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3 Commits

Author SHA1 Message Date
Kim Kulling 8c95122a18
Add default to class declaration 2024-01-31 09:19:03 +01:00
Kim Kulling 5d069d99cc
Fix possible out of bound access. 2024-01-31 09:17:49 +01:00
Kim Kulling a0e0556815
Static code analysis fixes
- Fix warning in LOW
2024-01-31 09:11:47 +01:00
758 changed files with 7608 additions and 20820 deletions

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@ -7,10 +7,10 @@ on:
branches: [ master ]
permissions:
contents: write # to fetch code (actions/checkout),and release
contents: read # to fetch code (actions/checkout)
jobs:
build:
job:
name: ${{ matrix.name }}-build-and-test
runs-on: ${{ matrix.os }}
strategy:
@ -37,9 +37,6 @@ jobs:
cc: gcc
steps:
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
- uses: actions/checkout@v4
with:
submodules: true
@ -57,7 +54,7 @@ jobs:
- name: Cache DX SDK
id: dxcache
if: contains(matrix.name, 'windows')
uses: actions/cache@v4
uses: actions/cache@v3
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
@ -73,12 +70,12 @@ jobs:
- name: Set Windows specific CMake arguments
if: contains(matrix.name, 'windows')
id: windows_extra_cmake_args
run: echo ":set-output name=args::=-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1" >> $GITHUB_OUTPUT
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
- name: Set Hunter specific CMake arguments
if: contains(matrix.name, 'hunter')
id: hunter_extra_cmake_args
run: echo "args=-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake" >> $GITHUB_OUTPUT
run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake"
- name: configure and build
uses: lukka/run-cmake@v3
@ -95,7 +92,7 @@ jobs:
- name: Exclude certain tests in Hunter specific builds
if: contains(matrix.name, 'hunter')
id: hunter_extra_test_args
run: echo "args=--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest" >> $GITHUB_OUTPUT
run: echo "::set-output name=args::--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest"
- name: test
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
@ -103,90 +100,6 @@ jobs:
- uses: actions/upload-artifact@v4
if: matrix.name == 'windows-msvc'
with:
name: 'assimp-bins-${{ matrix.name }}'
path: build/bin/assimp*.exe
- uses: marvinpinto/action-automatic-releases@latest
if: contains(matrix.name, 'windows-msvc-hunter')
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: "master"
prerelease: true
title: "AutoRelease"
files: |
build/bin/assimp*.exe
create-release:
needs: [build]
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/')
steps:
- id: create-release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
with:
tag_name: '${{github.ref}}'
release_name: 'Release ${{github.ref}}'
draft: false
prerelease: true
- run: |
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
- uses: actions/upload-artifact@v4
with:
name: create-release
path: release_upload_url.txt
upload-release:
strategy:
matrix:
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
include:
- name: windows-latest-cl.exe
os: windows-latest
cxx: cl.exe
cc: cl.exe
- name: ubuntu-latest-clang++
os: ubuntu-latest
cxx: clang++
cc: clang
- name: macos-latest-clang++
os: macos-latest
cxx: clang++
cc: clang
- name: ubuntu-latest-g++
os: ubuntu-latest
cxx: g++
cc: gcc
- name: ubuntu-gcc-hunter
os: ubuntu-latest
toolchain: ninja-gcc-cxx17-fpic
- name: macos-clang-hunter
os: macos-latest
toolchain: ninja-clang-cxx17-fpic
- name: windows-msvc-hunter
os: windows-latest
toolchain: ninja-vs-win64-cxx17
needs: [create-release]
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/')
steps:
- uses: softprops/action-gh-release@v2
with:
name: create-release
- id: upload-url
run: |
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
- uses: actions/download-artifact@v4
with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
with:
files: |
*.zip
path: build/bin

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@ -1,51 +0,0 @@
name: Build Windows Installer
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build:
name: Build the Inno Setup Installer
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- uses: lukka/get-cmake@latest
- uses: ilammy/msvc-dev-cmd@v1
- name: Cache DX SDK
id: dxcache
uses: actions/cache@v4
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
restore-keys: |
${{ runner.os }}-DX_SDK
- name: Download DXSetup
run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
- name: Set Windows specific CMake arguments
id: windows_extra_cmake_args
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
- name: configure and build
uses: lukka/run-cmake@v3
env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
buildWithCMakeArgs: '--parallel 24 -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: Compile .ISS to .EXE Installer
uses: Minionguyjpro/Inno-Setup-Action@v1.2.2
with:
path: packaging/windows-innosetup/script_x64.iss
options: /O+

4
.gitignore vendored
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@ -120,7 +120,3 @@ tools/assimp_qt_viewer/ui_mainwindow.h
#Generated directory
generated/*
# 3rd party cloned repos/tarballs etc
# tinyusdz repo, automatically cloned via CMake
contrib/tinyusdz/autoclone

