/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file Definition of the .b3d importer class. */ #ifndef AI_B3DIMPORTER_H_INC #define AI_B3DIMPORTER_H_INC #include "../include/aiTypes.h" #include "../include/aiMesh.h" #include "../include/aiMaterial.h" #include #include namespace Assimp{ class B3DImporter : public BaseImporter{ public: virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; protected: virtual void GetExtensionList(std::string& append); virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); private: struct Vec2{ float x,y; }; struct Vec3{ float x,y,z; }; struct Vec4{ float x,y,z,w; }; struct Texture{ std::string name; }; struct Vertex{ Vec3 position,normal,texcoords; }; int ReadByte(); int ReadInt(); float ReadFloat(); Vec2 ReadVec2(); Vec3 ReadVec3(); Vec4 ReadVec4(); std::string ReadString(); std::string ReadChunk(); void ExitChunk(); unsigned ChunkSize(); void ReadTEXS(); void ReadBRUS(); void ReadVRTS(); void ReadTRIS(); void ReadMESH(); void ReadNODE(); void ReadBB3D(); unsigned _pos; unsigned _size; std::vector _buf; std::vector _stack; int _vertFlags,_tcSets,_tcSize; std::vector _textures; std::vector _materials; std::vector _vertices; std::vector _meshes; }; } #endif