ASSIMP SAMPLES README ===================== 1. General ---------- This directory contains various samples to illustrate Assimp's use in various real-world environments. Workspaces to build the samples can be found in the respective directories. The VC workspaces copy the created executables to the ./bin directory. All GL-based samples depend on GLUT, some on DevIL. For convenience, these libraries are included in the repository in their respective Windows/x86 prebuilt versions. To build on linux, install the required packages using the package manager of your choice. Also note that the VS workspaces link against the DLL version of the Assimp library, thus you need to build it in the first place ( assimp-release-dll build configuration). The Assimp DLL needs to be copied to ./bin as well (the VS workspaces will try to do this automatically). 2. List of samples ------------------ SimpleOpenGL A very simple and straightforward OpenGL sample. It loads a model (gets the path to it on the command line, default is dwarf.x) and displays the model as wireframe. Animations and materials are not evaluated at all. This samples uses the C interface to Assimp. Basic materials are displayed, but no textures. This sample should work virtually everywhere, provided glut is available. SimpleTexturedOpenGL An extended OpenGL sample, featuring texturing using the DevIL library. Based on SimpleOpenGL and the NeHe GL tutorial style. This is a Windows-only sample. This sample was kindly provided by SamHayne (http://sf.net/users/samhayne/) See http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3736373