/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #ifndef AI_PROCESS_HELPER_H_INCLUDED #define AI_PROCESS_HELPER_H_INCLUDED #include "../include/aiPostProcess.h" #include "SpatialSort.h" #include "BaseProcess.h" namespace Assimp { typedef std::pair< unsigned int,float > PerVertexWeight; typedef std::vector< PerVertexWeight > VertexWeightTable; // ------------------------------------------------------------------------------------------------ // compute a good epsilon value for position comparisons inline float ComputePositionEpsilon(const aiMesh* pMesh) { const float epsilon = 1e-5f; // calculate the position bounds so we have a reliable epsilon to check position differences against aiVector3D minVec( 1e10f, 1e10f, 1e10f), maxVec( -1e10f, -1e10f, -1e10f); for( unsigned int a = 0; a < pMesh->mNumVertices; a++) { minVec.x = std::min( minVec.x, pMesh->mVertices[a].x); minVec.y = std::min( minVec.y, pMesh->mVertices[a].y); minVec.z = std::min( minVec.z, pMesh->mVertices[a].z); maxVec.x = std::max( maxVec.x, pMesh->mVertices[a].x); maxVec.y = std::max( maxVec.y, pMesh->mVertices[a].y); maxVec.z = std::max( maxVec.z, pMesh->mVertices[a].z); } return (maxVec - minVec).Length() * epsilon; } // ------------------------------------------------------------------------------------------------ // Compute a per-vertex bone weight table // NOTE: delete result with operator delete[] ... inline VertexWeightTable* ComputeVertexBoneWeightTable(aiMesh* pMesh) { if (!pMesh || !pMesh->mNumVertices || !pMesh->mNumBones) return NULL; VertexWeightTable* avPerVertexWeights = new VertexWeightTable[pMesh->mNumVertices]; for (unsigned int i = 0; i < pMesh->mNumBones;++i) { aiBone* bone = pMesh->mBones[i]; for (unsigned int a = 0; a < bone->mNumWeights;++a) { aiVertexWeight& weight = bone->mWeights[a]; avPerVertexWeights[weight.mVertexId].push_back( std::pair(i,weight.mWeight)); } } return avPerVertexWeights; } // ------------------------------------------------------------------------------------------------ // Get a string for a given aiTextureType inline const char* TextureTypeToString(aiTextureType in) { switch (in) { case aiTextureType_DIFFUSE: return "Diffuse"; case aiTextureType_SPECULAR: return "Specular"; case aiTextureType_AMBIENT: return "Ambient"; case aiTextureType_EMISSIVE: return "Emissive"; case aiTextureType_OPACITY: return "Opacity"; case aiTextureType_NORMALS: return "Normals"; case aiTextureType_HEIGHT: return "Height"; case aiTextureType_SHININESS: return "Shininess"; default: return "HUGE ERROR, please leave the room immediately and call the police"; } } // ------------------------------------------------------------------------------------------------ // Get a string for a given aiTextureMapping inline const char* MappingTypeToString(aiTextureMapping in) { switch (in) { case aiTextureMapping_UV: return "UV"; case aiTextureMapping_BOX: return "Box"; case aiTextureMapping_SPHERE: return "Sphere"; case aiTextureMapping_CYLINDER: return "Cylinder"; case aiTextureMapping_PLANE: return "Plane"; case aiTextureMapping_OTHER: return "Other"; default: return "HUGE ERROR, please leave the room immediately and call the police"; } } // ------------------------------------------------------------------------------------------------ class ComputeSpatialSortProcess : public BaseProcess { bool IsActive( unsigned int pFlags) const { return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace | aiProcess_GenNormals | aiProcess_JoinIdenticalVertices)); } void Execute( aiScene* pScene) { typedef std::pair _Type; std::vector<_Type>* p = new std::vector<_Type>(pScene->mNumMeshes); std::vector<_Type>::iterator it = p->begin(); for (unsigned int i = 0; i < pScene->mNumMeshes; ++i, ++it) { aiMesh* mesh = pScene->mMeshes[i]; _Type& blubb = *it; blubb.first.Fill(mesh->mVertices,mesh->mNumVertices,sizeof(aiVector3D)); blubb.second = ComputePositionEpsilon(mesh); } shared->AddProperty(AI_SPP_SPATIAL_SORT,p); } }; // ------------------------------------------------------------------------------------------------ class DestroySpatialSortProcess : public BaseProcess { bool IsActive( unsigned int pFlags) const { return NULL != shared && 0 != (pFlags & (aiProcess_CalcTangentSpace | aiProcess_GenNormals | aiProcess_JoinIdenticalVertices)); } void Execute( aiScene* pScene) { shared->RemoveProperty(AI_SPP_SPATIAL_SORT); } }; } // ! namespace Assimp #endif // !! AI_PROCESS_HELPER_H_INCLUDED