Compare commits
2 Commits
master
...
kimkulling
Author | SHA1 | Date |
---|---|---|
Kim Kulling | 3c18be8747 | |
Kim Kulling | 35a2d9982a |
|
@ -7,139 +7,14 @@ on:
|
|||
branches: [ master ]
|
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|
||||
permissions:
|
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contents: write # to fetch code (actions/checkout),and release
|
||||
contents: read # to fetch code (actions/checkout)
|
||||
|
||||
jobs:
|
||||
build:
|
||||
job:
|
||||
name: ${{ matrix.name }}-build-and-test
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++]
|
||||
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
|
||||
include:
|
||||
- name: windows-latest-cl.exe
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os: windows-latest
|
||||
cxx: cl.exe
|
||||
cc: cl.exe
|
||||
- name: ubuntu-latest-clang++
|
||||
os: ubuntu-latest
|
||||
cxx: clang++
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cc: clang
|
||||
- name: macos-latest-clang++
|
||||
os: macos-latest
|
||||
cxx: clang++
|
||||
cc: clang
|
||||
- name: ubuntu-latest-g++
|
||||
os: ubuntu-latest
|
||||
cxx: g++
|
||||
cc: gcc
|
||||
|
||||
steps:
|
||||
- name: ccache
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||||
uses: hendrikmuhs/ccache-action@v1.2
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|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- uses: lukka/get-cmake@latest
|
||||
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
- name: Set Compiler Environment
|
||||
uses: lukka/set-shell-env@v1
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||||
with:
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CXX: ${{ matrix.cxx }}
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CC: ${{ matrix.cc }}
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|
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- name: Cache DX SDK
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id: dxcache
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if: contains(matrix.name, 'windows')
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uses: actions/cache@v4
|
||||
with:
|
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path: '${{ github.workspace }}/DX_SDK'
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key: ${{ runner.os }}-DX_SDK
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restore-keys: |
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${{ runner.os }}-DX_SDK
|
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|
||||
- name: Download DXSetup
|
||||
if: contains(matrix.name, 'windows') && steps.dxcache.outputs.cache-hit != 'true'
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run: |
|
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curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
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cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
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|
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- name: Set Windows specific CMake arguments
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if: contains(matrix.name, 'windows')
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id: windows_extra_cmake_args
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run: echo ":set-output name=args::=-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1" >> $GITHUB_OUTPUT
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|
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- name: Set Hunter specific CMake arguments
|
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if: contains(matrix.name, 'hunter')
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id: hunter_extra_cmake_args
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run: echo "args=-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake" >> $GITHUB_OUTPUT
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- name: configure and build
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uses: lukka/run-cmake@v3
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env:
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DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
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with:
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cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
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cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
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cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
|
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buildWithCMakeArgs: '--parallel 24 -v'
|
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buildDirectory: '${{ github.workspace }}/build/'
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- name: Exclude certain tests in Hunter specific builds
|
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if: contains(matrix.name, 'hunter')
|
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id: hunter_extra_test_args
|
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run: echo "args=--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest" >> $GITHUB_OUTPUT
|
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- name: test
|
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run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
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shell: bash
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- uses: actions/upload-artifact@v4
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if: matrix.name == 'windows-msvc'
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with:
|
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name: 'assimp-bins-${{ matrix.name }}'
|
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path: build/bin/assimp*.exe
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- uses: marvinpinto/action-automatic-releases@latest
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if: contains(matrix.name, 'windows-msvc-hunter')
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with:
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repo_token: "${{ secrets.GITHUB_TOKEN }}"
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automatic_release_tag: "master"
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prerelease: true
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title: "AutoRelease"
|
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files: |
|
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build/bin/assimp*.exe
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create-release:
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needs: [build]
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runs-on: ubuntu-latest
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if: startsWith(github.ref, 'refs/tags/')
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steps:
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- id: create-release
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uses: actions/create-release@v1
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env:
|
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GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
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with:
|
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tag_name: '${{github.ref}}'
|
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release_name: 'Release ${{github.ref}}'
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draft: false
|
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prerelease: true
|
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- run: |
|
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echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
|
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- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: create-release
|
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path: release_upload_url.txt
|
||||
|
||||
upload-release:
|
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strategy:
|
||||
matrix:
|
||||
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
|
||||
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
|
||||
|
@ -170,23 +45,84 @@ jobs:
|
|||
os: windows-latest
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||||
toolchain: ninja-vs-win64-cxx17
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needs: [create-release]
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||||
runs-on: ubuntu-latest
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if: startsWith(github.ref, 'refs/tags/')
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steps:
|
||||
- uses: softprops/action-gh-release@v2
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||||
with:
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||||
name: create-release
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- id: upload-url
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||||
run: |
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echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
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- uses: actions/download-artifact@v4
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||||
with:
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||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
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||||
- uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
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||||
with:
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||||
files: |
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||||
*.zip
|
||||
- uses: actions/checkout@v4
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||||
with:
|
||||
submodules: true
|
||||
|
||||
- uses: lukka/get-cmake@latest
|
||||
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
- name: Set Compiler Environment
|
||||
if: "!endsWith(matrix.name, 'hunter')"
|
||||
uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
CXX: ${{ matrix.cxx }}
|
||||
CC: ${{ matrix.cc }}
|
||||
|
||||
- name: Set Compiler Environment for Hunter on Windows
|
||||
if: startsWith(matrix.name, 'windows') && endsWith(matrix.name, 'hunter')
|
||||
uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
VS160COMNTOOLS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\Common7\Tools
|
||||
|
||||
- name: Checkout Hunter toolchains
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||||
if: endsWith(matrix.name, 'hunter')
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: cpp-pm/polly
|
||||
path: cmake/polly
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: '${{ github.workspace }}/DX_SDK'
|
||||
key: ${{ runner.os }}-DX_SDK
|
||||
restore-keys: |
|
||||
${{ runner.os }}-DX_SDK
|
||||
|
||||
- name: Download DXSetup
|
||||
if: contains(matrix.name, 'windows') && steps.dxcache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
|
||||
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
|
||||
|
||||
- name: Set Windows specific CMake arguments
|
||||
if: contains(matrix.name, 'windows')
|
||||
id: windows_extra_cmake_args
|
||||
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
|
||||
|
||||
- name: Set Hunter specific CMake arguments
|
||||
if: contains(matrix.name, 'hunter')
|
||||
id: hunter_extra_cmake_args
|
||||
run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake"
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v3
|
||||
env:
|
||||
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
|
||||
|
||||
with:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
|
||||
buildWithCMakeArgs: '--parallel 24 -v'
|
||||
buildDirectory: '${{ github.workspace }}/build/'
|
||||
|
||||
- name: Exclude certain tests in Hunter specific builds
|
||||
if: contains(matrix.name, 'hunter')
|
||||
id: hunter_extra_test_args
|
||||
run: echo "::set-output name=args::--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest"
|
||||
|
||||
- name: test
|
||||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||
shell: bash
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
if: matrix.name == 'windows-msvc'
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||
path: build/bin
|
||||
|
|
|
@ -19,7 +19,7 @@ jobs:
|
|||
dry-run: false
|
||||
language: c++
|
||||
- name: Upload Crash
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v3
|
||||
if: failure() && steps.build.outcome == 'success'
|
||||
with:
|
||||
name: artifacts
|
||||
|
|
|
@ -1,51 +0,0 @@
|
|||
name: Build Windows Installer
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
jobs:
|
||||
build:
|
||||
name: Build the Inno Setup Installer
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: '${{ github.workspace }}/DX_SDK'
|
||||
key: ${{ runner.os }}-DX_SDK
|
||||
restore-keys: |
|
||||
${{ runner.os }}-DX_SDK
|
||||
|
||||
- name: Download DXSetup
|
||||
run: |
|
||||
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
|
||||
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
|
||||
|
||||
- name: Set Windows specific CMake arguments
|
||||
id: windows_extra_cmake_args
|
||||
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v3
|
||||
env:
|
||||
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
|
||||
|
||||
with:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
|
||||
buildWithCMakeArgs: '--parallel 24 -v'
|
||||
buildDirectory: '${{ github.workspace }}/build/'
|
||||
|
||||
- name: Compile .ISS to .EXE Installer
|
||||
uses: Minionguyjpro/Inno-Setup-Action@v1.2.2
|
||||
with:
|
||||
path: packaging/windows-innosetup/script_x64.iss
|
||||
options: /O+
|
|
@ -120,7 +120,3 @@ tools/assimp_qt_viewer/ui_mainwindow.h
|
|||
|
||||
#Generated directory
|
||||
generated/*
|
||||
|
||||
# 3rd party cloned repos/tarballs etc
|
||||
# tinyusdz repo, automatically cloned via CMake
|
||||
contrib/tinyusdz/autoclone
|
||||
|
|
1
Build.md
1
Build.md
|
@ -43,7 +43,6 @@ cd assimp
|
|||
cmake CMakeLists.txt
|
||||
cmake --build .
|
||||
```
|
||||
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
|
||||
|
||||
### Build instructions for Windows with Visual-Studio
|
||||
|
||||
|
|
161
CMakeLists.txt
161
CMakeLists.txt
|
@ -1,6 +1,6 @@
|
|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2024, assimp team
|
||||
# Copyright (c) 2006-2023, assimp team
|
||||
#
|
||||
# All rights reserved.
|
||||
#
|
||||
|
@ -38,25 +38,9 @@ SET(CMAKE_POLICY_DEFAULT_CMP0012 NEW)
|
|||
SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
|
||||
SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
|
||||
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 3.22 )
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
|
||||
|
||||
# Experimental USD importer: disabled, need to opt-in
|
||||
# Note: assimp github PR automatic checks will fail the PR due to compiler warnings in
|
||||
# the external, 3rd party tinyusdz code which isn't technically part of the PR since it's
|
||||
# auto-cloned during build; so MUST disable the feature or the PR will be rejected
|
||||
option(ASSIMP_BUILD_USD_IMPORTER "Enable USD file import" off)
|
||||
option(ASSIMP_BUILD_USD_VERBOSE_LOGS "Enable verbose USD import debug logging" off)
|
||||
option(ASSIMP_BUILD_USE_CCACHE "Use ccache to speed up compilation." on)
|
||||
|
||||
if(ASSIMP_BUILD_USE_CCACHE)
|
||||
find_program(CCACHE_PATH ccache)
|
||||
if (CCACHE_PATH)
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE_PATH})
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE_PATH})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Disabled importers: m3d for 5.1 or later
|
||||
# Disabled importers: m3d for 5.1
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
|
||||
# Toggles the use of the hunter package manager
|
||||
|
@ -65,13 +49,13 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
|||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
include("cmake-modules/HunterGate.cmake")
|
||||
HunterGate(
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.25.5.tar.gz"
|
||||
SHA1 "a20151e4c0740ee7d0f9994476856d813cdead29"
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.24.18.tar.gz"
|
||||
SHA1 "1292e4d661e1770d6d6ca08c12c07cf34a0bf718"
|
||||
)
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
ENDIF()
|
||||
|
||||
PROJECT(Assimp VERSION 5.4.3)
|
||||
PROJECT(Assimp VERSION 5.3.0)
|
||||
|
||||
# All supported options ###############################################
|
||||
|
||||
|
@ -147,35 +131,35 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
|
|||
|
||||
IF (WIN32)
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your zlib"
|
||||
"Build your own zlib"
|
||||
ON
|
||||
)
|
||||
ELSE()
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your zlib"
|
||||
OFF
|
||||
"Build your own zlib"
|
||||
ON
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF (WIN32)
|
||||
# Use a subset of Windows.h
|
||||
# Use subset of Windows.h
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
|
||||
IF(MSVC)
|
||||
OPTION( ASSIMP_INSTALL_PDB
|
||||
"Create MSVC debug symbol files and add to Install target."
|
||||
"Install MSVC debug files."
|
||||
ON )
|
||||
IF(NOT (MSVC_VERSION LESS 1900))
|
||||
# Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier)
|
||||
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
|
||||
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
ENDIF()
|
||||
|
||||
# Link statically against c/c++ lib to avoid missing redistributable such as
|
||||
# Link statically against c/c++ lib to avoid missing redistriburable such as
|
||||
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
|
||||
# a choice to opt for the shared runtime if they want.
|
||||
option(USE_STATIC_CRT "Link against the static runtime libraries." OFF)
|
||||
|
||||
# The CMAKE_CXX_FLAGS vars can be overridden by some Visual Studio generators, so we use an alternative
|
||||
# The CMAKE_CXX_FLAGS vars can be overriden by some Visual Studio generators, so we use an alternative
|
||||
# global method here:
|
||||
if (${USE_STATIC_CRT})
|
||||
add_compile_options(
|
||||
|
@ -265,9 +249,9 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
|||
IF( UNIX )
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit Linux
|
||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
|
||||
IF(NOT ${OPERATING_SYSTEM} MATCHES "Android")
|
||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit Linux
|
||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
|
||||
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
@ -305,18 +289,11 @@ ELSEIF(MSVC)
|
|||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
# supress warning for double to float conversion if Double precision is activated
|
||||
# supress warning for double to float conversion if Double precission is activated
|
||||
ADD_COMPILE_OPTIONS(/wd4244)
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||
# Allow user to disable PDBs
|
||||
if(ASSIMP_INSTALL_PDB)
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
|
||||
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
|
||||
endif()
|
||||
# Source code is encoded in UTF-8
|
||||
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
|
@ -334,9 +311,9 @@ ELSEIF( MINGW )
|
|||
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
ENDIF()
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
|
@ -475,20 +452,18 @@ configure_package_config_file(
|
|||
INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
)
|
||||
|
||||
if(ASSIMP_INSTALL)
|
||||
install(
|
||||
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
install(
|
||||
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
|
||||
install(
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
NAMESPACE "${NAMESPACE}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
endif()
|
||||
install(
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
NAMESPACE "${NAMESPACE}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
|
||||
IF( ASSIMP_BUILD_DOCS )
|
||||
ADD_SUBDIRECTORY(doc)
|
||||
|
@ -506,7 +481,7 @@ IF(ASSIMP_HUNTER_ENABLED)
|
|||
set(ASSIMP_BUILD_MINIZIP TRUE)
|
||||
ELSE()
|
||||
# If the zlib is already found outside, add an export in case assimpTargets can't find it.
|
||||
IF( ZLIB_FOUND AND ASSIMP_INSTALL)
|
||||
IF( ZLIB_FOUND )
|
||||
INSTALL( TARGETS zlib zlibstatic
|
||||
EXPORT "${TARGETS_EXPORT_NAME}")
|
||||
ENDIF()
|
||||
|
@ -588,9 +563,9 @@ SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
|
|||
)
|
||||
|
||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
|
||||
IF ( MSVC )
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
|
||||
|
||||
IF (WIN32)
|
||||
# pick the correct prebuilt library
|
||||
IF(MSVC143)
|
||||
SET(C4D_LIB_POSTFIX "_2022")
|
||||
|
@ -608,7 +583,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
SET(C4D_LIB_POSTFIX "_2010")
|
||||
ELSE()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D for Windows is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
|
||||
"C4D is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
|
@ -626,30 +601,15 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
|
||||
# it can be used to communicate with a running Cinema 4D instance
|
||||
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
|
||||
ELSEIF (APPLE)
|
||||
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/osx")
|
||||
|
||||
SET(C4D_DEBUG_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/debug/libcinewarelib.a"
|
||||
"${C4D_LIB_BASE_PATH}/debug/libjpeglib.a"
|
||||
)
|
||||
SET(C4D_RELEASE_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/release/libcinewarelib.a"
|
||||
"${C4D_LIB_BASE_PATH}/release/libjpeglib.a"
|
||||
)
|
||||
ELSE ()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only available on Windows and macOS with Cineware SDK installed in contrib/Cineware"
|
||||
"C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
|
||||
)
|
||||
ENDIF ()
|
||||
ELSE ()
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
ENDIF ()
|
||||
|
||||
if(ASSIMP_BUILD_DRACO_STATIC)
|
||||
set(ASSIMP_BUILD_DRACO ON)
|
||||
endif()
|
||||
|
||||
# Draco requires cmake 3.12
|
||||
IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
|
||||
message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
|
||||
|
@ -659,7 +619,7 @@ ELSE()
|
|||
IF ( ASSIMP_BUILD_DRACO )
|
||||
# Primarily for glTF v2
|
||||
# Enable Draco glTF feature set
|
||||
set(DRACO_GLTF_BITSTREAM ON CACHE BOOL "" FORCE)
|
||||
set(DRACO_GLTF ON CACHE BOOL "" FORCE)
|
||||
# Disable unnecessary or omitted components
|
||||
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_WASM OFF CACHE BOOL "" FORCE)
|
||||
|
@ -685,29 +645,22 @@ ELSE()
|
|||
"-Wno-sign-compare"
|
||||
"-Wno-unused-local-typedefs"
|
||||
)
|
||||
|
||||
if(NOT ASSIMP_BUILD_DRACO_STATIC)
|
||||
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
|
||||
list(APPEND DRACO_CXX_FLAGS
|
||||
"-fvisibility=default"
|
||||
)
|
||||
endif()
|
||||
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
|
||||
list(APPEND DRACO_CXX_FLAGS
|
||||
"-fvisibility=default"
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
# Don't build or install all of Draco by default
|
||||
ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
|
||||
|
||||
if(ASSIMP_BUILD_DRACO_STATIC)
|
||||
set_property(DIRECTORY "contrib/draco" PROPERTY BUILD_SHARED_LIBS OFF)
|
||||
endif()
|
||||
|
||||
if(MSVC OR WIN32)
|
||||
set(draco_LIBRARIES "draco")
|
||||
else()
|
||||
if(ASSIMP_BUILD_DRACO_STATIC)
|
||||
set(draco_LIBRARIES "draco_static")
|
||||
else()
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set(draco_LIBRARIES "draco_shared")
|
||||
else()
|
||||
set(draco_LIBRARIES "draco_static")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
@ -730,17 +683,15 @@ ELSE()
|
|||
set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
|
||||
|
||||
# This is probably wrong
|
||||
if (ASSIMP_INSTALL)
|
||||
INSTALL( TARGETS ${draco_LIBRARIES}
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
||||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION include
|
||||
)
|
||||
endif()
|
||||
INSTALL( TARGETS ${draco_LIBRARIES}
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
||||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION include
|
||||
)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
@ -784,8 +735,8 @@ IF ( ASSIMP_INSTALL )
|
|||
ENDIF()
|
||||
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/include/assimp/revision.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/revision.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/revision.h
|
||||
)
|
||||
|
||||
CONFIGURE_FILE(
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
FROM ubuntu:22.04
|
||||
|
||||
RUN apt-get update && apt-get install --no-install-recommends -y ninja-build \
|
||||
RUN apt-get update && apt-get install -y ninja-build \
|
||||
git cmake build-essential software-properties-common
|
||||
|
||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
|
||||
|
||||
WORKDIR /opt
|
||||
RUN apt install zlib1g-dev
|
||||
|
||||
# Build Assimp
|
||||
RUN git clone https://github.com/assimp/assimp.git /opt/assimp
|
||||
|
|
24
Readme.md
24
Readme.md
|
@ -15,27 +15,27 @@ Open Asset Import Library is a library to load various 3d file formats into a sh
|
|||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
### Documentation ###
|
||||
Read [our latest documentation](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
### Latest Doc's ###
|
||||
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
### Pre-built binaries ###
|
||||
Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
|
||||
### Prebuild binaries ###
|
||||
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
|
||||
### Test data ###
|
||||
Clone [our model database](https://github.com/assimp/assimp-mdb).
