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ObjectRef {ref {$geometry34}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18562699854373932, 62.430030822753906, 0.0, 1.0} } } } Node $node69 { Name {string {"Box035"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node70 { Name {string {"Box035-Pivot"}} ObjectRef {ref {$geometry35}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18560700118541718, 64.32185363769531, 0.0, 1.0} } } } Node $node71 { Name {string {"Box036"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node72 { Name {string {"Box036-Pivot"}} ObjectRef {ref {$geometry36}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18558700382709503, 66.21366882324219, 0.0, 1.0} } } } Node $node73 { Name {string {"Box037"}} Transform { float[16] { {1.0, 5.2359951041580644e-08, 0.0, 0.0, -5.2359951041580644e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node74 { Name {string {"Box037-Pivot"}} ObjectRef {ref {$geometry37}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.1855670064687729, 68.1054916381836, 0.0, 1.0} } } } Node $node75 { Name {string {"Box038"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node76 { Name {string {"Box038-Pivot"}} ObjectRef {ref {$geometry38}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18554599583148956, 69.99730682373047, 0.0, 1.0} } } } Node $node77 { Name {string {"Box039"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node78 { Name {string {"Box039-Pivot"}} ObjectRef {ref {$geometry39}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18552400171756744, 71.88912200927734, 0.0, 1.0} } } } Node $node79 { Name {string {"Box040"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node80 { Name {string {"Box040-Pivot"}} ObjectRef {ref {$geometry40}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18550199270248413, 73.78095245361328, 0.0, 1.0} } } } Node $node81 { Name {string {"Box041"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node82 { Name {string {"Box041-Pivot"}} ObjectRef {ref {$geometry41}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18547900021076202, 75.67276763916016, 0.0, 1.0} } } } Node $node83 { Name {string {"Box042"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node84 { Name {string {"Box042-Pivot"}} ObjectRef {ref {$geometry42}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18545599281787872, 77.56458282470703, 0.0, 1.0} } } } Node $node85 { Name {string {"Box043"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node86 { Name {string {"Box043-Pivot"}} ObjectRef {ref {$geometry43}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18543200194835663, 79.4563980102539, 0.0, 1.0} } } } Node $node87 { Name {string {"Box044"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node88 { Name {string {"Box044-Pivot"}} ObjectRef {ref {$geometry44}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18540699779987335, 81.34822082519531, 0.0, 1.0} } } } Node $node89 { Name {string {"Box045"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node90 { Name {string {"Box045-Pivot"}} ObjectRef {ref {$geometry45}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18538199365139008, 83.24005126953125, 0.0, 1.0} } } } Node $node91 { Name {string {"Box046"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node92 { Name {string {"Box046-Pivot"}} ObjectRef {ref {$geometry46}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.185356006026268, 85.1318588256836, 0.0, 1.0} } } } Node $node93 { Name {string {"Box047"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node94 { Name {string {"Box047-Pivot"}} ObjectRef {ref {$geometry47}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18533000349998474, 87.02367401123047, 0.0, 1.0} } } } Node $node95 { Name {string {"Box048"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node96 { Name {string {"Box048-Pivot"}} ObjectRef {ref {$geometry48}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.1853030025959015, 88.9155044555664, 0.0, 1.0} } } } Node $node97 { Name {string {"Box049"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node98 { Name {string {"Box049-Pivot"}} ObjectRef {ref {$geometry49}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18527600169181824, 90.80731964111328, 0.0, 1.0} } } } Node $node99 { Name {string {"Box050"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node100 { Name {string {"Box050-Pivot"}} ObjectRef {ref {$geometry50}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.185248002409935, 92.69913482666016, 0.0, 1.0} } } } Node $node101 { Name {string {"Box051"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node102 { Name {string {"Box051-Pivot"}} ObjectRef {ref {$geometry51}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18521900475025177, 94.59095001220703, 0.0, 1.0} } } } Node $node103 { Name {string {"Box052"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node104 { Name {string {"Box052-Pivot"}} ObjectRef {ref {$geometry52}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18518999218940735, 96.48278045654297, 0.0, 1.0} } } } Node $node105 { Name {string {"Box053"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node106 { Name {string {"Box053-Pivot"}} ObjectRef {ref {$geometry53}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18515999615192413, 98.37458801269531, 0.0, 1.0} } } } Node $node107 { Name {string {"Box054"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node108 { Name {string {"Box054-Pivot"}} ObjectRef {ref {$geometry54}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18513000011444092, 100.26640319824219, 0.0, 1.0} } } } Node $node109 { Name {string {"Box055"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node110 { Name {string {"Box055-Pivot"}} ObjectRef {ref {$geometry55}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18509900569915771, 102.15821838378906, 0.0, 1.0} } } } Node $node111 { Name {string {"Box056"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node112 { Name {string {"Box056-Pivot"}} ObjectRef {ref {$geometry56}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18506799638271332, 104.05003356933594, 0.0, 1.0} } } } Node $node113 { Name {string {"Box057"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node114 { Name {string {"Box057-Pivot"}} ObjectRef {ref {$geometry57}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18503600358963013, 105.94184875488281, 0.0, 1.0} } } } Node $node115 { Name {string {"Box058"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node116 { Name {string {"Box058-Pivot"}} ObjectRef {ref {$geometry58}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18500299751758575, 107.83366394042969, 0.0, 1.0} } } } Node $node117 { Name {string {"Box059"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node118 { Name {string {"Box059-Pivot"}} ObjectRef {ref {$geometry59}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18497000634670258, 109.72547912597656, 0.0, 1.0} } } } Node $node119 { Name {string {"Box060"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node120 { Name {string {"Box060-Pivot"}} ObjectRef {ref {$geometry60}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18493600189685822, 111.61729431152344, 0.0, 1.0} } } } Node $node121 { Name {string {"Box061"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node122 { Name {string {"Box061-Pivot"}} ObjectRef {ref {$geometry61}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18490199744701385, 113.50910949707031, 0.0, 1.0} } } } Node $node123 { Name {string {"Box062"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node124 { Name {string {"Box062-Pivot"}} ObjectRef {ref {$geometry62}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.1848669946193695, 115.40092468261719, 0.0, 1.0} } } } Node $node125 { Name {string {"Box063"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node126 { Name {string {"Box063-Pivot"}} ObjectRef {ref {$geometry63}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18483200669288635, 117.29273223876953, 0.0, 1.0} } } } Node $node127 { Name {string {"Box064"}} Transform { float[16] { {1.0, 5.235983735474292e-08, 0.0, 0.0, -5.235983735474292e-08, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } GeometryNode $node128 { Name {string {"Box064-Pivot"}} ObjectRef {ref {$geometry64}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.18479600548744202, 119.18455505371094, 0.0, 1.0} } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } GeometryNode $node129 { Name {string {"Cube"}} ObjectRef {ref {$geometry65}} MaterialRef (index = 0) {ref {$material1}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } } LightNode $node130 { Name {string {"Lamp"}} ObjectRef {ref {$light1}} Transform { float[16] { {-0.29086464643478394, 0.9551711678504944, -0.05518905818462372, 0.0, -0.7711008191108704, -0.1998833566904068, 0.6045247316360474, 0.0, 0.5663931965827942, 0.21839119493961334, 0.7946722507476807, 0.0, 4.076245307922363, 1.0054539442062378, 5.903861999511719, 1.0} } } } CameraNode $node131 { Name {string {"Camera"}} ObjectRef {ref {$camera1}} Transform { float[16] { {0.6858805418014526, 0.7276337742805481, -0.010816780850291252, 0.0, -0.31737011671066284, 0.31246861815452576, 0.8953432440757751, 0.0, 0.6548618674278259, -0.6106656193733215, 0.4452453553676605, 0.0, 7.481131553649902, -6.5076398849487305, 5.34366512298584, 1.0} } } } GeometryObject $geometry11 // Box011-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry65 // Cube { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {1.0, 0.9999999403953552, -1.0}, {1.0, -1.0, -1.0}, {-1.0000001192092896, -0.9999998211860657, -1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {-0.9999999403953552, 1.0, 1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {0.9999993443489075, -1.0000005960464478, 1.0}, {1.0, 0.9999999403953552, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {0.9999993443489075, -1.0000005960464478, 1.0}, {1.0, -1.0, -1.0}, {1.0, -1.0, -1.0}, {0.9999993443489075, -1.0000005960464478, 1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {-1.0000001192092896, -0.9999998211860657, -1.0}, {-1.0000001192092896, -0.9999998211860657, -1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {-0.9999999403953552, 1.0, 1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {1.0, 0.9999999403953552, -1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {-0.9999999403953552, 1.0, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry16 // Box016-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry29 // Box029-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry34 // Box034-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry57 // Box057-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry44 // Box044-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry33 // Box033-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry21 // Box021-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry56 // Box056-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry8 // Box008-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry5 // Box005-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry20 // Box020-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry51 // Box051-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry17 // Box017-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry12 // Box012-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry25 // Box025-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry39 // Box039-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry35 // Box035-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry43 // Box043-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry31 // Box031-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry55 // Box055-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry3 // Box003-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry53 // Box053-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry15 // Box015-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry28 // Box028-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry23 // Box023-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry60 // Box060-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry1 // Box001-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry4 // Box004-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry42 // Box042-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry24 // Box024-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry22 // Box022-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry62 // Box062-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry59 // Box059-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry10 // Box010-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry46 // Box046-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry19 // Box019-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry58 // Box058-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry14 // Box014-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry6 // Box006-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry36 // Box036-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry32 // Box032-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry50 // Box050-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry49 // Box049-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry47 // Box047-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry30 // Box030-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry38 // Box038-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry48 // Box048-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry61 // Box061-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry63 // Box063-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry64 // Box064-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry26 // Box026-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry18 // Box018-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry37 // Box037-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry9 // Box009-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry7 // Box007-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry54 // Box054-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry13 // Box013-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry2 // Box002-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry41 // Box041-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry27 // Box027-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry40 // Box040-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry45 // Box045-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } GeometryObject $geometry52 // Box052-Pivot { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {-0.5, -0.5, 0.0}, {-0.5, 0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 1.0}, {-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.5, -0.5, 1.0}, {-0.5, -0.5, 1.0}, {0.5, -0.5, 0.0}, {0.5, 0.5, 0.0}, {0.5, 0.5, 1.0}, {0.5, -0.5, 1.0}, {0.5, 0.5, 0.0}, {-0.5, 0.5, 0.0}, {-0.5, 0.5, 1.0}, {0.5, 0.5, 1.0}, {-0.5, 0.5, 0.0}, {-0.5, -0.5, 0.0}, {-0.5, -0.5, 1.0}, {-0.5, 0.5, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {-0.0, 0.0, -1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {0.0, -1.0, -0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0}, {-1.0, 0.0, -0.0} } } VertexArray (attrib = "texcoord") { float[2] // 24 { {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } LightObject $light1 (type = "point") // Lamp { Color (attrib = "light") {float[3] {{1.0, 1.0, 1.0}}} Atten (curve = "inverse_square") { Param (attrib = "scale") {float {5.47722400800463}} } } CameraObject $camera1 // Camera { Param (attrib = "fov") {float {0.8575560450553894}} Param (attrib = "near") {float {0.10000000149011612}} Param (attrib = "far") {float {100.0}} } Material $material1 { Name {string {"Material"}} Color (attrib = "diffuse") {float[3] {{0.6400000190734865, 0.6400000190734865, 0.6400000190734865}}} Color (attrib = "specular") {float[3] {{0.5, 0.5, 0.5}}} Param (attrib = "specular_power") {float {50}} }