/// \file X3DImporter_Geometry3D.cpp /// \brief Parsing data from nodes of "Geometry3D" set of X3D. /// \date 2015-2016 /// \author smal.root@gmail.com #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER #include "X3DImporter.hpp" #include "X3DImporter_Macro.hpp" // Header files, Assimp. #include "StandardShapes.h" namespace Assimp { // // The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0) in the local coordinate system and aligned with the local coordinate axes. // By default, the box measures 2 units in each dimension, from -1 to +1. The size field specifies the extents of the box along the X-, Y-, and Z-axes // respectively and each component value shall be greater than zero. void X3DImporter::ParseNode_Geometry3D_Box() { std::string def, use; bool solid = true; aiVector3D size(2, 2, 2); CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_REF("size", size, XML_ReadNode_GetAttrVal_AsVec3f); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_Box, ne); } else { // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Box, NodeElement_Cur); if(!def.empty()) ne->ID = def; GeometryHelper_MakeQL_RectParallelepiped(size, ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices);// get quad list ((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid; ((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 4; // check for X3DMetadataObject childs. if(!mReader->isEmptyElement()) ParseNode_Metadata(ne, "Box"); else NodeElement_Cur->Child.push_back(ne);// add made object as child to current element NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // void X3DImporter::ParseNode_Geometry3D_Cone() { std::string use, def; bool bottom = true; float bottomRadius = 1; float height = 2; bool side = true; bool solid = true; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("side", side, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("bottom", bottom, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("height", height, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_CHECK_RET("bottomRadius", bottomRadius, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_Cone, ne); } else { const unsigned int tess = 30;///TODO: IME tesselation factor thru ai_property std::vector tvec;// temp array for vertices. // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Cone, NodeElement_Cur); if(!def.empty()) ne->ID = def; // make cone or parts according to flags. if(side) { StandardShapes::MakeCone(height, 0, bottomRadius, tess, tvec, !bottom); } else if(bottom) { StandardShapes::MakeCircle(bottomRadius, tess, tvec); height = -(height / 2); for(std::vector::iterator it = tvec.begin(); it != tvec.end(); it++) it->y = height;// y - because circle made in oXZ. } // copy data from temp array for(std::vector::iterator it = tvec.begin(); it != tvec.end(); it++) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it); ((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid; ((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3; // check for X3DMetadataObject childs. if(!mReader->isEmptyElement()) ParseNode_Metadata(ne, "Cone"); else NodeElement_Cur->Child.push_back(ne);// add made object as child to current element NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // void X3DImporter::ParseNode_Geometry3D_Cylinder() { std::string use, def; bool bottom = true; float height = 2; float radius = 1; bool side = true; bool solid = true; bool top = true; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("bottom", bottom, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("top", top, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("side", side, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("height", height, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_Cylinder, ne); } else { const unsigned int tess = 30;///TODO: IME tesselation factor thru ai_property std::vector tside;// temp array for vertices of side. std::vector tcir;// temp array for vertices of circle. // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Cylinder, NodeElement_Cur); if(!def.empty()) ne->ID = def; // make cilynder or parts according to flags. if(side) StandardShapes::MakeCone(height, radius, radius, tess, tside, true); height /= 2;// height defined for whole cylinder, when creating top and bottom circle we are using just half of height. if(top || bottom) StandardShapes::MakeCircle(radius, tess, tcir); // copy data from temp arrays std::list& vlist = ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices;// just short alias. for(std::vector::iterator it = tside.begin(); it != tside.end(); it++) vlist.push_back(*it); if(top) { for(std::vector::iterator it = tcir.begin(); it != tcir.end(); it++) { (*it).y = height;// y - because circle made in oXZ. vlist.push_back(*it); } }// if(top) if(bottom) { for(std::vector::iterator it = tcir.begin(); it != tcir.end(); it++) { (*it).y = -height;// y - because circle made in oXZ. vlist.push_back(*it); } }// if(top) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid; ((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3; // check for X3DMetadataObject childs. if(!mReader->isEmptyElement()) ParseNode_Metadata(ne, "Cylinder"); else NodeElement_Cur->Child.push_back(ne);// add made object as child to current element NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // // // ColorNormalTexCoordContentModel can contain Color (or ColorRGBA), Normal and TextureCoordinate, in any order. No more than one instance of any single // node type is allowed. A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // // The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. The geometry is described // by a scalar array of height values that specify the height of a surface above each point of the grid. The xDimension and zDimension fields indicate // the number of elements of the grid height array in the X and Z directions. Both xDimension and zDimension shall be greater than or equal to zero. // If either the xDimension or the zDimension is less than two, the ElevationGrid contains no quadrilaterals. void X3DImporter::ParseNode_Geometry3D_ElevationGrid() { std::string use, def; bool ccw = true; bool colorPerVertex = true; float creaseAngle = 0; std::list height; bool normalPerVertex = true; bool solid = true; int32_t xDimension = 0; float xSpacing = 1; int32_t zDimension = 0; float zSpacing = 1; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_CHECK_REF("height", height, XML_ReadNode_GetAttrVal_AsListF); MACRO_ATTRREAD_CHECK_RET("xDimension", xDimension, XML_ReadNode_GetAttrVal_AsI32); MACRO_ATTRREAD_CHECK_RET("xSpacing", xSpacing, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_CHECK_RET("zDimension", zDimension, XML_ReadNode_GetAttrVal_AsI32); MACRO_ATTRREAD_CHECK_RET("zSpacing", zSpacing, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_ElevationGrid, ne); } else { if((xSpacing == 0.0f) || (zSpacing == 0.0f)) throw DeadlyImportError("Spacing in must be grater than zero."); if((xDimension <= 0) || (zDimension <= 0)) throw DeadlyImportError("Dimension in must be grater than zero."); if((size_t)(xDimension * zDimension) != height.size()) Throw_IncorrectAttrValue("Heights count must be equal to \"xDimension * zDimension\""); // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_ElevationGrid(CX3DImporter_NodeElement::ENET_ElevationGrid, NodeElement_Cur); if(!def.empty()) ne->ID = def; CX3DImporter_NodeElement_ElevationGrid& grid_alias = *((CX3DImporter_NodeElement_ElevationGrid*)ne);// create alias for conveience {// create grid vertices list std::list::const_iterator he_it = height.begin(); for(int32_t zi = 0; zi < zDimension; zi++)// rows { for(int32_t xi = 0; xi < xDimension; xi++)// columns { aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi); grid_alias.Vertices.push_back(tvec); he_it++; } } }// END: create grid vertices list // // create faces list. In "coordIdx" format // // check if we have quads if((xDimension < 2) || (zDimension < 2))// only one element in dimension is set, create line set. { ((CX3DImporter_NodeElement_ElevationGrid*)ne)->NumIndices = 2;// will be holded as line set. for(size_t i = 0, i_e = (grid_alias.Vertices.size() - 1); i < i_e; i++) { grid_alias.CoordIdx.push_back(i); grid_alias.CoordIdx.push_back(i + 1); grid_alias.CoordIdx.push_back(-1); } } else// two or more elements in every dimension is set. create quad set. { ((CX3DImporter_NodeElement_ElevationGrid*)ne)->NumIndices = 4; for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)// rows { for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)// columns { // points direction in face. if(ccw) { // CCW: // 3 2 // 0 1 grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi); grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1)); grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1)); grid_alias.CoordIdx.push_back(fzi * xDimension + fxi); } else { // CW: // 0 1 // 3 2 grid_alias.CoordIdx.push_back(fzi * xDimension + fxi); grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1)); grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1)); grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi); }// if(ccw) else grid_alias.CoordIdx.push_back(-1); }// for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++) }// for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++) }// if((xDimension < 2) || (zDimension < 2)) else grid_alias.ColorPerVertex = colorPerVertex; grid_alias.NormalPerVertex = normalPerVertex; grid_alias.CreaseAngle = creaseAngle; grid_alias.Solid = solid; // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("ElevationGrid"); // check for X3DComposedGeometryNodes if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; } if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; } if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; } if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("ElevationGrid"); MACRO_NODECHECK_LOOPEND("ElevationGrid"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element }// if(!mReader->isEmptyElement()) else NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } template static void GeometryHelper_Extrusion_CurveIsClosed(std::vector& pCurve, const bool pDropTail, const bool pRemoveLastPoint, bool& pCurveIsClosed) { size_t cur_sz = pCurve.size(); pCurveIsClosed = false; // for curve with less than four points checking is have no sense, if(cur_sz < 4) return; for(size_t s = 3, s_e = cur_sz; s < s_e; s++) { // search for first point of duplicated part. if(pCurve[0] == pCurve[s]) { bool found = true; // check if tail(indexed by b2) is duplicate of head(indexed by b1). for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++) { if(pCurve[b1] != pCurve[b2]) {// points not match: clear flag and break loop. found = false; break; } }// for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++) // if duplicate tail is found then drop or not it depending on flags. if(found) { pCurveIsClosed = true; if(pDropTail) { if(!pRemoveLastPoint) s++;// prepare value for iterator's arithmetics. pCurve.erase(pCurve.begin() + s, pCurve.end());// remove tail } break; }// if(found) }// if(pCurve[0] == pCurve[s]) }// for(size_t s = 3, s_e = (cur_sz - 1); s < s_e; s++) } static aiVector3D GeometryHelper_Extrusion_GetNextY(const size_t pSpine_PointIdx, const std::vector& pSpine, const bool pSpine_Closed) { const size_t spine_idx_last = pSpine.size() - 1; aiVector3D tvec; if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))// at first special cases { if(pSpine_Closed) {// If the spine curve is closed: The SCP for the first and last points is the same and is found using (spine[1] − spine[n − 2]) to compute the Y-axis. // As we even for closed spine curve last and first point in pSpine are not the same: duplicates(spine[n - 1] which are equivalent to spine[0]) // in tail are removed. // So, last point in pSpine is a spine[n - 2] tvec = pSpine[1] - pSpine[spine_idx_last]; } else if(pSpine_PointIdx == 0) {// The Y-axis used for the first point is the vector from spine[0] to spine[1] tvec = pSpine[1] - pSpine[0]; } else {// The Y-axis used for the last point it is the vector from spine[n−2] to spine[n−1]. In our case(see above about droping tail) spine[n - 1] is // the spine[0]. tvec = pSpine[spine_idx_last] - pSpine[spine_idx_last - 1]; } }// if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) else {// For all points other than the first or last: The Y-axis for spine[i] is found by normalizing the vector defined by (spine[i+1] − spine[i−1]). tvec = pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx - 1]; }// if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) else return tvec.Normalize(); } static aiVector3D GeometryHelper_Extrusion_GetNextZ(const size_t pSpine_PointIdx, const std::vector& pSpine, const bool pSpine_Closed, const aiVector3D pVecZ_Prev) { const aiVector3D zero_vec(0); const size_t spine_idx_last = pSpine.size() - 1; aiVector3D tvec; // at first special cases if(pSpine.size() < 3)// spine have not enough points for vector calculations. { tvec.Set(0, 0, 1); } else if(pSpine_PointIdx == 0)// special case: first point { if(pSpine_Closed)// for calculating use previous point in curve s[n - 2]. In list it's a last point, because point s[n - 1] was removed as duplicate. { tvec = (pSpine[1] - pSpine[0]) ^ (pSpine[spine_idx_last] - pSpine[0]); } else // for not closed curve first and next point(s[0] and s[1]) has the same vector Z. { bool found = false; // As said: "If the Z-axis of the first point is undefined (because the spine is not closed and the first two spine segments are collinear) // then the Z-axis for the first spine point with a defined Z-axis is used." // Walk thru spine and find Z. for(size_t next_point = 2; (next_point <= spine_idx_last) && !found; next_point++) { // (pSpine[2] - pSpine[1]) ^ (pSpine[0] - pSpine[1]) tvec = (pSpine[next_point] - pSpine[next_point - 1]) ^ (pSpine[next_point - 2] - pSpine[next_point - 1]); found = !tvec.Equal(zero_vec); } // if entire spine are collinear then use OZ axis. if(!found) tvec.Set(0, 0, 1); }// if(pSpine_Closed) else }// else if(pSpine_PointIdx == 0) else if(pSpine_PointIdx == spine_idx_last)// special case: last point { if(pSpine_Closed) {// do not forget that real last point s[n - 1] is removed as duplicated. And in this case we are calculating vector Z for point s[n - 2]. tvec = (pSpine[0] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]); // if taken spine vectors are collinear then use previous vector Z. if(tvec.Equal(zero_vec)) tvec = pVecZ_Prev; } else {// vector Z for last point of not closed curve is previous vector Z. tvec = pVecZ_Prev; } } else// regular point { tvec = (pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]); // if taken spine vectors are collinear then use previous vector Z. if(tvec.Equal(zero_vec)) tvec = pVecZ_Prev; } // After determining the Z-axis, its dot product with the Z-axis of the previous spine point is computed. If this value is negative, the Z-axis // is flipped (multiplied by −1). if((tvec * pVecZ_Prev) < 0) tvec = -tvec; return tvec.Normalize(); } // void X3DImporter::ParseNode_Geometry3D_Extrusion() { std::string use, def; bool beginCap = true; bool ccw = true; bool convex = true; float creaseAngle = 0; std::vector crossSection; bool endCap = true; std::vector orientation; std::vector scale; bool solid = true; std::vector spine; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("beginCap", beginCap, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("convex", convex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_CHECK_REF("crossSection", crossSection, XML_ReadNode_GetAttrVal_AsArrVec2f); MACRO_ATTRREAD_CHECK_RET("endCap", endCap, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_REF("orientation", orientation, XML_ReadNode_GetAttrVal_AsArrF); MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsArrVec2f); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_REF("spine", spine, XML_ReadNode_GetAttrVal_AsArrVec3f); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_Extrusion, ne); } else { // // check if default values must be assigned // if(spine.size() == 0) { spine.resize(2); spine[0].Set(0, 0, 0), spine[1].Set(0, 1, 0); } else if(spine.size() == 1) { throw DeadlyImportError("ParseNode_Geometry3D_Extrusion. Spine must have at least two points."); } if(crossSection.size() == 0) { crossSection.resize(5); crossSection[0].Set(1, 1), crossSection[1].Set(1, -1), crossSection[2].Set(-1, -1), crossSection[3].Set(-1, 1), crossSection[4].Set(1, 1); } {// orientation size_t ori_size = orientation.size() / 4; if(ori_size < spine.size()) { float add_ori[4];// values that will be added if(ori_size == 1)// if "orientation" has one element(means one MFRotation with four components) then use it value for all spine points. { add_ori[0] = orientation[0], add_ori[1] = orientation[1], add_ori[2] = orientation[2], add_ori[3] = orientation[3]; } else// else - use default values { add_ori[0] = 0, add_ori[1] = 0, add_ori[2] = 1, add_ori[3] = 0; } orientation.reserve(spine.size() * 4); for(size_t i = 0, i_e = (spine.size() - ori_size); i < i_e; i++) orientation.push_back(add_ori[0]), orientation.push_back(add_ori[1]), orientation.push_back(add_ori[2]), orientation.push_back(add_ori[3]); } if(orientation.size() % 4) throw DeadlyImportError("Attribute \"orientation\" in must has multiple four quantity of numbers."); }// END: orientation {// scale if(scale.size() < spine.size()) { aiVector2D add_sc; if(scale.size() == 1)// if "scale" has one element then use it value for all spine points. add_sc = scale[0]; else// else - use default values add_sc.Set(1, 1); scale.reserve(spine.size()); for(size_t i = 0, i_e = (spine.size() - scale.size()); i < i_e; i++) scale.push_back(add_sc); } }// END: scale // // create and if needed - define new geometry object. // ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_Extrusion, NodeElement_Cur); if(!def.empty()) ne->ID = def; CX3DImporter_NodeElement_IndexedSet& ext_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);// create alias for conveience // assign part of input data ext_alias.CCW = ccw; ext_alias.Convex = convex; ext_alias.CreaseAngle = creaseAngle; ext_alias.Solid = solid; // // How we done it at all? // 1. At first we will calculate array of basises for every point in spine(look SCP in ISO-dic). Also "orientation" vector // are applied vor every basis. // 2. After that we