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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /// @file IFCGeometry.cpp /// @brief Geometry conversion and synthesis for IFC #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER #include "IFCUtil.h" #include "Common/PolyTools.h" #include "PostProcessing/ProcessHelper.h" #include "contrib/poly2tri/poly2tri/poly2tri.h" #include "contrib/clipper/clipper.hpp" #include #include #include namespace Assimp { namespace IFC { // ------------------------------------------------------------------------------------------------ bool ProcessPolyloop(const Schema_2x3::IfcPolyLoop& loop, TempMesh& meshout, ConversionData& /*conv*/) { size_t cnt = 0; for(const Schema_2x3::IfcCartesianPoint& c : loop.Polygon) { IfcVector3 tmp; ConvertCartesianPoint(tmp,c); meshout.mVerts.push_back(tmp); ++cnt; } meshout.mVertcnt.push_back(static_cast(cnt)); // zero- or one- vertex polyloops simply ignored if (meshout.mVertcnt.back() > 1) { return true; } if (meshout.mVertcnt.back()==1) { meshout.mVertcnt.pop_back(); meshout.mVerts.pop_back(); } return false; } // ------------------------------------------------------------------------------------------------ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t master_bounds = (size_t)-1) { // handle all trivial cases if(inmesh.mVertcnt.empty()) { return; } if(inmesh.mVertcnt.size() == 1) { result.Append(inmesh); return; } ai_assert(std::count(inmesh.mVertcnt.begin(), inmesh.mVertcnt.end(), 0u) == 0); typedef std::vector::const_iterator face_iter; face_iter begin = inmesh.mVertcnt.begin(), end = inmesh.mVertcnt.end(), iit; std::vector::const_iterator outer_polygon_it = end; // major task here: given a list of nested polygon boundaries (one of which // is the outer contour), reduce the triangulation task arising here to // one that can be solved using the "quadrulation" algorithm which we use // for pouring windows out of walls. The algorithm does not handle all // cases but at least it is numerically stable and gives "nice" triangles. // first compute normals for all polygons using Newell's algorithm // do not normalize 'normals', we need the original length for computing the polygon area std::vector normals; inmesh.ComputePolygonNormals(normals,false); // One of the polygons might be a IfcFaceOuterBound (in which case `master_bounds` // is its index). Sadly we can't rely on it, the docs say 'At most one of the bounds // shall be of the type IfcFaceOuterBound' IfcFloat area_outer_polygon = 1e-10f; if (master_bounds != (size_t)-1) { ai_assert(master_bounds < inmesh.mVertcnt.size()); outer_polygon_it = begin + master_bounds; } else { for(iit = begin; iit != end; ++iit) { // find the polygon with the largest area and take it as the outer bound. IfcVector3& n = normals[std::distance(begin,iit)]; const IfcFloat area = n.SquareLength(); if (area > area_outer_polygon) { area_outer_polygon = area; outer_polygon_it = iit; } } } if (outer_polygon_it == end) { return; } const size_t outer_polygon_size = *outer_polygon_it; const IfcVector3& master_normal = normals[std::distance(begin, outer_polygon_it)]; // Generate fake openings to meet the interface for the quadrulate // algorithm. It boils down to generating small boxes given the // inner polygon and the surface normal of the outer contour. // It is important that we use the outer contour's normal because // this is the plane onto which the quadrulate algorithm will // project the entire mesh. std::vector fake_openings; fake_openings.reserve(inmesh.mVertcnt.size()-1); std::vector::const_iterator vit = inmesh.mVerts.begin(), outer_vit; for(iit = begin; iit != end; vit += *iit++) { if (iit == outer_polygon_it) { outer_vit = vit; continue; } // Filter degenerate polygons to keep them from causing trouble later on IfcVector3& n = normals[std::distance(begin,iit)]; const IfcFloat area = n.SquareLength(); if (area < 1e-5f) { IFCImporter::LogWarn("skipping degenerate polygon (ProcessPolygonBoundaries)"); continue; } fake_openings.emplace_back(); TempOpening& opening = fake_openings.back(); opening.extrusionDir = master_normal; opening.solid = nullptr; opening.profileMesh = std::make_shared(); opening.profileMesh->mVerts.reserve(*iit); opening.profileMesh->mVertcnt.push_back(*iit); std::copy(vit, vit + *iit, std::back_inserter(opening.profileMesh->mVerts)); } // fill a mesh with ONLY the main polygon TempMesh temp; temp.mVerts.reserve(outer_polygon_size); temp.mVertcnt.push_back(static_cast(outer_polygon_size)); std::copy(outer_vit, outer_vit+outer_polygon_size, std::back_inserter(temp.mVerts)); GenerateOpenings(fake_openings, temp, false, false); result.Append(temp); } // ------------------------------------------------------------------------------------------------ void ProcessConnectedFaceSet(const Schema_2x3::IfcConnectedFaceSet& fset, TempMesh& result, ConversionData& conv) { for(const Schema_2x3::IfcFace& face : fset.CfsFaces) { // size_t ob = -1, cnt = 0; TempMesh meshout; for(const Schema_2x3::IfcFaceBound& bound : face.Bounds) { if(const Schema_2x3::IfcPolyLoop* const polyloop = bound.Bound->ToPtr()) { if(ProcessPolyloop(*polyloop, meshout,conv)) { // The outer boundary is better determined by checking which // polygon covers the largest area. } } else { IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is ", bound.Bound->GetClassName()); continue; } } ProcessPolygonBoundaries(result, meshout); } } // ------------------------------------------------------------------------------------------------ void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, TempMesh& result, ConversionData& conv) { TempMesh meshout; // first read the profile description if(!ProcessProfile(*solid.SweptArea,meshout,conv) || meshout.mVerts.size()<=1) { return; } IfcVector3 axis, pos; ConvertAxisPlacement(axis,pos,solid.Axis); IfcMatrix4 tb0,tb1; IfcMatrix4::Translation(pos,tb0); IfcMatrix4::Translation(-pos,tb1); const std::vector& in = meshout.mVerts; const size_t size=in.size(); bool has_area = solid.SweptArea->ProfileType == "AREA" && size>2; const IfcFloat max_angle = solid.Angle*conv.angle_scale; if(std::fabs(max_angle) < 1e-3) { if(has_area) { result = meshout; } return; } const unsigned int cnt_segments = std::max(2u,static_cast(conv.settings.cylindricalTessellation * std::fabs(max_angle)/AI_MATH_HALF_PI_F)); const IfcFloat delta = max_angle/cnt_segments; has_area = has_area && std::fabs(max_angle) < AI_MATH_TWO_PI_F*0.99; result.mVerts.reserve(size*((cnt_segments+1)*4+(has_area?2:0))); result.mVertcnt.reserve(size*cnt_segments+2); IfcMatrix4 rot; rot = tb0 * IfcMatrix4::Rotation(delta,axis,rot) * tb1; size_t base = 0; std::vector& out = result.mVerts; // dummy data to simplify later processing for(size_t i = 0; i < size; ++i) { out.insert(out.end(),4,in[i]); } for(unsigned int seg = 0; seg < cnt_segments; ++seg) { for(size_t i = 0; i < size; ++i) { const size_t next = (i+1)%size; result.mVertcnt.push_back(4); const IfcVector3 base_0 = out[base+i*4+3],base_1 = out[base+next*4+3]; out.push_back(base_0); out.push_back(base_1); out.push_back(rot*base_1); out.push_back(rot*base_0); } base += size*4; } out.erase(out.begin(),out.begin()+size*4); if(has_area) { // leave the triangulation of the profile area to the ear cutting // implementation in aiProcess_Triangulate - for now we just // feed in two huge polygons. base -= size*8; for(size_t i = size; i--; ) { out.push_back(out[base+i*4+3]); } for(size_t i = 0; i < size; ++i ) { out.push_back(out[i*4]); } result.mVertcnt.push_back(static_cast(size)); result.mVertcnt.push_back(static_cast(size)); } IfcMatrix4 trafo; ConvertAxisPlacement(trafo, solid.Position); result.Transform(trafo); IFCImporter::LogVerboseDebug("generate mesh procedurally by radial extrusion (IfcRevolvedAreaSolid)"); } // ------------------------------------------------------------------------------------------------ void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh& result, ConversionData& conv) { const Curve* const curve = Curve::Convert(*solid.Directrix, conv); if(!curve) { IFCImporter::LogError("failed to convert Directrix curve (IfcSweptDiskSolid)"); return; } const unsigned int cnt_segments = conv.settings.cylindricalTessellation; const IfcFloat deltaAngle = AI_MATH_TWO_PI/cnt_segments; TempMesh temp; curve->SampleDiscrete(temp, solid.StartParam, solid.EndParam); const std::vector& curve_points = temp.mVerts; const size_t samples = curve_points.size(); result.mVerts.reserve(cnt_segments * samples * 4); result.mVertcnt.reserve((cnt_segments - 1) * samples); std::vector points; points.reserve(cnt_segments * samples); if(curve_points.empty()) { IFCImporter::LogWarn("curve evaluation yielded no points (IfcSweptDiskSolid)"); return; } IfcVector3 current = curve_points[0]; IfcVector3 previous = current; IfcVector3 next; IfcVector3 startvec; startvec.x = 1.0f; startvec.y = 1.0f; startvec.z = 1.0f; unsigned int last_dir = 0; // generate circles at the sweep positions for(size_t i = 0; i < samples; ++i) { if(i != samples - 1) { next = curve_points[i + 1]; } // get a direction vector reflecting the approximate curvature (i.e. tangent) IfcVector3 d = (current-previous) + (next-previous); d.Normalize(); // figure out an arbitrary point q so that (p-q) * d = 0, // try to maximize ||(p-q)|| * ||(p_last-q_last)|| IfcVector3 q; bool take_any = false; for (unsigned int j = 0; j < 2; ++j, take_any = true) { if ((last_dir == 0 || take_any) && std::abs(d.x) > ai_epsilon) { q.y = startvec.y; q.z = startvec.z; q.x = -(d.y * q.y + d.z * q.z) / d.x; last_dir = 0; break; } else if ((last_dir == 1 || take_any) && std::abs(d.y) > ai_epsilon) { q.x = startvec.x; q.z = startvec.z; q.y = -(d.x * q.x + d.z * q.z) / d.y; last_dir = 1; break; } else if ((last_dir == 2 && std::abs(d.z) > ai_epsilon) || take_any) { q.y = startvec.y; q.x = startvec.x; q.z = -(d.y * q.y + d.x * q.x) / d.z; last_dir = 2; break; } } q *= solid.Radius / q.Length(); startvec = q; // generate a rotation matrix to rotate q around d IfcMatrix4 rot; IfcMatrix4::Rotation(deltaAngle,d,rot); for (unsigned int seg = 0; seg < cnt_segments; ++seg, q *= rot ) { points.push_back(q + current); } previous = current; current = next; } // make quads for(size_t i = 0; i < samples - 1; ++i) { const aiVector3D& this_start = points[ i * cnt_segments ]; // locate corresponding point on next sample ring unsigned int best_pair_offset = 0; float best_distance_squared = 1e10f; for (unsigned int seg = 0; seg < cnt_segments; ++seg) { const aiVector3D& p = points[ (i+1) * cnt_segments + seg]; const float l = (p-this_start).SquareLength(); if(l < best_distance_squared) { best_pair_offset = seg; best_distance_squared = l; } } for (unsigned int seg = 0; seg < cnt_segments; ++seg) { result.mVerts.push_back(points[ i * cnt_segments + (seg % cnt_segments)]); result.mVerts.push_back(points[ i * cnt_segments + (seg + 1) % cnt_segments]); result.mVerts.push_back(points[ (i+1) * cnt_segments + ((seg + 1 + best_pair_offset) % cnt_segments)]); result.mVerts.push_back(points[ (i+1) * cnt_segments + ((seg + best_pair_offset) % cnt_segments)]); IfcVector3& v1 = *(result.mVerts.end()-1); IfcVector3& v2 = *(result.mVerts.end()-2); IfcVector3& v3 = *(result.mVerts.end()-3); IfcVector3& v4 = *(result.mVerts.end()-4); if (((v4-v3) ^ (v4-v1)) * (v4 - curve_points[i]) < 0.0f) { std::swap(v4, v1); std::swap(v3, v2); } result.mVertcnt.push_back(4); } } IFCImporter::LogVerboseDebug("generate mesh procedurally by sweeping a disk along a curve (IfcSweptDiskSolid)"); } // ------------------------------------------------------------------------------------------------ IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut) { const std::vector& out = curmesh.mVerts; IfcMatrix3 m; ok = true; // The input "mesh" must be a single polygon const size_t s = out.size(); ai_assert( curmesh.mVertcnt.size() == 1 ); ai_assert( curmesh.mVertcnt.back() == s); const IfcVector3 any_point = out[s-1]; IfcVector3 nor; // The input polygon is arbitrarily shaped, therefore we might need some tries // until we find a suitable normal. Note that Newell's algorithm would give // a more robust result, but this variant also gives us a suitable first // axis for the 2D coordinate space on the polygon plane, exploiting the // fact that the input polygon is nearly always a quad. bool done = false; size_t idx( 0 ); for (size_t i = 0; !done && i < s-2; done || ++i) { idx = i; for (size_t j = i+1; j < s-1; ++j) { nor = -((out[i]-any_point)^(out[j]-any_point)); if(std::fabs(nor.Length()) > 1e-8f) { done = true; break; } } } if(!done) { ok = false; return m; } nor.Normalize(); norOut = nor; IfcVector3 r = (out[idx]-any_point); r.Normalize(); // Reconstruct orthonormal basis // XXX use Gram Schmidt for increased robustness IfcVector3 u = r ^ nor; u.Normalize(); m.a1 = r.x; m.a2 = r.y; m.a3 = r.z; m.b1 = u.x; m.b2 = u.y; m.b3 = u.z; m.c1 = -nor.x; m.c2 = -nor.y; m.c3 = -nor.z; return m; } const auto closeDistance = ai_epsilon; bool areClose(Schema_2x3::IfcCartesianPoint pt1,Schema_2x3::IfcCartesianPoint pt2) { if(pt1.Coordinates.size() != pt2.Coordinates.size()) { IFCImporter::LogWarn("unable to compare differently-dimensioned points"); return false; } auto coord1 = pt1.Coordinates.begin(); auto coord2 = pt2.Coordinates.begin(); // we're just testing each dimension separately rather than doing euclidean distance, as we're // looking for very close coordinates for(; coord1 != pt1.Coordinates.end(); coord1++,coord2++) { if(std::fabs(*coord1 - *coord2) > closeDistance) { return false; } } return true; } bool areClose(IfcVector3 pt1,IfcVector3 pt2) { return (std::fabs(pt1.x - pt2.x) < closeDistance && std::fabs(pt1.y - pt2.y) < closeDistance && std::fabs(pt1.z - pt2.z) < closeDistance); } // Extrudes the given polygon along the direction, converts it into an opening or applies all openings as necessary. void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const TempMesh& curve, const IfcVector3& extrusionDir, TempMesh& result, ConversionData &conv, bool collect_openings) { // Outline: 'curve' is now a list of vertex points forming the underlying profile, extrude along the given axis, // forming new triangles. const bool has_area = solid.SweptArea->ProfileType == "AREA" && curve.mVerts.size() > 2; if (solid.Depth < ai_epsilon) { if( has_area ) { result.Append(curve); } return; } result.mVerts.reserve(curve.mVerts.size()*(has_area ? 4 : 2)); result.mVertcnt.reserve(curve.mVerts.size() + 2); std::vector in = curve.mVerts; // First step: transform all vertices into the target coordinate space IfcMatrix4 trafo; ConvertAxisPlacement(trafo, solid.Position); IfcVector3 vmin, vmax; MinMaxChooser()(vmin, vmax); for(IfcVector3& v : in) { v *= trafo; vmin = std::min(vmin, v); vmax = std::max(vmax, v); } vmax -= vmin; const IfcFloat diag = vmax.Length(); IfcVector3 dir = IfcMatrix3(trafo) * extrusionDir; // reverse profile polygon if it's winded in the wrong direction in relation to the extrusion direction IfcVector3 profileNormal = TempMesh::ComputePolygonNormal(in.data(), in.size()); if( profileNormal * dir < 0.0 ) { std::reverse(in.begin(), in.end()); } std::vector nors; const bool openings = !!conv.apply_openings && conv.apply_openings->size(); // Compute the normal vectors for all opening polygons as a prerequisite // to TryAddOpenings_Poly2Tri() // XXX this belongs into the aforementioned function if( openings ) { if( !conv.settings.useCustomTriangulation ) { // it is essential to apply the openings in the correct spatial order. The direction // doesn't matter, but we would screw up if we started with e.g. a door in between // two windows. std::sort(conv.apply_openings->begin(), conv.apply_openings->end(), TempOpening::DistanceSorter(in[0])); } nors.reserve(conv.apply_openings->size()); for(TempOpening& t : *conv.apply_openings) { TempMesh &bounds = *t.profileMesh; if( bounds.mVerts.size() <= 2 ) { nors.emplace_back(); continue; } auto nor = ((bounds.mVerts[2] - bounds.mVerts[0]) ^ (bounds.mVerts[1] - bounds.mVerts[0])).Normalize(); auto vI0 = bounds.mVertcnt[0]; for(size_t faceI = 0; faceI < bounds.mVertcnt.size(); faceI++) { if(bounds.mVertcnt[faceI] >= 3) { // do a check that this is at least parallel to the base plane auto nor2 = ((bounds.mVerts[vI0 + 2] - bounds.mVerts[vI0]) ^ (bounds.mVerts[vI0 + 1] - bounds.mVerts[vI0])).Normalize(); if(!areClose(nor,nor2)) { std::stringstream msg; msg << "Face " << faceI << " is not parallel with face 0 - opening on entity " << solid.GetID(); IFCImporter::LogWarn(msg.str().c_str()); } } } nors.push_back(nor); } } TempMesh temp; TempMesh& curmesh = openings ? temp : result; std::vector& out = curmesh.mVerts; size_t sides_with_openings = 0; for( size_t i = 0; i < in.size(); ++i ) { const size_t next = (i + 1) % in.size(); curmesh.mVertcnt.push_back(4); out.push_back(in[i]); out.push_back(in[next]); out.push_back(in[next] + dir); out.push_back(in[i] + dir); if( openings ) { if( (in[i] - in[next]).Length() > diag * 0.1 && GenerateOpenings(*conv.apply_openings, temp, true, true, dir) ) { ++sides_with_openings; } result.Append(temp); temp.Clear(); } } if(openings) { for(TempOpening& opening : *conv.apply_openings) { if(!opening.wallPoints.empty()) { std::stringstream msg; msg << "failed to generate all window caps on ID " << (int)solid.GetID(); IFCImporter::LogError(msg.str().c_str()); } opening.wallPoints.clear(); } } size_t sides_with_v_openings = 0; if(has_area) { for(size_t n = 0; n < 2; ++n) { if(n > 0) { for(size_t i = 0; i < in.size(); ++i) out.push_back(in[i] + dir); } else { for(size_t i = in.size(); i--; ) out.push_back(in[i]); } curmesh.mVertcnt.push_back(static_cast(in.size())); if(openings && in.size() > 2) { if(GenerateOpenings(*conv.apply_openings,temp,true,true,dir)) { ++sides_with_v_openings; } result.Append(temp); temp.Clear(); } } } if (openings && (sides_with_openings == 1 || sides_with_v_openings == 2)) { std::stringstream msg; msg << "failed to resolve all openings, presumably their topology is not supported by Assimp - ID " << solid.GetID() << " sides_with_openings " << sides_with_openings << " sides_with_v_openings " << sides_with_v_openings; IFCImporter::LogWarn(msg.str().c_str()); } IFCImporter::LogVerboseDebug("generate mesh procedurally by extrusion (IfcExtrudedAreaSolid)"); // If this is an opening element, store both the extruded mesh and the 2D profile mesh // it was created from. Return an empty mesh to the caller. if( collect_openings && !result.IsEmpty() ) { ai_assert(conv.collect_openings); std::shared_ptr profile = std::shared_ptr(new TempMesh()); profile->Swap(result); std::shared_ptr profile2D = std::shared_ptr(new TempMesh()); profile2D->mVerts.insert(profile2D->mVerts.end(), in.begin(), in.end()); profile2D->mVertcnt.push_back(static_cast(in.size())); conv.collect_openings->push_back(TempOpening(&solid, dir, std::move(profile), std::move(profile2D))); ai_assert(result.IsEmpty()); } } // ------------------------------------------------------------------------------------------------ void ProcessExtrudedAreaSolid(const Schema_2x3::IfcExtrudedAreaSolid& solid, TempMesh& result, ConversionData& conv, bool collect_openings) { TempMesh meshout; // First read the profile description. if(!ProcessProfile(*solid.SweptArea,meshout,conv) || meshout.mVerts.size()<=1) { return; } IfcVector3 dir; ConvertDirection(dir,solid.ExtrudedDirection); dir *= solid.Depth; // Some profiles bring their own holes, for which we need to provide a container. This all is somewhat backwards, // and there's still so many corner cases uncovered - we really need a generic solution to all of this hole carving. std::vector fisherPriceMyFirstOpenings; std::vector* oldApplyOpenings = conv.apply_openings; if( const Schema_2x3::IfcArbitraryProfileDefWithVoids* const cprofile = solid.SweptArea->ToPtr() ) { if( !cprofile->InnerCurves.empty() ) { // read all inner curves and extrude them to form proper openings. std::vector* oldCollectOpenings = conv.collect_openings; conv.collect_openings = &fisherPriceMyFirstOpenings; for (const Schema_2x3::IfcCurve* curve : cprofile->InnerCurves) { TempMesh curveMesh, tempMesh; ProcessCurve(*curve, curveMesh, conv); ProcessExtrudedArea(solid, curveMesh, dir, tempMesh, conv, true); } // and then apply those to the geometry we're about to generate conv.apply_openings = conv.collect_openings; conv.collect_openings = oldCollectOpenings; } } ProcessExtrudedArea(solid, meshout, dir, result, conv, collect_openings); conv.apply_openings = oldApplyOpenings; } // ------------------------------------------------------------------------------------------------ void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh& meshout, ConversionData& conv) { if(const Schema_2x3::IfcExtrudedAreaSolid* const solid = swept.ToPtr()) { ProcessExtrudedAreaSolid(*solid,meshout,conv, !!conv.collect_openings); } else if(const Schema_2x3::IfcRevolvedAreaSolid* const rev = swept.ToPtr()) { ProcessRevolvedAreaSolid(*rev,meshout,conv); } else { IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is ", swept.GetClassName()); } } // ------------------------------------------------------------------------------------------------ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned int matid, std::set& mesh_indices, ConversionData& conv) { bool fix_orientation = false; std::shared_ptr< TempMesh > meshtmp = std::make_shared(); if(const Schema_2x3::IfcShellBasedSurfaceModel* shellmod = geo.ToPtr()) { for (const std::shared_ptr &shell : shellmod->SbsmBoundary) { try { const ::Assimp::STEP::EXPRESS::ENTITY& e = shell->To<::Assimp::STEP::EXPRESS::ENTITY>(); const Schema_2x3::IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To(); ProcessConnectedFaceSet(fs, *meshtmp, conv); } catch(std::bad_cast&) { IFCImporter::LogWarn("unexpected type error, IfcShell ought to inherit from IfcConnectedFaceSet"); } } fix_orientation = true; } else if(const Schema_2x3::IfcConnectedFaceSet* fset = geo.ToPtr()) { ProcessConnectedFaceSet(*fset, *meshtmp, conv); fix_orientation = true; } else if(const Schema_2x3::IfcSweptAreaSolid* swept = geo.ToPtr()) { ProcessSweptAreaSolid(*swept, *meshtmp, conv); } else if(const Schema_2x3::IfcSweptDiskSolid* disk = geo.ToPtr()) { ProcessSweptDiskSolid(*disk, *meshtmp, conv); } else if(const Schema_2x3::IfcManifoldSolidBrep* brep = geo.ToPtr()) { ProcessConnectedFaceSet(brep->Outer, *meshtmp, conv); fix_orientation = true; } else if(const Schema_2x3::IfcFaceBasedSurfaceModel* surf = geo.ToPtr()) { for(const Schema_2x3::IfcConnectedFaceSet& fc : surf->FbsmFaces) { ProcessConnectedFaceSet(fc, *meshtmp, conv); } fix_orientation = true; } else if(const Schema_2x3::IfcBooleanResult* boolean = geo.ToPtr()) { ProcessBoolean(*boolean, *meshtmp, conv); } else if(geo.ToPtr()) { // silently skip over bounding boxes return false; } else { std::stringstream toLog; toLog << "skipping unknown IfcGeometricRepresentationItem entity, type is " << geo.GetClassName() << " id is " << geo.GetID(); IFCImporter::LogWarn(toLog.str().c_str()); return false; } // Do we just collect openings for a parent element (i.e. a wall)? // In such a case, we generate the polygonal mesh as usual, // but attach it to a TempOpening instance which will later be applied // to the wall it pertains to. // Note: swep area solids are added in ProcessExtrudedAreaSolid(), // which returns an empty mesh. if(conv.collect_openings) { if (!meshtmp->IsEmpty()) { conv.collect_openings->push_back(TempOpening(geo.ToPtr(), IfcVector3(0,0,0), std::move(meshtmp), std::shared_ptr())); } return true; } if (meshtmp->IsEmpty()) { return false; } meshtmp->RemoveAdjacentDuplicates(); meshtmp->RemoveDegenerates(); if(fix_orientation) { // meshtmp->FixupFaceOrientation(); } aiMesh* const mesh = meshtmp->ToMesh(); if(mesh) { mesh->mMaterialIndex = matid; mesh_indices.insert(static_cast(conv.meshes.size())); conv.meshes.push_back(mesh); return true; } return false; } // ------------------------------------------------------------------------------------------------ void AssignAddedMeshes(std::set& mesh_indices,aiNode* nd, ConversionData& /*conv*/) { if (!mesh_indices.empty()) { std::set::const_iterator it = mesh_indices.cbegin(); std::set::const_iterator end = mesh_indices.cend(); nd->mNumMeshes = static_cast(mesh_indices.size()); nd->mMeshes = new unsigned int[nd->mNumMeshes]; for(unsigned int i = 0; it != end && i < nd->mNumMeshes; ++i, ++it) { nd->mMeshes[i] = *it; } } } // ------------------------------------------------------------------------------------------------ bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item, std::set& mesh_indices, unsigned int mat_index, ConversionData& conv) { ConversionData::MeshCacheIndex idx(&item, mat_index); ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(idx); if (it != conv.cached_meshes.end()) { std::copy((*it).second.begin(),(*it).second.end(),std::inserter(mesh_indices, mesh_indices.end())); return true; } return false; } // ------------------------------------------------------------------------------------------------ void PopulateMeshCache(const Schema_2x3::IfcRepresentationItem& item, const std::set& mesh_indices, unsigned int mat_index, ConversionData& conv) { ConversionData::MeshCacheIndex idx(&item, mat_index); conv.cached_meshes[idx] = mesh_indices; } // ------------------------------------------------------------------------------------------------ bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid, std::set& mesh_indices, ConversionData& conv) { // determine material unsigned int localmatid = ProcessMaterials(item.GetID(), matid, conv, true); if (!TryQueryMeshCache(item,mesh_indices,localmatid,conv)) { if(ProcessGeometricItem(item,localmatid,mesh_indices,conv)) { if(mesh_indices.size()) { PopulateMeshCache(item,mesh_indices,localmatid,conv); } } else { return false; } } return true; } } // ! IFC } // ! Assimp #endif // ASSIMP_BUILD_NO_IFC_IMPORTER