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
|
||||
### Communities ###
|
||||
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
|
||||
- Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
|
||||
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
|
||||
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
|
||||
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
#### Supported file formats ####
|
||||
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
|
||||
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
|
||||
|
||||
### Building ###
|
||||
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
|
||||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
|
@ -52,7 +52,7 @@ Start by reading [our build instructions](https://github.com/assimp/assimp/blob/
|
|||
|
||||
### Other tools ###
|
||||
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
|
||||
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
|
||||
[Assimp-Viewer(]https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
|
||||
|
||||
#### Repository structure ####
|
||||
Open Asset Import Library is implemented in C++. The directory structure looks like this:
|
||||
|
|
|
@ -22,9 +22,38 @@
|
|||
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
# This is a gate file to Hunter package manager.
|
||||
# Include this file using `include` command and add package you need, example:
|
||||
#
|
||||
# cmake_minimum_required(VERSION 3.2)
|
||||
#
|
||||
# include("cmake/HunterGate.cmake")
|
||||
# HunterGate(
|
||||
# URL "https://github.com/path/to/hunter/archive.tar.gz"
|
||||
# SHA1 "798501e983f14b28b10cda16afa4de69eee1da1d"
|
||||
# )
|
||||
#
|
||||
# project(MyProject)
|
||||
#
|
||||
# hunter_add_package(Foo)
|
||||
# hunter_add_package(Boo COMPONENTS Bar Baz)
|
||||
#
|
||||
# Projects:
|
||||
# * https://github.com/hunter-packages/gate/
|
||||
# * https://github.com/ruslo/hunter
|
||||
|
||||
option(HUNTER_ENABLED "Enable Hunter package manager support" ON)
|
||||
|
||||
if(HUNTER_ENABLED)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.2")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"At least CMake version 3.2 required for Hunter dependency management."
|
||||
" Update CMake or set HUNTER_ENABLED to OFF."
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(CMakeParseArguments) # cmake_parse_arguments
|
||||
|
||||
option(HUNTER_STATUS_PRINT "Print working status" ON)
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -593,7 +593,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
|||
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
for (unsigned int n = 0; n < pcSOut->mNumCameras; ++n) {
|
||||
if (pcSOut->mCameras[n]->mName == pcOut->mName) {
|
||||
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f, 0.f, 1.f);
|
||||
|
@ -643,17 +643,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
|||
}
|
||||
|
||||
// Allocate storage for children
|
||||
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
|
||||
pcOut->mNumChildren = size;
|
||||
if (size == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
|
||||
pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
|
||||
|
||||
// Recursively process all children
|
||||
|
||||
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
for (unsigned int i = 0; i < size; ++i) {
|
||||
pcOut->mChildren[i] = new aiNode();
|
||||
pcOut->mChildren[i]->mParent = pcOut;
|
||||
|
@ -715,7 +709,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
|||
pcNode->mNumMeshes = 1;
|
||||
|
||||
// Build a name for the node
|
||||
pcNode->mName.length = ai_snprintf(pcNode->mName.data, AI_MAXLEN, "3DSMesh_%u", i);
|
||||
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u", i);
|
||||
}
|
||||
|
||||
// Build dummy nodes for all cameras
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -52,7 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -365,13 +365,14 @@ struct Texture {
|
|||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif // _MSC_VER
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a 3ds material */
|
||||
struct Material {
|
||||
//! Default constructor has been deleted
|
||||
Material() :
|
||||
mName(),
|
||||
mDiffuse(0.6f, 0.6f, 0.6f),
|
||||
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
|
||||
mSpecularExponent(ai_real(0.0)),
|
||||
mShininessStrength(ai_real(1.0)),
|
||||
mShading(Discreet3DS::Gouraud),
|
||||
|
@ -384,7 +385,7 @@ struct Material {
|
|||
//! Constructor with explicit name
|
||||
explicit Material(const std::string &name) :
|
||||
mName(name),
|
||||
mDiffuse(0.6f, 0.6f, 0.6f),
|
||||
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
|
||||
mSpecularExponent(ai_real(0.0)),
|
||||
mShininessStrength(ai_real(1.0)),
|
||||
mShading(Discreet3DS::Gouraud),
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -365,7 +365,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
|||
// IMPLEMENTATION NOTE;
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
|
||||
// get chunk type
|
||||
switch (chunk.Flag) {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -57,7 +57,6 @@ enum class ResourceType {
|
|||
RT_BaseMaterials,
|
||||
RT_EmbeddedTexture2D,
|
||||
RT_Texture2DGroup,
|
||||
RT_ColorGroup,
|
||||
RT_Unknown
|
||||
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
|
||||
|
||||
|
@ -118,21 +117,6 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class ColorGroup : public Resource {
|
||||
public:
|
||||
std::vector<aiColor4D> mColors;
|
||||
ColorGroup(int id) :
|
||||
Resource(id){
|
||||
// empty
|
||||
}
|
||||
|
||||
~ColorGroup() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_ColorGroup;
|
||||
}
|
||||
};
|
||||
|
||||
class BaseMaterials : public Resource {
|
||||
public:
|
||||
std::vector<unsigned int> mMaterialIndex;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -98,11 +98,6 @@ namespace XmlTag {
|
|||
const char *const texture_cuurd_u = "u";
|
||||
const char *const texture_cuurd_v = "v";
|
||||
|
||||
// vertex color definitions
|
||||
const char *const colorgroup = "m:colorgroup";
|
||||
const char *const color_item = "m:color";
|
||||
const char *const color_vaule = "color";
|
||||
|
||||
// Meta info tags
|
||||
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -249,10 +249,10 @@ void D3MFExporter::writeBaseMaterials() {
|
|||
if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
|
||||
|
||||
hexDiffuseColor = ai_rgba2hex(
|
||||
(int)(((ai_real)color.r) * 255),
|
||||
(int)(((ai_real)color.g) * 255),
|
||||
(int)(((ai_real)color.b) * 255),
|
||||
(int)(((ai_real)color.a) * 255),
|
||||
(int)((ai_real)color.r) * 255,
|
||||
(int)((ai_real)color.g) * 255,
|
||||
(int)((ai_real)color.b) * 255,
|
||||
(int)((ai_real)color.a) * 255,
|
||||
true);
|
||||
|
||||
} else {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -81,17 +81,12 @@ static constexpr aiImporterDesc desc = {
|
|||
"3mf"
|
||||
};
|
||||
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool ) const {
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
}
|
||||
static const char *const ModelRef = "3D/3dmodel.model";
|
||||
ZipArchiveIOSystem archive(pIOHandler, filename);
|
||||
if (!archive.Exists(ModelRef)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
return opcPackage.validate();
|
||||
}
|
||||
|
||||
void D3MFImporter::SetupProperties(const Importer*) {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -119,9 +119,9 @@ public:
|
|||
|
||||
static bool IsEmbeddedTexture( const std::string &filename ) {
|
||||
const std::string extension = BaseImporter::GetExtension(filename);
|
||||
if (extension == "jpg" || extension == "png" || extension == "jpeg") {
|
||||
if (extension == "jpg" || extension == "png") {
|
||||
std::string::size_type pos = filename.find("thumbnail");
|
||||
if (pos != std::string::npos) {
|
||||
if (pos == std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -57,8 +57,8 @@ static constexpr size_t ColRGBA_Len = 9;
|
|||
static constexpr size_t ColRGB_Len = 7;
|
||||
|
||||
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
bool validateColorString(const std::string color) {
|
||||
const size_t len = color.size();
|
||||
bool validateColorString(const char *color) {
|
||||
const size_t len = strlen(color);
|
||||
if (ColRGBA_Len != len && ColRGB_Len != len) {
|
||||
return false;
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
|
|||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
||||
|
||||
texId0 = texId1 = texId2 = IdNotSet;
|
||||
texId0 = texId1 = texId2 = -1;
|
||||
XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
|
||||
XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
|
||||
XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
|
||||
|
@ -157,8 +157,8 @@ aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
|
|||
return transformMatrix;
|
||||
}
|
||||
|
||||
bool parseColor(const std::string &color, aiColor4D &diffuse) {
|
||||
if (color.empty()) {
|
||||
bool parseColor(const char *color, aiColor4D &diffuse) {
|
||||
if (nullptr == color) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -178,7 +178,7 @@ bool parseColor(const std::string &color, aiColor4D &diffuse) {
|
|||
|
||||
char b[3] = { color[5], color[6], '\0' };
|
||||
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
||||
const size_t len = color.size();
|
||||
const size_t len = strlen(color);
|
||||
if (ColRGB_Len == len) {
|
||||
return true;
|
||||
}
|
||||
|
@ -236,8 +236,6 @@ void XmlSerializer::ImportXml(aiScene *scene) {
|
|||
ReadBaseMaterials(currentNode);
|
||||
} else if (currentNodeName == XmlTag::meta) {
|
||||
ReadMetadata(currentNode);
|
||||
} else if (currentNodeName == XmlTag::colorgroup) {
|
||||
ReadColorGroup(currentNode);
|
||||
}
|
||||
}
|
||||
StoreMaterialsInScene(scene);
|
||||
|
@ -333,49 +331,9 @@ void XmlSerializer::ReadObject(XmlNode &node) {
|
|||
|
||||
if (hasPid) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (hasPindex && it != mResourcesDictionnary.end()) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
||||
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
|
||||
if (mesh->mTextureCoords[0] == nullptr) {
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
mesh->mNumUVComponents[i] = 0;
|
||||
}
|
||||
|
||||
const std::string name = ai_to_string(group->mTexId);
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||
mesh->mMaterialIndex = static_cast<unsigned int>(i);
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
|
||||
mesh->mTextureCoords[0][vertex_idx] =
|
||||
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
|
||||
}
|
||||
} else {
|
||||
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
|
||||
if (mesh->mTextureCoords[0][vertex_idx].z < 0) {
|
||||
// use default
|
||||
mesh->mTextureCoords[0][vertex_idx] =
|
||||
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}else if (it->second->getType() == ResourceType::RT_ColorGroup) {
|
||||
if (mesh->mColors[0] == nullptr) {
|
||||
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
|
||||
|
||||
ColorGroup *group = static_cast<ColorGroup *>(it->second);
|
||||
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
|
||||
mesh->mColors[0][vertex_idx] = group->mColors[pindex];
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -457,36 +415,27 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
|||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::triangle) {
|
||||
int pid = IdNotSet;
|
||||
int pid = IdNotSet, p1 = IdNotSet;
|
||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||
|
||||
int pindex[3];
|
||||
aiFace face = ReadTriangle(currentNode, pindex[0], pindex[1], pindex[2]);
|
||||
if (hasPid && (pindex[0] != IdNotSet || pindex[1] != IdNotSet || pindex[2] != IdNotSet)) {
|
||||
int texId[3];
|
||||
Texture2DGroup *group = nullptr;
|
||||
aiFace face = ReadTriangle(currentNode, texId[0], texId[1], texId[2]);
|
||||
if (hasPid && hasP1) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (it != mResourcesDictionnary.end()) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
|
||||
auto update_material = [&](int idx) {
|
||||
if (pindex[idx] != IdNotSet) {
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[pindex[idx]];
|
||||
}
|
||||
};
|
||||
|
||||
update_material(0);
|
||||
update_material(1);
|
||||
update_material(2);
|
||||
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
||||
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||
// Load texture coordinates into mesh, when any
|
||||
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); // fix bug
|
||||
if (mesh->mTextureCoords[0] == nullptr) {
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
mesh->mNumUVComponents[i] = 0;
|
||||
}
|
||||
|
||||
group = static_cast<Texture2DGroup *>(it->second);
|
||||
const std::string name = ai_to_string(group->mTexId);
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||
|
@ -494,44 +443,21 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
|||
}
|
||||
}
|
||||
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
for (unsigned int vertex_index = 0; vertex_index < mesh->mNumVertices; vertex_index++) {
|
||||
mesh->mTextureCoords[0][vertex_index].z = IdNotSet;//mark not set
|
||||
}
|
||||
}
|
||||
|
||||
auto update_texture = [&](int idx) {
|
||||
if (pindex[idx] != IdNotSet) {
|
||||
size_t vertex_index = face.mIndices[idx];
|
||||
mesh->mTextureCoords[0][vertex_index] =
|
||||
aiVector3D(group->mTex2dCoords[pindex[idx]].x, group->mTex2dCoords[pindex[idx]].y, 0.0f);
|
||||
}
|
||||
};
|
||||
|
||||
update_texture(0);
|
||||
update_texture(1);
|
||||
update_texture(2);
|
||||
|
||||
} else if (it->second->getType() == ResourceType::RT_ColorGroup) {
|
||||
// Load vertex color into mesh, when any
|
||||
ColorGroup *group = static_cast<ColorGroup *>(it->second);
|
||||
if (mesh->mColors[0] == nullptr) {
|
||||
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
|
||||
}
|
||||
|
||||
auto update_color = [&](int idx) {
|
||||
if (pindex[idx] != IdNotSet) {
|
||||
size_t vertex_index = face.mIndices[idx];
|
||||
mesh->mColors[0][vertex_index] = group->mColors[pindex[idx]];
|
||||
}
|
||||
};
|
||||
|
||||
update_color(0);
|
||||
update_color(1);
|
||||
update_color(2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load texture coordinates into mesh, when any
|
||||
if (group != nullptr) {
|
||||
size_t i0 = face.mIndices[0];
|
||||
size_t i1 = face.mIndices[1];
|
||||
size_t i2 = face.mIndices[2];
|
||||
mesh->mTextureCoords[0][i0] = aiVector3D(group->mTex2dCoords[texId[0]].x, group->mTex2dCoords[texId[0]].y, 0.0f);
|
||||
mesh->mTextureCoords[0][i1] = aiVector3D(group->mTex2dCoords[texId[1]].x, group->mTex2dCoords[texId[1]].y, 0.0f);
|
||||
mesh->mTextureCoords[0][i2] = aiVector3D(group->mTex2dCoords[texId[2]].x, group->mTex2dCoords[texId[2]].y, 0.0f);
|
||||
}
|
||||
|
||||
faces.push_back(face);
|
||||
}
|
||||
}
|
||||
|
@ -672,38 +598,6 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
|
|||
return material;
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
|
||||
if (node.empty() || nullptr == colorGroup) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::color_item) {
|
||||
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
|
||||
aiColor4D color_value;
|
||||
if (parseColor(color, color_value)) {
|
||||
colorGroup->mColors.push_back(color_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadColorGroup(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int id = IdNotSet;
|
||||
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ColorGroup *group = new ColorGroup(id);
|
||||
ReadColor(node, group);
|
||||
mResourcesDictionnary.insert(std::make_pair(id, group));
|
||||
}
|
||||
|
||||
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
|
||||
if (nullptr == scene) {
|
||||
return;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -57,7 +57,6 @@ class D3MFOpcPackage;
|
|||
class Object;
|
||||
class Texture2DGroup;
|
||||
class EmbeddedTexture;
|
||||
class ColorGroup;
|
||||
|
||||
class XmlSerializer {
|
||||
public:
|
||||
|
@ -79,8 +78,6 @@ private:
|
|||
void ReadTextureGroup(XmlNode &node);
|
||||
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
|
||||
void StoreMaterialsInScene(aiScene *scene);
|
||||
void ReadColorGroup(XmlNode &node);
|
||||
void ReadColor(XmlNode &node, ColorGroup *colorGroup);
|
||||
|
||||
private:
|
||||
struct MetaEntry {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -77,8 +77,8 @@ static constexpr aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// skip to the next token
|
||||
inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
|
||||
if (!SkipSpaces(&buffer, end)) {
|
||||
inline const char *AcSkipToNextToken(const char *buffer) {
|
||||
if (!SkipSpaces(&buffer)) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL");
|
||||
}
|
||||
return buffer;
|
||||
|
@ -86,13 +86,13 @@ inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a string (may be enclosed in double quotation marks). buffer must point to "
|
||||
inline const char *AcGetString(const char *buffer, const char *end, std::string &out) {
|
||||
inline const char *AcGetString(const char *buffer, std::string &out) {
|
||||
if (*buffer == '\0') {
|
||||
throw DeadlyImportError("AC3D: Unexpected EOF in string");
|
||||
}
|
||||
++buffer;
|
||||
const char *sz = buffer;
|
||||
while ('\"' != *buffer && buffer != end) {
|
||||
while ('\"' != *buffer) {
|
||||
if (IsLineEnd(*buffer)) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string");
|
||||
out = "ERROR";
|
||||
|
@ -112,8 +112,8 @@ inline const char *AcGetString(const char *buffer, const char *end, std::string
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// read 1 to n floats prefixed with an optional predefined identifier
|
||||
template <class T>
|
||||
inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end, const char *name, size_t name_length, size_t num, T *out) {
|
||||
buffer = AcSkipToNextToken(buffer, end);
|
||||
inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name, size_t name_length, size_t num, T *out) {
|
||||
buffer = AcSkipToNextToken(buffer);
|
||||
if (0 != name_length) {
|
||||
if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
|
||||
|
@ -122,7 +122,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end,
|
|||
buffer += name_length + 1;
|
||||
}
|
||||
for (unsigned int _i = 0; _i < num; ++_i) {
|
||||
buffer = AcSkipToNextToken(buffer, end);
|
||||
buffer = AcSkipToNextToken(buffer);
|
||||
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
|
||||
}
|
||||
|
||||
|
@ -132,7 +132,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end,
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
AC3DImporter::AC3DImporter() :
|
||||
mBuffer(),
|
||||
buffer(),
|
||||
configSplitBFCull(),
|
||||
configEvalSubdivision(),
|
||||
mNumMeshes(),
|
||||
|
@ -164,17 +164,17 @@ const aiImporterDesc *AC3DImporter::GetInfo() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a pointer to the next line from the file
|
||||
bool AC3DImporter::GetNextLine() {
|
||||
SkipLine(&mBuffer.data, mBuffer.end);
|
||||
return SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
SkipLine(&buffer);
|
||||
return SkipSpaces(&buffer);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Parse an object section in an AC file
|
||||
bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
if (!TokenMatch(mBuffer.data, "OBJECT", 6))
|
||||
return false;
|
||||
void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
if (!TokenMatch(buffer, "OBJECT", 6))
|
||||
return;
|
||||
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
SkipSpaces(&buffer);
|
||||
|
||||
++mNumMeshes;
|
||||
|
||||
|
@ -182,7 +182,7 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
Object &obj = objects.back();
|
||||
|
||||
aiLight *light = nullptr;
|
||||
if (!ASSIMP_strincmp(mBuffer.data, "light", 5)) {
|
||||
if (!ASSIMP_strincmp(buffer, "light", 5)) {
|
||||
// This is a light source. Add it to the list
|
||||
mLights->push_back(light = new aiLight());
|
||||
|
||||
|
@ -193,71 +193,67 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
|
||||
// Generate a default name for both the light source and the node
|
||||
// FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version.
|
||||
light->mName.length = ::ai_snprintf(light->mName.data, AI_MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
|
||||
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
|
||||
obj.name = std::string(light->mName.data);
|
||||
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
|
||||
obj.type = Object::Light;
|
||||
} else if (!ASSIMP_strincmp(mBuffer.data, "group", 5)) {
|
||||
} else if (!ASSIMP_strincmp(buffer, "group", 5)) {
|
||||
obj.type = Object::Group;
|
||||
} else if (!ASSIMP_strincmp(mBuffer.data, "world", 5)) {
|
||||
} else if (!ASSIMP_strincmp(buffer, "world", 5)) {
|
||||
obj.type = Object::World;
|
||||
} else
|
||||
obj.type = Object::Poly;
|
||||
while (GetNextLine()) {
|
||||
if (TokenMatch(mBuffer.data, "kids", 4)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
unsigned int num = strtoul10(mBuffer.data, &mBuffer.data);
|
||||
if (TokenMatch(buffer, "kids", 4)) {
|
||||
SkipSpaces(&buffer);
|
||||
unsigned int num = strtoul10(buffer, &buffer);
|
||||
GetNextLine();
|
||||
if (num) {
|
||||
// load the children of this object recursively
|
||||
obj.children.reserve(num);
|
||||
for (unsigned int i = 0; i < num; ++i) {
|
||||
if (!LoadObjectSection(obj.children)) {
|
||||
ASSIMP_LOG_WARN("AC3D: wrong number of kids");
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (unsigned int i = 0; i < num; ++i)
|
||||
LoadObjectSection(obj.children);
|
||||
}
|
||||
return true;
|
||||
} else if (TokenMatch(mBuffer.data, "name", 4)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.data);
|
||||
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, obj.name);
|
||||
return;
|
||||
} else if (TokenMatch(buffer, "name", 4)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = AcGetString(buffer, obj.name);
|
||||
|
||||
// If this is a light source, we'll also need to store
|
||||
// the name of the node in it.
|
||||
if (light) {
|
||||
light->mName.Set(obj.name);
|
||||
}
|
||||
} else if (TokenMatch(mBuffer.data, "texture", 7)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
} else if (TokenMatch(buffer, "texture", 7)) {
|
||||
SkipSpaces(&buffer);
|
||||
std::string texture;
|
||||
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, texture);
|
||||
buffer = AcGetString(buffer, texture);
|
||||
obj.textures.push_back(texture);
|
||||
} else if (TokenMatch(mBuffer.data, "texrep", 6)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &obj.texRepeat);
|
||||
} else if (TokenMatch(buffer, "texrep", 6)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texRepeat);
|
||||
if (!obj.texRepeat.x || !obj.texRepeat.y)
|
||||
obj.texRepeat = aiVector2D(1.f, 1.f);
|
||||
} else if (TokenMatch(mBuffer.data, "texoff", 6)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &obj.texOffset);
|
||||
} else if (TokenMatch(mBuffer.data, "rot", 3)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 9, &obj.rotation);
|
||||
} else if (TokenMatch(mBuffer.data, "loc", 3)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 3, &obj.translation);
|
||||
} else if (TokenMatch(mBuffer.data, "subdiv", 6)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
obj.subDiv = strtoul10(mBuffer.data, &mBuffer.data);
|
||||
} else if (TokenMatch(mBuffer.data, "crease", 6)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
obj.crease = fast_atof(mBuffer.data);
|
||||
} else if (TokenMatch(mBuffer.data, "numvert", 7)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
} else if (TokenMatch(buffer, "texoff", 6)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texOffset);
|
||||
} else if (TokenMatch(buffer, "rot", 3)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 9, &obj.rotation);
|
||||
} else if (TokenMatch(buffer, "loc", 3)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &obj.translation);
|
||||
} else if (TokenMatch(buffer, "subdiv", 6)) {
|
||||
SkipSpaces(&buffer);
|
||||
obj.subDiv = strtoul10(buffer, &buffer);
|
||||
} else if (TokenMatch(buffer, "crease", 6)) {
|
||||
SkipSpaces(&buffer);
|
||||
obj.crease = fast_atof(buffer);
|
||||
} else if (TokenMatch(buffer, "numvert", 7)) {
|
||||
SkipSpaces(&buffer);
|
||||
|
||||
unsigned int t = strtoul10(mBuffer.data, &mBuffer.data);
|
||||
unsigned int t = strtoul10(buffer, &buffer);
|
||||
if (t >= AI_MAX_ALLOC(aiVector3D)) {
|
||||
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
|
||||
}
|
||||
|
@ -266,59 +262,59 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
if (!GetNextLine()) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
|
||||
break;
|
||||
} else if (!IsNumeric(*mBuffer.data)) {
|
||||
} else if (!IsNumeric(*buffer)) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
|
||||
--mBuffer.data; // make sure the line is processed a second time
|
||||
--buffer; // make sure the line is processed a second time
|
||||
break;
|
||||
}
|
||||
obj.vertices.emplace_back();
|
||||
aiVector3D &v = obj.vertices.back();
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 3, &v.x);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &v.x);
|
||||
}
|
||||
} else if (TokenMatch(mBuffer.data, "numsurf", 7)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
} else if (TokenMatch(buffer, "numsurf", 7)) {
|
||||
SkipSpaces(&buffer);
|
||||
|
||||
bool Q3DWorkAround = false;
|
||||
|
||||
const unsigned int t = strtoul10(mBuffer.data, &mBuffer.data);
|
||||
const unsigned int t = strtoul10(buffer, &buffer);
|
||||
obj.surfaces.reserve(t);
|
||||
for (unsigned int i = 0; i < t; ++i) {
|
||||
GetNextLine();
|
||||
if (!TokenMatch(mBuffer.data, "SURF", 4)) {
|
||||
if (!TokenMatch(buffer, "SURF", 4)) {
|
||||
// FIX: this can occur for some files - Quick 3D for
|
||||
// example writes no surf chunks
|
||||
if (!Q3DWorkAround) {
|
||||
ASSIMP_LOG_WARN("AC3D: SURF token was expected");
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("Continuing with Quick3D Workaround enabled");
|
||||
}
|
||||
--mBuffer.data; // make sure the line is processed a second time
|
||||
--buffer; // make sure the line is processed a second time
|
||||
// break; --- see fix notes above
|
||||
|
||||
Q3DWorkAround = true;
|
||||
}
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
SkipSpaces(&buffer);
|
||||
obj.surfaces.emplace_back();
|
||||
Surface &surf = obj.surfaces.back();
|
||||
surf.flags = strtoul_cppstyle(mBuffer.data);
|
||||
surf.flags = strtoul_cppstyle(buffer);
|
||||
|
||||
while (true) {
|
||||
if (!GetNextLine()) {
|
||||
throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
|
||||
}
|
||||
if (TokenMatch(mBuffer.data, "mat", 3)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
surf.mat = strtoul10(mBuffer.data);
|
||||
} else if (TokenMatch(mBuffer.data, "refs", 4)) {
|
||||
if (TokenMatch(buffer, "mat", 3)) {
|
||||
SkipSpaces(&buffer);
|
||||
surf.mat = strtoul10(buffer);
|
||||
} else if (TokenMatch(buffer, "refs", 4)) {
|
||||
// --- see fix notes above
|
||||
if (Q3DWorkAround) {
|
||||
if (!surf.entries.empty()) {
|
||||
mBuffer.data -= 6;
|
||||
buffer -= 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
const unsigned int m = strtoul10(mBuffer.data);
|
||||
SkipSpaces(&buffer);
|
||||
const unsigned int m = strtoul10(buffer);
|
||||
surf.entries.reserve(m);
|
||||
|
||||
obj.numRefs += m;
|
||||
|
@ -331,12 +327,12 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
surf.entries.emplace_back();
|
||||
Surface::SurfaceEntry &entry = surf.entries.back();
|
||||
|
||||
entry.first = strtoul10(mBuffer.data, &mBuffer.data);
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &entry.second);
|
||||
entry.first = strtoul10(buffer, &buffer);
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &entry.second);
|
||||
}
|
||||
} else {
|
||||
--mBuffer.data; // make sure the line is processed a second time
|
||||
--buffer; // make sure the line is processed a second time
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -344,7 +340,6 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
}
|
||||
}
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -450,7 +445,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
idx = 0;
|
||||
}
|
||||
if ((*it).entries.empty()) {
|
||||
ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
|
||||
ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
|
||||
}
|
||||
|
||||
// validate all vertex indices to make sure we won't crash here
|
||||
|
@ -468,15 +463,16 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
}
|
||||
|
||||
switch ((*it).GetType()) {
|
||||
case Surface::ClosedLine: // closed line
|
||||
needMat[idx].first += static_cast<unsigned int>((*it).entries.size());
|
||||
needMat[idx].second += static_cast<unsigned int>((*it).entries.size() << 1u);
|
||||
// closed line
|
||||
case Surface::ClosedLine:
|
||||
needMat[idx].first += (unsigned int)(*it).entries.size();
|
||||
needMat[idx].second += (unsigned int)(*it).entries.size() << 1u;
|
||||
break;
|
||||
|
||||
// unclosed line
|
||||
case Surface::OpenLine:
|
||||
needMat[idx].first += static_cast<unsigned int>((*it).entries.size() - 1);
|
||||
needMat[idx].second += static_cast<unsigned int>(((*it).entries.size() - 1) << 1u);
|
||||
needMat[idx].first += (unsigned int)(*it).entries.size() - 1;
|
||||
needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u;
|
||||
break;
|
||||
|
||||
// triangle strip
|
||||
|
@ -578,6 +574,15 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
|
||||
const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
|
||||
|
||||
// skip degenerate triangles
|
||||
if (object.vertices[entry1.first] == object.vertices[entry2.first] ||
|
||||
object.vertices[entry1.first] == object.vertices[entry3.first] ||
|
||||
object.vertices[entry2.first] == object.vertices[entry3.first]) {
|
||||
mesh->mNumFaces--;
|
||||
mesh->mNumVertices -= 3;
|
||||
continue;
|
||||
}
|
||||
|
||||
aiFace &face = *faces++;
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
|
@ -696,18 +701,18 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
// generate a name depending on the type of the node
|
||||
switch (object.type) {
|
||||
case Object::Group:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACGroup_%i", mGroupsCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i", mGroupsCounter++);
|
||||
break;
|
||||
case Object::Poly:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACPoly_%i", mPolysCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i", mPolysCounter++);
|
||||
break;
|
||||
case Object::Light:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACLight_%i", mLightsCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i", mLightsCounter++);
|
||||
break;
|
||||
|
||||
// there shouldn't be more than one world, but we don't care
|
||||
case Object::World:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACWorld_%i", mWorldsCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i", mWorldsCounter++);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -755,18 +760,17 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(), mBuffer2);
|
||||
|
||||
mBuffer.data = &mBuffer2[0];
|
||||
mBuffer.end = &mBuffer2[0] + mBuffer2.size();
|
||||
buffer = &mBuffer2[0];
|
||||
mNumMeshes = 0;
|
||||
|
||||
mLightsCounter = mPolysCounter = mWorldsCounter = mGroupsCounter = 0;
|
||||
|
||||
if (::strncmp(mBuffer.data, "AC3D", 4)) {
|
||||
if (::strncmp(buffer, "AC3D", 4)) {
|
||||
throw DeadlyImportError("AC3D: No valid AC3D file, magic sequence not found");
|
||||
}
|
||||
|
||||
// print the file format version to the console
|
||||
unsigned int version = HexDigitToDecimal(mBuffer.data[4]);
|
||||
unsigned int version = HexDigitToDecimal(buffer[4]);
|
||||
char msg[3];
|
||||
ASSIMP_itoa10(msg, 3, version);
|
||||
ASSIMP_LOG_INFO("AC3D file format version: ", msg);
|
||||
|
@ -781,31 +785,30 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
mLights = &lights;
|
||||
|
||||
while (GetNextLine()) {
|
||||
if (TokenMatch(mBuffer.data, "MATERIAL", 8)) {
|
||||
if (TokenMatch(buffer, "MATERIAL", 8)) {
|
||||
materials.emplace_back();
|
||||
Material &mat = materials.back();
|
||||
|
||||
// manually parse the material ... sscanf would use the buldin atof ...
|
||||
// Format: (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f
|
||||
|
||||
mBuffer.data = AcSkipToNextToken(mBuffer.data, mBuffer.end);
|
||||
if ('\"' == *mBuffer.data) {
|
||||
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, mat.name);
|
||||
mBuffer.data = AcSkipToNextToken(mBuffer.data, mBuffer.end);
|
||||
buffer = AcSkipToNextToken(buffer);
|
||||
if ('\"' == *buffer) {
|
||||
buffer = AcGetString(buffer, mat.name);
|
||||
buffer = AcSkipToNextToken(buffer);
|
||||
}
|
||||
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "rgb", 3, 3, &mat.rgb);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "amb", 3, 3, &mat.amb);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "emis", 4, 3, &mat.emis);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "spec", 4, 3, &mat.spec);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "shi", 3, 1, &mat.shin);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "trans", 5, 1, &mat.trans);
|
||||
} else {
|
||||
LoadObjectSection(rootObjects);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "rgb", 3, 3, &mat.rgb);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "amb", 3, 3, &mat.amb);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "emis", 4, 3, &mat.emis);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "spec", 4, 3, &mat.spec);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "shi", 3, 1, &mat.shin);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "trans", 5, 1, &mat.trans);
|
||||
}
|
||||
LoadObjectSection(rootObjects);
|
||||
}
|
||||
|
||||
if (rootObjects.empty() || mNumMeshes == 0u) {
|
||||
if (rootObjects.empty() || !mNumMeshes) {
|
||||
throw DeadlyImportError("AC3D: No meshes have been loaded");
|
||||
}
|
||||
if (materials.empty()) {
|
||||
|
@ -821,7 +824,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
materials.reserve(mNumMeshes);
|
||||
|
||||
// generate a dummy root if there are multiple objects on the top layer
|
||||
Object *root = nullptr;
|
||||
Object *root;
|
||||
if (1 == rootObjects.size())
|
||||
root = &rootObjects[0];
|
||||
else {
|
||||
|
@ -834,7 +837,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
delete root;
|
||||
}
|
||||
|
||||
if (::strncmp(pScene->mRootNode->mName.data, "Node", 4) == 0) {
|
||||
if (!::strncmp(pScene->mRootNode->mName.data, "Node", 4)) {
|
||||
pScene->mRootNode->mName.Set("<AC3DWorld>");
|
||||
}
|
||||
|
||||
|
@ -853,7 +856,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// copy lights
|
||||
pScene->mNumLights = (unsigned int)lights.size();
|
||||
if (!lights.empty()) {
|
||||
if (lights.size()) {
|
||||
pScene->mLights = new aiLight *[lights.size()];
|
||||
::memcpy(pScene->mLights, &lights[0], lights.size() * sizeof(void *));
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -216,7 +216,7 @@ private:
|
|||
* load subobjects, the method returns after a 'kids 0' was
|
||||
* encountered.
|
||||
* @objects List of output objects*/
|
||||
bool LoadObjectSection(std::vector<Object> &objects);
|
||||
void LoadObjectSection(std::vector<Object> &objects);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert all objects into meshes and nodes.
|
||||
|
@ -242,7 +242,7 @@ private:
|
|||
|
||||
private:
|
||||
// points to the next data line
|
||||
aiBuffer mBuffer;
|
||||
const char *buffer;
|
||||
|
||||
// Configuration option: if enabled, up to two meshes
|
||||
// are generated per material: those faces who have
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -178,6 +178,28 @@ bool AMFImporter::XML_SearchNode(const std::string &nodeName) {
|
|||
return nullptr != mXmlParser->findNode(nodeName);
|
||||
}
|
||||
|
||||
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
|
||||
size_t instr_len;
|
||||
|
||||
pOutString.clear();
|
||||
instr_len = strlen(pInStr);
|
||||
if (!instr_len) return;
|
||||
|
||||
pOutString.reserve(instr_len * 3 / 2);
|
||||
// check and correct floats in format ".x". Must be "x.y".