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@ -1,6 +1,6 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
# Copyright (c) 2006-2024, assimp team
# Copyright (c) 2006-2023, assimp team
#
# All rights reserved.
#
@ -38,25 +38,9 @@ SET(CMAKE_POLICY_DEFAULT_CMP0012 NEW)
SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
CMAKE_MINIMUM_REQUIRED( VERSION 3.22 )
CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
# Experimental USD importer: disabled, need to opt-in
# Note: assimp github PR automatic checks will fail the PR due to compiler warnings in
# the external, 3rd party tinyusdz code which isn't technically part of the PR since it's
# auto-cloned during build; so MUST disable the feature or the PR will be rejected
option(ASSIMP_BUILD_USD_IMPORTER "Enable USD file import" off)
option(ASSIMP_BUILD_USD_VERBOSE_LOGS "Enable verbose USD import debug logging" off)
option(ASSIMP_BUILD_USE_CCACHE "Use ccache to speed up compilation." on)
if(ASSIMP_BUILD_USE_CCACHE)
find_program(CCACHE_PATH ccache)
if (CCACHE_PATH)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE_PATH})
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE_PATH})
endif()
endif()
# Disabled importers: m3d for 5.1 or later
# Disabled importers: m3d for 5.1
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
# Toggles the use of the hunter package manager
@ -65,13 +49,13 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
IF(ASSIMP_HUNTER_ENABLED)
include("cmake-modules/HunterGate.cmake")
HunterGate(
URL "https://github.com/cpp-pm/hunter/archive/v0.25.5.tar.gz"
SHA1 "a20151e4c0740ee7d0f9994476856d813cdead29"
URL "https://github.com/cpp-pm/hunter/archive/v0.24.18.tar.gz"
SHA1 "1292e4d661e1770d6d6ca08c12c07cf34a0bf718"
)
add_definitions(-DASSIMP_USE_HUNTER)
ENDIF()
PROJECT(Assimp VERSION 5.4.3)
PROJECT(Assimp VERSION 5.3.0)
# All supported options ###############################################
@ -147,35 +131,35 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
IF (WIN32)
OPTION( ASSIMP_BUILD_ZLIB
"Build your zlib"
"Build your own zlib"
ON
)
ELSE()
OPTION( ASSIMP_BUILD_ZLIB
"Build your zlib"
"Build your own zlib"
OFF
)
ENDIF()
IF (WIN32)
# Use a subset of Windows.h
# Use subset of Windows.h
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
IF(MSVC)
OPTION( ASSIMP_INSTALL_PDB
"Create MSVC debug symbol files and add to Install target."
"Install MSVC debug files."
ON )
IF(NOT (MSVC_VERSION LESS 1900))
# Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier)
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
ENDIF()
# Link statically against c/c++ lib to avoid missing redistributable such as
# Link statically against c/c++ lib to avoid missing redistriburable such as
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
# a choice to opt for the shared runtime if they want.
option(USE_STATIC_CRT "Link against the static runtime libraries." OFF)
# The CMAKE_CXX_FLAGS vars can be overridden by some Visual Studio generators, so we use an alternative
# The CMAKE_CXX_FLAGS vars can be overriden by some Visual Studio generators, so we use an alternative
# global method here:
if (${USE_STATIC_CRT})
add_compile_options(
@ -265,9 +249,9 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit Linux
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF(NOT ${OPERATING_SYSTEM} MATCHES "Android")
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit Linux
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF()
ENDIF()
@ -305,18 +289,11 @@ ELSEIF(MSVC)
IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
# supress warning for double to float conversion if Double precision is activated
# supress warning for double to float conversion if Double precission is activated
ADD_COMPILE_OPTIONS(/wd4244)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
# Allow user to disable PDBs
if(ASSIMP_INSTALL_PDB)
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
endif()
# Source code is encoded in UTF-8
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
@ -475,7 +452,6 @@ configure_package_config_file(
INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}"
)
if(ASSIMP_INSTALL)
install(
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
DESTINATION "${CONFIG_INSTALL_DIR}"
@ -488,7 +464,6 @@ if(ASSIMP_INSTALL)
DESTINATION "${CONFIG_INSTALL_DIR}"
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
)
endif()
IF( ASSIMP_BUILD_DOCS )
ADD_SUBDIRECTORY(doc)
@ -506,7 +481,7 @@ IF(ASSIMP_HUNTER_ENABLED)
set(ASSIMP_BUILD_MINIZIP TRUE)
ELSE()
# If the zlib is already found outside, add an export in case assimpTargets can't find it.
IF( ZLIB_FOUND AND ASSIMP_INSTALL)
IF( ZLIB_FOUND )
INSTALL( TARGETS zlib zlibstatic
EXPORT "${TARGETS_EXPORT_NAME}")
ENDIF()
@ -588,9 +563,9 @@ SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
)
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
IF ( MSVC )
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
IF (WIN32)
# pick the correct prebuilt library
IF(MSVC143)
SET(C4D_LIB_POSTFIX "_2022")
@ -608,7 +583,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET(C4D_LIB_POSTFIX "_2010")
ELSE()
MESSAGE( FATAL_ERROR
"C4D for Windows is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
"C4D is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
)
ENDIF()
@ -626,30 +601,15 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
# it can be used to communicate with a running Cinema 4D instance
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
ELSEIF (APPLE)
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/osx")
SET(C4D_DEBUG_LIBRARIES
"${C4D_LIB_BASE_PATH}/debug/libcinewarelib.a"
"${C4D_LIB_BASE_PATH}/debug/libjpeglib.a"
)
SET(C4D_RELEASE_LIBRARIES
"${C4D_LIB_BASE_PATH}/release/libcinewarelib.a"
"${C4D_LIB_BASE_PATH}/release/libjpeglib.a"
)
ELSE ()
MESSAGE( FATAL_ERROR
"C4D is currently only available on Windows and macOS with Cineware SDK installed in contrib/Cineware"
"C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
)
ENDIF ()
ELSE ()
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF ()
if(ASSIMP_BUILD_DRACO_STATIC)
set(ASSIMP_BUILD_DRACO ON)
endif()
# Draco requires cmake 3.12
IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
@ -659,7 +619,7 @@ ELSE()
IF ( ASSIMP_BUILD_DRACO )
# Primarily for glTF v2
# Enable Draco glTF feature set
set(DRACO_GLTF_BITSTREAM ON CACHE BOOL "" FORCE)
set(DRACO_GLTF ON CACHE BOOL "" FORCE)
# Disable unnecessary or omitted components
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
set(DRACO_WASM OFF CACHE BOOL "" FORCE)
@ -685,29 +645,22 @@ ELSE()
"-Wno-sign-compare"
"-Wno-unused-local-typedefs"
)
if(NOT ASSIMP_BUILD_DRACO_STATIC)
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
list(APPEND DRACO_CXX_FLAGS
"-fvisibility=default"
)
endif()
ENDIF()
# Don't build or install all of Draco by default
ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
if(ASSIMP_BUILD_DRACO_STATIC)
set_property(DIRECTORY "contrib/draco" PROPERTY BUILD_SHARED_LIBS OFF)
endif()
if(MSVC OR WIN32)
set(draco_LIBRARIES "draco")
else()
if(ASSIMP_BUILD_DRACO_STATIC)
set(draco_LIBRARIES "draco_static")
else()
if(BUILD_SHARED_LIBS)
set(draco_LIBRARIES "draco_shared")
else()
set(draco_LIBRARIES "draco_static")
endif()
endif()
@ -730,7 +683,6 @@ ELSE()
set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
# This is probably wrong
if (ASSIMP_INSTALL)
INSTALL( TARGETS ${draco_LIBRARIES}
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
@ -740,7 +692,6 @@ ELSE()
COMPONENT ${LIBASSIMP_COMPONENT}
INCLUDES DESTINATION include
)
endif()
ENDIF()
ENDIF()
ENDIF()
@ -784,8 +735,8 @@ IF ( ASSIMP_INSTALL )
ENDIF()
CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/include/assimp/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/revision.h
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/revision.h
)
CONFIGURE_FILE(

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@ -1,6 +1,6 @@
FROM ubuntu:22.04
RUN apt-get update && apt-get install --no-install-recommends -y ninja-build \
RUN apt-get update && apt-get install -y ninja-build \
git cmake build-essential software-properties-common
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update

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@ -26,11 +26,12 @@ Clone [our model database](https://github.com/assimp/assimp-mdb).
### Communities ###
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
- Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
#### Supported file formats ####
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).

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@ -22,9 +22,38 @@
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# This is a gate file to Hunter package manager.
# Include this file using `include` command and add package you need, example:
#
# cmake_minimum_required(VERSION 3.2)
#
# include("cmake/HunterGate.cmake")
# HunterGate(
# URL "https://github.com/path/to/hunter/archive.tar.gz"
# SHA1 "798501e983f14b28b10cda16afa4de69eee1da1d"
# )
#
# project(MyProject)
#
# hunter_add_package(Foo)
# hunter_add_package(Boo COMPONENTS Bar Baz)
#
# Projects:
# * https://github.com/hunter-packages/gate/
# * https://github.com/ruslo/hunter
option(HUNTER_ENABLED "Enable Hunter package manager support" ON)
if(HUNTER_ENABLED)
if(CMAKE_VERSION VERSION_LESS "3.2")
message(
FATAL_ERROR
"At least CMake version 3.2 required for Hunter dependency management."
" Update CMake or set HUNTER_ENABLED to OFF."
)
endif()
endif()
include(CMakeParseArguments) # cmake_parse_arguments
option(HUNTER_STATUS_PRINT "Print working status" ON)

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -643,17 +643,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
}
// Allocate storage for children
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
pcOut->mNumChildren = size;
if (size == 0) {
return;
}
pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
// Recursively process all children
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
for (unsigned int i = 0; i < size; ++i) {
pcOut->mChildren[i] = new aiNode();
pcOut->mChildren[i]->mParent = pcOut;
@ -715,7 +709,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
pcNode->mNumMeshes = 1;
// Build a name for the node
pcNode->mName.length = ai_snprintf(pcNode->mName.data, AI_MAXLEN, "3DSMesh_%u", i);
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u", i);
}
// Build dummy nodes for all cameras

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -52,7 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/Exceptional.h>
#include <assimp/IOSystem.hpp>
#include <memory>

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -365,13 +365,14 @@ struct Texture {
#ifdef _MSC_VER
#pragma warning(pop)
#endif // _MSC_VER
// ---------------------------------------------------------------------------
/** Helper structure representing a 3ds material */
struct Material {
//! Default constructor has been deleted
Material() :
mName(),
mDiffuse(0.6f, 0.6f, 0.6f),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),
@ -384,7 +385,7 @@ struct Material {
//! Constructor with explicit name
explicit Material(const std::string &name) :
mName(name),
mDiffuse(0.6f, 0.6f, 0.6f),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -57,7 +57,6 @@ enum class ResourceType {
RT_BaseMaterials,
RT_EmbeddedTexture2D,
RT_Texture2DGroup,
RT_ColorGroup,
RT_Unknown
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
@ -118,21 +117,6 @@ public:
}
};
class ColorGroup : public Resource {
public:
std::vector<aiColor4D> mColors;
ColorGroup(int id) :
Resource(id){
// empty
}
~ColorGroup() override = default;
ResourceType getType() const override {
return ResourceType::RT_ColorGroup;
}
};
class BaseMaterials : public Resource {
public:
std::vector<unsigned int> mMaterialIndex;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -98,11 +98,6 @@ namespace XmlTag {
const char *const texture_cuurd_u = "u";
const char *const texture_cuurd_v = "v";
// vertex color definitions
const char *const colorgroup = "m:colorgroup";
const char *const color_item = "m:color";
const char *const color_vaule = "color";
// Meta info tags
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -249,10 +249,10 @@ void D3MFExporter::writeBaseMaterials() {
if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
hexDiffuseColor = ai_rgba2hex(
(int)(((ai_real)color.r) * 255),
(int)(((ai_real)color.g) * 255),
(int)(((ai_real)color.b) * 255),
(int)(((ai_real)color.a) * 255),
(int)((ai_real)color.r) * 255,
(int)((ai_real)color.g) * 255,
(int)((ai_real)color.b) * 255,
(int)((ai_real)color.a) * 255,
true);
} else {

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -119,9 +119,9 @@ public:
static bool IsEmbeddedTexture( const std::string &filename ) {
const std::string extension = BaseImporter::GetExtension(filename);
if (extension == "jpg" || extension == "png" || extension == "jpeg") {
if (extension == "jpg" || extension == "png") {
std::string::size_type pos = filename.find("thumbnail");
if (pos != std::string::npos) {
if (pos == std::string::npos) {
return false;
}
return true;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -57,8 +57,8 @@ static constexpr size_t ColRGBA_Len = 9;
static constexpr size_t ColRGB_Len = 7;
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
bool validateColorString(const std::string color) {
const size_t len = color.size();
bool validateColorString(const char *color) {
const size_t len = strlen(color);
if (ColRGBA_Len != len && ColRGB_Len != len) {
return false;
}
@ -75,7 +75,7 @@ aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
texId0 = texId1 = texId2 = IdNotSet;
texId0 = texId1 = texId2 = -1;
XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
@ -157,8 +157,8 @@ aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
return transformMatrix;
}
bool parseColor(const std::string &color, aiColor4D &diffuse) {
if (color.empty()) {
bool parseColor(const char *color, aiColor4D &diffuse) {
if (nullptr == color) {
return false;
}
@ -178,7 +178,7 @@ bool parseColor(const std::string &color, aiColor4D &diffuse) {
char b[3] = { color[5], color[6], '\0' };
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
const size_t len = color.size();
const size_t len = strlen(color);
if (ColRGB_Len == len) {
return true;
}
@ -236,8 +236,6 @@ void XmlSerializer::ImportXml(aiScene *scene) {
ReadBaseMaterials(currentNode);
} else if (currentNodeName == XmlTag::meta) {
ReadMetadata(currentNode);
} else if (currentNodeName == XmlTag::colorgroup) {
ReadColorGroup(currentNode);
}
}
StoreMaterialsInScene(scene);
@ -333,49 +331,9 @@ void XmlSerializer::ReadObject(XmlNode &node) {
if (hasPid) {
auto it = mResourcesDictionnary.find(pid);
if (hasPindex && it != mResourcesDictionnary.end()) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
if (mesh->mTextureCoords[0] == nullptr) {
mesh->mNumUVComponents[0] = 2;
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mesh->mNumUVComponents[i] = 0;
}
const std::string name = ai_to_string(group->mTexId);
for (size_t i = 0; i < mMaterials.size(); ++i) {
if (name == mMaterials[i]->GetName().C_Str()) {
mesh->mMaterialIndex = static_cast<unsigned int>(i);
}
}
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
mesh->mTextureCoords[0][vertex_idx] =
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
}
} else {
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
if (mesh->mTextureCoords[0][vertex_idx].z < 0) {
// use default
mesh->mTextureCoords[0][vertex_idx] =
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
}
}
}
}else if (it->second->getType() == ResourceType::RT_ColorGroup) {
if (mesh->mColors[0] == nullptr) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
ColorGroup *group = static_cast<ColorGroup *>(it->second);
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
mesh->mColors[0][vertex_idx] = group->mColors[pindex];
}
}
}
}
}
@ -457,36 +415,27 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::triangle) {
int pid = IdNotSet;
int pid = IdNotSet, p1 = IdNotSet;
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
int pindex[3];
aiFace face = ReadTriangle(currentNode, pindex[0], pindex[1], pindex[2]);
if (hasPid && (pindex[0] != IdNotSet || pindex[1] != IdNotSet || pindex[2] != IdNotSet)) {
int texId[3];
Texture2DGroup *group = nullptr;
aiFace face = ReadTriangle(currentNode, texId[0], texId[1], texId[2]);
if (hasPid && hasP1) {
auto it = mResourcesDictionnary.find(pid);
if (it != mResourcesDictionnary.end()) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
auto update_material = [&](int idx) {
if (pindex[idx] != IdNotSet) {
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[pindex[idx]];
}
};
update_material(0);
update_material(1);
update_material(2);
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
// Load texture coordinates into mesh, when any
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); // fix bug
if (mesh->mTextureCoords[0] == nullptr) {
mesh->mNumUVComponents[0] = 2;
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mesh->mNumUVComponents[i] = 0;
}
group = static_cast<Texture2DGroup *>(it->second);
const std::string name = ai_to_string(group->mTexId);
for (size_t i = 0; i < mMaterials.size(); ++i) {
if (name == mMaterials[i]->GetName().C_Str()) {
@ -494,42 +443,19 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
}
}
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
for (unsigned int vertex_index = 0; vertex_index < mesh->mNumVertices; vertex_index++) {
mesh->mTextureCoords[0][vertex_index].z = IdNotSet;//mark not set
}
}
}
}
auto update_texture = [&](int idx) {
if (pindex[idx] != IdNotSet) {
size_t vertex_index = face.mIndices[idx];
mesh->mTextureCoords[0][vertex_index] =
aiVector3D(group->mTex2dCoords[pindex[idx]].x, group->mTex2dCoords[pindex[idx]].y, 0.0f);
}
};
update_texture(0);
update_texture(1);
update_texture(2);
} else if (it->second->getType() == ResourceType::RT_ColorGroup) {
// Load vertex color into mesh, when any
ColorGroup *group = static_cast<ColorGroup *>(it->second);
if (mesh->mColors[0] == nullptr) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
}
auto update_color = [&](int idx) {
if (pindex[idx] != IdNotSet) {
size_t vertex_index = face.mIndices[idx];
mesh->mColors[0][vertex_index] = group->mColors[pindex[idx]];
}
};
update_color(0);
update_color(1);
update_color(2);
}
}
// Load texture coordinates into mesh, when any
if (group != nullptr) {
size_t i0 = face.mIndices[0];
size_t i1 = face.mIndices[1];
size_t i2 = face.mIndices[2];
mesh->mTextureCoords[0][i0] = aiVector3D(group->mTex2dCoords[texId[0]].x, group->mTex2dCoords[texId[0]].y, 0.0f);
mesh->mTextureCoords[0][i1] = aiVector3D(group->mTex2dCoords[texId[1]].x, group->mTex2dCoords[texId[1]].y, 0.0f);
mesh->mTextureCoords[0][i2] = aiVector3D(group->mTex2dCoords[texId[2]].x, group->mTex2dCoords[texId[2]].y, 0.0f);
}
faces.push_back(face);
@ -672,38 +598,6 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
return material;
}
void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
if (node.empty() || nullptr == colorGroup) {
return;
}
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::color_item) {
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
aiColor4D color_value;
if (parseColor(color, color_value)) {
colorGroup->mColors.push_back(color_value);
}
}
}
}
void XmlSerializer::ReadColorGroup(XmlNode &node) {
if (node.empty()) {
return;
}
int id = IdNotSet;
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
return;
}
ColorGroup *group = new ColorGroup(id);
ReadColor(node, group);
mResourcesDictionnary.insert(std::make_pair(id, group));
}
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
if (nullptr == scene) {
return;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -57,7 +57,6 @@ class D3MFOpcPackage;
class Object;
class Texture2DGroup;
class EmbeddedTexture;
class ColorGroup;
class XmlSerializer {
public:
@ -79,8 +78,6 @@ private:
void ReadTextureGroup(XmlNode &node);
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
void StoreMaterialsInScene(aiScene *scene);
void ReadColorGroup(XmlNode &node);
void ReadColor(XmlNode &node, ColorGroup *colorGroup);
private:
struct MetaEntry {

