/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file aiTypes.h */ #ifndef AI_TYPES_H_INC #define AI_TYPES_H_INC // Some CRT headers #include #include #include #include // Our compile configuration #include "aiDefines.h" // Some types moved to separate header due to size of operators #include "aiVector3D.h" #include "aiVector2D.h" #include "aiMatrix3x3.h" #include "aiMatrix4x4.h" #include "aiQuaternion.h" #ifdef __cplusplus # include // for aiString::Set(const std::string&) namespace Assimp { namespace Intern { /** @brief Internal helper class to utilize our internal new/delete * routines for allocating object of this and derived classes. * * By doing this you can safely share class objects between Assimp * and the application - it works even over DLL boundaries. A good * example is the IOSystem where the application allocates its custom * IOSystem, then calls Importer::SetIOSystem(). When the Importer * destructs, Assimp calls operator delete on the stored IOSystem. * If it lies on a different heap than Assimp is working with, * the application is determined to crash. */ struct ASSIMP_API AllocateFromAssimpHeap { // new/delete overload void *operator new ( size_t num_bytes); void operator delete ( void* data); // array new/delete overload void *operator new[] ( size_t num_bytes); void operator delete[] ( void* data); }; //! struct AllocateFromAssimpHeap } //! namespace Intern } //! namespace Assimp extern "C" { #endif /** Maximum dimension for strings, ASSIMP strings are zero terminated. */ #ifdef __cplusplus const size_t MAXLEN = 1024; #else # define MAXLEN 1024 #endif #include "./Compiler/pushpack1.h" // ---------------------------------------------------------------------------------- /** Represents a plane in a three-dimensional, euclidean space */ struct aiPlane { #ifdef __cplusplus aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {} aiPlane (float _a, float _b, float _c, float _d) : a(_a), b(_b), c(_c), d(_d) {} aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {} #endif // !__cplusplus //! Plane equation float a,b,c,d; } PACK_STRUCT; // !struct aiPlane // ---------------------------------------------------------------------------------- /** Represents a ray */ struct aiRay { #ifdef __cplusplus aiRay () {} aiRay (const aiVector3D& _pos, const aiVector3D& _dir) : pos(_pos), dir(_dir) {} aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {} #endif // !__cplusplus //! Position and direction of the ray C_STRUCT aiVector3D pos, dir; } PACK_STRUCT; // !struct aiRay // ---------------------------------------------------------------------------------- /** Represents a color in Red-Green-Blue space. */ struct aiColor3D { #ifdef __cplusplus aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {} aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {} aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {} // Component-wise comparison // TODO: add epsilon? bool operator == (const aiColor3D& other) const {return r == other.r && g == other.g && b == other.b;} // Component-wise inverse comparison // TODO: add epsilon? bool operator != (const aiColor3D& other) const {return r != other.r || g != other.g || b != other.b;} // Component-wise addition aiColor3D operator+(const aiColor3D& c) const { return aiColor3D(r+c.r,g+c.g,b+c.b); } // Component-wise subtraction aiColor3D operator-(const aiColor3D& c) const { return aiColor3D(r+c.r,g+c.g,b+c.b); } // Component-wise multiplication aiColor3D operator*(const aiColor3D& c) const { return aiColor3D(r*c.r,g*c.g,b*c.b); } // Multiply with a scalar aiColor3D operator*(float f) const { return aiColor3D(r*f,g*f,b*f); } // Access a specific color component float operator[](unsigned int i) const {return *(&r + i);} float& operator[](unsigned int i) {return *(&r + i);} // Check whether a color is black // TODO: add epsilon? bool IsBlack() const { return !r && !g && !b; } #endif // !__cplusplus //! Red, green and blue color values float r, g, b; } PACK_STRUCT; // !struct aiColor3D // ---------------------------------------------------------------------------------- /** Represents a color in Red-Green-Blue space including an * alpha component. */ struct aiColor4D { #ifdef __cplusplus aiColor4D () : r(0.0f), g(0.0f), b(0.0f), a(0.0f) {} aiColor4D (float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {} aiColor4D (const aiColor4D& o) : r(o.r), g(o.g), b(o.b), a(o.a) {} // Component-wise comparison // TODO: add epsilon? bool operator == (const aiColor4D& other) const { return r == other.r && g == other.g && b == other.b && a == other.a; } // Component-wise inverse comparison // TODO: add epsilon? bool operator != (const aiColor4D& other) const { return r != other.r || g != other.g || b != other.b || a != other.a; } // Access a specific color component inline float operator[](unsigned int i) const {return *(&r + i);} inline float& operator[](unsigned int i) {return *(&r + i);} // Check whether a color is black // TODO: add epsilon? inline bool IsBlack() const { // The alpha component doesn't care here. black is black. return !r && !g && !b; } #endif // !__cplusplus //! Red, green, blue and alpha color values float r, g, b, a; } PACK_STRUCT; // !struct aiColor4D #include "./Compiler/poppack1.h" // ---------------------------------------------------------------------------------- /** Represents a string, zero byte terminated. * * We use this representation to be C-compatible. The length of such a string is * limited to MAXLEN characters (excluding the terminal zero). */ struct aiString { #ifdef __cplusplus //! Default constructor, the string is set to have zero length aiString() : length(0) { data[0] = '\0'; #ifdef _DEBUG // Debug build: overwrite the string on its full length with ESC (27) ::memset(data+1,27,MAXLEN-1); #endif } //! Copy constructor aiString(const aiString& rOther) : length(rOther.length) { ::memcpy( data, rOther.data, rOther.length); data[length] = '\0'; } //! Constructor from std::string aiString(const std::string& pString) : length(pString.length()) { memcpy( data, pString.c_str(), length); data[length] = '\0'; } //! Copy a std::string to the aiString void Set( const std::string& pString) { if( pString.length() > MAXLEN - 1) return; length = pString.length(); ::memcpy( data, pString.c_str(), length); data[length] = 0; } //! Copy a const char* to the aiString void Set( const char* sz) { const size_t len = ::strlen(sz); if( len > MAXLEN - 1) return; length = len; ::memcpy( data, sz, len); data[len] = 0; } // Assign a const char* to the string aiString& operator = (const char* sz) { Set(sz); return *this; } // Assign a cstd::string to the string aiString& operator = ( const std::string& pString) { Set(pString); return *this; } //! Comparison operator bool operator==(const aiString& other) const { return (length == other.length && 0 == strcmp(this->data,other.data)); } //! Inverse comparison operator bool operator!=(const aiString& other) const { return (length != other.length || 0 != ::strcmp(this->data,other.data)); } //! Append a string to the string void Append (const char* app) { const size_t len = ::strlen(app); if (!len)return; if (length + len >= MAXLEN) return; ::memcpy(&data[length],app,len+1); length += len; } //! Clear the string - reset its length to zero void Clear () { length = 0; data[0] = '\0'; #ifdef _DEBUG // Debug build: overwrite the string on its full length with ESC (27) ::memset(data+1,27,MAXLEN-1); #endif } #endif // !__cplusplus //! Length of the string excluding the terminal 0 size_t length; //! String buffer. Size limit is MAXLEN char data[MAXLEN]; } ; // !struct aiString // ---------------------------------------------------------------------------------- /** Standard return type for all library functions. * * To check whether or not a function failed check against * AI_SUCCESS. The error codes are mainly used by the C-API. */ enum aiReturn { //! Indicates that a function was successful AI_SUCCESS = 0x0, //! Indicates that a function failed AI_FAILURE = -0x1, //! Indicates that a file was invalid AI_INVALIDFILE = -0x2, //! Indicates that not enough memory was available //! to perform the requested operation AI_OUTOFMEMORY = -0x3, //! Indicates that an illegal argument has been //! passed to a function. This is rarely used, //! most functions assert in this case. AI_INVALIDARG = -0x4, //! Force 32-bit size enum _AI_ENFORCE_ENUM_SIZE = 0x7fffffff }; // !enum aiReturn // ---------------------------------------------------------------------------------- /** Seek origins (for the virtual file system API) */ enum aiOrigin { //! Beginning of the file aiOrigin_SET = 0x0, //! Current position of the file pointer aiOrigin_CUR = 0x1, //! End of the file, offsets must be negative aiOrigin_END = 0x2, //! Force 32-bit size enum _AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff }; // !enum aiOrigin // ---------------------------------------------------------------------------------- /** Stores the memory requirements for different parts (e.g. meshes, materials, * animations) of an import. * @see Importer::GetMemoryRequirements() */ struct aiMemoryInfo { #ifdef __cplusplus //! Default constructor aiMemoryInfo() : textures (0) , materials (0) , meshes (0) , nodes (0) , animations (0) , cameras (0) , lights (0) , total (0) {} #endif //! Storage allocated for texture data, in bytes unsigned int textures; //! Storage allocated for material data, in bytes unsigned int materials; //! Storage allocated for mesh data, in bytes unsigned int meshes; //! Storage allocated for node data, in bytes unsigned int nodes; //! Storage allocated for animation data, in bytes unsigned int animations; //! Storage allocated for camera data, in bytes unsigned int cameras; //! Storage allocated for light data, in bytes unsigned int lights; //! Storage allocated for the full import, in bytes unsigned int total; }; // !struct aiMemoryInfo #ifdef __cplusplus } #endif //! __cplusplus // Include implementations #include "aiVector3D.inl" #include "aiMatrix3x3.inl" #include "aiMatrix4x4.inl" #endif //!! include guard