|
||||
if (pInStr[0] == '.') pOutString.push_back('0');
|
||||
|
||||
pOutString.push_back(pInStr[0]);
|
||||
for (size_t ci = 1; ci < instr_len; ci++) {
|
||||
if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) {
|
||||
pOutString.push_back('0');
|
||||
pOutString.push_back('.');
|
||||
} else {
|
||||
pOutString.push_back(pInStr[ci]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
|
||||
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
|
||||
}
|
||||
|
@ -191,10 +213,7 @@ void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std
|
|||
uint8_t arr4[4], arr3[3];
|
||||
|
||||
// check input data
|
||||
if (pInputBase64.size() % 4) {
|
||||
throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
|
||||
}
|
||||
|
||||
if (pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
|
||||
// prepare output place
|
||||
pOutputData.clear();
|
||||
pOutputData.reserve(pInputBase64.size() / 4 * 3);
|
||||
|
@ -384,17 +403,17 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
|
|||
for (auto ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "deltax") {
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.x);
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
|
||||
} else if (currentName == "deltay") {
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.y);
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
|
||||
} else if (currentName == "deltaz") {
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.z);
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
|
||||
} else if (currentName == "rx") {
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.x);
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
|
||||
} else if (currentName == "ry") {
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.y);
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
|
||||
} else if (currentName == "rz") {
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.z);
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -168,6 +168,7 @@ public:
|
|||
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
|
||||
AMFImporter(const AMFImporter &pScene) = delete;
|
||||
AMFImporter &operator=(const AMFImporter &pScene) = delete;
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -167,11 +167,11 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
|
|||
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
|
||||
const std::string ¤tName = ai_tolower(currentNode.name());
|
||||
if (currentName == "x") {
|
||||
XmlParser::getValueAsReal(currentNode, als.Coordinate.x);
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
|
||||
} else if (currentName == "y") {
|
||||
XmlParser::getValueAsReal(currentNode, als.Coordinate.y);
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
|
||||
} else if (currentName == "z") {
|
||||
XmlParser::getValueAsReal(currentNode, als.Coordinate.z);
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -263,25 +263,26 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
|
|||
const std::string &name = currentNode.name();
|
||||
if (name == "utex1") {
|
||||
read_flag[0] = true;
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].x);
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
|
||||
} else if (name == "utex2") {
|
||||
read_flag[1] = true;
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].x);
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
|
||||
} else if (name == "utex3") {
|
||||
read_flag[2] = true;
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].x);
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
|
||||
} else if (name == "vtex1") {
|
||||
read_flag[3] = true;
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].y);
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
|
||||
} else if (name == "vtex2") {
|
||||
read_flag[4] = true;
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].y);
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
|
||||
} else if (name == "vtex3") {
|
||||
read_flag[5] = true;
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].y);
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
|
||||
} else {
|
||||
for (pugi::xml_attribute &attr : node.attributes()) {
|
||||
const std::string name = attr.name();
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -56,6 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
/// \class CAMFImporter_NodeElement
|
||||
/// Base class for elements of nodes.
|
||||
class AMFNodeElementBase {
|
||||
public:
|
||||
|
@ -105,6 +106,7 @@ protected:
|
|||
}
|
||||
}; // class IAMFImporter_NodeElement
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Constellation
|
||||
/// A collection of objects or constellations with specific relative locations.
|
||||
struct AMFConstellation : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
|
@ -114,6 +116,7 @@ struct AMFConstellation : public AMFNodeElementBase {
|
|||
|
||||
}; // struct CAMFImporter_NodeElement_Constellation
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Instance
|
||||
/// Part of constellation.
|
||||
struct AMFInstance : public AMFNodeElementBase {
|
||||
|
||||
|
@ -132,6 +135,7 @@ struct AMFInstance : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Instance, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Metadata
|
||||
/// Structure that define metadata node.
|
||||
struct AMFMetadata : public AMFNodeElementBase {
|
||||
|
||||
|
@ -144,6 +148,7 @@ struct AMFMetadata : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Metadata, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Root
|
||||
/// Structure that define root node.
|
||||
struct AMFRoot : public AMFNodeElementBase {
|
||||
|
||||
|
@ -156,6 +161,7 @@ struct AMFRoot : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Root, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Color
|
||||
/// Structure that define object node.
|
||||
struct AMFColor : public AMFNodeElementBase {
|
||||
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
|
||||
|
@ -171,6 +177,7 @@ struct AMFColor : public AMFNodeElementBase {
|
|||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Material
|
||||
/// Structure that define material node.
|
||||
struct AMFMaterial : public AMFNodeElementBase {
|
||||
|
||||
|
@ -180,6 +187,7 @@ struct AMFMaterial : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Material, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Object
|
||||
/// Structure that define object node.
|
||||
struct AMFObject : public AMFNodeElementBase {
|
||||
|
||||
|
@ -198,6 +206,7 @@ struct AMFMesh : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Mesh, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertex
|
||||
/// Structure that define vertex node.
|
||||
struct AMFVertex : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
|
@ -206,6 +215,7 @@ struct AMFVertex : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Vertex, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Edge
|
||||
/// Structure that define edge node.
|
||||
struct AMFEdge : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
|
@ -214,6 +224,7 @@ struct AMFEdge : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Edge, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertices
|
||||
/// Structure that define vertices node.
|
||||
struct AMFVertices : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
|
@ -222,6 +233,7 @@ struct AMFVertices : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Vertices, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Volume
|
||||
/// Structure that define volume node.
|
||||
struct AMFVolume : public AMFNodeElementBase {
|
||||
std::string MaterialID; ///< Which material to use.
|
||||
|
@ -233,6 +245,7 @@ struct AMFVolume : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Volume, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Coordinates
|
||||
/// Structure that define coordinates node.
|
||||
struct AMFCoordinates : public AMFNodeElementBase {
|
||||
aiVector3D Coordinate; ///< Coordinate.
|
||||
|
@ -243,6 +256,7 @@ struct AMFCoordinates : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Coordinates, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_TexMap
|
||||
/// Structure that define texture coordinates node.
|
||||
struct AMFTexMap : public AMFNodeElementBase {
|
||||
aiVector3D TextureCoordinate[3]; ///< Texture coordinates.
|
||||
|
@ -259,6 +273,7 @@ struct AMFTexMap : public AMFNodeElementBase {
|
|||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Triangle
|
||||
/// Structure that define triangle node.
|
||||
struct AMFTriangle : public AMFNodeElementBase {
|
||||
size_t V[3]; ///< Triangle vertices.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -224,8 +224,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
|
|||
}
|
||||
|
||||
// Create format hint.
|
||||
constexpr char templateColor[] = "rgba0000";
|
||||
memcpy(converted_texture.FormatHint, templateColor, 8);
|
||||
strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string.
|
||||
if (!r.empty()) converted_texture.FormatHint[4] = '8';
|
||||
if (!g.empty()) converted_texture.FormatHint[5] = '8';
|
||||
if (!b.empty()) converted_texture.FormatHint[6] = '8';
|
||||
|
@ -868,7 +867,7 @@ nl_clean_loop:
|
|||
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
|
||||
pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data;
|
||||
// texture format description.
|
||||
strncpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint, HINTMAXTEXTURELEN);
|
||||
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
|
||||
idx++;
|
||||
} // for(const SPP_Texture& tex_convd: mTexture_Converted)
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -124,7 +124,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
|
|||
// Allocate storage and copy the contents of the file to a memory buffer
|
||||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(), mBuffer2);
|
||||
const size_t fileSize = mBuffer2.size();
|
||||
|
||||
this->mBuffer = &mBuffer2[0];
|
||||
this->pcScene = pScene;
|
||||
|
||||
|
@ -146,7 +146,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
|
|||
};
|
||||
|
||||
// Construct an ASE parser and parse the file
|
||||
ASE::Parser parser(mBuffer, fileSize, defaultFormat);
|
||||
ASE::Parser parser(mBuffer, defaultFormat);
|
||||
mParser = &parser;
|
||||
mParser->Parse();
|
||||
|
||||
|
@ -446,9 +446,10 @@ void ASEImporter::BuildLights() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name) {
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
|
||||
aiNode *pcParent, const char *szName) {
|
||||
aiMatrix4x4 m;
|
||||
AddNodes(nodes, pcParent, name, m);
|
||||
AddNodes(nodes, pcParent, szName, m);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -505,9 +506,10 @@ void ASEImporter::AddMeshes(const ASE::BaseNode *snode, aiNode *node) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Add child nodes to a given parent node
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name,
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
|
||||
aiNode *pcParent, const char *szName,
|
||||
const aiMatrix4x4 &mat) {
|
||||
const size_t len = name.size();
|
||||
const size_t len = szName ? ::strlen(szName) : 0;
|
||||
ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS);
|
||||
|
||||
// Receives child nodes for the pcParent node
|
||||
|
@ -517,18 +519,16 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParen
|
|||
// which has *us* as parent.
|
||||
for (std::vector<BaseNode *>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) {
|
||||
const BaseNode *snode = *it;
|
||||
if (!name.empty()) {
|
||||
if (len != snode->mParent.length() || name != snode->mParent.c_str()) {
|
||||
if (szName) {
|
||||
if (len != snode->mParent.length() || ::strcmp(szName, snode->mParent.c_str()))
|
||||
continue;
|
||||
}
|
||||
} else if (snode->mParent.length()) {
|
||||
} else if (snode->mParent.length())
|
||||
continue;
|
||||
}
|
||||
|
||||
(*it)->mProcessed = true;
|
||||
|
||||
// Allocate a new node and add it to the output data structure
|
||||
apcNodes.push_back(new aiNode);
|
||||
apcNodes.push_back(new aiNode());
|
||||
aiNode *node = apcNodes.back();
|
||||
|
||||
node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node"));
|
||||
|
@ -541,7 +541,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParen
|
|||
|
||||
// Add sub nodes - prevent stack overflow due to recursive parenting
|
||||
if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) {
|
||||
AddNodes(nodes, node, node->mName.C_Str(), snode->mTransform);
|
||||
AddNodes(nodes, node, node->mName.data, snode->mTransform);
|
||||
}
|
||||
|
||||
// Further processing depends on the type of the node
|
||||
|
@ -619,8 +619,7 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
|
|||
}
|
||||
|
||||
// add all nodes
|
||||
static const std::string none = "";
|
||||
AddNodes(nodes, ch, none);
|
||||
AddNodes(nodes, ch, nullptr);
|
||||
|
||||
// now iterate through al nodes and find those that have not yet
|
||||
// been added to the nodegraph (= their parent could not be recognized)
|
||||
|
@ -905,7 +904,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
|
|||
ASSIMP_LOG_WARN("Material index is out of range");
|
||||
}
|
||||
|
||||
// If the material the mesh is assigned to consists of submeshes, split it
|
||||
// If the material the mesh is assigned to is consisting of submeshes, split it
|
||||
if (!mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials.empty()) {
|
||||
std::vector<ASE::Material> vSubMaterials = mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -153,13 +153,13 @@ private:
|
|||
* \param matrix Current transform
|
||||
*/
|
||||
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
|
||||
aiNode* pcParent, const std::string &name);
|
||||
aiNode* pcParent,const char* szName);
|
||||
|
||||
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
|
||||
aiNode* pcParent, const std::string &name,
|
||||
aiNode* pcParent,const char* szName,
|
||||
const aiMatrix4x4& matrix);
|
||||
|
||||
void AddMeshes(const ASE::BaseNode* snode, aiNode* node);
|
||||
void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate a default material and add it to the parser's list
|
||||
|
@ -188,4 +188,5 @@ protected:
|
|||
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
||||
#endif // AI_3DSIMPORTER_H_INC
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -391,11 +391,11 @@ public:
|
|||
// -------------------------------------------------------------------
|
||||
//! Construct a parser from a given input file which is
|
||||
//! guaranteed to be terminated with zero.
|
||||
//! @param file The name of the input file.
|
||||
//! @param szFile Input file
|
||||
//! @param fileFormatDefault Assumed file format version. If the
|
||||
//! file format is specified in the file the new value replaces
|
||||
//! the default value.
|
||||
Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault);
|
||||
Parser(const char *szFile, unsigned int fileFormatDefault);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parses the file into the parsers internal representation
|
||||
|
@ -553,15 +553,13 @@ private:
|
|||
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
||||
//! \param apOut Output buffer (3 floats)
|
||||
//! \param rIndexOut Output index
|
||||
void ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut);
|
||||
void ParseLV4MeshFloatTriple(float *apOut, unsigned int &rIndexOut);
|
||||
void ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_VERT block in a file
|
||||
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
||||
//! \param apOut Output buffer (3 floats)
|
||||
void ParseLV4MeshRealTriple(ai_real *apOut);
|
||||
void ParseLV4MeshFloatTriple(float *apOut);
|
||||
void ParseLV4MeshFloatTriple(ai_real *apOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_TFACE block in a file
|
||||
|
@ -579,8 +577,7 @@ private:
|
|||
// -------------------------------------------------------------------
|
||||
//! Parse a single float element
|
||||
//! \param fOut Output float
|
||||
void ParseLV4MeshReal(ai_real &fOut);
|
||||
void ParseLV4MeshFloat(float &fOut);
|
||||
void ParseLV4MeshFloat(ai_real &fOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a single int element
|
||||
|
@ -620,8 +617,8 @@ private:
|
|||
bool ParseString(std::string &out, const char *szName);
|
||||
|
||||
public:
|
||||
const char *mFilePtr; ////< Pointer to current data
|
||||
const char *mEnd; ///< The end pointer of the file data
|
||||
//! Pointer to current data
|
||||
const char *filePtr;
|
||||
|
||||
//! background color to be passed to the viewer
|
||||
//! QNAN if none was found
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -50,7 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/version.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#include "zlib.h"
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include <zlib.h>
|
||||
#else
|
||||
#include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
|
||||
#include <ctime>
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -359,7 +359,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
|
|||
// check if the file contents are bundled with the BLEND file
|
||||
if (img->packedfile) {
|
||||
name.data[0] = '*';
|
||||
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
|
||||
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
|
||||
|
||||
conv_data.textures->push_back(new aiTexture());
|
||||
aiTexture *curTex = conv_data.textures->back();
|
||||
|
@ -433,7 +433,7 @@ void BlenderImporter::AddSentinelTexture(aiMaterial *out, const Material *mat, c
|
|||
(void)conv_data;
|
||||
|
||||
aiString name;
|
||||
name.length = ai_snprintf(name.data, AI_MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
|
||||
name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
|
||||
GetTextureTypeDisplayString(tex->tex->type));
|
||||
out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(
|
||||
conv_data.next_texture[aiTextureType_DIFFUSE]++));
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -283,11 +283,6 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
|
|||
if (conv_data.meshes->empty()) {
|
||||
return;
|
||||
}
|
||||
const size_t meshIndex = conv_data.meshes->size() - out.mNumMeshes;
|
||||
if (meshIndex >= conv_data.meshes->size()) {
|
||||
ASSIMP_LOG_ERROR("Invalid index detected.");
|
||||
return;
|
||||
}
|
||||
aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
|
||||
std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -297,7 +297,7 @@ void Structure ::Convert<Base>(
|
|||
const FileDatabase &db) const {
|
||||
// note: as per https://github.com/assimp/assimp/issues/128,
|
||||
// reading the Object linked list recursively is prone to stack overflow.
|
||||
// This structure converter is therefore a hand-written exception that
|
||||
// This structure converter is therefore an hand-written exception that
|
||||
// does it iteratively.
|
||||
|
||||
const int initial_pos = db.reader->GetCurrentPos();
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -46,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// no #ifdefing here, Cinema4D support is carried out in a branch of assimp
|
||||
// where it is turned on in the CMake settings.
