/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2012, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ #include "AssimpPCH.h" #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER #include "ObjFileParser.h" #include "ObjFileMtlImporter.h" #include "ObjTools.h" #include "ObjFileData.h" #include "ParsingUtils.h" #include "../include/assimp/types.h" #include "DefaultIOSystem.h" namespace Assimp { // ------------------------------------------------------------------- const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME; // ------------------------------------------------------------------- // Constructor with loaded data and directories. ObjFileParser::ObjFileParser(std::vector &Data,const std::string &strModelName, IOSystem *io ) : m_DataIt(Data.begin()), m_DataItEnd(Data.end()), m_pModel(NULL), m_uiLine(0), m_pIO( io ) { std::fill_n(m_buffer,BUFFERSIZE,0); // Create the model instance to store all the data m_pModel = new ObjFile::Model(); m_pModel->m_ModelName = strModelName; m_pModel->m_pDefaultMaterial = new ObjFile::Material(); m_pModel->m_pDefaultMaterial->MaterialName.Set( DEFAULT_MATERIAL ); m_pModel->m_MaterialLib.push_back( DEFAULT_MATERIAL ); m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial; // Start parsing the file parseFile(); } // ------------------------------------------------------------------- // Destructor ObjFileParser::~ObjFileParser() { delete m_pModel->m_pDefaultMaterial; m_pModel->m_pDefaultMaterial = NULL; delete m_pModel; m_pModel = NULL; } // ------------------------------------------------------------------- // Returns a pointer to the model instance. ObjFile::Model *ObjFileParser::GetModel() const { return m_pModel; } // ------------------------------------------------------------------- // File parsing method. void ObjFileParser::parseFile() { if (m_DataIt == m_DataItEnd) return; while (m_DataIt != m_DataItEnd) { switch (*m_DataIt) { case 'v': // Parse a vertex texture coordinate { ++m_DataIt; if (*m_DataIt == ' ') { // Read in vertex definition getVector3(m_pModel->m_Vertices); } else if (*m_DataIt == 't') { // Read in texture coordinate (2D) ++m_DataIt; getVector2(m_pModel->m_TextureCoord); } else if (*m_DataIt == 'n') { // Read in normal vector definition ++m_DataIt; getVector3( m_pModel->m_Normals ); } } break; case 'p': // Parse a face, line or point statement case 'l': case 'f': { getFace(*m_DataIt == 'f' ? aiPrimitiveType_POLYGON : (*m_DataIt == 'l' ? aiPrimitiveType_LINE : aiPrimitiveType_POINT)); } break; case '#': // Parse a comment { getComment(); } break; case 'u': // Parse a material desc. setter { getMaterialDesc(); } break; case 'm': // Parse a material library { getMaterialLib(); } break; case 'g': // Parse group name { getGroupName(); } break; case 's': // Parse group number { getGroupNumber(); } break; case 'o': // Parse object name { getObjectName(); } break; default: { m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } break; } } } // ------------------------------------------------------------------- // Copy the next word in a temporary buffer void ObjFileParser::copyNextWord(char *pBuffer, size_t length) { size_t index = 0; m_DataIt = getNextWord(m_DataIt, m_DataItEnd); while ( m_DataIt != m_DataItEnd && !isSeparator(*m_DataIt) ) { pBuffer[index] = *m_DataIt; index++; if (index == length-1) break; ++m_DataIt; } pBuffer[index] = '\0'; } // ------------------------------------------------------------------- // Copy the next line into a temporary buffer void ObjFileParser::copyNextLine(char *pBuffer, size_t length) { size_t index = 0; while (m_DataIt != m_DataItEnd) { if (*m_DataIt == '\n' || *m_DataIt == '\r' || index == length-1) break; pBuffer[ index ] = *m_DataIt; ++index; ++m_DataIt; } pBuffer[ index ] = '\0'; } // ------------------------------------------------------------------- // Get values for a new 3D vector instance void ObjFileParser::getVector3(std::vector &point3d_array) { float x, y, z; copyNextWord(m_buffer, BUFFERSIZE); x = (float) fast_atof(m_buffer); copyNextWord(m_buffer, BUFFERSIZE); y = (float) fast_atof(m_buffer); copyNextWord(m_buffer, BUFFERSIZE); z = (float) fast_atof(m_buffer); point3d_array.push_back( aiVector3D( x, y, z ) ); //skipLine(); m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Get values for a new 2D vector instance void ObjFileParser::getVector2( std::vector &point2d_array ) { float x, y; copyNextWord(m_buffer, BUFFERSIZE); x = (float) fast_atof(m_buffer); copyNextWord(m_buffer, BUFFERSIZE); y = (float) fast_atof(m_buffer); point2d_array.push_back(aiVector2D(x, y)); m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Get values for a new face instance void ObjFileParser::getFace(aiPrimitiveType type) { copyNextLine(m_buffer, BUFFERSIZE); if (m_DataIt == m_DataItEnd) return; char *pPtr = m_buffer; char *pEnd = &pPtr[BUFFERSIZE]; pPtr = getNextToken(pPtr, pEnd); if (pPtr == pEnd || *pPtr == '\0') return; std::vector *pIndices = new std::vector; std::vector *pTexID = new std::vector; std::vector *pNormalID = new std::vector; bool hasNormal = false; const bool vt = (!m_pModel->m_TextureCoord.empty()); const bool vn = (!m_pModel->m_Normals.empty()); int iStep = 0, iPos = 0; while (pPtr != pEnd) { iStep = 1; if (IsLineEnd(*pPtr)) break; if (*pPtr=='/' ) { if (type == aiPrimitiveType_POINT) { DefaultLogger::get()->error("Obj: Separator unexpected in point statement"); } if (iPos == 0) { //if there are no texture coordinates in the file, but normals if (!vt && vn) { iPos = 1; iStep++; } } iPos++; } else if ( isSeparator(*pPtr) ) { iPos = 0; } else { //OBJ USES 1 Base ARRAYS!!!! const int iVal = atoi( pPtr ); int tmp = iVal; while ( ( tmp = tmp / 10 )!=0 ) ++iStep; if ( iVal > 0 ) { // Store parsed index if ( 0 == iPos ) { pIndices->push_back( iVal-1 ); } else if ( 1 == iPos ) { pTexID->push_back( iVal-1 ); } else if ( 2 == iPos ) { pNormalID->push_back( iVal-1 ); hasNormal = true; } else { reportErrorTokenInFace(); } } } pPtr += iStep; } if ( pIndices->empty() ) { DefaultLogger::get()->error("Obj: Ignoring empty face"); m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); return; } ObjFile::Face *face = new ObjFile::Face( pIndices, pNormalID, pTexID, type ); // Set active material, if one set if (NULL != m_pModel->m_pCurrentMaterial) face->m_pMaterial = m_pModel->m_pCurrentMaterial; else face->m_pMaterial = m_pModel->m_pDefaultMaterial; // Create a default object, if nothing is there if ( NULL == m_pModel->m_pCurrent ) createObject( "defaultobject" ); // Assign face to mesh if ( NULL == m_pModel->m_pCurrentMesh ) { createMesh(); } // Store the face m_pModel->m_pCurrentMesh->m_Faces.push_back( face ); m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face->m_pVertices->size(); m_pModel->m_pCurrentMesh->m_uiUVCoordinates[ 0 ] += (unsigned int)face->m_pTexturCoords[0].size(); if( !m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal ) { m_pModel->m_pCurrentMesh->m_hasNormals = true; } // Skip the rest of the line m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Get values for a new material description void ObjFileParser::getMaterialDesc() { // Each material request a new object. // Sometimes the object is already created (see 'o' tag by example), but it is not initialized ! // So, we create a new object only if the current on is already initialized ! if (m_pModel->m_pCurrent != NULL && ( m_pModel->m_pCurrent->m_Meshes.size() > 1 || (m_pModel->m_pCurrent->m_Meshes.size() == 1 && m_pModel->m_Meshes[m_pModel->m_pCurrent->m_Meshes[0]]->m_Faces.size() != 