can create array of point sets: which are scaled, transfered to basis of relative basis and at final translated to real position // using relative spine point. // 3. Next step is creating CoordIdx array(do not forget "-1" delimiter). While creating CoordIdx also created faces for begin and end caps, if // needed. While createing CootdIdx is taking in account CCW flag. // 4. The last step: create Vertices list. // bool spine_closed;// flag: true if spine curve is closed. bool cross_closed;// flag: true if cross curve is closed. std::vector basis_arr;// array of basises. ROW_a - X, ROW_b - Y, ROW_c - Z. std::vector > pointset_arr;// array of point sets: cross curves. // detect closed curves GeometryHelper_Extrusion_CurveIsClosed(crossSection, true, true, cross_closed);// true - drop tail, true - remove duplicate end. GeometryHelper_Extrusion_CurveIsClosed(spine, true, true, spine_closed);// true - drop tail, true - remove duplicate end. // If both cap are requested and spine curve is closed then we can make only one cap. Because second cap will be the same surface. if(spine_closed) { beginCap |= endCap; endCap = false; } {// 1. Calculate array of basises. aiMatrix4x4 rotmat; aiVector3D vecX(0), vecY(0), vecZ(0); basis_arr.resize(spine.size()); for(size_t i = 0, i_e = spine.size(); i < i_e; i++) { aiVector3D tvec; // get axises of basis. vecY = GeometryHelper_Extrusion_GetNextY(i, spine, spine_closed); vecZ = GeometryHelper_Extrusion_GetNextZ(i, spine, spine_closed, vecZ); vecX = (vecY ^ vecZ).Normalize(); // get rotation matrix and apply "orientation" to basis aiMatrix4x4::Rotation(orientation[i * 4 + 3], aiVector3D(orientation[i * 4], orientation[i * 4 + 1], orientation[i * 4 + 2]), rotmat); tvec = vecX, tvec *= rotmat, basis_arr[i].a1 = tvec.x, basis_arr[i].a2 = tvec.y, basis_arr[i].a3 = tvec.z; tvec = vecY, tvec *= rotmat, basis_arr[i].b1 = tvec.x, basis_arr[i].b2 = tvec.y, basis_arr[i].b3 = tvec.z; tvec = vecZ, tvec *= rotmat, basis_arr[i].c1 = tvec.x, basis_arr[i].c2 = tvec.y, basis_arr[i].c3 = tvec.z; }// for(size_t i = 0, i_e = spine.size(); i < i_e; i++) }// END: 1. Calculate array of basises {// 2. Create array of point sets. aiMatrix4x4 scmat; std::vector tcross(crossSection.size()); pointset_arr.resize(spine.size()); for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++) { aiVector3D tc23vec; tc23vec.Set(scale[spi].x, 0, scale[spi].y); aiMatrix4x4::Scaling(tc23vec, scmat); for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++) { aiVector3D tvecX, tvecY, tvecZ; tc23vec.Set(crossSection[cri].x, 0, crossSection[cri].y); // apply scaling to point tcross[cri] = scmat * tc23vec; // // transfer point to new basis // calculate coordinate in new basis tvecX.Set(basis_arr[spi].a1, basis_arr[spi].a2, basis_arr[spi].a3), tvecX *= tcross[cri].x; tvecY.Set(basis_arr[spi].b1, basis_arr[spi].b2, basis_arr[spi].b3), tvecY *= tcross[cri].y; tvecZ.Set(basis_arr[spi].c1, basis_arr[spi].c2, basis_arr[spi].c3), tvecZ *= tcross[cri].z; // apply new coordinates and translate it to spine point. tcross[cri] = tvecX + tvecY + tvecZ + spine[spi]; }// for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; i++) pointset_arr[spi] = tcross;// store transfered point set }// for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; i++) }// END: 2. Create array of point sets. {// 3. Create CoordIdx. // add caps if needed if(beginCap) { // add cap as polygon. vertices of cap are places at begin, so just add numbers from zero. for(size_t i = 0, i_e = crossSection.size(); i < i_e; i++) ext_alias.CoordIndex.push_back(i); // add delimiter ext_alias.CoordIndex.push_back(-1); }// if(beginCap) if(endCap) { // add cap as polygon. vertices of cap are places at end, as for beginCap use just sequence of numbers but with offset. size_t beg = (pointset_arr.size() - 1) * crossSection.size(); for(size_t i = beg, i_e = (beg + crossSection.size()); i < i_e; i++) ext_alias.CoordIndex.push_back(i); // add delimiter ext_alias.CoordIndex.push_back(-1); }// if(beginCap) // add quads for(size_t spi = 0, spi_e = (spine.size() - 1); spi <= spi_e; spi++) { const size_t cr_sz = crossSection.size(); const size_t cr_last = crossSection.size() - 1; size_t right_col;// hold index basis for points of quad placed in right column; if(spi != spi_e) right_col = spi + 1; else if(spine_closed)// if spine curve is closed then one more quad is needed: between first and last points of curve. right_col = 0; else break;// if spine curve is not closed then break the loop, because spi is out of range for that type of spine. for(size_t cri = 0; cri < cr_sz; cri++) { if(cri != cr_last) { MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex, spi * cr_sz + cri, right_col * cr_sz + cri, right_col * cr_sz + cri + 1, spi * cr_sz + cri + 1); // add delimiter ext_alias.CoordIndex.push_back(-1); } else if(cross_closed)// if cross curve is closed then one more quad is needed: between first and last points of curve. { MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex, spi * cr_sz + cri, right_col * cr_sz + cri, right_col * cr_sz + 0, spi * cr_sz + 0); // add delimiter ext_alias.CoordIndex.push_back(-1); } }// for(size_t cri = 0; cri < cr_sz; cri++) }// for(size_t spi = 0, spi_e = (spine.size() - 2); spi < spi_e; spi++) }// END: 3. Create CoordIdx. {// 4. Create vertices list. // just copy all vertices for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++) { for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++) { ext_alias.Vertices.push_back(pointset_arr[spi][cri]); } } }// END: 4. Create vertices list. //PrintVectorSet("Ext. CoordIdx", ext_alias.CoordIndex); //PrintVectorSet("Ext. Vertices", ext_alias.Vertices); // check for child nodes if(!mReader->isEmptyElement()) ParseNode_Metadata(ne, "Extrusion"); else NodeElement_Cur->Child.push_back(ne);// add made object as child to current element NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // // // ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, // Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, // Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. // void X3DImporter::ParseNode_Geometry3D_IndexedFaceSet() { std::string use, def; bool ccw = true; std::list colorIndex; bool colorPerVertex = true; bool convex = true; std::list coordIndex; float creaseAngle = 0; std::list normalIndex; bool normalPerVertex = true; bool solid = true; std::list texCoordIndex; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_REF("colorIndex", colorIndex, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("convex", convex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_REF("coordIndex", coordIndex, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_CHECK_REF("normalIndex", normalIndex, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_CHECK_REF("texCoordIndex", texCoordIndex, XML_ReadNode_GetAttrVal_AsListI32); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedFaceSet, ne); } else { // check data if(coordIndex.size() == 0) throw DeadlyImportError("IndexedFaceSet must contain not empty \"coordIndex\" attribute."); // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedFaceSet, NodeElement_Cur); if(!def.empty()) ne->ID = def; CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne); ne_alias.CCW = ccw; ne_alias.ColorIndex = colorIndex; ne_alias.ColorPerVertex = colorPerVertex; ne_alias.Convex = convex; ne_alias.CoordIndex = coordIndex; ne_alias.CreaseAngle = creaseAngle; ne_alias.NormalIndex = normalIndex; ne_alias.NormalPerVertex = normalPerVertex; ne_alias.Solid = solid; ne_alias.TexCoordIndex = texCoordIndex; // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("IndexedFaceSet"); // check for X3DComposedGeometryNodes if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; } if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; } if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; } if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; } if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedFaceSet"); MACRO_NODECHECK_LOOPEND("IndexedFaceSet"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } // void X3DImporter::ParseNode_Geometry3D_Sphere() { std::string use, def; float radius = 1; bool solid = true; CX3DImporter_NodeElement* ne; MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_Sphere, ne); } else { const unsigned int tess = 3;///TODO: IME tesselation factor thru ai_property std::vector tlist; // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Sphere, NodeElement_Cur); if(!def.empty()) ne->ID = def; StandardShapes::MakeSphere(tess, tlist); // copy data from temp array and apply scale for(std::vector::iterator it = tlist.begin(); it != tlist.end(); it++) { ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it * radius); } ((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid; ((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3; // check for X3DMetadataObject childs. if(!mReader->isEmptyElement()) ParseNode_Metadata(ne, "Sphere"); else NodeElement_Cur->Child.push_back(ne);// add made object as child to current element NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else } }// namespace Assimp #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER