/* --------------------------------------------------------------------------- Free Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ #ifndef AI_TYPES_H_INC #define AI_TYPES_H_INC #include #include #if (defined _MSC_VER) # include "Compiler/VisualStudio/stdint.h" #endif // (defined _MSC_VER) #include "aiVector3D.h" #include "aiMatrix3x3.h" #include "aiMatrix4x4.h" #include "aiVector3D.inl" #include "aiMatrix3x3.inl" #include "aiMatrix4x4.inl" #ifdef __cplusplus # include extern "C" { # define C_STRUCT #else # define C_STRUCT struct #endif /** Maximum dimension for strings, ASSIMP strings are zero terminated */ #ifdef __cplusplus const size_t MAXLEN = 1024; #else # define MAXLEN 1024 #endif // --------------------------------------------------------------------------- /** Represents a two-dimensional vector. */ // --------------------------------------------------------------------------- struct aiVector2D { #ifdef __cplusplus aiVector2D () : x(0.0f), y(0.0f) {} aiVector2D (float _x, float _y) : x(_x), y(_y) {} aiVector2D (const aiVector2D& o) : x(o.x), y(o.y) {} #endif // !__cplusplus //! X and y coordinates float x, y; } ; // aiVector3D type moved to separate header due to size of operators // aiQuaternion type moved to separate header due to size of operators // aiMatrix4x4 type moved to separate header due to size of operators // --------------------------------------------------------------------------- /** Represents a color in Red-Green-Blue space. */ // --------------------------------------------------------------------------- struct aiColor3D { #ifdef __cplusplus aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {} aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {} aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {} #endif // !__cplusplus //! Red, green and blue color values float r, g, b; }; // --------------------------------------------------------------------------- /** Represents a color in Red-Green-Blue space including an * alpha component. */ // --------------------------------------------------------------------------- struct aiColor4D { #ifdef __cplusplus aiColor4D () : r(0.0f), g(0.0f), b(0.0f), a(0.0f) {} aiColor4D (float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {} aiColor4D (const aiColor4D& o) : r(o.r), g(o.g), b(o.b), a(o.a) {} #endif // !__cplusplus //! Red, green, blue and alpha color values float r, g, b, a; }; // --------------------------------------------------------------------------- /** Represents a string, zero byte terminated */ // --------------------------------------------------------------------------- struct aiString { #ifdef __cplusplus inline aiString() : length(0) { // empty } //! construction from a given std::string inline aiString(const aiString& rOther) : length(rOther.length) { memcpy( data, rOther.data, rOther.length); this->data[this->length] = '\0'; } //! copy a std::string to the aiString void Set( const std::string& pString) { if( pString.length() > MAXLEN - 1) return; length = pString.length(); memcpy( data, pString.c_str(), length); data[length] = 0; } //! comparison operator bool operator==(const aiString& other) const { return (this->length == other.length && 0 == strcmp(this->data,other.data)); } //! inverse comparison operator bool operator!=(const aiString& other) const { return (this->length != other.length || 0 != strcmp(this->data,other.data)); } #endif // !__cplusplus //! Length of the string excluding the terminal 0 size_t length; //! String buffer. Size limit is MAXLEN char data[MAXLEN]; } ; // --------------------------------------------------------------------------- /** Standard return type for all library functions. * * To check whether a function failed or not check against * AI_SUCCESS. */ // --------------------------------------------------------------------------- enum aiReturn { //! Indicates that a function was successful AI_SUCCESS = 0x0, //! Indicates that a function failed AI_FAILURE = -0x1, //! Indicates that a file was invalid AI_INVALIDFILE = -0x2, //! Indicates that not enough memory was available //! to perform the requested operation AI_OUTOFMEMORY = -0x3, //! Indicates that an illegal argument has been //! passed to a function. This is rarely used, //! most functions assert in this case. AI_INVALIDARG = -0x4 }; #ifdef __cplusplus } #endif //! __cplusplus #endif //!! include guard