/* Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #ifndef O3DGC_VECTOR_INL #define O3DGC_VECTOR_INL namespace o3dgc { template inline Vec3 operator*(T lhs, const Vec3 & rhs) { return Vec3(lhs * rhs.X(), lhs * rhs.Y(), lhs * rhs.Z()); } template inline T & Vec3::X() { return m_data[0]; } template inline T & Vec3::Y() { return m_data[1]; } template inline T & Vec3::Z() { return m_data[2]; } template inline const T & Vec3::X() const { return m_data[0]; } template inline const T & Vec3::Y() const { return m_data[1]; } template inline const T & Vec3::Z() const { return m_data[2]; } template inline double Vec3::GetNorm() const { double a = (double) (m_data[0]); double b = (double) (m_data[1]); double c = (double) (m_data[2]); return sqrt(a*a+b*b+c*c); } template inline void Vec3::operator= (const Vec3 & rhs) { this->m_data[0] = rhs.m_data[0]; this->m_data[1] = rhs.m_data[1]; this->m_data[2] = rhs.m_data[2]; } template inline void Vec3::operator+=(const Vec3 & rhs) { this->m_data[0] += rhs.m_data[0]; this->m_data[1] += rhs.m_data[1]; this->m_data[2] += rhs.m_data[2]; } template inline void Vec3::operator-=(const Vec3 & rhs) { this->m_data[0] -= rhs.m_data[0]; this->m_data[1] -= rhs.m_data[1]; this->m_data[2] -= rhs.m_data[2]; } template inline void Vec3::operator-=(T a) { this->m_data[0] -= a; this->m_data[1] -= a; this->m_data[2] -= a; } template inline void Vec3::operator+=(T a) { this->m_data[0] += a; this->m_data[1] += a; this->m_data[2] += a; } template inline void Vec3::operator/=(T a) { this->m_data[0] /= a; this->m_data[1] /= a; this->m_data[2] /= a; } template inline void Vec3::operator*=(T a) { this->m_data[0] *= a; this->m_data[1] *= a; this->m_data[2] *= a; } template inline Vec3 Vec3::operator^ (const Vec3 & rhs) const { return Vec3(m_data[1] * rhs.m_data[2] - m_data[2] * rhs.m_data[1], m_data[2] * rhs.m_data[0] - m_data[0] * rhs.m_data[2], m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0]); } template inline T Vec3::operator*(const Vec3 & rhs) const { return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1] + m_data[2] * rhs.m_data[2]); } template inline Vec3 Vec3::operator+(const Vec3 & rhs) const { return Vec3(m_data[0] + rhs.m_data[0],m_data[1] + rhs.m_data[1],m_data[2] + rhs.m_data[2]); } template inline Vec3 Vec3::operator-(const Vec3 & rhs) const { return Vec3(m_data[0] - rhs.m_data[0],m_data[1] - rhs.m_data[1],m_data[2] - rhs.m_data[2]); } template inline Vec3 Vec3::operator-() const { return Vec3(-m_data[0],-m_data[1],-m_data[2]); } template inline Vec3 Vec3::operator*(T rhs) const { return Vec3(rhs * this->m_data[0], rhs * this->m_data[1], rhs * this->m_data[2]); } template inline Vec3 Vec3::operator/ (T rhs) const { return Vec3(m_data[0] / rhs, m_data[1] / rhs, m_data[2] / rhs); } template inline Vec3::Vec3(T a) { m_data[0] = m_data[1] = m_data[2] = a; } template inline Vec3::Vec3(T x, T y, T z) { m_data[0] = x; m_data[1] = y; m_data[2] = z; } template inline Vec3::Vec3(const Vec3 & rhs) { m_data[0] = rhs.m_data[0]; m_data[1] = rhs.m_data[1]; m_data[2] = rhs.m_data[2]; } template inline Vec3::~Vec3(void){} template inline Vec3::Vec3() {} template inline Vec2 operator*(T lhs, const Vec2 & rhs) { return Vec2(lhs * rhs.X(), lhs * rhs.Y()); } template inline T & Vec2::X() { return m_data[0]; } template inline T & Vec2::Y() { return m_data[1]; } template inline const T & Vec2::X() const { return m_data[0]; } template inline const T & Vec2::Y() const { return m_data[1]; } template inline double Vec2::GetNorm() const { double a = (double) (m_data[0]); double b = (double) (m_data[1]); return sqrt(a*a+b*b); } template inline void Vec2::operator= (const Vec2 & rhs) { this->m_data[0] = rhs.m_data[0]; this->m_data[1] = rhs.m_data[1]; } template inline void Vec2::operator+=(const Vec2 & rhs) { this->m_data[0] += rhs.m_data[0]; this->m_data[1] += rhs.m_data[1]; } template inline void Vec2::operator-=(const Vec2 & rhs) { this->m_data[0] -= rhs.m_data[0]; this->m_data[1] -= rhs.m_data[1]; } template inline void Vec2::operator-=(T a) { this->m_data[0] -= a; this->m_data[1] -= a; } template inline void Vec2::operator+=(T a) { this->m_data[0] += a; this->m_data[1] += a; } template inline void Vec2::operator/=(T a) { this->m_data[0] /= a; this->m_data[1] /= a; } template inline void Vec2::operator*=(T a) { this->m_data[0] *= a; this->m_data[1] *= a; } template inline T Vec2::operator^ (const Vec2 & rhs) const { return m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0]; } template inline T Vec2::operator*(const Vec2 & rhs) const { return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1]); } template inline Vec2 Vec2::operator+(const Vec2 & rhs) const { return Vec2(m_data[0] + rhs.m_data[0],m_data[1] + rhs.m_data[1]); } template inline Vec2 Vec2::operator-(const Vec2 & rhs) const { return Vec2(m_data[0] - rhs.m_data[0],m_data[1] - rhs.m_data[1]); } template inline Vec2 Vec2::operator-() const { return Vec2(-m_data[0],-m_data[1]) ; } template inline Vec2 Vec2::operator*(T rhs) const { return Vec2(rhs * this->m_data[0], rhs * this->m_data[1]); } template inline Vec2 Vec2::operator/ (T rhs) const { return Vec2(m_data[0] / rhs, m_data[1] / rhs); } template inline Vec2::Vec2(T a) { m_data[0] = m_data[1] = a; } template inline Vec2::Vec2(T x, T y) { m_data[0] = x; m_data[1] = y; } template inline Vec2::Vec2(const Vec2 & rhs) { m_data[0] = rhs.m_data[0]; m_data[1] = rhs.m_data[1]; } template inline Vec2::~Vec2(void){} template inline Vec2::Vec2() {} } #endif //O3DGC_VECTOR_INL