/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file BlenderLoader.cpp * @brief Implementation of the Blender3D importer class. */ #include "AssimpPCH.h" //#define ASSIMP_BUILD_NO_COMPRESSED_BLEND // Uncomment this to disable support for (gzip)compressed .BLEND files #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER #include "BlenderLoader.h" #include "BlenderDNA.h" #include "BlenderScene.h" #include "BlenderSceneGen.h" #include "StreamReader.h" #include "TinyFormatter.h" #include "MemoryIOWrapper.h" // zlib is needed for compressed blend files #ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND # include "../contrib/zlib/zlib.h" #endif using namespace Assimp; using namespace Assimp::Blender; using namespace Assimp::Formatter; #define for_each(x,y) BOOST_FOREACH(x,y) static const aiLoaderDesc blenderDesc = { "Blender 3D Importer \nhttp://www.blender3d.org", "Alexander Gessler ", "", "", aiLoaderFlags_SupportBinaryFlavour | aiLoaderFlags_Experimental, 0, 0, 2, 50 }; namespace Assimp { namespace Blender { // -------------------------------------------------------------------- /** Mini smart-array to avoid pulling in even more boost stuff. usable with vector and deque */ // -------------------------------------------------------------------- template