/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2010, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file IFCGeometry.cpp * @brief Geometry conversion and synthesis for IFC */ #include "AssimpPCH.h" #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER #include "IFCUtil.h" #include "PolyTools.h" #include "ProcessHelper.h" #include "../contrib/poly2tri/poly2tri/poly2tri.h" #include "../contrib/clipper/clipper.hpp" #include namespace Assimp { namespace IFC { using ClipperLib::ulong64; // XXX use full -+ range ... const ClipperLib::long64 max_ulong64 = 1518500249; // clipper.cpp / hiRange var //#define to_int64(p) (static_cast( std::max( 0., std::min( static_cast((p)), 1.) ) * max_ulong64 )) #define to_int64(p) (static_cast(static_cast((p) ) * max_ulong64 )) #define from_int64(p) (static_cast((p)) / max_ulong64) #define one_vec (IfcVector2(static_cast(1.0),static_cast(1.0))) bool TryAddOpenings_Quadrulate(std::vector& openings, const std::vector& nors, TempMesh& curmesh); // ------------------------------------------------------------------------------------------------ bool ProcessPolyloop(const IfcPolyLoop& loop, TempMesh& meshout, ConversionData& /*conv*/) { size_t cnt = 0; BOOST_FOREACH(const IfcCartesianPoint& c, loop.Polygon) { IfcVector3 tmp; ConvertCartesianPoint(tmp,c); meshout.verts.push_back(tmp); ++cnt; } meshout.vertcnt.push_back(cnt); // zero- or one- vertex polyloops simply ignored if (meshout.vertcnt.back() > 1) { return true; } if (meshout.vertcnt.back()==1) { meshout.vertcnt.pop_back(); meshout.verts.pop_back(); } return false; } // ------------------------------------------------------------------------------------------------ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t master_bounds = (size_t)-1) { // handle all trivial cases if(inmesh.vertcnt.empty()) { return; } if(inmesh.vertcnt.size() == 1) { result.Append(inmesh); return; } ai_assert(std::count(inmesh.vertcnt.begin(), inmesh.vertcnt.end(), 0) == 0); typedef std::vector::const_iterator face_iter; face_iter begin = inmesh.vertcnt.begin(), end = inmesh.vertcnt.end(), iit; std::vector::const_iterator outer_polygon_it = end; // major task here: given a list of nested polygon boundaries (one of which // is the outer contour), reduce the triangulation task arising here to // one that can be solved using the "quadrulation" algorithm which we use // for pouring windows out of walls. The algorithm does not handle all // cases but at least it is numerically stable and gives "nice" triangles. // first compute normals for all polygons using Newell's algorithm // do not normalize 'normals', we need the original length for computing the polygon area std::vector normals; inmesh.ComputePolygonNormals(normals,false); // One of the polygons might be a IfcFaceOuterBound (in which case `master_bounds` // is its index). Sadly we can't rely on it, the docs say 'At most one of the bounds // shall be of the type IfcFaceOuterBound' IfcFloat area_outer_polygon = 1e-10f; if (master_bounds != (size_t)-1) { ai_assert(master_bounds < inmesh.vertcnt.size()); outer_polygon_it = begin + master_bounds; } else { for(iit = begin; iit != end; iit++) { // find the polygon with the largest area and take it as the outer bound. IfcVector3& n = normals[std::distance(begin,iit)]; const IfcFloat area = n.SquareLength(); if (area > area_outer_polygon) { area_outer_polygon = area; outer_polygon_it = iit; } } } ai_assert(outer_polygon_it != end); const size_t outer_polygon_size = *outer_polygon_it; const IfcVector3& master_normal = normals[std::distance(begin, outer_polygon_it)]; // Generate fake openings to meet the interface for the quadrulate // algorithm. It boils down to generating small boxes given the // inner polygon and the surface normal of the outer contour. // It is important that we use the outer contour's normal because // this is the plane onto which the quadrulate algorithm will // project the entire mesh. std::vector fake_openings; fake_openings.reserve(inmesh.vertcnt.size()-1); std::vector::const_iterator vit = inmesh.verts.begin(), outer_vit; for(iit = begin; iit != end; vit += *iit++) { if (iit == outer_polygon_it) { outer_vit = vit; continue; } // Filter degenerate polygons to keep them from causing trouble later on IfcVector3& n = normals[std::distance(begin,iit)]; const IfcFloat area = n.SquareLength(); if (area < 1e-5f) { IFCImporter::LogWarn("skipping degenerate polygon (ProcessPolygonBoundaries)"); continue; } fake_openings.push_back(TempOpening()); TempOpening& opening = fake_openings.back(); opening.extrusionDir = master_normal; opening.solid = NULL; opening.profileMesh = boost::make_shared(); opening.profileMesh->verts.reserve(*iit); opening.profileMesh->vertcnt.push_back(*iit); std::copy(vit, vit + *iit, std::back_inserter(opening.profileMesh->verts)); } // fill a mesh with ONLY the main polygon TempMesh temp; temp.verts.reserve(outer_polygon_size); temp.vertcnt.push_back(outer_polygon_size); std::copy(outer_vit, outer_vit+outer_polygon_size, std::back_inserter(temp.verts)); TryAddOpenings_Quadrulate(fake_openings, normals, temp); result.Append(temp); } // ------------------------------------------------------------------------------------------------ void ProcessConnectedFaceSet(const IfcConnectedFaceSet& fset, TempMesh& result, ConversionData& conv) { BOOST_FOREACH(const IfcFace& face, fset.CfsFaces) { // size_t ob = -1, cnt = 0; TempMesh meshout; BOOST_FOREACH(const IfcFaceBound& bound, face.Bounds) { if(const IfcPolyLoop* const polyloop = bound.Bound->ToPtr()) { if(ProcessPolyloop(*polyloop, meshout,conv)) { // The outer boundary is better determined by checking which // polygon covers the largest area. //if(bound.ToPtr()) { // ob = cnt; //} //++cnt; } } else { IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is " + bound.Bound->GetClassName()); continue; } // And this, even though it is sometimes TRUE and sometimes FALSE, // does not really improve results. /*if(!IsTrue(bound.Orientation)) { size_t c = 0; BOOST_FOREACH(unsigned int& c, meshout.vertcnt) { std::reverse(result.verts.begin() + cnt,result.verts.begin() + cnt + c); cnt += c; } }*/ } ProcessPolygonBoundaries(result, meshout); } } // ------------------------------------------------------------------------------------------------ void ProcessRevolvedAreaSolid(const IfcRevolvedAreaSolid& solid, TempMesh& result, ConversionData& conv) { TempMesh meshout; // first read the profile description if(!ProcessProfile(*solid.SweptArea,meshout,conv) || meshout.verts.size()<=1) { return; } IfcVector3 axis, pos; ConvertAxisPlacement(axis,pos,solid.Axis); IfcMatrix4 tb0,tb1; IfcMatrix4::Translation(pos,tb0); IfcMatrix4::Translation(-pos,tb1); const std::vector& in = meshout.verts; const size_t size=in.size(); bool has_area = solid.SweptArea->ProfileType == "AREA" && size>2; const IfcFloat max_angle = solid.Angle*conv.angle_scale; if(fabs(max_angle) < 1e-3) { if(has_area) { result = meshout; } return; } const unsigned int cnt_segments = std::max(2u,static_cast(16 * fabs(max_angle)/AI_MATH_HALF_PI_F)); const IfcFloat delta = max_angle/cnt_segments; has_area = has_area && fabs(max_angle) < AI_MATH_TWO_PI_F*0.99; result.verts.reserve(size*((cnt_segments+1)*4+(has_area?2:0))); result.vertcnt.reserve(size*cnt_segments+2); IfcMatrix4 rot; rot = tb0 * IfcMatrix4::Rotation(delta,axis,rot) * tb1; size_t base = 0; std::vector& out = result.verts; // dummy data to simplify later processing for(size_t i = 0; i < size; ++i) { out.insert(out.end(),4,in[i]); } for(unsigned int seg = 0; seg < cnt_segments; ++seg) { for(size_t i = 0; i < size; ++i) { const size_t next = (i+1)%size; result.vertcnt.push_back(4); const IfcVector3& base_0 = out[base+i*4+3],base_1 = out[base+next*4+3]; out.push_back(base_0); out.push_back(base_1); out.push_back(rot*base_1); out.push_back(rot*base_0); } base += size*4; } out.erase(out.begin(),out.begin()+size*4); if(has_area) { // leave the triangulation of the profile area to the ear cutting // implementation in aiProcess_Triangulate - for now we just // feed in two huge polygons. base -= size*8; for(size_t i = size; i--; ) { out.push_back(out[base+i*4+3]); } for(size_t i = 0; i < size; ++i ) { out.push_back(out[i*4]); } result.vertcnt.push_back(size); result.vertcnt.push_back(size); } IfcMatrix4 trafo; ConvertAxisPlacement(trafo, solid.Position); result.Transform(trafo); IFCImporter::LogDebug("generate mesh procedurally by radial extrusion (IfcRevolvedAreaSolid)"); } // ------------------------------------------------------------------------------------------------ void ProcessSweptDiskSolid(const IfcSweptDiskSolid solid, TempMesh& result, ConversionData& conv) { const Curve* const curve = Curve::Convert(*solid.Directrix, conv); if(!curve) { IFCImporter::LogError("failed to convert Directrix curve (IfcSweptDiskSolid)"); return; } const std::vector& in = result.verts; const size_t size=in.size(); const unsigned int cnt_segments = 16; const IfcFloat deltaAngle = AI_MATH_TWO_PI/cnt_segments; const size_t samples = curve->EstimateSampleCount(solid.StartParam,solid.EndParam); result.verts.reserve(cnt_segments * samples * 4); result.vertcnt.reserve((cnt_segments - 1) * samples); std::vector points; points.reserve(cnt_segments * samples); TempMesh temp; curve->SampleDiscrete(temp,solid.StartParam,solid.EndParam); const std::vector& curve_points = temp.verts; if(curve_points.empty()) { IFCImporter::LogWarn("curve evaluation yielded no points (IfcSweptDiskSolid)"); return; } IfcVector3 current = curve_points[0]; IfcVector3 previous = current; IfcVector3 next; IfcVector3 startvec; startvec.x = 1.0f; startvec.y = 1.0f; startvec.z = 1.0f; unsigned int last_dir = 0; // generate circles at the sweep positions for(size_t i = 0; i < samples; ++i) { if(i != samples - 1) { next = curve_points[i + 1]; } // get a direction vector reflecting the approximate curvature (i.e. tangent) IfcVector3 d = (current-previous) + (next-previous); d.Normalize(); // figure out an arbitrary point q so that (p-q) * d = 0, // try to maximize ||(p-q)|| * ||(p_last-q_last)|| IfcVector3 q; bool take_any = false; for (unsigned int i = 0; i < 2; ++i, take_any = true) { if ((last_dir == 0 || take_any) && abs(d.x) > 1e-6) { q.y = startvec.y; q.z = startvec.z; q.x = -(d.y * q.y + d.z * q.z) / d.x; last_dir = 0; break; } else if ((last_dir == 1 || take_any) && abs(d.y) > 1e-6) { q.x = startvec.x; q.z = startvec.z; q.y = -(d.x * q.x + d.z * q.z) / d.y; last_dir = 1; break; } else if ((last_dir == 2 && abs(d.z) > 1e-6) || take_any) { q.y = startvec.y; q.x = startvec.x; q.z = -(d.y * q.y + d.x * q.x) / d.z; last_dir = 2; break; } } q *= solid.Radius / q.Length(); startvec = q; // generate a rotation matrix to rotate q around d IfcMatrix4 rot; IfcMatrix4::Rotation(deltaAngle,d,rot); for (unsigned int seg = 0; seg < cnt_segments; ++seg, q *= rot ) { points.push_back(q + current); } previous = current; current = next; } // make quads for(size_t i = 0; i < samples - 1; ++i) { const aiVector3D& this_start = points[ i * cnt_segments ]; // locate corresponding point on next sample ring unsigned int best_pair_offset = 0; float best_distance_squared = 1e10f; for (unsigned int seg = 0; seg < cnt_segments; ++seg) { const aiVector3D& p = points[ (i+1) * cnt_segments + seg]; const float l = (p-this_start).SquareLength(); if(l < best_distance_squared) { best_pair_offset = seg; best_distance_squared = l; } } for (unsigned int seg = 0; seg < cnt_segments; ++seg) { result.verts.push_back(points[ i * cnt_segments + (seg % cnt_segments)]); result.verts.push_back(points[ i * cnt_segments + (seg + 1) % cnt_segments]); result.verts.push_back(points[ (i+1) * cnt_segments + ((seg + 1 + best_pair_offset) % cnt_segments)]); result.verts.push_back(points[ (i+1) * cnt_segments + ((seg + best_pair_offset) % cnt_segments)]); IfcVector3& v1 = *(result.verts.end()-1); IfcVector3& v2 = *(result.verts.end()-2); IfcVector3& v3 = *(result.verts.end()-3); IfcVector3& v4 = *(result.verts.end()-4); if (((v4-v3) ^ (v4-v1)) * (v4 - curve_points[i]) < 0.0f) { std::swap(v4, v1); std::swap(v3, v2); } result.vertcnt.push_back(4); } } IFCImporter::LogDebug("generate mesh procedurally by sweeping a disk along a curve (IfcSweptDiskSolid)"); } // ------------------------------------------------------------------------------------------------ IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok) { const std::vector& out = curmesh.verts; IfcMatrix3 m; ok = true; const size_t s = out.size(); assert(curmesh.vertcnt.size() == 1 && curmesh.vertcnt.back() == s); const IfcVector3 any_point = out[s-1]; IfcVector3 nor; // The input polygon is arbitrarily shaped, therefore we might need some tries // until we find a suitable normal. Note that Newells algorithm would give // a more robust result, but this variant also gives us a suitable first // axis for the 2D coordinate space on the polygon plane, exploiting the // fact that the input polygon is nearly always a quad. bool done = false; size_t base = s-curmesh.vertcnt.back(), i, j; for (i = base; !done && i < s-1; !done && ++i) { for (j = i+1; j < s; ++j) { nor = -((out[i]-any_point)^(out[j]-any_point)); if(fabs(nor.Length()) > 1e-8f) { done = true; break; } } } if(!done) { ok = false; return m; } nor.Normalize(); IfcVector3 r = (out[i]-any_point); r.Normalize(); // Reconstruct orthonormal basis // XXX use Gram Schmidt for increased robustness IfcVector3 u = r ^ nor; u.Normalize(); m.a1 = r.x; m.a2 = r.y; m.a3 = r.z; m.b1 = u.x; m.b2 = u.y; m.b3 = u.z; m.c1 = nor.x; m.c2 = nor.y; m.c3 = nor.z; return