/** @file Defines a post processing step to join identical vertices on all imported meshes.*/ #ifndef AI_JOINVERTICESPROCESS_H_INC #define AI_CALCTANGENTSPROCESS_H_INC #include "BaseProcess.h" #include "../include/aiTypes.h" struct aiMesh; namespace Assimp { // --------------------------------------------------------------------------- /** The JoinVerticesProcess unites identical vertices in all imported meshes. * By default the importer returns meshes where each face addressed its own * set of vertices even if that means that identical vertices are stored multiple * times. The JoinVerticesProcess finds these identical vertices and * erases all but one of the copies. This usually reduces the number of vertices * in a mesh by a serious amount and is the standard form to render a mesh. */ class JoinVerticesProcess : public BaseProcess { friend class Importer; protected: /** Constructor to be privately used by Importer */ JoinVerticesProcess(); /** Destructor, private as well */ ~JoinVerticesProcess(); public: // ------------------------------------------------------------------- /** Returns whether the processing step is present in the given flag field. * @param pFlags The processing flags the importer was called with. A bitwise * combination of #aiPostProcessSteps. * @return true if the process is present in this flag fields, false if not. */ bool IsActive( unsigned int pFlags) const; // ------------------------------------------------------------------- /** Executes the post processing step on the given imported data. * At the moment a process is not supposed to fail. * @param pScene The imported data to work at. */ void Execute( aiScene* pScene); protected: // ------------------------------------------------------------------- /** Unites identical vertices in the given mesh. * @param pMesh The mesh to process. */ void ProcessMesh( aiMesh* pMesh); /** Little helper function to calculate the quadratic difference of two colours. */ float GetColorDifference( const aiColor4D& pColor1, const aiColor4D& pColor2) const { aiColor4D c( pColor1.r - pColor2.r, pColor1.g - pColor2.g, pColor1.b - pColor2.b, pColor1.a - pColor2.a); return c.r*c.r + c.g*c.g + c.b*c.b + c.a*c.a; } }; } // end of namespace Assimp #endif // AI_CALCTANGENTSPROCESS_H_INC