|
||||
|
||||
#ifndef _MSC_VER
|
||||
# error C4D support is currently MSVC only
|
||||
#endif
|
||||
|
||||
#include "C4DImporter.h"
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -107,7 +111,7 @@ C4DImporter::C4DImporter() = default;
|
|||
C4DImporter::~C4DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
if (extension == "c4d") {
|
||||
return true;
|
||||
|
@ -301,7 +305,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
|
|||
|
||||
// based on Cineware sample code
|
||||
while (object) {
|
||||
const Int32 type = object->GetType();
|
||||
const LONG type = object->GetType();
|
||||
const Matrix& ml = object->GetMl();
|
||||
|
||||
aiNode* const nd = new aiNode();
|
||||
|
@ -364,8 +368,8 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
|||
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
|
||||
ai_assert(polyObject != nullptr);
|
||||
|
||||
const Int32 pointCount = polyObject->GetPointCount();
|
||||
const Int32 polyCount = polyObject->GetPolygonCount();
|
||||
const LONG pointCount = polyObject->GetPointCount();
|
||||
const LONG polyCount = polyObject->GetPolygonCount();
|
||||
if(!polyObject || !pointCount) {
|
||||
LogWarn("ignoring mesh with zero vertices or faces");
|
||||
return nullptr;
|
||||
|
@ -387,7 +391,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
|||
unsigned int vcount = 0;
|
||||
|
||||
// first count vertices
|
||||
for (Int32 i = 0; i < polyCount; i++)
|
||||
for (LONG i = 0; i < polyCount; i++)
|
||||
{
|
||||
vcount += 3;
|
||||
|
||||
|
@ -430,7 +434,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
|||
}
|
||||
|
||||
// copy vertices and extra channels over and populate faces
|
||||
for (Int32 i = 0; i < polyCount; ++i, ++face) {
|
||||
for (LONG i = 0; i < polyCount; ++i, ++face) {
|
||||
ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
|
||||
const Vector& pointA = points[polys[i].a];
|
||||
verts->x = pointA.x;
|
||||
|
@ -507,7 +511,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
|||
if (tangents_src) {
|
||||
|
||||
for(unsigned int k = 0; k < face->mNumIndices; ++k) {
|
||||
Int32 l;
|
||||
LONG l;
|
||||
switch(k) {
|
||||
case 0:
|
||||
l = polys[i].a;
|
||||
|
|
|
@ -78,8 +78,6 @@ namespace Assimp {
|
|||
// -------------------------------------------------------------------------------------------
|
||||
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
|
||||
public:
|
||||
C4DImporter();
|
||||
~C4DImporter() override;
|
||||
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -372,11 +372,9 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
|
|||
}
|
||||
|
||||
// add children recursively
|
||||
if (!root.temp_children.empty()) {
|
||||
nd->mChildren = new aiNode *[root.temp_children.size()]();
|
||||
for (const Node *n : root.temp_children) {
|
||||
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
|
||||
}
|
||||
nd->mChildren = new aiNode *[root.temp_children.size()]();
|
||||
for (const Node *n : root.temp_children) {
|
||||
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
|
||||
}
|
||||
|
||||
return nd;
|
||||
|
@ -475,9 +473,8 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
|
|||
} else if (splitter.match_start("Transform")) {
|
||||
for (unsigned int y = 0; y < 4 && ++splitter; ++y) {
|
||||
const char *s = splitter->c_str();
|
||||
const char *end = s + splitter->size();
|
||||
for (unsigned int x = 0; x < 4; ++x) {
|
||||
SkipSpaces(&s, end);
|
||||
SkipSpaces(&s);
|
||||
msh.transform[y][x] = fast_atof(&s);
|
||||
}
|
||||
}
|
||||
|
@ -489,12 +486,12 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end) {
|
||||
void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in) {
|
||||
const char *rgb = *in;
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
SkipSpaces(&rgb, end);
|
||||
SkipSpaces(&rgb);
|
||||
if (*rgb == ',') ++rgb;
|
||||
SkipSpaces(&rgb, end);
|
||||
SkipSpaces(&rgb);
|
||||
|
||||
fill[i] = fast_atof(&rgb);
|
||||
}
|
||||
|
@ -541,7 +538,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
}
|
||||
|
||||
const char *rgb = splitter[1];
|
||||
ReadFloat3Tuple_Ascii(mat.rgb, &rgb, splitter.getEnd());
|
||||
ReadFloat3Tuple_Ascii(mat.rgb, &rgb);
|
||||
|
||||
++splitter;
|
||||
if (!splitter.match_start("alpha ")) {
|
||||
|
@ -620,21 +617,20 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
}
|
||||
|
||||
const char *rgb = splitter[1];
|
||||
const char *end = splitter.getEnd();
|
||||
ReadFloat3Tuple_Ascii(msh.color, &rgb, end);
|
||||
ReadFloat3Tuple_Ascii(msh.color, &rgb);
|
||||
|
||||
SkipSpaces(&rgb, end);
|
||||
SkipSpaces(&rgb);
|
||||
if (strncmp(rgb, "cone angle", 10) != 0) {
|
||||
ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||
}
|
||||
SkipSpaces(rgb + 10, &rgb, end);
|
||||
SkipSpaces(rgb + 10, &rgb);
|
||||
msh.angle = fast_atof(&rgb);
|
||||
|
||||
SkipSpaces(&rgb, end);
|
||||
SkipSpaces(&rgb);
|
||||
if (strncmp(rgb, "inner angle", 11) != 0) {
|
||||
ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||
}
|
||||
SkipSpaces(rgb + 11, &rgb, end);
|
||||
SkipSpaces(rgb + 11, &rgb);
|
||||
msh.inner_angle = fast_atof(&rgb);
|
||||
|
||||
// skip the rest for we can't handle this kind of physically-based lighting information.
|
||||
|
@ -707,14 +703,14 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
|
||||
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
|
||||
const char *s = splitter->c_str();
|
||||
const char *end = splitter.getEnd();
|
||||
|
||||
aiVector3D &v = msh.vertex_positions[cur];
|
||||
|
||||
SkipSpaces(&s, end);
|
||||
SkipSpaces(&s);
|
||||
v.x = fast_atof(&s);
|
||||
SkipSpaces(&s, end);
|
||||
SkipSpaces(&s);
|
||||
v.y = fast_atof(&s);
|
||||
SkipSpaces(&s, end);
|
||||
SkipSpaces(&s);
|
||||
v.z = fast_atof(&s);
|
||||
}
|
||||
} else if (splitter.match_start("Texture Vertices")) {
|
||||
|
@ -723,13 +719,12 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
|
||||
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
|
||||
const char *s = splitter->c_str();
|
||||
const char *end = splitter.getEnd();
|
||||
|
||||
aiVector2D &v = msh.texture_coords[cur];
|
||||
|
||||
SkipSpaces(&s, end);
|
||||
SkipSpaces(&s);
|
||||
v.x = fast_atof(&s);
|
||||
SkipSpaces(&s, end);
|
||||
SkipSpaces(&s);
|
||||
v.y = fast_atof(&s);
|
||||
}
|
||||
} else if (splitter.match_start("Faces")) {
|
||||
|
@ -754,9 +749,8 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
face.material = strtoul10(splitter[6]);
|
||||
|
||||
const char *s = (++splitter)->c_str();
|
||||
const char *end = splitter.getEnd();
|
||||
for (size_t i = 0; i < face.indices.size(); ++i) {
|
||||
if (!SkipSpaces(&s, end)) {
|
||||
if (!SkipSpaces(&s)) {
|
||||
ThrowException("Expected EOL token in Face entry");
|
||||
}
|
||||
if ('<' != *s++) {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -120,7 +120,7 @@ private:
|
|||
void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
|
||||
void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
template <typename T>
|
||||
void ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end);
|
||||
void ReadFloat3Tuple_Ascii(T &fill, const char **in);
|
||||
|
||||
void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
|
@ -82,20 +82,23 @@ CSMImporter::CSMImporter() : noSkeletonMesh(){
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const {
|
||||
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
{
|
||||
static const char* tokens[] = {"$Filename"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a string of all file extensions supported
|
||||
const aiImporterDesc* CSMImporter::GetInfo () const {
|
||||
const aiImporterDesc* CSMImporter::GetInfo () const
|
||||
{
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties for the loader
|
||||
void CSMImporter::SetupProperties(const Importer* pImp) {
|
||||
void CSMImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
|
||||
}
|
||||
|
||||
|
@ -115,29 +118,29 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
const char* buffer = &mBuffer2[0];
|
||||
const char *end = &mBuffer2[mBuffer2.size() - 1] + 1;
|
||||
|
||||
std::unique_ptr<aiAnimation> anim(new aiAnimation());
|
||||
int first = 0, last = 0x00ffffff;
|
||||
|
||||
// now process the file and look out for '$' sections
|
||||
while (true) {
|
||||
SkipSpaces(&buffer, end);
|
||||
SkipSpaces(&buffer);
|
||||
if ('\0' == *buffer)
|
||||
break;
|
||||
|
||||
if ('$' == *buffer) {
|
||||
++buffer;
|
||||
if (TokenMatchI(buffer,"firstframe",10)) {
|
||||
SkipSpaces(&buffer, end);
|
||||
SkipSpaces(&buffer);
|
||||
first = strtol10(buffer,&buffer);
|
||||
}
|
||||
else if (TokenMatchI(buffer,"lastframe",9)) {
|
||||
SkipSpaces(&buffer, end);
|
||||
SkipSpaces(&buffer);
|
||||
last = strtol10(buffer,&buffer);
|
||||
}
|
||||
else if (TokenMatchI(buffer,"rate",4)) {
|
||||
SkipSpaces(&buffer, end);
|
||||
float d = { 0.0f };
|
||||
SkipSpaces(&buffer);
|
||||
float d;
|
||||
buffer = fast_atoreal_move<float>(buffer,d);
|
||||
anim->mTicksPerSecond = d;
|
||||
}
|
||||
|
@ -145,8 +148,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
std::vector< aiNodeAnim* > anims_temp;
|
||||
anims_temp.reserve(30);
|
||||
while (true) {
|
||||
SkipSpaces(&buffer, end);
|
||||
if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer, end) && *buffer == '$')
|
||||
SkipSpaces(&buffer);
|
||||
if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$')
|
||||
break; // next section
|
||||
|
||||
// Construct a new node animation channel and setup its name
|
||||
|
@ -154,43 +157,41 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
aiNodeAnim* nda = anims_temp.back();
|
||||
|
||||
char* ot = nda->mNodeName.data;
|
||||
while (!IsSpaceOrNewLine(*buffer)) {
|
||||
while (!IsSpaceOrNewLine(*buffer))
|
||||
*ot++ = *buffer++;
|
||||
}
|
||||
|
||||
*ot = '\0';
|
||||
nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
|
||||
}
|
||||
|
||||
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());
|
||||
if (!anim->mNumChannels) {
|
||||
if (!anim->mNumChannels)
|
||||
throw DeadlyImportError("CSM: Empty $order section");
|
||||
}
|
||||
|
||||
// copy over to the output animation
|
||||
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
|
||||
::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels);
|
||||
} else if (TokenMatchI(buffer,"points",6)) {
|
||||
if (!anim->mNumChannels) {
|
||||
}
|
||||
else if (TokenMatchI(buffer,"points",6)) {
|
||||
if (!anim->mNumChannels)
|
||||
throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'");
|
||||
}
|
||||
|
||||
// If we know how many frames we'll read, we can preallocate some storage
|
||||
unsigned int alloc = 100;
|
||||
if (last != 0x00ffffff) {
|
||||
if (last != 0x00ffffff)
|
||||
{
|
||||
alloc = last-first;
|
||||
alloc += alloc>>2u; // + 25%
|
||||
for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
|
||||
for (unsigned int i = 0; i < anim->mNumChannels;++i)
|
||||
anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int filled = 0;
|
||||
|
||||
// Now read all point data.
|
||||
while (true) {
|
||||
SkipSpaces(&buffer, end);
|
||||
if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer, end) || *buffer == '$')) {
|
||||
SkipSpaces(&buffer);
|
||||
if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$')) {
|
||||
break; // next section
|
||||
}
|
||||
|
||||
|
@ -201,8 +202,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||
|
||||
aiNodeAnim* s = anim->mChannels[i];
|
||||
if (s->mNumPositionKeys == alloc) {
|
||||
// need to reallocate?
|
||||
if (s->mNumPositionKeys == alloc) { /* need to reallocate? */
|
||||
|
||||
aiVectorKey* old = s->mPositionKeys;
|
||||
s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
|
||||
::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
|
||||
|
@ -210,26 +211,24 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// read x,y,z
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
if(!SkipSpacesAndLineEnd(&buffer))
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample x coord");
|
||||
}
|
||||
|
||||
if (TokenMatchI(buffer, "DROPOUT", 7)) {
|
||||
// seems this is invalid marker data; at least the doc says it's possible
|
||||
ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
|
||||
sub->mTime = (double)frame;
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
|
||||
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
if(!SkipSpacesAndLineEnd(&buffer))
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
|
||||
}
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
|
||||
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
if(!SkipSpacesAndLineEnd(&buffer))
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
|
||||
}
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
|
||||
|
||||
++s->mNumPositionKeys;
|
||||
|
@ -237,22 +236,22 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// update allocation granularity
|
||||
if (filled == alloc) {
|
||||
if (filled == alloc)
|
||||
alloc *= 2;
|
||||
}
|
||||
|
||||
++filled;
|
||||
}
|
||||
// all channels must be complete in order to continue safely.
|
||||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||
if (!anim->mChannels[i]->mNumPositionKeys) {
|
||||
|
||||
if (!anim->mChannels[i]->mNumPositionKeys)
|
||||
throw DeadlyImportError("CSM: Invalid marker track");
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
// advance to the next line
|
||||
SkipLine(&buffer, end);
|
||||
SkipLine(&buffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -266,7 +265,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
pScene->mRootNode->mNumChildren = anim->mNumChannels;
|
||||
pScene->mRootNode->mChildren = new aiNode* [anim->mNumChannels];
|
||||
|
||||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||
aiNodeAnim* na = anim->mChannels[i];
|
||||
|
||||
aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode();
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -247,9 +247,7 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
|
|||
|
||||
// add children. first the *real* ones
|
||||
node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size() + instances.size());
|
||||
if (node->mNumChildren != 0) {
|
||||
node->mChildren = new aiNode * [node->mNumChildren];
|
||||
}
|
||||
node->mChildren = new aiNode *[node->mNumChildren];
|
||||
|
||||
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
|
||||
node->mChildren[a] = BuildHierarchy(pParser, pNode->mChildren[a]);
|
||||
|
@ -625,14 +623,16 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
|||
}
|
||||
|
||||
// same for texture coords, as many as we have
|
||||
for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
// empty slots are not allowed, need to pack and adjust UV indexes accordingly
|
||||
for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
|
||||
dstMesh->mTextureCoords[a] = new aiVector3D[numVertices];
|
||||
dstMesh->mTextureCoords[real] = new aiVector3D[numVertices];
|
||||
for (size_t b = 0; b < numVertices; ++b) {
|
||||
dstMesh->mTextureCoords[a][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
|
||||
dstMesh->mTextureCoords[real][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
|
||||
}
|
||||
|
||||
dstMesh->mNumUVComponents[a] = pSrcMesh->mNumUVComponents[a];
|
||||
dstMesh->mNumUVComponents[real] = pSrcMesh->mNumUVComponents[a];
|
||||
++real;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -635,8 +635,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
|
|||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "morph") {
|
||||
controller.mType = Morph;
|
||||
std::string id = currentNode.attribute("source").as_string();
|
||||
controller.mMeshId = id.substr(1, id.size() - 1);
|
||||
controller.mMeshId = currentNode.attribute("source").as_string();
|
||||
int methodIndex = currentNode.attribute("method").as_int();
|
||||
if (methodIndex > 0) {
|
||||
std::string method;
|
||||
|
@ -655,13 +654,12 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
|
|||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
const char *content = v.c_str();
|
||||
const char *end = content + v.size();
|
||||
for (unsigned int a = 0; a < 16; a++) {
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
// read a number
|
||||
content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
}
|
||||
} else if (currentName == "source") {
|
||||
ReadSource(currentNode);
|
||||
|
@ -742,9 +740,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
|
||||
}
|
||||
} else if (currentName == "vcount" && vertexCount > 0) {
|
||||
const std::string stdText = currentNode.text().as_string();
|
||||
const char *text = stdText.c_str();
|
||||
const char *end = text + stdText.size();
|
||||
const char *text = currentNode.text().as_string();
|
||||
size_t numWeights = 0;
|
||||
for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
|
||||
if (*text == 0) {
|
||||
|
@ -753,7 +749,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
|
||||
*it = strtoul10(text, &text);
|
||||
numWeights += *it;
|
||||
SkipSpacesAndLineEnd(&text, end);
|
||||
SkipSpacesAndLineEnd(&text);
|
||||
}
|
||||
// reserve weight count
|
||||
pController.mWeights.resize(numWeights);
|
||||
|
@ -762,19 +758,18 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
std::string stdText;
|
||||
XmlParser::getValueAsString(currentNode, stdText);
|
||||
const char *text = stdText.c_str();
|
||||
const char *end = text + stdText.size();
|
||||
for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) {
|
||||
if (text == nullptr) {
|
||||
throw DeadlyImportError("Out of data while reading <vertex_weights>");
|
||||
}
|
||||
SkipSpacesAndLineEnd(&text, end);
|
||||
SkipSpacesAndLineEnd(&text);
|
||||
it->first = strtoul10(text, &text);
|
||||
SkipSpacesAndLineEnd(&text, end);
|
||||
SkipSpacesAndLineEnd(&text);
|
||||
if (*text == 0) {
|
||||
throw DeadlyImportError("Out of data while reading <vertex_weights>");
|
||||
}
|
||||
it->second = strtoul10(text, &text);
|
||||
SkipSpacesAndLineEnd(&text, end);
|
||||
SkipSpacesAndLineEnd(&text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -819,38 +814,38 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
|
|||
if (!pImage.mFileName.length()) {
|
||||
pImage.mFileName = "unknown_texture";
|
||||
}
|
||||
} else if (mFormat == FV_1_5_n) {
|
||||
std::string value;
|
||||
XmlNode refChild = currentNode.child("ref");
|
||||
XmlNode hexChild = currentNode.child("hex");
|
||||
if (refChild) {
|
||||
// element content is filename - hopefully
|
||||
if (XmlParser::getValueAsString(refChild, value)) {
|
||||
aiString filepath(value);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
}
|
||||
} else if (hexChild && !pImage.mFileName.length()) {
|
||||
// embedded image. get format
|
||||
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
|
||||
if (pImage.mEmbeddedFormat.empty()) {
|
||||
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
||||
}
|
||||
}
|
||||
} else if (mFormat == FV_1_5_n) {
|
||||
std::string value;
|
||||
XmlNode refChild = currentNode.child("ref");
|
||||
XmlNode hexChild = currentNode.child("hex");
|
||||
if (refChild) {
|
||||
// element content is filename - hopefully
|
||||
if (XmlParser::getValueAsString(refChild, value)) {
|
||||
aiString filepath(value);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
}
|
||||
} else if (hexChild && !pImage.mFileName.length()) {
|
||||
// embedded image. get format
|
||||
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
|
||||
if (pImage.mEmbeddedFormat.empty()) {
|
||||
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
||||
}
|
||||
|
||||
XmlParser::getValueAsString(hexChild, value);
|
||||
const char *data = value.c_str();
|
||||
// hexadecimal-encoded binary octets. First of all, find the
|
||||
// required buffer size to reserve enough storage.
|
||||
const char *cur = data;
|
||||
while (!IsSpaceOrNewLine(*cur)) {
|
||||
++cur;
|
||||
}
|
||||
XmlParser::getValueAsString(hexChild, value);
|
||||
const char *data = value.c_str();
|
||||
// hexadecimal-encoded binary octets. First of all, find the
|
||||
// required buffer size to reserve enough storage.
