/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file aiVector2D.inl * @brief Inline implementation of aiVector2t operators */ #ifndef AI_VECTOR2D_INL_INC #define AI_VECTOR2D_INL_INC #ifdef __cplusplus #include "aiVector2D.h" // ------------------------------------------------------------------------------------------------ template template aiVector2t::operator aiVector2t () const { return aiVector2t(static_cast(x),static_cast(y)); } // ------------------------------------------------------------------------------------------------ template void aiVector2t::Set( TReal pX, TReal pY) { x = pX; y = pY; } // ------------------------------------------------------------------------------------------------ template TReal aiVector2t::SquareLength() const { return x*x + y*y; } // ------------------------------------------------------------------------------------------------ template TReal aiVector2t::Length() const { return ::sqrt( SquareLength()); } // ------------------------------------------------------------------------------------------------ template aiVector2t& aiVector2t::Normalize() { *this /= Length(); return *this; } // ------------------------------------------------------------------------------------------------ template const aiVector2t& aiVector2t::operator += (const aiVector2t& o) { x += o.x; y += o.y; return *this; } // ------------------------------------------------------------------------------------------------ template const aiVector2t& aiVector2t::operator -= (const aiVector2t& o) { x -= o.x; y -= o.y; return *this; } // ------------------------------------------------------------------------------------------------ template const aiVector2t& aiVector2t::operator *= (TReal f) { x *= f; y *= f; return *this; } // ------------------------------------------------------------------------------------------------ template const aiVector2t& aiVector2t::operator /= (TReal f) { x /= f; y /= f; return *this; } // ------------------------------------------------------------------------------------------------ template TReal aiVector2t::operator[](unsigned int i) const { return *(&x + i); } // ------------------------------------------------------------------------------------------------ template TReal& aiVector2t::operator[](unsigned int i) { return *(&x + i); } // ------------------------------------------------------------------------------------------------ template bool aiVector2t::operator== (const aiVector2t& other) const { return x == other.x && y == other.y; } // ------------------------------------------------------------------------------------------------ template bool aiVector2t::operator!= (const aiVector2t& other) const { return x != other.x || y != other.y; } // ------------------------------------------------------------------------------------------------ template aiVector2t& aiVector2t::operator= (TReal f) { x = y = f; return *this; } // ------------------------------------------------------------------------------------------------ template const aiVector2t aiVector2t::SymMul(const aiVector2t& o) { return aiVector2t(x*o.x,y*o.y); } // ------------------------------------------------------------------------------------------------ // symmetric addition template inline aiVector2t operator + (const aiVector2t& v1, const aiVector2t& v2) { return aiVector2t( v1.x + v2.x, v1.y + v2.y); } // ------------------------------------------------------------------------------------------------ // symmetric subtraction template inline aiVector2t operator - (const aiVector2t& v1, const aiVector2t& v2) { return aiVector2t( v1.x - v2.x, v1.y - v2.y); } // ------------------------------------------------------------------------------------------------ // scalar product template inline TReal operator * (const aiVector2t& v1, const aiVector2t& v2) { return v1.x*v2.x + v1.y*v2.y; } // ------------------------------------------------------------------------------------------------ // scalar multiplication template inline aiVector2t operator * ( TReal f, const aiVector2t& v) { return aiVector2t( f*v.x, f*v.y); } // ------------------------------------------------------------------------------------------------ // and the other way around template inline aiVector2t operator * ( const aiVector2t& v, TReal f) { return aiVector2t( f*v.x, f*v.y); } // ------------------------------------------------------------------------------------------------ // scalar division template inline aiVector2t operator / ( const aiVector2t& v, TReal f) { return v * (1/f); } // ------------------------------------------------------------------------------------------------ // vector division template inline aiVector2t operator / ( const aiVector2t& v, const aiVector2t& v2) { return aiVector2t(v.x / v2.x,v.y / v2.y); } // ------------------------------------------------------------------------------------------------ // vector negation template inline aiVector2t operator - ( const aiVector2t& v) { return aiVector2t( -v.x, -v.y); } #endif #endif