/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2024, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #include #include namespace Assimp { // --------------------------------------------------------------------------- /// @brief This helper class supports some basic geometry algorithms. // --------------------------------------------------------------------------- class ASSIMP_API GeometryUtils { public: static ai_real heron( ai_real a, ai_real b, ai_real c ); /// @brief Will compute the distance between 2 3D-vectors /// @param vA Vector a. /// @param vB Vector b. /// @return The distance. static ai_real distance3D( const aiVector3D &vA, const aiVector3D &vB ); /// @brief Will calculate the area of a triangle described by a aiFace. /// @param face The face /// @param mesh The mesh containing the face /// @return The area. static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ); /// @brief Will calculate the intersection between a ray and a plane /// @param ray The ray to test for /// @param planePos A point on the plane /// @param planeNormal The plane normal to describe its orientation /// @param pos The position of the intersection. /// @return true is an intersection was detected, false if not. static bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, const aiVector3D& planeNormal, aiVector3D& pos); /// @brief Will normalize an array of vectors. /// @param vectorArrayIn The incoming arra of vectors. /// @param vectorArrayOut The normalized vectors. /// @param numVectors The array size. static void normalizeVectorArray(aiVector3D *vectorArrayIn, aiVector3D *vectorArrayOut, size_t numVectors); }; } // namespace Assimp