m; } // ------------------------------------------------------------------------------------------------ bool TryAddOpenings_Poly2Tri(const std::vector& openings,const std::vector& nors, TempMesh& curmesh) { std::vector& out = curmesh.verts; bool result = false; // Try to derive a solid base plane within the current surface for use as // working coordinate system. bool ok; const IfcMatrix3& m = DerivePlaneCoordinateSpace(curmesh, ok); if (!ok) { return false; } const IfcMatrix3 minv = IfcMatrix3(m).Inverse(); const IfcVector3& nor = IfcVector3(m.c1, m.c2, m.c3); IfcFloat coord = -1; std::vector contour_flat; contour_flat.reserve(out.size()); IfcVector2 vmin, vmax; MinMaxChooser()(vmin, vmax); // Move all points into the new coordinate system, collecting min/max verts on the way BOOST_FOREACH(IfcVector3& x, out) { const IfcVector3 vv = m * x; // keep Z offset in the plane coordinate system. Ignoring precision issues // (which are present, of course), this should be the same value for // all polygon vertices (assuming the polygon is planar). // XXX this should be guarded, but we somehow need to pick a suitable // epsilon // if(coord != -1.0f) { // assert(fabs(coord - vv.z) < 1e-3f); // } coord = vv.z; vmin = std::min(IfcVector2(vv.x, vv.y), vmin); vmax = std::max(IfcVector2(vv.x, vv.y), vmax); contour_flat.push_back(IfcVector2(vv.x,vv.y)); } // With the current code in DerivePlaneCoordinateSpace, // vmin,vmax should always be the 0...1 rectangle (+- numeric inaccuracies) // but here we won't rely on this. vmax -= vmin; // If this happens then the projection must have been wrong. assert(vmax.Length()); ClipperLib::ExPolygons clipped; ClipperLib::Polygons holes_union; IfcVector3 wall_extrusion; bool do_connections = false, first = true; try { ClipperLib::Clipper clipper_holes; size_t c = 0; BOOST_FOREACH(const TempOpening& t,openings) { const IfcVector3& outernor = nors[c++]; const IfcFloat dot = nor * outernor; if (fabs(dot)<1.f-1e-6f) { continue; } const std::vector& va = t.profileMesh->verts; if(va.size() <= 2) { continue; } std::vector contour; BOOST_FOREACH(const IfcVector3& xx, t.profileMesh->verts) { IfcVector3 vv = m * xx, vv_extr = m * (xx + t.extrusionDir); const bool is_extruded_side = fabs(vv.z - coord) > fabs(vv_extr.z - coord); if (first) { first = false; if (dot > 0.f) { do_connections = true; wall_extrusion = t.extrusionDir; if (is_extruded_side) { wall_extrusion = - wall_extrusion; } } } // XXX should not be necessary - but it is. Why? For precision reasons? vv = is_extruded_side ? vv_extr : vv; contour.push_back(IfcVector2(vv.x,vv.y)); } ClipperLib::Polygon hole; BOOST_FOREACH(IfcVector2& pip, contour) { pip.x = (pip.x - vmin.x) / vmax.x; pip.y = (pip.y - vmin.y) / vmax.y; hole.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) )); } if (!ClipperLib::Orientation(hole)) { std::reverse(hole.begin(), hole.end()); // assert(ClipperLib::Orientation(hole)); } /*ClipperLib::Polygons pol_temp(1), pol_temp2(1); pol_temp[0] = hole; ClipperLib::OffsetPolygons(pol_temp,pol_temp2,5.0); hole = pol_temp2[0];*/ clipper_holes.AddPolygon(hole,ClipperLib::ptSubject); } clipper_holes.Execute(ClipperLib::ctUnion,holes_union, ClipperLib::pftNonZero, ClipperLib::pftNonZero); if (holes_union.empty()) { return false; } // Now that we have the big union of all holes, subtract it from the outer contour // to obtain the final polygon to feed into the triangulator. { ClipperLib::Polygon poly; BOOST_FOREACH(IfcVector2& pip, contour_flat) { pip.x = (pip.x - vmin.x) / vmax.x; pip.y = (pip.y - vmin.y) / vmax.y; poly.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) )); } if (ClipperLib::Orientation(poly)) { std::reverse(poly.begin(), poly.end()); } clipper_holes.Clear(); clipper_holes.AddPolygon(poly,ClipperLib::ptSubject); clipper_holes.AddPolygons(holes_union,ClipperLib::ptClip); clipper_holes.Execute(ClipperLib::ctDifference,clipped, ClipperLib::pftNonZero, ClipperLib::pftNonZero); } } catch (const char* sx) { IFCImporter::LogError("Ifc: error during polygon clipping, skipping openings for this face: (Clipper: " + std::string(sx) + ")"); return false; } std::vector old_verts; std::vector old_vertcnt; old_verts.swap(curmesh.verts); old_vertcnt.swap(curmesh.vertcnt); // add connection geometry to close the adjacent 'holes' for the openings // this should only be done from one side of the wall or the polygons // would be emitted twice. if (false && do_connections) { std::vector tmpvec; BOOST_FOREACH(ClipperLib::Polygon& opening, holes_union) { assert(ClipperLib::Orientation(opening)); tmpvec.clear(); BOOST_FOREACH(ClipperLib::IntPoint& point, opening) { tmpvec.push_back( minv * IfcVector3( vmin.x + from_int64(point.X) * vmax.x, vmin.y + from_int64(point.Y) * vmax.y, coord)); } for(size_t i = 0, size = tmpvec.size(); i < size; ++i) { const size_t next = (i+1)%size; curmesh.vertcnt.push_back(4); const IfcVector3& in_world = tmpvec[i]; const IfcVector3& next_world = tmpvec[next]; // Assumptions: no 'partial' openings, wall thickness roughly the same across the wall curmesh.verts.push_back(in_world); curmesh.verts.push_back(in_world+wall_extrusion); curmesh.verts.push_back(next_world+wall_extrusion); curmesh.verts.push_back(next_world); } } } std::vector< std::vector > contours; BOOST_FOREACH(ClipperLib::ExPolygon& clip, clipped) { contours.clear(); // Build the outer polygon contour line for feeding into poly2tri std::vector contour_points; BOOST_FOREACH(ClipperLib::IntPoint& point, clip.outer) { contour_points.push_back( new p2t::Point(from_int64(point.X), from_int64(point.Y)) ); } p2t::CDT* cdt ; try { // Note: this relies on custom modifications in poly2tri to raise runtime_error's // instead if assertions. These failures are not debug only, they can actually // happen in production use if the input data is broken. An assertion would be // inappropriate. cdt = new p2t::CDT(contour_points); } catch(const std::exception& e) { IFCImporter::LogError("Ifc: error during polygon triangulation, skipping some openings: (poly2tri: " + std::string(e.what()) + ")"); continue; } // Build the poly2tri inner contours for all holes we got from ClipperLib BOOST_FOREACH(ClipperLib::Polygon& opening, clip.holes) { contours.push_back(std::vector()); std::vector& contour = contours.back(); BOOST_FOREACH(ClipperLib::IntPoint& point, opening) { contour.push_back( new p2t::Point(from_int64(point.X), from_int64(point.Y)) ); } cdt->AddHole(contour); } try { // Note: See above cdt->Triangulate(); } catch(const std::exception& e) { IFCImporter::LogError("Ifc: error during polygon triangulation, skipping some openings: (poly2tri: " + std::string(e.what()) + ")"); continue; } const std::vector& tris = cdt->GetTriangles(); // Collect the triangles we just produced BOOST_FOREACH(p2t::Triangle* tri, tris) { for(int i = 0; i < 3; ++i) { const IfcVector2& v = IfcVector2( static_cast( tri->GetPoint(i)->x ), static_cast( tri->GetPoint(i)->y ) ); assert(v.x <= 1.0 && v.x >= 0.0 && v.y <= 1.0 && v.y >= 0.0); const IfcVector3 v3 = minv * IfcVector3(vmin.x + v.x * vmax.x, vmin.y + v.y * vmax.y,coord) ; curmesh.verts.push_back(v3); } curmesh.vertcnt.push_back(3); } result = true; } if (!result) { // revert -- it's a shame, but better than nothing curmesh.verts.insert(curmesh.verts.end(),old_verts.begin(), old_verts.end()); curmesh.vertcnt.insert(curmesh.vertcnt.end(),old_vertcnt.begin(), old_vertcnt.end()); IFCImporter::LogError("Ifc: revert, could not generate openings for this wall"); } return result; } // ------------------------------------------------------------------------------------------------ struct DistanceSorter { DistanceSorter(const IfcVector3& base) : base(base) {} bool operator () (const TempOpening& a, const TempOpening& b) const { return (a.profileMesh->Center()-base).SquareLength() < (b.profileMesh->Center()-base).SquareLength(); } IfcVector3 base; }; // ------------------------------------------------------------------------------------------------ struct XYSorter { // sort first by X coordinates, then by Y coordinates bool operator () (const IfcVector2&a, const IfcVector2& b) const { if (a.x == b.x) { return a.y < b.y; } return a.x < b.x; } }; typedef std::pair< IfcVector2, IfcVector2 > BoundingBox; typedef std::map XYSortedField; // ------------------------------------------------------------------------------------------------ void QuadrifyPart(const IfcVector2& pmin, const IfcVector2& pmax, XYSortedField& field, const std::vector< BoundingBox >& bbs, std::vector& out) { if (!(pmin.x-pmax.x) || !(pmin.y-pmax.y)) { return; } IfcFloat xs = 1e10, xe = 1e10; bool found = false; // Search along the x-axis until we find an opening XYSortedField::iterator start = field.begin(); for(; start != field.end(); ++start) { const BoundingBox& bb = bbs[(*start).second]; if(bb.first.x >= pmax.x) { break; } if (bb.second.x > pmin.x && bb.second.y > pmin.y && bb.first.y < pmax.y) { xs = bb.first.x; xe = bb.second.x; found = true; break; } } if (!found) { // the rectangle [pmin,pend] is opaque, fill it out.push_back(pmin); out.push_back(IfcVector2(pmin.x,pmax.y)); out.push_back(pmax); out.push_back(IfcVector2(pmax.x,pmin.y)); return; } xs = std::max(pmin.x,xs); xe = std::min(pmax.x,xe); // see if there's an offset to fill at the top of our quad if (xs - pmin.x) { out.push_back(pmin); out.push_back(IfcVector2(pmin.x,pmax.y)); out.push_back(IfcVector2(xs,pmax.y)); out.push_back(IfcVector2(xs,pmin.y)); } // search along the y-axis for all openings that overlap xs and our quad IfcFloat ylast = pmin.y; found = false; for(; start != field.end(); ++start) { const BoundingBox& bb = bbs[(*start).second]; if (bb.first.x > xs || bb.first.y >= pmax.y) { break; } if (bb.second.y > ylast) { found = true; const IfcFloat ys = std::max(bb.first.y,pmin.y), ye = std::min(bb.second.y,pmax.y); if (ys - ylast > 0.0f) { QuadrifyPart( IfcVector2(xs,ylast), IfcVector2(xe,ys) ,field,bbs,out); } // the following are the window vertices /*wnd.push_back(IfcVector2(xs,ys)); wnd.push_back(IfcVector2(xs,ye)); wnd.push_back(IfcVector2(xe,ye)); wnd.push_back(IfcVector2(xe,ys));*/ ylast = ye; } } if (!found) { // the rectangle [pmin,pend] is opaque, fill it out.push_back(IfcVector2(xs,pmin.y)); out.push_back(IfcVector2(xs,pmax.y)); out.push_back(IfcVector2(xe,pmax.y)); out.push_back(IfcVector2(xe,pmin.y)); return; } if (ylast < pmax.y) { QuadrifyPart( IfcVector2(xs,ylast), IfcVector2(xe,pmax.y) ,field,bbs,out); } // now for the whole rest if (pmax.x-xe) { QuadrifyPart(IfcVector2(xe,pmin.y), pmax ,field,bbs,out); } } typedef std::vector< std::vector > ContourVector; // ------------------------------------------------------------------------------------------------ void InsertWindowContours(const std::vector< BoundingBox >& bbs, const ContourVector& contours, const std::vector& openings, const IfcMatrix4& minv, TempMesh& curmesh) { ai_assert(contours.size() == bbs.size()); // fix windows - we need to insert the real, polygonal shapes into the quadratic holes that we have now for(size_t i = 0; i < contours.size();++i) { const BoundingBox& bb = bbs[i]; const std::vector& contour = contours[i]; if(contour.empty()) { continue; } // check if we need to do it at all - many windows just fit perfectly into their quadratic holes, // i.e. their contours *are* already their bounding boxes. if (contour.size() == 4) { std::set verts; for(size_t n = 0; n < 4; ++n) { verts.insert(contour[n]); } const std::set::const_iterator end = verts.end(); if (verts.find(bb.first)!=end && verts.find(bb.second)!=end && verts.find(IfcVector2(bb.first.x,bb.second.y))!=end && verts.find(IfcVector2(bb.second.x,bb.first.y))!=end ) { continue; } } const IfcFloat diag = (bb.first-bb.second).Length(); const IfcFloat epsilon = diag/1000.f; // walk through all contour points and find those that lie on the BB corner size_t last_hit = -1, very_first_hit = -1; IfcVector2 edge; for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) { // sanity checking if (e == size*2) { IFCImporter::LogError("encountered unexpected topology while generating window contour"); break; } const IfcVector2& v = contour[n]; bool hit = false; if (fabs(v.x-bb.first.x) n ? size-(last_hit-n) : n-last_hit; for(size_t a = last_hit, e = 0; e <= cnt; a=(a+1)%size, ++e) { // hack: this is to fix cases where opening contours are self-intersecting. // Clipper doesn't produce such polygons, but as soon as we're back in // our brave new floating-point world, very small distances are consumed // by the maximum available precision, leading to self-intersecting // polygons. This fix makes concave windows fail even worse, but // anyway, fail is fail. if ((contour[a] - edge).SquareLength() > diag*diag*0.7) { continue; } const IfcVector3 v3 = minv * IfcVector3(contour[a].x, contour[a].y, 0.0f); curmesh.verts.push_back(v3); } if (edge != contour[last_hit]) { IfcVector2 corner = edge; if (fabs(contour[last_hit].x-bb.first.x)& a, const std::vector& b, ClipperLib::ExPolygons& out) { ClipperLib::Clipper clipper; ClipperLib::Polygon clip; BOOST_FOREACH(const IfcVector2& pip, a) { clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) )); } if (ClipperLib::Orientation(clip)) { std::reverse(clip.begin(), clip.end()); } clipper.AddPolygon(clip, ClipperLib::ptSubject); clip.clear(); BOOST_FOREACH(const IfcVector2& pip, b) { clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) )); } if (ClipperLib::Orientation(clip)) { std::reverse(clip.begin(), clip.end()); } clipper.AddPolygon(clip, ClipperLib::ptSubject); clipper.Execute(ClipperLib::ctUnion, out,ClipperLib::pftNonZero,ClipperLib::pftNonZero); } // ------------------------------------------------------------------------------------------------ void