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -193,7 +193,7 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
// Generate a default name for both the light source and the node
// FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version.
light->mName.length = ::ai_snprintf(light->mName.data, AI_MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
obj.name = std::string(light->mName.data);
ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
@ -696,18 +696,18 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// generate a name depending on the type of the node
switch (object.type) {
case Object::Group:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACGroup_%i", mGroupsCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i", mGroupsCounter++);
break;
case Object::Poly:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACPoly_%i", mPolysCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i", mPolysCounter++);
break;
case Object::Light:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACLight_%i", mLightsCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i", mLightsCounter++);
break;
// there shouldn't be more than one world, but we don't care
case Object::World:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACWorld_%i", mWorldsCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i", mWorldsCounter++);
break;
}
}

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -178,6 +178,28 @@ bool AMFImporter::XML_SearchNode(const std::string &nodeName) {
return nullptr != mXmlParser->findNode(nodeName);
}
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
size_t instr_len;
pOutString.clear();
instr_len = strlen(pInStr);
if (!instr_len) return;
pOutString.reserve(instr_len * 3 / 2);
// check and correct floats in format ".x". Must be "x.y".
if (pInStr[0] == '.') pOutString.push_back('0');
pOutString.push_back(pInStr[0]);
for (size_t ci = 1; ci < instr_len; ci++) {
if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) {
pOutString.push_back('0');
pOutString.push_back('.');
} else {
pOutString.push_back(pInStr[ci]);
}
}
}
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
}
@ -191,10 +213,7 @@ void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std
uint8_t arr4[4], arr3[3];
// check input data
if (pInputBase64.size() % 4) {
throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
}
if (pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
// prepare output place
pOutputData.clear();
pOutputData.reserve(pInputBase64.size() / 4 * 3);
@ -384,17 +403,17 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
for (auto &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "deltax") {
XmlParser::getValueAsReal(currentNode, als.Delta.x);
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
} else if (currentName == "deltay") {
XmlParser::getValueAsReal(currentNode, als.Delta.y);
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
} else if (currentName == "deltaz") {
XmlParser::getValueAsReal(currentNode, als.Delta.z);
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
} else if (currentName == "rx") {
XmlParser::getValueAsReal(currentNode, als.Delta.x);
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
} else if (currentName == "ry") {
XmlParser::getValueAsReal(currentNode, als.Delta.y);
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
} else if (currentName == "rz") {
XmlParser::getValueAsReal(currentNode, als.Delta.z);
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
}
}
ParseHelper_Node_Exit();

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -168,6 +168,7 @@ public:
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -167,11 +167,11 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
const std::string &currentName = ai_tolower(currentNode.name());
if (currentName == "x") {
XmlParser::getValueAsReal(currentNode, als.Coordinate.x);
XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
} else if (currentName == "y") {
XmlParser::getValueAsReal(currentNode, als.Coordinate.y);
XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
} else if (currentName == "z") {
XmlParser::getValueAsReal(currentNode, als.Coordinate.z);
XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
}
}
ParseHelper_Node_Exit();

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -263,25 +263,26 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
const std::string &name = currentNode.name();
if (name == "utex1") {
read_flag[0] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].x);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
} else if (name == "utex2") {
read_flag[1] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].x);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
} else if (name == "utex3") {
read_flag[2] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].x);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
} else if (name == "vtex1") {
read_flag[3] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].y);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
} else if (name == "vtex2") {
read_flag[4] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].y);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
} else if (name == "vtex3") {
read_flag[5] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].y);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
}
}
ParseHelper_Node_Exit();
} else {
for (pugi::xml_attribute &attr : node.attributes()) {
const std::string name = attr.name();

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -56,6 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
#include <vector>
/// \class CAMFImporter_NodeElement
/// Base class for elements of nodes.
class AMFNodeElementBase {
public:
@ -105,6 +106,7 @@ protected:
}
}; // class IAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Constellation
/// A collection of objects or constellations with specific relative locations.
struct AMFConstellation : public AMFNodeElementBase {
/// Constructor.
@ -114,6 +116,7 @@ struct AMFConstellation : public AMFNodeElementBase {
}; // struct CAMFImporter_NodeElement_Constellation
/// \struct CAMFImporter_NodeElement_Instance
/// Part of constellation.
struct AMFInstance : public AMFNodeElementBase {
@ -132,6 +135,7 @@ struct AMFInstance : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Instance, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Metadata
/// Structure that define metadata node.
struct AMFMetadata : public AMFNodeElementBase {
@ -144,6 +148,7 @@ struct AMFMetadata : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Metadata, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Root
/// Structure that define root node.
struct AMFRoot : public AMFNodeElementBase {
@ -156,6 +161,7 @@ struct AMFRoot : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Root, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Color
/// Structure that define object node.
struct AMFColor : public AMFNodeElementBase {
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
@ -171,6 +177,7 @@ struct AMFColor : public AMFNodeElementBase {
}
};
/// \struct CAMFImporter_NodeElement_Material
/// Structure that define material node.
struct AMFMaterial : public AMFNodeElementBase {
@ -180,6 +187,7 @@ struct AMFMaterial : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Material, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Object
/// Structure that define object node.
struct AMFObject : public AMFNodeElementBase {
@ -198,6 +206,7 @@ struct AMFMesh : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Mesh, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Vertex
/// Structure that define vertex node.
struct AMFVertex : public AMFNodeElementBase {
/// Constructor.
@ -206,6 +215,7 @@ struct AMFVertex : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Vertex, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Edge
/// Structure that define edge node.
struct AMFEdge : public AMFNodeElementBase {
/// Constructor.
@ -214,6 +224,7 @@ struct AMFEdge : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Edge, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Vertices
/// Structure that define vertices node.
struct AMFVertices : public AMFNodeElementBase {
/// Constructor.
@ -222,6 +233,7 @@ struct AMFVertices : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Vertices, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Volume
/// Structure that define volume node.
struct AMFVolume : public AMFNodeElementBase {
std::string MaterialID; ///< Which material to use.
@ -233,6 +245,7 @@ struct AMFVolume : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Volume, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Coordinates
/// Structure that define coordinates node.
struct AMFCoordinates : public AMFNodeElementBase {
aiVector3D Coordinate; ///< Coordinate.
@ -243,6 +256,7 @@ struct AMFCoordinates : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Coordinates, pParent) {}
};
/// \struct CAMFImporter_NodeElement_TexMap
/// Structure that define texture coordinates node.
struct AMFTexMap : public AMFNodeElementBase {
aiVector3D TextureCoordinate[3]; ///< Texture coordinates.
@ -259,6 +273,7 @@ struct AMFTexMap : public AMFNodeElementBase {
}
};
/// \struct CAMFImporter_NodeElement_Triangle
/// Structure that define triangle node.
struct AMFTriangle : public AMFNodeElementBase {
size_t V[3]; ///< Triangle vertices.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -224,8 +224,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
}
// Create format hint.
constexpr char templateColor[] = "rgba0000";
memcpy(converted_texture.FormatHint, templateColor, 8);
strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string.
if (!r.empty()) converted_texture.FormatHint[4] = '8';
if (!g.empty()) converted_texture.FormatHint[5] = '8';
if (!b.empty()) converted_texture.FormatHint[6] = '8';
@ -868,7 +867,7 @@ nl_clean_loop:
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data;
// texture format description.
strncpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint, HINTMAXTEXTURELEN);
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
idx++;
} // for(const SPP_Texture& tex_convd: mTexture_Converted)

