SET( LIBRARY_VERSION "1.0.0" ) SET( LIBRARY_SOVERSION "1" ) IF ( ENABLE_BOOST_WORKAROUND ) INCLUDE_DIRECTORIES( BoostWorkaround ) ADD_DEFINITIONS( -DASSIMP_BUILD_BOOST_WORKAROUND ) MESSAGE( STATUS "Building a non-boost version of Assimp." ) ELSE ( ENABLE_BOOST_WORKAROUND ) FIND_PACKAGE( Boost 1.35 ) IF ( NOT Boost_FOUND ) MESSAGE( FATAL_ERROR "Boost libraries (http://www.boost.org/) not found. " "You can build a non-boost version of Assimp with slightly reduced " "functionality by specifying -DENABLE_BOOST_WORKAROUND=ON." ) ENDIF ( NOT Boost_FOUND ) INCLUDE_DIRECTORIES( ${Boost_INCLUDE_DIRS} ) ENDIF ( ENABLE_BOOST_WORKAROUND ) # # Listing and grouping of all the source files for use with IDE project # generators. # SET( HEADER_PATH ../include ) SET( COMPILER_HEADERS ${HEADER_PATH}/Compiler/pushpack1.h ${HEADER_PATH}/Compiler/poppack1.h pstdint.h ) SET( PUBLIC_HEADERS ${HEADER_PATH}/aiAnim.h ${HEADER_PATH}/aiAssert.h ${HEADER_PATH}/aiCamera.h ${HEADER_PATH}/aiColor4D.h ${HEADER_PATH}/aiColor4D.inl ${HEADER_PATH}/aiConfig.h ${HEADER_PATH}/aiDefines.h ${HEADER_PATH}/aiFileIO.h ${HEADER_PATH}/aiLight.h ${HEADER_PATH}/aiMaterial.h ${HEADER_PATH}/aiMaterial.inl ${HEADER_PATH}/aiMatrix3x3.h ${HEADER_PATH}/aiMatrix3x3.inl ${HEADER_PATH}/aiMatrix4x4.h ${HEADER_PATH}/aiMatrix4x4.inl ${HEADER_PATH}/aiMesh.h ${HEADER_PATH}/aiPostProcess.h ${HEADER_PATH}/aiQuaternion.h ${HEADER_PATH}/aiScene.h ${HEADER_PATH}/aiTexture.h ${HEADER_PATH}/aiTypes.h ${HEADER_PATH}/aiVector2D.h ${HEADER_PATH}/aiVector3D.h ${HEADER_PATH}/aiVector3D.inl ${HEADER_PATH}/aiVersion.h ${HEADER_PATH}/assimp.h ${HEADER_PATH}/assimp.hpp ${HEADER_PATH}/DefaultLogger.h ${HEADER_PATH}/IOStream.h ${HEADER_PATH}/IOSystem.h ${HEADER_PATH}/Logger.h ${HEADER_PATH}/LogStream.h ${HEADER_PATH}/NullLogger.h ) SOURCE_GROUP( Compiler FILES ${HEADER_PATH}/Compiler/pushpack1.h ${HEADER_PATH}/Compiler/poppack1.h ) SOURCE_GROUP( Boost FILES BoostWorkaround/boost/math/common_factor_rt.hpp BoostWorkaround/boost/foreach.hpp BoostWorkaround/boost/format.hpp BoostWorkaround/boost/scoped_array.hpp BoostWorkaround/boost/scoped_ptr.hpp BoostWorkaround/boost/shared_array.hpp BoostWorkaround/boost/shared_ptr.hpp BoostWorkaround/boost/static_assert.hpp BoostWorkaround/boost/tuple/tuple.hpp ) SOURCE_GROUP( Logging FILES ${HEADER_PATH}/DefaultLogger.h ${HEADER_PATH}/IOStream.h ${HEADER_PATH}/LogStream.h ${HEADER_PATH}/Logger.h ${HEADER_PATH}/NullLogger.h Win32DebugLogStream.h DefaultLogger.cpp FileLogStream.h ) SOURCE_GROUP( Common FILES aiAssert.cpp fast_atof.h qnan.h BaseImporter.cpp BaseImporter.h BaseProcess.cpp BaseProcess.h ByteSwap.h ProcessHelper.h DefaultIOStream.cpp DefaultIOStream.h DefaultIOSystem.cpp DefaultIOSystem.h Hash.h Importer.cpp IFF.h ParsingUtils.h StdOStreamLogStream.h StreamReader.h StringComparison.h SGSpatialSort.cpp SGSpatialSort.h VertexTriangleAdjacency.cpp VertexTriangleAdjacency.h GenericProperty.h SpatialSort.cpp SpatialSort.h SceneCombiner.cpp SceneCombiner.h ScenePreprocessor.cpp ScenePreprocessor.h SkeletonMeshBuilder.cpp SkeletonMeshBuilder.h SmoothingGroups.h StandardShapes.cpp StandardShapes.h TargetAnimation.cpp TargetAnimation.h RemoveComments.cpp RemoveComments.h Subdivision.cpp Subdivision.h Vertex.h LineSplitter.h TinyFormatter.h ) SOURCE_GROUP( 3DS FILES 3DSConverter.cpp 3DSHelper.h 3DSLoader.cpp 3DSLoader.h ) SOURCE_GROUP( AC FILES ACLoader.cpp ACLoader.h ) SOURCE_GROUP( ASE FILES ASELoader.cpp ASELoader.h ASEParser.cpp ASEParser.h ) SOURCE_GROUP( B3D FILES B3DImporter.cpp B3DImporter.h ) SOURCE_GROUP( BVH FILES BVHLoader.cpp BVHLoader.h ) SOURCE_GROUP( Collada FILES ColladaHelper.h ColladaLoader.cpp ColladaLoader.h ColladaParser.cpp ColladaParser.h ) SOURCE_GROUP( DXF FILES DXFLoader.cpp DXFLoader.h ) SOURCE_GROUP( CSM FILES CSMLoader.cpp CSMLoader.h ) SOURCE_GROUP( HMP FILES HMPFileData.h HMPLoader.cpp HMPLoader.h HalfLifeFileData.h ) SOURCE_GROUP( Irr FILES IRRLoader.cpp IRRLoader.h IRRMeshLoader.cpp IRRMeshLoader.h IRRShared.cpp IRRShared.h ) SOURCE_GROUP( LWO FILES LWOAnimation.cpp LWOAnimation.h LWOBLoader.cpp LWOFileData.h LWOLoader.cpp LWOLoader.h LWOMaterial.cpp ) SOURCE_GROUP( LWS FILES LWSLoader.cpp LWSLoader.h ) SOURCE_GROUP( MD2 FILES MD2FileData.h MD2Loader.cpp MD2Loader.h MD2NormalTable.h ) SOURCE_GROUP( MD3 FILES MD3FileData.h MD3Loader.cpp MD3Loader.h ) SOURCE_GROUP( MD5 FILES MD5Loader.cpp MD5Loader.h MD5Parser.cpp MD5Parser.h ) SOURCE_GROUP( MDC FILES MDCFileData.h MDCLoader.cpp MDCLoader.h MDCNormalTable.h ) SOURCE_GROUP( MDL FILES MDLDefaultColorMap.h MDLFileData.h MDLLoader.cpp MDLLoader.h MDLMaterialLoader.cpp ) SOURCE_GROUP( MaterialSystem FILES MaterialSystem.cpp MaterialSystem.h ) SOURCE_GROUP( NFF FILES NFFLoader.cpp NFFLoader.h ) SOURCE_GROUP( OFFFormat FILES OFFLoader.cpp OFFLoader.h ) SOURCE_GROUP( Obj FILES ObjFileData.h ObjFileImporter.cpp ObjFileImporter.h ObjFileMtlImporter.cpp ObjFileMtlImporter.h ObjFileParser.cpp ObjFileParser.h ObjTools.h ) SOURCE_GROUP( Ogre FILES OgreImporter.h OgreImporter.cpp OgreImporterMaterial.cpp ) SOURCE_GROUP( Ply FILES PlyLoader.cpp PlyLoader.h PlyParser.cpp PlyParser.h ) SOURCE_GROUP(MS3D FILES MS3DLoader.cpp MS3DLoader.h ) SOURCE_GROUP(COB FILES COBLoader.cpp COBLoader.h COBScene.h ) SOURCE_GROUP(BLENDER FILES BlenderLoader.cpp BlenderLoader.h BlenderDNA.cpp BlenderDNA.h BlenderDNA.inl BlenderScene.cpp BlenderScene.h BlenderSceneGen.h ) SOURCE_GROUP( PostProcessing FILES CalcTangentsProcess.cpp CalcTangentsProcess.h ComputeUVMappingProcess.cpp ComputeUVMappingProcess.h ConvertToLHProcess.cpp ConvertToLHProcess.h FindDegenerates.cpp FindDegenerates.h FindInstancesProcess.cpp FindInstancesProcess.h FindInvalidDataProcess.cpp FindInvalidDataProcess.h FixNormalsStep.cpp FixNormalsStep.h GenFaceNormalsProcess.cpp GenFaceNormalsProcess.h GenVertexNormalsProcess.cpp GenVertexNormalsProcess.h PretransformVertices.cpp PretransformVertices.h ImproveCacheLocality.cpp ImproveCacheLocality.h JoinVerticesProcess.cpp JoinVerticesProcess.h LimitBoneWeightsProcess.cpp LimitBoneWeightsProcess.h RemoveRedundantMaterials.cpp RemoveRedundantMaterials.h RemoveVCProcess.cpp RemoveVCProcess.h SortByPTypeProcess.cpp SortByPTypeProcess.h SplitLargeMeshes.cpp SplitLargeMeshes.h TerragenLoader.cpp TerragenLoader.h TextureTransform.cpp TextureTransform.h TriangulateProcess.cpp TriangulateProcess.h ValidateDataStructure.cpp ValidateDataStructure.h OptimizeGraph.cpp OptimizeGraph.h OptimizeMeshes.cpp OptimizeMeshes.h ) SOURCE_GROUP( Q3D FILES Q3DLoader.cpp Q3DLoader.h ) #SOURCE_GROUP( Q3BSP FILES #Q3BSPFileParser.h #Q3BSPFileParser.cpp #Q3BSPFileImporter.h #Q3BSPFileImporter.cpp #) SOURCE_GROUP( Raw FILES RawLoader.cpp RawLoader.h ) SOURCE_GROUP( SMD FILES SMDLoader.cpp SMDLoader.h ) SOURCE_GROUP( STL FILES STLLoader.cpp STLLoader.h ) SOURCE_GROUP( Unreal FILES UnrealLoader.cpp UnrealLoader.h ) SOURCE_GROUP( XFile FILES XFileHelper.h XFileImporter.cpp XFileImporter.h XFileParser.cpp XFileParser.h ) SOURCE_GROUP( Extra FILES MakeVerboseFormat.cpp MakeVerboseFormat.h MD4FileData.h ) SOURCE_GROUP( IrrXML FILES irrXMLWrapper.h ../contrib/irrXML/CXMLReaderImpl.h ../contrib/irrXML/heapsort.h ../contrib/irrXML/irrArray.h ../contrib/irrXML/irrString.h ../contrib/irrXML/irrTypes.h ../contrib/irrXML/irrXML.cpp ../contrib/irrXML/irrXML.h ) SOURCE_GROUP( ConvertUTF FILES ../contrib/ConvertUTF/ConvertUTF.h ../contrib/ConvertUTF/ConvertUTF.c ) SOURCE_GROUP( zlib FILES ../contrib/zlib/adler32.c ../contrib/zlib/compress.c ../contrib/zlib/crc32.c ../contrib/zlib/crc32.h ../contrib/zlib/deflate.c ../contrib/zlib/deflate.h ../contrib/zlib/inffast.c ../contrib/zlib/inffast.h ../contrib/zlib/inffixed.h ../contrib/zlib/inflate.c ../contrib/zlib/inflate.h ../contrib/zlib/inftrees.c ../contrib/zlib/inftrees.h ../contrib/zlib/trees.c ../contrib/zlib/trees.h ../contrib/zlib/zconf.h ../contrib/zlib/zconf.in.h ../contrib/zlib/zlib.h ../contrib/zlib/zutil.c ../contrib/zlib/zutil.h ) ADD_LIBRARY( assimp SHARED 3DSConverter.cpp 3DSHelper.h 3DSLoader.cpp 3DSLoader.h ACLoader.cpp ACLoader.h ASELoader.cpp ASELoader.h ASEParser.cpp ASEParser.h Assimp.cpp AssimpPCH.cpp AssimpPCH.h B3DImporter.cpp B3DImporter.h BVHLoader.cpp BVHLoader.h BaseImporter.cpp BaseImporter.h BaseProcess.cpp BaseProcess.h ByteSwap.h CalcTangentsProcess.cpp CalcTangentsProcess.h ColladaHelper.h ColladaLoader.cpp ColladaLoader.h ColladaParser.cpp ColladaParser.h ComputeUVMappingProcess.cpp ComputeUVMappingProcess.h ConvertToLHProcess.cpp ConvertToLHProcess.h DXFLoader.cpp DXFLoader.h CSMLoader.cpp CSMLoader.h DefaultIOStream.cpp DefaultIOStream.h DefaultIOSystem.cpp DefaultIOSystem.h DefaultLogger.cpp FileLogStream.h FindDegenerates.cpp FindDegenerates.h FindInstancesProcess.cpp FindInstancesProcess.h FindInvalidDataProcess.cpp FindInvalidDataProcess.h FixNormalsStep.cpp FixNormalsStep.h GenFaceNormalsProcess.cpp GenFaceNormalsProcess.h GenVertexNormalsProcess.cpp GenVertexNormalsProcess.h GenericProperty.h HMPFileData.h HMPLoader.cpp HMPLoader.h HalfLifeFileData.h Hash.h IFF.h IRRLoader.cpp IRRLoader.h IRRMeshLoader.cpp IRRMeshLoader.h IRRShared.cpp IRRShared.h Importer.cpp ImproveCacheLocality.cpp ImproveCacheLocality.h JoinVerticesProcess.cpp JoinVerticesProcess.h LWOAnimation.cpp LWOAnimation.h LWOBLoader.cpp LWOFileData.h LWOLoader.cpp LWOLoader.h LWOMaterial.cpp LWSLoader.cpp LWSLoader.h LimitBoneWeightsProcess.cpp LimitBoneWeightsProcess.h MD2FileData.h MD2Loader.cpp MD2Loader.h MD2NormalTable.h MD3FileData.h MD3Loader.cpp MD3Loader.h MD5Loader.cpp MD5Loader.h MD5Parser.cpp MD5Parser.h MDCFileData.h MDCLoader.cpp MDCLoader.h MDCNormalTable.h MDLDefaultColorMap.h MDLFileData.h MDLLoader.cpp MDLLoader.h MDLMaterialLoader.cpp MaterialSystem.cpp MaterialSystem.h NFFLoader.cpp NFFLoader.h OFFLoader.cpp OFFLoader.h ObjFileData.h ObjFileImporter.cpp ObjFileImporter.h ObjFileMtlImporter.cpp ObjFileMtlImporter.h ObjFileParser.cpp ObjFileParser.h ObjTools.h OgreImporter.h OgreImporter.cpp OgreImporterMaterial.cpp OptimizeGraph.cpp OptimizeGraph.h OptimizeMeshes.cpp OptimizeMeshes.h ParsingUtils.h PlyLoader.cpp PlyLoader.h PlyParser.cpp PlyParser.h PretransformVertices.cpp PretransformVertices.h ProcessHelper.h Q3DLoader.cpp Q3DLoader.h # Q3BSPFileParser.h # Q3BSPFileParser.cpp # Q3BSPFileImporter.h # Q3BSPFileImporter.cpp RawLoader.cpp RawLoader.h RemoveComments.cpp RemoveComments.h RemoveRedundantMaterials.cpp RemoveRedundantMaterials.h RemoveVCProcess.cpp RemoveVCProcess.h SGSpatialSort.cpp SGSpatialSort.h SMDLoader.cpp SMDLoader.h STLLoader.cpp STLLoader.h SceneCombiner.cpp SceneCombiner.h ScenePreprocessor.cpp ScenePreprocessor.h SkeletonMeshBuilder.cpp SkeletonMeshBuilder.h SmoothingGroups.h SortByPTypeProcess.cpp SortByPTypeProcess.h SpatialSort.cpp SpatialSort.h SplitLargeMeshes.cpp SplitLargeMeshes.h StandardShapes.cpp StandardShapes.h StdOStreamLogStream.h StreamReader.h StringComparison.h TargetAnimation.cpp TargetAnimation.h TerragenLoader.cpp TerragenLoader.h TextureTransform.cpp TextureTransform.h TriangulateProcess.cpp TriangulateProcess.h UnrealLoader.cpp UnrealLoader.h ValidateDataStructure.cpp ValidateDataStructure.h VertexTriangleAdjacency.cpp VertexTriangleAdjacency.h Win32DebugLogStream.h XFileHelper.h XFileImporter.cpp XFileImporter.h XFileParser.cpp XFileParser.h aiAssert.cpp fast_atof.h irrXMLWrapper.h qnan.h MakeVerboseFormat.cpp MakeVerboseFormat.h MD4FileData.h ../contrib/irrXML/CXMLReaderImpl.h ../contrib/irrXML/heapsort.h ../contrib/irrXML/irrArray.h ../contrib/irrXML/irrString.h ../contrib/irrXML/irrTypes.h ../contrib/irrXML/irrXML.cpp ../contrib/irrXML/irrXML.h ../contrib/zlib/adler32.c ../contrib/zlib/compress.c ../contrib/zlib/crc32.c ../contrib/zlib/crc32.h ../contrib/zlib/deflate.c ../contrib/zlib/deflate.h ../contrib/zlib/inffast.c ../contrib/zlib/inffast.h ../contrib/zlib/inffixed.h ../contrib/zlib/inflate.c ../contrib/zlib/inflate.h ../contrib/zlib/inftrees.c ../contrib/zlib/inftrees.h ../contrib/zlib/trees.c ../contrib/zlib/trees.h ../contrib/zlib/zconf.h ../contrib/zlib/zconf.in.h ../contrib/zlib/zlib.h ../contrib/zlib/zutil.c ../contrib/zlib/zutil.h ../contrib/ConvertUTF/ConvertUTF.c Subdivision.cpp Subdivision.h Vertex.h MS3DLoader.h MS3DLoader.cpp COBLoader.cpp COBLoader.h COBScene.h TinyFormatter.h LineSplitter.h BlenderLoader.cpp BlenderLoader.h BlenderDNA.cpp BlenderDNA.h BlenderDNA.inl BlenderScene.cpp BlenderScene.h BlenderSceneGen.h # Necessary to show the headers in the project when using the VC++ generator: BoostWorkaround/boost/math/common_factor_rt.hpp BoostWorkaround/boost/foreach.hpp BoostWorkaround/boost/format.hpp BoostWorkaround/boost/scoped_array.hpp BoostWorkaround/boost/scoped_ptr.hpp BoostWorkaround/boost/shared_array.hpp BoostWorkaround/boost/shared_ptr.hpp BoostWorkaround/boost/static_assert.hpp BoostWorkaround/boost/tuple/tuple.hpp ${PUBLIC_HEADERS} ${COMPILER_HEADERS} ) ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT ) if ( WIN32 ) if ( MSVC80 OR MSVC90 ) ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS ) endif ( MSVC80 OR MSVC90 ) endif ( WIN32 ) SET_TARGET_PROPERTIES( assimp PROPERTIES VERSION ${LIBRARY_VERSION} SOVERSION ${LIBRARY_SOVERSION} ) INSTALL( TARGETS assimp DESTINATION ${LIB_INSTALL_DIR} ) INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${INCLUDE_INSTALL_DIR}/assimp ) INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${INCLUDE_INSTALL_DIR}/assimp/Compiler )