# Listing and grouping of all the source files. # 1) Set the file lists for each component # 2) Create a Source Group for each component, for IDE project orginization # 3) Add libassimp using the file lists (eliminates duplication of file names between # source groups and library command) # cmake_minimum_required( VERSION 2.6 ) SET( HEADER_PATH ../include/assimp ) SET( COMPILER_HEADERS ${HEADER_PATH}/Compiler/pushpack1.h ${HEADER_PATH}/Compiler/poppack1.h ${HEADER_PATH}/Compiler/pstdint.h ) SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS}) SET( PUBLIC_HEADERS ${HEADER_PATH}/anim.h ${HEADER_PATH}/ai_assert.h ${HEADER_PATH}/camera.h ${HEADER_PATH}/color4.h ${HEADER_PATH}/color4.inl ${HEADER_PATH}/config.h ${HEADER_PATH}/defs.h ${HEADER_PATH}/cfileio.h ${HEADER_PATH}/light.h ${HEADER_PATH}/material.h ${HEADER_PATH}/material.inl ${HEADER_PATH}/matrix3x3.h ${HEADER_PATH}/matrix3x3.inl ${HEADER_PATH}/matrix4x4.h ${HEADER_PATH}/matrix4x4.inl ${HEADER_PATH}/mesh.h ${HEADER_PATH}/postprocess.h ${HEADER_PATH}/quaternion.h ${HEADER_PATH}/quaternion.inl ${HEADER_PATH}/scene.h ${HEADER_PATH}/metadata.h ${HEADER_PATH}/texture.h ${HEADER_PATH}/types.h ${HEADER_PATH}/vector2.h ${HEADER_PATH}/vector2.inl ${HEADER_PATH}/vector3.h ${HEADER_PATH}/vector3.inl ${HEADER_PATH}/version.h ${HEADER_PATH}/cimport.h ${HEADER_PATH}/importerdesc.h ${HEADER_PATH}/Importer.hpp ${HEADER_PATH}/DefaultLogger.hpp ${HEADER_PATH}/ProgressHandler.hpp ${HEADER_PATH}/IOStream.hpp ${HEADER_PATH}/IOSystem.hpp ${HEADER_PATH}/Logger.hpp ${HEADER_PATH}/LogStream.hpp ${HEADER_PATH}/NullLogger.hpp ${HEADER_PATH}/cexport.h ${HEADER_PATH}/Exporter.hpp ) SET( Core_SRCS Assimp.cpp ) SET( Boost_SRCS BoostWorkaround/boost/math/common_factor_rt.hpp BoostWorkaround/boost/foreach.hpp BoostWorkaround/boost/format.hpp BoostWorkaround/boost/scoped_array.hpp BoostWorkaround/boost/scoped_ptr.hpp BoostWorkaround/boost/shared_array.hpp BoostWorkaround/boost/shared_ptr.hpp BoostWorkaround/boost/make_shared.hpp BoostWorkaround/boost/static_assert.hpp BoostWorkaround/boost/tuple/tuple.hpp ) SOURCE_GROUP(Boost FILES ${Boost_SRCS}) SET( Logging_SRCS ${HEADER_PATH}/DefaultLogger.hpp ${HEADER_PATH}/LogStream.hpp ${HEADER_PATH}/Logger.hpp ${HEADER_PATH}/NullLogger.hpp Win32DebugLogStream.h DefaultLogger.cpp FileLogStream.h StdOStreamLogStream.h ) SOURCE_GROUP(Logging FILES ${Logging_SRCS}) SET( Common_SRCS fast_atof.h qnan.h BaseImporter.cpp BaseImporter.h BaseProcess.cpp BaseProcess.h Importer.h ScenePrivate.h PostStepRegistry.cpp ImporterRegistry.cpp ByteSwapper.h DefaultProgressHandler.h DefaultIOStream.cpp DefaultIOStream.h DefaultIOSystem.cpp DefaultIOSystem.h CInterfaceIOWrapper.h Hash.h Importer.cpp IFF.h MemoryIOWrapper.h ParsingUtils.h StreamReader.h StreamWriter.h StringComparison.h StringUtils.h SGSpatialSort.cpp SGSpatialSort.h VertexTriangleAdjacency.cpp VertexTriangleAdjacency.h GenericProperty.h SpatialSort.cpp SpatialSort.h SceneCombiner.cpp SceneCombiner.h ScenePreprocessor.cpp ScenePreprocessor.h SkeletonMeshBuilder.cpp SkeletonMeshBuilder.h SplitByBoneCountProcess.cpp SplitByBoneCountProcess.h SmoothingGroups.h StandardShapes.cpp StandardShapes.h TargetAnimation.cpp TargetAnimation.h RemoveComments.cpp RemoveComments.h