/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 2.0.8 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ using System; using System.Runtime.InteropServices; public class aiScene : IDisposable { private HandleRef swigCPtr; protected bool swigCMemOwn; internal aiScene(IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = new HandleRef(this, cPtr); } internal static HandleRef getCPtr(aiScene obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; } ~aiScene() { Dispose(); } public virtual void Dispose() { lock(this) { if (swigCPtr.Handle != IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AssimpPINVOKE.delete_aiScene(swigCPtr); } swigCPtr = new HandleRef(null, IntPtr.Zero); } GC.SuppressFinalize(this); } } public aiAnimationVector mAnimations { get { return GetmAnimations(); } } public aiCameraVector mCameras { get { return GetmCameras(); } } public aiLightVector mLights { get { return GetmLights(); } } public aiMaterialVector mMaterials { get { return GetmMaterials(); } } public aiMeshVector mMeshes { get { return GetmMeshes(); } } public aiTextureVector mTextures { get { return GetmTextures(); } } public uint mFlags { set { AssimpPINVOKE.aiScene_mFlags_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiScene_mFlags_get(swigCPtr); return ret; } } public aiNode mRootNode { set { AssimpPINVOKE.aiScene_mRootNode_set(swigCPtr, aiNode.getCPtr(value)); } get { IntPtr cPtr = AssimpPINVOKE.aiScene_mRootNode_get(swigCPtr); aiNode ret = (cPtr == IntPtr.Zero) ? null : new aiNode(cPtr, false); return ret; } } public uint mNumMeshes { set { AssimpPINVOKE.aiScene_mNumMeshes_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiScene_mNumMeshes_get(swigCPtr); return ret; } } public uint mNumMaterials { set { AssimpPINVOKE.aiScene_mNumMaterials_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiScene_mNumMaterials_get(swigCPtr); return ret; } } public uint mNumAnimations { set { AssimpPINVOKE.aiScene_mNumAnimations_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiScene_mNumAnimations_get(swigCPtr); return ret; } } public uint mNumTextures { set { AssimpPINVOKE.aiScene_mNumTextures_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiScene_mNumTextures_get(swigCPtr); return ret; } } public uint mNumLights { set { AssimpPINVOKE.aiScene_mNumLights_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiScene_mNumLights_get(swigCPtr); return ret; } } public uint mNumCameras { set { AssimpPINVOKE.aiScene_mNumCameras_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiScene_mNumCameras_get(swigCPtr); return ret; } } public aiScene() : this(AssimpPINVOKE.new_aiScene(), true) { } public bool HasMeshes() { bool ret = AssimpPINVOKE.aiScene_HasMeshes(swigCPtr); return ret; } public bool HasMaterials() { bool ret = AssimpPINVOKE.aiScene_HasMaterials(swigCPtr); return ret; } public bool HasLights() { bool ret = AssimpPINVOKE.aiScene_HasLights(swigCPtr); return ret; } public bool HasTextures() { bool ret = AssimpPINVOKE.aiScene_HasTextures(swigCPtr); return ret; } public bool HasCameras() { bool ret = AssimpPINVOKE.aiScene_HasCameras(swigCPtr); return ret; } public bool HasAnimations() { bool ret = AssimpPINVOKE.aiScene_HasAnimations(swigCPtr); return ret; } public SWIGTYPE_p_void mPrivate { set { AssimpPINVOKE.aiScene_mPrivate_set(swigCPtr, SWIGTYPE_p_void.getCPtr(value)); } get { IntPtr cPtr = AssimpPINVOKE.aiScene_mPrivate_get(swigCPtr); SWIGTYPE_p_void ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_void(cPtr, false); return ret; } } private aiAnimationVector GetmAnimations() { IntPtr cPtr = AssimpPINVOKE.aiScene_GetmAnimations(swigCPtr); aiAnimationVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimationVector(cPtr, true); return ret; } private aiCameraVector GetmCameras() { IntPtr cPtr = AssimpPINVOKE.aiScene_GetmCameras(swigCPtr); aiCameraVector ret = (cPtr == IntPtr.Zero) ? null : new aiCameraVector(cPtr, true); return ret; } private aiLightVector GetmLights() { IntPtr cPtr = AssimpPINVOKE.aiScene_GetmLights(swigCPtr); aiLightVector ret = (cPtr == IntPtr.Zero) ? null : new aiLightVector(cPtr, true); return ret; } private aiMaterialVector GetmMaterials() { IntPtr cPtr = AssimpPINVOKE.aiScene_GetmMaterials(swigCPtr); aiMaterialVector ret = (cPtr == IntPtr.Zero) ? null : new aiMaterialVector(cPtr, true); return ret; } private aiMeshVector GetmMeshes() { IntPtr cPtr = AssimpPINVOKE.aiScene_GetmMeshes(swigCPtr); aiMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshVector(cPtr, true); return ret; } private aiTextureVector GetmTextures() { IntPtr cPtr = AssimpPINVOKE.aiScene_GetmTextures(swigCPtr); aiTextureVector ret = (cPtr == IntPtr.Zero) ? null : new aiTextureVector(cPtr, true); return ret; } }