|
||||
const char *cur = data;
|
||||
while (!IsSpaceOrNewLine(*cur)) {
|
||||
++cur;
|
||||
}
|
||||
|
||||
const unsigned int size = (unsigned int)(cur - data) * 2;
|
||||
pImage.mImageData.resize(size);
|
||||
for (unsigned int i = 0; i < size; ++i) {
|
||||
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
|
||||
}
|
||||
const unsigned int size = (unsigned int)(cur - data) * 2;
|
||||
pImage.mImageData.resize(size);
|
||||
for (unsigned int i = 0; i < size; ++i) {
|
||||
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -957,45 +952,44 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
|
|||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
const char *content = v.c_str();
|
||||
const char *end = content + v.size();
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
} else if (currentName == "constant_attenuation") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mAttConstant);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
|
||||
} else if (currentName == "linear_attenuation") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mAttLinear);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear);
|
||||
} else if (currentName == "quadratic_attenuation") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mAttQuadratic);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic);
|
||||
} else if (currentName == "falloff_angle") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
|
||||
} else if (currentName == "falloff_exponent") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mFalloffExponent);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent);
|
||||
}
|
||||
// FCOLLADA extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "outer_cone") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
||||
} else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mPenumbraAngle);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle);
|
||||
} else if (currentName == "intensity") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mIntensity);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mIntensity);
|
||||
}
|
||||
else if (currentName == "falloff") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
||||
} else if (currentName == "hotspot_beam") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
|
||||
}
|
||||
// OpenCOLLADA extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "decay_falloff") {
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1010,15 +1004,15 @@ void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
|
|||
if (currentName == "orthographic") {
|
||||
camera.mOrtho = true;
|
||||
} else if (currentName == "xfov" || currentName == "xmag") {
|
||||
XmlParser::getValueAsReal(currentNode, camera.mHorFov);
|
||||
XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
|
||||
} else if (currentName == "yfov" || currentName == "ymag") {
|
||||
XmlParser::getValueAsReal(currentNode, camera.mVerFov);
|
||||
XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
|
||||
} else if (currentName == "aspect_ratio") {
|
||||
XmlParser::getValueAsReal(currentNode, camera.mAspect);
|
||||
XmlParser::getValueAsFloat(currentNode, camera.mAspect);
|
||||
} else if (currentName == "znear") {
|
||||
XmlParser::getValueAsReal(currentNode, camera.mZNear);
|
||||
XmlParser::getValueAsFloat(currentNode, camera.mZNear);
|
||||
} else if (currentName == "zfar") {
|
||||
XmlParser::getValueAsReal(currentNode, camera.mZFar);
|
||||
XmlParser::getValueAsFloat(currentNode, camera.mZFar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1170,15 +1164,15 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
|||
} else if (currentName == "mirrorV") {
|
||||
XmlParser::getValueAsBool(currentNode, out.mMirrorV);
|
||||
} else if (currentName == "repeatU") {
|
||||
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.x);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x);
|
||||
} else if (currentName == "repeatV") {
|
||||
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.y);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y);
|
||||
} else if (currentName == "offsetU") {
|
||||
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.x);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x);
|
||||
} else if (currentName == "offsetV") {
|
||||
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.y);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y);
|
||||
} else if (currentName == "rotateUV") {
|
||||
XmlParser::getValueAsReal(currentNode, out.mTransform.mRotation);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation);
|
||||
} else if (currentName == "blend_mode") {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
|
@ -1198,14 +1192,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
|||
// OKINO extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "weighting") {
|
||||
XmlParser::getValueAsReal(currentNode, out.mWeighting);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
|
||||
} else if (currentName == "mix_with_previous_layer") {
|
||||
XmlParser::getValueAsReal(currentNode, out.mMixWithPrevious);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious);
|
||||
}
|
||||
// MAX3D extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "amount") {
|
||||
XmlParser::getValueAsReal(currentNode, out.mWeighting);
|
||||
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1226,19 +1220,18 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
|
|||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
const char *content = v.c_str();
|
||||
const char *end = v.c_str() + v.size() + 1;
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
} else if (currentName == "texture") {
|
||||
// get name of source texture/sampler
|
||||
XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName);
|
||||
|
@ -1265,13 +1258,13 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads an effect entry containing a float
|
||||
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pReal) {
|
||||
pReal = 0.f;
|
||||
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
|
||||
pFloat = 0.f;
|
||||
XmlNode floatNode = node.child("float");
|
||||
if (floatNode.empty()) {
|
||||
return;
|
||||
}
|
||||
XmlParser::getValueAsReal(floatNode, pReal);
|
||||
XmlParser::getValueAsFloat(floatNode, pFloat);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1281,7 +1274,9 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
|
|||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "surface") {
|
||||
// image ID given inside <init_from> tags
|
||||
|
@ -1294,24 +1289,22 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
|
|||
}
|
||||
} else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
|
||||
// surface ID is given inside <source> tags
|
||||
XmlNode source = currentNode.child("source");
|
||||
if (source) {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(source, v);
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = v.c_str();
|
||||
}
|
||||
const char *content = currentNode.value();
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = content;
|
||||
} else if (currentName == "sampler2D") {
|
||||
// surface ID is given inside <instance_image> tags
|
||||
XmlNode instance_image = currentNode.child("instance_image");
|
||||
if (instance_image) {
|
||||
std::string url;
|
||||
XmlParser::getStdStrAttribute(instance_image, "url", url);
|
||||
if (url[0] != '#') {
|
||||
throw DeadlyImportError("Unsupported URL format in instance_image");
|
||||
}
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = url.c_str() + 1;
|
||||
std::string url;
|
||||
XmlParser::getStdStrAttribute(currentNode, "url", url);
|
||||
if (url[0] != '#') {
|
||||
throw DeadlyImportError("Unsupported URL format in instance_image");
|
||||
}
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = url.c_str() + 1;
|
||||
} else if (currentName == "source") {
|
||||
const char *source = currentNode.child_value();
|
||||
if (nullptr != source) {
|
||||
pParam.mReference = source;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1352,7 +1345,6 @@ void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
|
|||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "mesh") {
|
||||
|
@ -1423,7 +1415,6 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
|||
XmlParser::getValueAsString(node, v);
|
||||
v = ai_trim(v);
|
||||
const char *content = v.c_str();
|
||||
const char *end = content + v.size();
|
||||
|
||||
// read values and store inside an array in the data library
|
||||
mDataLibrary[id] = Data();
|
||||
|
@ -1442,13 +1433,11 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
|||
}
|
||||
|
||||
s.clear();
|
||||
while (!IsSpaceOrNewLine(*content)) {
|
||||
s += *content;
|
||||
content++;
|
||||
}
|
||||
while (!IsSpaceOrNewLine(*content))
|
||||
s += *content++;
|
||||
data.mStrings.push_back(s);
|
||||
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
}
|
||||
} else {
|
||||
data.mValues.reserve(count);
|
||||
|
@ -1463,7 +1452,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
|||
content = fast_atoreal_move<ai_real>(content, value);
|
||||
data.mValues.push_back(value);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1628,10 +1617,8 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
|
|||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
const char *content = v.c_str();
|
||||
const char *end = content + v.size();
|
||||
|
||||
vcount.reserve(numPrimitives);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
for (unsigned int a = 0; a < numPrimitives; a++) {
|
||||
if (*content == 0) {
|
||||
throw DeadlyImportError("Expected more values while reading <vcount> contents.");
|
||||
|
@ -1639,7 +1626,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
|
|||
// read a number
|
||||
vcount.push_back((size_t)strtoul10(content, &content));
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1748,16 +1735,14 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
std::string v;
|
||||
XmlParser::getValueAsString(node, v);
|
||||
const char *content = v.c_str();
|
||||
const char *end = content + v.size();
|
||||
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
while (*content != 0) {
|
||||
// read a value.
|
||||
// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
|
||||
int value = std::max(0, strtol10(content, &content));
|
||||
indices.push_back(size_t(value));
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1787,10 +1772,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
const Accessor *acc = input.mResolved;
|
||||
if (!acc->mData) {
|
||||
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
||||
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
|
||||
if (dataSize > acc->mData->mValues.size()) {
|
||||
throw DeadlyImportError("Not enough data for accessor");
|
||||
}
|
||||
}
|
||||
}
|
||||
// and the same for the per-index channels
|
||||
|
@ -1815,19 +1796,13 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
const Accessor *acc = input.mResolved;
|
||||
if (!acc->mData) {
|
||||
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
||||
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
|
||||
if (dataSize > acc->mData->mValues.size()) {
|
||||
throw DeadlyImportError("Not enough data for accessor");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
|
||||
size_t numPrimitives = pNumPrimitives;
|
||||
if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon) {
|
||||
if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
|
||||
numPrimitives = 1;
|
||||
}
|
||||
|
||||
// For continued primitives, the given count is actually the number of <p>'s inside the parent tag
|
||||
if (pPrimType == Prim_TriStrips) {
|
||||
size_t numberOfVertices = indices.size() / numOffsets;
|
||||
|
@ -1892,7 +1867,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
|
||||
///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
|
||||
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
|
||||
///It's not clear from COLLADA documentation whether this is allowed or not. For now only exporter fixed to avoid such behavior
|
||||
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
|
||||
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
|
||||
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
|
||||
// calculate the base offset of the vertex whose attributes we ant to copy
|
||||
|
@ -2191,15 +2166,15 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
|
|||
}
|
||||
|
||||
// how many parameters to read per transformation type
|
||||
static constexpr unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
|
||||
static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
|
||||
std::string value;
|
||||
XmlParser::getValueAsString(node, value);
|
||||
const char *content = value.c_str();
|
||||
const char *end = value.c_str() + value.size();
|
||||
|
||||
// read as many parameters and store in the transformation
|
||||
for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
|
||||
// skip whitespace before the number
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
// read a number
|
||||
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
|
||||
}
|
||||
|
@ -2293,9 +2268,9 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
|
|||
urlMat++;
|
||||
|
||||
s.mMatName = urlMat;
|
||||
ReadMaterialVertexInputBinding(instanceMatNode, s);
|
||||
// store the association
|
||||
instance.mMaterials[group] = s;
|
||||
ReadMaterialVertexInputBinding(instanceMatNode, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of the DXF importer class
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
|
||||
|
||||
#include "AssetLib/DXF/DXFLoader.h"
|
||||
|
@ -67,267 +68,25 @@ static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
|
|||
// default vertex color that all uncolored vertices will receive
|
||||
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||
|
||||
// color indices for DXF - 256 are supported, the table is
|
||||
// taken directly from the AutoCad Index (ACI) table
|
||||
// https://gohtx.com/acadcolors.php
|
||||
//STH 2024-0126
|
||||
static const aiColor4D g_aclrDxfIndexColors[256] = {
|
||||
aiColor4D (0.0f, 0.0f ,0.0f, 1.0f), //dxf color code 0
|
||||
aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 1
|
||||
aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 2
|
||||
aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 3
|
||||
aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 4
|
||||
aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 5
|
||||
aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 6
|
||||
aiColor4D (1.0f, 1.0f ,1.0f, 1.0f), //dxf color code 7
|
||||
aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 8
|
||||
aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 9
|
||||
aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 10
|
||||
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 11
|
||||
aiColor4D (0.7f, 0.0f ,0.0f, 1.0f), //dxf color code 12
|
||||
aiColor4D (0.7f, 0.5f ,0.5f, 1.0f), //dxf color code 13
|
||||
aiColor4D (0.5f, 0.0f ,0.0f, 1.0f), //dxf color code 14
|
||||
aiColor4D (0.5f, 0.3f ,0.3f, 1.0f), //dxf color code 15
|
||||
aiColor4D (0.4f, 0.0f ,0.0f, 1.0f), //dxf color code 16
|
||||
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 17
|
||||
aiColor4D (0.3f, 0.0f ,0.0f, 1.0f), //dxf color code 18
|
||||
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 19
|
||||
aiColor4D (1.0f, 0.2f ,0.0f, 1.0f), //dxf color code 20
|
||||
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 21
|
||||
aiColor4D (0.7f, 0.2f ,0.0f, 1.0f), //dxf color code 22
|
||||
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 23
|
||||
aiColor4D (0.5f, 0.1f ,0.0f, 1.0f), //dxf color code 24
|
||||
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 25
|
||||
aiColor4D (0.4f, 0.1f ,0.0f, 1.0f), //dxf color code 26
|
||||
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 27
|
||||
aiColor4D (0.3f, 0.1f ,0.0f, 1.0f), //dxf color code 28
|
||||
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 29
|
||||
aiColor4D (1.0f, 0.5f ,0.0f, 1.0f), //dxf color code 30
|
||||
aiColor4D (1.0f, 0.8f ,0.7f, 1.0f), //dxf color code 31
|
||||
aiColor4D (0.7f, 0.4f ,0.0f, 1.0f), //dxf color code 32
|
||||
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 33
|
||||
aiColor4D (0.5f, 0.3f ,0.0f, 1.0f), //dxf color code 34
|
||||
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 35
|
||||
aiColor4D (0.4f, 0.2f ,0.0f, 1.0f), //dxf color code 36
|
||||
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 37
|
||||
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 38
|
||||
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 39
|
||||
aiColor4D (1.0f, 0.7f ,0.0f, 1.0f), //dxf color code 40
|
||||
aiColor4D (1.0f, 0.9f ,0.7f, 1.0f), //dxf color code 41
|
||||
aiColor4D (0.7f, 0.6f ,0.0f, 1.0f), //dxf color code 42
|
||||
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 43
|
||||
aiColor4D (0.5f, 0.4f ,0.0f, 1.0f), //dxf color code 44
|
||||
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 45
|
||||
aiColor4D (0.4f, 0.3f ,0.0f, 1.0f), //dxf color code 46
|
||||
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 47
|
||||
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 48
|
||||
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 49
|
||||
aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 50
|
||||
aiColor4D (1.0f, 1.0f ,0.7f, 1.0f), //dxf color code 51
