/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2020, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER #include "ObjFileMtlImporter.h" #include "ObjFileData.h" #include "ObjTools.h" #include #include #include #include #include namespace Assimp { // Material specific token (case insensitive compare) static const std::string DiffuseTexture = "map_Kd"; static const std::string AmbientTexture = "map_Ka"; static const std::string SpecularTexture = "map_Ks"; static const std::string OpacityTexture = "map_d"; static const std::string EmissiveTexture1 = "map_emissive"; static const std::string EmissiveTexture2 = "map_Ke"; static const std::string BumpTexture1 = "map_bump"; static const std::string BumpTexture2 = "bump"; static const std::string NormalTextureV1 = "map_Kn"; static const std::string NormalTextureV2 = "norm"; static const std::string ReflectionTexture = "refl"; static const std::string DisplacementTexture1 = "map_disp"; static const std::string DisplacementTexture2 = "disp"; static const std::string SpecularityTexture = "map_ns"; static const std::string RoughnessTexture = "map_Pr"; static const std::string MetallicTexture = "map_Pm"; static const std::string SheenTexture = "map_Ps"; static const std::string RMATexture = "map_Ps"; // texture option specific token static const std::string BlendUOption = "-blendu"; static const std::string BlendVOption = "-blendv"; static const std::string BoostOption = "-boost"; static const std::string ModifyMapOption = "-mm"; static const std::string OffsetOption = "-o"; static const std::string ScaleOption = "-s"; static const std::string TurbulenceOption = "-t"; static const std::string ResolutionOption = "-texres"; static const std::string ClampOption = "-clamp"; static const std::string BumpOption = "-bm"; static const std::string ChannelOption = "-imfchan"; static const std::string TypeOption = "-type"; // ------------------------------------------------------------------- // Constructor ObjFileMtlImporter::ObjFileMtlImporter(std::vector &buffer, const std::string &, ObjFile::Model *pModel) : m_DataIt(buffer.begin()), m_DataItEnd(buffer.end()), m_pModel(pModel), m_uiLine(0), m_buffer() { ai_assert(nullptr != m_pModel); m_buffer.resize(BUFFERSIZE); std::fill(m_buffer.begin(), m_buffer.end(), '\0'); if (nullptr == m_pModel->m_pDefaultMaterial) { m_pModel->m_pDefaultMaterial = new ObjFile::Material; m_pModel->m_pDefaultMaterial->MaterialName.Set("default"); } load(); } // ------------------------------------------------------------------- // Destructor ObjFileMtlImporter::~ObjFileMtlImporter() { // empty } // ------------------------------------------------------------------- // Loads the material description void ObjFileMtlImporter::load() { if (m_DataIt == m_DataItEnd) return; while (m_DataIt != m_DataItEnd) { switch (*m_DataIt) { case 'k': case 'K': { ++m_DataIt; if (*m_DataIt == 'a') // Ambient color { ++m_DataIt; getColorRGBA(&m_pModel->m_pCurrentMaterial->ambient); } else if (*m_DataIt == 'd') { // Diffuse color ++m_DataIt; getColorRGBA(&m_pModel->m_pCurrentMaterial->diffuse); } else if (*m_DataIt == 's') { ++m_DataIt; getColorRGBA(&m_pModel->m_pCurrentMaterial->specular); } else if (*m_DataIt == 'e') { ++m_DataIt; getColorRGBA(&m_pModel->m_pCurrentMaterial->emissive); } m_DataIt = skipLine(m_DataIt, m_DataItEnd, m_uiLine); } break; case 'T': { ++m_DataIt; // Material transmission color if (*m_DataIt == 'f') { ++m_DataIt; getColorRGBA(&m_pModel->m_pCurrentMaterial->transparent); } else if (*m_DataIt == 'r') { // Material transmission alpha value ++m_DataIt; ai_real d; getFloatValue(d); m_pModel->m_pCurrentMaterial->alpha = static_cast(1.0) - d; } m_DataIt = skipLine(m_DataIt, m_DataItEnd, m_uiLine); } break; case 'd': { if (*(m_DataIt + 1) == 'i' && *(m_DataIt + 2) == 's' && *(m_DataIt + 3) == 'p') { // A displacement map getTexture(); } else { // Alpha value ++m_DataIt; getFloatValue(m_pModel->m_pCurrentMaterial->alpha); m_DataIt = skipLine(m_DataIt, m_DataItEnd, m_uiLine); } } break; case 'N': case 'n': { ++m_DataIt; switch (*m_DataIt) { case 's': // Specular exponent ++m_DataIt; getFloatValue(m_pModel->m_pCurrentMaterial->shineness); break; case 'i': // Index Of refraction ++m_DataIt; getFloatValue(m_pModel->m_pCurrentMaterial->ior); break; case 'e': // New material createMaterial(); break; case 'o': // Norm texture --m_DataIt; getTexture(); break; } m_DataIt = skipLine(m_DataIt, m_DataItEnd, m_uiLine); } break; case 'P': { ++m_DataIt; switch(*m_DataIt) { case 'r': ++m_DataIt; getFloatValue(m_pModel->m_pCurrentMaterial->roughness); break; case 'm': ++m_DataIt; getFloatValue(m_pModel->m_pCurrentMaterial->metallic); break; case 's': ++m_DataIt; getColorRGBA(&m_pModel->m_pCurrentMaterial->sheen); break; case 'c': ++m_DataIt; if (*m_DataIt == 'r') { ++m_DataIt; getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_roughness); } else { getFloatValue(m_pModel->m_pCurrentMaterial->clearcoat_thickness); } break; } m_DataIt = skipLine(m_DataIt, m_DataItEnd, m_uiLine); } break; case 'm': // Texture case 'b': // quick'n'dirty - for 'bump' sections case 'r': // quick'n'dirty - for 'refl' sections { getTexture(); m_DataIt = skipLine(m_DataIt, m_DataItEnd, m_uiLine); } break; case 'i': // Illumination model { m_DataIt = getNextToken(m_DataIt, m_DataItEnd); getIlluminationModel(m_pModel->m_pCurrentMaterial->illumination_model); m_DataIt = skipLine(m_DataIt, m_DataItEnd, m_uiLine); } break; case 'a': // Anisotropy { getFloatValue(m_pModel->m_pCurrentMaterial->anisotropy); m_DataIt = skipLine(m_DataIt, m_DataItEnd, m_uiLine); } break; default: { m_DataIt = skipLine(m_DataIt, m_DataItEnd, m_uiLine); } break; } } } // ------------------------------------------------------------------- // Loads a color definition void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) { ai_assert(nullptr != pColor); ai_real r(0.0), g(0.0), b(0.0); m_DataIt = getFloat(m_DataIt, m_DataItEnd, r); pColor->r = r; // we have to check if color is default 0 with only one token if (!IsLineEnd(*m_DataIt)) { m_DataIt = getFloat(m_DataIt, m_DataItEnd, g); m_DataIt = getFloat(m_DataIt, m_DataItEnd, b); } pColor->g = g; pColor->b = b; } // ------------------------------------------------------------------- // Loads the kind of illumination model. void ObjFileMtlImporter::getIlluminationModel(int &illum_model) { m_DataIt = CopyNextWord(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE); illum_model = atoi(&m_buffer[0]); } // ------------------------------------------------------------------- // Loads a single float value. void ObjFileMtlImporter::getFloatValue(ai_real &value) { m_DataIt = CopyNextWord(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE); size_t len = std::strlen(&m_buffer[0]); if (0 == len) { value = 0.0f; return; } value = (ai_real)fast_atof(&m_buffer[0]); } // ------------------------------------------------------------------- // Creates a material from loaded data. void ObjFileMtlImporter::createMaterial() { std::string line; while (!IsLineEnd(*m_DataIt)) { line += *m_DataIt; ++m_DataIt; } std::vector token; const unsigned int numToken = tokenize(line, token, " \t"); std::string name; if (numToken == 1) { name = AI_DEFAULT_MATERIAL_NAME; } else { // skip newmtl and all following white spaces std::size_t first_ws_pos = line.find_first_of(" \t"); std::size_t first_non_ws_pos = line.find_first_not_of(" \t", first_ws_pos); if (first_non_ws_pos != std::string::npos) { name = line.substr(first_non_ws_pos); } } name = trim_whitespaces(name); std::map::iterator it = m_pModel->m_MaterialMap.find(name); if (m_pModel->m_MaterialMap.end() == it) { // New Material created m_pModel->m_pCurrentMaterial = new ObjFile::Material(); m_pModel->m_pCurrentMaterial->MaterialName.Set(name); m_pModel->m_MaterialLib.push_back(name); m_pModel->m_MaterialMap[name] = m_pModel->m_pCurrentMaterial; if (m_pModel->m_pCurrentMesh) { m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast(m_pModel->m_MaterialLib.size() - 1); } } else { // Use older material m_pModel->m_pCurrentMaterial = (*it).second; } } // ------------------------------------------------------------------- // Gets a texture name from data. void ObjFileMtlImporter::getTexture() { aiString *out(nullptr); int clampIndex = -1; const char *pPtr(&(*m_DataIt)); if (!ASSIMP_strincmp(pPtr, DiffuseTexture.c_str(), static_cast(DiffuseTexture.size()))) { // Diffuse texture out = &m_pModel->m_pCurrentMaterial->texture; clampIndex = ObjFile::Material::TextureDiffuseType; } else if (!ASSIMP_strincmp(pPtr, AmbientTexture.c_str(), static_cast(AmbientTexture.size()))) { // Ambient texture out = &m_pModel->m_pCurrentMaterial->textureAmbient; clampIndex = ObjFile::Material::TextureAmbientType; } else if (!ASSIMP_strincmp(pPtr, SpecularTexture.c_str(), static_cast(SpecularTexture.size()))) { // Specular texture out = &m_pModel->m_pCurrentMaterial->textureSpecular; clampIndex = ObjFile::Material::TextureSpecularType; } else if (!ASSIMP_strincmp(pPtr, DisplacementTexture1.c_str(), static_cast(DisplacementTexture1.size())) || !ASSIMP_strincmp(pPtr, DisplacementTexture2.c_str(), static_cast(DisplacementTexture2.size()))) { // Displacement texture out = &m_pModel->m_pCurrentMaterial->textureDisp; clampIndex = ObjFile::Material::TextureDispType; } else if (!ASSIMP_strincmp(pPtr, OpacityTexture.c_str(), static_cast(OpacityTexture.size()))) { // Opacity texture out = &m_pModel->m_pCurrentMaterial->textureOpacity; clampIndex = ObjFile::Material::TextureOpacityType; } else if (!ASSIMP_strincmp(pPtr, EmissiveTexture1.c_str(), static_cast(EmissiveTexture1.size())) || !ASSIMP_strincmp(pPtr, EmissiveTexture2.c_str(), static_cast(EmissiveTexture2.size()))) { // Emissive texture out = &m_pModel->m_pCurrentMaterial->textureEmissive; clampIndex = ObjFile::Material::TextureEmissiveType; } else if (!ASSIMP_strincmp(pPtr, BumpTexture1.c_str(), static_cast(BumpTexture1.size())) || !ASSIMP_strincmp(pPtr, BumpTexture2.c_str(), static_cast(BumpTexture2.size()))) { // Bump texture out = &m_pModel->m_pCurrentMaterial->textureBump; clampIndex = ObjFile::Material::TextureBumpType; } else if (!ASSIMP_strincmp(pPtr, NormalTextureV1.c_str(), static_cast(NormalTextureV1.size())) || !ASSIMP_strincmp(pPtr, NormalTextureV2.c_str(), static_cast(NormalTextureV2.size()))) { // Normal map out = &m_pModel->m_pCurrentMaterial->textureNormal; clampIndex = ObjFile::Material::TextureNormalType; } else if (!ASSIMP_strincmp(pPtr, ReflectionTexture.c_str(), static_cast(ReflectionTexture.size()))) { // Reflection texture(s) //Do nothing here return; } else if (!ASSIMP_strincmp(pPtr, SpecularityTexture.c_str(), static_cast(SpecularityTexture.size()))) { // Specularity scaling (glossiness) out = &m_pModel->m_pCurrentMaterial->textureSpecularity; clampIndex = ObjFile::Material::TextureSpecularityType; } else if ( !ASSIMP_strincmp( pPtr, RoughnessTexture.c_str(), static_cast(RoughnessTexture.size()))) { // PBR Roughness texture out = & m_pModel->m_pCurrentMaterial->textureRoughness; clampIndex = ObjFile::Material::TextureRoughnessType; } else if ( !ASSIMP_strincmp( pPtr, MetallicTexture.c_str(), static_cast(MetallicTexture.size()))) { // PBR Metallic texture out = & m_pModel->m_pCurrentMaterial->textureMetallic; clampIndex = ObjFile::Material::TextureMetallicType; } else if (!ASSIMP_strincmp( pPtr, SheenTexture.c_str(), static_cast(SheenTexture.size()))) { // PBR Sheen (reflectance) texture out = & m_pModel->m_pCurrentMaterial->textureSheen; clampIndex = ObjFile::Material::TextureSheenType; } else if (!ASSIMP_strincmp( pPtr, RMATexture.c_str(), static_cast(RMATexture.size()))) { // PBR Rough/Metal/AO texture out = & m_pModel->m_pCurrentMaterial->textureRMA; clampIndex = ObjFile::Material::TextureRMAType; } else { ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type"); return; } bool clamp = false; getTextureOption(clamp, clampIndex, out); m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp; std::string texture; m_DataIt = getName(m_DataIt, m_DataItEnd, texture); if (nullptr != out) { out->Set(texture); } } /* ///////////////////////////////////////////////////////////////////////////// * Texture Option * ///////////////////////////////////////////////////////////////////////////// * According to http://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_options * Texture map statement can contains various texture option, for example: * * map_Ka -o 1 1 1 some.png * map_Kd -clamp on some.png * * So we need to parse and skip these options, and leave the last part which is * the url of image, otherwise we will get a wrong url like "-clamp on some.png". * * Because aiMaterial supports clamp option, so we also want to return it * ///////////////////////////////////////////////////////////////////////////// */ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString *&out) { m_DataIt = getNextToken(m_DataIt, m_DataItEnd); // If there is any more texture option while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') { const char *pPtr(&(*m_DataIt)); //skip option key and value int skipToken = 1; if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast(ClampOption.size()))) { DataArrayIt it = getNextToken(m_DataIt, m_DataItEnd); char value[3]; CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value)); if (!ASSIMP_strincmp(value, "on", 2)) { clamp = true; } skipToken = 2; } else if (!ASSIMP_strincmp(pPtr, TypeOption.c_str(), static_cast(TypeOption.size()))) { DataArrayIt it = getNextToken(m_DataIt, m_DataItEnd); char value[12]; CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value)); if (!ASSIMP_strincmp(value, "cube_top", 8)) { clampIndex = ObjFile::Material::TextureReflectionCubeTopType; out = &m_pModel->m_pCurrentMaterial->textureReflection[0]; } else if (!ASSIMP_strincmp(value, "cube_bottom", 11)) { clampIndex = ObjFile::Material::TextureReflectionCubeBottomType; out = &m_pModel->m_pCurrentMaterial->textureReflection[1]; } else if (!ASSIMP_strincmp(value, "cube_front", 10)) { clampIndex = ObjFile::Material::TextureReflectionCubeFrontType; out = &m_pModel->m_pCurrentMaterial->textureReflection[2]; } else if (!ASSIMP_strincmp(value, "cube_back", 9)) { clampIndex = ObjFile::Material::TextureReflectionCubeBackType; out = &m_pModel->m_pCurrentMaterial->textureReflection[3]; } else if (!ASSIMP_strincmp(value, "cube_left", 9)) { clampIndex = ObjFile::Material::TextureReflectionCubeLeftType; out = &m_pModel->m_pCurrentMaterial->textureReflection[4]; } else if (!ASSIMP_strincmp(value, "cube_right", 10)) { clampIndex = ObjFile::Material::TextureReflectionCubeRightType; out = &m_pModel->m_pCurrentMaterial->textureReflection[5]; } else if (!ASSIMP_strincmp(value, "sphere", 6)) { clampIndex = ObjFile::Material::TextureReflectionSphereType; out = &m_pModel->m_pCurrentMaterial->textureReflection[0]; } skipToken = 2; } else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast(BumpOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast(ChannelOption.size()))) { skipToken = 2; } else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast(ModifyMapOption.size()))) { skipToken = 3; } else if (!ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast(OffsetOption.size())) || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast(ScaleOption.size())) || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast(TurbulenceOption.size()))) { skipToken = 4; } for (int i = 0; i < skipToken; ++i) { m_DataIt = getNextToken(m_DataIt, m_DataItEnd); } } } // ------------------------------------------------------------------- } // Namespace Assimp #endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER