Metric (key = "distance") {float {1.0}} Metric (key = "angle") {float {1.0}} Metric (key = "time") {float {1.0}} Metric (key = "up") {string {"z"}} GeometryNode $node1 { Name {string {"Cube"}} ObjectRef {ref {$geometry1}} MaterialRef (index = 0) {ref {$material1}} Transform { float[16] { {1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0} } } } LightNode $node2 { Name {string {"Lamp"}} ObjectRef {ref {$light1}} Transform { float[16] { {-0.29086464643478394, 0.9551711678504944, -0.05518905818462372, 0.0, -0.7711008191108704, -0.1998833566904068, 0.6045247316360474, 0.0, 0.5663931965827942, 0.21839119493961334, 0.7946722507476807, 0.0, 4.076245307922363, 1.0054539442062378, 5.903861999511719, 1.0} } } } CameraNode $node3 { Name {string {"Camera"}} ObjectRef {ref {$camera1}} Transform { float[16] { {0.6858805418014526, 0.7276337742805481, -0.010816780850291252, 0.0, -0.31737011671066284, 0.31246861815452576, 0.8953432440757751, 0.0, 0.6548618674278259, -0.6106656193733215, 0.4452453553676605, 0.0, 7.481131553649902, -6.5076398849487305, 5.34366512298584, 1.0} } } } GeometryObject $geometry1 // Cube { Mesh (primitive = "triangles") { VertexArray (attrib = "position") { float[3] // 24 { {1.0, 0.9999999403953552, -1.0}, {1.0, -1.0, -1.0}, {-1.0000001192092896, -0.9999998211860657, -1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {-0.9999999403953552, 1.0, 1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {0.9999993443489075, -1.0000005960464478, 1.0}, {1.0, 0.9999999403953552, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {0.9999993443489075, -1.0000005960464478, 1.0}, {1.0, -1.0, -1.0}, {1.0, -1.0, -1.0}, {0.9999993443489075, -1.0000005960464478, 1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {-1.0000001192092896, -0.9999998211860657, -1.0}, {-1.0000001192092896, -0.9999998211860657, -1.0}, {-1.0000003576278687, -0.9999996423721313, 1.0}, {-0.9999999403953552, 1.0, 1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {1.0000004768371582, 0.999999463558197, 1.0}, {1.0, 0.9999999403953552, -1.0}, {-0.9999996423721313, 1.0000003576278687, -1.0}, {-0.9999999403953552, 1.0, 1.0} } } VertexArray (attrib = "normal") { float[3] // 24 { {0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, 0.0, -1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0}, {0.0, -0.0, 1.0}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {1.0, -2.8312206268310547e-07, 4.470341252726939e-08}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-2.8312206268310547e-07, -1.0, -1.0430819230577981e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {-1.0, 2.2351744632942427e-07, -1.341104365337742e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07}, {2.384185791015625e-07, 1.0, 2.086162567138672e-07} } } IndexArray { unsigned_int32[3] // 12 { {0, 1, 2}, {0, 2, 3}, {4, 5, 6}, {4, 6, 7}, {8, 9, 10}, {8, 10, 11}, {12, 13, 14}, {12, 14, 15}, {16, 17, 18}, {16, 18, 19}, {20, 21, 22}, {20, 22, 23} } } } } LightObject $light1 (type = "point") // Lamp { Color (attrib = "light") {float[3] {{1.0, 1.0, 1.0}}} Atten (curve = "inverse_square") { Param (attrib = "scale") {float {5.47722400800463}} } } CameraObject $camera1 // Camera { Param (attrib = "fov") {float {0.8575560450553894}} Param (attrib = "near") {float {0.10000000149011612}} Param (attrib = "far") {float {100.0}} } Material $material1 { Name {string {"Material"}} Color (attrib = "diffuse") {float[3] {{0.6400000190734865, 0.6400000190734865, 0.6400000190734865}}} Color (attrib = "specular") {float[3] {{0.5, 0.5, 0.5}}} Param (attrib = "specular_power") {float {50}} }