|
||||
aiColor4D (0.7f, 0.7f ,0.0f, 1.0f), //dxf color code 52
|
||||
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 53
|
||||
aiColor4D (0.5f, 0.5f ,0.0f, 1.0f), //dxf color code 54
|
||||
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 55
|
||||
aiColor4D (0.4f, 0.4f ,0.0f, 1.0f), //dxf color code 56
|
||||
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 57
|
||||
aiColor4D (0.3f, 0.3f ,0.0f, 1.0f), //dxf color code 58
|
||||
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 59
|
||||
aiColor4D (0.7f, 1.0f ,0.0f, 1.0f), //dxf color code 60
|
||||
aiColor4D (0.9f, 1.0f ,0.7f, 1.0f), //dxf color code 61
|
||||
aiColor4D (0.6f, 0.7f ,0.0f, 1.0f), //dxf color code 62
|
||||
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 63
|
||||
aiColor4D (0.4f, 0.5f ,0.0f, 1.0f), //dxf color code 64
|
||||
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 65
|
||||
aiColor4D (0.3f, 0.4f ,0.0f, 1.0f), //dxf color code 66
|
||||
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 67
|
||||
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 68
|
||||
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 69
|
||||
aiColor4D (0.5f, 1.0f ,0.0f, 1.0f), //dxf color code 70
|
||||
aiColor4D (0.8f, 1.0f ,0.7f, 1.0f), //dxf color code 71
|
||||
aiColor4D (0.4f, 0.7f ,0.0f, 1.0f), //dxf color code 72
|
||||
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 73
|
||||
aiColor4D (0.3f, 0.5f ,0.0f, 1.0f), //dxf color code 74
|
||||
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 75
|
||||
aiColor4D (0.2f, 0.4f ,0.0f, 1.0f), //dxf color code 76
|
||||
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 77
|
||||
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 78
|
||||
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 79
|
||||
aiColor4D (0.2f, 1.0f ,0.0f, 1.0f), //dxf color code 80
|
||||
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 81
|
||||
aiColor4D (0.2f, 0.7f ,0.0f, 1.0f), //dxf color code 82
|
||||
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 83
|
||||
aiColor4D (0.1f, 0.5f ,0.0f, 1.0f), //dxf color code 84
|
||||
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 85
|
||||
aiColor4D (0.1f, 0.4f ,0.0f, 1.0f), //dxf color code 86
|
||||
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 87
|
||||
aiColor4D (0.1f, 0.3f ,0.0f, 1.0f), //dxf color code 88
|
||||
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 89
|
||||
aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 90
|
||||
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 91
|
||||
aiColor4D (0.0f, 0.7f ,0.0f, 1.0f), //dxf color code 92
|
||||
aiColor4D (0.5f, 0.7f ,0.5f, 1.0f), //dxf color code 93
|
||||
aiColor4D (0.0f, 0.5f ,0.0f, 1.0f), //dxf color code 94
|
||||
aiColor4D (0.3f, 0.5f ,0.3f, 1.0f), //dxf color code 95
|
||||
aiColor4D (0.0f, 0.4f ,0.0f, 1.0f), //dxf color code 96
|
||||
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 97
|
||||
aiColor4D (0.0f, 0.3f ,0.0f, 1.0f), //dxf color code 98
|
||||
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 99
|
||||
aiColor4D (0.0f, 1.0f ,0.2f, 1.0f), //dxf color code 100
|
||||
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 101
|
||||
aiColor4D (0.0f, 0.7f ,0.2f, 1.0f), //dxf color code 102
|
||||
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 103
|
||||
aiColor4D (0.0f, 0.5f ,0.1f, 1.0f), //dxf color code 104
|
||||
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 105
|
||||
aiColor4D (0.0f, 0.4f ,0.1f, 1.0f), //dxf color code 106
|
||||
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 107
|
||||
aiColor4D (0.0f, 0.3f ,0.1f, 1.0f), //dxf color code 108
|
||||
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 109
|
||||
aiColor4D (0.0f, 1.0f ,0.5f, 1.0f), //dxf color code 110
|
||||
aiColor4D (0.7f, 1.0f ,0.8f, 1.0f), //dxf color code 111
|
||||
aiColor4D (0.0f, 0.7f ,0.4f, 1.0f), //dxf color code 112
|
||||
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 113
|
||||
aiColor4D (0.0f, 0.5f ,0.3f, 1.0f), //dxf color code 114
|
||||
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 115
|
||||
aiColor4D (0.0f, 0.4f ,0.2f, 1.0f), //dxf color code 116
|
||||
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 117
|
||||
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 118
|
||||
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 119
|
||||
aiColor4D (0.0f, 1.0f ,0.7f, 1.0f), //dxf color code 120
|
||||
aiColor4D (0.7f, 1.0f ,0.9f, 1.0f), //dxf color code 121
|
||||
aiColor4D (0.0f, 0.7f ,0.6f, 1.0f), //dxf color code 122
|
||||
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 123
|
||||
aiColor4D (0.0f, 0.5f ,0.4f, 1.0f), //dxf color code 124
|
||||
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 125
|
||||
aiColor4D (0.0f, 0.4f ,0.3f, 1.0f), //dxf color code 126
|
||||
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 127
|
||||
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 128
|
||||
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 129
|
||||
aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 130
|
||||
aiColor4D (0.7f, 1.0f ,1.0f, 1.0f), //dxf color code 131
|
||||
aiColor4D (0.0f, 0.7f ,0.7f, 1.0f), //dxf color code 132
|
||||
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 133
|
||||
aiColor4D (0.0f, 0.5f ,0.5f, 1.0f), //dxf color code 134
|
||||
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 135
|
||||
aiColor4D (0.0f, 0.4f ,0.4f, 1.0f), //dxf color code 136
|
||||
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 137
|
||||
aiColor4D (0.0f, 0.3f ,0.3f, 1.0f), //dxf color code 138
|
||||
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 139
|
||||
aiColor4D (0.0f, 0.7f ,1.0f, 1.0f), //dxf color code 140
|
||||
aiColor4D (0.7f, 0.9f ,1.0f, 1.0f), //dxf color code 141
|
||||
aiColor4D (0.0f, 0.6f ,0.7f, 1.0f), //dxf color code 142
|
||||
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 143
|
||||
aiColor4D (0.0f, 0.4f ,0.5f, 1.0f), //dxf color code 144
|
||||
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 145
|
||||
aiColor4D (0.0f, 0.3f ,0.4f, 1.0f), //dxf color code 146
|
||||
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 147
|
||||
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 148
|
||||
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 149
|
||||
aiColor4D (0.0f, 0.5f ,1.0f, 1.0f), //dxf color code 150
|
||||
aiColor4D (0.7f, 0.8f ,1.0f, 1.0f), //dxf color code 151
|
||||
aiColor4D (0.0f, 0.4f ,0.7f, 1.0f), //dxf color code 152
|
||||
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 153
|
||||
aiColor4D (0.0f, 0.3f ,0.5f, 1.0f), //dxf color code 154
|
||||
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 155
|
||||
aiColor4D (0.0f, 0.2f ,0.4f, 1.0f), //dxf color code 156
|
||||
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 157
|
||||
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 158
|
||||
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 159
|
||||
aiColor4D (0.0f, 0.2f ,1.0f, 1.0f), //dxf color code 160
|
||||
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 161
|
||||
aiColor4D (0.0f, 0.2f ,0.7f, 1.0f), //dxf color code 162
|
||||
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 163
|
||||
aiColor4D (0.0f, 0.1f ,0.5f, 1.0f), //dxf color code 164
|
||||
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 165
|
||||
aiColor4D (0.0f, 0.1f ,0.4f, 1.0f), //dxf color code 166
|
||||
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 167
|
||||
aiColor4D (0.0f, 0.1f ,0.3f, 1.0f), //dxf color code 168
|
||||
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 169
|
||||
aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 170
|
||||
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 171
|
||||
aiColor4D (0.0f, 0.0f ,0.7f, 1.0f), //dxf color code 172
|
||||
aiColor4D (0.5f, 0.5f ,0.7f, 1.0f), //dxf color code 173
|
||||
aiColor4D (0.0f, 0.0f ,0.5f, 1.0f), //dxf color code 174
|
||||
aiColor4D (0.3f, 0.3f ,0.5f, 1.0f), //dxf color code 175
|
||||
aiColor4D (0.0f, 0.0f ,0.4f, 1.0f), //dxf color code 176
|
||||
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 177
|
||||
aiColor4D (0.0f, 0.0f ,0.3f, 1.0f), //dxf color code 178
|
||||
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 179
|
||||
aiColor4D (0.2f, 0.0f ,1.0f, 1.0f), //dxf color code 180
|
||||
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 181
|
||||
aiColor4D (0.2f, 0.0f ,0.7f, 1.0f), //dxf color code 182
|
||||
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 183
|
||||
aiColor4D (0.1f, 0.0f ,0.5f, 1.0f), //dxf color code 184
|
||||
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 185
|
||||
aiColor4D (0.1f, 0.0f ,0.4f, 1.0f), //dxf color code 186
|
||||
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 187
|
||||
aiColor4D (0.1f, 0.0f ,0.3f, 1.0f), //dxf color code 188
|
||||
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 189
|
||||
aiColor4D (0.5f, 0.0f ,1.0f, 1.0f), //dxf color code 190
|
||||
aiColor4D (0.8f, 0.7f ,1.0f, 1.0f), //dxf color code 191
|
||||
aiColor4D (0.4f, 0.0f ,0.7f, 1.0f), //dxf color code 192
|
||||
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 193
|
||||
aiColor4D (0.3f, 0.0f ,0.5f, 1.0f), //dxf color code 194
|
||||
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 195
|
||||
aiColor4D (0.2f, 0.0f ,0.4f, 1.0f), //dxf color code 196
|
||||
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 197
|
||||
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 198
|
||||
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 199
|
||||
aiColor4D (0.7f, 0.0f ,1.0f, 1.0f), //dxf color code 200
|
||||
aiColor4D (0.9f, 0.7f ,1.0f, 1.0f), //dxf color code 201
|
||||
aiColor4D (0.6f, 0.0f ,0.7f, 1.0f), //dxf color code 202
|
||||
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 203
|
||||
aiColor4D (0.4f, 0.0f ,0.5f, 1.0f), //dxf color code 204
|
||||
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 205
|
||||
aiColor4D (0.3f, 0.0f ,0.4f, 1.0f), //dxf color code 206
|
||||
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 207
|
||||
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 208
|
||||
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 209
|
||||
aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 210
|
||||
aiColor4D (1.0f, 0.7f ,1.0f, 1.0f), //dxf color code 211
|
||||
aiColor4D (0.7f, 0.0f ,0.7f, 1.0f), //dxf color code 212
|
||||
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 213
|
||||
aiColor4D (0.5f, 0.0f ,0.5f, 1.0f), //dxf color code 214
|
||||
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 215
|
||||
aiColor4D (0.4f, 0.0f ,0.4f, 1.0f), //dxf color code 216
|
||||
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 217
|
||||
aiColor4D (0.3f, 0.0f ,0.3f, 1.0f), //dxf color code 218
|
||||
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 219
|
||||
aiColor4D (1.0f, 0.0f ,0.7f, 1.0f), //dxf color code 220
|
||||
aiColor4D (1.0f, 0.7f ,0.9f, 1.0f), //dxf color code 221
|
||||
aiColor4D (0.7f, 0.0f ,0.6f, 1.0f), //dxf color code 222
|
||||
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 223
|
||||
aiColor4D (0.5f, 0.0f ,0.4f, 1.0f), //dxf color code 224
|
||||
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 225
|
||||
aiColor4D (0.4f, 0.0f ,0.3f, 1.0f), //dxf color code 226
|
||||
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 227
|
||||
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 228
|
||||
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 229
|
||||
aiColor4D (1.0f, 0.0f ,0.5f, 1.0f), //dxf color code 230
|
||||
aiColor4D (1.0f, 0.7f ,0.8f, 1.0f), //dxf color code 231
|
||||
aiColor4D (0.7f, 0.0f ,0.4f, 1.0f), //dxf color code 232
|
||||
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 233
|
||||
aiColor4D (0.5f, 0.0f ,0.3f, 1.0f), //dxf color code 234
|
||||
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 235
|
||||
aiColor4D (0.4f, 0.0f ,0.2f, 1.0f), //dxf color code 236
|
||||
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 237
|
||||
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 238
|
||||
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 239
|
||||
aiColor4D (1.0f, 0.0f ,0.2f, 1.0f), //dxf color code 240
|
||||
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 241
|
||||
aiColor4D (0.7f, 0.0f ,0.2f, 1.0f), //dxf color code 242
|
||||
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 243
|
||||
aiColor4D (0.5f, 0.0f ,0.1f, 1.0f), //dxf color code 244
|
||||
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 245
|
||||
aiColor4D (0.4f, 0.0f ,0.1f, 1.0f), //dxf color code 246
|
||||
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 247
|
||||
aiColor4D (0.3f, 0.0f ,0.1f, 1.0f), //dxf color code 248
|
||||
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 249
|
||||
aiColor4D (0.2f, 0.2f ,0.2f, 1.0f), //dxf color code 250
|
||||
aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 251
|
||||
aiColor4D (0.4f, 0.4f ,0.4f, 1.0f), //dxf color code 252
|
||||
aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 253
|
||||
aiColor4D (0.7f, 0.7f ,0.7f, 1.0f), //dxf color code 254
|
||||
aiColor4D (1.0f, 1.0f ,1.0f, 1.0f) //dxf color code 255
|
||||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
static const aiColor4D g_aclrDxfIndexColors[] = {
|
||||
aiColor4D(0.6f, 0.6f, 0.6f, 1.0f),
|
||||
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
|
||||
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
|
||||
aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue
|
||||
aiColor4D (0.3f, 1.0f, 0.3f, 1.0f), // light green
|
||||
aiColor4D (0.3f, 0.3f, 1.0f, 1.0f), // light blue
|
||||
aiColor4D (1.0f, 0.3f, 0.3f, 1.0f), // light red
|
||||
aiColor4D (1.0f, 0.0f, 1.0f, 1.0f), // pink
|
||||
aiColor4D (1.0f, 0.6f, 0.0f, 1.0f), // orange
|
||||
aiColor4D (0.6f, 0.3f, 0.0f, 1.0f), // dark orange
|
||||
aiColor4D (1.0f, 1.0f, 0.0f, 1.0f), // yellow
|
||||
aiColor4D (0.3f, 0.3f, 0.3f, 1.0f), // dark gray
|
||||
aiColor4D (0.8f, 0.8f, 0.8f, 1.0f), // light gray
|
||||
aiColor4D (0.0f, 00.f, 0.0f, 1.0f), // black
|
||||
aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white
|
||||
aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet
|
||||
};
|
||||
|
||||
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
|
||||
|
@ -613,12 +372,8 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
|||
// XXX order
|
||||
aiMatrix4x4 trafo, tmp;
|
||||
aiMatrix4x4::Translation(-bl_src.base,trafo);
|
||||
//Need to translate position before scaling the insert
|
||||
//otherwise the position ends up being the position*scaling
|
||||
//STH 2024.01.17
|
||||
trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
|
||||
trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
|
||||
//trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
|
||||
trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
|
||||
|
||||
// XXX rotation currently ignored - I didn't find an appropriate sample model.
|
||||
if (insert.angle != 0.f) {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -55,7 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/MathFunctions.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
@ -76,53 +78,6 @@ using namespace Util;
|
|||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
|
||||
|
||||
static void correctRootTransform(const aiScene *scene) {
|
||||
if (scene == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (scene->mMetaData == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t UpAxis = 1, UpAxisSign = 1, FrontAxis = 2, FrontAxisSign = 1, CoordAxis = 0, CoordAxisSign = 1;
|
||||
double UnitScaleFactor = 1.0;
|
||||
for (unsigned MetadataIndex = 0; MetadataIndex < scene->mMetaData->mNumProperties; ++MetadataIndex) {
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxis") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxis);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxisSign") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxisSign);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxis") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxis);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxisSign") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxisSign);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxis") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxis);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxisSign") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxisSign);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UnitScaleFactor") == 0) {
|
||||
scene->mMetaData->Get<double>(MetadataIndex, UnitScaleFactor);
|
||||
}
|
||||
}
|
||||
|
||||
aiVector3D upVec, forwardVec, rightVec;
|
||||
upVec[UpAxis] = UpAxisSign * static_cast<float>(UnitScaleFactor);
|
||||
forwardVec[FrontAxis] = FrontAxisSign * static_cast<float>(UnitScaleFactor);
|
||||
rightVec[CoordAxis] = CoordAxisSign * (float)UnitScaleFactor;
|
||||
|
||||
aiMatrix4x4 mat(rightVec.x, rightVec.y, rightVec.z, 0.0f,
|
||||
upVec.x, upVec.y, upVec.z, 0.0f,
|
||||
forwardVec.x, forwardVec.y, forwardVec.z, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
scene->mRootNode->mTransformation *= mat;
|
||||
}
|
||||
|
||||
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
|
||||
defaultMaterialIndex(),
|
||||
mMeshes(),
|
||||
|
@ -180,10 +135,6 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
|
|||
// need not contain geometry (i.e. camera animations, raw armatures).
|
||||
if (out->mNumMeshes == 0) {
|
||||
out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
} else {
|
||||
// Apply the FBX axis metadata unless requested not to
|
||||
if (!doc.Settings().ignoreUpDirection)
|
||||
correctRootTransform(mSceneOut);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -312,8 +263,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
|||
|
||||
child->mParent = last_parent;
|
||||
last_parent = child.mNode;
|
||||
|
||||
new_abs_transform *= child->mTransformation;
|
||||
}
|
||||
|
||||
// attach geometry
|
||||
|
@ -336,8 +285,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
|||
|
||||
postnode->mParent = last_parent;
|
||||
last_parent = postnode.mNode;
|
||||
|
||||
new_abs_transform *= postnode->mTransformation;
|
||||
}
|
||||
} else {
|
||||
// free the nodes we allocated as we don't need them
|
||||
|
@ -363,12 +310,12 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
|||
if (nodes.empty()) {
|
||||
parent->mNumChildren = 0;
|
||||
parent->mChildren = nullptr;
|
||||
} else {
|
||||
parent->mChildren = new aiNode *[nodes.size()]();
|
||||
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
|
||||
for (unsigned int i = 0; i < nodes.size(); ++i) {
|
||||
parent->mChildren[i] = nodes[i].mOwnership.release();
|
||||
}
|
||||
}
|
||||
|
||||
parent->mChildren = new aiNode *[nodes.size()]();
|
||||
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
|
||||
for (unsigned int i = 0; i < nodes.size(); ++i) {
|
||||
parent->mChildren[i] = nodes[i].mOwnership.release();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1259,7 +1206,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
const auto &curNormals = shapeGeometry->GetNormals();
|
||||
const auto &curIndices = shapeGeometry->GetIndices();
|
||||
//losing channel name if using shapeGeometry->Name()
|
||||
// if blendShapeChannel Name is empty or doesn't have a ".", add geoMetryName;
|
||||
// if blendShapeChannel Name is empty or don't have a ".", add geoMetryName;
|
||||
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
|
||||
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
|
||||
if (aniName.empty()) {
|
||||
|
@ -1657,7 +1604,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
|
|||
|
||||
void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster,
|
||||
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 & /* absolute_transform*/,
|
||||
aiNode *) {
|
||||
ai_assert(cluster != nullptr); // make sure cluster valid
|
||||
|
||||
|
@ -1674,16 +1621,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const
|
|||
bone = new aiBone();
|
||||
bone->mName = bone_name;
|
||||
|
||||
//bone->mOffsetMatrix = cluster->Transform();
|
||||
bone->mOffsetMatrix = cluster->Transform();
|
||||
// store local transform link for post processing
|
||||
|
||||
/*
|
||||
bone->mOffsetMatrix = cluster->TransformLink();
|
||||
bone->mOffsetMatrix.Inverse();
|
||||
|
||||
const aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
|
||||
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
|
||||
|
||||
*/
|
||||
//
|
||||
// Now calculate the aiVertexWeights
|
||||
//
|
||||
|
@ -1866,7 +1813,7 @@ aiString FBXConverter::GetTexturePath(const Texture *tex) {
|
|||
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
|
||||
// This may occur on this case too, it has to be studied
|
||||
path.data[0] = '*';
|
||||
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
|
||||
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2134,10 +2081,6 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
|
|||
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|base", aiTextureType_MAYA_BASE, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|specular", aiTextureType_MAYA_SPECULAR, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|specularColor", aiTextureType_MAYA_SPECULAR_COLOR, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|specularRoughness", aiTextureType_MAYA_SPECULAR_ROUGHNESS, mesh);
|
||||
|
||||
// Maya stingray
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);
|
||||
|
@ -2450,7 +2393,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
|
|||
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
|
||||
path.data[0] = '*';
|
||||
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
|
||||
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
|
||||
}
|
||||
|
||||
out_mat->AddProperty(&path, (name + "|file").c_str(), aiTextureType_UNKNOWN, 0);
|
||||
|
@ -2816,7 +2759,7 @@ void FBXConverter::ProcessMorphAnimDatas(std::map<std::string, morphAnimData *>
|
|||
auto geoIt = std::find(model->GetGeometry().begin(), model->GetGeometry().end(), geo);
|
||||
auto geoIndex = static_cast<unsigned int>(std::distance(model->GetGeometry().begin(), geoIt));
|
||||
auto name = aiString(FixNodeName(model->Name() + "*"));
|
||||
name.length = 1 + ASSIMP_itoa10(name.data + name.length, AI_MAXLEN - 1, geoIndex);
|
||||
name.length = 1 + ASSIMP_itoa10(name.data + name.length, MAXLEN - 1, geoIndex);
|
||||
morphAnimData *animData;
|
||||
auto animIt = morphAnimDatas->find(name.C_Str());
|
||||
if (animIt == morphAnimDatas->end()) {
|
||||
|
@ -3298,9 +3241,9 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
}
|
||||
|
||||
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], AI_DEG_TO_RAD(defRotation), maxTime, minTime, rotOrder);
|
||||
} else {
|
||||
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
|
||||
aiQuaternion defQuat = EulerToQuaternion(AI_DEG_TO_RAD(defRotation), rotOrder);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outRotations[i].mValue = defQuat;
|
||||
|
@ -3322,7 +3265,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
|
||||
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||
if (ok && preRotation.SquareLength() > zero_epsilon) {
|
||||
const aiQuaternion preQuat = EulerToQuaternion(preRotation, Model::RotOrder_EulerXYZ);
|
||||
const aiQuaternion preQuat = EulerToQuaternion(AI_DEG_TO_RAD(preRotation), Model::RotOrder_EulerXYZ);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mValue = preQuat * outRotations[i].mValue;
|
||||
}
|
||||
|
@ -3330,7 +3273,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
|
||||
const aiVector3D& postRotation = PropertyGet<aiVector3D>(props, "PostRotation", ok);
|
||||
if (ok && postRotation.SquareLength() > zero_epsilon) {
|
||||
const aiQuaternion postQuat = EulerToQuaternion(postRotation, Model::RotOrder_EulerXYZ);
|
||||
const aiQuaternion postQuat = EulerToQuaternion(AI_DEG_TO_RAD(postRotation), Model::RotOrder_EulerXYZ);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mValue = outRotations[i].mValue * postQuat;
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -84,7 +84,7 @@ Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const
|
|||
transform = ReadMatrix(Transform);
|
||||
transformLink = ReadMatrix(TransformLink);
|
||||
|
||||
// it is actually possible that there are Deformer's with no weights
|
||||
// it is actually possible that there be Deformer's with no weights
|
||||
if (!!Indexes != !!Weights) {
|
||||
DOMError("either Indexes or Weights are missing from Cluster",&element);
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -390,7 +390,7 @@ void Document::ReadObjects() {
|
|||
const auto foundObject = objects.find(id);
|
||||
if(foundObject != objects.end()) {
|
||||
DOMWarning("encountered duplicate object id, ignoring first occurrence",el.second);
|
||||
delete_LazyObject(foundObject->second);
|
||||
delete foundObject->second;
|
||||
}
|
||||
|
||||
objects[id] = new_LazyObject(id, *el.second, *this);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -69,7 +69,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <unordered_set>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
|
||||
// RESOURCES:
|
||||
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
|
||||
|
@ -1051,7 +1050,7 @@ aiNode* get_node_for_mesh(unsigned int meshIndex, aiNode* node)
|
|||
aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
|
||||
{
|
||||
std::vector<const aiNode*> node_chain;
|
||||
while (node != scene->mRootNode && node != nullptr) {
|
||||
while (node != scene->mRootNode) {
|
||||
node_chain.push_back(node);
|
||||
node = node->mParent;
|
||||
}
|
||||
|
@ -1062,14 +1061,14 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
|
|||
return transform;
|
||||
}
|
||||
|
||||
inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
||||
if (FP_ZERO == std::fpclassify(anim->mTicksPerSecond)) {
|
||||
int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
||||
if (anim->mTicksPerSecond <= 0) {
|
||||
return static_cast<int64_t>(ticks) * FBX::SECOND;
|
||||
}
|
||||
return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
|
||||
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
|
||||
}
|
||||
|
||||
inline int64_t to_ktime(double time) {
|
||||
int64_t to_ktime(double time) {
|
||||
return (static_cast<int64_t>(time * FBX::SECOND));
|
||||
}
|
||||
|
||||
|
@ -1089,8 +1088,6 @@ void FBXExporter::WriteObjects ()
|
|||
bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true);
|
||||
std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later
|
||||
|
||||
const auto bTransparencyFactorReferencedToOpacity = mProperties->GetPropertyBool(AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY, false);
|
||||
|
||||
// geometry (aiMesh)
|
||||
mesh_uids.clear();
|
||||
indent = 1;
|
||||
|
@ -1217,8 +1214,10 @@ void FBXExporter::WriteObjects ()
|
|||
}
|
||||
|
||||
// colors, if any
|
||||
for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) {
|
||||
FBX::Node vertexcolors("LayerElementColor", int32_t(ci));
|
||||
// TODO only one color channel currently
|
||||
const int32_t colorChannelIndex = 0;
|
||||
if (m->HasVertexColors(colorChannelIndex)) {
|
||||
FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex));
|
||||
vertexcolors.Begin(outstream, binary, indent);
|
||||
vertexcolors.DumpProperties(outstream, binary, indent);
|
||||
vertexcolors.EndProperties(outstream, binary, indent);
|
||||
|
@ -1228,7 +1227,7 @@ void FBXExporter::WriteObjects ()
|
|||
"Version", int32_t(101), outstream, binary, indent
|
||||
);
|
||||
char layerName[8];
|
||||
snprintf(layerName, sizeof(layerName), "COLOR_%d", int32_t(ci));
|
||||
snprintf(layerName, sizeof(layerName), "COLOR_%d", colorChannelIndex);
|
||||
FBX::Node::WritePropertyNode(
|
||||
"Name", (const char*)layerName, outstream, binary, indent
|
||||
);
|
||||
|
@ -1245,7 +1244,7 @@ void FBXExporter::WriteObjects ()
|
|||
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
|
||||
const aiFace &f = m->mFaces[fi];
|
||||
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
|
||||
const aiColor4D &c = m->mColors[ci][f.mIndices[pvi]];
|
||||
const aiColor4D &c = m->mColors[colorChannelIndex][f.mIndices[pvi]];
|
||||
color_data.push_back(c.r);
|
||||
color_data.push_back(c.g);
|
||||
color_data.push_back(c.b);
|
||||
|
@ -1352,14 +1351,11 @@ void FBXExporter::WriteObjects ()
|
|||
le.AddChild("Type", "LayerElementNormal");
|
||||
le.AddChild("TypedIndex", int32_t(0));
|
||||
layer.AddChild(le);
|
||||
|
||||
for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) {
|
||||
le = FBX::Node("LayerElement");
|
||||
le.AddChild("Type", "LayerElementColor");
|
||||
le.AddChild("TypedIndex", int32_t(ci));
|
||||
layer.AddChild(le);
|
||||
}
|
||||
|
||||
// TODO only 1 color channel currently
|
||||
le = FBX::Node("LayerElement");
|
||||
le.AddChild("Type", "LayerElementColor");
|
||||
le.AddChild("TypedIndex", int32_t(0));
|
||||
layer.AddChild(le);
|
||||
le = FBX::Node("LayerElement");
|
||||
le.AddChild("Type", "LayerElementMaterial");
|
||||
le.AddChild("TypedIndex", int32_t(0));
|
||||
|
@ -1448,21 +1444,13 @@ void FBXExporter::WriteObjects ()
|
|||
// "TransparentColor" / "TransparencyFactor"...
|
||||
// thanks FBX, for your insightful interpretation of consistency
|
||||
p.AddP70colorA("TransparentColor", c.r, c.g, c.b);
|
||||
|
||||
if (!bTransparencyFactorReferencedToOpacity) {
|
||||
// TransparencyFactor defaults to 0.0, so set it to 1.0.
|
||||
// note: Maya always sets this to 1.0,
|
||||
// so we can't use it sensibly as "Opacity".
|
||||
// In stead we rely on the legacy "Opacity" value, below.
|
||||
// Blender also relies on "Opacity" not "TransparencyFactor",
|
||||
// probably for a similar reason.
|
||||
p.AddP70numberA("TransparencyFactor", 1.0);
|
||||
}
|
||||
}
|
||||
if (bTransparencyFactorReferencedToOpacity) {
|
||||
if (m->Get(AI_MATKEY_OPACITY, f) == aiReturn_SUCCESS) {
|
||||
p.AddP70numberA("TransparencyFactor", 1.0 - f);
|
||||
}
|
||||
// TransparencyFactor defaults to 0.0, so set it to 1.0.
|
||||
// note: Maya always sets this to 1.0,
|
||||
// so we can't use it sensibly as "Opacity".
|
||||
// In stead we rely on the legacy "Opacity" value, below.
|
||||
// Blender also relies on "Opacity" not "TransparencyFactor",
|
||||
// probably for a similar reason.
|
||||
p.AddP70numberA("TransparencyFactor", 1.0);
|
||||
}
|
||||
if (m->Get(AI_MATKEY_COLOR_REFLECTIVE, c) == aiReturn_SUCCESS) {
|
||||
p.AddP70colorA("ReflectionColor", c.r, c.g, c.b);
|
||||
|
@ -1760,7 +1748,7 @@ void FBXExporter::WriteObjects ()
|
|||
int64_t blendshape_uid = generate_uid();
|
||||
mesh_uids.push_back(blendshape_uid);
|
||||
bsnode.AddProperty(blendshape_uid);
|
||||
bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Geometry");
|
||||
bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape");
|
||||
bsnode.AddProperty("Shape");
|
||||
bsnode.AddChild("Version", int32_t(100));
|
||||
bsnode.Begin(outstream, binary, indent);
|
||||
|
@ -1819,7 +1807,7 @@ void FBXExporter::WriteObjects ()
|
|||
p.AddP70numberA("DeformPercent", 0.0);
|
||||
sdnode.AddChild(p);
|
||||
// TODO: Normally just one weight per channel, adding stub for later development
|
||||
std::vector<double>fFullWeights;
|
||||
std::vector<float>fFullWeights;
|
||||
fFullWeights.push_back(100.);
|
||||
sdnode.AddChild("FullWeights", fFullWeights);
|
||||
sdnode.Dump(outstream, binary, indent);
|
||||
|
@ -1869,26 +1857,33 @@ void FBXExporter::WriteObjects ()
|
|||
// one sticky point is that the number of vertices may not match,
|
||||
// because assimp splits vertices by normal, uv, etc.
|
||||
|
||||
// functor for aiNode sorting
|
||||
struct SortNodeByName
|
||||
{
|
||||
bool operator()(const aiNode *lhs, const aiNode *rhs) const
|
||||
{
|
||||
return strcmp(lhs->mName.C_Str(), rhs->mName.C_Str()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
// first we should mark the skeleton for each mesh.
|
||||
// the skeleton must include not only the aiBones,
|
||||
// but also all their parent nodes.
|
||||
// anything that affects the position of any bone node must be included.
|
||||
|
||||
// note that we want to preserve input order as much as possible here.
|
||||
// previously, sorting by name lead to consistent output across systems, but was not
|
||||
// suitable for downstream consumption by some applications.
|
||||
std::vector<std::vector<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
|
||||
// Use SorNodeByName to make sure the exported result will be the same across all systems
|
||||
// Otherwise the aiNodes of the skeleton would be sorted based on the pointer address, which isn't consistent
|
||||
std::vector<std::set<const aiNode*, SortNodeByName>> skeleton_by_mesh(mScene->mNumMeshes);
|
||||
// at the same time we can build a list of all the skeleton nodes,
|
||||
// which will be used later to mark them as type "limbNode".
|
||||
std::unordered_set<const aiNode*> limbnodes;
|
||||
|
||||
//actual bone nodes in fbx, without parenting-up
|
||||
std::vector<std::string> allBoneNames;
|
||||
for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m) {
|
||||
std::unordered_set<std::string> setAllBoneNamesInScene;
|
||||
for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m)
|
||||
{
|
||||
aiMesh* pMesh = mScene->mMeshes[m];
|
||||
for(unsigned int b = 0; b < pMesh->mNumBones; ++ b)
|
||||
allBoneNames.push_back(pMesh->mBones[b]->mName.data);
|
||||
setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data);
|
||||
}
|
||||
aiMatrix4x4 mxTransIdentity;
|
||||
|
||||
|
@ -1896,7 +1891,7 @@ void FBXExporter::WriteObjects ()
|
|||
std::map<std::string,aiNode*> node_by_bone;
|
||||
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
|
||||
const aiMesh* m = mScene->mMeshes[mi];
|
||||
std::vector<const aiNode*> skeleton;
|
||||
std::set<const aiNode*, SortNodeByName> skeleton;
|
||||
for (size_t bi =0; bi < m->mNumBones; ++bi) {
|
||||
const aiBone* b = m->mBones[bi];
|
||||
const std::string name(b->mName.C_Str());
|
||||
|
@ -1915,7 +1910,7 @@ void FBXExporter::WriteObjects ()
|
|||
node_by_bone[name] = n;
|
||||
limbnodes.insert(n);
|
||||
}
|
||||
skeleton.push_back(n);
|
||||
skeleton.insert(n);
|
||||
// mark all parent nodes as skeleton as well,
|
||||
// up until we find the root node,
|
||||
// or else the node containing the mesh,
|
||||
|
@ -1926,7 +1921,7 @@ void FBXExporter::WriteObjects ()
|
|||
parent = parent->mParent
|
||||
) {
|
||||
// if we've already done this node we can skip it all
|
||||
if (std::find(skeleton.begin(), skeleton.end(), parent) != skeleton.end()) {
|
||||
if (skeleton.count(parent)) {
|
||||
break;
|
||||
}
|
||||
// ignore fbx transform nodes as these will be collapsed later
|
||||
|
@ -1936,7 +1931,7 @@ void FBXExporter::WriteObjects ()
|
|||
continue;
|
||||
}
|
||||
//not a bone in scene && no effect in transform
|
||||
if (std::find(allBoneNames.begin(), allBoneNames.end(), node_name) == allBoneNames.end()
|
||||
if(setAllBoneNamesInScene.find(node_name)==setAllBoneNamesInScene.end()
|
||||
&& parent->mTransformation == mxTransIdentity) {
|
||||
continue;
|
||||
}
|
||||
|
@ -2021,7 +2016,7 @@ void FBXExporter::WriteObjects ()
|
|||
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
|
||||
|
||||
// now make a subdeformer for each bone in the skeleton
|
||||
const auto & skeleton= skeleton_by_mesh[mi];
|
||||
const std::set<const aiNode*, SortNodeByName> skeleton= skeleton_by_mesh[mi];
|
||||
for (const aiNode* bone_node : skeleton) {
|
||||
// if there's a bone for this node, find it
|
||||
const aiBone* b = nullptr;
|
||||
|
@ -2418,7 +2413,7 @@ void FBXExporter::WriteObjects ()
|
|||
// position/translation
|
||||
for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
|
||||
const aiVectorKey& k = na->mPositionKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
xval.push_back(k.mValue.x);
|
||||
yval.push_back(k.mValue.y);
|
||||
zval.push_back(k.mValue.z);
|
||||
|
@ -2432,7 +2427,7 @@ void FBXExporter::WriteObjects ()
|
|||
times.clear(); xval.clear(); yval.clear(); zval.clear();
|
||||
for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
|
||||
const aiQuatKey& k = na->mRotationKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
// TODO: aiQuaternion method to convert to Euler...
|
||||
aiMatrix4x4 m(k.mValue.GetMatrix());
|
||||
aiVector3D qs, qr, qt;
|
||||
|
@ -2450,7 +2445,7 @@ void FBXExporter::WriteObjects ()
|
|||
times.clear(); xval.clear(); yval.clear(); zval.clear();
|
||||
for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
|
||||
const aiVectorKey& k = na->mScalingKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
xval.push_back(k.mValue.x);
|
||||
yval.push_back(k.mValue.y);
|
||||
zval.push_back(k.mValue.z);
|
||||
|
@ -2487,57 +2482,6 @@ const std::map<std::string,std::pair<std::string,char>> transform_types = {
|
|||
{"GeometricScalingInverse", {"GeometricScalingInverse", 'i'}}
|
||||
};
|
||||
|
||||
//add metadata to fbx property
|
||||
void add_meta(FBX::Node& fbx_node, const aiNode* node){
|
||||
if(node->mMetaData == nullptr) return;
|
||||
aiMetadata* meta = node->mMetaData;
|
||||
for (unsigned int i = 0; i < meta->mNumProperties; ++i) {
|
||||
aiString key = meta->mKeys[i];
|
||||
aiMetadataEntry* entry = &meta->mValues[i];
|
||||
switch (entry->mType) {
|
||||
case AI_BOOL:{
|
||||
bool val = *static_cast<bool *>(entry->mData);
|
||||
fbx_node.AddP70bool(key.C_Str(), val);
|
||||
break;
|
||||
}
|
||||
case AI_INT32:{
|
||||
int32_t val = *static_cast<int32_t *>(entry->mData);
|
||||
fbx_node.AddP70int(key.C_Str(), val);
|
||||
break;
|
||||
}
|
||||
case AI_UINT64:{
|
||||
//use string to add uint64
|
||||
uint64_t val = *static_cast<uint64_t *>(entry->mData);
|
||||
fbx_node.AddP70string(key.C_Str(), std::to_string(val).c_str());
|
||||
break;
|
||||
}
|
||||
case AI_FLOAT:{
|
||||
float val = *static_cast<float *>(entry->mData);
|
||||
fbx_node.AddP70double(key.C_Str(), val);
|
||||
break;
|
||||
}
|
||||
case AI_DOUBLE:{
|
||||
double val = *static_cast<double *>(entry->mData);
|
||||
fbx_node.AddP70double(key.C_Str(), val);
|
||||
break;
|
||||
}
|
||||
case AI_AISTRING:{
|
||||
aiString val = *static_cast<aiString *>(entry->mData);
|
||||
fbx_node.AddP70string(key.C_Str(), val.C_Str());
|
||||
break;
|
||||
}
|
||||
case AI_AIMETADATA: {
|
||||
//ignore
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// write a single model node to the stream
|
||||
void FBXExporter::WriteModelNode(
|
||||
StreamWriterLE& outstream,
|
||||
|
@ -2605,7 +2549,6 @@ void FBXExporter::WriteModelNode(
|
|||
}
|
||||
}
|
||||
}
|
||||
add_meta(p, node);
|
||||
m.AddChild(p);
|
||||
|
||||
// not sure what these are for,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -156,9 +156,6 @@ struct ImportSettings {
|
|||
/** Set to true to perform a conversion from cm to meter after the import
|
||||
*/
|
||||
bool convertToMeters;
|
||||
|
||||
// Set to true to ignore the axis configuration in the file
|
||||
bool ignoreUpDirection = false;
|
||||
};
|
||||
|
||||
} // namespace FBX
|
||||
|
|
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Reference in New Issue