/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Definition of the base class for all importer worker classes. */ #ifndef AI_MATERIALSYSTEM_H_INC #define AI_MATERIALSYSTEM_H_INC #include "../include/aiMaterial.h" namespace Assimp { // --------------------------------------------------------------------------- /** Internal material helper class. Can be used to fill an aiMaterial structure easily. */ class MaterialHelper : public ::aiMaterial { public: inline MaterialHelper(); inline ~MaterialHelper(); // ------------------------------------------------------------------- /** Add a property with a given key and type info to the material * structure * * \param pInput Pointer to input data * \param pSizeInBytes Size of input data * \param pKey Key/Usage of the property (AI_MATKEY_XXX) * \param pType Type information hint */ aiReturn AddBinaryProperty (const void* pInput, const unsigned int pSizeInBytes, const char* pKey, aiPropertyTypeInfo pType); // ------------------------------------------------------------------- /** Add a string property with a given key and type info to the * material structure * * \param pInput Input string * \param pKey Key/Usage of the property (AI_MATKEY_XXX) */ aiReturn AddProperty (const aiString* pInput, const char* pKey); // ------------------------------------------------------------------- /** Add a property with a given key to the material structure * \param pInput Pointer to the input data * \param pNumValues Number of values in the array * \param pKey Key/Usage of the property (AI_MATKEY_XXX) */ template aiReturn AddProperty (const TYPE* pInput, const unsigned int pNumValues, const char* pKey); // ------------------------------------------------------------------- /** Remove a given key from the list * The function fails if the key isn't found * * \param pKey Key/Usage to be deleted */ aiReturn RemoveProperty (const char* pKey); // ------------------------------------------------------------------- /** Copy the property list of a material * \param pcDest Destination material * \param pcSrc Source material */ static void CopyPropertyList(MaterialHelper* pcDest, const MaterialHelper* pcSrc); }; // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- inline MaterialHelper::MaterialHelper() { // allocate 5 entries by default this->mNumProperties = 0; this->mNumAllocated = 5; this->mProperties = new aiMaterialProperty*[5]; return; } // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- inline MaterialHelper::~MaterialHelper() { for (unsigned int i = 0; i < this->mNumProperties;++i) { // be careful ... if(NULL != this->mProperties[i]) { delete[] this->mProperties[i]->mKey; delete[] this->mProperties[i]->mData; delete this->mProperties[i]; } } return; } // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- template aiReturn MaterialHelper::AddProperty (const TYPE* pInput, const unsigned int pNumValues, const char* pKey) { return this->AddBinaryProperty((const void*)pInput, pNumValues * sizeof(TYPE), pKey,aiPTI_Buffer); } // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- template<> inline aiReturn MaterialHelper::AddProperty (const float* pInput, const unsigned int pNumValues, const char* pKey) { return this->AddBinaryProperty((const void*)pInput, pNumValues * sizeof(float), pKey,aiPTI_Float); } // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- template<> inline aiReturn MaterialHelper::AddProperty (const aiColor4D* pInput, const unsigned int pNumValues, const char* pKey) { return this->AddBinaryProperty((const void*)pInput, pNumValues * sizeof(aiColor4D), pKey,aiPTI_Float); } // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- template<> inline aiReturn MaterialHelper::AddProperty (const aiColor3D* pInput, const unsigned int pNumValues, const char* pKey) { return this->AddBinaryProperty((const void*)pInput, pNumValues * sizeof(aiColor3D), pKey,aiPTI_Float); } // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- template<> inline aiReturn MaterialHelper::AddProperty (const int* pInput, const unsigned int pNumValues, const char* pKey) { return this->AddBinaryProperty((const void*)pInput, pNumValues * sizeof(int), pKey,aiPTI_Integer); } } #endif //!! AI_MATERIALSYSTEM_H_INC