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3 Commits

Author SHA1 Message Date
Kim Kulling 8c95122a18
Add default to class declaration 2024-01-31 09:19:03 +01:00
Kim Kulling 5d069d99cc
Fix possible out of bound access. 2024-01-31 09:17:49 +01:00
Kim Kulling a0e0556815
Static code analysis fixes
- Fix warning in LOW
2024-01-31 09:11:47 +01:00
758 changed files with 7608 additions and 20820 deletions

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@ -7,10 +7,10 @@ on:
branches: [ master ] branches: [ master ]
permissions: permissions:
contents: write # to fetch code (actions/checkout),and release contents: read # to fetch code (actions/checkout)
jobs: jobs:
build: job:
name: ${{ matrix.name }}-build-and-test name: ${{ matrix.name }}-build-and-test
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
strategy: strategy:
@ -37,9 +37,6 @@ jobs:
cc: gcc cc: gcc
steps: steps:
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
- uses: actions/checkout@v4 - uses: actions/checkout@v4
with: with:
submodules: true submodules: true
@ -57,7 +54,7 @@ jobs:
- name: Cache DX SDK - name: Cache DX SDK
id: dxcache id: dxcache
if: contains(matrix.name, 'windows') if: contains(matrix.name, 'windows')
uses: actions/cache@v4 uses: actions/cache@v3
with: with:
path: '${{ github.workspace }}/DX_SDK' path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK key: ${{ runner.os }}-DX_SDK
@ -73,12 +70,12 @@ jobs:
- name: Set Windows specific CMake arguments - name: Set Windows specific CMake arguments
if: contains(matrix.name, 'windows') if: contains(matrix.name, 'windows')
id: windows_extra_cmake_args id: windows_extra_cmake_args
run: echo ":set-output name=args::=-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1" >> $GITHUB_OUTPUT run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
- name: Set Hunter specific CMake arguments - name: Set Hunter specific CMake arguments
if: contains(matrix.name, 'hunter') if: contains(matrix.name, 'hunter')
id: hunter_extra_cmake_args id: hunter_extra_cmake_args
run: echo "args=-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake" >> $GITHUB_OUTPUT run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake"
- name: configure and build - name: configure and build
uses: lukka/run-cmake@v3 uses: lukka/run-cmake@v3
@ -95,7 +92,7 @@ jobs:
- name: Exclude certain tests in Hunter specific builds - name: Exclude certain tests in Hunter specific builds
if: contains(matrix.name, 'hunter') if: contains(matrix.name, 'hunter')
id: hunter_extra_test_args id: hunter_extra_test_args
run: echo "args=--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest" >> $GITHUB_OUTPUT run: echo "::set-output name=args::--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest"
- name: test - name: test
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }} run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
@ -104,89 +101,5 @@ jobs:
- uses: actions/upload-artifact@v4 - uses: actions/upload-artifact@v4
if: matrix.name == 'windows-msvc' if: matrix.name == 'windows-msvc'
with: with:
name: 'assimp-bins-${{ matrix.name }}' name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
path: build/bin/assimp*.exe path: build/bin
- uses: marvinpinto/action-automatic-releases@latest
if: contains(matrix.name, 'windows-msvc-hunter')
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: "master"
prerelease: true
title: "AutoRelease"
files: |
build/bin/assimp*.exe
create-release:
needs: [build]
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/')
steps:
- id: create-release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
with:
tag_name: '${{github.ref}}'
release_name: 'Release ${{github.ref}}'
draft: false
prerelease: true
- run: |
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
- uses: actions/upload-artifact@v4
with:
name: create-release
path: release_upload_url.txt
upload-release:
strategy:
matrix:
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
include:
- name: windows-latest-cl.exe
os: windows-latest
cxx: cl.exe
cc: cl.exe
- name: ubuntu-latest-clang++
os: ubuntu-latest
cxx: clang++
cc: clang
- name: macos-latest-clang++
os: macos-latest
cxx: clang++
cc: clang
- name: ubuntu-latest-g++
os: ubuntu-latest
cxx: g++
cc: gcc
- name: ubuntu-gcc-hunter
os: ubuntu-latest
toolchain: ninja-gcc-cxx17-fpic
- name: macos-clang-hunter
os: macos-latest
toolchain: ninja-clang-cxx17-fpic
- name: windows-msvc-hunter
os: windows-latest
toolchain: ninja-vs-win64-cxx17
needs: [create-release]
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/')
steps:
- uses: softprops/action-gh-release@v2
with:
name: create-release
- id: upload-url
run: |
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
- uses: actions/download-artifact@v4
with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
with:
files: |
*.zip

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@ -1,51 +0,0 @@
name: Build Windows Installer
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build:
name: Build the Inno Setup Installer
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- uses: lukka/get-cmake@latest
- uses: ilammy/msvc-dev-cmd@v1
- name: Cache DX SDK
id: dxcache
uses: actions/cache@v4
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
restore-keys: |
${{ runner.os }}-DX_SDK
- name: Download DXSetup
run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
- name: Set Windows specific CMake arguments
id: windows_extra_cmake_args
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
- name: configure and build
uses: lukka/run-cmake@v3
env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
buildWithCMakeArgs: '--parallel 24 -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: Compile .ISS to .EXE Installer
uses: Minionguyjpro/Inno-Setup-Action@v1.2.2
with:
path: packaging/windows-innosetup/script_x64.iss
options: /O+

4
.gitignore vendored
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@ -120,7 +120,3 @@ tools/assimp_qt_viewer/ui_mainwindow.h
#Generated directory #Generated directory
generated/* generated/*
# 3rd party cloned repos/tarballs etc
# tinyusdz repo, automatically cloned via CMake
contrib/tinyusdz/autoclone