Subdivision.cpp Subdivision.h Vertex.h LineSplitter.h TinyFormatter.h Profiler.h LogAux.h Bitmap.cpp Bitmap.h XMLTools.h Version.cpp ) SOURCE_GROUP(Common FILES ${Common_SRCS}) IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER ) SET( C4D_SRCS C4DImporter.cpp C4DImporter.h ) SOURCE_GROUP( C4D FILES ${C4D_SRCS}) ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER ) # macro to add the CMake Option ADD_ASSIMP_IMPORTER_ which enables compile of loader # this way selective loaders can be compiled (reduces filesize + compile time) MACRO(ADD_ASSIMP_IMPORTER name) OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" TRUE) IF(ASSIMP_BUILD_${name}_IMPORTER) LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN}) SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}") SET(${name}_SRCS ${ARGN}) SOURCE_GROUP(${name} FILES ${ARGN}) ELSE() SET(${name}_SRC "") SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}") add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER) ENDIF() ENDMACRO() SET(ASSIMP_LOADER_SRCS "") SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers SET(ASSIMP_IMPORTERS_DISABLED "") # disabled list (used to print) ADD_ASSIMP_IMPORTER(3DS 3DSConverter.cpp 3DSHelper.h 3DSLoader.cpp 3DSLoader.h 3DSExporter.h 3DSExporter.cpp ) ADD_ASSIMP_IMPORTER(AC ACLoader.cpp ACLoader.h ) ADD_ASSIMP_IMPORTER(ASE ASELoader.cpp ASELoader.h ASEParser.cpp ASEParser.h ) ADD_ASSIMP_IMPORTER(ASSBIN AssbinExporter.h AssbinExporter.cpp AssbinLoader.h AssbinLoader.cpp ) ADD_ASSIMP_IMPORTER(ASSXML AssxmlExporter.h AssxmlExporter.cpp ) ADD_ASSIMP_IMPORTER(B3D B3DImporter.cpp B3DImporter.h ) ADD_ASSIMP_IMPORTER(BVH BVHLoader.cpp BVHLoader.h ) ADD_ASSIMP_IMPORTER(COLLADA ColladaHelper.h ColladaLoader.cpp ColladaLoader.h ColladaParser.cpp ColladaParser.h ColladaExporter.h ColladaExporter.cpp ) ADD_ASSIMP_IMPORTER(DXF DXFLoader.cpp DXFLoader.h DXFHelper.h ) ADD_ASSIMP_IMPORTER(CSM CSMLoader.cpp CSMLoader.h ) ADD_ASSIMP_IMPORTER(HMP HMPFileData.h HMPLoader.cpp HMPLoader.h HalfLifeFileData.h ) #FIXME: allow to set IRRMESH by option ADD_ASSIMP_IMPORTER(IRR IRRLoader.cpp IRRLoader.h IRRMeshLoader.cpp IRRMeshLoader.h IRRShared.cpp IRRShared.h ) ADD_ASSIMP_IMPORTER(LWO LWOAnimation.cpp LWOAnimation.h LWOBLoader.cpp LWOFileData.h LWOLoader.cpp LWOLoader.h LWOMaterial.cpp ) ADD_ASSIMP_IMPORTER(LWS LWSLoader.cpp LWSLoader.h ) ADD_ASSIMP_IMPORTER(MD2 MD2FileData.h MD2Loader.cpp MD2Loader.h MD2NormalTable.h ) ADD_ASSIMP_IMPORTER(MD3 MD3FileData.h MD3Loader.cpp MD3Loader.h ) ADD_ASSIMP_IMPORTER(MD5 MD5Loader.cpp MD5Loader.h MD5Parser.cpp MD5Parser.h ) ADD_ASSIMP_IMPORTER(MDC MDCFileData.h MDCLoader.cpp MDCLoader.h MDCNormalTable.h ) ADD_ASSIMP_IMPORTER(MDL MDLDefaultColorMap.h MDLFileData.h MDLLoader.cpp MDLLoader.h MDLMaterialLoader.cpp ) SET( MaterialSystem_SRCS MaterialSystem.cpp MaterialSystem.h ) SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS}) ADD_ASSIMP_IMPORTER(NFF NFFLoader.cpp NFFLoader.h ) ADD_ASSIMP_IMPORTER(NDO NDOLoader.cpp NDOLoader.h ) ADD_ASSIMP_IMPORTER(OFF OFFLoader.cpp OFFLoader.h ) ADD_ASSIMP_IMPORTER(OBJ ObjFileData.h ObjFileImporter.cpp ObjFileImporter.h ObjFileMtlImporter.cpp ObjFileMtlImporter.h ObjFileParser.cpp ObjFileParser.h ObjTools.h ObjExporter.h