/** @file Definition of a 3x3 matrix, including operators when compiling in C++ */ #ifndef AI_MATRIX3x3_H_INC #define AI_MATRIX3x3_H_INC #ifdef __cplusplus extern "C" { #endif struct aiMatrix4x4; // --------------------------------------------------------------------------- /** Represents a column-major 3x3 matrix */ // --------------------------------------------------------------------------- struct aiMatrix3x3 { #ifdef __cplusplus aiMatrix3x3 () : a1(1.0f), a2(0.0f), a3(0.0f), b1(0.0f), b2(1.0f), b3(0.0f), c1(0.0f), c2(0.0f), c3(1.0f) {} aiMatrix3x3 ( float _a1, float _a2, float _a3, float _b1, float _b2, float _b3, float _c1, float _c2, float _c3) : a1(_a1), a2(_a2), a3(_a3), b1(_b1), b2(_b2), b3(_b3), c1(_c1), c2(_c2), c3(_c3) {} /** Construction from a 4x4 matrix. The remaining parts of the matrix are ignored. */ explicit aiMatrix3x3( const aiMatrix4x4& pMatrix); aiMatrix3x3& operator *= (const aiMatrix3x3& m); aiMatrix3x3 operator* (const aiMatrix3x3& m) const; aiMatrix3x3& Transpose(); #endif // __cplusplus float a1, a2, a3; float b1, b2, b3; float c1, c2, c3; }; #ifdef __cplusplus } // end of extern C #endif #endif // AI_MATRIX3x3_H_INC