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@ -1,6 +1,6 @@
# Open Asset Import Library (assimp) # Open Asset Import Library (assimp)
# ---------------------------------------------------------------------- # ----------------------------------------------------------------------
# Copyright (c) 2006-2024, assimp team # Copyright (c) 2006-2023, assimp team
# #
# All rights reserved. # All rights reserved.
# #
@ -38,25 +38,9 @@ SET(CMAKE_POLICY_DEFAULT_CMP0012 NEW)
SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW) SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW) SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
CMAKE_MINIMUM_REQUIRED( VERSION 3.22 ) CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
# Experimental USD importer: disabled, need to opt-in # Disabled importers: m3d for 5.1
# Note: assimp github PR automatic checks will fail the PR due to compiler warnings in
# the external, 3rd party tinyusdz code which isn't technically part of the PR since it's
# auto-cloned during build; so MUST disable the feature or the PR will be rejected
option(ASSIMP_BUILD_USD_IMPORTER "Enable USD file import" off)
option(ASSIMP_BUILD_USD_VERBOSE_LOGS "Enable verbose USD import debug logging" off)
option(ASSIMP_BUILD_USE_CCACHE "Use ccache to speed up compilation." on)
if(ASSIMP_BUILD_USE_CCACHE)
find_program(CCACHE_PATH ccache)
if (CCACHE_PATH)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE_PATH})
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE_PATH})
endif()
endif()
# Disabled importers: m3d for 5.1 or later
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
# Toggles the use of the hunter package manager # Toggles the use of the hunter package manager
@ -65,13 +49,13 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
IF(ASSIMP_HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
include("cmake-modules/HunterGate.cmake") include("cmake-modules/HunterGate.cmake")
HunterGate( HunterGate(
URL "https://github.com/cpp-pm/hunter/archive/v0.25.5.tar.gz" URL "https://github.com/cpp-pm/hunter/archive/v0.24.18.tar.gz"
SHA1 "a20151e4c0740ee7d0f9994476856d813cdead29" SHA1 "1292e4d661e1770d6d6ca08c12c07cf34a0bf718"
) )
add_definitions(-DASSIMP_USE_HUNTER) add_definitions(-DASSIMP_USE_HUNTER)
ENDIF() ENDIF()
PROJECT(Assimp VERSION 5.4.3) PROJECT(Assimp VERSION 5.3.0)
# All supported options ############################################### # All supported options ###############################################
@ -147,35 +131,35 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
IF (WIN32) IF (WIN32)
OPTION( ASSIMP_BUILD_ZLIB OPTION( ASSIMP_BUILD_ZLIB
"Build your zlib" "Build your own zlib"
ON ON
) )
ELSE() ELSE()
OPTION( ASSIMP_BUILD_ZLIB OPTION( ASSIMP_BUILD_ZLIB
"Build your zlib" "Build your own zlib"
OFF OFF
) )
ENDIF() ENDIF()
IF (WIN32) IF (WIN32)
# Use a subset of Windows.h # Use subset of Windows.h
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN ) ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
IF(MSVC) IF(MSVC)
OPTION( ASSIMP_INSTALL_PDB OPTION( ASSIMP_INSTALL_PDB
"Create MSVC debug symbol files and add to Install target." "Install MSVC debug files."
ON ) ON )
IF(NOT (MSVC_VERSION LESS 1900)) IF(NOT (MSVC_VERSION LESS 1900))
# Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier) # Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
ADD_DEFINITIONS( -DUNICODE -D_UNICODE ) ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
ENDIF() ENDIF()
# Link statically against c/c++ lib to avoid missing redistributable such as # Link statically against c/c++ lib to avoid missing redistriburable such as
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users # "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
# a choice to opt for the shared runtime if they want. # a choice to opt for the shared runtime if they want.
option(USE_STATIC_CRT "Link against the static runtime libraries." OFF) option(USE_STATIC_CRT "Link against the static runtime libraries." OFF)
# The CMAKE_CXX_FLAGS vars can be overridden by some Visual Studio generators, so we use an alternative # The CMAKE_CXX_FLAGS vars can be overriden by some Visual Studio generators, so we use an alternative
# global method here: # global method here:
if (${USE_STATIC_CRT}) if (${USE_STATIC_CRT})
add_compile_options( add_compile_options(
@ -265,9 +249,9 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX ) IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories # Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs) INCLUDE(GNUInstallDirs)
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit Linux # Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF(NOT ${OPERATING_SYSTEM} MATCHES "Android") IF(NOT ${OPERATING_SYSTEM} MATCHES "Android")
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit Linux IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 ) ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF() ENDIF()
ENDIF() ENDIF()
@ -305,18 +289,11 @@ ELSEIF(MSVC)
IF(MSVC12) IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351) ADD_COMPILE_OPTIONS(/wd4351)
ENDIF() ENDIF()
# supress warning for double to float conversion if Double precision is activated # supress warning for double to float conversion if Double precission is activated
ADD_COMPILE_OPTIONS(/wd4244) ADD_COMPILE_OPTIONS(/wd4244)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
# Allow user to disable PDBs SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
if(ASSIMP_INSTALL_PDB) SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
endif()
# Source code is encoded in UTF-8
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON) SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
@ -475,20 +452,18 @@ configure_package_config_file(
INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}" INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}"
) )
if(ASSIMP_INSTALL) install(
install( FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}" DESTINATION "${CONFIG_INSTALL_DIR}"
DESTINATION "${CONFIG_INSTALL_DIR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT}
COMPONENT ${LIBASSIMP-DEV_COMPONENT} )
)
install( install(
EXPORT "${TARGETS_EXPORT_NAME}" EXPORT "${TARGETS_EXPORT_NAME}"
NAMESPACE "${NAMESPACE}" NAMESPACE "${NAMESPACE}"
DESTINATION "${CONFIG_INSTALL_DIR}" DESTINATION "${CONFIG_INSTALL_DIR}"
COMPONENT ${LIBASSIMP-DEV_COMPONENT} COMPONENT ${LIBASSIMP-DEV_COMPONENT}
) )
endif()
IF( ASSIMP_BUILD_DOCS ) IF( ASSIMP_BUILD_DOCS )
ADD_SUBDIRECTORY(doc) ADD_SUBDIRECTORY(doc)
@ -506,7 +481,7 @@ IF(ASSIMP_HUNTER_ENABLED)
set(ASSIMP_BUILD_MINIZIP TRUE) set(ASSIMP_BUILD_MINIZIP TRUE)
ELSE() ELSE()
# If the zlib is already found outside, add an export in case assimpTargets can't find it. # If the zlib is already found outside, add an export in case assimpTargets can't find it.
IF( ZLIB_FOUND AND ASSIMP_INSTALL) IF( ZLIB_FOUND )
INSTALL( TARGETS zlib zlibstatic INSTALL( TARGETS zlib zlibstatic
EXPORT "${TARGETS_EXPORT_NAME}") EXPORT "${TARGETS_EXPORT_NAME}")
ENDIF() ENDIF()
@ -588,9 +563,9 @@ SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
) )
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes") IF ( MSVC )
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
IF (WIN32)
# pick the correct prebuilt library # pick the correct prebuilt library
IF(MSVC143) IF(MSVC143)
SET(C4D_LIB_POSTFIX "_2022") SET(C4D_LIB_POSTFIX "_2022")
@ -608,7 +583,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET(C4D_LIB_POSTFIX "_2010") SET(C4D_LIB_POSTFIX "_2010")
ELSE() ELSE()
MESSAGE( FATAL_ERROR MESSAGE( FATAL_ERROR
"C4D for Windows is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3" "C4D is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
) )
ENDIF() ENDIF()
@ -626,30 +601,15 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because # winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
# it can be used to communicate with a running Cinema 4D instance # it can be used to communicate with a running Cinema 4D instance
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib) SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
ELSEIF (APPLE)
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/osx")
SET(C4D_DEBUG_LIBRARIES
"${C4D_LIB_BASE_PATH}/debug/libcinewarelib.a"
"${C4D_LIB_BASE_PATH}/debug/libjpeglib.a"
)
SET(C4D_RELEASE_LIBRARIES
"${C4D_LIB_BASE_PATH}/release/libcinewarelib.a"
"${C4D_LIB_BASE_PATH}/release/libjpeglib.a"
)
ELSE () ELSE ()
MESSAGE( FATAL_ERROR MESSAGE( FATAL_ERROR
"C4D is currently only available on Windows and macOS with Cineware SDK installed in contrib/Cineware" "C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
) )
ENDIF () ENDIF ()
ELSE () ELSE ()
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER ) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF () ENDIF ()
if(ASSIMP_BUILD_DRACO_STATIC)
set(ASSIMP_BUILD_DRACO ON)
endif()
# Draco requires cmake 3.12 # Draco requires cmake 3.12
IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12") IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled") message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
@ -659,7 +619,7 @@ ELSE()
IF ( ASSIMP_BUILD_DRACO ) IF ( ASSIMP_BUILD_DRACO )
# Primarily for glTF v2 # Primarily for glTF v2
# Enable Draco glTF feature set # Enable Draco glTF feature set
set(DRACO_GLTF_BITSTREAM ON CACHE BOOL "" FORCE) set(DRACO_GLTF ON CACHE BOOL "" FORCE)
# Disable unnecessary or omitted components # Disable unnecessary or omitted components
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE) set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
set(DRACO_WASM OFF CACHE BOOL "" FORCE) set(DRACO_WASM OFF CACHE BOOL "" FORCE)
@ -685,29 +645,22 @@ ELSE()
"-Wno-sign-compare" "-Wno-sign-compare"
"-Wno-unused-local-typedefs" "-Wno-unused-local-typedefs"
) )
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
if(NOT ASSIMP_BUILD_DRACO_STATIC) list(APPEND DRACO_CXX_FLAGS
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang "-fvisibility=default"
list(APPEND DRACO_CXX_FLAGS )
"-fvisibility=default"
)
endif()
ENDIF() ENDIF()
# Don't build or install all of Draco by default # Don't build or install all of Draco by default
ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL ) ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
if(ASSIMP_BUILD_DRACO_STATIC)
set_property(DIRECTORY "contrib/draco" PROPERTY BUILD_SHARED_LIBS OFF)
endif()
if(MSVC OR WIN32) if(MSVC OR WIN32)
set(draco_LIBRARIES "draco") set(draco_LIBRARIES "draco")
else() else()
if(ASSIMP_BUILD_DRACO_STATIC) if(BUILD_SHARED_LIBS)
set(draco_LIBRARIES "draco_static")
else()
set(draco_LIBRARIES "draco_shared") set(draco_LIBRARIES "draco_shared")
else()
set(draco_LIBRARIES "draco_static")
endif() endif()
endif() endif()
@ -730,17 +683,15 @@ ELSE()
set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src") set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
# This is probably wrong # This is probably wrong
if (ASSIMP_INSTALL) INSTALL( TARGETS ${draco_LIBRARIES}
INSTALL( TARGETS ${draco_LIBRARIES} EXPORT "${TARGETS_EXPORT_NAME}"
EXPORT "${TARGETS_EXPORT_NAME}" LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR} RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR} FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT}
COMPONENT ${LIBASSIMP_COMPONENT} INCLUDES DESTINATION include
INCLUDES DESTINATION include )
)
endif()
ENDIF() ENDIF()
ENDIF() ENDIF()
ENDIF() ENDIF()
@ -784,8 +735,8 @@ IF ( ASSIMP_INSTALL )
ENDIF() ENDIF()
CONFIGURE_FILE( CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/include/assimp/revision.h.in ${CMAKE_CURRENT_LIST_DIR}/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/revision.h ${CMAKE_CURRENT_BINARY_DIR}/revision.h
) )
CONFIGURE_FILE( CONFIGURE_FILE(

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@ -1,6 +1,6 @@
FROM ubuntu:22.04 FROM ubuntu:22.04
RUN apt-get update && apt-get install --no-install-recommends -y ninja-build \ RUN apt-get update && apt-get install -y ninja-build \
git cmake build-essential software-properties-common git cmake build-essential software-properties-common
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update

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@ -26,11 +26,12 @@ Clone [our model database](https://github.com/assimp/assimp-mdb).
### Communities ### ### Communities ###
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions). - Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
- Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/). - Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). - Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues) - Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
#### Supported file formats #### #### Supported file formats ####
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md). See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).

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@ -22,9 +22,38 @@
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# This is a gate file to Hunter package manager.
# Include this file using `include` command and add package you need, example:
#
# cmake_minimum_required(VERSION 3.2)
#
# include("cmake/HunterGate.cmake")
# HunterGate(
# URL "https://github.com/path/to/hunter/archive.tar.gz"
# SHA1 "798501e983f14b28b10cda16afa4de69eee1da1d"
# )
#
# project(MyProject)
#
# hunter_add_package(Foo)
# hunter_add_package(Boo COMPONENTS Bar Baz)
#
# Projects:
# * https://github.com/hunter-packages/gate/
# * https://github.com/ruslo/hunter
option(HUNTER_ENABLED "Enable Hunter package manager support" ON) option(HUNTER_ENABLED "Enable Hunter package manager support" ON)
if(HUNTER_ENABLED)
if(CMAKE_VERSION VERSION_LESS "3.2")
message(
FATAL_ERROR
"At least CMake version 3.2 required for Hunter dependency management."
" Update CMake or set HUNTER_ENABLED to OFF."
)
endif()
endif()
include(CMakeParseArguments) # cmake_parse_arguments include(CMakeParseArguments) # cmake_parse_arguments
option(HUNTER_STATUS_PRINT "Print working status" ON) option(HUNTER_STATUS_PRINT "Print working status" ON)

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -643,17 +643,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
} }
// Allocate storage for children // Allocate storage for children
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size()); pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
pcOut->mNumChildren = size;
if (size == 0) {
return;
}
pcOut->mChildren = new aiNode *[pcIn->mChildren.size()]; pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
// Recursively process all children // Recursively process all children
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
for (unsigned int i = 0; i < size; ++i) { for (unsigned int i = 0; i < size; ++i) {
pcOut->mChildren[i] = new aiNode(); pcOut->mChildren[i] = new aiNode();
pcOut->mChildren[i]->mParent = pcOut; pcOut->mChildren[i]->mParent = pcOut;
@ -715,7 +709,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
pcNode->mNumMeshes = 1; pcNode->mNumMeshes = 1;
// Build a name for the node // Build a name for the node
pcNode->mName.length = ai_snprintf(pcNode->mName.data, AI_MAXLEN, "3DSMesh_%u", i); pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u", i);
} }
// Build dummy nodes for all cameras // Build dummy nodes for all cameras

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -52,7 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/Exceptional.h>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <memory> #include <memory>

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -365,13 +365,14 @@ struct Texture {
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning(pop) #pragma warning(pop)
#endif // _MSC_VER #endif // _MSC_VER
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a 3ds material */ /** Helper structure representing a 3ds material */
struct Material { struct Material {
//! Default constructor has been deleted //! Default constructor has been deleted
Material() : Material() :
mName(), mName(),
mDiffuse(0.6f, 0.6f, 0.6f), mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)), mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)), mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud), mShading(Discreet3DS::Gouraud),
@ -384,7 +385,7 @@ struct Material {
//! Constructor with explicit name //! Constructor with explicit name
explicit Material(const std::string &name) : explicit Material(const std::string &name) :
mName(name), mName(name),
mDiffuse(0.6f, 0.6f, 0.6f), mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)), mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)), mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud), mShading(Discreet3DS::Gouraud),