0) ) ) m_pModel->m_pCurrent = NULL; // Get next data for material data m_DataIt = getNextToken(m_DataIt, m_DataItEnd); if (m_DataIt == m_DataItEnd) return; char *pStart = &(*m_DataIt); while ( m_DataIt != m_DataItEnd && !isSeparator(*m_DataIt) ) ++m_DataIt; // Get name std::string strName(pStart, &(*m_DataIt)); if ( strName.empty()) return; // Search for material std::map::iterator it = m_pModel->m_MaterialMap.find( strName ); if ( it == m_pModel->m_MaterialMap.end() ) { // Not found, use default material m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial; DefaultLogger::get()->error("OBJ: failed to locate material " + strName + ", skipping"); } else { // Found, using detected material m_pModel->m_pCurrentMaterial = (*it).second; if ( needsNewMesh( strName )) { createMesh(); } m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strName ); } // Skip rest of line m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Get a comment, values will be skipped void ObjFileParser::getComment() { while (m_DataIt != m_DataItEnd) { if ( '\n' == (*m_DataIt)) { ++m_DataIt; break; } else { ++m_DataIt; } } } // ------------------------------------------------------------------- // Get material library from file. void ObjFileParser::getMaterialLib() { // Translate tuple m_DataIt = getNextToken(m_DataIt, m_DataItEnd); if (m_DataIt == m_DataItEnd) return; char *pStart = &(*m_DataIt); while (m_DataIt != m_DataItEnd && !isNewLine(*m_DataIt)) m_DataIt++; // Check for existence const std::string strMatName(pStart, &(*m_DataIt)); IOStream *pFile = m_pIO->Open(strMatName); if (!pFile ) { DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName); m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); return; } // Import material library data from file std::vector buffer; BaseImporter::TextFileToBuffer(pFile,buffer); m_pIO->Close( pFile ); // Importing the material library ObjFileMtlImporter mtlImporter( buffer, strMatName, m_pModel ); } // ------------------------------------------------------------------- // Set a new material definition as the current material. void ObjFileParser::getNewMaterial() { m_DataIt = getNextToken(m_DataIt, m_DataItEnd); m_DataIt = getNextWord(m_DataIt, m_DataItEnd); if ( m_DataIt == m_DataItEnd ) return; char *pStart = &(*m_DataIt); std::string strMat( pStart, *m_DataIt ); while ( m_DataIt != m_DataItEnd && isSeparator( *m_DataIt ) ) m_DataIt++; std::map::iterator it = m_pModel->m_MaterialMap.find( strMat ); if ( it == m_pModel->m_MaterialMap.end() ) { // Show a warning, if material was not found DefaultLogger::get()->warn("OBJ: Unsupported material requested: " + strMat); m_pModel->m_pCurrentMaterial = m_pModel->m_pDefaultMaterial; } else { // Set new material if ( needsNewMesh( strMat ) ) { createMesh(); } m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat ); } m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- int ObjFileParser::getMaterialIndex( const std::string &strMaterialName ) { int mat_index = -1; if ( strMaterialName.empty() ) return mat_index; for (size_t index = 0; index < m_pModel->m_MaterialLib.size(); ++index) { if ( strMaterialName == m_pModel->m_MaterialLib[ index ]) { mat_index = (int)index; break; } } return mat_index; } // ------------------------------------------------------------------- // Getter for a group name. void ObjFileParser::getGroupName() { // Get next word from data buffer m_DataIt = getNextToken(m_DataIt, m_DataItEnd); m_DataIt = getNextWord(m_DataIt, m_DataItEnd); if ( isEndOfBuffer( m_DataIt, m_DataItEnd ) ) return; // Store the group name in the group library char *pStart = &(*m_DataIt); while ( m_DataIt != m_DataItEnd && !isSeparator(*m_DataIt) ) m_DataIt++; std::string strGroupName( pStart, &(*m_DataIt) ); // Change active