### A portable (OSX/Linux/Windows), simple zip library written in C This is done by hacking awesome [miniz](https://code.google.com/p/miniz) library and layering functions on top of the miniz v1.15 API. [![Windows][win-badge]][win-link] [![OS X][osx-linux-badge]][osx-linux-link] [win-badge]: https://img.shields.io/appveyor/ci/kuba--/zip/master.svg?label=windows "AppVeyor build status" [win-link]: https://ci.appveyor.com/project/kuba--/zip "AppVeyor build status" [osx-linux-badge]: https://img.shields.io/travis/kuba--/zip/master.svg?label=linux/osx "Travis CI build status" [osx-linux-link]: https://travis-ci.org/kuba--/zip "Travis CI build status" # The Idea ... Some day, I was looking for zip library written in C for my project, but I could not find anything simple enough and lightweight. Everything what I tried required 'crazy mental gymnastics' to integrate or had some limitations or was too heavy. I hate frameworks, factories and adding new dependencies. If I must to install all those dependencies and link new library, I'm getting almost sick. I wanted something powerfull and small enough, so I could add just a few files and compile them into my project. And finally I found miniz. Miniz is a lossless, high performance data compression library in a single source file. I only needed simple interface to append buffers or files to the current zip-entry. Thanks to this feature I'm able to merge many files/buffers and compress them on-the-fly. It was the reason, why I decided to write zip module on top of the miniz. It required a little bit hacking and wrapping some functions, but I kept simplicity. So, you can grab these 3 files and compile them into your project. I hope that interface is also extremely simple, so you will not have any problems to understand it. # Examples * Create a new zip archive with default compression level. ```c struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'w'); { zip_entry_open(zip, "foo-1.txt"); { char *buf = "Some data here..."; zip_entry_write(zip, buf, strlen(buf)); } zip_entry_close(zip); zip_entry_open(zip, "foo-2.txt"); { // merge 3 files into one entry and compress them on-the-fly. zip_entry_fwrite(zip, "foo-2.1.txt"); zip_entry_fwrite(zip, "foo-2.2.txt"); zip_entry_fwrite(zip, "foo-2.3.txt"); } zip_entry_close(zip); } zip_close(zip); ``` * Append to the existing zip archive. ```c struct zip_t *zip = zip_open("foo.zip", ZIP_DEFAULT_COMPRESSION_LEVEL, 'a'); { zip_entry_open(zip, "foo-3.txt"); { char *buf = "Append some data here..."; zip_entry_write(zip, buf, strlen(buf)); } zip_entry_close(zip); } zip_close(zip); ``` * Extract a zip archive into a folder. ```c int on_extract_entry(const char *filename, void *arg) { static int i = 0; int n = *(int *)arg; printf("Extracted: %s (%d of %d)\n", filename, ++i, n); return 0; } int arg = 2; zip_extract("foo.zip", "/tmp", on_extract_entry, &arg); ``` * Extract a zip entry into memory. ```c void *buf = NULL; size_t bufsize; struct zip_t *zip = zip_open("foo.zip", 0, 'r'); { zip_entry_open(zip, "foo-1.txt"); { zip_entry_read(zip, &buf, &bufsize); } zip_entry_close(zip); } zip_close(zip); free(buf); ``` * Extract a zip entry into memory using callback. ```c struct buffer_t { char *data; size_t size; }; static size_t on_extract(void *arg, unsigned long long offset, const void *data, size_t size) { struct buffer_t *buf = (struct buffer_t *)arg; buf->data = realloc(buf->data, buf->size + size + 1); assert(NULL != buf->data); memcpy(&(buf->data[buf->size]), data, size); buf->size += size; buf->data[buf->size] = 0; return size; } struct buffer_t buf = {0}; struct zip_t *zip = zip_open("foo.zip", 0, 'r'); { zip_entry_open(zip, "foo-1.txt"); { zip_entry_extract(zip, on_extract, &buf); } zip_entry_close(zip); } zip_close(zip); free(buf.data); ``` * Extract a zip entry into a file. ```c struct zip_t *zip = zip_open("foo.zip", 0, 'r'); { zip_entry_open(zip, "foo-2.txt"); { zip_entry_fread(zip, "foo-2.txt"); } zip_entry_close(zip); } zip_close(zip); ```