// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine" and the "irrXML" project. // For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h // ------------------------------------------------------------------------------------ // Original description: (Schrompf) // Adapted to the ASSIMP library because the builtin atof indeed takes AGES to parse a // float inside a large string. Before parsing, it does a strlen on the given point. // Changes: // 22nd October 08 (Aramis_acg): Added temporary cast to double, added strtoul10_64 // to ensure long numbers are handled correctly // ------------------------------------------------------------------------------------ #ifndef __FAST_A_TO_F_H_INCLUDED__ #define __FAST_A_TO_F_H_INCLUDED__ #include #include namespace Assimp { const double fast_atof_table[16] = { // we write [16] here instead of [] to work around a swig bug 0.0, 0.1, 0.01, 0.001, 0.0001, 0.00001, 0.000001, 0.0000001, 0.00000001, 0.000000001, 0.0000000001, 0.00000000001, 0.000000000001, 0.0000000000001, 0.00000000000001, 0.000000000000001 }; // ------------------------------------------------------------------------------------ // Convert a string in decimal format to a number // ------------------------------------------------------------------------------------ inline unsigned int strtoul10( const char* in, const char** out=0) { unsigned int value = 0; bool running = true; while ( running ) { if ( *in < '0' || *in > '9' ) break; value = ( value * 10 ) + ( *in - '0' ); ++in; } if (out)*out = in; return value; } // ------------------------------------------------------------------------------------ // Convert a string in octal format to a number // ------------------------------------------------------------------------------------ inline unsigned int strtoul8( const char* in, const char** out=0) { unsigned int value = 0; bool running = true; while ( running ) { if ( *in < '0' || *in > '7' ) break; value = ( value << 3 ) + ( *in - '0' ); ++in; } if (out)*out = in; return value; } // ------------------------------------------------------------------------------------ // Convert a string in hex format to a number // ------------------------------------------------------------------------------------ inline unsigned int strtoul16( const char* in, const char** out=0) { unsigned int value = 0; bool running = true; while ( running ) { if ( *in >= '0' && *in <= '9' ) { value = ( value << 4u ) + ( *in - '0' ); } else if (*in >= 'A' && *in <= 'F') { value = ( value << 4u ) + ( *in - 'A' ) + 10; } else if (*in >= 'a' && *in <= 'f') { value = ( value << 4u ) + ( *in - 'a' ) + 10; } else break; ++in; } if (out)*out = in; return value; } // ------------------------------------------------------------------------------------ // Convert just one hex digit // Return value is UINT_MAX if the input character is not a hex digit. // ------------------------------------------------------------------------------------ inline unsigned int HexDigitToDecimal(char in) { unsigned int out = UINT_MAX; if (in >= '0' && in <= '9') out = in - '0'; else if (in >= 'a' && in <= 'f') out = 10u + in - 'a'; else if (in >= 'A' && in <= 'F') out = 10u + in - 'A'; // return value is UINT_MAX if the input is not a hex digit return out; } // ------------------------------------------------------------------------------------ // Convert a hex-encoded octet (2 characters, i.e. df or 1a). // ------------------------------------------------------------------------------------ inline uint8_t HexOctetToDecimal(const char* in) { return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]); } // ------------------------------------------------------------------------------------ // signed variant of strtoul10 // ------------------------------------------------------------------------------------ inline int strtol10( const char* in, const char** out=0) { bool inv = (*in=='-'); if (inv || *in=='+') ++in; int value = strtoul10(in,out); if (inv) { value = -value; } return value; } // ------------------------------------------------------------------------------------ // Parse a C++-like integer literal - hex and oct prefixes. // 0xNNNN - hex // 0NNN - oct // NNN - dec // ------------------------------------------------------------------------------------ inline unsigned int strtoul_cppstyle( const char* in, const char** out=0) { if ('0' == in[0]) { return 