ObjExporter.cpp ) ADD_ASSIMP_IMPORTER(OGRE OgreImporter.h OgreStructs.h OgreParsingUtils.h OgreBinarySerializer.h OgreXmlSerializer.h OgreImporter.cpp OgreStructs.cpp OgreBinarySerializer.cpp OgreXmlSerializer.cpp OgreMaterial.cpp ) ADD_ASSIMP_IMPORTER(OPENGEX OpenGEXExporter.cpp OpenGEXExporter.h OpenGEXImporter.cpp OpenGEXImporter.h OpenGEXStructs.h ) ADD_ASSIMP_IMPORTER(PLY PlyLoader.cpp PlyLoader.h PlyParser.cpp PlyParser.h PlyExporter.cpp PlyExporter.h ) ADD_ASSIMP_IMPORTER(MS3D MS3DLoader.cpp MS3DLoader.h ) ADD_ASSIMP_IMPORTER(COB COBLoader.cpp COBLoader.h COBScene.h ) ADD_ASSIMP_IMPORTER(BLEND BlenderLoader.cpp BlenderLoader.h BlenderDNA.cpp BlenderDNA.h BlenderDNA.inl BlenderScene.cpp BlenderScene.h BlenderSceneGen.h BlenderIntermediate.h BlenderModifier.h BlenderModifier.cpp BlenderBMesh.h BlenderBMesh.cpp BlenderTessellator.h BlenderTessellator.cpp ) ADD_ASSIMP_IMPORTER(IFC IFCLoader.cpp IFCLoader.h IFCReaderGen.cpp IFCReaderGen.h IFCUtil.h IFCUtil.cpp IFCGeometry.cpp IFCMaterial.cpp IFCProfile.cpp IFCCurve.cpp IFCBoolean.cpp IFCOpenings.cpp STEPFile.h STEPFileReader.h STEPFileReader.cpp STEPFileEncoding.cpp STEPFileEncoding.h ) ADD_ASSIMP_IMPORTER(XGL XGLLoader.cpp XGLLoader.h ) ADD_ASSIMP_IMPORTER(FBX FBXImporter.cpp FBXCompileConfig.h FBXImporter.h FBXParser.cpp FBXParser.h FBXTokenizer.cpp FBXTokenizer.h FBXImportSettings.h FBXConverter.h FBXConverter.cpp FBXUtil.h FBXUtil.cpp FBXDocument.h FBXDocument.cpp FBXProperties.h FBXProperties.cpp FBXMeshGeometry.cpp FBXMaterial.cpp FBXModel.cpp FBXAnimation.cpp FBXNodeAttribute.cpp FBXDeformer.cpp FBXBinaryTokenizer.cpp FBXDocumentUtil.cpp ) SET( PostProcessing_SRCS CalcTangentsProcess.cpp CalcTangentsProcess.h ComputeUVMappingProcess.cpp ComputeUVMappingProcess.h ConvertToLHProcess.cpp ConvertToLHProcess.h FindDegenerates.cpp FindDegenerates.h FindInstancesProcess.cpp FindInstancesProcess.h FindInvalidDataProcess.cpp FindInvalidDataProcess.h FixNormalsStep.cpp FixNormalsStep.h GenFaceNormalsProcess.cpp GenFaceNormalsProcess.h GenVertexNormalsProcess.cpp GenVertexNormalsProcess.h PretransformVertices.cpp PretransformVertices.h ImproveCacheLocality.cpp ImproveCacheLocality.h JoinVerticesProcess.cpp JoinVerticesProcess.h LimitBoneWeightsProcess.cpp LimitBoneWeightsProcess.h RemoveRedundantMaterials.cpp RemoveRedundantMaterials.h RemoveVCProcess.cpp RemoveVCProcess.h SortByPTypeProcess.cpp SortByPTypeProcess.h SplitLargeMeshes.cpp SplitLargeMeshes.h TextureTransform.cpp TextureTransform.h TriangulateProcess.cpp TriangulateProcess.h ValidateDataStructure.cpp ValidateDataStructure.h OptimizeGraph.cpp OptimizeGraph.h OptimizeMeshes.cpp OptimizeMeshes.h DeboneProcess.cpp DeboneProcess.h ProcessHelper.h ProcessHelper.cpp PolyTools.h MakeVerboseFormat.cpp MakeVerboseFormat.h ) SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS}) ADD_ASSIMP_IMPORTER(Q3D Q3DLoader.cpp Q3DLoader.h ) ADD_ASSIMP_IMPORTER(Q3BSP Q3BSPFileData.h Q3BSPFileParser.h Q3BSPFileParser.cpp Q3BSPFileImporter.h Q3BSPFileImporter.cpp Q3BSPZipArchive.h Q3BSPZipArchive.cpp ) ADD_ASSIMP_IMPORTER(RAW RawLoader.cpp RawLoader.h ) ADD_ASSIMP_IMPORTER(SIB SIBImporter.cpp SIBImporter.h ) ADD_ASSIMP_IMPORTER(SMD SMDLoader.cpp SMDLoader.h ) ADD_ASSIMP_IMPORTER(STL