/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2020, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #ifndef ASSIMP_BUILD_NO_3MF_IMPORTER #include "D3MFImporter.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "3MFXmlTags.h" #include "D3MFOpcPackage.h" #include #include namespace Assimp { namespace D3MF { class XmlSerializer { public: using MatArray = std::vector; using MatId2MatArray = std::map>; XmlSerializer(XmlParser *xmlParser) : mMeshes(), mMatArray(), mActiveMatGroup(99999999), mMatId2MatArray(), mXmlParser(xmlParser) { // empty } ~XmlSerializer() { // empty } void ImportXml(aiScene *scene) { if (nullptr == scene) { return; } scene->mRootNode = new aiNode(); std::vector children; std::string nodeName; XmlNode node = mXmlParser->getRootNode().child("model"); if (node.empty()) { return; } XmlNode resNode = node.child("resources"); for (XmlNode currentNode = resNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) { const std::string ¤tNodeName = currentNode.name(); if (currentNodeName == D3MF::XmlTag::object) { children.push_back(ReadObject(currentNode, scene)); } else if (currentNodeName == D3MF::XmlTag::build) { // } else if (currentNodeName == D3MF::XmlTag::basematerials) { ReadBaseMaterials(currentNode); } else if (currentNodeName == D3MF::XmlTag::meta) { ReadMetadata(currentNode); } } if (scene->mRootNode->mName.length == 0) { scene->mRootNode->mName.Set("3MF"); } // import the metadata if (!mMetaData.empty()) { const size_t numMeta(mMetaData.size()); scene->mMetaData = aiMetadata::Alloc(static_cast(numMeta)); for (size_t i = 0; i < numMeta; ++i) { aiString val(mMetaData[i].value); scene->mMetaData->Set(static_cast(i), mMetaData[i].name, val); } } // import the meshes scene->mNumMeshes = static_cast(mMeshes.size()); scene->mMeshes = new aiMesh *[scene->mNumMeshes](); std::copy(mMeshes.begin(), mMeshes.end(), scene->mMeshes); // import the materials scene->mNumMaterials = static_cast(mMatArray.size()); if (0 != scene->mNumMaterials) { scene->mMaterials = new aiMaterial *[scene->mNumMaterials]; std::copy(mMatArray.begin(), mMatArray.end(), scene->mMaterials); } // create the scene-graph scene->mRootNode->mNumChildren = static_cast(children.size()); scene->mRootNode->mChildren = new aiNode *[scene->mRootNode->mNumChildren](); std::copy(children.begin(), children.end(), scene->mRootNode->mChildren); } private: aiNode *ReadObject(XmlNode &node, aiScene *scene) { std::unique_ptr nodePtr(new aiNode()); std::vector meshIds; std::string name, type; pugi::xml_attribute attr = node.attribute(D3MF::XmlTag::id.c_str()); if (!attr.empty()) { name = attr.as_string(); } attr = node.attribute(D3MF::XmlTag::type.c_str()); if (!attr.empty()) { type = attr.as_string(); } nodePtr->mParent = scene->mRootNode; nodePtr->mName.Set(name); size_t meshIdx = mMeshes.size(); for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) { const std::string ¤tName = currentNode.name(); if (currentName == D3MF::XmlTag::mesh) { auto mesh = ReadMesh(currentNode); mesh->mName.Set(name); mMeshes.push_back(mesh); meshIds.push_back(static_cast(meshIdx)); ++meshIdx; } } nodePtr->mNumMeshes = static_cast(meshIds.size()); nodePtr->mMeshes = new unsigned int[nodePtr->mNumMeshes]; std::copy(meshIds.begin(), meshIds.end(), nodePtr->mMeshes); return nodePtr.release(); } aiMesh *ReadMesh(XmlNode &node) { aiMesh *mesh = new aiMesh(); for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) { const std::string ¤tName = currentNode.name(); if (currentName == D3MF::XmlTag::vertices) { ImportVertices(currentNode, mesh); } else if (currentName == D3MF::XmlTag::triangles) { ImportTriangles(currentNode, mesh); } } return mesh; } void ReadMetadata(XmlNode &node) { pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name.c_str()); const std::string name = attribute.as_string(); const std::string value = node.value(); if (name.empty()) { return; } MetaEntry entry; entry.name = name; entry.value = value; mMetaData.push_back(entry); } void ImportVertices(XmlNode &node, aiMesh *mesh) { std::vector vertices; for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) { const std::string ¤tName = currentNode.name(); if (currentName == D3MF::XmlTag::vertex) { vertices.push_back(ReadVertex(currentNode)); } } mesh->mNumVertices = static_cast(vertices.size()); mesh->mVertices = new aiVector3D[mesh->mNumVertices]; std::copy(vertices.begin(), vertices.end(), mesh->mVertices); } aiVector3D ReadVertex(XmlNode &node) { aiVector3D vertex; vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x.c_str()).as_string(), nullptr); vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y.c_str()).as_string(), nullptr); vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z.c_str()).as_string(), nullptr); return vertex; } void ImportTriangles(XmlNode &node, aiMesh *mesh) { std::vector faces; for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) { const std::string ¤tName = currentNode.name(); if (currentName == D3MF::XmlTag::triangle) { faces.push_back(ReadTriangle(currentNode)); const char *pidToken = currentNode.attribute(D3MF::XmlTag::p1.c_str()).as_string(); if (nullptr != pidToken) { int matIdx(std::atoi(pidToken)); mesh->mMaterialIndex = matIdx; } } } mesh->mNumFaces = static_cast(faces.size()); mesh->mFaces = new aiFace[mesh->mNumFaces]; mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; std::copy(faces.begin(), faces.end(), mesh->mFaces); } aiFace ReadTriangle(XmlNode &node) { aiFace face; face.mNumIndices = 3; face.mIndices = new unsigned int[face.mNumIndices]; face.mIndices[0] = static_cast(std::atoi(node.attribute(D3MF::XmlTag::v1.c_str()).as_string())); face.mIndices[1] = static_cast(std::atoi(node.attribute(D3MF::XmlTag::v2.c_str()).as_string())); face.mIndices[2] = static_cast(std::atoi(node.attribute(D3MF::XmlTag::v3.c_str()).as_string())); return face; } void ReadBaseMaterials(XmlNode &node) { std::vector MatIdArray; const char *baseMaterialId = node.attribute(D3MF::XmlTag::basematerials_id.c_str()).as_string(); if (nullptr != baseMaterialId) { unsigned int id = std::atoi(baseMaterialId); const size_t newMatIdx(mMatArray.size()); if (id != mActiveMatGroup) { mActiveMatGroup = id; MatId2MatArray::const_iterator it(mMatId2MatArray.find(id)); if (mMatId2MatArray.end() == it) { MatIdArray.clear(); mMatId2MatArray[id] = MatIdArray; } else { MatIdArray = it->second; } } MatIdArray.push_back(static_cast(newMatIdx)); mMatId2MatArray[mActiveMatGroup] = MatIdArray; } mMatArray.push_back(readMaterialDef(node)); } bool parseColor(const char *color, aiColor4D &diffuse) { if (nullptr == color) { return false; } //format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1) const size_t len(strlen(color)); if (9 != len && 7 != len) { return false; } const char *buf(color); if ('#' != *buf) { return false; } ++buf; char comp[3] = { 0, 0, '\0' }; comp[0] = *buf; ++buf; comp[1] = *buf; ++buf; diffuse.r = static_cast(strtol(comp, nullptr, 16)) / ai_real(255.0); comp[0] = *buf; ++buf; comp[1] = *buf; ++buf; diffuse.g = static_cast(strtol(comp, nullptr, 16)) / ai_real(255.0); comp[0] = *buf; ++buf; comp[1] = *buf; ++buf; diffuse.b = static_cast(strtol(comp, nullptr, 16)) / ai_real(255.0); if (7 == len) return true; comp[0] = *buf; ++buf; comp[1] = *buf; ++buf; diffuse.a = static_cast(strtol(comp, nullptr, 16)) / ai_real(255.0); return true; } void assignDiffuseColor(XmlNode &node, aiMaterial *mat) { const char *color = node.attribute(D3MF::XmlTag::basematerials_displaycolor.c_str()).as_string(); aiColor4D diffuse; if (parseColor(color, diffuse)) { mat->AddProperty(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE); } } aiMaterial *readMaterialDef(XmlNode &node) { aiMaterial *mat(nullptr); const char *name(nullptr); const std::string nodeName = node.name(); if (nodeName == D3MF::XmlTag::basematerials_base) { name = node.attribute(D3MF::XmlTag::basematerials_name.c_str()).as_string(); std::string stdMatName; aiString matName; std::string strId(to_string(mActiveMatGroup)); stdMatName += "id"; stdMatName += strId; stdMatName += "_"; if (nullptr != name) { stdMatName += std::string(name); } else { stdMatName += "basemat"; } matName.Set(stdMatName); mat = new aiMaterial; mat->AddProperty(&matName, AI_MATKEY_NAME); assignDiffuseColor(node, mat); } return mat; } private: struct MetaEntry { std::string name; std::string value; }; std::vector mMetaData; std::vector mMeshes; MatArray mMatArray; unsigned int mActiveMatGroup; MatId2MatArray mMatId2MatArray; XmlParser *mXmlParser; }; } //namespace D3MF static const aiImporterDesc desc = { "3mf Importer", "", "", "http://3mf.io/", aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour, 0, 0, 0, 0, "3mf" }; D3MFImporter::D3MFImporter() : BaseImporter() { // empty } D3MFImporter::~D3MFImporter() { // empty } bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const { const std::string extension(GetExtension(filename)); if (extension == desc.mFileExtensions) { return true; } else if (!extension.length() || checkSig) { if (nullptr == pIOHandler) { return false; } if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) { return false; } D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename); return opcPackage.validate(); } return false; } void D3MFImporter::SetupProperties(const Importer * /*pImp*/) { // empty } const aiImporterDesc *D3MFImporter::GetInfo() const { return &desc; } void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) { D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename); XmlParser xmlParser; if (xmlParser.parse(opcPackage.RootStream())) { D3MF::XmlSerializer xmlSerializer(&xmlParser); xmlSerializer.ImportXml(pScene); } } } // Namespace Assimp #endif // ASSIMP_BUILD_NO_3MF_IMPORTER