/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2020, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file PbrtExporter.h * Declares the exporter class to write a scene to a pbrt file */ #ifndef AI_PBRTEXPORTER_H_INC #define AI_PBRTEXPORTER_H_INC #ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER #include //#include #include // StreamWriterLE #include // DeadlyExportError #include #include #include #include #include // shared_ptr #include // stringstream struct aiScene; struct aiNode; struct aiMaterial; namespace Assimp { class IOSystem; class IOStream; class ExportProperties; // --------------------------------------------------------------------- /** Helper class to export a given scene to a Pbrt file. */ // --------------------------------------------------------------------- class PbrtExporter { public: /// Constructor for a specific scene to export PbrtExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string path, const std::string file); /// Destructor virtual ~PbrtExporter(); private: // the scene to export const aiScene* mScene; /// Stringstream to write all output into std::stringstream mOutput; /// The IOSystem for output IOSystem* mIOSystem; /// Path of the directory where the scene will be exported const std::string mPath; /// Name of the file (without extension) where the scene will be exported const std::string mFile; private: // A private set to keep track of which textures have been declared std::set mTextureSet; private: // Writing the comment header void WriteHeader(); // Writing the metadata into a comment void WriteMetaData(); // Writing the pbrt scene-wide rendering options void WriteSceneWide(); // Writing the shapes to distinct files void WriteShapes(); // Writing the pbrt world defintion void WriteWorldDefinition(); // Writing the Camera data void WriteCameras(); void WriteCamera(int i); // Writing the Embedded Texture data void WriteEmbeddedTextures(); // Writing the Material data void WriteMaterials(); void WriteMaterial(int i); void WriteNewTextures(aiMaterial* material); // Writing the Light data void WriteLights(); // Writing the Object data void WriteObjects(); void WriteObject(int i); // Writing the Object Instances void WriteObjectInstances(); void WriteObjectInstance(aiNode* node, aiMatrix4x4 parentTransform); }; } // namespace Assimp #endif // ASSIMP_BUILD_NO_PBRT_EXPORTER #endif // AI_PBRTEXPORTER_H_INC