CleanupWindowContours(ContourVector& contours) { std::vector scratch; // use polyclipper to clean up window contours as well try { BOOST_FOREACH(std::vector& contour, contours) { ClipperLib::Polygon subject; ClipperLib::Clipper clipper; ClipperLib::ExPolygons clipped; BOOST_FOREACH(const IfcVector2& pip, contour) { subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) )); } clipper.AddPolygon(subject,ClipperLib::ptSubject); clipper.Execute(ClipperLib::ctUnion,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero); // this should yield only one polygon or something went wrong if (clipped.size() != 1) { // empty polygon? drop the contour altogether if(clipped.empty()) { IFCImporter::LogError("error during polygon clipping, window contour is degenerate"); contour.clear(); continue; } // else: take only the first ... IFCImporter::LogError("error during polygon clipping, window contour is not convex"); } scratch.clear(); BOOST_FOREACH(const ClipperLib::IntPoint& point, clipped[0].outer) { IfcVector2 vv = IfcVector2(from_int64(point.X), from_int64(point.Y)); vv = std::max(vv,IfcVector2()); vv = std::min(vv,one_vec); scratch.push_back( vv ); } contour.swap(scratch); } } catch (const char* sx) { IFCImporter::LogError("error during polygon clipping, window shape may be wrong: (Clipper: " + std::string(sx) + ")"); } } // ------------------------------------------------------------------------------------------------ void CleanupOuterContour(const std::vector& contour_flat, TempMesh& curmesh, const IfcMatrix4& minv, const std::vector& outflat) { std::vector vold; std::vector iold; vold.reserve(outflat.size()); iold.reserve(outflat.size() / 4); // Fix the outer contour using polyclipper try { ClipperLib::Polygon subject; ClipperLib::Clipper clipper; ClipperLib::ExPolygons clipped; ClipperLib::Polygon clip; clip.reserve(contour_flat.size()); BOOST_FOREACH(const IfcVector2& pip, contour_flat) { clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) )); } if (!ClipperLib::Orientation(clip)) { std::reverse(clip.begin(), clip.end()); } // We need to run polyclipper on every single quad -- we can't run it one all // of them at once or it would merge them all together which would undo all // previous steps subject.reserve(4); size_t cnt = 0; BOOST_FOREACH(const IfcVector2& pip, outflat) { subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) )); if (!(++cnt % 4)) { if (!ClipperLib::Orientation(subject)) { std::reverse(subject.begin(), subject.end()); } clipper.AddPolygon(subject,ClipperLib::ptSubject); clipper.AddPolygon(clip,ClipperLib::ptClip); clipper.Execute(ClipperLib::ctIntersection,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero); BOOST_FOREACH(const ClipperLib::ExPolygon& ex, clipped) { iold.push_back(ex.outer.size()); BOOST_FOREACH(const ClipperLib::IntPoint& point, ex.outer) { vold.push_back( minv * IfcVector3( from_int64(point.X), from_int64(point.Y), 0.0f)); } } subject.clear(); clipped.clear(); clipper.Clear(); } } assert(!(cnt % 4)); } catch (const char* sx) { IFCImporter::LogError("Ifc: error during polygon clipping, wall contour line may be wrong: (Clipper: " + std::string(sx) + ")"); iold.resize(outflat.size()/4,4); BOOST_FOREACH(const IfcVector2& vproj, outflat) { const IfcVector3 v3 = minv * IfcVector3(vproj.x, vproj.y, static_cast(0.0)); vold.push_back(v3); } } // swap data arrays std::swap(vold,curmesh.verts); std::swap(iold,curmesh.vertcnt); } typedef std::vector OpeningRefs; typedef std::vector OpeningRefVector; // ------------------------------------------------------------------------------------------------ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv, OpeningRefVector contours_to_openings, TempMesh& curmesh) { // For all contour points, check if one of the assigned openings does // already have points assigned to it. In this case, assume this is // the second side of the wall and generate connections between // the two holes in order to close the window margin. // All this gets complicated by the fact that contours may pertain to // multiple openings. The code is based on the assumption that this // relationship is identical on both sides of the wall. If this is // not the case, wrong geometry may be generated. for (ContourVector::const_iterator it = contours.begin(), end = contours.end(); it != end; ++it) { if ((*it).empty()) { continue; } OpeningRefs& refs = contours_to_openings[std::distance(contours.begin(), it)]; bool has_other_side = false; BOOST_FOREACH(const TempOpening* opening, refs) { if(!opening->wallPoints.empty()) { has_other_side = true; break; } } const ContourVector::value_type::const_iterator cbegin = (*it).begin(), cend = (*it).end(); if (has_other_side) { // XXX this algorithm is really a bit inefficient - both in terms // of constant factor and of asymptotic runtime. std::vector::const_iterator vstart; for (ContourVector::value_type::const_iterator cit = cbegin; cit != cend; ++cit) { const IfcVector2& proj_point = *cit; const IfcVector3& world_point = minv * IfcVector3(proj_point.x,proj_point.y,0.0f); unsigned int i = 0; IfcFloat best = static_cast(1e10); IfcVector3 bestv; BOOST_FOREACH(const TempOpening* opening, refs) { BOOST_FOREACH(const IfcVector3& other, opening->wallPoints) { const IfcFloat sqdist = (world_point - other).SquareLength(); if (sqdist < best) { bestv = other; best = sqdist; } ++i; } } curmesh.verts.push_back(world_point); curmesh.verts.push_back(bestv); curmesh.vertcnt.push_back(4); if (cit != cbegin) { curmesh.verts.push_back(world_point); curmesh.verts.push_back(bestv); if (cit == cend - 1) { curmesh.verts.push_back(*(vstart)); curmesh.verts.push_back(*(vstart+1)); } } else { vstart = curmesh.verts.end() - 2; } } } else { BOOST_FOREACH(TempOpening* opening, refs) { opening->wallPoints.reserve(opening->wallPoints.capacity() + (*it).size()); for (ContourVector::value_type::const_iterator cit = cbegin; cit != cend; ++cit) { const IfcVector2& proj_point = *cit; opening->wallPoints.push_back(minv * IfcVector3(proj_point.x,proj_point.y,0.0f)); } } } } } // ------------------------------------------------------------------------------------------------ bool TryAddOpenings_Quadrulate(std::vector& openings, const std::vector& nors, TempMesh& curmesh) { std::vector& out = curmesh.verts; OpeningRefVector contours_to_openings; // Try to derive a solid base plane within the current surface for use as // working coordinate system. bool ok; IfcMatrix4 m = IfcMatrix4(DerivePlaneCoordinateSpace(curmesh,ok)); if(!ok) { return false; } const IfcVector3& nor = IfcVector3(m.c1, m.c2, m.c3); IfcFloat coord = -1; std::vector contour_flat; contour_flat.reserve(out.size()); IfcVector2 vmin, vmax; MinMaxChooser()(vmin, vmax); // Move all points into the new coordinate system, collecting min/max verts on the way BOOST_FOREACH(IfcVector3& x, out) { const IfcVector3& vv = m * x; // keep Z offset in the plane coordinate system. Ignoring precision issues // (which are present, of course), this should be the same value for // all polygon vertices (assuming the polygon is planar). // XXX this should be guarded, but we somehow need to pick a suitable // epsilon // if(coord != -1.0f) { // assert(fabs(coord - vv.z) < 1e-3f); // } coord = vv.z; vmin = std::min(IfcVector2(vv.x, vv.y), vmin); vmax = std::max(IfcVector2(vv.x, vv.y), vmax); contour_flat.push_back(IfcVector2(vv.x,vv.y)); } // Further improve the projection by mapping the entire working set into // [0,1] range vmax -= vmin; BOOST_FOREACH(IfcVector2& vv, contour_flat) { vv.x = (vv.x - vmin.x) / vmax.x; vv.y = (vv.y - vmin.y) / vmax.y; // sanity rounding vv = std::max(vv,IfcVector2()); vv = std::min(vv,one_vec); } IfcMatrix4 mult; mult.a1 = static_cast(1.0) / vmax.x; mult.b2 = static_cast(1.0) / vmax.y; mult.a4 = -vmin.x * mult.a1; mult.b4 = -vmin.y * mult.b2; mult.c4 = -coord; m = mult * m; // Obtain inverse transform for getting back const IfcMatrix4& minv = IfcMatrix4(m).Inverse(); // Compute bounding boxes for the projections of all openings std::vector< BoundingBox > bbs; ContourVector contours; size_t c = 0; BOOST_FOREACH(TempOpening& opening,openings) { std::vector profile_verts = opening.profileMesh->verts; std::vector profile_vertcnts = opening.profileMesh->vertcnt; if(profile_verts.size() <= 2) { continue; } IfcVector2 vpmin,vpmax; MinMaxChooser()(vpmin,vpmax); // The opening meshes are real 3D meshes so skip over all faces // clearly facing into the wrong direction. std::vector contour; for (size_t f = 0, vi_total = 0, fend = profile_vertcnts.size(); f < fend; ++f) { const IfcVector3& face_nor = ((profile_verts[vi_total+2] - profile_verts[vi_total]) ^ (profile_verts[vi_total+1] - profile_verts[vi_total])).Normalize(); const IfcFloat abs_dot_face_nor = abs(nor * face_nor); if (abs_dot_face_nor < 0.5) { vi_total += profile_vertcnts[f]; continue; } for (unsigned int vi = 0, vend = profile_vertcnts[f]; vi < vend; ++vi, ++vi_total) { const IfcVector3& x = profile_verts[vi_total]; const IfcVector3& v = m * x; IfcVector2 vv(v.x, v.y); // sanity rounding vv = std::max(vv,IfcVector2()); vv = std::min(vv,one_vec); vpmin = std::min(vpmin,vv); vpmax = std::max(vpmax,vv); contour.push_back(vv); } } if(contour.size() <= 2) { continue; } BoundingBox bb = BoundingBox(vpmin,vpmax); // Skip over very small openings - these are likely projection errors // (i.e. they don't belong to this side of the wall) if(fabs(vpmax.x - vpmin.x) * fabs(vpmax.y - vpmin.y) < static_cast(1e-5)) { continue; } std::vector joined_openings(1, &opening); // See if this BB intersects any other, in which case we could not use the Quadrify() // algorithm and would revert to Poly2Tri only. for (std::vector::iterator it = bbs.begin(); it != bbs.end();) { const BoundingBox& ibb = *it; if (ibb.first.x <= bb.second.x && ibb.second.x >= bb.first.x && ibb.first.y <= bb.second.y && ibb.second.y >= bb.second.x) { // Take these two contours and try to merge them. If they overlap (which // should not happen, but in fact happens-in-the-real-world [tm] ), // resume using a single contour and a single bounding box. const std::vector& other = contours[std::distance(bbs.begin(),it)]; ClipperLib::ExPolygons poly; MergeWindowContours(contour, other, poly); if (poly.size() > 1) { IFCImporter::LogWarn("cannot use quadrify algorithm to generate wall openings due to " "bounding box overlaps, using poly2tri fallback method"); return TryAddOpenings_Poly2Tri(openings, nors, curmesh); } else if (poly.size() == 0) { IFCImporter::LogWarn("ignoring duplicate opening"); contour.clear(); break; } else { IFCImporter::LogDebug("merging overlapping openings"); contour.clear(); BOOST_FOREACH(const ClipperLib::IntPoint& point, poly[0].outer) { IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y)); vv = std::max(vv,IfcVector2()); vv = std::min(vv,one_vec); contour.push_back( vv ); } bb.first = std::min(bb.first, ibb.first); bb.second = std::max(bb.second, ibb.second); std::vector& t = contours_to_openings[std::distance(bbs.begin(),it)]; joined_openings.insert(joined_openings.end(), t.begin(), t.end()); contours_to_openings.erase(contours_to_openings.begin() + std::distance(bbs.begin(),it)); contours.erase(contours.begin() + std::distance(bbs.begin(),it)); it = bbs.erase(it); continue; } } ++it; } if(!contour.empty()) { contours_to_openings.push_back(std::vector( joined_openings.begin(), joined_openings.end())); contours.push_back(contour); bbs.push_back(bb); } } if (bbs.empty()) { return false; } XYSortedField field; for (std::vector::iterator it = bbs.begin(); it != bbs.end(); ++it) { if (field.find((*it).first) != field.end()) { IFCImporter::LogWarn("constraint failure during generation of wall openings, results may be faulty"); } field[(*it).first] = std::distance(bbs.begin(),it); } std::vector outflat; outflat.reserve(openings.size()*4); QuadrifyPart(IfcVector2(0.f,0.f),IfcVector2(1.f,1.f),field,bbs,outflat); ai_assert(!(outflat.size() % 4)); CleanupOuterContour(contour_flat, curmesh, minv,outflat); CleanupWindowContours(contours); InsertWindowContours(bbs,contours,openings, minv,curmesh); // This should connect the window openings on both sides of the wall, // but it produces lots of artifacts which are not resolved yet. // Most of all, it makes all cases in which adjacent openings are // not correctly merged together glaringly obvious. // CloseWindows(contours, minv, contours_to_openings, curmesh); return true; } // ------------------------------------------------------------------------------------------------ void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& result, ConversionData& conv) { TempMesh meshout; // First read the profile description if(!ProcessProfile(*solid.SweptArea,meshout,conv) || meshout.verts.size()<=1) { return; } IfcVector3 dir; ConvertDirection(dir,solid.ExtrudedDirection); dir *= solid.Depth; // Outline: assuming that `meshout.verts` is now a list of vertex points forming // the underlying profile, extrude along the given axis, forming new // triangles. std::vector& in = meshout.verts; const size_t size=in.size(); const bool has_area = solid.SweptArea->ProfileType == "AREA" && size>2; if(solid.Depth < 1e-3) { if(has_area) { meshout = result; } return; } result.verts.reserve(size*(has_area?4:2)); result.vertcnt.reserve(meshout.vertcnt.size()+2); // First step: transform all vertices into the target coordinate space IfcMatrix4 trafo; ConvertAxisPlacement(trafo, solid.Position); BOOST_FOREACH(IfcVector3& v,in) { v *= trafo; } IfcVector3 min = in[0]; dir *= IfcMatrix3(trafo); std::vector nors; const bool openings = !!conv.apply_openings && conv.apply_openings->size(); // Compute the normal vectors for all opening polygons as a prerequisite // to TryAddOpenings_Poly2Tri() // XXX this belongs into the aforementioned function if (openings) { if (!conv.settings.useCustomTriangulation) { // it is essential to apply the openings in the correct spatial order. The direction // doesn't matter, but we would screw up if we started with e.g. a door in between // two windows. std::sort(conv.apply_openings->begin(),conv.apply_openings->end(), DistanceSorter(min)); } nors.reserve(conv.apply_openings->size()); BOOST_FOREACH(TempOpening& t,*conv.apply_openings) { TempMesh& bounds = *t.profileMesh.get(); if (bounds.verts.size() <= 2) { nors.push_back(IfcVector3()); continue; } nors.push_back(((bounds.verts[2]-bounds.verts[0])^(bounds.verts[1]-bounds.verts[0]) ).Normalize()); } } TempMesh temp; TempMesh& curmesh = openings ? temp : result; std::vector& out = curmesh.verts; size_t sides_with_openings = 0; for(size_t i = 0; i < size; ++i) { const size_t next = (i+1)%size; curmesh.vertcnt.push_back(4); out.push_back(in[i]); out.push_back(in[i]+dir); out.push_back(in[next]+dir); out.push_back(in[next]); if(openings) { if(TryAddOpenings_Quadrulate(*conv.apply_openings,nors,temp)) { ++sides_with_openings; } result.Append(temp); temp.Clear(); } } size_t sides_with_v_openings = 0; if(has_area) { for(size_t n = 0; n < 2; ++n) { for(size_t i = size; i--; ) { out.push_back(in[i]+(n?dir:IfcVector3())); } curmesh.vertcnt.push_back(size); if(openings && size > 2) { if(TryAddOpenings_Quadrulate(*conv.apply_openings,nors,temp)) { ++sides_with_v_openings; } result.Append(temp); temp.Clear(); } } } if(openings && ((sides_with_openings != 2 && sides_with_openings) || (sides_with_v_openings != 2 && sides_with_v_openings))) { IFCImporter::LogWarn("failed to resolve all openings, presumably their topology is not supported by Assimp"); } IFCImporter::LogDebug("generate mesh procedurally by extrusion (IfcExtrudedAreaSolid)"); } // ------------------------------------------------------------------------------------------------ void ProcessSweptAreaSolid(const IfcSweptAreaSolid& swept, TempMesh& meshout, ConversionData& conv) { if(const IfcExtrudedAreaSolid* const solid = swept.ToPtr()) { // Do we just collect openings for a parent element (i.e. a wall)? // In such a case, we generate the polygonal extrusion mesh as usual, // but attach it to a TempOpening instance which will later be applied // to the wall it pertains to. if(conv.collect_openings) { boost::shared_ptr meshtmp(new TempMesh()); ProcessExtrudedAreaSolid(*solid,*meshtmp,conv); conv.collect_openings->push_back(TempOpening(solid,IfcVector3(0,0,0),meshtmp)); return; } ProcessExtrudedAreaSolid(*solid,meshout,conv); } else if(const IfcRevolvedAreaSolid* const rev = swept.ToPtr()) { ProcessRevolvedAreaSolid(*rev,meshout,conv); } else { IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is " + swept.GetClassName()); } } // ------------------------------------------------------------------------------------------------ enum Intersect { Intersect_No, Intersect_LiesOnPlane, Intersect_Yes }; // ------------------------------------------------------------------------------------------------ Intersect IntersectSegmentPlane(const IfcVector3& p,const IfcVector3& n, const IfcVector3& e0, const IfcVector3& e1, IfcVector3& out) { const IfcVector3 pdelta = e0 - p, seg = e1-e0; const IfcFloat dotOne = n*seg, dotTwo = -(n*pdelta); if (fabs(dotOne) < 1e-6) { return fabs(dotTwo) < 1e-6f ? Intersect_LiesOnPlane : Intersect_No; } const IfcFloat t = dotTwo/dotOne; // t must be in [0..1] if the intersection point is within the given segment if (t > 1.f || t < 0.f) { return Intersect_No; } out = e0+t*seg; return Intersect_Yes; } // ------------------------------------------------------------------------------------------------ void ProcessBooleanHalfSpaceDifference(const IfcHalfSpaceSolid* hs, TempMesh& result, const TempMesh& first_operand, ConversionData& conv) { ai_assert(hs != NULL); const IfcPlane* const plane = hs->BaseSurface->ToPtr(); if(!plane) { IFCImporter::LogError("expected IfcPlane as base surface for the IfcHalfSpaceSolid"); return; } // extract plane base position vector and normal vector IfcVector3 p,n(0.f,0.f,1.f); if (plane->Position->Axis) { ConvertDirection(n,plane->Position->Axis.Get()); } ConvertCartesianPoint(p,plane->Position->Location); if(!IsTrue(hs->AgreementFlag)) { n *= -1.f; } // clip the current contents of `meshout` against the plane we obtained from the second operand const std::vector& in = first_operand.verts; std::vector& outvert = result.verts; std::vector::const_iterator begin = first_operand.vertcnt.begin(), end = first_operand.vertcnt.end(), iit; outvert.reserve(in.size()); result.vertcnt.reserve(first_operand.vertcnt.size()); unsigned int vidx = 0; for(iit = begin; iit != end; vidx += *iit++) { unsigned int newcount = 0; for(unsigned int i = 0; i < *iit; ++i) { const IfcVector3& e0 = in[vidx+i], e1 = in[vidx+(i+1)%*iit]; // does the next segment intersect the plane? IfcVector3 isectpos; const Intersect isect = IntersectSegmentPlane(p,n,e0,e1,isectpos); if (isect == Intersect_No || isect == Intersect_LiesOnPlane) { if ( (e0-p).Normalize()*n > 0 ) { outvert.push_back(e0); ++newcount; } } else if (isect == Intersect_Yes) { if ( (e0-p).Normalize()*n > 0 ) { // e0 is on the right side, so keep it outvert.push_back(e0); outvert.push_back(isectpos); newcount += 2; } else { // e0 is on the wrong side, so drop it and keep e1 instead outvert.push_back(isectpos); ++newcount; } } } if (!newcount) { continue; } IfcVector3 vmin,vmax; ArrayBounds(&*(outvert.end()-newcount),newcount,vmin,vmax); // filter our IfcFloat points - those may happen if a point lies // directly on the intersection line. However, due to IfcFloat // precision a bitwise comparison is not feasible to detect // this case. const IfcFloat epsilon = (vmax-vmin).SquareLength() / 1e6f; FuzzyVectorCompare fz(epsilon); std::vector::iterator e = std::unique( outvert.end()-newcount, outvert.end(), fz ); if (e != outvert.end()) { newcount -= static_cast(std::distance(e,outvert.end())); outvert.erase(e,outvert.end()); } if (fz(*( outvert.end()-newcount),outvert.back())) { outvert.pop_back(); --newcount; } if(newcount > 2) { result.vertcnt.push_back(newcount); } else while(newcount-->0) { result.verts.pop_back(); } } IFCImporter::LogDebug("generating CSG geometry by plane clipping (IfcBooleanClippingResult)"); } // ------------------------------------------------------------------------------------------------ void ProcessBooleanExtrudedAreaSolidDifference(const IfcExtrudedAreaSolid* as, TempMesh& result, const TempMesh& first_operand, ConversionData& conv) { ai_assert(as != NULL); // This case is handled by reduction to an instance of the quadrify() algorithm. // Obviously, this won't work for arbitrarily complex cases. In fact, the first // operand should be near-planar. Luckily, this is usually the case in Ifc // buildings. boost::shared_ptr meshtmp(new TempMesh()); ProcessExtrudedAreaSolid(*as,*meshtmp,conv); std::vector openings(1, TempOpening(as,IfcVector3(0,0,0),meshtmp)); result = first_operand; TempMesh temp; std::vector::const_iterator vit = first_operand.verts.begin(); BOOST_FOREACH(unsigned int pcount, first_operand.vertcnt) { temp.Clear(); temp.verts.insert(temp.verts.end(), vit, vit + pcount); temp.vertcnt.push_back(pcount); // The algorithms used to generate mesh geometry sometimes // spit out lines or other degenerates which must be // filtered to avoid running into assertions later on. // ComputePolygonNormal returns the Newell normal, so the // length of the normal is the area of the polygon. const IfcVector3& normal = temp.ComputeLastPolygonNormal(false); if (normal.SquareLength() < static_cast(1e-5)) { IFCImporter::LogWarn("skipping degenerate polygon (ProcessBooleanExtrudedAreaSolidDifference)"); continue; } TryAddOpenings_Quadrulate(openings, std::vector(1,IfcVector3(1,0,0)), temp); result.Append(temp); vit += pcount; } IFCImporter::LogDebug("generating CSG geometry by geometric difference to a solid (IfcExtrudedAreaSolid)"); } // ------------------------------------------------------------------------------------------------ void ProcessBoolean(const IfcBooleanResult& boolean, TempMesh& result, ConversionData& conv) { // supported CSG operations: // DIFFERENCE if(const IfcBooleanResult* const clip = boolean.ToPtr()) { if(clip->Operator != "DIFFERENCE") { IFCImporter::LogWarn("encountered unsupported boolean operator: " + (std::string)clip->Operator); return; } // supported cases (1st operand): // IfcBooleanResult -- call ProcessBoolean recursively // IfcSweptAreaSolid -- obtain polygonal geometry first // supported cases (2nd operand): // IfcHalfSpaceSolid -- easy, clip against plane // IfcExtrudedAreaSolid -- reduce to an instance of the quadrify() algorithm const IfcHalfSpaceSolid* const hs = clip->SecondOperand->ResolveSelectPtr(conv.db); const IfcExtrudedAreaSolid* const as = clip->SecondOperand->ResolveSelectPtr(conv.db); if(!hs && !as) { IFCImporter::LogError("expected IfcHalfSpaceSolid or IfcExtrudedAreaSolid as second clipping operand"); return; } TempMesh first_operand; if(const IfcBooleanResult* const op0 = clip->FirstOperand->ResolveSelectPtr(conv.db)) { ProcessBoolean(*op0,first_operand,conv); } else if (const IfcSweptAreaSolid* const swept = clip->FirstOperand->ResolveSelectPtr(conv.db)) { ProcessSweptAreaSolid(*swept,first_operand,conv); } else { IFCImporter::LogError("expected IfcSweptAreaSolid or IfcBooleanResult as first clipping operand"); return; } if(hs) { ProcessBooleanHalfSpaceDifference(hs, result, first_operand, conv); } else { ProcessBooleanExtrudedAreaSolidDifference(as, result, first_operand, conv); } } else { IFCImporter::LogWarn("skipping unknown IfcBooleanResult entity, type is " + boolean.GetClassName()); } } // ------------------------------------------------------------------------------------------------ bool ProcessGeometricItem(const IfcRepresentationItem& geo, std::vector& mesh_indices, ConversionData& conv) { bool fix_orientation = true; TempMesh meshtmp; if(const IfcShellBasedSurfaceModel* shellmod = geo.ToPtr()) { BOOST_FOREACH(boost::shared_ptr shell,shellmod->SbsmBoundary) { try { const EXPRESS::ENTITY& e = shell->To(); const IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To(); ProcessConnectedFaceSet(fs,meshtmp,conv); } catch(std::bad_cast&) { IFCImporter::LogWarn("unexpected type error, IfcShell ought to inherit from IfcConnectedFaceSet"); } } } else if(const IfcConnectedFaceSet* fset = geo.ToPtr()) { ProcessConnectedFaceSet(*fset,meshtmp,conv); } else if(const IfcSweptAreaSolid* swept = geo.ToPtr()) { ProcessSweptAreaSolid(*swept,meshtmp,conv); } else if(const IfcSweptDiskSolid* disk = geo.ToPtr()) { ProcessSweptDiskSolid(*disk,meshtmp,conv); fix_orientation = false; } else if(const IfcManifoldSolidBrep* brep = geo.ToPtr()) { ProcessConnectedFaceSet(brep->Outer,meshtmp,conv); } else if(const IfcFaceBasedSurfaceModel* surf = geo.ToPtr()) { BOOST_FOREACH(const IfcConnectedFaceSet& fc, surf->FbsmFaces) { ProcessConnectedFaceSet(fc,meshtmp,conv); } } else if(const IfcBooleanResult* boolean = geo.ToPtr()) { ProcessBoolean(*boolean,meshtmp,conv); } else if(geo.ToPtr()) { // silently skip over bounding boxes return false; } else { IFCImporter::LogWarn("skipping unknown IfcGeometricRepresentationItem entity, type is " + geo.GetClassName()); return false; } meshtmp.RemoveAdjacentDuplicates(); meshtmp.RemoveDegenerates(); if(fix_orientation) { meshtmp.FixupFaceOrientation(); } aiMesh* const mesh = meshtmp.ToMesh(); if(mesh) { mesh->mMaterialIndex = ProcessMaterials(geo,conv); mesh_indices.push_back(conv.meshes.size()); conv.meshes.push_back(mesh); return true; } return false; } // ------------------------------------------------------------------------------------------------ void AssignAddedMeshes(std::vector& mesh_indices,aiNode* nd, ConversionData& /*conv*/) { if (!mesh_indices.empty()) { // make unique std::sort(mesh_indices.begin(),mesh_indices.end()); std::vector::iterator it_end = std::unique(mesh_indices.begin(),mesh_indices.end()); const size_t size = std::distance(mesh_indices.begin(),it_end); nd->mNumMeshes = size; nd->mMeshes = new unsigned int[nd->mNumMeshes]; for(unsigned int i = 0; i < nd->mNumMeshes; ++i) { nd->mMeshes[i] = mesh_indices[i]; } } } // ------------------------------------------------------------------------------------------------ bool TryQueryMeshCache(const IfcRepresentationItem& item, std::vector& mesh_indices, ConversionData& conv) { ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(&item); if (it != conv.cached_meshes.end()) { std::copy((*it).second.begin(),(*it).second.end(),std::back_inserter(mesh_indices)); return true; } return false; } // ------------------------------------------------------------------------------------------------ void PopulateMeshCache(const IfcRepresentationItem& item, const std::vector& mesh_indices, ConversionData& conv) { conv.cached_meshes[&item] = mesh_indices; } // ------------------------------------------------------------------------------------------------ bool ProcessRepresentationItem(const IfcRepresentationItem& item, std::vector& mesh_indices, ConversionData& conv) { if (!TryQueryMeshCache(item,mesh_indices,conv)) { if(ProcessGeometricItem(item,mesh_indices,conv)) { if(mesh_indices.size()) { PopulateMeshCache(item,mesh_indices,conv); } } else return false; } return true; } #undef to_int64 #undef from_int64 #undef one_vec } // ! IFC } // ! Assimp #endif