#pragma once #include <assimp/vector2.h> #include <assimp/vector3.h> #include <assimp/color4.h> #include <assimp/types.h> #include <list> #include <vector> struct aiFace; struct aiMesh; namespace Assimp { class X3DGeoHelper { public: static aiVector3D make_point2D(float angle, float radius); static void make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list<aiVector3D> &pVertices); static void extend_point_to_line(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine); static void polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx); static void rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices); static void coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes); static void add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex); static void add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex); static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx, const std::list<aiColor3D> &pColors, const bool pColorPerVertex); static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx, const std::list<aiColor4D> &pColors, const bool pColorPerVertex); static void add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex); static void add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex); static void add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx, const std::list<aiVector2D> &pTexCoords); static void add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords); static aiMesh *make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices); }; } // namespace Assimp