/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2019, assimp team Copyright (c) 2019 bzt All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER #include "M3DWrapper.h" #include #include #include #ifndef AI_M3D_USE_STDMUTEX #if (__cplusplus >= 201103L) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards #define AI_M3D_USE_STDMUTEX 1 #else #define AI_M3D_USE_STDMUTEX 0 #endif #endif #if AI_M3D_USE_STDMUTEX #include std::mutex file_mutex; #endif // workaround: the M3D SDK expects a C callback, but we want to use Assimp::IOSystem to implement that // This makes it non-rentrant so lock a mutex (requires C++11) extern "C" { void *m3dimporter_pIOHandler; unsigned char *m3dimporter_readfile(char *fn, unsigned int *size) { ai_assert(nullptr != fn); ai_assert(nullptr != size); std::string file(fn); std::unique_ptr pStream( (reinterpret_cast(m3dimporter_pIOHandler))->Open(file, "rb")); size_t fileSize = 0; unsigned char *data = NULL; // sometimes pStream is nullptr in a single-threaded scenario too for some reason // (should be an empty object returning nothing I guess) if (pStream) { fileSize = pStream->FileSize(); // should be allocated with malloc(), because the library will call free() to deallocate data = (unsigned char *)malloc(fileSize); if (!data || !pStream.get() || !fileSize || fileSize != pStream->Read(data, 1, fileSize)) { pStream.reset(); *size = 0; // don't throw a deadly exception, it's not fatal if we can't read an external asset return nullptr; } pStream.reset(); } *size = (int)fileSize; return data; } } namespace Assimp { M3DWrapper::M3DWrapper() { // use malloc() here because m3d_free() will call free() m3d_ = (m3d_t *)calloc(1, sizeof(m3d_t)); } M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector &buffer) { #if AI_M3D_USE_STDMUTEX // M3D is thread-safe, but pIOHandler is NOT, so lock the global mutex const std::lock_guard lock(file_mutex); #endif // pass this IOHandler to the C callback m3dimporter_pIOHandler = pIOHandler; m3d_ = m3d_load(const_cast(buffer.data()), m3dimporter_readfile, free, nullptr); // Clear the C callback m3dimporter_pIOHandler = nullptr; } M3DWrapper::~M3DWrapper() { reset(); } void M3DWrapper::reset() { ClearSave(); if (m3d_) m3d_free(m3d_); m3d_ = nullptr; } unsigned char *M3DWrapper::Save(int quality, int flags, unsigned int &size) { #if (!(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)) ClearSave(); saved_output_ = m3d_save(m3d_, quality, flags, &size); return saved_output_; #else return nullptr; #endif } void M3DWrapper::ClearSave() { if (saved_output_) M3D_FREE(saved_output_); saved_output_ = nullptr; } } // namespace Assimp #endif