/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2024, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #ifndef SCALE_PROCESS_H_ #define SCALE_PROCESS_H_ #include "Common/BaseProcess.h" struct aiNode; #if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT) # define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f #endif // !! AI_DEBONE_THRESHOLD namespace Assimp { // --------------------------------------------------------------------------- /** ScaleProcess: Class to rescale the whole model. * Now rescales animations, bones, and blend shapes properly. * Please note this will not write to 'scale' transform it will rewrite mesh * and matrixes so that your scale values * from your model package are preserved, so this is completely intentional * bugs should be reported as soon as they are found. */ class ASSIMP_API ScaleProcess : public BaseProcess { public: // ------------------------------------------------------------------- /// The default class constructor / destructor. ScaleProcess(); ~ScaleProcess() override = default; /// Will set the scale manually. void setScale( ai_real scale ); /// Returns the current scaling value. ai_real getScale() const; /// Overwritten, @see BaseProcess virtual bool IsActive( unsigned int pFlags ) const override; /// Overwritten, @see BaseProcess virtual void SetupProperties( const Importer* pImp ) override; /// Overwritten, @see BaseProcess virtual void Execute( aiScene* pScene ) override; private: void traverseNodes( aiNode *currentNode, unsigned int nested_node_id = 0 ); void applyScaling( aiNode *currentNode ); private: ai_real mScale; }; } // Namespace Assimp #endif // SCALE_PROCESS_H_