*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2,00 - Thu Nov 13 21:51:18 2008" *SCENE { *SCENE_FILENAME "wfw.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "QuakQuak" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5882 0.5882 0.5882 *MATERIAL_DIFFUSE 0.5882 0.5882 0.5882 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "..\3DS\UVTransformTest\UVTransformTestImg.png" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 2.0000 *UVW_V_TILING 2.0000 *UVW_ANGLE 0.7854 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "Plane01" *NODE_TM { *NODE_NAME "Plane01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 -6.2678 0.0000 *TM_POS 0.0000 -6.2678 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 25 *MESH_NUMFACES 32 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -38.4615 -43.0199 0.0000 *MESH_VERTEX 1 -19.2308 -43.0199 0.0000 *MESH_VERTEX 2 0.0000 -43.0199 0.0000 *MESH_VERTEX 3 19.2308 -43.0199 0.0000 *MESH_VERTEX 4 38.4615 -43.0199 0.0000 *MESH_VERTEX 5 -38.4615 -24.6439 0.0000 *MESH_VERTEX 6 -19.2308 -24.6439 0.0000 *MESH_VERTEX 7 0.0000 -24.6439 0.0000 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0 *MESH_FACE 4: A: 7 B: 2 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 3 B: 8 C: 2 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 6: A: 8 B: 3 C: 9 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 4 B: 9 C: 3 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 8: A: 10 B: 5 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 9: A: 6 B: 11 C: 5 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 10: A: 11 B: 6 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 11: A: 7 B: 12 C: 6 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 12: A: 12 B: 7 C: 13 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 13: A: 8 B: 13 C: 7 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 14: A: 13 B: 8 C: 14 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 15: A: 9 B: 14 C: 8 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 16: A: 15 B: 10 C: 16 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 17: A: 11 B: 16 C: 10 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 18: A: 16 B: 11 C: 17 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 19: A: 12 B: 17 C: 11 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 20: A: 17 B: 12 C: 18 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 21: A: 13 B: 18 C: 12 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 22: A: 18 B: 13 C: 19 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 23: A: 14 B: 19 C: 13 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 24: A: 20 B: 15 C: 21 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 25: A: 16 B: 21 C: 15 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 26: A: 21 B: 16 C: 22 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 27: A: 17 B: 22 C: 16 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 28: A: 22 B: 17 C: 23 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 29: A: 18 B: 23 C: 17 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 30: A: 23 B: 18 C: 24 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 31: A: 19 B: 24 C: 18 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 35 *MESH_TVERTLIST { *MESH_TVERT 0 0.0000 0.0000 0.0000 *MESH_TVERT 1 0.2500 0.0000 0.0000 *MESH_TVERT 2 0.5000 0.0000 0.0000 *MESH_TVERT 3 0.7500 0.0000 0.0000 *MESH_TVERT 4 1.0000 0.0000 0.0000 *MESH_TVERT 5 0.0000 0.0000 0.0000 *MESH_TVERT 6 0.2500 0.0000 0.0000 *MESH_TVERT 7 0.5000 0.0000 0.0000 *MESH_TVERT 8 0.7500 0.0000 0.0000 *MESH_TVERT 9 1.0000 0.0000 0.0000 *MESH_TVERT 10 0.0000 0.0000 0.0000 *MESH_TVERT 11 0.2500 0.0000 0.0000 *MESH_TVERT 12 0.5000 0.0000 0.0000 *MESH_TVERT 13 0.7500 0.0000 0.0000 *MESH_TVERT 14 1.0000 0.0000 0.0000 *MESH_TVERT 15 0.0000 0.2500 0.0000 *MESH_TVERT 16 0.2500 0.2500 0.0000 *MESH_TVERT 17 0.5000 0.2500 0.0000 *MESH_TVERT 18 0.7500 0.2500 0.0000 *MESH_TVERT 19 1.0000 0.2500 0.0000 *MESH_TVERT 20 0.0000 0.5000 0.0000 *MESH_TVERT 21 0.2500 0.5000 0.0000 *MESH_TVERT 22 0.5000 0.5000 0.0000 *MESH_TVERT 23 0.7500 0.5000 0.0000 *MESH_TVERT 24 1.0000 0.5000 0.0000 *MESH_TVERT 25 0.0000 0.7500 0.0000 *MESH_TVERT 26 0.2500 0.7500 0.0000 *MESH_TVERT 27 0.5000 0.7500 0.0000 *MESH_TVERT 28 0.7500 0.7500 0.0000 *MESH_TVERT 29 1.0000 0.7500 0.0000 *MESH_TVERT 30 0.0000 1.0000 0.0000 *MESH_TVERT 31 0.2500 1.0000 0.0000 *MESH_TVERT 32 0.5000 1.0000 0.0000 *MESH_TVERT 33 0.7500 1.0000 0.0000 *MESH_TVERT 34 1.0000 1.0000 0.0000 } *MESH_NUMTVFACES 32 *MESH_TFACELIST { *MESH_TFACE 0 15 10 16 *MESH_TFACE 1 11 16 10 *MESH_TFACE 2 16 11 17 *MESH_TFACE 3 12 17 11 *MESH_TFACE 4 17 12 18 *MESH_TFACE 5 13 18 12 *MESH_TFACE 6 18 13 19 *MESH_TFACE 7 14 19 13 *MESH_TFACE 8 20 15 21 *MESH_TFACE 9 16 21 15 *MESH_TFACE 10 21 16 22 *MESH_TFACE 11 17 22 16 *MESH_TFACE 12 22 17 23 *MESH_TFACE 13 18 23 17 *MESH_TFACE 14 23 18 24 *MESH_TFACE 15 19 24 18 *MESH_TFACE 16 25 20 26 *MESH_TFACE 17 21 26 20 *MESH_TFACE 18 26 21 27 *MESH_TFACE 19 22 27 21 *MESH_TFACE 20 27 22 28 *MESH_TFACE 21 23 28 22 *MESH_TFACE 22 28 23 29 *MESH_TFACE 23 24 29 23 *MESH_TFACE 24 30 25 31 *MESH_TFACE 25 26 31 25 *MESH_TFACE 26 31 26 32 *MESH_TFACE 27 27 32 26 *MESH_TFACE 28 32 27 33 *MESH_TFACE 29 28 33 27 *MESH_TFACE 30 33 28 34 *MESH_TFACE 31 29 34 28 } *MESH_NUMCVERTEX 0 *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 7 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 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0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_FACENORMAL 16 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 *MESH_FACENORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_FACENORMAL 18 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_FACENORMAL 19 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_FACENORMAL 20 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000 *MESH_FACENORMAL 21 0.0000 0.0000 1.0000 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0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 22 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 *MESH_FACENORMAL 28 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 22 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 23 0.0000 0.0000 1.0000 *MESH_FACENORMAL 29 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 23 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_FACENORMAL 30 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 23 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 24 0.0000 0.0000 1.0000 *MESH_FACENORMAL 31 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 19 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 24 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }