"""
PyAssimp

This is the main-module of PyAssimp.
"""

import sys
if sys.version_info < (2,6):
    raise 'pyassimp: need python 2.6 or newer'

# xrange was renamed range in Python 3 and the original range from Python 2 was removed.
# To keep compatibility with both Python 2 and 3, xrange is set to range for version 3.0 and up.
if sys.version_info >= (3,0):
    xrange = range

import ctypes
import os

try: import numpy
except: numpy = None

import logging
logger = logging.getLogger("pyassimp")
# attach default null handler to logger so it doesn't complain
# even if you don't attach another handler to logger
logger.addHandler(logging.NullHandler())

from . import structs
from . import helper
from . import postprocess
from .errors import AssimpError
from .formats import available_formats

class AssimpLib(object):
    """
    Assimp-Singleton
    """
    load, load_mem, export, release, dll = helper.search_library()
_assimp_lib = AssimpLib()

def make_tuple(ai_obj, type = None):
    res = None

    #notes:
    # ai_obj._fields_ = [ ("attr", c_type), ... ]
    # getattr(ai_obj, e[0]).__class__ == float

    if isinstance(ai_obj, structs.Matrix4x4):
        if numpy:
            res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((4,4))
            #import pdb;pdb.set_trace()
        else:
            res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]
            res = [res[i:i+4] for i in xrange(0,16,4)]
    elif isinstance(ai_obj, structs.Matrix3x3):
        if numpy:
            res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_]).reshape((3,3))
        else:
            res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]
            res = [res[i:i+3] for i in xrange(0,9,3)]
    else:
        if numpy:
            res = numpy.array([getattr(ai_obj, e[0]) for e in ai_obj._fields_])
        else:
            res = [getattr(ai_obj, e[0]) for e in ai_obj._fields_]

    return res

# It is faster and more correct to have an init function for each assimp class
def _init_face(aiFace):
    aiFace.indices = [aiFace.mIndices[i] for i in range(aiFace.mNumIndices)]
assimp_struct_inits =  { structs.Face : _init_face }

def call_init(obj, caller = None):
    if helper.hasattr_silent(obj,'contents'): #pointer
        _init(obj.contents, obj, caller)
    else:
        _init(obj,parent=caller)

def _is_init_type(obj):
    if helper.hasattr_silent(obj,'contents'): #pointer
        return _is_init_type(obj[0])
    # null-pointer case that arises when we reach a mesh attribute
    # like mBitangents which use mNumVertices rather than mNumBitangents
    # so it breaks the 'is iterable' check.
    # Basically:
    # FIXME!
    elif not bool(obj):
        return False
    tname = obj.__class__.__name__
    return not (tname[:2] == 'c_' or tname == 'Structure' \
            or tname == 'POINTER') and not isinstance(obj,int)

def _init(self, target = None, parent = None):
    """
    Custom initialize() for C structs, adds safely accessible member functionality.

    :param target: set the object which receive the added methods. Useful when manipulating
    pointers, to skip the intermediate 'contents' deferencing.
    """
    if not target:
        target = self

    dirself = dir(self)
    for m in dirself:

        if m.startswith("_"):
            continue

        if m.startswith('mNum'):
            if 'm' + m[4:] in dirself:
                continue # will be processed later on
            else:
                name = m[1:].lower()

                obj = getattr(self, m)
                setattr(target, name, obj)
                continue

        if m == 'mName':
            obj = self.mName
            try:
                uni = unicode(obj.data, errors='ignore')
            except:
                uni = str(obj.data, errors='ignore')
            target.name = str( uni )
            target.__class__.__repr__ = lambda x: str(x.__class__) + "(" + getattr(x, 'name','') + ")"
            target.__class__.__str__ = lambda x: getattr(x, 'name', '')
            continue

        name = m[1:].lower()

        obj = getattr(self, m)

        # Create tuples
        if isinstance(obj, structs.assimp_structs_as_tuple):
            setattr(target, name, make_tuple(obj))
            logger.debug(str(self) + ": Added array " + str(getattr(target, name)) +  " as self." + name.lower())
            continue

        if m.startswith('m'):

            if name == "parent":
                setattr(target, name, parent)
                logger.debug("Added a parent as self." + name)
                continue

            if helper.hasattr_silent(self, 'mNum' + m[1:]):

                length =  getattr(self, 'mNum' + m[1:])

                # -> special case: properties are
                # stored as a dict.
                if m == 'mProperties':
                    setattr(target, name, _get_properties(obj, length))
                    continue


                if not length: # empty!
                    setattr(target, name, [])
                    logger.debug(str(self) + ": " + name + " is an empty list.")
                    continue


                try:
                    if obj._type_ in structs.assimp_structs_as_tuple:
                        if numpy:
                            setattr(target, name, numpy.array([make_tuple(obj[i]) for i in range(length)], dtype=numpy.float32))

                            logger.debug(str(self) + ": Added an array of numpy arrays (type "+ str(type(obj)) + ") as self." + name)
                        else:
                            setattr(target, name, [make_tuple(obj[i]) for i in range(length)])

                            logger.debug(str(self) + ": Added a list of lists (type "+ str(type(obj)) + ") as self." + name)

                    else:
                        setattr(target, name, [obj[i] for i in range(length)]) #TODO: maybe not necessary to recreate an array?

