/** @file Implementation of the post processing step tokill mesh normals */ #include "KillNormalsProcess.h" #include "../include/aiPostProcess.h" #include "../include/aiMesh.h" #include "../include/aiScene.h" using namespace Assimp; // Constructor to be privately used by Importer KillNormalsProcess::KillNormalsProcess() { } // Destructor, private as well KillNormalsProcess::~KillNormalsProcess() { // nothing to do here } // ------------------------------------------------------------------- // Returns whether the processing step is present in the given flag field. bool KillNormalsProcess::IsActive( unsigned int pFlags) const { return (pFlags & aiProcess_KillNormals) != 0; } // ------------------------------------------------------------------- // Executes the post processing step on the given imported data. void KillNormalsProcess::Execute( aiScene* pScene) { for( unsigned int a = 0; a < pScene->mNumMeshes; a++) this->KillMeshNormals( pScene->mMeshes[a]); } // ------------------------------------------------------------------- // Executes the post processing step on the given imported data. void KillNormalsProcess::KillMeshNormals(aiMesh* pMesh) { delete[] pMesh->mNormals; pMesh->mNormals = NULL; return; }