/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 2.0.8 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ using System; using System.Runtime.InteropServices; public class aiMesh : IDisposable { private HandleRef swigCPtr; protected bool swigCMemOwn; internal aiMesh(IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = new HandleRef(this, cPtr); } internal static HandleRef getCPtr(aiMesh obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; } ~aiMesh() { Dispose(); } public virtual void Dispose() { lock(this) { if (swigCPtr.Handle != IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AssimpPINVOKE.delete_aiMesh(swigCPtr); } swigCPtr = new HandleRef(null, IntPtr.Zero); } GC.SuppressFinalize(this); } } public aiVector3DVector mBitangents { get { return GetmBitangents(); } } public aiBoneVector mBones { get { return GetmBones(); } } public aiColor4DVectorVector mColors { get { return GetmColors(); } } public aiFaceVector mFaces { get { return GetmFaces(); } } public aiVector3DVector mNormals { get { return GetmNormals(); } } public aiVector3DVector mTangents { get { return GetmTangents(); } } public aiVector3DVectorVector mTextureCoords { get { return GetmTextureCoords(); } } public aiVector3DVector mVertices { get { return GetmVertices(); } } public aiPrimitiveType mPrimitiveTypes { set { AssimpPINVOKE.aiMesh_mPrimitiveTypes_set(swigCPtr, (uint)value); } get { return (aiPrimitiveType)AssimpPINVOKE.aiMesh_mPrimitiveTypes_get(swigCPtr); } } public uint mNumVertices { set { AssimpPINVOKE.aiMesh_mNumVertices_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiMesh_mNumVertices_get(swigCPtr); return ret; } } public uint mNumFaces { set { AssimpPINVOKE.aiMesh_mNumFaces_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiMesh_mNumFaces_get(swigCPtr); return ret; } } public uint mNumBones { set { AssimpPINVOKE.aiMesh_mNumBones_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiMesh_mNumBones_get(swigCPtr); return ret; } } public uint mMaterialIndex { set { AssimpPINVOKE.aiMesh_mMaterialIndex_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiMesh_mMaterialIndex_get(swigCPtr); return ret; } } public aiString mName { set { AssimpPINVOKE.aiMesh_mName_set(swigCPtr, aiString.getCPtr(value)); } get { IntPtr cPtr = AssimpPINVOKE.aiMesh_mName_get(swigCPtr); aiString ret = (cPtr == IntPtr.Zero) ? null : new aiString(cPtr, false); return ret; } } public uint mNumAnimMeshes { set { AssimpPINVOKE.aiMesh_mNumAnimMeshes_set(swigCPtr, value); } get { uint ret = AssimpPINVOKE.aiMesh_mNumAnimMeshes_get(swigCPtr); return ret; } } public aiMesh() : this(AssimpPINVOKE.new_aiMesh(), true) { } public bool HasPositions() { bool ret = AssimpPINVOKE.aiMesh_HasPositions(swigCPtr); return ret; } public bool HasFaces() { bool ret = AssimpPINVOKE.aiMesh_HasFaces(swigCPtr); return ret; } public bool HasNormals() { bool ret = AssimpPINVOKE.aiMesh_HasNormals(swigCPtr); return ret; } public bool HasTangentsAndBitangents() { bool ret = AssimpPINVOKE.aiMesh_HasTangentsAndBitangents(swigCPtr); return ret; } public bool HasVertexColors(uint pIndex) { bool ret = AssimpPINVOKE.aiMesh_HasVertexColors(swigCPtr, pIndex); return ret; } public bool HasTextureCoords(uint pIndex) { bool ret = AssimpPINVOKE.aiMesh_HasTextureCoords(swigCPtr, pIndex); return ret; } public uint GetNumUVChannels() { uint ret = AssimpPINVOKE.aiMesh_GetNumUVChannels(swigCPtr); return ret; } public uint GetNumColorChannels() { uint ret = AssimpPINVOKE.aiMesh_GetNumColorChannels(swigCPtr); return ret; } public bool HasBones() { bool ret = AssimpPINVOKE.aiMesh_HasBones(swigCPtr); return ret; } private aiAnimMeshVector GetmAnimMeshes() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmAnimMeshes(swigCPtr); aiAnimMeshVector ret = (cPtr == IntPtr.Zero) ? null : new aiAnimMeshVector(cPtr, true); return ret; } private aiVector3DVector GetmBitangents() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmBitangents(swigCPtr); aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true); return ret; } private aiBoneVector GetmBones() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmBones(swigCPtr); aiBoneVector ret = (cPtr == IntPtr.Zero) ? null : new aiBoneVector(cPtr, true); return ret; } private aiColor4DVectorVector GetmColors() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmColors(swigCPtr); aiColor4DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiColor4DVectorVector(cPtr, true); return ret; } private aiFaceVector GetmFaces() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmFaces(swigCPtr); aiFaceVector ret = (cPtr == IntPtr.Zero) ? null : new aiFaceVector(cPtr, true); return ret; } private aiVector3DVector GetmNormals() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmNormals(swigCPtr); aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true); return ret; } private aiVector3DVector GetmTangents() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmTangents(swigCPtr); aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true); return ret; } private aiVector3DVectorVector GetmTextureCoords() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmTextureCoords(swigCPtr); aiVector3DVectorVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVectorVector(cPtr, true); return ret; } private UintVector GetmNumUVComponents() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmNumUVComponents(swigCPtr); UintVector ret = (cPtr == IntPtr.Zero) ? null : new UintVector(cPtr, true); return ret; } private aiVector3DVector GetmVertices() { IntPtr cPtr = AssimpPINVOKE.aiMesh_GetmVertices(swigCPtr); aiVector3DVector ret = (cPtr == IntPtr.Zero) ? null : new aiVector3DVector(cPtr, true); return ret; } }