<importedScene> <version name="1.2" /> <smiley code=":-)" /> <node> <name /> <transformation type="matrix4x4" /> <mesh refid="0" /> <!--More mesh definitions--> <mesh /> <childnode /> <childnode /> </node> <cameras> <camera up="0,1,0" lookat="0,0,1" fov="45"/> </cameras> <lights> <light diffuse="black" type="spot" phi="5" theta="15"/> </lights> <meshes> <mesh id="0"> <meshheader type="MatID, Vertexcount, Facecount, a.s.o." /> <vertices> <vertex type="xyz" /> <!-- More vertex definitions --> <vertex /> </vertices> <texturecoords index="0"> <texturecoord type="uv" /> <texturecoord /> </texturecoords> <texturecoords index="..." /> <vertexcolors index="0"> <color type="rgba" /> <color /> </vertexcolors> <vertexcolors index="..." /> <normals> <normal type="xyz" /> <!-- More normal definitions --> <normal /> </normals> <tangents> <tangent type="xyz" /> <!-- More tangent definitions --> <tangent /> </tangents> <bitangents> <bitangent type="xyz" /> <!-- More bitanget defiitions... --> <bitangent /> </bitangents> <faces> <face numIndices="3" indices="p1, p2, p3" /> <!-- More faces --> <face /> </faces> <bones> <bone> <name /> <offset type="matrix4x4" /> <weights> <weight type="v, w" /> <!-- More weights --> <weight /> </weights> </bone> <!-- More bones --> <bone /> </bones> </mesh> <!-- More meshes --> <mesh id="x" /> </meshes> <anims> <anim name="rudern" duration="4500" ticksPerSecond="50"> <animbone nameOfAnimatedNode="bla"> <rotation> <rotkey time="0" rot="xyzw" /> <rotkey time="100" rot="xyzw" /> </rotation> <translation> <transkey time="0" trans="xyz" /> <transkey time="100" trans="xyz" /> </translation> <scaling> <scalekey time="0" scale="xyz" /> <scalekey time="100" scale="xyz" /> </scaling> </animbone> <animbone nameOfAnimatedNode="blubb"> </animbone> </anim> <anim /> </anims> <materials> <material> <param> <name/> <value/> </param> </material> <!-- More material definitions--> <material /> </materials> <textures> <texture type="width, height, formatHint"> <data /> </texture> <texture /> </textures> </importedScene>