STLLoader.cpp STLLoader.h STLExporter.h STLExporter.cpp ) ADD_ASSIMP_IMPORTER(TERRAGEN TerragenLoader.cpp TerragenLoader.h ) ADD_ASSIMP_IMPORTER(3D UnrealLoader.cpp UnrealLoader.h ) ADD_ASSIMP_IMPORTER(X XFileHelper.h XFileImporter.cpp XFileImporter.h XFileParser.cpp XFileParser.h XFileExporter.h XFileExporter.cpp ) ADD_ASSIMP_IMPORTER(GLTF glTFAsset.h glTFAsset.inl glTFAssetWriter.h glTFAssetWriter.inl glTFImporter.cpp glTFImporter.h glTFExporter.h glTFExporter.cpp ) SET( Step_SRCS StepExporter.h StepExporter.cpp ) SOURCE_GROUP( Step FILES ${Step_SRCS}) SET( Exporter_SRCS Exporter.cpp AssimpCExport.cpp BlobIOSystem.h ) SOURCE_GROUP( Exporter FILES ${Exporter_SRCS}) SET( Extra_SRCS MD4FileData.h ) SOURCE_GROUP( Extra FILES ${Extra_SRCS}) SET( IrrXML_SRCS irrXMLWrapper.h ../contrib/irrXML/CXMLReaderImpl.h ../contrib/irrXML/heapsort.h ../contrib/irrXML/irrArray.h ../contrib/irrXML/irrString.h ../contrib/irrXML/irrTypes.h ../contrib/irrXML/irrXML.cpp ../contrib/irrXML/irrXML.h ) SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS}) SET( ConvertUTF_SRCS ../contrib/ConvertUTF/ConvertUTF.h ../contrib/ConvertUTF/ConvertUTF.c ) SOURCE_GROUP( ConvertUTF FILES ${ConvertUTF_SRCS}) SET( Clipper_SRCS ../contrib/clipper/clipper.hpp ../contrib/clipper/clipper.cpp ) SOURCE_GROUP( Clipper FILES ${Clipper_SRCS}) SET( Poly2Tri_SRCS ../contrib/poly2tri/poly2tri/common/shapes.cc ../contrib/poly2tri/poly2tri/common/shapes.h ../contrib/poly2tri/poly2tri/common/utils.h ../contrib/poly2tri/poly2tri/sweep/advancing_front.h ../contrib/poly2tri/poly2tri/sweep/advancing_front.cc ../contrib/poly2tri/poly2tri/sweep/cdt.cc ../contrib/poly2tri/poly2tri/sweep/cdt.h ../contrib/poly2tri/poly2tri/sweep/sweep.cc ../contrib/poly2tri/poly2tri/sweep/sweep.h ../contrib/poly2tri/poly2tri/sweep/sweep_context.cc ../contrib/poly2tri/poly2tri/sweep/sweep_context.h ) SOURCE_GROUP( Poly2Tri FILES ${Poly2Tri_SRCS}) SET( unzip_SRCS ../contrib/unzip/crypt.h ../contrib/unzip/ioapi.c ../contrib/unzip/ioapi.h ../contrib/unzip/unzip.c ../contrib/unzip/unzip.h ) SOURCE_GROUP( unzip FILES ${unzip_SRCS}) SET ( openddl_parser_SRCS ../contrib/openddlparser/code/OpenDDLParser.cpp ../contrib/openddlparser/code/DDLNode.cpp ../contrib/openddlparser/code/OpenDDLCommon.cpp ../contrib/openddlparser/code/OpenDDLExport.cpp ../contrib/openddlparser/code/Value.cpp ../contrib/openddlparser/include/openddlparser/OpenDDLParser.h ../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h ../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h ../contrib/openddlparser/include/openddlparser/OpenDDLExport.h ../contrib/openddlparser/include/openddlparser/DDLNode.h ../contrib/openddlparser/include/openddlparser/Value.h ) SOURCE_GROUP( openddl_parser FILES ${openddl_parser_SRCS}) INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" ) # VC2010 fixes if(MSVC10) option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF ) if( VC10_STDINT_FIX ) ADD_DEFINITIONS( -D_STDINT ) endif( VC10_STDINT_FIX ) endif(MSVC10) ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT ) if ( MSVC ) ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS ) endif ( MSVC ) if (UNZIP_FOUND) SET (unzip_compile_SRCS "") else (UNZIP_FOUND) SET (unzip_compile_SRCS ${unzip_SRCS}) endif (UNZIP_FOUND) MESSAGE(STATUS "Enabled formats:${ASSIMP_IMPORTERS_ENABLED}") MESSAGE(STATUS "Disabled formats:${ASSIMP_IMPORTERS_DISABLED}") SET( assimp_src # Assimp Files ${Core_SRCS} ${Common_SRCS} ${Logging_SRCS} ${Exporter_SRCS} ${PostProcessing_SRCS} ${MaterialSystem_SRCS} ${Step_SRCS} # Model Support ${ASSIMP_LOADER_SRCS} # Third-party libraries ${IrrXML_SRCS} ${ConvertUTF_SRCS} ${unzip_compile_SRCS} ${Poly2Tri_SRCS} ${Clipper_SRCS} ${openddl_parser_SRCS} # Necessary to show the headers in the project when using the VC++ generator: ${Boost_SRCS} ${PUBLIC_HEADERS} ${COMPILER_HEADERS} ) add_definitions( -DOPENDDLPARSER_BUILD ) INCLUDE_DIRECTORIES( ../contrib/openddlparser/include ) IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) SET( assimp_src ${assimp_src} ${C4D_SRCS}) INCLUDE_DIRECTORIES(${C4D_INCLUDES}) ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) ADD_LIBRARY( assimp ${assimp_src} ) TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ) if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM) set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI) add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/) target_link_libraries(assimp android_jniiosystem) endif(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM) IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARY}) TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARY}) TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES}) ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) if( MSVC ) # in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix if( MSVC70 OR MSVC71 ) set(MSVC_PREFIX "vc70") elseif( MSVC80 ) set(MSVC_PREFIX "vc80") elseif( MSVC90 ) set(MSVC_PREFIX "vc90") elseif( MSVC10 ) set(MSVC_PREFIX "vc100") elseif( MSVC11 ) set(MSVC_PREFIX "vc110") elseif( MSVC12 ) set(MSVC_PREFIX "vc120") elseif( MSVC14 ) set(MSVC_PREFIX "vc140") else() set(MSVC_PREFIX "vc150") endif() set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library") endif() SET_TARGET_PROPERTIES( assimp PROPERTIES VERSION ${ASSIMP_VERSION} SOVERSION ${ASSIMP_SOVERSION} # use full version OUTPUT_NAME assimp${LIBRARY_SUFFIX} ) if (APPLE) SET_TARGET_PROPERTIES( assimp PROPERTIES INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${LIB_INSTALL_DIR}") endif() # Build against external unzip, or add ../contrib/unzip so # assimp can #include "unzip.h" if (UNZIP_FOUND) INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS}) TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES}) else (UNZIP_FOUND) INCLUDE_DIRECTORIES("../contrib/unzip") endif (UNZIP_FOUND) INSTALL( TARGETS assimp LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR} RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT}) INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev) INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev) if (ASSIMP_ANDROID_JNIIOSYSTEM) INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR} COMPONENT assimp-dev) endif(ASSIMP_ANDROID_JNIIOSYSTEM) if(MSVC AND ASSIMP_INSTALL_PDB) install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS Debug ) install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp.pdb DESTINATION ${ASSIMP_LIB_INSTALL_DIR} CONFIGURATIONS RelWithDebInfo ) endif ()