/* Open Asset Import Library (assimp) ---------------------------------------------------------------------- Copyright (c) 2006-2024, assimp team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ #include #include "MMDPmxParser.h" #include #include "utf8.h" #include namespace pmx { int ReadIndex(std::istream *stream, int size) { switch (size) { case 1: uint8_t tmp8; stream->read((char*) &tmp8, sizeof(uint8_t)); if (255 == tmp8) { return -1; } else { return (int) tmp8; } case 2: uint16_t tmp16; stream->read((char*) &tmp16, sizeof(uint16_t)); if (65535 == tmp16) { return -1; } else { return (int) tmp16; } case 4: int tmp32; stream->read((char*) &tmp32, sizeof(int)); return tmp32; default: return -1; } } std::string ReadString(std::istream *stream, uint8_t encoding) { int size; stream->read((char*) &size, sizeof(int)); std::vector buffer; if (size == 0) { return std::string(); } buffer.resize(size); stream->read((char*) buffer.data(), size); if (encoding == 0) { // UTF16 to UTF8 const uint16_t* sourceStart = (uint16_t*)buffer.data(); const unsigned int targetSize = size * 3; // enough to encode char *targetStart = new char[targetSize]; std::memset(targetStart, 0, targetSize * sizeof(char)); utf8::utf16to8( sourceStart, sourceStart + size/2, targetStart ); std::string result(targetStart); delete [] targetStart; return result; } else { // the name is already UTF8 return std::string((const char*)buffer.data(), size); } } void PmxSetting::Read(std::istream *stream) { uint8_t count; stream->read((char*) &count, sizeof(uint8_t)); if (count < 8) { throw DeadlyImportError("MMD: invalid size"); } stream->read((char*) &encoding, sizeof(uint8_t)); stream->read((char*) &uv, sizeof(uint8_t)); stream->read((char*) &vertex_index_size, sizeof(uint8_t)); stream->read((char*) &texture_index_size, sizeof(uint8_t)); stream->read((char*) &material_index_size, sizeof(uint8_t)); stream->read((char*) &bone_index_size, sizeof(uint8_t)); stream->read((char*) &morph_index_size, sizeof(uint8_t)); stream->read((char*) &rigidbody_index_size, sizeof(uint8_t)); uint8_t temp; for (int i = 8; i < count; i++) { stream->read((char*)&temp, sizeof(uint8_t)); } } void PmxVertexSkinningBDEF1::Read(std::istream *stream, PmxSetting *setting) { this->bone_index = ReadIndex(stream, setting->bone_index_size); } void PmxVertexSkinningBDEF2::Read(std::istream *stream, PmxSetting *setting) { this->bone_index1 = ReadIndex(stream, setting->bone_index_size); this->bone_index2 = ReadIndex(stream, setting->bone_index_size); stream->read((char*) &this->bone_weight, sizeof(float)); } void PmxVertexSkinningBDEF4::Read(std::istream *stream, PmxSetting *setting) { this->bone_index1 = ReadIndex(stream, setting->bone_index_size); this->bone_index2 = ReadIndex(stream, setting->bone_index_size); this->bone_index3 = ReadIndex(stream, setting->bone_index_size); this->bone_index4 = ReadIndex(stream, setting->bone_index_size); stream->read((char*) &this->bone_weight1, sizeof(float)); stream->read((char*) &this->bone_weight2, sizeof(float)); stream->read((char*) &this->bone_weight3, sizeof(float)); stream->read((char*) &this->bone_weight4, sizeof(float)); } void PmxVertexSkinningSDEF::Read(std::istream *stream, PmxSetting *setting) { this->bone_index1 = ReadIndex(stream, setting->bone_index_size); this->bone_index2 = ReadIndex(stream, setting->bone_index_size); stream->read((char*) &this->bone_weight, sizeof(float)); stream->read((char*) this->sdef_c, sizeof(float) * 3); stream->read((char*) this->sdef_r0, sizeof(float) * 3); stream->read((char*) this->sdef_r1, sizeof(float) * 3); } void PmxVertexSkinningQDEF::Read(std::istream *stream, PmxSetting *setting) { this->bone_index1 = ReadIndex(stream, setting->bone_index_size); this->bone_index2 = ReadIndex(stream, setting->bone_index_size); this->bone_index3 = ReadIndex(stream, setting->bone_index_size); this->bone_index4 = ReadIndex(stream, setting->bone_index_size); stream->read((char*) &this->bone_weight1, sizeof(float)); stream->read((char*) &this->bone_weight2, sizeof(float)); stream->read((char*) &this->bone_weight3, sizeof(float)); stream->read((char*) &this->bone_weight4, sizeof(float)); } void PmxVertex::Read(std::istream *stream, PmxSetting *setting) { stream->read((char*) this->position, sizeof(float) * 3); stream->read((char*) this->normal, sizeof(float) * 3); stream->read((char*) this->uv, sizeof(float) * 2); for (int i = 0; i < setting->uv; ++i) { stream->read((char*) this->uva[i], sizeof(float) * 4); } stream->read((char*) &this->skinning_type, sizeof(PmxVertexSkinningType)); switch (this->skinning_type) { case PmxVertexSkinningType::BDEF1: this->skinning = mmd::make_unique(); break; case PmxVertexSkinningType::BDEF2: this->skinning = mmd::make_unique(); break; case PmxVertexSkinningType::BDEF4: this->skinning = mmd::make_unique(); break; case PmxVertexSkinningType::SDEF: this->skinning = mmd::make_unique(); break; case PmxVertexSkinningType::QDEF: this->skinning = mmd::make_unique(); break; default: throw "invalid skinning type"; } this->skinning->Read(stream, setting); stream->read((char*) &this->edge, sizeof(float)); } void PmxMaterial::Read(std::istream *stream, PmxSetting *setting) { this->material_name = ReadString(stream, setting->encoding); this->material_english_name = ReadString(stream, setting->encoding); stream->read((char*) this->diffuse, sizeof(float) * 4); stream->read((char*) this->specular, sizeof(float) * 3); stream->read((char*) &this->specularlity, sizeof(float)); stream->read((char*) this->ambient, sizeof(float) * 3); stream->read((char*) &this->flag, sizeof(uint8_t)); stream->read((char*) this->edge_color, sizeof(float) * 4); stream->read((char*) &this->edge_size, sizeof(float)); this->diffuse_texture_index = ReadIndex(stream, setting->texture_index_size); this->sphere_texture_index = ReadIndex(stream, setting->texture_index_size); stream->read((char*) &this->sphere_op_mode, sizeof(uint8_t)); stream->read((char*) &this->common_toon_flag, sizeof(uint8_t)); if (this->common_toon_flag) { stream->read((char*) &this->toon_texture_index, sizeof(uint8_t)); } else { this->toon_texture_index = ReadIndex(stream, setting->texture_index_size); } this->memo = ReadString(stream, setting->encoding); stream->read((char*) &this->index_count, sizeof(int)); } void PmxIkLink::Read(std::istream *stream, PmxSetting *setting) { this->link_target = ReadIndex(stream, setting->bone_index_size); stream->read((char*) &this->angle_lock, sizeof(uint8_t)); if (angle_lock == 1) { stream->read((char*) this->max_radian, sizeof(float) * 3); stream->read((char*) this->min_radian, sizeof(float) * 3); } } void PmxBone::Read(std::istream *stream, PmxSetting *setting) { this->bone_name = ReadString(stream, setting->encoding); this->bone_english_name = ReadString(stream, setting->encoding); stream->read((char*) this->position, sizeof(float) * 3); this->parent_index = ReadIndex(stream, setting->bone_index_size); stream->read((char*) &this->level, sizeof(int)); stream->read((char*) &this->bone_flag, sizeof(uint16_t)); if (this->bone_flag & 0x0001) { this->target_index = ReadIndex(stream, setting->bone_index_size); } else { stream->read((char*)this->offset, sizeof(float) * 3); } if (this->bone_flag & (0x0100 | 0x0200)) { this->grant_parent_index = ReadIndex(stream, setting->bone_index_size); stream->read((char*) &this->grant_weight, sizeof(float)); } if (this->bone_flag & 0x0400) { stream->read((char*)this->lock_axis_orientation, sizeof(float) * 3); } if (this->bone_flag & 0x0800) { stream->read((char*)this->local_axis_x_orientation, sizeof(float) * 3); stream->read((char*)this->local_axis_y_orientation, sizeof(float) * 3); } if (this->bone_flag & 0x2000) { stream->read((char*) &this->key, sizeof(int)); } if (this->bone_flag & 0x0020) { this->ik_target_bone_index = ReadIndex(stream, setting->bone_index_size); stream->read((char*) &ik_loop, sizeof(int)); stream->read((char*) &ik_loop_angle_limit, sizeof(float)); stream->read((char*) &ik_link_count, sizeof(int)); this->ik_links = mmd::make_unique(ik_link_count); for (int i = 0; i < ik_link_count; i++) { ik_links[i].Read(stream, setting); } } } void PmxMorphVertexOffset::Read(std::istream *stream, PmxSetting *setting) { this->vertex_index = ReadIndex(stream, setting->vertex_index_size); stream->read((char*)this->position_offset, sizeof(float) * 3); } void PmxMorphUVOffset::Read(std::istream *stream, PmxSetting *setting) { this->vertex_index = ReadIndex(stream, setting->vertex_index_size); stream->read((char*)this->uv_offset, sizeof(float) * 4); } void PmxMorphBoneOffset::Read(std::istream *stream, PmxSetting *setting) { this->bone_index = ReadIndex(stream, setting->bone_index_size); stream->read((char*)this->translation, sizeof(float) * 3); stream->read((char*)this->rotation, sizeof(float) * 4); } void PmxMorphMaterialOffset::Read(std::istream *stream, PmxSetting *setting) { this->material_index = ReadIndex(stream, setting->material_index_size); stream->read((char*) &this->offset_operation, sizeof(uint8_t)); stream->read((char*)this->diffuse, sizeof(float) * 4); stream->read((char*)this->specular, sizeof(float) * 3); stream->read((char*) &this->specularity, sizeof(float)); stream->read((char*)this->ambient, sizeof(float) * 3); stream->read((char*)this->edge_color, sizeof(float) * 4); stream->read((char*) &this->edge_size, sizeof(float)); stream->read((char*)this->texture_argb, sizeof(float) * 4); stream->read((char*)this->sphere_texture_argb, sizeof(float) * 4); stream->read((char*)this->toon_texture_argb, sizeof(float) * 4); } void PmxMorphGroupOffset::Read(std::istream *stream, PmxSetting *setting) { this->morph_index = ReadIndex(stream, setting->morph_index_size); stream->read((char*) &this->morph_weight, sizeof(float)); } void PmxMorphFlipOffset::Read(std::istream *stream, PmxSetting *setting) { this->morph_index = ReadIndex(stream, setting->morph_index_size); stream->read((char*) &this->morph_value, sizeof(float)); } void PmxMorphImplusOffset::Read(std::istream *stream, PmxSetting *setting) { this->rigid_body_index = ReadIndex(stream, setting->rigidbody_index_size); stream->read((char*) &this->is_local, sizeof(uint8_t)); stream->read((char*)this->velocity, sizeof(float) * 3); stream->read((char*)this->angular_torque, sizeof(float) * 3); } void PmxMorph::Read(std::istream *stream, PmxSetting *setting) { this->morph_name = ReadString(stream, setting->encoding); this->morph_english_name = ReadString(stream, setting->encoding); stream->read((char*) &category, sizeof(MorphCategory)); stream->read((char*) &morph_type, sizeof(MorphType)); stream->read((char*) &this->offset_count, sizeof(int)); switch (this->morph_type) { case MorphType::Group: group_offsets = mmd::make_unique(this->offset_count); for (int i = 0; i < offset_count; i++) { group_offsets[i].Read(stream, setting); } break; case MorphType::Vertex: vertex_offsets = mmd::make_unique(this->offset_count); for (int i = 0; i < offset_count; i++) { vertex_offsets[i].Read(stream, setting); } break; case MorphType::Bone: bone_offsets = mmd::make_unique(this->offset_count); for (int i = 0; i < offset_count; i++) { bone_offsets[i].Read(stream, setting); } break; case MorphType::Matrial: material_offsets = mmd::make_unique(this->offset_count); for (int i = 0; i < offset_count; i++) { material_offsets[i].Read(stream, setting); } break; case MorphType::UV: case MorphType::AdditionalUV1: case MorphType::AdditionalUV2: case MorphType::AdditionalUV3: case MorphType::AdditionalUV4: uv_offsets = mmd::make_unique(this->offset_count); for (int i = 0; i < offset_count; i++) { uv_offsets[i].Read(stream, setting); } break; default: throw DeadlyImportError("MMD: unknown morth type"); } } void PmxFrameElement::Read(std::istream *stream, PmxSetting *setting) { stream->read((char*) &this->element_target, sizeof(uint8_t)); if (this->element_target == 0x00) { this->index = ReadIndex(stream, setting->bone_index_size); } else { this->index = ReadIndex(stream, setting->morph_index_size); } } void PmxFrame::Read(std::istream *stream, PmxSetting *setting) { this->frame_name = ReadString(stream, setting->encoding); this->frame_english_name = ReadString(stream, setting->encoding); stream->read((char*) &this->frame_flag, sizeof(uint8_t)); stream->read((char*) &this->element_count, sizeof(int)); this->elements = mmd::make_unique(this->element_count); for (int i = 0; i < this->element_count; i++) { this->elements[i].Read(stream, setting); } } void PmxRigidBody::Read(std::istream *stream, PmxSetting *setting) { this->girid_body_name = ReadString(stream, setting->encoding); this->girid_body_english_name = ReadString(stream, setting->encoding); this->target_bone = ReadIndex(stream, setting->bone_index_size); stream->read((char*) &this->group, sizeof(uint8_t)); stream->read((char*) &this->mask, sizeof(uint16_t)); stream->read((char*) &this->shape, sizeof(uint8_t)); stream->read((char*) this->size, sizeof(float) * 3); stream->read((char*) this->position, sizeof(float) * 3); stream->read((char*) this->orientation, sizeof(float) * 3); stream->read((char*) &this->mass, sizeof(float)); stream->read((char*) &this->move_attenuation, sizeof(float)); stream->read((char*) &this->rotation_attenuation, sizeof(float)); stream->read((char*) &this->repulsion, sizeof(float)); stream->read((char*) &this->friction, sizeof(float)); stream->read((char*) &this->physics_calc_type, sizeof(uint8_t)); } void PmxJointParam::Read(std::istream *stream, PmxSetting *setting) { this->rigid_body1 = ReadIndex(stream, setting->rigidbody_index_size); this->rigid_body2 = ReadIndex(stream, setting->rigidbody_index_size); stream->read((char*) this->position, sizeof(float) * 3); stream->read((char*) this->orientaiton, sizeof(float) * 3); stream->read((char*) this->move_limitation_min, sizeof(float) * 3); stream->read((char*) this->move_limitation_max, sizeof(float) * 3); stream->read((char*) this->rotation_limitation_min, sizeof(float) * 3); stream->read((char*) this->rotation_limitation_max, sizeof(float) * 3); stream->read((char*) this->spring_move_coefficient, sizeof(float) * 3); stream->read((char*) this->spring_rotation_coefficient, sizeof(float) * 3); } void PmxJoint::Read(std::istream *stream, PmxSetting *setting) { this->joint_name = ReadString(stream, setting->encoding); this->joint_english_name = ReadString(stream, setting->encoding); stream->read((char*) &this->joint_type, sizeof(uint8_t)); this->param.Read(stream, setting); } void PmxAncherRigidBody::Read(std::istream *stream, PmxSetting *setting) { this->related_rigid_body = ReadIndex(stream, setting->rigidbody_index_size); this->related_vertex = ReadIndex(stream, setting->vertex_index_size); stream->read((char*) &this->is_near, sizeof(uint8_t)); } void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/) { throw DeadlyImportError("MMD: Soft Body support is not implemented."); } void PmxModel::Init() { this->version = 0.0f; this->model_name.clear(); this->model_english_name.clear(); this->model_comment.clear(); this->model_english_comment.clear(); this->vertex_count = 0; this->vertices = nullptr; this->index_count = 0; this->indices = nullptr; this->texture_count = 0; this->textures = nullptr; this->material_count = 0; this->materials = nullptr; this->bone_count = 0; this->bones = nullptr; this->morph_count = 0; this->morphs = nullptr; this->frame_count = 0; this->frames = nullptr; this->rigid_body_count = 0; this->rigid_bodies = nullptr; this->joint_count = 0; this->joints = nullptr; this->soft_body_count = 0; this->soft_bodies = nullptr; } void PmxModel::Read(std::istream *stream) { char magic[4]; stream->read((char*) magic, sizeof(char) * 4); if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20) { throw DeadlyImportError("MMD: Invalid magic number."); } stream->read((char*) &version, sizeof(float)); if (version != 2.0f && version != 2.1f) { throw DeadlyImportError("MMD: Unsupported version (must be 2.0 or 2.1): ", ai_to_string(version)); } this->setting.Read(stream); this->model_name = ReadString(stream, setting.encoding); this->model_english_name = ReadString(stream, setting.encoding); this->model_comment = ReadString(stream, setting.encoding); this->model_english_comment = ReadString(stream, setting.encoding); // read vertices stream->read((char*) &vertex_count, sizeof(int)); this->vertices = mmd::make_unique(vertex_count); for (int i = 0; i < vertex_count; i++) { vertices[i].Read(stream, &setting); } // read indices stream->read((char*) &index_count, sizeof(int)); this->indices = mmd::make_unique(index_count); for (int i = 0; i < index_count; i++) { this->indices[i] = ReadIndex(stream, setting.vertex_index_size); } // read texture names stream->read((char*) &texture_count, sizeof(int)); this->textures = mmd::make_unique(texture_count); for (int i = 0; i < texture_count; i++) { this->textures[i] = ReadString(stream, setting.encoding); } // read materials stream->read((char*) &material_count, sizeof(int)); this->materials = mmd::make_unique(material_count); for (int i = 0; i < material_count; i++) { this->materials[i].Read(stream, &setting); } // read bones stream->read((char*) &this->bone_count, sizeof(int)); this->bones = mmd::make_unique(this->bone_count); for (int i = 0; i < this->bone_count; i++) { this->bones[i].Read(stream, &setting); } // read morphs stream->read((char*) &this->morph_count, sizeof(int)); this->morphs = mmd::make_unique(this->morph_count); for (int i = 0; i < this->morph_count; i++) { this->morphs[i].Read(stream, &setting); } // read display frames stream->read((char*) &this->frame_count, sizeof(int)); this->frames = mmd::make_unique(this->frame_count); for (int i = 0; i < this->frame_count; i++) { this->frames[i].Read(stream, &setting); } // read rigid bodies stream->read((char*) &this->rigid_body_count, sizeof(int)); this->rigid_bodies = mmd::make_unique(this->rigid_body_count); for (int i = 0; i < this->rigid_body_count; i++) { this->rigid_bodies[i].Read(stream, &setting); } // read joints stream->read((char*) &this->joint_count, sizeof(int)); this->joints = mmd::make_unique(this->joint_count); for (int i = 0; i < this->joint_count; i++) { this->joints[i].Read(stream, &setting); } } }