#pragma once /* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2019, assimp team Copyright (c) 2019 bzt All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file M3DWrapper.h * @brief Declares a class to wrap the C m3d SDK */ #ifndef AI_M3DWRAPPER_H_INC #define AI_M3DWRAPPER_H_INC #if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER) || !ASSIMP_BUILD_NO_M3D_IMPORTER #include #include #include #include "m3d.h" namespace Assimp { class IOSystem; class M3DWrapper { m3d_t *m3d_ = nullptr; unsigned char *saved_output_ = nullptr; public: // Construct an empty M3D model explicit M3DWrapper(); // Construct an M3D model from provided buffer // NOTE: The m3d.h SDK function does not mark the data as const. Have assumed it does not write. // BUG: SECURITY: The m3d.h SDK cannot be informed of the buffer size. BUFFER OVERFLOW IS CERTAIN explicit M3DWrapper(IOSystem *pIOHandler, const std::vector &buffer); ~M3DWrapper(); void reset(); // Name inline std::string Name() const { if (m3d_) return std::string(m3d_->name); return std::string(); } // Execute a save unsigned char *Save(int quality, int flags, unsigned int &size); void ClearSave(); inline explicit operator bool() const { return m3d_ != nullptr; } // Allow direct access to M3D API inline m3d_t *operator->() const { return m3d_; } inline m3d_t *M3D() const { return m3d_; } }; } // namespace Assimp #endif #endif // AI_M3DWRAPPER_H_INC