#rough makefile for build with mingw #produces shared library output in bin/libassimp.so SOURCES = AssimpPCH.cpp \ 3DSConverter.cpp \ 3DSLoader.cpp \ aiAssert.cpp \ ASELoader.cpp \ ASEParser.cpp \ Assimp.cpp BaseImporter.cpp BaseProcess.cpp \ CalcTangentsProcess.cpp \ ConvertToLHProcess.cpp \ DefaultIOStream.cpp \ DefaultIOSystem.cpp \ DefaultLogger.cpp \ DXFLoader.cpp \ FixNormalsStep.cpp \ GenFaceNormalsProcess.cpp \ GenVertexNormalsProcess.cpp \ HMPLoader.cpp \ Importer.cpp \ ImproveCacheLocality.cpp \ JoinVerticesProcess.cpp \ RemoveVCProcess.cpp \ LimitBoneWeightsProcess.cpp \ LWOBLoader.cpp \ LWOLoader.cpp \ LWOMaterial.cpp \ MaterialSystem.cpp \ MD2Loader.cpp \ MD3Loader.cpp \ MD5Loader.cpp \ MD5Parser.cpp \ MDCLoader.cpp \ MDLLoader.cpp \ MDLMaterialLoader.cpp \ NFFLoader.cpp \ ObjFileImporter.cpp \ ObjFileMtlImporter.cpp \ ObjFileParser.cpp \ OptimizeGraphProcess.cpp \ PlyLoader.cpp \ PlyParser.cpp \ PretransformVertices.cpp \ RemoveComments.cpp \ RemoveRedundantMaterials.cpp \ SGSpatialSort.cpp \ SMDLoader.cpp \ SpatialSort.cpp \ SplitLargeMeshes.cpp \ StandardShapes.cpp \ STLLoader.cpp \ TextureTransform.cpp \ TriangulateProcess.cpp \ ValidateDataStructure.cpp \ VertexTriangleAdjacency.cpp \ XFileImporter.cpp \ MDRLoader.cpp \ RawLoader.cpp \ OFFLoader.cpp \ SortByPTypeProcess.cpp \ FindInvalidDataProcess.cpp \ ACLoader.cpp \ LWSLoader.cpp \ XFileParser.cpp \ SceneCombiner.cpp \ FindDegenerates.cpp \ SkeletonMeshBuilder.cpp \ BVHLoader.cpp OBJECTS = $(SOURCES:.cpp=.o) TARGET = ./../bin/libassimp.so all: $(TARGET) $(TARGET): $(OBJECTS) gcc -o $@ $(OBJECTS) -shared -lstdc++ %.o:%.cpp $(CXX) -g -Wall -c $? -o $@ -I../include -I"C:\Program Files\boost\boost_1_35_0" clean: del *.o STATIC = ./../bin/libassimp.a static: $(STATIC) $(STATIC): $(OBJECTS) ar rcs $@ $(OBJECTS)