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -57,7 +57,6 @@ enum class ResourceType {
RT_BaseMaterials, RT_BaseMaterials,
RT_EmbeddedTexture2D, RT_EmbeddedTexture2D,
RT_Texture2DGroup, RT_Texture2DGroup,
RT_ColorGroup,
RT_Unknown RT_Unknown
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...) }; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
@ -118,21 +117,6 @@ public:
} }
}; };
class ColorGroup : public Resource {
public:
std::vector<aiColor4D> mColors;
ColorGroup(int id) :
Resource(id){
// empty
}
~ColorGroup() override = default;
ResourceType getType() const override {
return ResourceType::RT_ColorGroup;
}
};
class BaseMaterials : public Resource { class BaseMaterials : public Resource {
public: public:
std::vector<unsigned int> mMaterialIndex; std::vector<unsigned int> mMaterialIndex;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -98,11 +98,6 @@ namespace XmlTag {
const char *const texture_cuurd_u = "u"; const char *const texture_cuurd_u = "u";
const char *const texture_cuurd_v = "v"; const char *const texture_cuurd_v = "v";
// vertex color definitions
const char *const colorgroup = "m:colorgroup";
const char *const color_item = "m:color";
const char *const color_vaule = "color";
// Meta info tags // Meta info tags
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml"; const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels"; const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -249,10 +249,10 @@ void D3MFExporter::writeBaseMaterials() {
if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) { if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
hexDiffuseColor = ai_rgba2hex( hexDiffuseColor = ai_rgba2hex(
(int)(((ai_real)color.r) * 255), (int)((ai_real)color.r) * 255,
(int)(((ai_real)color.g) * 255), (int)((ai_real)color.g) * 255,
(int)(((ai_real)color.b) * 255), (int)((ai_real)color.b) * 255,
(int)(((ai_real)color.a) * 255), (int)((ai_real)color.a) * 255,
true); true);
} else { } else {

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -119,9 +119,9 @@ public:
static bool IsEmbeddedTexture( const std::string &filename ) { static bool IsEmbeddedTexture( const std::string &filename ) {
const std::string extension = BaseImporter::GetExtension(filename); const std::string extension = BaseImporter::GetExtension(filename);
if (extension == "jpg" || extension == "png" || extension == "jpeg") { if (extension == "jpg" || extension == "png") {
std::string::size_type pos = filename.find("thumbnail"); std::string::size_type pos = filename.find("thumbnail");
if (pos != std::string::npos) { if (pos == std::string::npos) {
return false; return false;
} }
return true; return true;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -57,8 +57,8 @@ static constexpr size_t ColRGBA_Len = 9;
static constexpr size_t ColRGB_Len = 7; static constexpr size_t ColRGB_Len = 7;
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1) // format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
bool validateColorString(const std::string color) { bool validateColorString(const char *color) {
const size_t len = color.size(); const size_t len = strlen(color);
if (ColRGBA_Len != len && ColRGB_Len != len) { if (ColRGBA_Len != len && ColRGB_Len != len) {
return false; return false;
} }
@ -75,7 +75,7 @@ aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string())); face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string())); face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
texId0 = texId1 = texId2 = IdNotSet; texId0 = texId1 = texId2 = -1;
XmlParser::getIntAttribute(node, XmlTag::p1, texId0); XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
XmlParser::getIntAttribute(node, XmlTag::p2, texId1); XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
XmlParser::getIntAttribute(node, XmlTag::p3, texId2); XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
@ -157,8 +157,8 @@ aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
return transformMatrix; return transformMatrix;
} }
bool parseColor(const std::string &color, aiColor4D &diffuse) { bool parseColor(const char *color, aiColor4D &diffuse) {
if (color.empty()) { if (nullptr == color) {
return false; return false;
} }
@ -178,7 +178,7 @@ bool parseColor(const std::string &color, aiColor4D &diffuse) {
char b[3] = { color[5], color[6], '\0' }; char b[3] = { color[5], color[6], '\0' };
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0); diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
const size_t len = color.size(); const size_t len = strlen(color);
if (ColRGB_Len == len) { if (ColRGB_Len == len) {
return true; return true;
} }
@ -236,8 +236,6 @@ void XmlSerializer::ImportXml(aiScene *scene) {
ReadBaseMaterials(currentNode); ReadBaseMaterials(currentNode);
} else if (currentNodeName == XmlTag::meta) { } else if (currentNodeName == XmlTag::meta) {
ReadMetadata(currentNode); ReadMetadata(currentNode);
} else if (currentNodeName == XmlTag::colorgroup) {
ReadColorGroup(currentNode);
} }
} }
StoreMaterialsInScene(scene); StoreMaterialsInScene(scene);
@ -333,49 +331,9 @@ void XmlSerializer::ReadObject(XmlNode &node) {
if (hasPid) { if (hasPid) {
auto it = mResourcesDictionnary.find(pid); auto it = mResourcesDictionnary.find(pid);
if (hasPindex && it != mResourcesDictionnary.end()) { if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) { BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second); mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
if (mesh->mTextureCoords[0] == nullptr) {
mesh->mNumUVComponents[0] = 2;
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mesh->mNumUVComponents[i] = 0;
}
const std::string name = ai_to_string(group->mTexId);
for (size_t i = 0; i < mMaterials.size(); ++i) {
if (name == mMaterials[i]->GetName().C_Str()) {
mesh->mMaterialIndex = static_cast<unsigned int>(i);
}
}
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
mesh->mTextureCoords[0][vertex_idx] =
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
}
} else {
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
if (mesh->mTextureCoords[0][vertex_idx].z < 0) {
// use default
mesh->mTextureCoords[0][vertex_idx] =
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
}
}
}
}else if (it->second->getType() == ResourceType::RT_ColorGroup) {
if (mesh->mColors[0] == nullptr) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
ColorGroup *group = static_cast<ColorGroup *>(it->second);
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
mesh->mColors[0][vertex_idx] = group->mColors[pindex];
}
}
}
} }
} }
@ -457,36 +415,27 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
for (XmlNode &currentNode : node.children()) { for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name(); const std::string currentName = currentNode.name();
if (currentName == XmlTag::triangle) { if (currentName == XmlTag::triangle) {
int pid = IdNotSet; int pid = IdNotSet, p1 = IdNotSet;
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid); bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
int pindex[3]; int texId[3];
aiFace face = ReadTriangle(currentNode, pindex[0], pindex[1], pindex[2]); Texture2DGroup *group = nullptr;
if (hasPid && (pindex[0] != IdNotSet || pindex[1] != IdNotSet || pindex[2] != IdNotSet)) { aiFace face = ReadTriangle(currentNode, texId[0], texId[1], texId[2]);
if (hasPid && hasP1) {
auto it = mResourcesDictionnary.find(pid); auto it = mResourcesDictionnary.find(pid);
if (it != mResourcesDictionnary.end()) { if (it != mResourcesDictionnary.end()) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) { if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second); BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
auto update_material = [&](int idx) {
if (pindex[idx] != IdNotSet) {
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[pindex[idx]];
}
};
update_material(0);
update_material(1);
update_material(2);
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) { } else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
// Load texture coordinates into mesh, when any
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); // fix bug
if (mesh->mTextureCoords[0] == nullptr) { if (mesh->mTextureCoords[0] == nullptr) {
mesh->mNumUVComponents[0] = 2; mesh->mNumUVComponents[0] = 2;
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mesh->mNumUVComponents[i] = 0; mesh->mNumUVComponents[i] = 0;
} }
group = static_cast<Texture2DGroup *>(it->second);
const std::string name = ai_to_string(group->mTexId); const std::string name = ai_to_string(group->mTexId);
for (size_t i = 0; i < mMaterials.size(); ++i) { for (size_t i = 0; i < mMaterials.size(); ++i) {
if (name == mMaterials[i]->GetName().C_Str()) { if (name == mMaterials[i]->GetName().C_Str()) {
@ -494,44 +443,21 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
} }
} }
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
for (unsigned int vertex_index = 0; vertex_index < mesh->mNumVertices; vertex_index++) {
mesh->mTextureCoords[0][vertex_index].z = IdNotSet;//mark not set
}
} }
auto update_texture = [&](int idx) {
if (pindex[idx] != IdNotSet) {
size_t vertex_index = face.mIndices[idx];
mesh->mTextureCoords[0][vertex_index] =
aiVector3D(group->mTex2dCoords[pindex[idx]].x, group->mTex2dCoords[pindex[idx]].y, 0.0f);
}
};
update_texture(0);
update_texture(1);
update_texture(2);
} else if (it->second->getType() == ResourceType::RT_ColorGroup) {
// Load vertex color into mesh, when any
ColorGroup *group = static_cast<ColorGroup *>(it->second);
if (mesh->mColors[0] == nullptr) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
}
auto update_color = [&](int idx) {
if (pindex[idx] != IdNotSet) {
size_t vertex_index = face.mIndices[idx];
mesh->mColors[0][vertex_index] = group->mColors[pindex[idx]];
}
};
update_color(0);
update_color(1);
update_color(2);
} }
} }
} }
// Load texture coordinates into mesh, when any
if (group != nullptr) {
size_t i0 = face.mIndices[0];
size_t i1 = face.mIndices[1];
size_t i2 = face.mIndices[2];
mesh->mTextureCoords[0][i0] = aiVector3D(group->mTex2dCoords[texId[0]].x, group->mTex2dCoords[texId[0]].y, 0.0f);
mesh->mTextureCoords[0][i1] = aiVector3D(group->mTex2dCoords[texId[1]].x, group->mTex2dCoords[texId[1]].y, 0.0f);
mesh->mTextureCoords[0][i2] = aiVector3D(group->mTex2dCoords[texId[2]].x, group->mTex2dCoords[texId[2]].y, 0.0f);
}
faces.push_back(face); faces.push_back(face);
} }
} }
@ -672,38 +598,6 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
return material; return material;
} }
void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
if (node.empty() || nullptr == colorGroup) {
return;
}
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::color_item) {
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
aiColor4D color_value;
if (parseColor(color, color_value)) {
colorGroup->mColors.push_back(color_value);
}
}
}
}
void XmlSerializer::ReadColorGroup(XmlNode &node) {
if (node.empty()) {
return;
}
int id = IdNotSet;
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
return;
}
ColorGroup *group = new ColorGroup(id);
ReadColor(node, group);
mResourcesDictionnary.insert(std::make_pair(id, group));
}
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) { void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
if (nullptr == scene) { if (nullptr == scene) {
return; return;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -57,7 +57,6 @@ class D3MFOpcPackage;
class Object; class Object;
class Texture2DGroup; class Texture2DGroup;
class EmbeddedTexture; class EmbeddedTexture;
class ColorGroup;
class XmlSerializer { class XmlSerializer {
public: public:
@ -79,8 +78,6 @@ private:
void ReadTextureGroup(XmlNode &node); void ReadTextureGroup(XmlNode &node);
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId); aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
void StoreMaterialsInScene(aiScene *scene); void StoreMaterialsInScene(aiScene *scene);
void ReadColorGroup(XmlNode &node);
void ReadColor(XmlNode &node, ColorGroup *colorGroup);
private: private:
struct MetaEntry { struct MetaEntry {

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -193,7 +193,7 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
// Generate a default name for both the light source and the node // Generate a default name for both the light source and the node
// FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version. // FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version.
light->mName.length = ::ai_snprintf(light->mName.data, AI_MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1); light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
obj.name = std::string(light->mName.data); obj.name = std::string(light->mName.data);
ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered"); ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
@ -696,18 +696,18 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// generate a name depending on the type of the node // generate a name depending on the type of the node
switch (object.type) { switch (object.type) {
case Object::Group: case Object::Group:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACGroup_%i", mGroupsCounter++); node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i", mGroupsCounter++);
break; break;
case Object::Poly: case Object::Poly:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACPoly_%i", mPolysCounter++); node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i", mPolysCounter++);
break; break;
case Object::Light: case Object::Light:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACLight_%i", mLightsCounter++); node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i", mLightsCounter++);
break; break;
// there shouldn't be more than one world, but we don't care // there shouldn't be more than one world, but we don't care
case Object::World: case Object::World:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACWorld_%i", mWorldsCounter++); node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i", mWorldsCounter++);
break; break;
} }
} }

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -178,6 +178,28 @@ bool AMFImporter::XML_SearchNode(const std::string &nodeName) {
return nullptr != mXmlParser->findNode(nodeName); return nullptr != mXmlParser->findNode(nodeName);
} }
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
size_t instr_len;
pOutString.clear();
instr_len = strlen(pInStr);
if (!instr_len) return;
pOutString.reserve(instr_len * 3 / 2);
// check and correct floats in format ".x". Must be "x.y".
if (pInStr[0] == '.') pOutString.push_back('0');
pOutString.push_back(pInStr[0]);
for (size_t ci = 1; ci < instr_len; ci++) {
if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) {
pOutString.push_back('0');
pOutString.push_back('.');
} else {
pOutString.push_back(pInStr[ci]);
}
}
}
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) { static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/')); return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
} }
@ -191,10 +213,7 @@ void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std
uint8_t arr4[4], arr3[3]; uint8_t arr4[4], arr3[3];
// check input data // check input data
if (pInputBase64.size() % 4) { if (pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
}
// prepare output place // prepare output place
pOutputData.clear(); pOutputData.clear();
pOutputData.reserve(pInputBase64.size() / 4 * 3); pOutputData.reserve(pInputBase64.size() / 4 * 3);
@ -384,17 +403,17 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
for (auto &currentNode : node.children()) { for (auto &currentNode : node.children()) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
if (currentName == "deltax") { if (currentName == "deltax") {
XmlParser::getValueAsReal(currentNode, als.Delta.x); XmlParser::getValueAsFloat(currentNode, als.Delta.x);
} else if (currentName == "deltay") { } else if (currentName == "deltay") {
XmlParser::getValueAsReal(currentNode, als.Delta.y); XmlParser::getValueAsFloat(currentNode, als.Delta.y);
} else if (currentName == "deltaz") { } else if (currentName == "deltaz") {
XmlParser::getValueAsReal(currentNode, als.Delta.z); XmlParser::getValueAsFloat(currentNode, als.Delta.z);
} else if (currentName == "rx") { } else if (currentName == "rx") {
XmlParser::getValueAsReal(currentNode, als.Delta.x); XmlParser::getValueAsFloat(currentNode, als.Delta.x);
} else if (currentName == "ry") { } else if (currentName == "ry") {
XmlParser::getValueAsReal(currentNode, als.Delta.y); XmlParser::getValueAsFloat(currentNode, als.Delta.y);
} else if (currentName == "rz") { } else if (currentName == "rz") {
XmlParser::getValueAsReal(currentNode, als.Delta.z); XmlParser::getValueAsFloat(currentNode, als.Delta.z);
} }
} }
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -168,6 +168,7 @@ public:
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX; AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node); void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName); bool XML_SearchNode(const std::string &nodeName);
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
AMFImporter(const AMFImporter &pScene) = delete; AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete; AMFImporter &operator=(const AMFImporter &pScene) = delete;

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -167,11 +167,11 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
const std::string &currentName = ai_tolower(currentNode.name()); const std::string &currentName = ai_tolower(currentNode.name());
if (currentName == "x") { if (currentName == "x") {
XmlParser::getValueAsReal(currentNode, als.Coordinate.x); XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
} else if (currentName == "y") { } else if (currentName == "y") {
XmlParser::getValueAsReal(currentNode, als.Coordinate.y); XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
} else if (currentName == "z") { } else if (currentName == "z") {
XmlParser::getValueAsReal(currentNode, als.Coordinate.z); XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
} }
} }
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -263,25 +263,26 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
const std::string &name = currentNode.name(); const std::string &name = currentNode.name();
if (name == "utex1") { if (name == "utex1") {
read_flag[0] = true; read_flag[0] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].x); XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
} else if (name == "utex2") { } else if (name == "utex2") {
read_flag[1] = true; read_flag[1] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].x); XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
} else if (name == "utex3") { } else if (name == "utex3") {
read_flag[2] = true; read_flag[2] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].x); XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
} else if (name == "vtex1") { } else if (name == "vtex1") {
read_flag[3] = true; read_flag[3] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].y); XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
} else if (name == "vtex2") { } else if (name == "vtex2") {
read_flag[4] = true; read_flag[4] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].y); XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
} else if (name == "vtex3") { } else if (name == "vtex3") {
read_flag[5] = true; read_flag[5] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].y); XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
} }
} }
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
} else { } else {
for (pugi::xml_attribute &attr : node.attributes()) { for (pugi::xml_attribute &attr : node.attributes()) {
const std::string name = attr.name(); const std::string name = attr.name();

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -56,6 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string> #include <string>
#include <vector> #include <vector>
/// \class CAMFImporter_NodeElement
/// Base class for elements of nodes. /// Base class for elements of nodes.
class AMFNodeElementBase { class AMFNodeElementBase {
public: public:
@ -105,6 +106,7 @@ protected:
} }
}; // class IAMFImporter_NodeElement }; // class IAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Constellation
/// A collection of objects or constellations with specific relative locations. /// A collection of objects or constellations with specific relative locations.
struct AMFConstellation : public AMFNodeElementBase { struct AMFConstellation : public AMFNodeElementBase {
/// Constructor. /// Constructor.
@ -114,6 +116,7 @@ struct AMFConstellation : public AMFNodeElementBase {
}; // struct CAMFImporter_NodeElement_Constellation }; // struct CAMFImporter_NodeElement_Constellation
/// \struct CAMFImporter_NodeElement_Instance
/// Part of constellation. /// Part of constellation.
struct AMFInstance : public AMFNodeElementBase { struct AMFInstance : public AMFNodeElementBase {
@ -132,6 +135,7 @@ struct AMFInstance : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Instance, pParent) {} AMFNodeElementBase(ENET_Instance, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Metadata
/// Structure that define metadata node. /// Structure that define metadata node.
struct AMFMetadata : public AMFNodeElementBase { struct AMFMetadata : public AMFNodeElementBase {
@ -144,6 +148,7 @@ struct AMFMetadata : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Metadata, pParent) {} AMFNodeElementBase(ENET_Metadata, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Root
/// Structure that define root node. /// Structure that define root node.
struct AMFRoot : public AMFNodeElementBase { struct AMFRoot : public AMFNodeElementBase {
@ -156,6 +161,7 @@ struct AMFRoot : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Root, pParent) {} AMFNodeElementBase(ENET_Root, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Color
/// Structure that define object node. /// Structure that define object node.
struct AMFColor : public AMFNodeElementBase { struct AMFColor : public AMFNodeElementBase {
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color. bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
@ -171,6 +177,7 @@ struct AMFColor : public AMFNodeElementBase {
} }
}; };
/// \struct CAMFImporter_NodeElement_Material
/// Structure that define material node. /// Structure that define material node.
struct AMFMaterial : public AMFNodeElementBase { struct AMFMaterial : public AMFNodeElementBase {
@ -180,6 +187,7 @@ struct AMFMaterial : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Material, pParent) {} AMFNodeElementBase(ENET_Material, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Object
/// Structure that define object node. /// Structure that define object node.
struct AMFObject : public AMFNodeElementBase { struct AMFObject : public AMFNodeElementBase {
@ -198,6 +206,7 @@ struct AMFMesh : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Mesh, pParent) {} AMFNodeElementBase(ENET_Mesh, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Vertex
/// Structure that define vertex node. /// Structure that define vertex node.
struct AMFVertex : public AMFNodeElementBase { struct AMFVertex : public AMFNodeElementBase {
/// Constructor. /// Constructor.
@ -206,6 +215,7 @@ struct AMFVertex : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Vertex, pParent) {} AMFNodeElementBase(ENET_Vertex, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Edge
/// Structure that define edge node. /// Structure that define edge node.
struct AMFEdge : public AMFNodeElementBase { struct AMFEdge : public AMFNodeElementBase {
/// Constructor. /// Constructor.
@ -214,6 +224,7 @@ struct AMFEdge : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Edge, pParent) {} AMFNodeElementBase(ENET_Edge, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Vertices
/// Structure that define vertices node. /// Structure that define vertices node.
struct AMFVertices : public AMFNodeElementBase { struct AMFVertices : public AMFNodeElementBase {
/// Constructor. /// Constructor.
@ -222,6 +233,7 @@ struct AMFVertices : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Vertices, pParent) {} AMFNodeElementBase(ENET_Vertices, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Volume
/// Structure that define volume node. /// Structure that define volume node.
struct AMFVolume : public AMFNodeElementBase { struct AMFVolume : public AMFNodeElementBase {
std::string MaterialID; ///< Which material to use. std::string MaterialID; ///< Which material to use.
@ -233,6 +245,7 @@ struct AMFVolume : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Volume, pParent) {} AMFNodeElementBase(ENET_Volume, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Coordinates
/// Structure that define coordinates node. /// Structure that define coordinates node.
struct AMFCoordinates : public AMFNodeElementBase { struct AMFCoordinates : public AMFNodeElementBase {
aiVector3D Coordinate; ///< Coordinate. aiVector3D Coordinate; ///< Coordinate.
@ -243,6 +256,7 @@ struct AMFCoordinates : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Coordinates, pParent) {} AMFNodeElementBase(ENET_Coordinates, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_TexMap
/// Structure that define texture coordinates node. /// Structure that define texture coordinates node.
struct AMFTexMap : public AMFNodeElementBase { struct AMFTexMap : public AMFNodeElementBase {
aiVector3D TextureCoordinate[3]; ///< Texture coordinates. aiVector3D TextureCoordinate[3]; ///< Texture coordinates.
@ -259,6 +273,7 @@ struct AMFTexMap : public AMFNodeElementBase {
} }
}; };
/// \struct CAMFImporter_NodeElement_Triangle
/// Structure that define triangle node. /// Structure that define triangle node.
struct AMFTriangle : public AMFNodeElementBase { struct AMFTriangle : public AMFNodeElementBase {
size_t V[3]; ///< Triangle vertices. size_t V[3]; ///< Triangle vertices.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -224,8 +224,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
} }
// Create format hint. // Create format hint.
constexpr char templateColor[] = "rgba0000"; strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string.
memcpy(converted_texture.FormatHint, templateColor, 8);
if (!r.empty()) converted_texture.FormatHint[4] = '8'; if (!r.empty()) converted_texture.FormatHint[4] = '8';
if (!g.empty()) converted_texture.FormatHint[5] = '8'; if (!g.empty()) converted_texture.FormatHint[5] = '8';
if (!b.empty()) converted_texture.FormatHint[6] = '8'; if (!b.empty()) converted_texture.FormatHint[6] = '8';
@ -868,7 +867,7 @@ nl_clean_loop:
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height); pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data; pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data;
// texture format description. // texture format description.
strncpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint, HINTMAXTEXTURELEN); strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
idx++; idx++;
} // for(const SPP_Texture& tex_convd: mTexture_Converted) } // for(const SPP_Texture& tex_convd: mTexture_Converted)

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -124,7 +124,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
// Allocate storage and copy the contents of the file to a memory buffer // Allocate storage and copy the contents of the file to a memory buffer
std::vector<char> mBuffer2; std::vector<char> mBuffer2;
TextFileToBuffer(file.get(), mBuffer2); TextFileToBuffer(file.get(), mBuffer2);
const size_t fileSize = mBuffer2.size();
this->mBuffer = &mBuffer2[0]; this->mBuffer = &mBuffer2[0];
this->pcScene = pScene; this->pcScene = pScene;
@ -146,7 +146,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
}; };
// Construct an ASE parser and parse the file // Construct an ASE parser and parse the file
ASE::Parser parser(mBuffer, fileSize, defaultFormat); ASE::Parser parser(mBuffer, defaultFormat);
mParser = &parser; mParser = &parser;
mParser->Parse(); mParser->Parse();
@ -446,9 +446,10 @@ void ASEImporter::BuildLights() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name) { void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
aiNode *pcParent, const char *szName) {
aiMatrix4x4 m; aiMatrix4x4 m;
AddNodes(nodes, pcParent, name, m); AddNodes(nodes, pcParent, szName, m);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -505,9 +506,10 @@ void ASEImporter::AddMeshes(const ASE::BaseNode *snode, aiNode *node) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Add child nodes to a given parent node // Add child nodes to a given parent node
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name, void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
aiNode *pcParent, const char *szName,
const aiMatrix4x4 &mat) { const aiMatrix4x4 &mat) {
const size_t len = name.size(); const size_t len = szName ? ::strlen(szName) : 0;
ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS); ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS);
// Receives child nodes for the pcParent node // Receives child nodes for the pcParent node
@ -517,18 +519,16 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParen
// which has *us* as parent. // which has *us* as parent.
for (std::vector<BaseNode *>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) { for (std::vector<BaseNode *>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) {
const BaseNode *snode = *it; const BaseNode *snode = *it;
if (!name.empty()) { if (szName) {
if (len != snode->mParent.length() || name != snode->mParent.c_str()) { if (len != snode->mParent.length() || ::strcmp(szName, snode->mParent.c_str()))
continue; continue;
} } else if (snode->mParent.length())
} else if (snode->mParent.length()) {
continue; continue;
}
(*it)->mProcessed = true; (*it)->mProcessed = true;
// Allocate a new node and add it to the output data structure // Allocate a new node and add it to the output data structure
apcNodes.push_back(new aiNode); apcNodes.push_back(new aiNode());
aiNode *node = apcNodes.back(); aiNode *node = apcNodes.back();
node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node")); node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node"));
@ -541,7 +541,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParen
// Add sub nodes - prevent stack overflow due to recursive parenting // Add sub nodes - prevent stack overflow due to recursive parenting
if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) { if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) {
AddNodes(nodes, node, node->mName.C_Str(), snode->mTransform); AddNodes(nodes, node, node->mName.data, snode->mTransform);
} }
// Further processing depends on the type of the node // Further processing depends on the type of the node
@ -619,8 +619,7 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
} }
// add all nodes // add all nodes
static const std::string none = ""; AddNodes(nodes, ch, nullptr);
AddNodes(nodes, ch, none);
// now iterate through al nodes and find those that have not yet // now iterate through al nodes and find those that have not yet
// been added to the nodegraph (= their parent could not be recognized) // been added to the nodegraph (= their parent could not be recognized)

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -153,13 +153,13 @@ private:
* \param matrix Current transform * \param matrix Current transform
*/ */
void AddNodes(const std::vector<ASE::BaseNode*>& nodes, void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
aiNode* pcParent, const std::string &name); aiNode* pcParent,const char* szName);
void AddNodes(const std::vector<ASE::BaseNode*>& nodes, void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
aiNode* pcParent, const std::string &name, aiNode* pcParent,const char* szName,
const aiMatrix4x4& matrix); const aiMatrix4x4& matrix);
void AddMeshes(const ASE::BaseNode* snode, aiNode* node); void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Generate a default material and add it to the parser's list /** Generate a default material and add it to the parser's list
@ -188,4 +188,5 @@ protected:
} // end of namespace Assimp } // end of namespace Assimp
#endif // AI_3DSIMPORTER_H_INC #endif // AI_3DSIMPORTER_H_INC

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -391,11 +391,11 @@ public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Construct a parser from a given input file which is //! Construct a parser from a given input file which is
//! guaranteed to be terminated with zero. //! guaranteed to be terminated with zero.
//! @param file The name of the input file. //! @param szFile Input file
//! @param fileFormatDefault Assumed file format version. If the //! @param fileFormatDefault Assumed file format version. If the
//! file format is specified in the file the new value replaces //! file format is specified in the file the new value replaces
//! the default value. //! the default value.
Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault); Parser(const char *szFile, unsigned int fileFormatDefault);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Parses the file into the parsers internal representation //! Parses the file into the parsers internal representation
@ -553,15 +553,13 @@ private:
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...) //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
//! \param apOut Output buffer (3 floats) //! \param apOut Output buffer (3 floats)
//! \param rIndexOut Output index //! \param rIndexOut Output index
void ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut); void ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut);
void ParseLV4MeshFloatTriple(float *apOut, unsigned int &rIndexOut);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Parse a *MESH_VERT block in a file //! Parse a *MESH_VERT block in a file
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...) //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
//! \param apOut Output buffer (3 floats) //! \param apOut Output buffer (3 floats)
void ParseLV4MeshRealTriple(ai_real *apOut); void ParseLV4MeshFloatTriple(ai_real *apOut);
void ParseLV4MeshFloatTriple(float *apOut);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Parse a *MESH_TFACE block in a file //! Parse a *MESH_TFACE block in a file
@ -579,8 +577,7 @@ private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Parse a single float element //! Parse a single float element
//! \param fOut Output float //! \param fOut Output float
void ParseLV4MeshReal(ai_real &fOut); void ParseLV4MeshFloat(ai_real &fOut);
void ParseLV4MeshFloat(float &fOut);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Parse a single int element //! Parse a single int element
@ -620,8 +617,11 @@ private:
bool ParseString(std::string &out, const char *szName); bool ParseString(std::string &out, const char *szName);
public: public:
const char *mFilePtr; ////< Pointer to current data //! Pointer to current data
const char *mEnd; ///< The end pointer of the file data const char *filePtr;
/// The end pointer of the file data
const char *mEnd;
//! background color to be passed to the viewer //! background color to be passed to the viewer
//! QNAN if none was found //! QNAN if none was found

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -359,7 +359,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
// check if the file contents are bundled with the BLEND file // check if the file contents are bundled with the BLEND file
if (img->packedfile) { if (img->packedfile) {
name.data[0] = '*'; name.data[0] = '*';
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size())); name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
conv_data.textures->push_back(new aiTexture()); conv_data.textures->push_back(new aiTexture());
aiTexture *curTex = conv_data.textures->back(); aiTexture *curTex = conv_data.textures->back();
@ -433,7 +433,7 @@ void BlenderImporter::AddSentinelTexture(aiMaterial *out, const Material *mat, c
(void)conv_data; (void)conv_data;
aiString name; aiString name;
name.length = ai_snprintf(name.data, AI_MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++, name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
GetTextureTypeDisplayString(tex->tex->type)); GetTextureTypeDisplayString(tex->tex->type));
out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE( out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(
conv_data.next_texture[aiTextureType_DIFFUSE]++)); conv_data.next_texture[aiTextureType_DIFFUSE]++));

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -46,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// no #ifdefing here, Cinema4D support is carried out in a branch of assimp // no #ifdefing here, Cinema4D support is carried out in a branch of assimp
// where it is turned on in the CMake settings. // where it is turned on in the CMake settings.
#ifndef _MSC_VER
# error C4D support is currently MSVC only
#endif
#include "C4DImporter.h" #include "C4DImporter.h"
#include <memory> #include <memory>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
@ -107,7 +111,7 @@ C4DImporter::C4DImporter() = default;
C4DImporter::~C4DImporter() = default; C4DImporter::~C4DImporter() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const { bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
const std::string& extension = GetExtension(pFile); const std::string& extension = GetExtension(pFile);
if (extension == "c4d") { if (extension == "c4d") {
return true; return true;
@ -301,7 +305,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
// based on Cineware sample code // based on Cineware sample code
while (object) { while (object) {
const Int32 type = object->GetType(); const LONG type = object->GetType();
const Matrix& ml = object->GetMl(); const Matrix& ml = object->GetMl();
aiNode* const nd = new aiNode(); aiNode* const nd = new aiNode();
@ -364,8 +368,8 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object); PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
ai_assert(polyObject != nullptr); ai_assert(polyObject != nullptr);
const Int32 pointCount = polyObject->GetPointCount(); const LONG pointCount = polyObject->GetPointCount();
const Int32 polyCount = polyObject->GetPolygonCount(); const LONG polyCount = polyObject->GetPolygonCount();
if(!polyObject || !pointCount) { if(!polyObject || !pointCount) {
LogWarn("ignoring mesh with zero vertices or faces"); LogWarn("ignoring mesh with zero vertices or faces");
return nullptr; return nullptr;
@ -387,7 +391,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
unsigned int vcount = 0; unsigned int vcount = 0;
// first count vertices // first count vertices
for (Int32 i = 0; i < polyCount; i++) for (LONG i = 0; i < polyCount; i++)
{ {
vcount += 3; vcount += 3;
@ -430,7 +434,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
} }
// copy vertices and extra channels over and populate faces // copy vertices and extra channels over and populate faces
for (Int32 i = 0; i < polyCount; ++i, ++face) { for (LONG i = 0; i < polyCount; ++i, ++face) {
ai_assert(polys[i].a < pointCount && polys[i].a >= 0); ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
const Vector& pointA = points[polys[i].a]; const Vector& pointA = points[polys[i].a];
verts->x = pointA.x; verts->x = pointA.x;
@ -507,7 +511,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
if (tangents_src) { if (tangents_src) {
for(unsigned int k = 0; k < face->mNumIndices; ++k) { for(unsigned int k = 0; k < face->mNumIndices; ++k) {
Int32 l; LONG l;
switch(k) { switch(k) {
case 0: case 0:
l = polys[i].a; l = polys[i].a;

View File

@ -78,8 +78,6 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> { class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
public: public:
C4DImporter();
~C4DImporter() override;
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override; bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
protected: protected:

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -372,11 +372,9 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
} }
// add children recursively // add children recursively
if (!root.temp_children.empty()) { nd->mChildren = new aiNode *[root.temp_children.size()]();
nd->mChildren = new aiNode *[root.temp_children.size()](); for (const Node *n : root.temp_children) {
for (const Node *n : root.temp_children) { (nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
}
} }
return nd; return nd;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -247,9 +247,7 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
// add children. first the *real* ones // add children. first the *real* ones
node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size() + instances.size()); node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size() + instances.size());
if (node->mNumChildren != 0) { node->mChildren = new aiNode *[node->mNumChildren];
node->mChildren = new aiNode * [node->mNumChildren];
}
for (size_t a = 0; a < pNode->mChildren.size(); ++a) { for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
node->mChildren[a] = BuildHierarchy(pParser, pNode->mChildren[a]); node->mChildren[a] = BuildHierarchy(pParser, pNode->mChildren[a]);
@ -625,14 +623,16 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
} }
// same for texture coords, as many as we have // same for texture coords, as many as we have
for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) { // empty slots are not allowed, need to pack and adjust UV indexes accordingly
for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) { if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
dstMesh->mTextureCoords[a] = new aiVector3D[numVertices]; dstMesh->mTextureCoords[real] = new aiVector3D[numVertices];
for (size_t b = 0; b < numVertices; ++b) { for (size_t b = 0; b < numVertices; ++b) {
dstMesh->mTextureCoords[a][b] = pSrcMesh->mTexCoords[a][pStartVertex + b]; dstMesh->mTextureCoords[real][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
} }
dstMesh->mNumUVComponents[a] = pSrcMesh->mNumUVComponents[a]; dstMesh->mNumUVComponents[real] = pSrcMesh->mNumUVComponents[a];
++real;
} }
} }

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -635,8 +635,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
if (currentName == "morph") { if (currentName == "morph") {
controller.mType = Morph; controller.mType = Morph;
std::string id = currentNode.attribute("source").as_string(); controller.mMeshId = currentNode.attribute("source").as_string();
controller.mMeshId = id.substr(1, id.size() - 1);
int methodIndex = currentNode.attribute("method").as_int(); int methodIndex = currentNode.attribute("method").as_int();
if (methodIndex > 0) { if (methodIndex > 0) {
std::string method; std::string method;
@ -968,34 +967,34 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b); content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
SkipSpacesAndLineEnd(&content, end); SkipSpacesAndLineEnd(&content, end);
} else if (currentName == "constant_attenuation") { } else if (currentName == "constant_attenuation") {
XmlParser::getValueAsReal(currentNode, pLight.mAttConstant); XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
} else if (currentName == "linear_attenuation") { } else if (currentName == "linear_attenuation") {
XmlParser::getValueAsReal(currentNode, pLight.mAttLinear); XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear);
} else if (currentName == "quadratic_attenuation") { } else if (currentName == "quadratic_attenuation") {
XmlParser::getValueAsReal(currentNode, pLight.mAttQuadratic); XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic);
} else if (currentName == "falloff_angle") { } else if (currentName == "falloff_angle") {
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle); XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
} else if (currentName == "falloff_exponent") { } else if (currentName == "falloff_exponent") {
XmlParser::getValueAsReal(currentNode, pLight.mFalloffExponent); XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent);
} }
// FCOLLADA extensions // FCOLLADA extensions
// ------------------------------------------------------- // -------------------------------------------------------
else if (currentName == "outer_cone") { else if (currentName == "outer_cone") {
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle); XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
} else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone } else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
XmlParser::getValueAsReal(currentNode, pLight.mPenumbraAngle); XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle);
} else if (currentName == "intensity") { } else if (currentName == "intensity") {
XmlParser::getValueAsReal(currentNode, pLight.mIntensity); XmlParser::getValueAsFloat(currentNode, pLight.mIntensity);
} }
else if (currentName == "falloff") { else if (currentName == "falloff") {
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle); XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
} else if (currentName == "hotspot_beam") { } else if (currentName == "hotspot_beam") {
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle); XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
} }
// OpenCOLLADA extensions // OpenCOLLADA extensions
// ------------------------------------------------------- // -------------------------------------------------------
else if (currentName == "decay_falloff") { else if (currentName == "decay_falloff") {
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle); XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
} }
} }
} }
@ -1010,15 +1009,15 @@ void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
if (currentName == "orthographic") { if (currentName == "orthographic") {
camera.mOrtho = true; camera.mOrtho = true;
} else if (currentName == "xfov" || currentName == "xmag") { } else if (currentName == "xfov" || currentName == "xmag") {
XmlParser::getValueAsReal(currentNode, camera.mHorFov); XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
} else if (currentName == "yfov" || currentName == "ymag") { } else if (currentName == "yfov" || currentName == "ymag") {
XmlParser::getValueAsReal(currentNode, camera.mVerFov); XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
} else if (currentName == "aspect_ratio") { } else if (currentName == "aspect_ratio") {
XmlParser::getValueAsReal(currentNode, camera.mAspect); XmlParser::getValueAsFloat(currentNode, camera.mAspect);
} else if (currentName == "znear") { } else if (currentName == "znear") {
XmlParser::getValueAsReal(currentNode, camera.mZNear); XmlParser::getValueAsFloat(currentNode, camera.mZNear);
} else if (currentName == "zfar") { } else if (currentName == "zfar") {
XmlParser::getValueAsReal(currentNode, camera.mZFar); XmlParser::getValueAsFloat(currentNode, camera.mZFar);
} }
} }
} }
@ -1170,15 +1169,15 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
} else if (currentName == "mirrorV") { } else if (currentName == "mirrorV") {
XmlParser::getValueAsBool(currentNode, out.mMirrorV); XmlParser::getValueAsBool(currentNode, out.mMirrorV);
} else if (currentName == "repeatU") { } else if (currentName == "repeatU") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.x); XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x);
} else if (currentName == "repeatV") { } else if (currentName == "repeatV") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.y); XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y);
} else if (currentName == "offsetU") { } else if (currentName == "offsetU") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.x); XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x);
} else if (currentName == "offsetV") { } else if (currentName == "offsetV") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.y); XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y);
} else if (currentName == "rotateUV") { } else if (currentName == "rotateUV") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mRotation); XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation);
} else if (currentName == "blend_mode") { } else if (currentName == "blend_mode") {
std::string v; std::string v;
XmlParser::getValueAsString(currentNode, v); XmlParser::getValueAsString(currentNode, v);
@ -1198,14 +1197,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
// OKINO extensions // OKINO extensions
// ------------------------------------------------------- // -------------------------------------------------------
else if (currentName == "weighting") { else if (currentName == "weighting") {
XmlParser::getValueAsReal(currentNode, out.mWeighting); XmlParser::getValueAsFloat(currentNode, out.mWeighting);
} else if (currentName == "mix_with_previous_layer") { } else if (currentName == "mix_with_previous_layer") {
XmlParser::getValueAsReal(currentNode, out.mMixWithPrevious); XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious);
} }
// MAX3D extensions // MAX3D extensions
// ------------------------------------------------------- // -------------------------------------------------------
else if (currentName == "amount") { else if (currentName == "amount") {
XmlParser::getValueAsReal(currentNode, out.mWeighting); XmlParser::getValueAsFloat(currentNode, out.mWeighting);
} }
} }
} }
@ -1265,13 +1264,13 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Reads an effect entry containing a float // Reads an effect entry containing a float
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pReal) { void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
pReal = 0.f; pFloat = 0.f;
XmlNode floatNode = node.child("float"); XmlNode floatNode = node.child("float");
if (floatNode.empty()) { if (floatNode.empty()) {
return; return;
} }
XmlParser::getValueAsReal(floatNode, pReal); XmlParser::getValueAsFloat(floatNode, pFloat);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1787,10 +1786,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
const Accessor *acc = input.mResolved; const Accessor *acc = input.mResolved;
if (!acc->mData) { if (!acc->mData) {
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource); acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
if (dataSize > acc->mData->mValues.size()) {
throw DeadlyImportError("Not enough data for accessor");
}
} }
} }
// and the same for the per-index channels // and the same for the per-index channels
@ -1815,10 +1810,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
const Accessor *acc = input.mResolved; const Accessor *acc = input.mResolved;
if (!acc->mData) { if (!acc->mData) {
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource); acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
if (dataSize > acc->mData->mValues.size()) {
throw DeadlyImportError("Not enough data for accessor");
}
} }
} }
@ -2293,9 +2284,9 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
urlMat++; urlMat++;
s.mMatName = urlMat; s.mMatName = urlMat;
ReadMaterialVertexInputBinding(instanceMatNode, s);
// store the association // store the association
instance.mMaterials[group] = s; instance.mMaterials[group] = s;
ReadMaterialVertexInputBinding(instanceMatNode, s);
} }
} }
} }