'x' == in[1] ? strtoul16(in+2,out) : strtoul8(in+1,out); } return strtoul10(in, out); } // ------------------------------------------------------------------------------------ // Special version of the function, providing higher accuracy and safety // It is mainly used by fast_atof to prevent ugly and unwanted integer overflows. // ------------------------------------------------------------------------------------ inline uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_inout=0) { unsigned int cur = 0; uint64_t value = 0; if ( *in < '0' || *in > '9' ) throw std::invalid_argument(std::string("The string \"") + in + "\" cannot be converted into a value."); bool running = true; while ( running ) { if ( *in < '0' || *in > '9' ) break; const uint64_t new_value = ( value * 10 ) + ( *in - '0' ); if (new_value < value) /* numeric overflow, we rely on you */ throw std::overflow_error(std::string("Converting the string \"") + in + "\" into a value resulted in overflow."); value = new_value; ++in; ++cur; if (max_inout && *max_inout == cur) { if (out) { /* skip to end */ while (*in >= '0' && *in <= '9') ++in; *out = in; } return value; } } if (out) *out = in; if (max_inout) *max_inout = cur; return value; } // Number of relevant decimals for floating-point parsing. #define AI_FAST_ATOF_RELAVANT_DECIMALS 15 // ------------------------------------------------------------------------------------ //! Provides a fast function for converting a string into a float, //! about 6 times faster than atof in win32. // If you find any bugs, please send them to me, niko (at) irrlicht3d.org. // ------------------------------------------------------------------------------------ template inline const char* fast_atoreal_move( const char* c, Real& out, bool check_comma = true) { Real f = 0; bool inv = (*c == '-'); if (inv || *c == '+') { ++c; } if (!isdigit(*c) && !(*c == '.' && isdigit(c[1]))) { throw std::invalid_argument("Cannot parse string " "as real number: does not start with digit " "or decimal point followed by digit."); } if (*c != '.') { f = static_cast( strtoul10_64 ( c, &c) ); } if ((*c == '.' || (check_comma && c[0] == ',')) && c[1] >= '0' && c[1] <= '9') { ++c; // NOTE: The original implementation is highly inaccurate here. The precision of a single // IEEE 754 float is not high enough, everything behind the 6th digit tends to be more // inaccurate than it would need to be. Casting to double seems to solve the problem. // strtol_64 is used to prevent integer overflow. // Another fix: this tends to become 0 for long numbers if we don't limit the maximum // number of digits to be read. AI_FAST_ATOF_RELAVANT_DECIMALS can be a value between // 1 and 15. unsigned int diff = AI_FAST_ATOF_RELAVANT_DECIMALS; double pl = static_cast( strtoul10_64 ( c, &c, &diff )); pl *= fast_atof_table[diff]; f += static_cast( pl ); } // For backwards compatibility: eat trailing dots, but not trailing commas. else if (*c == '.') { ++c; } // A major 'E' must be allowed. Necessary for proper reading of some DXF files. // Thanks to Zhao Lei to point out that this if() must be outside the if (*c == '.' ..) if (*c == 'e' || *c == 'E') { ++c; const bool einv = (*c=='-'); if (einv || *c=='+') { ++c; } // The reason float constants are used here is that we've seen cases where compilers // would perform such casts on compile-time constants at runtime, which would be // bad considering how frequently fast_atoreal_move is called in Assimp. Real exp = static_cast( strtoul10_64(c, &c) ); if (einv) { exp = -exp; } f *= pow(static_cast(10.0), exp); } if (inv) { f = -f; } out = f; return c; } // ------------------------------------------------------------------------------------ // The same but more human. inline float fast_atof(const char* c) { float ret; fast_atoreal_move(c, ret); return ret; } inline float fast_atof( const char* c, const char** cout) { float ret; *cout = fast_atoreal_move(c, ret); return ret; } inline float fast_atof( const char** inout) { float ret; *inout = fast_atoreal_move(*inout, ret); return ret; } inline double fast_atod(const char* c) { double ret; fast_atoreal_move(c, ret); return ret; } inline double fast_atod( const char* c, const char** cout) { double ret; *cout = fast_atoreal_move(c, ret); return ret; } inline double fast_atod( const char** inout) { double ret; *inout = fast_atoreal_move(*inout, ret); return ret; } } // end of namespace Assimp #endif