                        logger.debug(str(self) + ": Added list of " + str(obj) + " " + name + " as self." + name + " (type: " + str(type(obj)) + ")")

                        # initialize array elements
                        try:
                            init = assimp_struct_inits[type(obj[0])]
                        except KeyError:
                            if _is_init_type(obj[0]):
                                for e in getattr(target, name):
                                    call_init(e, target)
                        else:
                            for e in getattr(target, name):
                                init(e)


                except IndexError:
                    logger.error("in " + str(self) +" : mismatch between mNum" + name + " and the actual amount of data in m" + name + ". This may be due to version mismatch between libassimp and pyassimp. Quitting now.")
                    sys.exit(1)

                except ValueError as e:

                    logger.error("In " + str(self) +  "->" + name + ": " + str(e) + ". Quitting now.")
                    if "setting an array element with a sequence" in str(e):
                        logger.error("Note that pyassimp does not currently "
                                     "support meshes with mixed triangles "
                                     "and quads. Try to load your mesh with"
                                     " a post-processing to triangulate your"
                                     " faces.")
                    raise e



            else: # starts with 'm' but not iterable
                setattr(target, name, obj)
                logger.debug("Added " + name + " as self." + name + " (type: " + str(type(obj)) + ")")

                if _is_init_type(obj):
                    call_init(obj, target)

    if isinstance(self, structs.Mesh):
        _finalize_mesh(self, target)

    if isinstance(self, structs.Texture):
        _finalize_texture(self, target)


    return self


def pythonize_assimp(type, obj, scene):
    """ This method modify the Assimp data structures
    to make them easier to work with in Python.

    Supported operations:
     - MESH: replace a list of mesh IDs by reference to these meshes
     - ADDTRANSFORMATION: add a reference to an object's transformation taken from their associated node.

    :param type: the type of modification to operate (cf above)
    :param obj: the input object to modify
    :param scene: a reference to the whole scene
    """

    if type == "MESH":
        meshes = []
        for i in obj:
            meshes.append(scene.meshes[i])
        return meshes

    if type == "ADDTRANSFORMATION":
        def getnode(node, name):
            if node.name == name: return node
            for child in node.children:
                n = getnode(child, name)
                if n: return n

        node = getnode(scene.rootnode, obj.name)
        if not node:
            raise AssimpError("Object " + str(obj) + " has no associated node!")
        setattr(obj, "transformation", node.transformation)

def recur_pythonize(node, scene):
    '''
    Recursively call pythonize_assimp on
    nodes tree to apply several post-processing to
    pythonize the assimp datastructures.
    '''
    node.meshes = pythonize_assimp("MESH", node.meshes, scene)
    for mesh in node.meshes:
        mesh.material = scene.materials[mesh.materialindex]
    for cam in scene.cameras:
        pythonize_assimp("ADDTRANSFORMATION", cam, scene)
    for c in node.children:
        recur_pythonize(c, scene)

def load(filename,
         file_type  = None,
         processing = postprocess.aiProcess_Triangulate):
    '''
    Load a model into a scene. On failure throws AssimpError.

    Arguments
    ---------
    filename:   Either a filename or a file object to load model from.
                If a file object is passed, file_type MUST be specified
                Otherwise Assimp has no idea which importer to use.
                This is named 'filename' so as to not break legacy code.
    processing: assimp postprocessing parameters. Verbose keywords are imported
                from postprocessing, and the parameters can be combined bitwise to
                generate the final processing value. Note that the default value will
                triangulate quad faces. Example of generating other possible values:
                processing = (pyassimp.postprocess.aiProcess_Triangulate |
                              pyassimp.postprocess.aiProcess_OptimizeMeshes)
    file_type:  string of file extension, such as 'stl'

    Returns
    ---------
    Scene object with model data
    '''

    if hasattr(filename, 'read'):
        '''
        This is the case where a file object has been passed to load.
        It is calling the following function:
        const aiScene* aiImportFileFromMemory(const char* pBuffer,
                                              unsigned int pLength,
                                              unsigned int pFlags,
                                              const char* pHint)
        '''
        if file_type == None:
            raise AssimpError('File type must be specified when passing file objects!')
        data  = filename.read()
        model = _assimp_lib.load_mem(data,
                                     len(data),
                                     processing,
                                     file_type)
    else:
        # a filename string has been passed
        model = _assimp_lib.load(filename.encode(sys.getfilesystemencoding()), processing)

    if not model:
        raise AssimpError('Could not import file!')
    scene = _init(model.contents)
    recur_pythonize(scene.rootnode, scene)
    return scene

def export(scene,
           filename,
           file_type  = None,
           processing = postprocess.aiProcess_Triangulate):
    '''
    Export a scene. On failure throws AssimpError.