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -76,53 +76,6 @@ using namespace Util;
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL #define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
static void correctRootTransform(const aiScene *scene) {
if (scene == nullptr) {
return;
}
if (scene->mMetaData == nullptr) {
return;
}
int32_t UpAxis = 1, UpAxisSign = 1, FrontAxis = 2, FrontAxisSign = 1, CoordAxis = 0, CoordAxisSign = 1;
double UnitScaleFactor = 1.0;
for (unsigned MetadataIndex = 0; MetadataIndex < scene->mMetaData->mNumProperties; ++MetadataIndex) {
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UnitScaleFactor") == 0) {
scene->mMetaData->Get<double>(MetadataIndex, UnitScaleFactor);
}
}
aiVector3D upVec, forwardVec, rightVec;
upVec[UpAxis] = UpAxisSign * static_cast<float>(UnitScaleFactor);
forwardVec[FrontAxis] = FrontAxisSign * static_cast<float>(UnitScaleFactor);
rightVec[CoordAxis] = CoordAxisSign * (float)UnitScaleFactor;
aiMatrix4x4 mat(rightVec.x, rightVec.y, rightVec.z, 0.0f,
upVec.x, upVec.y, upVec.z, 0.0f,
forwardVec.x, forwardVec.y, forwardVec.z, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
scene->mRootNode->mTransformation *= mat;
}
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) : FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
defaultMaterialIndex(), defaultMaterialIndex(),
mMeshes(), mMeshes(),
@ -180,10 +133,6 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
// need not contain geometry (i.e. camera animations, raw armatures). // need not contain geometry (i.e. camera animations, raw armatures).
if (out->mNumMeshes == 0) { if (out->mNumMeshes == 0) {
out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE; out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
} else {
// Apply the FBX axis metadata unless requested not to
if (!doc.Settings().ignoreUpDirection)
correctRootTransform(mSceneOut);
} }
} }
@ -312,8 +261,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
child->mParent = last_parent; child->mParent = last_parent;
last_parent = child.mNode; last_parent = child.mNode;
new_abs_transform *= child->mTransformation;
} }
// attach geometry // attach geometry
@ -336,8 +283,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
postnode->mParent = last_parent; postnode->mParent = last_parent;
last_parent = postnode.mNode; last_parent = postnode.mNode;
new_abs_transform *= postnode->mTransformation;
} }
} else { } else {
// free the nodes we allocated as we don't need them // free the nodes we allocated as we don't need them
@ -363,12 +308,12 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
if (nodes.empty()) { if (nodes.empty()) {
parent->mNumChildren = 0; parent->mNumChildren = 0;
parent->mChildren = nullptr; parent->mChildren = nullptr;
} else { }
parent->mChildren = new aiNode *[nodes.size()]();
parent->mNumChildren = static_cast<unsigned int>(nodes.size()); parent->mChildren = new aiNode *[nodes.size()]();
for (unsigned int i = 0; i < nodes.size(); ++i) { parent->mNumChildren = static_cast<unsigned int>(nodes.size());
parent->mChildren[i] = nodes[i].mOwnership.release(); for (unsigned int i = 0; i < nodes.size(); ++i) {
} parent->mChildren[i] = nodes[i].mOwnership.release();
} }
} }
@ -1866,7 +1811,7 @@ aiString FBXConverter::GetTexturePath(const Texture *tex) {
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it // We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied // This may occur on this case too, it has to be studied
path.data[0] = '*'; path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index); path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
} }
} }
} }
@ -2134,10 +2079,6 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|base", aiTextureType_MAYA_BASE, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specular", aiTextureType_MAYA_SPECULAR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularColor", aiTextureType_MAYA_SPECULAR_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularRoughness", aiTextureType_MAYA_SPECULAR_ROUGHNESS, mesh);
// Maya stingray // Maya stingray
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);
@ -2450,7 +2391,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture) // setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
path.data[0] = '*'; path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index); path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
} }
out_mat->AddProperty(&path, (name + "|file").c_str(), aiTextureType_UNKNOWN, 0); out_mat->AddProperty(&path, (name + "|file").c_str(), aiTextureType_UNKNOWN, 0);
@ -2816,7 +2757,7 @@ void FBXConverter::ProcessMorphAnimDatas(std::map<std::string, morphAnimData *>
auto geoIt = std::find(model->GetGeometry().begin(), model->GetGeometry().end(), geo); auto geoIt = std::find(model->GetGeometry().begin(), model->GetGeometry().end(), geo);
auto geoIndex = static_cast<unsigned int>(std::distance(model->GetGeometry().begin(), geoIt)); auto geoIndex = static_cast<unsigned int>(std::distance(model->GetGeometry().begin(), geoIt));
auto name = aiString(FixNodeName(model->Name() + "*")); auto name = aiString(FixNodeName(model->Name() + "*"));
name.length = 1 + ASSIMP_itoa10(name.data + name.length, AI_MAXLEN - 1, geoIndex); name.length = 1 + ASSIMP_itoa10(name.data + name.length, MAXLEN - 1, geoIndex);
morphAnimData *animData; morphAnimData *animData;
auto animIt = morphAnimDatas->find(name.C_Str()); auto animIt = morphAnimDatas->find(name.C_Str());
if (animIt == morphAnimDatas->end()) { if (animIt == morphAnimDatas->end()) {
@ -3298,9 +3239,9 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
} }
if (keyframeLists[TransformationComp_Rotation].size() > 0) { if (keyframeLists[TransformationComp_Rotation].size() > 0) {
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder); InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], AI_DEG_TO_RAD(defRotation), maxTime, minTime, rotOrder);
} else { } else {
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder); aiQuaternion defQuat = EulerToQuaternion(AI_DEG_TO_RAD(defRotation), rotOrder);
for (size_t i = 0; i < keyCount; ++i) { for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps; outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outRotations[i].mValue = defQuat; outRotations[i].mValue = defQuat;
@ -3322,7 +3263,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok); const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
if (ok && preRotation.SquareLength() > zero_epsilon) { if (ok && preRotation.SquareLength() > zero_epsilon) {
const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ); const aiQuaternion preQuat = EulerToQuaternion(AI_DEG_TO_RAD(preRotation), Model::RotOrder_EulerXYZ);
for (size_t i = 0; i < keyCount; ++i) { for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mValue = preQuat * outRotations[i].mValue; outRotations[i].mValue = preQuat * outRotations[i].mValue;
} }
@ -3330,7 +3271,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok); const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
if (ok && postRotation.SquareLength() > zero_epsilon) { if (ok && postRotation.SquareLength() > zero_epsilon) {
const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ); const aiQuaternion postQuat = EulerToQuaternion(AI_DEG_TO_RAD(postRotation), Model::RotOrder_EulerXYZ);
for (size_t i = 0; i < keyCount; ++i) { for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mValue = outRotations[i].mValue * postQuat; outRotations[i].mValue = outRotations[i].mValue * postQuat;
} }

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -69,7 +69,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <unordered_set> #include <unordered_set>
#include <utility> #include <utility>
#include <vector> #include <vector>
#include <cmath>
// RESOURCES: // RESOURCES:
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/ // https://code.blender.org/2013/08/fbx-binary-file-format-specification/
@ -1051,7 +1050,7 @@ aiNode* get_node_for_mesh(unsigned int meshIndex, aiNode* node)
aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene) aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
{ {
std::vector<const aiNode*> node_chain; std::vector<const aiNode*> node_chain;
while (node != scene->mRootNode && node != nullptr) { while (node != scene->mRootNode) {
node_chain.push_back(node); node_chain.push_back(node);
node = node->mParent; node = node->mParent;
} }
@ -1063,7 +1062,7 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
} }
inline int64_t to_ktime(double ticks, const aiAnimation* anim) { inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
if (FP_ZERO == std::fpclassify(anim->mTicksPerSecond)) { if (anim->mTicksPerSecond <= 0) {
return static_cast<int64_t>(ticks) * FBX::SECOND; return static_cast<int64_t>(ticks) * FBX::SECOND;
} }
return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND; return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
@ -1089,8 +1088,6 @@ void FBXExporter::WriteObjects ()
bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true); bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true);
std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later
const auto bTransparencyFactorReferencedToOpacity = mProperties->GetPropertyBool(AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY, false);
// geometry (aiMesh) // geometry (aiMesh)
mesh_uids.clear(); mesh_uids.clear();
indent = 1; indent = 1;
@ -1217,8 +1214,10 @@ void FBXExporter::WriteObjects ()
} }
// colors, if any // colors, if any
for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) { // TODO only one color channel currently
FBX::Node vertexcolors("LayerElementColor", int32_t(ci)); const int32_t colorChannelIndex = 0;
if (m->HasVertexColors(colorChannelIndex)) {
FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex));
vertexcolors.Begin(outstream, binary, indent); vertexcolors.Begin(outstream, binary, indent);
vertexcolors.DumpProperties(outstream, binary, indent); vertexcolors.DumpProperties(outstream, binary, indent);
vertexcolors.EndProperties(outstream, binary, indent); vertexcolors.EndProperties(outstream, binary, indent);
@ -1228,7 +1227,7 @@ void FBXExporter::WriteObjects ()
"Version", int32_t(101), outstream, binary, indent "Version", int32_t(101), outstream, binary, indent
); );
char layerName[8]; char layerName[8];
snprintf(layerName, sizeof(layerName), "COLOR_%d", int32_t(ci)); snprintf(layerName, sizeof(layerName), "COLOR_%d", colorChannelIndex);
FBX::Node::WritePropertyNode( FBX::Node::WritePropertyNode(
"Name", (const char*)layerName, outstream, binary, indent "Name", (const char*)layerName, outstream, binary, indent
); );
@ -1245,7 +1244,7 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) { for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi]; const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) { for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiColor4D &c = m->mColors[ci][f.mIndices[pvi]]; const aiColor4D &c = m->mColors[colorChannelIndex][f.mIndices[pvi]];
color_data.push_back(c.r); color_data.push_back(c.r);
color_data.push_back(c.g); color_data.push_back(c.g);
color_data.push_back(c.b); color_data.push_back(c.b);
@ -1352,14 +1351,11 @@ void FBXExporter::WriteObjects ()
le.AddChild("Type", "LayerElementNormal"); le.AddChild("Type", "LayerElementNormal");
le.AddChild("TypedIndex", int32_t(0)); le.AddChild("TypedIndex", int32_t(0));
layer.AddChild(le); layer.AddChild(le);
// TODO only 1 color channel currently
for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) { le = FBX::Node("LayerElement");
le = FBX::Node("LayerElement"); le.AddChild("Type", "LayerElementColor");
le.AddChild("Type", "LayerElementColor"); le.AddChild("TypedIndex", int32_t(0));
le.AddChild("TypedIndex", int32_t(ci)); layer.AddChild(le);
layer.AddChild(le);
}
le = FBX::Node("LayerElement"); le = FBX::Node("LayerElement");
le.AddChild("Type", "LayerElementMaterial"); le.AddChild("Type", "LayerElementMaterial");
le.AddChild("TypedIndex", int32_t(0)); le.AddChild("TypedIndex", int32_t(0));
@ -1448,21 +1444,13 @@ void FBXExporter::WriteObjects ()
// "TransparentColor" / "TransparencyFactor"... // "TransparentColor" / "TransparencyFactor"...
// thanks FBX, for your insightful interpretation of consistency // thanks FBX, for your insightful interpretation of consistency
p.AddP70colorA("TransparentColor", c.r, c.g, c.b); p.AddP70colorA("TransparentColor", c.r, c.g, c.b);
// TransparencyFactor defaults to 0.0, so set it to 1.0.
if (!bTransparencyFactorReferencedToOpacity) { // note: Maya always sets this to 1.0,
// TransparencyFactor defaults to 0.0, so set it to 1.0. // so we can't use it sensibly as "Opacity".
// note: Maya always sets this to 1.0, // In stead we rely on the legacy "Opacity" value, below.
// so we can't use it sensibly as "Opacity". // Blender also relies on "Opacity" not "TransparencyFactor",
// In stead we rely on the legacy "Opacity" value, below. // probably for a similar reason.
// Blender also relies on "Opacity" not "TransparencyFactor", p.AddP70numberA("TransparencyFactor", 1.0);
// probably for a similar reason.
p.AddP70numberA("TransparencyFactor", 1.0);
}
}
if (bTransparencyFactorReferencedToOpacity) {
if (m->Get(AI_MATKEY_OPACITY, f) == aiReturn_SUCCESS) {
p.AddP70numberA("TransparencyFactor", 1.0 - f);
}
} }
if (m->Get(AI_MATKEY_COLOR_REFLECTIVE, c) == aiReturn_SUCCESS) { if (m->Get(AI_MATKEY_COLOR_REFLECTIVE, c) == aiReturn_SUCCESS) {
p.AddP70colorA("ReflectionColor", c.r, c.g, c.b); p.AddP70colorA("ReflectionColor", c.r, c.g, c.b);
@ -1760,7 +1748,7 @@ void FBXExporter::WriteObjects ()
int64_t blendshape_uid = generate_uid(); int64_t blendshape_uid = generate_uid();
mesh_uids.push_back(blendshape_uid); mesh_uids.push_back(blendshape_uid);
bsnode.AddProperty(blendshape_uid); bsnode.AddProperty(blendshape_uid);
bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Geometry"); bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape");
bsnode.AddProperty("Shape"); bsnode.AddProperty("Shape");
bsnode.AddChild("Version", int32_t(100)); bsnode.AddChild("Version", int32_t(100));
bsnode.Begin(outstream, binary, indent); bsnode.Begin(outstream, binary, indent);
@ -1869,26 +1857,33 @@ void FBXExporter::WriteObjects ()
// one sticky point is that the number of vertices may not match, // one sticky point is that the number of vertices may not match,
// because assimp splits vertices by normal, uv, etc. // because assimp splits vertices by normal, uv, etc.
// functor for aiNode sorting
struct SortNodeByName
{
bool operator()(const aiNode *lhs, const aiNode *rhs) const
{
return strcmp(lhs->mName.C_Str(), rhs->mName.C_Str()) < 0;
}
};
// first we should mark the skeleton for each mesh. // first we should mark the skeleton for each mesh.
// the skeleton must include not only the aiBones, // the skeleton must include not only the aiBones,
// but also all their parent nodes. // but also all their parent nodes.
// anything that affects the position of any bone node must be included. // anything that affects the position of any bone node must be included.
// Use SorNodeByName to make sure the exported result will be the same across all systems
// note that we want to preserve input order as much as possible here. // Otherwise the aiNodes of the skeleton would be sorted based on the pointer address, which isn't consistent
// previously, sorting by name lead to consistent output across systems, but was not std::vector<std::set<const aiNode*, SortNodeByName>> skeleton_by_mesh(mScene->mNumMeshes);
// suitable for downstream consumption by some applications.
std::vector<std::vector<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
// at the same time we can build a list of all the skeleton nodes, // at the same time we can build a list of all the skeleton nodes,
// which will be used later to mark them as type "limbNode". // which will be used later to mark them as type "limbNode".
std::unordered_set<const aiNode*> limbnodes; std::unordered_set<const aiNode*> limbnodes;
//actual bone nodes in fbx, without parenting-up //actual bone nodes in fbx, without parenting-up
std::vector<std::string> allBoneNames; std::unordered_set<std::string> setAllBoneNamesInScene;
for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m) { for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m)
{
aiMesh* pMesh = mScene->mMeshes[m]; aiMesh* pMesh = mScene->mMeshes[m];
for(unsigned int b = 0; b < pMesh->mNumBones; ++ b) for(unsigned int b = 0; b < pMesh->mNumBones; ++ b)
allBoneNames.push_back(pMesh->mBones[b]->mName.data); setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data);
} }
aiMatrix4x4 mxTransIdentity; aiMatrix4x4 mxTransIdentity;
@ -1896,7 +1891,7 @@ void FBXExporter::WriteObjects ()
std::map<std::string,aiNode*> node_by_bone; std::map<std::string,aiNode*> node_by_bone;
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) { for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
const aiMesh* m = mScene->mMeshes[mi]; const aiMesh* m = mScene->mMeshes[mi];
std::vector<const aiNode*> skeleton; std::set<const aiNode*, SortNodeByName> skeleton;
for (size_t bi =0; bi < m->mNumBones; ++bi) { for (size_t bi =0; bi < m->mNumBones; ++bi) {
const aiBone* b = m->mBones[bi]; const aiBone* b = m->mBones[bi];
const std::string name(b->mName.C_Str()); const std::string name(b->mName.C_Str());
@ -1915,7 +1910,7 @@ void FBXExporter::WriteObjects ()
node_by_bone[name] = n; node_by_bone[name] = n;
limbnodes.insert(n); limbnodes.insert(n);
} }
skeleton.push_back(n); skeleton.insert(n);
// mark all parent nodes as skeleton as well, // mark all parent nodes as skeleton as well,
// up until we find the root node, // up until we find the root node,
// or else the node containing the mesh, // or else the node containing the mesh,
@ -1926,7 +1921,7 @@ void FBXExporter::WriteObjects ()
parent = parent->mParent parent = parent->mParent
) { ) {
// if we've already done this node we can skip it all // if we've already done this node we can skip it all
if (std::find(skeleton.begin(), skeleton.end(), parent) != skeleton.end()) { if (skeleton.count(parent)) {
break; break;
} }
// ignore fbx transform nodes as these will be collapsed later // ignore fbx transform nodes as these will be collapsed later
@ -1936,7 +1931,7 @@ void FBXExporter::WriteObjects ()
continue; continue;
} }
//not a bone in scene && no effect in transform //not a bone in scene && no effect in transform
if (std::find(allBoneNames.begin(), allBoneNames.end(), node_name) == allBoneNames.end() if(setAllBoneNamesInScene.find(node_name)==setAllBoneNamesInScene.end()
&& parent->mTransformation == mxTransIdentity) { && parent->mTransformation == mxTransIdentity) {
continue; continue;
} }
@ -2021,7 +2016,7 @@ void FBXExporter::WriteObjects ()
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene); aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
// now make a subdeformer for each bone in the skeleton // now make a subdeformer for each bone in the skeleton
const auto & skeleton= skeleton_by_mesh[mi]; const std::set<const aiNode*, SortNodeByName> skeleton= skeleton_by_mesh[mi];
for (const aiNode* bone_node : skeleton) { for (const aiNode* bone_node : skeleton) {
// if there's a bone for this node, find it // if there's a bone for this node, find it
const aiBone* b = nullptr; const aiBone* b = nullptr;
@ -2487,57 +2482,6 @@ const std::map<std::string,std::pair<std::string,char>> transform_types = {
{"GeometricScalingInverse", {"GeometricScalingInverse", 'i'}} {"GeometricScalingInverse", {"GeometricScalingInverse", 'i'}}
}; };
//add metadata to fbx property
void add_meta(FBX::Node& fbx_node, const aiNode* node){
if(node->mMetaData == nullptr) return;
aiMetadata* meta = node->mMetaData;
for (unsigned int i = 0; i < meta->mNumProperties; ++i) {
aiString key = meta->mKeys[i];
aiMetadataEntry* entry = &meta->mValues[i];
switch (entry->mType) {
case AI_BOOL:{
bool val = *static_cast<bool *>(entry->mData);
fbx_node.AddP70bool(key.C_Str(), val);
break;
}
case AI_INT32:{
int32_t val = *static_cast<int32_t *>(entry->mData);
fbx_node.AddP70int(key.C_Str(), val);
break;
}
case AI_UINT64:{
//use string to add uint64
uint64_t val = *static_cast<uint64_t *>(entry->mData);
fbx_node.AddP70string(key.C_Str(), std::to_string(val).c_str());
break;
}
case AI_FLOAT:{
float val = *static_cast<float *>(entry->mData);
fbx_node.AddP70double(key.C_Str(), val);
break;
}
case AI_DOUBLE:{
double val = *static_cast<double *>(entry->mData);
fbx_node.AddP70double(key.C_Str(), val);
break;
}
case AI_AISTRING:{
aiString val = *static_cast<aiString *>(entry->mData);
fbx_node.AddP70string(key.C_Str(), val.C_Str());
break;
}
case AI_AIMETADATA: {
//ignore
break;
}
default:
break;
}
}
}
// write a single model node to the stream // write a single model node to the stream
void FBXExporter::WriteModelNode( void FBXExporter::WriteModelNode(
StreamWriterLE& outstream, StreamWriterLE& outstream,
@ -2605,7 +2549,6 @@ void FBXExporter::WriteModelNode(
} }
} }
} }
add_meta(p, node);
m.AddChild(p); m.AddChild(p);
// not sure what these are for, // not sure what these are for,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -156,9 +156,6 @@ struct ImportSettings {
/** Set to true to perform a conversion from cm to meter after the import /** Set to true to perform a conversion from cm to meter after the import
*/ */
bool convertToMeters; bool convertToMeters;
// Set to true to ignore the axis configuration in the file
bool ignoreUpDirection = false;
}; };
} // namespace FBX } // namespace FBX

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -117,7 +117,6 @@ void FBXImporter::SetupProperties(const Importer *pImp) {
mSettings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false); mSettings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false);
mSettings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true); mSettings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true);
mSettings.convertToMeters = pImp->GetPropertyBool(AI_CONFIG_FBX_CONVERT_TO_M, false); mSettings.convertToMeters = pImp->GetPropertyBool(AI_CONFIG_FBX_CONVERT_TO_M, false);
mSettings.ignoreUpDirection = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION, false);
mSettings.useSkeleton = pImp->GetPropertyBool(AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER, false); mSettings.useSkeleton = pImp->GetPropertyBool(AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER, false);
} }

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2022, assimp team
All rights reserved. All rights reserved.
@ -644,12 +644,10 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
return; return;
} }
if (source["Materials"]) { // materials are handled separately. First of all, they are assigned per-face
// materials are handled separately. First of all, they are assigned per-face // and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect // has a slightly different meaning for materials.
// has a slightly different meaning for materials. ParseVectorDataArray(materials_out,GetRequiredElement(source,"Materials"));
ParseVectorDataArray(materials_out, GetRequiredElement(source, "Materials"));
}
if (MappingInformationType == "AllSame") { if (MappingInformationType == "AllSame") {
// easy - same material for all faces // easy - same material for all faces

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team Copyright (c) 2006-2023, assimp team
All rights reserved. All rights reserved.

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