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -124,7 +124,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
// Allocate storage and copy the contents of the file to a memory buffer
std::vector<char> mBuffer2;
TextFileToBuffer(file.get(), mBuffer2);
const size_t fileSize = mBuffer2.size();
this->mBuffer = &mBuffer2[0];
this->pcScene = pScene;
@ -146,7 +146,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
};
// Construct an ASE parser and parse the file
ASE::Parser parser(mBuffer, fileSize, defaultFormat);
ASE::Parser parser(mBuffer, defaultFormat);
mParser = &parser;
mParser->Parse();
@ -446,9 +446,10 @@ void ASEImporter::BuildLights() {
}
// ------------------------------------------------------------------------------------------------
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name) {
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
aiNode *pcParent, const char *szName) {
aiMatrix4x4 m;
AddNodes(nodes, pcParent, name, m);
AddNodes(nodes, pcParent, szName, m);
}
// ------------------------------------------------------------------------------------------------
@ -505,9 +506,10 @@ void ASEImporter::AddMeshes(const ASE::BaseNode *snode, aiNode *node) {
// ------------------------------------------------------------------------------------------------
// Add child nodes to a given parent node
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name,
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
aiNode *pcParent, const char *szName,
const aiMatrix4x4 &mat) {
const size_t len = name.size();
const size_t len = szName ? ::strlen(szName) : 0;
ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS);
// Receives child nodes for the pcParent node
@ -517,18 +519,16 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParen
// which has *us* as parent.
for (std::vector<BaseNode *>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) {
const BaseNode *snode = *it;
if (!name.empty()) {
if (len != snode->mParent.length() || name != snode->mParent.c_str()) {
if (szName) {
if (len != snode->mParent.length() || ::strcmp(szName, snode->mParent.c_str()))
continue;
}
} else if (snode->mParent.length()) {
} else if (snode->mParent.length())
continue;
}
(*it)->mProcessed = true;
// Allocate a new node and add it to the output data structure
apcNodes.push_back(new aiNode);
apcNodes.push_back(new aiNode());
aiNode *node = apcNodes.back();
node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node"));
@ -541,7 +541,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParen
// Add sub nodes - prevent stack overflow due to recursive parenting
if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) {
AddNodes(nodes, node, node->mName.C_Str(), snode->mTransform);
AddNodes(nodes, node, node->mName.data, snode->mTransform);
}
// Further processing depends on the type of the node
@ -619,8 +619,7 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
}
// add all nodes
static const std::string none = "";
AddNodes(nodes, ch, none);
AddNodes(nodes, ch, nullptr);
// now iterate through al nodes and find those that have not yet
// been added to the nodegraph (= their parent could not be recognized)

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -153,10 +153,10 @@ private:
* \param matrix Current transform
*/
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
aiNode* pcParent, const std::string &name);
aiNode* pcParent,const char* szName);
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
aiNode* pcParent, const std::string &name,
aiNode* pcParent,const char* szName,
const aiMatrix4x4& matrix);
void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
@ -188,4 +188,5 @@ protected:
} // end of namespace Assimp
#endif // AI_3DSIMPORTER_H_INC

File diff suppressed because it is too large Load Diff

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -391,11 +391,11 @@ public:
// -------------------------------------------------------------------
//! Construct a parser from a given input file which is
//! guaranteed to be terminated with zero.
//! @param file The name of the input file.
//! @param szFile Input file
//! @param fileFormatDefault Assumed file format version. If the
//! file format is specified in the file the new value replaces
//! the default value.
Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault);
Parser(const char *szFile, unsigned int fileFormatDefault);
// -------------------------------------------------------------------
//! Parses the file into the parsers internal representation
@ -553,15 +553,13 @@ private:
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
//! \param apOut Output buffer (3 floats)
//! \param rIndexOut Output index
void ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut);
void ParseLV4MeshFloatTriple(float *apOut, unsigned int &rIndexOut);
void ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut);
// -------------------------------------------------------------------
//! Parse a *MESH_VERT block in a file
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
//! \param apOut Output buffer (3 floats)
void ParseLV4MeshRealTriple(ai_real *apOut);
void ParseLV4MeshFloatTriple(float *apOut);
void ParseLV4MeshFloatTriple(ai_real *apOut);
// -------------------------------------------------------------------
//! Parse a *MESH_TFACE block in a file
@ -579,8 +577,7 @@ private:
// -------------------------------------------------------------------
//! Parse a single float element
//! \param fOut Output float
void ParseLV4MeshReal(ai_real &fOut);
void ParseLV4MeshFloat(float &fOut);
void ParseLV4MeshFloat(ai_real &fOut);
// -------------------------------------------------------------------
//! Parse a single int element
@ -620,8 +617,11 @@ private:
bool ParseString(std::string &out, const char *szName);
public:
const char *mFilePtr; ////< Pointer to current data
const char *mEnd; ///< The end pointer of the file data
//! Pointer to current data
const char *filePtr;
/// The end pointer of the file data
const char *mEnd;
//! background color to be passed to the viewer
//! QNAN if none was found

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -359,7 +359,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
// check if the file contents are bundled with the BLEND file
if (img->packedfile) {
name.data[0] = '*';
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
conv_data.textures->push_back(new aiTexture());
aiTexture *curTex = conv_data.textures->back();
@ -433,7 +433,7 @@ void BlenderImporter::AddSentinelTexture(aiMaterial *out, const Material *mat, c
(void)conv_data;
aiString name;
name.length = ai_snprintf(name.data, AI_MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
GetTextureTypeDisplayString(tex->tex->type));
out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(
conv_data.next_texture[aiTextureType_DIFFUSE]++));

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -46,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// no #ifdefing here, Cinema4D support is carried out in a branch of assimp
// where it is turned on in the CMake settings.
#ifndef _MSC_VER
# error C4D support is currently MSVC only
#endif
#include "C4DImporter.h"
#include <memory>
#include <assimp/IOSystem.hpp>
@ -107,7 +111,7 @@ C4DImporter::C4DImporter() = default;
C4DImporter::~C4DImporter() = default;
// ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
const std::string& extension = GetExtension(pFile);
if (extension == "c4d") {
return true;
@ -301,7 +305,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
// based on Cineware sample code
while (object) {
const Int32 type = object->GetType();
const LONG type = object->GetType();
const Matrix& ml = object->GetMl();
aiNode* const nd = new aiNode();
@ -364,8 +368,8 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
ai_assert(polyObject != nullptr);
const Int32 pointCount = polyObject->GetPointCount();
const Int32 polyCount = polyObject->GetPolygonCount();
const LONG pointCount = polyObject->GetPointCount();
const LONG polyCount = polyObject->GetPolygonCount();
if(!polyObject || !pointCount) {
LogWarn("ignoring mesh with zero vertices or faces");
return nullptr;
@ -387,7 +391,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
unsigned int vcount = 0;
// first count vertices
for (Int32 i = 0; i < polyCount; i++)
for (LONG i = 0; i < polyCount; i++)
{
vcount += 3;
@ -430,7 +434,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
}
// copy vertices and extra channels over and populate faces
for (Int32 i = 0; i < polyCount; ++i, ++face) {
for (LONG i = 0; i < polyCount; ++i, ++face) {
ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
const Vector& pointA = points[polys[i].a];
verts->x = pointA.x;
@ -507,7 +511,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
if (tangents_src) {
for(unsigned int k = 0; k < face->mNumIndices; ++k) {
Int32 l;
LONG l;
switch(k) {
case 0:
l = polys[i].a;

View File

@ -78,8 +78,6 @@ namespace Assimp {
// -------------------------------------------------------------------------------------------
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
public:
C4DImporter();
~C4DImporter() override;
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
protected:

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -372,12 +372,10 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
}
// add children recursively
if (!root.temp_children.empty()) {
nd->mChildren = new aiNode *[root.temp_children.size()]();
for (const Node *n : root.temp_children) {
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
}
}
return nd;
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -247,9 +247,7 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
// add children. first the *real* ones
node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size() + instances.size());
if (node->mNumChildren != 0) {
node->mChildren = new aiNode *[node->mNumChildren];
}
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
node->mChildren[a] = BuildHierarchy(pParser, pNode->mChildren[a]);
@ -625,14 +623,16 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
}
// same for texture coords, as many as we have
for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
// empty slots are not allowed, need to pack and adjust UV indexes accordingly
for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
dstMesh->mTextureCoords[a] = new aiVector3D[numVertices];
dstMesh->mTextureCoords[real] = new aiVector3D[numVertices];
for (size_t b = 0; b < numVertices; ++b) {
dstMesh->mTextureCoords[a][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
dstMesh->mTextureCoords[real][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
}
dstMesh->mNumUVComponents[a] = pSrcMesh->mNumUVComponents[a];
dstMesh->mNumUVComponents[real] = pSrcMesh->mNumUVComponents[a];
++real;
}
}

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -635,8 +635,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
const std::string &currentName = currentNode.name();
if (currentName == "morph") {
controller.mType = Morph;
std::string id = currentNode.attribute("source").as_string();
controller.mMeshId = id.substr(1, id.size() - 1);
controller.mMeshId = currentNode.attribute("source").as_string();
int methodIndex = currentNode.attribute("method").as_int();
if (methodIndex > 0) {
std::string method;
@ -968,34 +967,34 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
SkipSpacesAndLineEnd(&content, end);
} else if (currentName == "constant_attenuation") {
XmlParser::getValueAsReal(currentNode, pLight.mAttConstant);
XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
} else if (currentName == "linear_attenuation") {
XmlParser::getValueAsReal(currentNode, pLight.mAttLinear);
XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear);
} else if (currentName == "quadratic_attenuation") {
XmlParser::getValueAsReal(currentNode, pLight.mAttQuadratic);
XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic);
} else if (currentName == "falloff_angle") {
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
} else if (currentName == "falloff_exponent") {
XmlParser::getValueAsReal(currentNode, pLight.mFalloffExponent);
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent);
}
// FCOLLADA extensions
// -------------------------------------------------------
else if (currentName == "outer_cone") {
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
} else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
XmlParser::getValueAsReal(currentNode, pLight.mPenumbraAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle);
} else if (currentName == "intensity") {
XmlParser::getValueAsReal(currentNode, pLight.mIntensity);
XmlParser::getValueAsFloat(currentNode, pLight.mIntensity);
}
else if (currentName == "falloff") {
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
} else if (currentName == "hotspot_beam") {
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
}
// OpenCOLLADA extensions
// -------------------------------------------------------
else if (currentName == "decay_falloff") {
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
}
}
}
@ -1010,15 +1009,15 @@ void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
if (currentName == "orthographic") {
camera.mOrtho = true;
} else if (currentName == "xfov" || currentName == "xmag") {
XmlParser::getValueAsReal(currentNode, camera.mHorFov);
XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
} else if (currentName == "yfov" || currentName == "ymag") {
XmlParser::getValueAsReal(currentNode, camera.mVerFov);
XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
} else if (currentName == "aspect_ratio") {
XmlParser::getValueAsReal(currentNode, camera.mAspect);
XmlParser::getValueAsFloat(currentNode, camera.mAspect);
} else if (currentName == "znear") {
XmlParser::getValueAsReal(currentNode, camera.mZNear);
XmlParser::getValueAsFloat(currentNode, camera.mZNear);
} else if (currentName == "zfar") {
XmlParser::getValueAsReal(currentNode, camera.mZFar);
XmlParser::getValueAsFloat(currentNode, camera.mZFar);
}
}
}
@ -1170,15 +1169,15 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
} else if (currentName == "mirrorV") {
XmlParser::getValueAsBool(currentNode, out.mMirrorV);
} else if (currentName == "repeatU") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.x);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x);
} else if (currentName == "repeatV") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.y);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y);
} else if (currentName == "offsetU") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.x);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x);
} else if (currentName == "offsetV") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.y);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y);
} else if (currentName == "rotateUV") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mRotation);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation);
} else if (currentName == "blend_mode") {
std::string v;
XmlParser::getValueAsString(currentNode, v);
@ -1198,14 +1197,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
// OKINO extensions
// -------------------------------------------------------
else if (currentName == "weighting") {
XmlParser::getValueAsReal(currentNode, out.mWeighting);
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
} else if (currentName == "mix_with_previous_layer") {
XmlParser::getValueAsReal(currentNode, out.mMixWithPrevious);
XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious);
}
// MAX3D extensions
// -------------------------------------------------------
else if (currentName == "amount") {
XmlParser::getValueAsReal(currentNode, out.mWeighting);
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
}
}
}
@ -1265,13 +1264,13 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
// ------------------------------------------------------------------------------------------------
// Reads an effect entry containing a float
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pReal) {
pReal = 0.f;
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
pFloat = 0.f;
XmlNode floatNode = node.child("float");
if (floatNode.empty()) {
return;
}
XmlParser::getValueAsReal(floatNode, pReal);
XmlParser::getValueAsFloat(floatNode, pFloat);
}
// ------------------------------------------------------------------------------------------------
@ -1787,10 +1786,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
const Accessor *acc = input.mResolved;
if (!acc->mData) {
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
if (dataSize > acc->mData->mValues.size()) {
throw DeadlyImportError("Not enough data for accessor");
}
}
}
// and the same for the per-index channels
@ -1815,10 +1810,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
const Accessor *acc = input.mResolved;
if (!acc->mData) {
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
if (dataSize > acc->mData->mValues.size()) {
throw DeadlyImportError("Not enough data for accessor");
}
}
}
@ -2293,9 +2284,9 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
urlMat++;
s.mMatName = urlMat;
ReadMaterialVertexInputBinding(instanceMatNode, s);
// store the association
instance.mMaterials[group] = s;
ReadMaterialVertexInputBinding(instanceMatNode, s);
}
}
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -76,53 +76,6 @@ using namespace Util;
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
static void correctRootTransform(const aiScene *scene) {
if (scene == nullptr) {
return;
}
if (scene->mMetaData == nullptr) {
return;
}
int32_t UpAxis = 1, UpAxisSign = 1, FrontAxis = 2, FrontAxisSign = 1, CoordAxis = 0, CoordAxisSign = 1;
double UnitScaleFactor = 1.0;
for (unsigned MetadataIndex = 0; MetadataIndex < scene->mMetaData->mNumProperties; ++MetadataIndex) {
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UnitScaleFactor") == 0) {
scene->mMetaData->Get<double>(MetadataIndex, UnitScaleFactor);
}
}
aiVector3D upVec, forwardVec, rightVec;
upVec[UpAxis] = UpAxisSign * static_cast<float>(UnitScaleFactor);
forwardVec[FrontAxis] = FrontAxisSign * static_cast<float>(UnitScaleFactor);
rightVec[CoordAxis] = CoordAxisSign * (float)UnitScaleFactor;
aiMatrix4x4 mat(rightVec.x, rightVec.y, rightVec.z, 0.0f,
upVec.x, upVec.y, upVec.z, 0.0f,
forwardVec.x, forwardVec.y, forwardVec.z, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
scene->mRootNode->mTransformation *= mat;
}
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
defaultMaterialIndex(),
mMeshes(),
@ -180,10 +133,6 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
// need not contain geometry (i.e. camera animations, raw armatures).
if (out->mNumMeshes == 0) {
out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
} else {
// Apply the FBX axis metadata unless requested not to
if (!doc.Settings().ignoreUpDirection)
correctRootTransform(mSceneOut);
}
}
@ -312,8 +261,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
child->mParent = last_parent;
last_parent = child.mNode;
new_abs_transform *= child->mTransformation;
}
// attach geometry
@ -336,8 +283,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
postnode->mParent = last_parent;
last_parent = postnode.mNode;
new_abs_transform *= postnode->mTransformation;
}
} else {
// free the nodes we allocated as we don't need them
@ -363,14 +308,14 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
if (nodes.empty()) {
parent->mNumChildren = 0;
parent->mChildren = nullptr;
} else {
}
parent->mChildren = new aiNode *[nodes.size()]();
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
for (unsigned int i = 0; i < nodes.size(); ++i) {
parent->mChildren[i] = nodes[i].mOwnership.release();
}
}
}
void FBXConverter::ConvertLights(const Model &model, const std::string &orig_name) {
const std::vector<const NodeAttribute *> &node_attrs = model.GetAttributes();
@ -1866,7 +1811,7 @@ aiString FBXConverter::GetTexturePath(const Texture *tex) {
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
}
}
}
@ -2134,10 +2079,6 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|base", aiTextureType_MAYA_BASE, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specular", aiTextureType_MAYA_SPECULAR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularColor", aiTextureType_MAYA_SPECULAR_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularRoughness", aiTextureType_MAYA_SPECULAR_ROUGHNESS, mesh);
// Maya stingray
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);
@ -2450,7 +2391,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
}
out_mat->AddProperty(&path, (name + "|file").c_str(), aiTextureType_UNKNOWN, 0);
@ -2816,7 +2757,7 @@ void FBXConverter::ProcessMorphAnimDatas(std::map<std::string, morphAnimData *>
auto geoIt = std::find(model->GetGeometry().begin(), model->GetGeometry().end(), geo);
auto geoIndex = static_cast<unsigned int>(std::distance(model->GetGeometry().begin(), geoIt));
auto name = aiString(FixNodeName(model->Name() + "*"));
name.length = 1 + ASSIMP_itoa10(name.data + name.length, AI_MAXLEN - 1, geoIndex);
name.length = 1 + ASSIMP_itoa10(name.data + name.length, MAXLEN - 1, geoIndex);
morphAnimData *animData;
auto animIt = morphAnimDatas->find(name.C_Str());
if (animIt == morphAnimDatas->end()) {
@ -3298,9 +3239,9 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
}
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], AI_DEG_TO_RAD(defRotation), maxTime, minTime, rotOrder);
} else {
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
aiQuaternion defQuat = EulerToQuaternion(AI_DEG_TO_RAD(defRotation), rotOrder);
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outRotations[i].mValue = defQuat;
@ -3322,7 +3263,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
if (ok && preRotation.SquareLength() > zero_epsilon) {
const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ);
const aiQuaternion preQuat = EulerToQuaternion(AI_DEG_TO_RAD(preRotation), Model::RotOrder_EulerXYZ);
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mValue = preQuat * outRotations[i].mValue;
}
@ -3330,7 +3271,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
if (ok && postRotation.SquareLength() > zero_epsilon) {
const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ);
const aiQuaternion postQuat = EulerToQuaternion(AI_DEG_TO_RAD(postRotation), Model::RotOrder_EulerXYZ);
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mValue = outRotations[i].mValue * postQuat;
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -69,7 +69,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <unordered_set>
#include <utility>
#include <vector>
#include <cmath>
// RESOURCES:
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
@ -1051,7 +1050,7 @@ aiNode* get_node_for_mesh(unsigned int meshIndex, aiNode* node)
aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
{
std::vector<const aiNode*> node_chain;
while (node != scene->mRootNode && node != nullptr) {
while (node != scene->mRootNode) {
node_chain.push_back(node);
node = node->mParent;
}
@ -1063,7 +1062,7 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
}
inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
if (FP_ZERO == std::fpclassify(anim->mTicksPerSecond)) {
if (anim->mTicksPerSecond <= 0) {
return static_cast<int64_t>(ticks) * FBX::SECOND;
}
return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
@ -1089,8 +1088,6 @@ void FBXExporter::WriteObjects ()
bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true);
std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later
const auto bTransparencyFactorReferencedToOpacity = mProperties->GetPropertyBool(AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY, false);
// geometry (aiMesh)
mesh_uids.clear();
indent = 1;
@ -1217,8 +1214,10 @@ void FBXExporter::WriteObjects ()
}
// colors, if any
for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) {
FBX::Node vertexcolors("LayerElementColor", int32_t(ci));
// TODO only one color channel currently
const int32_t colorChannelIndex = 0;
if (m->HasVertexColors(colorChannelIndex)) {
FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex));
vertexcolors.Begin(outstream, binary, indent);
vertexcolors.DumpProperties(outstream, binary, indent);
vertexcolors.EndProperties(outstream, binary, indent);
@ -1228,7 +1227,7 @@ void FBXExporter::WriteObjects ()
"Version", int32_t(101), outstream, binary, indent
);
char layerName[8];
snprintf(layerName, sizeof(layerName), "COLOR_%d", int32_t(ci));
snprintf(layerName, sizeof(layerName), "COLOR_%d", colorChannelIndex);
FBX::Node::WritePropertyNode(
"Name", (const char*)layerName, outstream, binary, indent
);
@ -1245,7 +1244,7 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiColor4D &c = m->mColors[ci][f.mIndices[pvi]];
const aiColor4D &c = m->mColors[colorChannelIndex][f.mIndices[pvi]];
color_data.push_back(c.r);
color_data.push_back(c.g);
color_data.push_back(c.b);
@ -1352,14 +1351,11 @@ void FBXExporter::WriteObjects ()
le.AddChild("Type", "LayerElementNormal");
le.AddChild("TypedIndex", int32_t(0));
layer.AddChild(le);
for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) {
// TODO only 1 color channel currently
le = FBX::Node("LayerElement");
le.AddChild("Type", "LayerElementColor");
le.AddChild("TypedIndex", int32_t(ci));
le.AddChild("TypedIndex", int32_t(0));
layer.AddChild(le);
}
le = FBX::Node("LayerElement");
le.AddChild("Type", "LayerElementMaterial");
le.AddChild("TypedIndex", int32_t(0));
@ -1448,8 +1444,6 @@ void FBXExporter::WriteObjects ()
// "TransparentColor" / "TransparencyFactor"...
// thanks FBX, for your insightful interpretation of consistency
p.AddP70colorA("TransparentColor", c.r, c.g, c.b);
if (!bTransparencyFactorReferencedToOpacity) {
// TransparencyFactor defaults to 0.0, so set it to 1.0.
// note: Maya always sets this to 1.0,
// so we can't use it sensibly as "Opacity".
@ -1458,12 +1452,6 @@ void FBXExporter::WriteObjects ()
// probably for a similar reason.
p.AddP70numberA("TransparencyFactor", 1.0);
}
}
if (bTransparencyFactorReferencedToOpacity) {
if (m->Get(AI_MATKEY_OPACITY, f) == aiReturn_SUCCESS) {
p.AddP70numberA("TransparencyFactor", 1.0 - f);
}
}
if (m->Get(AI_MATKEY_COLOR_REFLECTIVE, c) == aiReturn_SUCCESS) {
p.AddP70colorA("ReflectionColor", c.r, c.g, c.b);
}
@ -1760,7 +1748,7 @@ void FBXExporter::WriteObjects ()
int64_t blendshape_uid = generate_uid();
mesh_uids.push_back(blendshape_uid);
bsnode.AddProperty(blendshape_uid);
bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Geometry");
bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape");
bsnode.AddProperty("Shape");
bsnode.AddChild("Version", int32_t(100));
bsnode.Begin(outstream, binary, indent);
@ -1869,26 +1857,33 @@ void FBXExporter::WriteObjects ()
// one sticky point is that the number of vertices may not match,
// because assimp splits vertices by normal, uv, etc.
// functor for aiNode sorting
struct SortNodeByName
{
bool operator()(const aiNode *lhs, const aiNode *rhs) const
{
return strcmp(lhs->mName.C_Str(), rhs->mName.C_Str()) < 0;
}
};
// first we should mark the skeleton for each mesh.
// the skeleton must include not only the aiBones,
// but also all their parent nodes.
// anything that affects the position of any bone node must be included.
// note that we want to preserve input order as much as possible here.
// previously, sorting by name lead to consistent output across systems, but was not
// suitable for downstream consumption by some applications.
std::vector<std::vector<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
// Use SorNodeByName to make sure the exported result will be the same across all systems
// Otherwise the aiNodes of the skeleton would be sorted based on the pointer address, which isn't consistent
std::vector<std::set<const aiNode*, SortNodeByName>> skeleton_by_mesh(mScene->mNumMeshes);
// at the same time we can build a list of all the skeleton nodes,
// which will be used later to mark them as type "limbNode".
std::unordered_set<const aiNode*> limbnodes;
//actual bone nodes in fbx, without parenting-up
std::vector<std::string> allBoneNames;
for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m) {
std::unordered_set<std::string> setAllBoneNamesInScene;
for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m)
{
aiMesh* pMesh = mScene->mMeshes[m];
for(unsigned int b = 0; b < pMesh->mNumBones; ++ b)
allBoneNames.push_back(pMesh->mBones[b]->mName.data);
setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data);
}
aiMatrix4x4 mxTransIdentity;
@ -1896,7 +1891,7 @@ void FBXExporter::WriteObjects ()
std::map<std::string,aiNode*> node_by_bone;
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
const aiMesh* m = mScene->mMeshes[mi];
std::vector<const aiNode*> skeleton;
std::set<const aiNode*, SortNodeByName> skeleton;
for (size_t bi =0; bi < m->mNumBones; ++bi) {
const aiBone* b = m->mBones[bi];
const std::string name(b->mName.C_Str());
@ -1915,7 +1910,7 @@ void FBXExporter::WriteObjects ()
node_by_bone[name] = n;
limbnodes.insert(n);
}
skeleton.push_back(n);
skeleton.insert(n);
// mark all parent nodes as skeleton as well,
// up until we find the root node,
// or else the node containing the mesh,
@ -1926,7 +1921,7 @@ void FBXExporter::WriteObjects ()
parent = parent->mParent
) {
// if we've already done this node we can skip it all
if (std::find(skeleton.begin(), skeleton.end(), parent) != skeleton.end()) {
if (skeleton.count(parent)) {
break;
}
// ignore fbx transform nodes as these will be collapsed later
@ -1936,7 +1931,7 @@ void FBXExporter::WriteObjects ()
continue;
}
//not a bone in scene && no effect in transform
if (std::find(allBoneNames.begin(), allBoneNames.end(), node_name) == allBoneNames.end()
if(setAllBoneNamesInScene.find(node_name)==setAllBoneNamesInScene.end()
&& parent->mTransformation == mxTransIdentity) {
continue;
}
@ -2021,7 +2016,7 @@ void FBXExporter::WriteObjects ()
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
// now make a subdeformer for each bone in the skeleton
const auto & skeleton= skeleton_by_mesh[mi];
const std::set<const aiNode*, SortNodeByName> skeleton= skeleton_by_mesh[mi];
for (const aiNode* bone_node : skeleton) {
// if there's a bone for this node, find it
const aiBone* b = nullptr;
@ -2487,57 +2482,6 @@ const std::map<std::string,std::pair<std::string,char>> transform_types = {
{"GeometricScalingInverse", {"GeometricScalingInverse", 'i'}}
};
//add metadata to fbx property
void add_meta(FBX::Node& fbx_node, const aiNode* node){
if(node->mMetaData == nullptr) return;
aiMetadata* meta = node->mMetaData;
for (unsigned int i = 0; i < meta->mNumProperties; ++i) {
aiString key = meta->mKeys[i];
aiMetadataEntry* entry = &meta->mValues[i];
switch (entry->mType) {
case AI_BOOL:{
bool val = *static_cast<bool *>(entry->mData);
fbx_node.AddP70bool(key.C_Str(), val);
break;
}
case AI_INT32:{
int32_t val = *static_cast<int32_t *>(entry->mData);
fbx_node.AddP70int(key.C_Str(), val);
break;
}
case AI_UINT64:{
//use string to add uint64
uint64_t val = *static_cast<uint64_t *>(entry->mData);
fbx_node.AddP70string(key.C_Str(), std::to_string(val).c_str());
break;
}
case AI_FLOAT:{
float val = *static_cast<float *>(entry->mData);
fbx_node.AddP70double(key.C_Str(), val);
break;
}
case AI_DOUBLE:{
double val = *static_cast<double *>(entry->mData);
fbx_node.AddP70double(key.C_Str(), val);
break;
}
case AI_AISTRING:{
aiString val = *static_cast<aiString *>(entry->mData);
fbx_node.AddP70string(key.C_Str(), val.C_Str());
break;
}
case AI_AIMETADATA: {
//ignore
break;
}
default:
break;
}
}
}
// write a single model node to the stream
void FBXExporter::WriteModelNode(
StreamWriterLE& outstream,
@ -2605,7 +2549,6 @@ void FBXExporter::WriteModelNode(
}
}
}
add_meta(p, node);
m.AddChild(p);
// not sure what these are for,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -156,9 +156,6 @@ struct ImportSettings {
/** Set to true to perform a conversion from cm to meter after the import
*/
bool convertToMeters;
// Set to true to ignore the axis configuration in the file
bool ignoreUpDirection = false;
};
} // namespace FBX

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -117,7 +117,6 @@ void FBXImporter::SetupProperties(const Importer *pImp) {
mSettings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false);
mSettings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true);
mSettings.convertToMeters = pImp->GetPropertyBool(AI_CONFIG_FBX_CONVERT_TO_M, false);
mSettings.ignoreUpDirection = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION, false);
mSettings.useSkeleton = pImp->GetPropertyBool(AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER, false);
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -644,12 +644,10 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
return;
}
if (source["Materials"]) {
// materials are handled separately. First of all, they are assigned per-face
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
// has a slightly different meaning for materials.
ParseVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
}
if (MappingInformationType == "AllSame") {
// easy - same material for all faces

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2023, assimp team
All rights reserved.

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