/** @file Defines a post processing step to kill all loaded normals */ #ifndef AI_KILLNORMALPROCESS_H_INC #define AI_KILLNORMALPROCESS_H_INC #include "BaseProcess.h" #include "../include/aiMesh.h" namespace Assimp { // --------------------------------------------------------------------------- /** KillNormalsProcess: Class to kill all normals loaded */ class KillNormalsProcess : public BaseProcess { friend class Importer; protected: /** Constructor to be privately used by Importer */ KillNormalsProcess(); /** Destructor, private as well */ ~KillNormalsProcess(); public: // ------------------------------------------------------------------- /** Returns whether the processing step is present in the given flag field. * @param pFlags The processing flags the importer was called with. A bitwise * combination of #aiPostProcessSteps. * @return true if the process is present in this flag fields, false if not. */ bool IsActive( unsigned int pFlags) const; // ------------------------------------------------------------------- /** Executes the post processing step on the given imported data. * At the moment a process is not supposed to fail. * @param pScene The imported data to work at. */ void Execute( aiScene* pScene); private: void KillMeshNormals (aiMesh* pcMesh); }; } // end of namespace Assimp #endif // !!AI_KILLNORMALPROCESS_H_INC