/* --------------------------------------------------------------------------- Open Asset Import Library (assimp) --------------------------------------------------------------------------- Copyright (c) 2006-2019, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ #include "UnitTestPCH.h" #include "SceneDiffer.h" #include "AbstractImportExportBase.h" #include #include #include #include #include using namespace Assimp; class utFBXImporterExporter : public AbstractImportExportBase { public: virtual bool importerTest() { Assimp::Importer importer; const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/spider.fbx", aiProcess_ValidateDataStructure ); return nullptr != scene; } }; TEST_F( utFBXImporterExporter, importXFromFileTest ) { EXPECT_TRUE( importerTest() ); } TEST_F( utFBXImporterExporter, importBareBoxWithoutColorsAndTextureCoords ) { Assimp::Importer importer; const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/box.fbx", aiProcess_ValidateDataStructure ); EXPECT_NE( nullptr, scene ); EXPECT_EQ(scene->mNumMeshes, 1); aiMesh* mesh = scene->mMeshes[0]; EXPECT_EQ(mesh->mNumFaces, 12); EXPECT_EQ(mesh->mNumVertices, 36); } TEST_F( utFBXImporterExporter, importPhongMaterial ) { Assimp::Importer importer; const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/phong_cube.fbx", aiProcess_ValidateDataStructure ); EXPECT_NE( nullptr, scene ); EXPECT_EQ( (unsigned int)1, scene->mNumMaterials ); const aiMaterial *mat = scene->mMaterials[0]; EXPECT_NE( nullptr, mat ); float f; aiColor3D c; // phong_cube.fbx has all properties defined EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_DIFFUSE, c), aiReturn_SUCCESS ); EXPECT_EQ( c, aiColor3D(0.5, 0.25, 0.25) ); EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_SPECULAR, c), aiReturn_SUCCESS ); EXPECT_EQ( c, aiColor3D(0.25, 0.25, 0.5) ); EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS_STRENGTH, f), aiReturn_SUCCESS ); EXPECT_EQ( f, 0.5 ); EXPECT_EQ( mat->Get(AI_MATKEY_SHININESS, f), aiReturn_SUCCESS ); EXPECT_EQ( f, 10.0 ); EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_AMBIENT, c), aiReturn_SUCCESS ); EXPECT_EQ( c, aiColor3D(0.125, 0.25, 0.25) ); EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_EMISSIVE, c), aiReturn_SUCCESS ); EXPECT_EQ( c, aiColor3D(0.25, 0.125, 0.25) ); EXPECT_EQ( mat->Get(AI_MATKEY_COLOR_TRANSPARENT, c), aiReturn_SUCCESS ); EXPECT_EQ( c, aiColor3D(0.75, 0.5, 0.25) ); EXPECT_EQ( mat->Get(AI_MATKEY_OPACITY, f), aiReturn_SUCCESS ); EXPECT_EQ( f, 0.5 ); } TEST_F(utFBXImporterExporter, importUnitScaleFactor) { Assimp::Importer importer; const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/global_settings.fbx", aiProcess_ValidateDataStructure); EXPECT_NE(nullptr, scene); EXPECT_NE(nullptr, scene->mMetaData); double factor(0.0); scene->mMetaData->Get("UnitScaleFactor", factor); EXPECT_DOUBLE_EQ(500.0, factor); } TEST_F(utFBXImporterExporter, importEmbeddedAsciiTest) { // see https://github.com/assimp/assimp/issues/1957 Assimp::Importer importer; const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box.FBX", aiProcess_ValidateDataStructure); EXPECT_NE(nullptr, scene); EXPECT_EQ(1, scene->mNumMaterials); aiMaterial *mat = scene->mMaterials[0]; ASSERT_NE(nullptr, mat); aiString path; aiTextureMapMode modes[2]; EXPECT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes)); ASSERT_EQ(1, scene->mNumTextures); ASSERT_TRUE(scene->mTextures[0]->pcData); ASSERT_EQ(439176u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture"; } TEST_F(utFBXImporterExporter, importEmbeddedFragmentedAsciiTest) { // see https://github.com/assimp/assimp/issues/1957 Assimp::Importer importer; const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/FBX/embedded_ascii/box_embedded_texture_fragmented.fbx", aiProcess_ValidateDataStructure); EXPECT_NE(nullptr, scene); EXPECT_EQ(1, scene->mNumMaterials); aiMaterial *mat = scene->mMaterials[0]; ASSERT_NE(nullptr, mat); aiString path; aiTextureMapMode modes[2]; ASSERT_EQ(aiReturn_SUCCESS, mat->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes)); ASSERT_STREQ(path.C_Str(), "paper.png"); ASSERT_EQ(1, scene->mNumTextures); ASSERT_TRUE(scene->mTextures[0]->pcData); ASSERT_EQ(968029u, scene->mTextures[0]->mWidth) << "FBX ASCII base64 compression splits data by 512Kb, it should be two parts for this texture"; }