    Arguments
    ---------
    scene: scene to export.
    filename: Filename that the scene should be exported to.
    file_type: string of file exporter to use. For example "collada".
    processing: assimp postprocessing parameters. Verbose keywords are imported
                from postprocessing, and the parameters can be combined bitwise to
                generate the final processing value. Note that the default value will
                triangulate quad faces. Example of generating other possible values:
                processing = (pyassimp.postprocess.aiProcess_Triangulate |
                              pyassimp.postprocess.aiProcess_OptimizeMeshes)

    '''

    from ctypes import pointer
    exportStatus = _assimp_lib.export(pointer(scene), file_type.encode("ascii"), filename.encode(sys.getfilesystemencoding()), processing)

    if exportStatus != 0:
        raise AssimpError('Could not export scene!')

def release(scene):
    from ctypes import pointer
    _assimp_lib.release(pointer(scene))

def _finalize_texture(tex, target):
    setattr(target, "achformathint", tex.achFormatHint)
    if numpy:
        data = numpy.array([make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)])
    else:
        data = [make_tuple(getattr(tex, "pcData")[i]) for i in range(tex.mWidth * tex.mHeight)]
    setattr(target, "data", data)

def _finalize_mesh(mesh, target):
    """ Building of meshes is a bit specific.

    We override here the various datasets that can
    not be process as regular fields.

    For instance, the length of the normals array is
    mNumVertices (no mNumNormals is available)
    """
    nb_vertices = getattr(mesh, "mNumVertices")

    def fill(name):
        mAttr = getattr(mesh, name)
        if numpy:
            if mAttr:
                data = numpy.array([make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)], dtype=numpy.float32)
                setattr(target, name[1:].lower(), data)
            else:
                setattr(target, name[1:].lower(), numpy.array([], dtype="float32"))
        else:
            if mAttr:
                data = [make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)]
                setattr(target, name[1:].lower(), data)
            else:
                setattr(target, name[1:].lower(), [])

    def fillarray(name):
        mAttr = getattr(mesh, name)

        data = []
        for index, mSubAttr in enumerate(mAttr):
            if mSubAttr:
                data.append([make_tuple(getattr(mesh, name)[index][i]) for i in range(nb_vertices)])

        if numpy:
            setattr(target, name[1:].lower(), numpy.array(data, dtype=numpy.float32))
        else:
            setattr(target, name[1:].lower(), data)

    fill("mNormals")
    fill("mTangents")
    fill("mBitangents")

    fillarray("mColors")
    fillarray("mTextureCoords")

    # prepare faces
    if numpy:
        faces = numpy.array([f.indices for f in target.faces], dtype=numpy.int32)
    else:
        faces = [f.indices for f in target.faces]
    setattr(target, 'faces', faces)


class PropertyGetter(dict):
    def __getitem__(self, key):
        semantic = 0
        if isinstance(key, tuple):
            key, semantic = key

        return dict.__getitem__(self, (key, semantic))

    def keys(self):
        for k in dict.keys(self):
            yield k[0]

    def __iter__(self):
        return self.keys()

    def items(self):
        for k, v in dict.items(self):
            yield k[0], v


def _get_properties(properties, length):
    """
    Convenience Function to get the material properties as a dict
    and values in a python format.
    """
    result = {}
    #read all properties
    for p in [properties[i] for i in range(length)]:
        #the name
        p = p.contents
        try:
            uni = unicode(p.mKey.data, errors='ignore')
        except:
            uni = str(p.mKey.data, errors='ignore')
        key = (str(uni).split('.')[1], p.mSemantic)

        #the data
        from ctypes import POINTER, cast, c_int, c_float, sizeof
        if p.mType == 1:
            arr = cast(p.mData, POINTER(c_float * int(p.mDataLength/sizeof(c_float)) )).contents
            value = [x for x in arr]
        elif p.mType == 3: #string can't be an array
            try:
                uni = unicode(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data, errors='ignore')
            except:
                uni = str(cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data, errors='ignore')
            value = uni

        elif p.mType == 4:
            arr = cast(p.mData, POINTER(c_int * int(p.mDataLength/sizeof(c_int)) )).contents
            value = [x for x in arr]
        else:
            value = p.mData[:p.mDataLength]

        if len(value) == 1:
            [value] = value

        result[key] = value

    return PropertyGetter(result)

def decompose_matrix(matrix):
    if not isinstance(matrix, structs.Matrix4x4):
        raise AssimpError("pyassimp.decompose_matrix failed: Not a Matrix4x4!")

    scaling = structs.Vector3D()
    rotation = structs.Quaternion()
    position = structs.Vector3D()

    from ctypes import byref, pointer
    _assimp_lib.dll.aiDecomposeMatrix(pointer(matrix), byref(scaling), byref(rotation), byref(position))
    return scaling._init(), rotation._init(), position._init()