group, if necessary if ( m_pModel->m_strActiveGroup != strGroupName ) { // Search for already existing entry ObjFile::Model::ConstGroupMapIt it = m_pModel->m_Groups.find(strGroupName); // We are mapping groups into the object structure createObject( strGroupName ); // New group name, creating a new entry if (it == m_pModel->m_Groups.end()) { std::vector *pFaceIDArray = new std::vector; m_pModel->m_Groups[ strGroupName ] = pFaceIDArray; m_pModel->m_pGroupFaceIDs = (pFaceIDArray); } else { m_pModel->m_pGroupFaceIDs = (*it).second; } m_pModel->m_strActiveGroup = strGroupName; } m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Not supported void ObjFileParser::getGroupNumber() { // Not used m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Stores values for a new object instance, name will be used to // identify it. void ObjFileParser::getObjectName() { m_DataIt = getNextToken(m_DataIt, m_DataItEnd); if (m_DataIt == m_DataItEnd) return; char *pStart = &(*m_DataIt); while ( m_DataIt != m_DataItEnd && !isSeparator( *m_DataIt ) ) ++m_DataIt; std::string strObjectName(pStart, &(*m_DataIt)); if (!strObjectName.empty()) { // Reset current object m_pModel->m_pCurrent = NULL; // Search for actual object for (std::vector::const_iterator it = m_pModel->m_Objects.begin(); it != m_pModel->m_Objects.end(); ++it) { if ((*it)->m_strObjName == strObjectName) { m_pModel->m_pCurrent = *it; break; } } // Allocate a new object, if current one was not found before if ( NULL == m_pModel->m_pCurrent ) createObject(strObjectName); } m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); } // ------------------------------------------------------------------- // Creates a new object instance void ObjFileParser::createObject(const std::string &strObjectName) { ai_assert( NULL != m_pModel ); //ai_assert( !strObjectName.empty() ); m_pModel->m_pCurrent = new ObjFile::Object; m_pModel->m_pCurrent->m_strObjName = strObjectName; m_pModel->m_Objects.push_back( m_pModel->m_pCurrent ); createMesh(); if( m_pModel->m_pCurrentMaterial ) { m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( m_pModel->m_pCurrentMaterial->MaterialName.data ); m_pModel->m_pCurrentMesh->m_pMaterial = m_pModel->m_pCurrentMaterial; } } // ------------------------------------------------------------------- // Creates a new mesh void ObjFileParser::createMesh() { ai_assert( NULL != m_pModel ); m_pModel->m_pCurrentMesh = new ObjFile::Mesh; m_pModel->m_Meshes.push_back( m_pModel->m_pCurrentMesh ); unsigned int meshId = m_pModel->m_Meshes.size()-1; if ( NULL != m_pModel->m_pCurrent ) { m_pModel->m_pCurrent->m_Meshes.push_back( meshId ); } else { DefaultLogger::get()->error("OBJ: No object detected to attach a new mesh instance."); } } // ------------------------------------------------------------------- // Returns true, if a new mesh must be created. bool ObjFileParser::needsNewMesh( const std::string &rMaterialName ) { if(m_pModel->m_pCurrentMesh == 0) { // No mesh data yet return true; } bool newMat = false; int matIdx = getMaterialIndex( rMaterialName ); int curMatIdx = m_pModel->m_pCurrentMesh->m_uiMaterialIndex; if ( curMatIdx != int(ObjFile::Mesh::NoMaterial) || curMatIdx != matIdx ) { // New material -> only one material per mesh, so we need to create a new // material newMat = true; } return newMat; } // ------------------------------------------------------------------- // Shows an error in parsing process. void ObjFileParser::reportErrorTokenInFace() { m_DataIt = skipLine( m_DataIt, m_DataItEnd, m_uiLine ); DefaultLogger::get()->error("OBJ: Not supported token in face description detected"); } // ------------------------------------------------------------------- } // Namespace Assimp #endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER