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Author SHA1 Message Date
Kim Kulling c25b13e692
Merge branch 'master' into kimkulling/close_memleak-issue-3416 2023-02-03 17:57:11 +01:00
Kim Kulling 8cb0a59f95
Update MemoryIOWrapper.h 2023-02-03 12:57:23 +01:00
Kim Kulling 8030a3264a
Update MemoryIOWrapper.h 2023-02-02 21:04:50 +01:00
Kim Kulling 1eb2c124a0
Fix: Close leak.
- closes https://github.com/assimp/assimp/issues/3416
2023-02-02 20:52:40 +01:00
1612 changed files with 55562 additions and 189709 deletions

2
.coveralls.yml 100644
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@ -0,0 +1,2 @@
service_name: travis-pro
repo_token: GZXuNlublKFy7HAewHAZLk5ZwgipTFAOA

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@ -7,139 +7,14 @@ on:
branches: [ master ]
permissions:
contents: write # to fetch code (actions/checkout),and release
contents: read # to fetch code (actions/checkout)
jobs:
build:
job:
name: ${{ matrix.name }}-build-and-test
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
include:
- name: windows-latest-cl.exe
os: windows-latest
cxx: cl.exe
cc: cl.exe
- name: ubuntu-latest-clang++
os: ubuntu-latest
cxx: clang++
cc: clang
- name: macos-latest-clang++
os: macos-latest
cxx: clang++
cc: clang
- name: ubuntu-latest-g++
os: ubuntu-latest
cxx: g++
cc: gcc
steps:
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
- uses: actions/checkout@v4
with:
submodules: true
- uses: lukka/get-cmake@latest
- uses: ilammy/msvc-dev-cmd@v1
- name: Set Compiler Environment
uses: lukka/set-shell-env@v1
with:
CXX: ${{ matrix.cxx }}
CC: ${{ matrix.cc }}
- name: Cache DX SDK
id: dxcache
if: contains(matrix.name, 'windows')
uses: actions/cache@v4
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
restore-keys: |
${{ runner.os }}-DX_SDK
- name: Download DXSetup
if: contains(matrix.name, 'windows') && steps.dxcache.outputs.cache-hit != 'true'
run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
- name: Set Windows specific CMake arguments
if: contains(matrix.name, 'windows')
id: windows_extra_cmake_args
run: echo ":set-output name=args::=-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1" >> $GITHUB_OUTPUT
- name: Set Hunter specific CMake arguments
if: contains(matrix.name, 'hunter')
id: hunter_extra_cmake_args
run: echo "args=-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake" >> $GITHUB_OUTPUT
- name: configure and build
uses: lukka/run-cmake@v3
env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
buildWithCMakeArgs: '--parallel 24 -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: Exclude certain tests in Hunter specific builds
if: contains(matrix.name, 'hunter')
id: hunter_extra_test_args
run: echo "args=--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest" >> $GITHUB_OUTPUT
- name: test
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
shell: bash
- uses: actions/upload-artifact@v4
if: matrix.name == 'windows-msvc'
with:
name: 'assimp-bins-${{ matrix.name }}'
path: build/bin/assimp*.exe
- uses: marvinpinto/action-automatic-releases@latest
if: contains(matrix.name, 'windows-msvc-hunter')
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: "master"
prerelease: true
title: "AutoRelease"
files: |
build/bin/assimp*.exe
create-release:
needs: [build]
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/')
steps:
- id: create-release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
with:
tag_name: '${{github.ref}}'
release_name: 'Release ${{github.ref}}'
draft: false
prerelease: true
- run: |
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
- uses: actions/upload-artifact@v4
with:
name: create-release
path: release_upload_url.txt
upload-release:
strategy:
matrix:
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
@ -169,24 +44,91 @@ jobs:
- name: windows-msvc-hunter
os: windows-latest
toolchain: ninja-vs-win64-cxx17
needs: [create-release]
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/')
steps:
- uses: softprops/action-gh-release@v2
with:
name: create-release
- id: upload-url
run: |
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
- uses: actions/download-artifact@v4
with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
with:
files: |
*.zip
- uses: actions/checkout@v3
with:
submodules: true
- uses: lukka/get-cmake@latest
- uses: ilammy/msvc-dev-cmd@v1
- name: Set Compiler Environment
if: "!endsWith(matrix.name, 'hunter')"
uses: lukka/set-shell-env@v1
with:
CXX: ${{ matrix.cxx }}
CC: ${{ matrix.cc }}
- name: Set Compiler Environment for Hunter on Windows
if: startsWith(matrix.name, 'windows') && endsWith(matrix.name, 'hunter')
uses: lukka/set-shell-env@v1
with:
VS160COMNTOOLS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\Common7\Tools
- name: Checkout Hunter toolchains
if: endsWith(matrix.name, 'hunter')
uses: actions/checkout@v3
with:
repository: cpp-pm/polly
path: cmake/polly
- name: Remove contrib directory for Hunter builds
if: contains(matrix.name, 'hunter')
uses: JesseTG/rm@v1.0.3
with:
path: contrib
- name: Cache DX SDK
id: dxcache
if: contains(matrix.name, 'windows')
uses: actions/cache@v3
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
restore-keys: |
${{ runner.os }}-DX_SDK
- name: Download DXSetup
if: contains(matrix.name, 'windows') && steps.dxcache.outputs.cache-hit != 'true'
run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
- name: Set Windows specific CMake arguments
if: contains(matrix.name, 'windows')
id: windows_extra_cmake_args
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
- name: Set Hunter specific CMake arguments
if: contains(matrix.name, 'hunter')
id: hunter_extra_cmake_args
run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake"
- name: configure and build
uses: lukka/run-cmake@v3
env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
buildWithCMakeArgs: '--parallel 24 -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: Exclude certain tests in Hunter specific builds
if: contains(matrix.name, 'hunter')
id: hunter_extra_test_args
run: echo "::set-output name=args::--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest"
- name: test
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
shell: bash
- uses: actions/upload-artifact@v3
if: matrix.name == 'windows-msvc'
with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
path: build/bin

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@ -19,7 +19,7 @@ jobs:
dry-run: false
language: c++
- name: Upload Crash
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v3
if: failure() && steps.build.outcome == 'success'
with:
name: artifacts

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@ -1,51 +0,0 @@
name: Build Windows Installer
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build:
name: Build the Inno Setup Installer
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- uses: lukka/get-cmake@latest
- uses: ilammy/msvc-dev-cmd@v1
- name: Cache DX SDK
id: dxcache
uses: actions/cache@v4
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
restore-keys: |
${{ runner.os }}-DX_SDK
- name: Download DXSetup
run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
- name: Set Windows specific CMake arguments
id: windows_extra_cmake_args
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
- name: configure and build
uses: lukka/run-cmake@v3
env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
buildWithCMakeArgs: '--parallel 24 -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: Compile .ISS to .EXE Installer
uses: Minionguyjpro/Inno-Setup-Action@v1.2.2
with:
path: packaging/windows-innosetup/script_x64.iss
options: /O+

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@ -14,7 +14,7 @@ jobs:
name: adress-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
@ -38,7 +38,7 @@ jobs:
name: undefined-behavior-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@v3
- uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1
with:
@ -46,7 +46,7 @@ jobs:
CC: clang
- name: configure and build
uses: lukka/run-cmake@v3
uses: lukka/run-cmake@v2
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
@ -57,13 +57,3 @@ jobs:
- name: test
run: cd build/bin && ./unit
shell: bash
job3:
name: printf-sanitizer
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: run scan_printf script
run: ./scripts/scan_printf.sh
shell: bash

4
.gitignore vendored
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@ -120,7 +120,3 @@ tools/assimp_qt_viewer/ui_mainwindow.h
#Generated directory
generated/*
# 3rd party cloned repos/tarballs etc
# tinyusdz repo, automatically cloned via CMake
contrib/tinyusdz/autoclone

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@ -43,7 +43,6 @@ cd assimp
cmake CMakeLists.txt
cmake --build .
```
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
### Build instructions for Windows with Visual-Studio

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@ -1,6 +1,6 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
# Copyright (c) 2006-2024, assimp team
# Copyright (c) 2006-2023, assimp team
#
# All rights reserved.
#
@ -38,25 +38,9 @@ SET(CMAKE_POLICY_DEFAULT_CMP0012 NEW)
SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
CMAKE_MINIMUM_REQUIRED( VERSION 3.22 )
CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
# Experimental USD importer: disabled, need to opt-in
# Note: assimp github PR automatic checks will fail the PR due to compiler warnings in
# the external, 3rd party tinyusdz code which isn't technically part of the PR since it's
# auto-cloned during build; so MUST disable the feature or the PR will be rejected
option(ASSIMP_BUILD_USD_IMPORTER "Enable USD file import" off)
option(ASSIMP_BUILD_USD_VERBOSE_LOGS "Enable verbose USD import debug logging" off)
option(ASSIMP_BUILD_USE_CCACHE "Use ccache to speed up compilation." on)
if(ASSIMP_BUILD_USE_CCACHE)
find_program(CCACHE_PATH ccache)
if (CCACHE_PATH)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE_PATH})
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE_PATH})
endif()
endif()
# Disabled importers: m3d for 5.1 or later
# Disabled importers: m3d for 5.1
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
# Toggles the use of the hunter package manager
@ -65,13 +49,14 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
IF(ASSIMP_HUNTER_ENABLED)
include("cmake-modules/HunterGate.cmake")
HunterGate(
URL "https://github.com/cpp-pm/hunter/archive/v0.25.5.tar.gz"
SHA1 "a20151e4c0740ee7d0f9994476856d813cdead29"
URL "https://github.com/cpp-pm/hunter/archive/v0.24.0.tar.gz"
SHA1 "a3d7f4372b1dcd52faa6ff4a3bd5358e1d0e5efd"
)
add_definitions(-DASSIMP_USE_HUNTER)
ENDIF()
PROJECT(Assimp VERSION 5.4.3)
PROJECT(Assimp VERSION 5.2.5)
# All supported options ###############################################
@ -99,6 +84,10 @@ OPTION( ASSIMP_NO_EXPORT
"Disable Assimp's export functionality."
OFF
)
OPTION( ASSIMP_BUILD_ZLIB
"Build your own zlib"
OFF
)
OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
"If the supplementary tools for Assimp are built in addition to the library."
OFF
@ -146,36 +135,24 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
)
IF (WIN32)
OPTION( ASSIMP_BUILD_ZLIB
"Build your zlib"
ON
)
ELSE()
OPTION( ASSIMP_BUILD_ZLIB
"Build your zlib"
OFF
)
ENDIF()
IF (WIN32)
# Use a subset of Windows.h
# Use subset of Windows.h
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
IF(MSVC)
OPTION( ASSIMP_INSTALL_PDB
"Create MSVC debug symbol files and add to Install target."
"Install MSVC debug files."
ON )
IF(NOT (MSVC_VERSION LESS 1900))
# Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier)
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
ENDIF()
# Link statically against c/c++ lib to avoid missing redistributable such as
# Link statically against c/c++ lib to avoid missing redistriburable such as
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
# a choice to opt for the shared runtime if they want.
option(USE_STATIC_CRT "Link against the static runtime libraries." OFF)
# The CMAKE_CXX_FLAGS vars can be overridden by some Visual Studio generators, so we use an alternative
# The CMAKE_CXX_FLAGS vars can be overriden by some Visual Studio generators, so we use an alternative
# global method here:
if (${USE_STATIC_CRT})
add_compile_options(
@ -216,9 +193,12 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
SET (ASSIMP_SOVERSION 5)
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD 99)
if(NOT ASSIMP_HUNTER_ENABLED)
# Enable C++17 support globally
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD 99)
endif()
IF(NOT ASSIMP_IGNORE_GIT_HASH)
# Get the current working branch
@ -265,24 +245,21 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit Linux
IF(NOT ${OPERATING_SYSTEM} MATCHES "Android")
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit Linux
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF( ${OPERATING_SYSTEM} MATCHES "Android")
ELSE()
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF()
ENDIF()
ENDIF()
# Grouped compiler settings ########################################
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW AND NOT HAIKU)
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_STANDARD 17)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF()
IF(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 13)
MESSAGE(STATUS "GCC13 detected disabling \"-Wdangling-reference\" in Cpp files as it appears to be a false positive")
ADD_COMPILE_OPTIONS("$<$<COMPILE_LANGUAGE:CXX>:-Wno-dangling-reference>")
ENDIF()
# hide all not-exported symbols
IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
@ -296,29 +273,23 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW AND NOT HAIKU)
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
ADD_COMPILE_OPTIONS(/bigobj)
ADD_COMPILE_OPTIONS(/bigobj /W4 /WX )
ELSE() # msvc
ADD_COMPILE_OPTIONS(/MP /bigobj)
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX)
ENDIF()
# disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
# supress warning for double to float conversion if Double precision is activated
ADD_COMPILE_OPTIONS(/wd4244)
# supress warning for double to float conversion if Double precission is activated
ADD_COMPILE_OPTIONS(/wd4244)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
# Allow user to disable PDBs
if(ASSIMP_INSTALL_PDB)
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
endif()
# Source code is encoded in UTF-8
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_STANDARD 17)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
@ -334,26 +305,26 @@ ELSEIF( MINGW )
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF()
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
ELSE()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
ENDIF()
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ENDIF()
IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
ELSE()
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
# Experimental for pdb generation
ENDIF()
ENDIF()
IF (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
@ -361,16 +332,14 @@ ENDIF()
IF (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
ENDIF()
IF (ASSIMP_UBSAN)
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
ENDIF()
INCLUDE (FindPkgMacros)
@ -475,20 +444,18 @@ configure_package_config_file(
INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}"
)
if(ASSIMP_INSTALL)
install(
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
DESTINATION "${CONFIG_INSTALL_DIR}"
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
)
install(
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
DESTINATION "${CONFIG_INSTALL_DIR}"
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
)
install(
EXPORT "${TARGETS_EXPORT_NAME}"
NAMESPACE "${NAMESPACE}"
DESTINATION "${CONFIG_INSTALL_DIR}"
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
)
endif()
install(
EXPORT "${TARGETS_EXPORT_NAME}"
NAMESPACE "${NAMESPACE}"
DESTINATION "${CONFIG_INSTALL_DIR}"
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
)
IF( ASSIMP_BUILD_DOCS )
ADD_SUBDIRECTORY(doc)
@ -506,7 +473,7 @@ IF(ASSIMP_HUNTER_ENABLED)
set(ASSIMP_BUILD_MINIZIP TRUE)
ELSE()
# If the zlib is already found outside, add an export in case assimpTargets can't find it.
IF( ZLIB_FOUND AND ASSIMP_INSTALL)
IF( ZLIB_FOUND )
INSTALL( TARGETS zlib zlibstatic
EXPORT "${TARGETS_EXPORT_NAME}")
ENDIF()
@ -588,9 +555,9 @@ SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
)
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
IF ( MSVC )
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
IF (WIN32)
# pick the correct prebuilt library
IF(MSVC143)
SET(C4D_LIB_POSTFIX "_2022")
@ -608,7 +575,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET(C4D_LIB_POSTFIX "_2010")
ELSE()
MESSAGE( FATAL_ERROR
"C4D for Windows is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
"C4D is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
)
ENDIF()
@ -626,30 +593,15 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
# it can be used to communicate with a running Cinema 4D instance
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
ELSEIF (APPLE)
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/osx")
SET(C4D_DEBUG_LIBRARIES
"${C4D_LIB_BASE_PATH}/debug/libcinewarelib.a"
"${C4D_LIB_BASE_PATH}/debug/libjpeglib.a"
)
SET(C4D_RELEASE_LIBRARIES
"${C4D_LIB_BASE_PATH}/release/libcinewarelib.a"
"${C4D_LIB_BASE_PATH}/release/libjpeglib.a"
)
ELSE ()
MESSAGE( FATAL_ERROR
"C4D is currently only available on Windows and macOS with Cineware SDK installed in contrib/Cineware"
"C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
)
ENDIF ()
ELSE ()
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF ()
if(ASSIMP_BUILD_DRACO_STATIC)
set(ASSIMP_BUILD_DRACO ON)
endif()
# Draco requires cmake 3.12
IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
@ -659,7 +611,7 @@ ELSE()
IF ( ASSIMP_BUILD_DRACO )
# Primarily for glTF v2
# Enable Draco glTF feature set
set(DRACO_GLTF_BITSTREAM ON CACHE BOOL "" FORCE)
set(DRACO_GLTF ON CACHE BOOL "" FORCE)
# Disable unnecessary or omitted components
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
set(DRACO_WASM OFF CACHE BOOL "" FORCE)
@ -685,29 +637,22 @@ ELSE()
"-Wno-sign-compare"
"-Wno-unused-local-typedefs"
)
if(NOT ASSIMP_BUILD_DRACO_STATIC)
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
list(APPEND DRACO_CXX_FLAGS
"-fvisibility=default"
)
endif()
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
list(APPEND DRACO_CXX_FLAGS
"-fvisibility=default"
)
ENDIF()
# Don't build or install all of Draco by default
ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
if(ASSIMP_BUILD_DRACO_STATIC)
set_property(DIRECTORY "contrib/draco" PROPERTY BUILD_SHARED_LIBS OFF)
endif()
if(MSVC OR WIN32)
set(draco_LIBRARIES "draco")
else()
if(ASSIMP_BUILD_DRACO_STATIC)
set(draco_LIBRARIES "draco_static")
else()
if(BUILD_SHARED_LIBS)
set(draco_LIBRARIES "draco_shared")
else()
set(draco_LIBRARIES "draco_static")
endif()
endif()
@ -715,13 +660,13 @@ ELSE()
set_target_properties(draco_encoder draco_decoder PROPERTIES
EXCLUDE_FROM_ALL TRUE
EXCLUDE_FROM_DEFAULT_BUILD TRUE
)
)
# Do build the draco shared library
set_target_properties(${draco_LIBRARIES} PROPERTIES
EXCLUDE_FROM_ALL FALSE
EXCLUDE_FROM_DEFAULT_BUILD FALSE
)
)
TARGET_USE_COMMON_OUTPUT_DIRECTORY(${draco_LIBRARIES})
TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_encoder)
@ -730,17 +675,16 @@ ELSE()
set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
# This is probably wrong
if (ASSIMP_INSTALL)
INSTALL( TARGETS ${draco_LIBRARIES}
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT}
INCLUDES DESTINATION include
)
endif()
INSTALL( TARGETS ${draco_LIBRARIES}
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT}
INCLUDES DESTINATION include
)
ENDIF()
ENDIF()
ENDIF()
@ -784,8 +728,8 @@ IF ( ASSIMP_INSTALL )
ENDIF()
CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/include/assimp/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/revision.h
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/revision.h
)
CONFIGURE_FILE(
@ -826,7 +770,7 @@ IF ( ASSIMP_INSTALL )
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" )
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}")
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
SET(CPACK_DEBIAN_PACKAGE_NAME "assimp")
SET(cPACK_DEBIAN_PACKAGE_NAME "assimp")
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
SET(CPACK_DEBIAN_CHANGELOG)

View File

@ -1,128 +0,0 @@
# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

View File

@ -1,12 +1,16 @@
FROM ubuntu:22.04
FROM ubuntu:14.04
RUN apt-get update && apt-get install --no-install-recommends -y ninja-build \
RUN apt-get update && apt-get install -y \
git cmake build-essential software-properties-common
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update && apt-get install -y gcc-4.9 g++-4.9 && \
cd /usr/bin && \
rm gcc g++ cpp && \
ln -s gcc-4.9 gcc && \
ln -s g++-4.9 g++ && \
ln -s cpp-4.9 cpp
WORKDIR /opt
RUN apt install zlib1g-dev
# Build Assimp
RUN git clone https://github.com/assimp/assimp.git /opt/assimp
@ -15,8 +19,7 @@ WORKDIR /opt/assimp
RUN git checkout master \
&& mkdir build && cd build && \
cmake -G 'Ninja' \
cmake \
-DCMAKE_BUILD_TYPE=Release \
-DASSIMP_BUILD_ASSIMP_TOOLS=ON \
.. && \
ninja -j4 && ninja install
make && make install

View File

@ -1,41 +1,42 @@
Open Asset Import Library (assimp)
==================================
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
### Current project status ###
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
<a href="https://scan.coverity.com/projects/5607">
<img alt="Coverity Scan Build Status"
src="https://scan.coverity.com/projects/5607/badge.svg"/>
</a>
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
[![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
[![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
<br>
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
### Documentation ###
Read [our latest documentation](https://assimp-docs.readthedocs.io/en/latest/).
### Latest Doc's ###
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
### Pre-built binaries ###
Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
### Get involved ###
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
<br>
You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
<br>
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
### Test data ###
Clone [our model database](https://github.com/assimp/assimp-mdb).
### Communities ###
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
- Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
#### Supported file formats ####
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
### Building ###
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
### Ports ###
* [Android](port/AndroidJNI/README.md)
@ -52,31 +53,40 @@ Start by reading [our build instructions](https://github.com/assimp/assimp/blob/
### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure looks like this:
Open Asset Import Library is implemented in C++. The directory structure looks like:
/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/fuzz Contains the test code for the Google Fuzzer project
/fuzz Contains the test-code for the Google-Fuzzer project
/include Public header C and C++ header files
/scripts Scripts are used to generate the loading code for some formats
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible use cases for Assimp
/samples A small number of samples to illustrate possible
use cases for Assimp
The source code is organized in the following way:
code/Common The base implementation for importers and the infrastructure
code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools
code/Material The material system
code/PBR An exporter for physical-based models
code/PostProcessing The post-processing steps
code/AssetLib/<FormatName> Implementation for import and export of the format
code/AssetLib/<FormatName> Implementation for import and export for the format
### Where to get help ###
To find our documentation, visit [our website](https://assimp.org/) or check out [Wiki](https://github.com/assimp/assimp/wiki)
If the docs don't solve your problem, you can:
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
@ -113,4 +123,4 @@ and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you ma
For the legal details, see the `LICENSE` file.
### Why this name ###
Sorry, we're germans :-), no English native speakers ...
Sorry, we're germans :-), no english native speakers ...

View File

@ -22,9 +22,38 @@
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# This is a gate file to Hunter package manager.
# Include this file using `include` command and add package you need, example:
#
# cmake_minimum_required(VERSION 3.2)
#
# include("cmake/HunterGate.cmake")
# HunterGate(
# URL "https://github.com/path/to/hunter/archive.tar.gz"
# SHA1 "798501e983f14b28b10cda16afa4de69eee1da1d"
# )
#
# project(MyProject)
#
# hunter_add_package(Foo)
# hunter_add_package(Boo COMPONENTS Bar Baz)
#
# Projects:
# * https://github.com/hunter-packages/gate/
# * https://github.com/ruslo/hunter
option(HUNTER_ENABLED "Enable Hunter package manager support" ON)
if(HUNTER_ENABLED)
if(CMAKE_VERSION VERSION_LESS "3.2")
message(
FATAL_ERROR
"At least CMake version 3.2 required for Hunter dependency management."
" Update CMake or set HUNTER_ENABLED to OFF."
)
endif()
endif()
include(CMakeParseArguments) # cmake_parse_arguments
option(HUNTER_STATUS_PRINT "Print working status" ON)

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -52,9 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cctype>
#include <memory>
namespace Assimp {
using namespace Assimp;
static constexpr unsigned int NotSet = 0xcdcdcdcd;
static const unsigned int NotSet = 0xcdcdcdcd;
// ------------------------------------------------------------------------------------------------
// Setup final material indices, generae a default material if necessary
@ -68,7 +68,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
unsigned int idx(NotSet);
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
std::string s = mScene->mMaterials[i].mName;
for (char &it : s) {
for (char & it : s) {
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
}
@ -262,7 +262,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
unsigned int iWire = 1;
mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
}
[[fallthrough]];
[[fallthrough]];
case D3DS::Discreet3DS::Gouraud:
eShading = aiShadingMode_Gouraud;
@ -593,7 +593,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
// Cameras or lights define their transformation in their parent node and in the
// corresponding light or camera chunks. However, we read and process the latter
// to be able to return valid cameras/lights even if no scenegraph is given.
// to to be able to return valid cameras/lights even if no scenegraph is given.
for (unsigned int n = 0; n < pcSOut->mNumCameras; ++n) {
if (pcSOut->mCameras[n]->mName == pcOut->mName) {
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f, 0.f, 1.f);
@ -643,17 +643,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
}
// Allocate storage for children
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
pcOut->mNumChildren = size;
if (size == 0) {
return;
}
pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
// Recursively process all children
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
for (unsigned int i = 0; i < size; ++i) {
pcOut->mChildren[i] = new aiNode();
pcOut->mChildren[i]->mParent = pcOut;
@ -715,7 +709,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
pcNode->mNumMeshes = 1;
// Build a name for the node
pcNode->mName.length = ai_snprintf(pcNode->mName.data, AI_MAXLEN, "3DSMesh_%u", i);
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u", i);
}
// Build dummy nodes for all cameras
@ -811,6 +805,4 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -52,7 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/Exceptional.h>
#include <assimp/IOSystem.hpp>
#include <memory>

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -56,7 +57,8 @@ struct aiNode;
struct aiMaterial;
struct aiMesh;
namespace Assimp {
namespace Assimp
{
// ------------------------------------------------------------------------------------------------
/**
@ -86,7 +88,7 @@ private:
std::map<const aiNode*, aiMatrix4x4> trafos;
using MeshesByNodeMap = std::multimap<const aiNode*, unsigned int>;
typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
MeshesByNodeMap meshes;
};

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -365,13 +365,14 @@ struct Texture {
#ifdef _MSC_VER
#pragma warning(pop)
#endif // _MSC_VER
// ---------------------------------------------------------------------------
/** Helper structure representing a 3ds material */
struct Material {
//! Default constructor has been deleted
Material() :
mName(),
mDiffuse(0.6f, 0.6f, 0.6f),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),
@ -384,7 +385,7 @@ struct Material {
//! Constructor with explicit name
explicit Material(const std::string &name) :
mName(name),
mDiffuse(0.6f, 0.6f, 0.6f),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),
@ -396,6 +397,10 @@ struct Material {
Material(const Material &other) = default;
Material(Material &&other) AI_NO_EXCEPT = default;
Material &operator=(Material &&other) AI_NO_EXCEPT = default;
virtual ~Material() = default;
//! Name of the material

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
namespace Assimp {
using namespace Assimp;
static constexpr aiImporterDesc desc = {
static const aiImporterDesc desc = {
"Discreet 3DS Importer",
"",
"",
@ -103,6 +103,10 @@ Discreet3DSImporter::Discreet3DSImporter() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
Discreet3DSImporter::~Discreet3DSImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -262,15 +266,8 @@ void Discreet3DSImporter::ParseMainChunk() {
};
ASSIMP_3DS_END_CHUNK();
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunreachable-code-return"
#endif
// recursively continue processing this hierarchy level
return ParseMainChunk();
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
}
// ------------------------------------------------------------------------------------------------
@ -365,7 +362,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
// IMPLEMENTATION NOTE;
// Cameras or lights define their transformation in their parent node and in the
// corresponding light or camera chunks. However, we read and process the latter
// to be able to return valid cameras/lights even if no scenegraph is given.
// to to be able to return valid cameras/lights even if no scenegraph is given.
// get chunk type
switch (chunk.Flag) {
@ -1335,6 +1332,4 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
(void)bGamma;
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -59,6 +59,7 @@ struct aiNode;
namespace Assimp {
using namespace D3DS;
// ---------------------------------------------------------------------------------
@ -67,7 +68,7 @@ using namespace D3DS;
class Discreet3DSImporter : public BaseImporter {
public:
Discreet3DSImporter();
~Discreet3DSImporter() override = default;
~Discreet3DSImporter();
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -57,7 +57,6 @@ enum class ResourceType {
RT_BaseMaterials,
RT_EmbeddedTexture2D,
RT_Texture2DGroup,
RT_ColorGroup,
RT_Unknown
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
@ -94,7 +93,7 @@ public:
// empty
}
~EmbeddedTexture() override = default;
~EmbeddedTexture() = default;
ResourceType getType() const override {
return ResourceType::RT_EmbeddedTexture2D;
@ -111,28 +110,13 @@ public:
// empty
}
~Texture2DGroup() override = default;
~Texture2DGroup() = default;
ResourceType getType() const override {
return ResourceType::RT_Texture2DGroup;
}
};
class ColorGroup : public Resource {
public:
std::vector<aiColor4D> mColors;
ColorGroup(int id) :
Resource(id){
// empty
}
~ColorGroup() override = default;
ResourceType getType() const override {
return ResourceType::RT_ColorGroup;
}
};
class BaseMaterials : public Resource {
public:
std::vector<unsigned int> mMaterialIndex;
@ -143,7 +127,7 @@ public:
// empty
}
~BaseMaterials() override = default;
~BaseMaterials() = default;
ResourceType getType() const override {
return ResourceType::RT_BaseMaterials;
@ -168,7 +152,7 @@ public:
// empty
}
~Object() override = default;
~Object() = default;
ResourceType getType() const override {
return ResourceType::RT_Object;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -98,11 +98,6 @@ namespace XmlTag {
const char *const texture_cuurd_u = "u";
const char *const texture_cuurd_v = "v";
// vertex color definitions
const char *const colorgroup = "m:colorgroup";
const char *const color_item = "m:color";
const char *const color_vaule = "color";
// Meta info tags
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -249,10 +249,10 @@ void D3MFExporter::writeBaseMaterials() {
if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
hexDiffuseColor = ai_rgba2hex(
(int)(((ai_real)color.r) * 255),
(int)(((ai_real)color.g) * 255),
(int)(((ai_real)color.b) * 255),
(int)(((ai_real)color.a) * 255),
(int)((ai_real)color.r) * 255,
(int)((ai_real)color.g) * 255,
(int)((ai_real)color.b) * 255,
(int)((ai_real)color.a) * 255,
true);
} else {

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -68,7 +68,7 @@ namespace Assimp {
using namespace D3MF;
static constexpr aiImporterDesc desc = {
static const aiImporterDesc desc = {
"3mf Importer",
"",
"",
@ -81,17 +81,16 @@ static constexpr aiImporterDesc desc = {
"3mf"
};
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool ) const {
D3MFImporter::D3MFImporter() = default;
D3MFImporter::~D3MFImporter() = default;
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
return false;
}
static const char *const ModelRef = "3D/3dmodel.model";
ZipArchiveIOSystem archive(pIOHandler, filename);
if (!archive.Exists(ModelRef)) {
return false;
}
return true;
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
return opcPackage.validate();
}
void D3MFImporter::SetupProperties(const Importer*) {

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -56,10 +56,10 @@ namespace Assimp {
class D3MFImporter : public BaseImporter {
public:
/// @brief The default class constructor.
D3MFImporter() = default;
D3MFImporter();
/// @brief The class destructor.
~D3MFImporter() override = default;
~D3MFImporter() override;
/// @brief Performs the data format detection.
/// @param pFile The filename to check.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -68,7 +68,7 @@ using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
class OpcPackageRelationshipReader {
public:
OpcPackageRelationshipReader(XmlParser &parser) :
mRelations() {
m_relationShips() {
XmlNode root = parser.getRootNode();
ParseRootNode(root);
}
@ -108,20 +108,20 @@ public:
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
if (validateRels(relPtr)) {
mRelations.push_back(relPtr);
m_relationShips.push_back(relPtr);
}
}
}
}
std::vector<OpcPackageRelationshipPtr> mRelations;
std::vector<OpcPackageRelationshipPtr> m_relationShips;
};
static bool IsEmbeddedTexture( const std::string &filename ) {
const std::string extension = BaseImporter::GetExtension(filename);
if (extension == "jpg" || extension == "png" || extension == "jpeg") {
if (extension == "jpg" || extension == "png") {
std::string::size_type pos = filename.find("thumbnail");
if (pos != std::string::npos) {
if (pos == std::string::npos) {
return false;
}
return true;
@ -186,6 +186,9 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
D3MFOpcPackage::~D3MFOpcPackage() {
mZipArchive->Close(mRootStream);
delete mZipArchive;
for (auto tex : mEmbeddedTextures) {
delete tex;
}
}
IOStream *D3MFOpcPackage::RootStream() const {
@ -214,11 +217,11 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
OpcPackageRelationshipReader reader(xmlParser);
auto itr = std::find_if(reader.mRelations.begin(), reader.mRelations.end(), [](const OpcPackageRelationshipPtr &rel) {
auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) {
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
});
if (itr == reader.mRelations.end()) {
if (itr == reader.m_relationShips.end()) {
throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -49,16 +49,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace D3MF {
static constexpr int IdNotSet = -1;
static const int IdNotSet = -1;
namespace {
static constexpr size_t ColRGBA_Len = 9;
static constexpr size_t ColRGB_Len = 7;
static const size_t ColRGBA_Len = 9;
static const size_t ColRGB_Len = 7;
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
bool validateColorString(const std::string color) {
const size_t len = color.size();
bool validateColorString(const char *color) {
const size_t len = strlen(color);
if (ColRGBA_Len != len && ColRGB_Len != len) {
return false;
}
@ -75,7 +75,7 @@ aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
texId0 = texId1 = texId2 = IdNotSet;
texId0 = texId1 = texId2 = -1;
XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
@ -157,8 +157,8 @@ aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
return transformMatrix;
}
bool parseColor(const std::string &color, aiColor4D &diffuse) {
if (color.empty()) {
bool parseColor(const char *color, aiColor4D &diffuse) {
if (nullptr == color) {
return false;
}
@ -178,7 +178,7 @@ bool parseColor(const std::string &color, aiColor4D &diffuse) {
char b[3] = { color[5], color[6], '\0' };
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
const size_t len = color.size();
const size_t len = strlen(color);
if (ColRGB_Len == len) {
return true;
}
@ -236,8 +236,6 @@ void XmlSerializer::ImportXml(aiScene *scene) {
ReadBaseMaterials(currentNode);
} else if (currentNodeName == XmlTag::meta) {
ReadMetadata(currentNode);
} else if (currentNodeName == XmlTag::colorgroup) {
ReadColorGroup(currentNode);
}
}
StoreMaterialsInScene(scene);
@ -333,49 +331,9 @@ void XmlSerializer::ReadObject(XmlNode &node) {
if (hasPid) {
auto it = mResourcesDictionnary.find(pid);
if (hasPindex && it != mResourcesDictionnary.end()) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
if (mesh->mTextureCoords[0] == nullptr) {
mesh->mNumUVComponents[0] = 2;
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mesh->mNumUVComponents[i] = 0;
}
const std::string name = ai_to_string(group->mTexId);
for (size_t i = 0; i < mMaterials.size(); ++i) {
if (name == mMaterials[i]->GetName().C_Str()) {
mesh->mMaterialIndex = static_cast<unsigned int>(i);
}
}
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
mesh->mTextureCoords[0][vertex_idx] =
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
}
} else {
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
if (mesh->mTextureCoords[0][vertex_idx].z < 0) {
// use default
mesh->mTextureCoords[0][vertex_idx] =
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
}
}
}
}else if (it->second->getType() == ResourceType::RT_ColorGroup) {
if (mesh->mColors[0] == nullptr) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
ColorGroup *group = static_cast<ColorGroup *>(it->second);
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
mesh->mColors[0][vertex_idx] = group->mColors[pindex];
}
}
}
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
}
}
@ -457,36 +415,27 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::triangle) {
int pid = IdNotSet;
int pid = IdNotSet, p1 = IdNotSet;
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
int pindex[3];
aiFace face = ReadTriangle(currentNode, pindex[0], pindex[1], pindex[2]);
if (hasPid && (pindex[0] != IdNotSet || pindex[1] != IdNotSet || pindex[2] != IdNotSet)) {
int texId[3];
Texture2DGroup *group = nullptr;
aiFace face = ReadTriangle(currentNode, texId[0], texId[1], texId[2]);
if (hasPid && hasP1) {
auto it = mResourcesDictionnary.find(pid);
if (it != mResourcesDictionnary.end()) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
auto update_material = [&](int idx) {
if (pindex[idx] != IdNotSet) {
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[pindex[idx]];
}
};
update_material(0);
update_material(1);
update_material(2);
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
// Load texture coordinates into mesh, when any
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); // fix bug
if (mesh->mTextureCoords[0] == nullptr) {
mesh->mNumUVComponents[0] = 2;
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mesh->mNumUVComponents[i] = 0;
}
group = static_cast<Texture2DGroup *>(it->second);
const std::string name = ai_to_string(group->mTexId);
for (size_t i = 0; i < mMaterials.size(); ++i) {
if (name == mMaterials[i]->GetName().C_Str()) {
@ -494,44 +443,21 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
}
}
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
for (unsigned int vertex_index = 0; vertex_index < mesh->mNumVertices; vertex_index++) {
mesh->mTextureCoords[0][vertex_index].z = IdNotSet;//mark not set
}
}
auto update_texture = [&](int idx) {
if (pindex[idx] != IdNotSet) {
size_t vertex_index = face.mIndices[idx];
mesh->mTextureCoords[0][vertex_index] =
aiVector3D(group->mTex2dCoords[pindex[idx]].x, group->mTex2dCoords[pindex[idx]].y, 0.0f);
}
};
update_texture(0);
update_texture(1);
update_texture(2);
} else if (it->second->getType() == ResourceType::RT_ColorGroup) {
// Load vertex color into mesh, when any
ColorGroup *group = static_cast<ColorGroup *>(it->second);
if (mesh->mColors[0] == nullptr) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
}
auto update_color = [&](int idx) {
if (pindex[idx] != IdNotSet) {
size_t vertex_index = face.mIndices[idx];
mesh->mColors[0][vertex_index] = group->mColors[pindex[idx]];
}
};
update_color(0);
update_color(1);
update_color(2);
}
}
}
// Load texture coordinates into mesh, when any
if (group != nullptr) {
size_t i0 = face.mIndices[0];
size_t i1 = face.mIndices[1];
size_t i2 = face.mIndices[2];
mesh->mTextureCoords[0][i0] = aiVector3D(group->mTex2dCoords[texId[0]].x, group->mTex2dCoords[texId[0]].y, 0.0f);
mesh->mTextureCoords[0][i1] = aiVector3D(group->mTex2dCoords[texId[1]].x, group->mTex2dCoords[texId[1]].y, 0.0f);
mesh->mTextureCoords[0][i2] = aiVector3D(group->mTex2dCoords[texId[2]].x, group->mTex2dCoords[texId[2]].y, 0.0f);
}
faces.push_back(face);
}
}
@ -672,38 +598,6 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
return material;
}
void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
if (node.empty() || nullptr == colorGroup) {
return;
}
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::color_item) {
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
aiColor4D color_value;
if (parseColor(color, color_value)) {
colorGroup->mColors.push_back(color_value);
}
}
}
}
void XmlSerializer::ReadColorGroup(XmlNode &node) {
if (node.empty()) {
return;
}
int id = IdNotSet;
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
return;
}
ColorGroup *group = new ColorGroup(id);
ReadColor(node, group);
mResourcesDictionnary.insert(std::make_pair(id, group));
}
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
if (nullptr == scene) {
return;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -57,7 +57,6 @@ class D3MFOpcPackage;
class Object;
class Texture2DGroup;
class EmbeddedTexture;
class ColorGroup;
class XmlSerializer {
public:
@ -79,8 +78,6 @@ private:
void ReadTextureGroup(XmlNode &node);
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
void StoreMaterialsInScene(aiScene *scene);
void ReadColorGroup(XmlNode &node);
void ReadColor(XmlNode &node, ColorGroup *colorGroup);
private:
struct MetaEntry {

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -60,9 +60,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <memory>
namespace Assimp {
using namespace Assimp;
static constexpr aiImporterDesc desc = {
static const aiImporterDesc desc = {
"AC3D Importer",
"",
"",
@ -77,8 +77,8 @@ static constexpr aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// skip to the next token
inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
if (!SkipSpaces(&buffer, end)) {
inline const char *AcSkipToNextToken(const char *buffer) {
if (!SkipSpaces(&buffer)) {
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL");
}
return buffer;
@ -86,13 +86,13 @@ inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
// ------------------------------------------------------------------------------------------------
// read a string (may be enclosed in double quotation marks). buffer must point to "
inline const char *AcGetString(const char *buffer, const char *end, std::string &out) {
inline const char *AcGetString(const char *buffer, std::string &out) {
if (*buffer == '\0') {
throw DeadlyImportError("AC3D: Unexpected EOF in string");
}
++buffer;
const char *sz = buffer;
while ('\"' != *buffer && buffer != end) {
while ('\"' != *buffer) {
if (IsLineEnd(*buffer)) {
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string");
out = "ERROR";
@ -112,8 +112,8 @@ inline const char *AcGetString(const char *buffer, const char *end, std::string
// ------------------------------------------------------------------------------------------------
// read 1 to n floats prefixed with an optional predefined identifier
template <class T>
inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end, const char *name, size_t name_length, size_t num, T *out) {
buffer = AcSkipToNextToken(buffer, end);
inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name, size_t name_length, size_t num, T *out) {
buffer = AcSkipToNextToken(buffer);
if (0 != name_length) {
if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
@ -122,7 +122,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end,
buffer += name_length + 1;
}
for (unsigned int _i = 0; _i < num; ++_i) {
buffer = AcSkipToNextToken(buffer, end);
buffer = AcSkipToNextToken(buffer);
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
}
@ -132,7 +132,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end,
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
AC3DImporter::AC3DImporter() :
mBuffer(),
buffer(),
configSplitBFCull(),
configEvalSubdivision(),
mNumMeshes(),
@ -164,17 +164,17 @@ const aiImporterDesc *AC3DImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
// Get a pointer to the next line from the file
bool AC3DImporter::GetNextLine() {
SkipLine(&mBuffer.data, mBuffer.end);
return SkipSpaces(&mBuffer.data, mBuffer.end);
SkipLine(&buffer);
return SkipSpaces(&buffer);
}
// ------------------------------------------------------------------------------------------------
// Parse an object section in an AC file
bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
if (!TokenMatch(mBuffer.data, "OBJECT", 6))
return false;
void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
if (!TokenMatch(buffer, "OBJECT", 6))
return;
SkipSpaces(&mBuffer.data, mBuffer.end);
SkipSpaces(&buffer);
++mNumMeshes;
@ -182,7 +182,7 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
Object &obj = objects.back();
aiLight *light = nullptr;
if (!ASSIMP_strincmp(mBuffer.data, "light", 5)) {
if (!ASSIMP_strincmp(buffer, "light", 5)) {
// This is a light source. Add it to the list
mLights->push_back(light = new aiLight());
@ -193,71 +193,65 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
// Generate a default name for both the light source and the node
// FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version.
light->mName.length = ::ai_snprintf(light->mName.data, AI_MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
obj.name = std::string(light->mName.data);
ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
obj.type = Object::Light;
} else if (!ASSIMP_strincmp(mBuffer.data, "group", 5)) {
} else if (!ASSIMP_strincmp(buffer, "group", 5)) {
obj.type = Object::Group;
} else if (!ASSIMP_strincmp(mBuffer.data, "world", 5)) {
} else if (!ASSIMP_strincmp(buffer, "world", 5)) {
obj.type = Object::World;
} else
obj.type = Object::Poly;
while (GetNextLine()) {
if (TokenMatch(mBuffer.data, "kids", 4)) {
SkipSpaces(&mBuffer.data, mBuffer.end);
unsigned int num = strtoul10(mBuffer.data, &mBuffer.data);
if (TokenMatch(buffer, "kids", 4)) {
SkipSpaces(&buffer);
unsigned int num = strtoul10(buffer, &buffer);
GetNextLine();
if (num) {
// load the children of this object recursively
obj.children.reserve(num);
for (unsigned int i = 0; i < num; ++i) {
if (!LoadObjectSection(obj.children)) {
ASSIMP_LOG_WARN("AC3D: wrong number of kids");
break;
}
}
for (unsigned int i = 0; i < num; ++i)
LoadObjectSection(obj.children);
}
return true;
} else if (TokenMatch(mBuffer.data, "name", 4)) {
SkipSpaces(&mBuffer.data, mBuffer.data);
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, obj.name);
return;
} else if (TokenMatch(buffer, "name", 4)) {
SkipSpaces(&buffer);
buffer = AcGetString(buffer, obj.name);
// If this is a light source, we'll also need to store
// the name of the node in it.
if (light) {
light->mName.Set(obj.name);
}
} else if (TokenMatch(mBuffer.data, "texture", 7)) {
SkipSpaces(&mBuffer.data, mBuffer.end);
std::string texture;
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, texture);
obj.textures.push_back(texture);
} else if (TokenMatch(mBuffer.data, "texrep", 6)) {
SkipSpaces(&mBuffer.data, mBuffer.end);
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &obj.texRepeat);
} else if (TokenMatch(buffer, "texture", 7)) {
SkipSpaces(&buffer);
buffer = AcGetString(buffer, obj.texture);
} else if (TokenMatch(buffer, "texrep", 6)) {
SkipSpaces(&buffer);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texRepeat);
if (!obj.texRepeat.x || !obj.texRepeat.y)
obj.texRepeat = aiVector2D(1.f, 1.f);
} else if (TokenMatch(mBuffer.data, "texoff", 6)) {
SkipSpaces(&mBuffer.data, mBuffer.end);
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &obj.texOffset);
} else if (TokenMatch(mBuffer.data, "rot", 3)) {
SkipSpaces(&mBuffer.data, mBuffer.end);
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 9, &obj.rotation);
} else if (TokenMatch(mBuffer.data, "loc", 3)) {
SkipSpaces(&mBuffer.data, mBuffer.end);
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 3, &obj.translation);
} else if (TokenMatch(mBuffer.data, "subdiv", 6)) {
SkipSpaces(&mBuffer.data, mBuffer.end);
obj.subDiv = strtoul10(mBuffer.data, &mBuffer.data);
} else if (TokenMatch(mBuffer.data, "crease", 6)) {
SkipSpaces(&mBuffer.data, mBuffer.end);
obj.crease = fast_atof(mBuffer.data);
} else if (TokenMatch(mBuffer.data, "numvert", 7)) {
SkipSpaces(&mBuffer.data, mBuffer.end);
} else if (TokenMatch(buffer, "texoff", 6)) {
SkipSpaces(&buffer);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texOffset);
} else if (TokenMatch(buffer, "rot", 3)) {
SkipSpaces(&buffer);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 9, &obj.rotation);
} else if (TokenMatch(buffer, "loc", 3)) {
SkipSpaces(&buffer);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &obj.translation);
} else if (TokenMatch(buffer, "subdiv", 6)) {
SkipSpaces(&buffer);
obj.subDiv = strtoul10(buffer, &buffer);
} else if (TokenMatch(buffer, "crease", 6)) {
SkipSpaces(&buffer);
obj.crease = fast_atof(buffer);
} else if (TokenMatch(buffer, "numvert", 7)) {
SkipSpaces(&buffer);
unsigned int t = strtoul10(mBuffer.data, &mBuffer.data);
unsigned int t = strtoul10(buffer, &buffer);
if (t >= AI_MAX_ALLOC(aiVector3D)) {
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
}
@ -266,59 +260,59 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
if (!GetNextLine()) {
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
break;
} else if (!IsNumeric(*mBuffer.data)) {
} else if (!IsNumeric(*buffer)) {
ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
--mBuffer.data; // make sure the line is processed a second time
--buffer; // make sure the line is processed a second time
break;
}
obj.vertices.emplace_back();
aiVector3D &v = obj.vertices.back();
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 3, &v.x);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &v.x);
}
} else if (TokenMatch(mBuffer.data, "numsurf", 7)) {
SkipSpaces(&mBuffer.data, mBuffer.end);
} else if (TokenMatch(buffer, "numsurf", 7)) {
SkipSpaces(&buffer);
bool Q3DWorkAround = false;
const unsigned int t = strtoul10(mBuffer.data, &mBuffer.data);
const unsigned int t = strtoul10(buffer, &buffer);
obj.surfaces.reserve(t);
for (unsigned int i = 0; i < t; ++i) {
GetNextLine();
if (!TokenMatch(mBuffer.data, "SURF", 4)) {
if (!TokenMatch(buffer, "SURF", 4)) {
// FIX: this can occur for some files - Quick 3D for
// example writes no surf chunks
if (!Q3DWorkAround) {
ASSIMP_LOG_WARN("AC3D: SURF token was expected");
ASSIMP_LOG_VERBOSE_DEBUG("Continuing with Quick3D Workaround enabled");
}
--mBuffer.data; // make sure the line is processed a second time
--buffer; // make sure the line is processed a second time
// break; --- see fix notes above
Q3DWorkAround = true;
}
SkipSpaces(&mBuffer.data, mBuffer.end);
SkipSpaces(&buffer);
obj.surfaces.emplace_back();
Surface &surf = obj.surfaces.back();
surf.flags = strtoul_cppstyle(mBuffer.data);
surf.flags = strtoul_cppstyle(buffer);
while (true) {
if (!GetNextLine()) {
throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
}
if (TokenMatch(mBuffer.data, "mat", 3)) {
SkipSpaces(&mBuffer.data, mBuffer.end);
surf.mat = strtoul10(mBuffer.data);
} else if (TokenMatch(mBuffer.data, "refs", 4)) {
if (TokenMatch(buffer, "mat", 3)) {
SkipSpaces(&buffer);
surf.mat = strtoul10(buffer);
} else if (TokenMatch(buffer, "refs", 4)) {
// --- see fix notes above
if (Q3DWorkAround) {
if (!surf.entries.empty()) {
mBuffer.data -= 6;
buffer -= 6;
break;
}
}
SkipSpaces(&mBuffer.data, mBuffer.end);
const unsigned int m = strtoul10(mBuffer.data);
SkipSpaces(&buffer);
const unsigned int m = strtoul10(buffer);
surf.entries.reserve(m);
obj.numRefs += m;
@ -331,12 +325,12 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
surf.entries.emplace_back();
Surface::SurfaceEntry &entry = surf.entries.back();
entry.first = strtoul10(mBuffer.data, &mBuffer.data);
SkipSpaces(&mBuffer.data, mBuffer.end);
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &entry.second);
entry.first = strtoul10(buffer, &buffer);
SkipSpaces(&buffer);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &entry.second);
}
} else {
--mBuffer.data; // make sure the line is processed a second time
--buffer; // make sure the line is processed a second time
break;
}
}
@ -344,7 +338,6 @@ bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
}
}
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
return false;
}
// ------------------------------------------------------------------------------------------------
@ -358,8 +351,8 @@ void AC3DImporter::ConvertMaterial(const Object &object,
s.Set(matSrc.name);
matDest.AddProperty(&s, AI_MATKEY_NAME);
}
if (!object.textures.empty()) {
s.Set(object.textures[0]);
if (object.texture.length()) {
s.Set(object.texture);
matDest.AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
// UV transformation
@ -450,7 +443,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
idx = 0;
}
if ((*it).entries.empty()) {
ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
}
// validate all vertex indices to make sure we won't crash here
@ -468,15 +461,16 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
}
switch ((*it).GetType()) {
case Surface::ClosedLine: // closed line
needMat[idx].first += static_cast<unsigned int>((*it).entries.size());
needMat[idx].second += static_cast<unsigned int>((*it).entries.size() << 1u);
// closed line
case Surface::ClosedLine:
needMat[idx].first += (unsigned int)(*it).entries.size();
needMat[idx].second += (unsigned int)(*it).entries.size() << 1u;
break;
// unclosed line
case Surface::OpenLine:
needMat[idx].first += static_cast<unsigned int>((*it).entries.size() - 1);
needMat[idx].second += static_cast<unsigned int>(((*it).entries.size() - 1) << 1u);
needMat[idx].first += (unsigned int)(*it).entries.size() - 1;
needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u;
break;
// triangle strip
@ -538,7 +532,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// allocate UV coordinates, but only if the texture name for the
// surface is not empty
aiVector3D *uv = nullptr;
if (!object.textures.empty()) {
if (object.texture.length()) {
uv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
mesh->mNumUVComponents[0] = 2;
}
@ -578,6 +572,15 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
// skip degenerate triangles
if (object.vertices[entry1.first] == object.vertices[entry2.first] ||
object.vertices[entry1.first] == object.vertices[entry3.first] ||
object.vertices[entry2.first] == object.vertices[entry3.first]) {
mesh->mNumFaces--;
mesh->mNumVertices -= 3;
continue;
}
aiFace &face = *faces++;
face.mNumIndices = 3;
face.mIndices = new unsigned int[face.mNumIndices];
@ -696,18 +699,18 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// generate a name depending on the type of the node
switch (object.type) {
case Object::Group:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACGroup_%i", mGroupsCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i", mGroupsCounter++);
break;
case Object::Poly:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACPoly_%i", mPolysCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i", mPolysCounter++);
break;
case Object::Light:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACLight_%i", mLightsCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i", mLightsCounter++);
break;
// there shouldn't be more than one world, but we don't care
case Object::World:
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACWorld_%i", mWorldsCounter++);
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i", mWorldsCounter++);
break;
}
}
@ -755,18 +758,17 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
std::vector<char> mBuffer2;
TextFileToBuffer(file.get(), mBuffer2);
mBuffer.data = &mBuffer2[0];
mBuffer.end = &mBuffer2[0] + mBuffer2.size();
buffer = &mBuffer2[0];
mNumMeshes = 0;
mLightsCounter = mPolysCounter = mWorldsCounter = mGroupsCounter = 0;
if (::strncmp(mBuffer.data, "AC3D", 4)) {
if (::strncmp(buffer, "AC3D", 4)) {
throw DeadlyImportError("AC3D: No valid AC3D file, magic sequence not found");
}
// print the file format version to the console
unsigned int version = HexDigitToDecimal(mBuffer.data[4]);
unsigned int version = HexDigitToDecimal(buffer[4]);
char msg[3];
ASSIMP_itoa10(msg, 3, version);
ASSIMP_LOG_INFO("AC3D file format version: ", msg);
@ -781,31 +783,30 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
mLights = &lights;
while (GetNextLine()) {
if (TokenMatch(mBuffer.data, "MATERIAL", 8)) {
if (TokenMatch(buffer, "MATERIAL", 8)) {
materials.emplace_back();
Material &mat = materials.back();
// manually parse the material ... sscanf would use the buldin atof ...
// Format: (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f
mBuffer.data = AcSkipToNextToken(mBuffer.data, mBuffer.end);
if ('\"' == *mBuffer.data) {
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, mat.name);
mBuffer.data = AcSkipToNextToken(mBuffer.data, mBuffer.end);
buffer = AcSkipToNextToken(buffer);
if ('\"' == *buffer) {
buffer = AcGetString(buffer, mat.name);
buffer = AcSkipToNextToken(buffer);
}
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "rgb", 3, 3, &mat.rgb);
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "amb", 3, 3, &mat.amb);
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "emis", 4, 3, &mat.emis);
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "spec", 4, 3, &mat.spec);
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "shi", 3, 1, &mat.shin);
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "trans", 5, 1, &mat.trans);
} else {
LoadObjectSection(rootObjects);
buffer = TAcCheckedLoadFloatArray(buffer, "rgb", 3, 3, &mat.rgb);
buffer = TAcCheckedLoadFloatArray(buffer, "amb", 3, 3, &mat.amb);
buffer = TAcCheckedLoadFloatArray(buffer, "emis", 4, 3, &mat.emis);
buffer = TAcCheckedLoadFloatArray(buffer, "spec", 4, 3, &mat.spec);
buffer = TAcCheckedLoadFloatArray(buffer, "shi", 3, 1, &mat.shin);
buffer = TAcCheckedLoadFloatArray(buffer, "trans", 5, 1, &mat.trans);
}
LoadObjectSection(rootObjects);
}
if (rootObjects.empty() || mNumMeshes == 0u) {
if (rootObjects.empty() || !mNumMeshes) {
throw DeadlyImportError("AC3D: No meshes have been loaded");
}
if (materials.empty()) {
@ -821,7 +822,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
materials.reserve(mNumMeshes);
// generate a dummy root if there are multiple objects on the top layer
Object *root = nullptr;
Object *root;
if (1 == rootObjects.size())
root = &rootObjects[0];
else {
@ -834,7 +835,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
delete root;
}
if (::strncmp(pScene->mRootNode->mName.data, "Node", 4) == 0) {
if (!::strncmp(pScene->mRootNode->mName.data, "Node", 4)) {
pScene->mRootNode->mName.Set("<AC3DWorld>");
}
@ -853,12 +854,10 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
// copy lights
pScene->mNumLights = (unsigned int)lights.size();
if (!lights.empty()) {
if (lights.size()) {
pScene->mLights = new aiLight *[lights.size()];
::memcpy(pScene->mLights, &lights[0], lights.size() * sizeof(void *));
}
}
} // namespace Assimp
#endif //!defined ASSIMP_BUILD_NO_AC_IMPORTER

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -125,6 +125,7 @@ public:
type(World),
name(),
children(),
texture(),
texRepeat(1.f, 1.f),
texOffset(0.0f, 0.0f),
rotation(),
@ -150,8 +151,7 @@ public:
std::vector<Object> children;
// texture to be assigned to all surfaces of the object
// the .acc format supports up to 4 textures
std::vector<std::string> textures;
std::string texture;
// texture repat factors (scaling for all coordinates)
aiVector2D texRepeat, texOffset;
@ -216,7 +216,7 @@ private:
* load subobjects, the method returns after a 'kids 0' was
* encountered.
* @objects List of output objects*/
bool LoadObjectSection(std::vector<Object> &objects);
void LoadObjectSection(std::vector<Object> &objects);
// -------------------------------------------------------------------
/** Convert all objects into meshes and nodes.
@ -242,7 +242,7 @@ private:
private:
// points to the next data line
aiBuffer mBuffer;
const char *buffer;
// Configuration option: if enabled, up to two meshes
// are generated per material: those faces who have

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
static constexpr aiImporterDesc Description = {
const aiImporterDesc AMFImporter::Description = {
"Additive manufacturing file format(AMF) Importer",
"smalcom",
"",
@ -178,6 +178,28 @@ bool AMFImporter::XML_SearchNode(const std::string &nodeName) {
return nullptr != mXmlParser->findNode(nodeName);
}
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
size_t instr_len;
pOutString.clear();
instr_len = strlen(pInStr);
if (!instr_len) return;
pOutString.reserve(instr_len * 3 / 2);
// check and correct floats in format ".x". Must be "x.y".
if (pInStr[0] == '.') pOutString.push_back('0');
pOutString.push_back(pInStr[0]);
for (size_t ci = 1; ci < instr_len; ci++) {
if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) {
pOutString.push_back('0');
pOutString.push_back('.');
} else {
pOutString.push_back(pInStr[ci]);
}
}
}
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
}
@ -191,10 +213,7 @@ void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std
uint8_t arr4[4], arr3[3];
// check input data
if (pInputBase64.size() % 4) {
throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
}
if (pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
// prepare output place
pOutputData.clear();
pOutputData.reserve(pInputBase64.size() / 4 * 3);
@ -384,17 +403,17 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
for (auto &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "deltax") {
XmlParser::getValueAsReal(currentNode, als.Delta.x);
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
} else if (currentName == "deltay") {
XmlParser::getValueAsReal(currentNode, als.Delta.y);
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
} else if (currentName == "deltaz") {
XmlParser::getValueAsReal(currentNode, als.Delta.z);
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
} else if (currentName == "rx") {
XmlParser::getValueAsReal(currentNode, als.Delta.x);
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
} else if (currentName == "ry") {
XmlParser::getValueAsReal(currentNode, als.Delta.y);
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
} else if (currentName == "rz") {
XmlParser::getValueAsReal(currentNode, als.Delta.z);
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
}
}
ParseHelper_Node_Exit();

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -98,12 +98,8 @@ namespace Assimp {
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
///
class AMFImporter : public BaseImporter {
using AMFMetaDataArray = std::vector<AMFMetadata *>;
using MeshArray = std::vector<aiMesh *>;
using NodeArray = std::vector<aiNode *>;
public:
struct SPP_Material;
private:
struct SPP_Material; // forward declaration
/// Data type for post-processing step. More suitable container for part of material's composition.
struct SPP_Composite {
@ -111,6 +107,22 @@ public:
std::string Formula; ///< Formula for calculating ratio of \ref Material.
};
/// \struct SPP_Material
/// Data type for post-processing step. More suitable container for material.
struct SPP_Material {
std::string ID; ///< Material ID.
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
AMFColor *Color; ///< Color of material.
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// Data type for post-processing step. More suitable container for texture.
struct SPP_Texture {
std::string ID;
@ -127,51 +139,10 @@ public:
const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
};
/// Data type for post-processing step. More suitable container for material.
struct SPP_Material {
std::string ID; ///< Material ID.
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
AMFColor *Color; ///< Color of material.
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
using AMFMetaDataArray = std::vector<AMFMetadata*>;
using MeshArray = std::vector<aiMesh*>;
using NodeArray = std::vector<aiNode*>;
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// Default constructor.
AMFImporter() AI_NO_EXCEPT;
/// Default destructor.
~AMFImporter() override;
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
void ParseHelper_Node_Exit();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
const aiImporterDesc *GetInfo() const override;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;
private:
/// Clear all temporary data.
void Clear();
@ -291,9 +262,40 @@ private:
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
public:
/// Default constructor.
AMFImporter() AI_NO_EXCEPT;
/// Default destructor.
~AMFImporter() override;
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
void ParseHelper_Node_Exit();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
const aiImporterDesc *GetInfo() const override;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
void Throw_CloseNotFound(const std::string &nodeName);
void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName);
void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName);
void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription);
void Throw_ID_NotFound(const std::string &pID) const;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;
private:
static const aiImporterDesc Description;
AMFNodeElementBase *mNodeElement_Cur; ///< Current element.
std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
XmlParser *mXmlParser;

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -167,11 +167,11 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
const std::string &currentName = ai_tolower(currentNode.name());
if (currentName == "x") {
XmlParser::getValueAsReal(currentNode, als.Coordinate.x);
XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
} else if (currentName == "y") {
XmlParser::getValueAsReal(currentNode, als.Coordinate.y);
XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
} else if (currentName == "z") {
XmlParser::getValueAsReal(currentNode, als.Coordinate.z);
XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
}
}
ParseHelper_Node_Exit();

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -263,25 +263,26 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
const std::string &name = currentNode.name();
if (name == "utex1") {
read_flag[0] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].x);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
} else if (name == "utex2") {
read_flag[1] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].x);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
} else if (name == "utex3") {
read_flag[2] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].x);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
} else if (name == "vtex1") {
read_flag[3] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].y);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
} else if (name == "vtex2") {
read_flag[4] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].y);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
} else if (name == "vtex3") {
read_flag[5] = true;
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].y);
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
}
}
ParseHelper_Node_Exit();
} else {
for (pugi::xml_attribute &attr : node.attributes()) {
const std::string name = attr.name();

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -56,6 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string>
#include <vector>
/// \class CAMFImporter_NodeElement
/// Base class for elements of nodes.
class AMFNodeElementBase {
public:
@ -105,6 +106,7 @@ protected:
}
}; // class IAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Constellation
/// A collection of objects or constellations with specific relative locations.
struct AMFConstellation : public AMFNodeElementBase {
/// Constructor.
@ -114,6 +116,7 @@ struct AMFConstellation : public AMFNodeElementBase {
}; // struct CAMFImporter_NodeElement_Constellation
/// \struct CAMFImporter_NodeElement_Instance
/// Part of constellation.
struct AMFInstance : public AMFNodeElementBase {
@ -132,6 +135,7 @@ struct AMFInstance : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Instance, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Metadata
/// Structure that define metadata node.
struct AMFMetadata : public AMFNodeElementBase {
@ -144,6 +148,7 @@ struct AMFMetadata : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Metadata, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Root
/// Structure that define root node.
struct AMFRoot : public AMFNodeElementBase {
@ -156,6 +161,7 @@ struct AMFRoot : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Root, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Color
/// Structure that define object node.
struct AMFColor : public AMFNodeElementBase {
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
@ -171,6 +177,7 @@ struct AMFColor : public AMFNodeElementBase {
}
};
/// \struct CAMFImporter_NodeElement_Material
/// Structure that define material node.
struct AMFMaterial : public AMFNodeElementBase {
@ -180,6 +187,7 @@ struct AMFMaterial : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Material, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Object
/// Structure that define object node.
struct AMFObject : public AMFNodeElementBase {
@ -198,6 +206,7 @@ struct AMFMesh : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Mesh, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Vertex
/// Structure that define vertex node.
struct AMFVertex : public AMFNodeElementBase {
/// Constructor.
@ -206,6 +215,7 @@ struct AMFVertex : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Vertex, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Edge
/// Structure that define edge node.
struct AMFEdge : public AMFNodeElementBase {
/// Constructor.
@ -214,6 +224,7 @@ struct AMFEdge : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Edge, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Vertices
/// Structure that define vertices node.
struct AMFVertices : public AMFNodeElementBase {
/// Constructor.
@ -222,6 +233,7 @@ struct AMFVertices : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Vertices, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Volume
/// Structure that define volume node.
struct AMFVolume : public AMFNodeElementBase {
std::string MaterialID; ///< Which material to use.
@ -233,6 +245,7 @@ struct AMFVolume : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Volume, pParent) {}
};
/// \struct CAMFImporter_NodeElement_Coordinates
/// Structure that define coordinates node.
struct AMFCoordinates : public AMFNodeElementBase {
aiVector3D Coordinate; ///< Coordinate.
@ -243,6 +256,7 @@ struct AMFCoordinates : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Coordinates, pParent) {}
};
/// \struct CAMFImporter_NodeElement_TexMap
/// Structure that define texture coordinates node.
struct AMFTexMap : public AMFNodeElementBase {
aiVector3D TextureCoordinate[3]; ///< Texture coordinates.
@ -259,6 +273,7 @@ struct AMFTexMap : public AMFNodeElementBase {
}
};
/// \struct CAMFImporter_NodeElement_Triangle
/// Structure that define triangle node.
struct AMFTriangle : public AMFNodeElementBase {
size_t V[3]; ///< Triangle vertices.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -224,8 +224,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
}
// Create format hint.
constexpr char templateColor[] = "rgba0000";
memcpy(converted_texture.FormatHint, templateColor, 8);
strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string.
if (!r.empty()) converted_texture.FormatHint[4] = '8';
if (!g.empty()) converted_texture.FormatHint[5] = '8';
if (!b.empty()) converted_texture.FormatHint[6] = '8';
@ -816,7 +815,6 @@ nl_clean_loop:
for (; next_it != nodeArray.end(); ++next_it) {
if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) {
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
// FIXME: this leaks memory on test models test8.amf and test9.amf
nodeArray.erase(nl_it);
goto nl_clean_loop;
@ -868,7 +866,7 @@ nl_clean_loop:
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data;
// texture format description.
strncpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint, HINTMAXTEXTURELEN);
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
idx++;
} // for(const SPP_Texture& tex_convd: mTexture_Converted)

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers
@ -63,10 +64,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// utilities
#include <assimp/fast_atof.h>
namespace Assimp {
using namespace Assimp;
using namespace Assimp::ASE;
static constexpr aiImporterDesc desc = {
static const aiImporterDesc desc = {
"ASE Importer",
"",
"",
@ -124,7 +125,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
// Allocate storage and copy the contents of the file to a memory buffer
std::vector<char> mBuffer2;
TextFileToBuffer(file.get(), mBuffer2);
const size_t fileSize = mBuffer2.size();
this->mBuffer = &mBuffer2[0];
this->pcScene = pScene;
@ -146,7 +147,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
};
// Construct an ASE parser and parse the file
ASE::Parser parser(mBuffer, fileSize, defaultFormat);
ASE::Parser parser(mBuffer, defaultFormat);
mParser = &parser;
mParser->Parse();
@ -321,6 +322,21 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode *> &nodes) {
aiNodeAnim *nd = pcAnim->mChannels[iNum++] = new aiNodeAnim();
nd->mNodeName.Set(me->mName + ".Target");
// If there is no input position channel we will need
// to supply the default position from the node's
// local transformation matrix.
/*TargetAnimationHelper helper;
if (me->mAnim.akeyPositions.empty())
{
aiMatrix4x4& mat = (*i)->mTransform;
helper.SetFixedMainAnimationChannel(aiVector3D(
mat.a4, mat.b4, mat.c4));
}
else helper.SetMainAnimationChannel (&me->mAnim.akeyPositions);
helper.SetTargetAnimationChannel (&me->mTargetAnim.akeyPositions);
helper.Process(&me->mTargetAnim.akeyPositions);*/
// Allocate the key array and fill it
nd->mNumPositionKeys = (unsigned int)me->mTargetAnim.akeyPositions.size();
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
@ -446,9 +462,10 @@ void ASEImporter::BuildLights() {
}
// ------------------------------------------------------------------------------------------------
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name) {
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
aiNode *pcParent, const char *szName) {
aiMatrix4x4 m;
AddNodes(nodes, pcParent, name, m);
AddNodes(nodes, pcParent, szName, m);
}
// ------------------------------------------------------------------------------------------------
@ -505,9 +522,10 @@ void ASEImporter::AddMeshes(const ASE::BaseNode *snode, aiNode *node) {
// ------------------------------------------------------------------------------------------------
// Add child nodes to a given parent node
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name,
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
aiNode *pcParent, const char *szName,
const aiMatrix4x4 &mat) {
const size_t len = name.size();
const size_t len = szName ? ::strlen(szName) : 0;
ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS);
// Receives child nodes for the pcParent node
@ -517,18 +535,16 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParen
// which has *us* as parent.
for (std::vector<BaseNode *>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) {
const BaseNode *snode = *it;
if (!name.empty()) {
if (len != snode->mParent.length() || name != snode->mParent.c_str()) {
if (szName) {
if (len != snode->mParent.length() || ::strcmp(szName, snode->mParent.c_str()))
continue;
}
} else if (snode->mParent.length()) {
} else if (snode->mParent.length())
continue;
}
(*it)->mProcessed = true;
// Allocate a new node and add it to the output data structure
apcNodes.push_back(new aiNode);
apcNodes.push_back(new aiNode());
aiNode *node = apcNodes.back();
node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node"));
@ -541,7 +557,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParen
// Add sub nodes - prevent stack overflow due to recursive parenting
if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) {
AddNodes(nodes, node, node->mName.C_Str(), snode->mTransform);
AddNodes(nodes, node, node->mName.data, snode->mTransform);
}
// Further processing depends on the type of the node
@ -619,8 +635,7 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
}
// add all nodes
static const std::string none = "";
AddNodes(nodes, ch, none);
AddNodes(nodes, ch, nullptr);
// now iterate through al nodes and find those that have not yet
// been added to the nodegraph (= their parent could not be recognized)
@ -905,7 +920,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
ASSIMP_LOG_WARN("Material index is out of range");
}
// If the material the mesh is assigned to consists of submeshes, split it
// If the material the mesh is assigned to is consisting of submeshes, split it
if (!mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials.empty()) {
std::vector<ASE::Material> vSubMaterials = mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials;
@ -1263,8 +1278,6 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
return false;
}
}
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -153,13 +153,13 @@ private:
* \param matrix Current transform
*/
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
aiNode* pcParent, const std::string &name);
aiNode* pcParent,const char* szName);
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
aiNode* pcParent, const std::string &name,
aiNode* pcParent,const char* szName,
const aiMatrix4x4& matrix);
void AddMeshes(const ASE::BaseNode* snode, aiNode* node);
void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
// -------------------------------------------------------------------
/** Generate a default material and add it to the parser's list
@ -188,4 +188,5 @@ protected:
} // end of namespace Assimp
#endif // AI_3DSIMPORTER_H_INC

File diff suppressed because it is too large Load Diff

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -391,11 +391,11 @@ public:
// -------------------------------------------------------------------
//! Construct a parser from a given input file which is
//! guaranteed to be terminated with zero.
//! @param file The name of the input file.
//! @param szFile Input file
//! @param fileFormatDefault Assumed file format version. If the
//! file format is specified in the file the new value replaces
//! the default value.
Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault);
Parser(const char *szFile, unsigned int fileFormatDefault);
// -------------------------------------------------------------------
//! Parses the file into the parsers internal representation
@ -553,15 +553,13 @@ private:
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
//! \param apOut Output buffer (3 floats)
//! \param rIndexOut Output index
void ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut);
void ParseLV4MeshFloatTriple(float *apOut, unsigned int &rIndexOut);
void ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut);
// -------------------------------------------------------------------
//! Parse a *MESH_VERT block in a file
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
//! \param apOut Output buffer (3 floats)
void ParseLV4MeshRealTriple(ai_real *apOut);
void ParseLV4MeshFloatTriple(float *apOut);
void ParseLV4MeshFloatTriple(ai_real *apOut);
// -------------------------------------------------------------------
//! Parse a *MESH_TFACE block in a file
@ -579,8 +577,7 @@ private:
// -------------------------------------------------------------------
//! Parse a single float element
//! \param fOut Output float
void ParseLV4MeshReal(ai_real &fOut);
void ParseLV4MeshFloat(float &fOut);
void ParseLV4MeshFloat(ai_real &fOut);
// -------------------------------------------------------------------
//! Parse a single int element
@ -620,8 +617,8 @@ private:
bool ParseString(std::string &out, const char *szName);
public:
const char *mFilePtr; ////< Pointer to current data
const char *mEnd; ///< The end pointer of the file data
//! Pointer to current data
const char *filePtr;
//! background color to be passed to the viewer
//! QNAN if none was found

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -50,7 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/version.h>
#include <assimp/IOStream.hpp>
#include "zlib.h"
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
#include <zlib.h>
#else
#include "../contrib/zlib/zlib.h"
#endif
#include <ctime>

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static constexpr aiImporterDesc desc = {
static const aiImporterDesc desc = {
"Assimp Binary Importer",
"Gargaj / Conspiracy",
"",

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -7,7 +7,7 @@ For details, see http://sourceforge.net/projects/libb64
#include "cencode.h" // changed from <B64/cencode.h>
static const int CHARS_PER_LINE = 72;
const int CHARS_PER_LINE = 72;
#ifdef _MSC_VER
#pragma warning(push)

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -59,10 +59,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
namespace Assimp {
using namespace Assimp;
using namespace std;
static constexpr aiImporterDesc desc = {
static const aiImporterDesc desc = {
"BlitzBasic 3D Importer",
"",
"",
@ -79,9 +79,9 @@ static constexpr aiImporterDesc desc = {
#pragma warning(disable : 4018)
#endif
// #define DEBUG_B3D
//#define DEBUG_B3D
template <typename T>
template<typename T>
void DeleteAllBarePointers(std::vector<T> &x) {
for (auto p : x) {
delete p;
@ -150,7 +150,7 @@ AI_WONT_RETURN void B3DImporter::Fail(const string &str) {
// ------------------------------------------------------------------------------------------------
int B3DImporter::ReadByte() {
if (_pos >= _buf.size()) {
if (_pos > _buf.size()) {
Fail("EOF");
}
@ -329,7 +329,7 @@ void B3DImporter::ReadBRUS() {
mat->AddProperty(&i, 1, AI_MATKEY_TWOSIDED);
}
// Textures
//Textures
for (int i = 0; i < n_texs; ++i) {
int texid = ReadInt();
if (texid < -1 || (texid >= 0 && texid >= static_cast<int>(_textures.size()))) {
@ -372,7 +372,7 @@ void B3DImporter::ReadVRTS() {
}
if (_vflags & 2) {
ReadQuat(); // skip v 4bytes...
ReadQuat(); //skip v 4bytes...
}
for (int j = 0; j < _tcsets; ++j) {
@ -418,6 +418,7 @@ void B3DImporter::ReadTRIS(int v0) {
ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
#endif
Fail("Bad triangle index");
continue;
}
face->mNumIndices = 3;
face->mIndices = new unsigned[3];
@ -704,22 +705,22 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
}
}
// nodes
//nodes
scene->mRootNode = _nodes[0];
_nodes.clear(); // node ownership now belongs to scene
// material
//material
if (!_materials.size()) {
_materials.emplace_back(std::unique_ptr<aiMaterial>(new aiMaterial));
}
scene->mNumMaterials = static_cast<unsigned int>(_materials.size());
scene->mMaterials = unique_to_array(_materials);
// meshes
//meshes
scene->mNumMeshes = static_cast<unsigned int>(_meshes.size());
scene->mMeshes = unique_to_array(_meshes);
// animations
//animations
if (_animations.size() == 1 && _nodeAnims.size()) {
aiAnimation *anim = _animations.back().get();
@ -738,6 +739,4 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
flip.Execute(scene);
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
@ -55,11 +55,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
#include <memory>
namespace Assimp {
using namespace Assimp;
using namespace Assimp::Formatter;
static constexpr aiImporterDesc desc = {
static const aiImporterDesc desc = {
"BVH Importer (MoCap)",
"",
"",
@ -74,8 +73,8 @@ static constexpr aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Aborts the file reading with an exception
template <typename... T>
AI_WONT_RETURN void BVHLoader::ThrowException(T &&...args) {
template<typename... T>
AI_WONT_RETURN void BVHLoader::ThrowException(T&&... args) {
throw DeadlyImportError(mFileName, ":", mLine, " - ", args...);
}
@ -427,7 +426,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
nodeAnim->mNodeName.Set(nodeName);
std::map<BVHLoader::ChannelType, int> channelMap;
// Build map of channels
//Build map of channels
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel) {
channelMap[node.mChannels[channel]] = channel;
}
@ -442,7 +441,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
// Now compute all translations
for (BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel + 1)) {
// Find channel in node
//Find channel in node
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
if (mapIter == channelMap.end())
@ -486,27 +485,30 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
for (unsigned int fr = 0; fr < mAnimNumFrames; ++fr) {
aiMatrix4x4 temp;
aiMatrix3x3 rotMatrix;
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++channelIdx) {
switch (node.mChannels[channelIdx]) {
case Channel_RotationX: {
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++ channelIdx) {
switch (node.mChannels[channelIdx]) {
case Channel_RotationX:
{
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
aiMatrix4x4::RotationX(angle, temp);
rotMatrix *= aiMatrix3x3(temp);
} break;
case Channel_RotationY: {
aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp);
}
break;
case Channel_RotationY:
{
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
aiMatrix4x4::RotationY(angle, temp);
rotMatrix *= aiMatrix3x3(temp);
} break;
case Channel_RotationZ: {
aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp);
}
break;
case Channel_RotationZ:
{
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
aiMatrix4x4::RotationZ(angle, temp);
rotMatrix *= aiMatrix3x3(temp);
} break;
aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp);
}
break;
default:
break;
}
}
}
}
rotkey->mTime = double(fr);
rotkey->mValue = aiQuaternion(rotMatrix);
++rotkey;
@ -523,6 +525,4 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER

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@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,

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@ -96,8 +96,7 @@ struct CustomDataTypeDescription {
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
* use a special readfunction for that cases
*/
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { { DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -69,6 +69,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// zlib is needed for compressed blend files
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
#include "Common/Compression.h"
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
# else
# include "../contrib/zlib/zlib.h"
# endif*/
#endif
namespace Assimp {
@ -84,7 +89,7 @@ using namespace Assimp;
using namespace Assimp::Blender;
using namespace Assimp::Formatter;
static constexpr aiImporterDesc blenderDesc = {
static const aiImporterDesc blenderDesc = {
"Blender 3D Importer (http://www.blender3d.org)",
"",
"",
@ -110,12 +115,15 @@ BlenderImporter::~BlenderImporter() {
delete modifier_cache;
}
static const char Token[] = "BLENDER";
static const char * const Tokens[] = { "BLENDER" };
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
return ParseMagicToken(pFile, pIOHandler).error.empty();
// note: this won't catch compressed files
static const char *tokens[] = { "<BLENDER", "blender" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
}
// ------------------------------------------------------------------------------------------------
@ -134,21 +142,63 @@ void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
// Imports the given file into the given scene structure.
void BlenderImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
std::vector<char> uncompressed;
#endif
FileDatabase file;
StreamOrError streamOrError = ParseMagicToken(pFile, pIOHandler);
if (!streamOrError.error.empty()) {
ThrowException(streamOrError.error);
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
if (!stream) {
ThrowException("Could not open file for reading");
}
std::shared_ptr<IOStream> stream = std::move(streamOrError.stream);
char version[4] = { 0 };
file.i64bit = (stream->Read(version, 1, 1), version[0] == '-');
file.little = (stream->Read(version, 1, 1), version[0] == 'v');
char magic[8] = { 0 };
stream->Read(magic, 7, 1);
if (strcmp(magic, Tokens[0])) {
// Check for presence of the gzip header. If yes, assume it is a
// compressed blend file and try uncompressing it, else fail. This is to
// avoid uncompressing random files which our loader might end up with.
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
#else
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
}
stream->Read(version, 3, 1);
version[3] = '\0';
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
if (magic[2] != 8) {
ThrowException("Unsupported GZIP compression method");
}
LogInfo("Blender version is ", version[0], ".", version + 1,
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
stream->Seek(0L, aiOrigin_SET);
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
size_t total = 0;
Compression compression;
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), uncompressed);
compression.close();
}
// replace the input stream with a memory stream
stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed.data()), total);
// .. and retry
stream->Read(magic, 7, 1);
if (strcmp(magic, "BLENDER")) {
ThrowException("Found no BLENDER magic word in decompressed GZIP file");
}
#endif
}
file.i64bit = (stream->Read(magic, 1, 1), magic[0] == '-');
file.little = (stream->Read(magic, 1, 1), magic[0] == 'v');
stream->Read(magic, 3, 1);
magic[3] = '\0';
LogInfo("Blender version is ", magic[0], ".", magic + 1,
" (64bit: ", file.i64bit ? "true" : "false",
", little endian: ", file.little ? "true" : "false", ")");
@ -359,7 +409,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
// check if the file contents are bundled with the BLEND file
if (img->packedfile) {
name.data[0] = '*';
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
conv_data.textures->push_back(new aiTexture());
aiTexture *curTex = conv_data.textures->back();
@ -433,7 +483,7 @@ void BlenderImporter::AddSentinelTexture(aiMaterial *out, const Material *mat, c
(void)conv_data;
aiString name;
name.length = ai_snprintf(name.data, AI_MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
GetTextureTypeDisplayString(tex->tex->type));
out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(
conv_data.next_texture[aiTextureType_DIFFUSE]++));
@ -1288,55 +1338,4 @@ aiNode *BlenderImporter::ConvertNode(const Scene &in, const Object *obj, Convers
return node.release();
}
BlenderImporter::StreamOrError BlenderImporter::ParseMagicToken(const std::string &pFile, IOSystem *pIOHandler) const {
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
if (stream == nullptr) {
return {{}, {}, "Could not open file for reading"};
}
char magic[8] = { 0 };
stream->Read(magic, 7, 1);
if (strcmp(magic, Token) == 0) {
return {stream, {}, {}};
}
// Check for presence of the gzip header. If yes, assume it is a
// compressed blend file and try uncompressing it, else fail. This is to
// avoid uncompressing random files which our loader might end up with.
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
return {{}, {}, "BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?"};
#else
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
return {{}, {}, "BLENDER magic bytes are missing, couldn't find GZIP header either"};
}
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
if (magic[2] != 8) {
return {{}, {}, "Unsupported GZIP compression method"};
}
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
stream->Seek(0L, aiOrigin_SET);
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
size_t total = 0;
Compression compression;
auto uncompressed = std::make_shared<std::vector<char>>();
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), *uncompressed);
compression.close();
}
// replace the input stream with a memory stream
stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed->data()), total);
// .. and retry
stream->Read(magic, 7, 1);
if (strcmp(magic, Token) == 0) {
return {stream, uncompressed, {}};
}
return {{}, {}, "Found no BLENDER magic word in decompressed GZIP file"};
#endif
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -180,19 +180,6 @@ private:
const Blender::MTex *tex,
Blender::ConversionData &conv_data);
// TODO: Move to a std::variant, once c++17 is supported.
struct StreamOrError {
std::shared_ptr<IOStream> stream;
std::shared_ptr<std::vector<char>> input;
std::string error;
};
// Returns either a stream (and optional input data for the stream) or
// an error if it can't parse the magic token.
StreamOrError ParseMagicToken(
const std::string &pFile,
IOSystem *pIOHandler) const;
private: // static stuff, mostly logging and error reporting.
// --------------------
static void CheckActualType(const Blender::ElemBase *dt,

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -283,11 +283,6 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
if (conv_data.meshes->empty()) {
return;
}
const size_t meshIndex = conv_data.meshes->size() - out.mNumMeshes;
if (meshIndex >= conv_data.meshes->size()) {
ASSIMP_LOG_ERROR("Invalid index detected.");
return;
}
aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -102,6 +102,10 @@ void Structure::Convert<CollectionObject>(
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
{
//std::shared_ptr<CollectionObject> prev;
//ReadFieldPtr<ErrorPolicy_Fail>(prev, "*prev", db);
//dest.prev = prev.get();
std::shared_ptr<Object> ob;
ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db);
dest.ob = ob.get();
@ -297,7 +301,7 @@ void Structure ::Convert<Base>(
const FileDatabase &db) const {
// note: as per https://github.com/assimp/assimp/issues/128,
// reading the Object linked list recursively is prone to stack overflow.
// This structure converter is therefore a hand-written exception that
// This structure converter is therefore an hand-written exception that
// does it iteratively.
const int initial_pos = db.reader->GetCurrentPos();
@ -565,7 +569,7 @@ void Structure ::Convert<MVert>(
const FileDatabase &db) const {
ReadFieldArray<ErrorPolicy_Fail>(dest.co, "co", db);
ReadFieldArray<ErrorPolicy_Warn>(dest.no, "no", db);
ReadFieldArray<ErrorPolicy_Fail>(dest.no, "no", db);
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db);

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -39,8 +40,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/// @file BlenderTessellator.cpp
/// @brief A simple tessellation wrapper
/** @file BlenderTessellator.cpp
* @brief A simple tessellation wrapper
*/
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -143,7 +144,11 @@ namespace Assimp
#if ASSIMP_BLEND_WITH_POLY_2_TRI
#include "contrib/poly2tri/poly2tri/poly2tri.h"
#ifdef ASSIMP_USE_HUNTER
# include <poly2tri/poly2tri.h>
#else
# include "../contrib/poly2tri/poly2tri/poly2tri.h"
#endif
namespace Assimp
{

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@ -46,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// no #ifdefing here, Cinema4D support is carried out in a branch of assimp
// where it is turned on in the CMake settings.
#ifndef _MSC_VER
# error C4D support is currently MSVC only
#endif
#include "C4DImporter.h"
#include <memory>
#include <assimp/IOSystem.hpp>
@ -107,7 +111,7 @@ C4DImporter::C4DImporter() = default;
C4DImporter::~C4DImporter() = default;
// ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
const std::string& extension = GetExtension(pFile);
if (extension == "c4d") {
return true;
@ -301,7 +305,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
// based on Cineware sample code
while (object) {
const Int32 type = object->GetType();
const LONG type = object->GetType();
const Matrix& ml = object->GetMl();
aiNode* const nd = new aiNode();
@ -364,8 +368,8 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
ai_assert(polyObject != nullptr);
const Int32 pointCount = polyObject->GetPointCount();
const Int32 polyCount = polyObject->GetPolygonCount();
const LONG pointCount = polyObject->GetPointCount();
const LONG polyCount = polyObject->GetPolygonCount();
if(!polyObject || !pointCount) {
LogWarn("ignoring mesh with zero vertices or faces");
return nullptr;
@ -387,7 +391,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
unsigned int vcount = 0;
// first count vertices
for (Int32 i = 0; i < polyCount; i++)
for (LONG i = 0; i < polyCount; i++)
{
vcount += 3;
@ -430,7 +434,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
}
// copy vertices and extra channels over and populate faces
for (Int32 i = 0; i < polyCount; ++i, ++face) {
for (LONG i = 0; i < polyCount; ++i, ++face) {
ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
const Vector& pointA = points[polys[i].a];
verts->x = pointA.x;
@ -507,7 +511,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
if (tangents_src) {
for(unsigned int k = 0; k < face->mNumIndices; ++k) {
Int32 l;
LONG l;
switch(k) {
case 0:
l = polys[i].a;

View File

@ -78,8 +78,6 @@ namespace Assimp {
// -------------------------------------------------------------------------------------------
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
public:
C4DImporter();
~C4DImporter() override;
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
protected:

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -61,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
namespace Assimp {
using namespace Assimp;
using namespace Assimp::COB;
using namespace Assimp::Formatter;
static constexpr float units[] = {
static const float units[] = {
1000.f,
100.f,
1.f,
@ -76,7 +76,7 @@ static constexpr float units[] = {
1.f / 1609.344f
};
static constexpr aiImporterDesc desc = {
static const aiImporterDesc desc = {
"TrueSpace Object Importer",
"",
"",
@ -89,6 +89,14 @@ static constexpr aiImporterDesc desc = {
"cob scn"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
COBImporter::COBImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
COBImporter::~COBImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -372,11 +380,9 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
}
// add children recursively
if (!root.temp_children.empty()) {
nd->mChildren = new aiNode *[root.temp_children.size()]();
for (const Node *n : root.temp_children) {
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
}
nd->mChildren = new aiNode *[root.temp_children.size()]();
for (const Node *n : root.temp_children) {
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
}
return nd;
@ -475,9 +481,8 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
} else if (splitter.match_start("Transform")) {
for (unsigned int y = 0; y < 4 && ++splitter; ++y) {
const char *s = splitter->c_str();
const char *end = s + splitter->size();
for (unsigned int x = 0; x < 4; ++x) {
SkipSpaces(&s, end);
SkipSpaces(&s);
msh.transform[y][x] = fast_atof(&s);
}
}
@ -489,12 +494,12 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
// ------------------------------------------------------------------------------------------------
template <typename T>
void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end) {
void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in) {
const char *rgb = *in;
for (unsigned int i = 0; i < 3; ++i) {
SkipSpaces(&rgb, end);
SkipSpaces(&rgb);
if (*rgb == ',') ++rgb;
SkipSpaces(&rgb, end);
SkipSpaces(&rgb);
fill[i] = fast_atof(&rgb);
}
@ -541,7 +546,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
}
const char *rgb = splitter[1];
ReadFloat3Tuple_Ascii(mat.rgb, &rgb, splitter.getEnd());
ReadFloat3Tuple_Ascii(mat.rgb, &rgb);
++splitter;
if (!splitter.match_start("alpha ")) {
@ -620,21 +625,20 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
}
const char *rgb = splitter[1];
const char *end = splitter.getEnd();
ReadFloat3Tuple_Ascii(msh.color, &rgb, end);
ReadFloat3Tuple_Ascii(msh.color, &rgb);
SkipSpaces(&rgb, end);
SkipSpaces(&rgb);
if (strncmp(rgb, "cone angle", 10) != 0) {
ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
}
SkipSpaces(rgb + 10, &rgb, end);
SkipSpaces(rgb + 10, &rgb);
msh.angle = fast_atof(&rgb);
SkipSpaces(&rgb, end);
SkipSpaces(&rgb);
if (strncmp(rgb, "inner angle", 11) != 0) {
ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
}
SkipSpaces(rgb + 11, &rgb, end);
SkipSpaces(rgb + 11, &rgb);
msh.inner_angle = fast_atof(&rgb);
// skip the rest for we can't handle this kind of physically-based lighting information.
@ -707,14 +711,14 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
const char *s = splitter->c_str();
const char *end = splitter.getEnd();
aiVector3D &v = msh.vertex_positions[cur];
SkipSpaces(&s, end);
SkipSpaces(&s);
v.x = fast_atof(&s);
SkipSpaces(&s, end);
SkipSpaces(&s);
v.y = fast_atof(&s);
SkipSpaces(&s, end);
SkipSpaces(&s);
v.z = fast_atof(&s);
}
} else if (splitter.match_start("Texture Vertices")) {
@ -723,13 +727,12 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
const char *s = splitter->c_str();
const char *end = splitter.getEnd();
aiVector2D &v = msh.texture_coords[cur];
SkipSpaces(&s, end);
SkipSpaces(&s);
v.x = fast_atof(&s);
SkipSpaces(&s, end);
SkipSpaces(&s);
v.y = fast_atof(&s);
}
} else if (splitter.match_start("Faces")) {
@ -754,9 +757,8 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
face.material = strtoul10(splitter[6]);
const char *s = (++splitter)->c_str();
const char *end = splitter.getEnd();
for (size_t i = 0; i < face.indices.size(); ++i) {
if (!SkipSpaces(&s, end)) {
if (!SkipSpaces(&s)) {
ThrowException("Expected EOL token in Face entry");
}
if ('<' != *s++) {
@ -1170,6 +1172,4 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
}
}
#endif // ASSIMP_BUILD_NO_COB_IMPORTER

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -56,16 +56,16 @@ class LineSplitter;
// TinyFormatter.h
namespace Formatter {
template <typename T, typename TR, typename A>
class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
template <typename T, typename TR, typename A>
class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
} // namespace Formatter
// COBScene.h
namespace COB {
struct ChunkInfo;
struct Node;
struct Scene;
struct ChunkInfo;
struct Node;
struct Scene;
} // namespace COB
// -------------------------------------------------------------------------------------------
@ -75,8 +75,8 @@ namespace COB {
// -------------------------------------------------------------------------------------------
class COBImporter : public BaseImporter {
public:
COBImporter() = default;
~COBImporter() override = default;
COBImporter();
~COBImporter() override;
// --------------------
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
@ -120,7 +120,7 @@ private:
void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
template <typename T>
void ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end);
void ReadFloat3Tuple_Ascii(T &fill, const char **in);
void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
@ -44,6 +44,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file CSMLoader.cpp
* Implementation of the CSM importer class.
*/
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
#include "CSMLoader.h"
@ -60,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static constexpr aiImporterDesc desc = {
static const aiImporterDesc desc = {
"CharacterStudio Motion Importer (MoCap)",
"",
"",
@ -76,26 +79,33 @@ static constexpr aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
CSMImporter::CSMImporter() : noSkeletonMesh(){
// empty
}
CSMImporter::CSMImporter()
: noSkeletonMesh()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
CSMImporter::~CSMImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const {
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
{
static const char* tokens[] = {"$Filename"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens));
}
// ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported
const aiImporterDesc* CSMImporter::GetInfo () const {
const aiImporterDesc* CSMImporter::GetInfo () const
{
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader
void CSMImporter::SetupProperties(const Importer* pImp) {
void CSMImporter::SetupProperties(const Importer* pImp)
{
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
}
@ -115,29 +125,29 @@ void CSMImporter::InternReadFile( const std::string& pFile,
std::vector<char> mBuffer2;
TextFileToBuffer(file.get(),mBuffer2);
const char* buffer = &mBuffer2[0];
const char *end = &mBuffer2[mBuffer2.size() - 1] + 1;
std::unique_ptr<aiAnimation> anim(new aiAnimation());
int first = 0, last = 0x00ffffff;
// now process the file and look out for '$' sections
while (true) {
SkipSpaces(&buffer, end);
SkipSpaces(&buffer);
if ('\0' == *buffer)
break;
if ('$' == *buffer) {
++buffer;
if (TokenMatchI(buffer,"firstframe",10)) {
SkipSpaces(&buffer, end);
SkipSpaces(&buffer);
first = strtol10(buffer,&buffer);
}
else if (TokenMatchI(buffer,"lastframe",9)) {
SkipSpaces(&buffer, end);
SkipSpaces(&buffer);
last = strtol10(buffer,&buffer);
}
else if (TokenMatchI(buffer,"rate",4)) {
SkipSpaces(&buffer, end);
float d = { 0.0f };
SkipSpaces(&buffer);
float d;
buffer = fast_atoreal_move<float>(buffer,d);
anim->mTicksPerSecond = d;
}
@ -145,8 +155,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
std::vector< aiNodeAnim* > anims_temp;
anims_temp.reserve(30);
while (true) {
SkipSpaces(&buffer, end);
if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer, end) && *buffer == '$')
SkipSpaces(&buffer);
if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$')
break; // next section
// Construct a new node animation channel and setup its name
@ -154,43 +164,41 @@ void CSMImporter::InternReadFile( const std::string& pFile,
aiNodeAnim* nda = anims_temp.back();
char* ot = nda->mNodeName.data;
while (!IsSpaceOrNewLine(*buffer)) {
while (!IsSpaceOrNewLine(*buffer))
*ot++ = *buffer++;
}
*ot = '\0';
nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
}
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());
if (!anim->mNumChannels) {
if (!anim->mNumChannels)
throw DeadlyImportError("CSM: Empty $order section");
}
// copy over to the output animation
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels);
} else if (TokenMatchI(buffer,"points",6)) {
if (!anim->mNumChannels) {
}
else if (TokenMatchI(buffer,"points",6)) {
if (!anim->mNumChannels)
throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'");
}
// If we know how many frames we'll read, we can preallocate some storage
unsigned int alloc = 100;
if (last != 0x00ffffff) {
if (last != 0x00ffffff)
{
alloc = last-first;
alloc += alloc>>2u; // + 25%
for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
for (unsigned int i = 0; i < anim->mNumChannels;++i)
anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
}
}
unsigned int filled = 0;
// Now read all point data.
while (true) {
SkipSpaces(&buffer, end);
if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer, end) || *buffer == '$')) {
SkipSpaces(&buffer);
if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$')) {
break; // next section
}
@ -201,8 +209,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
aiNodeAnim* s = anim->mChannels[i];
if (s->mNumPositionKeys == alloc) {
// need to reallocate?
if (s->mNumPositionKeys == alloc) { /* need to reallocate? */
aiVectorKey* old = s->mPositionKeys;
s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
@ -210,26 +218,24 @@ void CSMImporter::InternReadFile( const std::string& pFile,
}
// read x,y,z
if (!SkipSpacesAndLineEnd(&buffer, end)) {
if(!SkipSpacesAndLineEnd(&buffer))
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample x coord");
}
if (TokenMatchI(buffer, "DROPOUT", 7)) {
// seems this is invalid marker data; at least the doc says it's possible
ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
} else {
}
else {
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
sub->mTime = (double)frame;
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
if (!SkipSpacesAndLineEnd(&buffer, end)) {
if(!SkipSpacesAndLineEnd(&buffer))
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
}
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
if (!SkipSpacesAndLineEnd(&buffer, end)) {
if(!SkipSpacesAndLineEnd(&buffer))
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
}
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
++s->mNumPositionKeys;
@ -237,22 +243,22 @@ void CSMImporter::InternReadFile( const std::string& pFile,
}
// update allocation granularity
if (filled == alloc) {
if (filled == alloc)
alloc *= 2;
}
++filled;
}
// all channels must be complete in order to continue safely.
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
if (!anim->mChannels[i]->mNumPositionKeys) {
if (!anim->mChannels[i]->mNumPositionKeys)
throw DeadlyImportError("CSM: Invalid marker track");
}
}
}
} else {
}
else {
// advance to the next line
SkipLine(&buffer, end);
SkipLine(&buffer);
}
}
@ -266,7 +272,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
pScene->mRootNode->mNumChildren = anim->mNumChannels;
pScene->mRootNode->mChildren = new aiNode* [anim->mNumChannels];
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
aiNodeAnim* na = anim->mChannels[i];
aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode();

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -61,7 +61,7 @@ namespace Assimp {
class CSMImporter : public BaseImporter {
public:
CSMImporter();
~CSMImporter() override = default;
~CSMImporter() override;
// -------------------------------------------------------------------
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
@ -81,8 +81,9 @@ protected:
private:
bool noSkeletonMesh;
};
}; // end of class CSMImporter
} // namespace Assimp
} // end of namespace Assimp
#endif // AI_AC3DIMPORTER_H_INC

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -64,7 +64,7 @@ namespace Assimp {
using namespace Assimp::Formatter;
using namespace Assimp::Collada;
static constexpr aiImporterDesc desc = {
static const aiImporterDesc desc = {
"Collada Importer",
"",
"",
@ -95,12 +95,15 @@ ColladaLoader::ColladaLoader() :
noSkeletonMesh(false),
removeEmptyBones(false),
ignoreUpDirection(false),
ignoreUnitSize(false),
useColladaName(false),
mNodeNameCounter(0) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
ColladaLoader::~ColladaLoader() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -119,7 +122,6 @@ void ColladaLoader::SetupProperties(const Importer *pImp) {
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
ignoreUnitSize = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE, 0) != 0;
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
}
@ -168,15 +170,12 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
// ... then fill the materials with the now adjusted settings
FillMaterials(parser, pScene);
if (!ignoreUnitSize) {
// Apply unit-size scale calculation
pScene->mRootNode->mTransformation *= aiMatrix4x4(
parser.mUnitSize, 0, 0, 0,
0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0,
0, 0, 0, 1);
}
// Apply unit-size scale calculation
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0,
0, 0, 0, 1);
if (!ignoreUpDirection) {
// Convert to Y_UP, if different orientation
if (parser.mUpDirection == ColladaParser::UP_X) {
@ -247,9 +246,7 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
// add children. first the *real* ones
node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size() + instances.size());
if (node->mNumChildren != 0) {
node->mChildren = new aiNode * [node->mNumChildren];
}
node->mChildren = new aiNode *[node->mNumChildren];
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
node->mChildren[a] = BuildHierarchy(pParser, pNode->mChildren[a]);
@ -625,14 +622,16 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
}
// same for texture coords, as many as we have
for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
// empty slots are not allowed, need to pack and adjust UV indexes accordingly
for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
dstMesh->mTextureCoords[a] = new aiVector3D[numVertices];
dstMesh->mTextureCoords[real] = new aiVector3D[numVertices];
for (size_t b = 0; b < numVertices; ++b) {
dstMesh->mTextureCoords[a][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
dstMesh->mTextureCoords[real][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
}
dstMesh->mNumUVComponents[a] = pSrcMesh->mNumUVComponents[a];
dstMesh->mNumUVComponents[real] = pSrcMesh->mNumUVComponents[a];
++real;
}
}

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -86,7 +86,7 @@ public:
ColladaLoader();
/// The class destructor.
~ColladaLoader() override = default;
~ColladaLoader() override;
/// Returns whether the class can handle the format of the given file.
/// @see BaseImporter::CanRead() for more details.
@ -239,7 +239,6 @@ protected:
bool noSkeletonMesh;
bool removeEmptyBones;
bool ignoreUpDirection;
bool ignoreUnitSize;
bool useColladaName;
/** Used by FindNameForNode() to generate unique node names */

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -635,8 +635,7 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
const std::string &currentName = currentNode.name();
if (currentName == "morph") {
controller.mType = Morph;
std::string id = currentNode.attribute("source").as_string();
controller.mMeshId = id.substr(1, id.size() - 1);
controller.mMeshId = currentNode.attribute("source").as_string();
int methodIndex = currentNode.attribute("method").as_int();
if (methodIndex > 0) {
std::string method;
@ -655,13 +654,12 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
std::string v;
XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str();
const char *end = content + v.size();
for (unsigned int a = 0; a < 16; a++) {
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
// read a number
content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
// skip whitespace after it
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
}
} else if (currentName == "source") {
ReadSource(currentNode);
@ -742,9 +740,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
}
} else if (currentName == "vcount" && vertexCount > 0) {
const std::string stdText = currentNode.text().as_string();
const char *text = stdText.c_str();
const char *end = text + stdText.size();
const char *text = currentNode.text().as_string();
size_t numWeights = 0;
for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
if (*text == 0) {
@ -753,7 +749,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
*it = strtoul10(text, &text);
numWeights += *it;
SkipSpacesAndLineEnd(&text, end);
SkipSpacesAndLineEnd(&text);
}
// reserve weight count
pController.mWeights.resize(numWeights);
@ -762,19 +758,18 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
std::string stdText;
XmlParser::getValueAsString(currentNode, stdText);
const char *text = stdText.c_str();
const char *end = text + stdText.size();
for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) {
if (text == nullptr) {
throw DeadlyImportError("Out of data while reading <vertex_weights>");
}
SkipSpacesAndLineEnd(&text, end);
SkipSpacesAndLineEnd(&text);
it->first = strtoul10(text, &text);
SkipSpacesAndLineEnd(&text, end);
SkipSpacesAndLineEnd(&text);
if (*text == 0) {
throw DeadlyImportError("Out of data while reading <vertex_weights>");
}
it->second = strtoul10(text, &text);
SkipSpacesAndLineEnd(&text, end);
SkipSpacesAndLineEnd(&text);
}
}
}
@ -819,38 +814,38 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
if (!pImage.mFileName.length()) {
pImage.mFileName = "unknown_texture";
}
} else if (mFormat == FV_1_5_n) {
std::string value;
XmlNode refChild = currentNode.child("ref");
XmlNode hexChild = currentNode.child("hex");
if (refChild) {
// element content is filename - hopefully
if (XmlParser::getValueAsString(refChild, value)) {
aiString filepath(value);
UriDecodePath(filepath);
pImage.mFileName = filepath.C_Str();
}
} else if (hexChild && !pImage.mFileName.length()) {
// embedded image. get format
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
if (pImage.mEmbeddedFormat.empty()) {
ASSIMP_LOG_WARN("Collada: Unknown image file format");
}
}
} else if (mFormat == FV_1_5_n) {
std::string value;
XmlNode refChild = currentNode.child("ref");
XmlNode hexChild = currentNode.child("hex");
if (refChild) {
// element content is filename - hopefully
if (XmlParser::getValueAsString(refChild, value)) {
aiString filepath(value);
UriDecodePath(filepath);
pImage.mFileName = filepath.C_Str();
}
} else if (hexChild && !pImage.mFileName.length()) {
// embedded image. get format
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
if (pImage.mEmbeddedFormat.empty()) {
ASSIMP_LOG_WARN("Collada: Unknown image file format");
}
XmlParser::getValueAsString(hexChild, value);
const char *data = value.c_str();
// hexadecimal-encoded binary octets. First of all, find the
// required buffer size to reserve enough storage.
const char *cur = data;
while (!IsSpaceOrNewLine(*cur)) {
++cur;
}
XmlParser::getValueAsString(hexChild, value);
const char *data = value.c_str();
// hexadecimal-encoded binary octets. First of all, find the
// required buffer size to reserve enough storage.
const char *cur = data;
while (!IsSpaceOrNewLine(*cur)) {
++cur;
}
const unsigned int size = (unsigned int)(cur - data) * 2;
pImage.mImageData.resize(size);
for (unsigned int i = 0; i < size; ++i) {
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
}
const unsigned int size = (unsigned int)(cur - data) * 2;
pImage.mImageData.resize(size);
for (unsigned int i = 0; i < size; ++i) {
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
}
}
}
@ -957,45 +952,44 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
std::string v;
XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str();
const char *end = content + v.size();
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
} else if (currentName == "constant_attenuation") {
XmlParser::getValueAsReal(currentNode, pLight.mAttConstant);
XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
} else if (currentName == "linear_attenuation") {
XmlParser::getValueAsReal(currentNode, pLight.mAttLinear);
XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear);
} else if (currentName == "quadratic_attenuation") {
XmlParser::getValueAsReal(currentNode, pLight.mAttQuadratic);
XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic);
} else if (currentName == "falloff_angle") {
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
} else if (currentName == "falloff_exponent") {
XmlParser::getValueAsReal(currentNode, pLight.mFalloffExponent);
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent);
}
// FCOLLADA extensions
// -------------------------------------------------------
else if (currentName == "outer_cone") {
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
} else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
XmlParser::getValueAsReal(currentNode, pLight.mPenumbraAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle);
} else if (currentName == "intensity") {
XmlParser::getValueAsReal(currentNode, pLight.mIntensity);
XmlParser::getValueAsFloat(currentNode, pLight.mIntensity);
}
else if (currentName == "falloff") {
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
} else if (currentName == "hotspot_beam") {
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
}
// OpenCOLLADA extensions
// -------------------------------------------------------
else if (currentName == "decay_falloff") {
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
}
}
}
@ -1010,15 +1004,15 @@ void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
if (currentName == "orthographic") {
camera.mOrtho = true;
} else if (currentName == "xfov" || currentName == "xmag") {
XmlParser::getValueAsReal(currentNode, camera.mHorFov);
XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
} else if (currentName == "yfov" || currentName == "ymag") {
XmlParser::getValueAsReal(currentNode, camera.mVerFov);
XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
} else if (currentName == "aspect_ratio") {
XmlParser::getValueAsReal(currentNode, camera.mAspect);
XmlParser::getValueAsFloat(currentNode, camera.mAspect);
} else if (currentName == "znear") {
XmlParser::getValueAsReal(currentNode, camera.mZNear);
XmlParser::getValueAsFloat(currentNode, camera.mZNear);
} else if (currentName == "zfar") {
XmlParser::getValueAsReal(currentNode, camera.mZFar);
XmlParser::getValueAsFloat(currentNode, camera.mZFar);
}
}
}
@ -1170,15 +1164,15 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
} else if (currentName == "mirrorV") {
XmlParser::getValueAsBool(currentNode, out.mMirrorV);
} else if (currentName == "repeatU") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.x);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x);
} else if (currentName == "repeatV") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.y);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y);
} else if (currentName == "offsetU") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.x);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x);
} else if (currentName == "offsetV") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.y);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y);
} else if (currentName == "rotateUV") {
XmlParser::getValueAsReal(currentNode, out.mTransform.mRotation);
XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation);
} else if (currentName == "blend_mode") {
std::string v;
XmlParser::getValueAsString(currentNode, v);
@ -1198,14 +1192,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
// OKINO extensions
// -------------------------------------------------------
else if (currentName == "weighting") {
XmlParser::getValueAsReal(currentNode, out.mWeighting);
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
} else if (currentName == "mix_with_previous_layer") {
XmlParser::getValueAsReal(currentNode, out.mMixWithPrevious);
XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious);
}
// MAX3D extensions
// -------------------------------------------------------
else if (currentName == "amount") {
XmlParser::getValueAsReal(currentNode, out.mWeighting);
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
}
}
}
@ -1226,19 +1220,18 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
std::string v;
XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str();
const char *end = v.c_str() + v.size() + 1;
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
} else if (currentName == "texture") {
// get name of source texture/sampler
XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName);
@ -1265,13 +1258,13 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
// ------------------------------------------------------------------------------------------------
// Reads an effect entry containing a float
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pReal) {
pReal = 0.f;
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
pFloat = 0.f;
XmlNode floatNode = node.child("float");
if (floatNode.empty()) {
return;
}
XmlParser::getValueAsReal(floatNode, pReal);
XmlParser::getValueAsFloat(floatNode, pFloat);
}
// ------------------------------------------------------------------------------------------------
@ -1281,7 +1274,9 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
return;
}
for (XmlNode &currentNode : node.children()) {
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name();
if (currentName == "surface") {
// image ID given inside <init_from> tags
@ -1294,24 +1289,22 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
}
} else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
// surface ID is given inside <source> tags
XmlNode source = currentNode.child("source");
if (source) {
std::string v;
XmlParser::getValueAsString(source, v);
pParam.mType = Param_Sampler;
pParam.mReference = v.c_str();
}
const char *content = currentNode.value();
pParam.mType = Param_Sampler;
pParam.mReference = content;
} else if (currentName == "sampler2D") {
// surface ID is given inside <instance_image> tags
XmlNode instance_image = currentNode.child("instance_image");
if (instance_image) {
std::string url;
XmlParser::getStdStrAttribute(instance_image, "url", url);
if (url[0] != '#') {
throw DeadlyImportError("Unsupported URL format in instance_image");
}
pParam.mType = Param_Sampler;
pParam.mReference = url.c_str() + 1;
std::string url;
XmlParser::getStdStrAttribute(currentNode, "url", url);
if (url[0] != '#') {
throw DeadlyImportError("Unsupported URL format in instance_image");
}
pParam.mType = Param_Sampler;
pParam.mReference = url.c_str() + 1;
} else if (currentName == "source") {
const char *source = currentNode.child_value();
if (nullptr != source) {
pParam.mReference = source;
}
}
}
@ -1352,7 +1345,6 @@ void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
if (node.empty()) {
return;
}
for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name();
if (currentName == "mesh") {
@ -1423,7 +1415,6 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
XmlParser::getValueAsString(node, v);
v = ai_trim(v);
const char *content = v.c_str();
const char *end = content + v.size();
// read values and store inside an array in the data library
mDataLibrary[id] = Data();
@ -1442,13 +1433,11 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
}
s.clear();
while (!IsSpaceOrNewLine(*content)) {
s += *content;
content++;
}
while (!IsSpaceOrNewLine(*content))
s += *content++;
data.mStrings.push_back(s);
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
}
} else {
data.mValues.reserve(count);
@ -1463,7 +1452,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
content = fast_atoreal_move<ai_real>(content, value);
data.mValues.push_back(value);
// skip whitespace after it
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
}
}
}
@ -1628,10 +1617,8 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
std::string v;
XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str();
const char *end = content + v.size();
vcount.reserve(numPrimitives);
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
for (unsigned int a = 0; a < numPrimitives; a++) {
if (*content == 0) {
throw DeadlyImportError("Expected more values while reading <vcount> contents.");
@ -1639,7 +1626,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
// read a number
vcount.push_back((size_t)strtoul10(content, &content));
// skip whitespace after it
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
}
}
}
@ -1748,16 +1735,14 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
std::string v;
XmlParser::getValueAsString(node, v);
const char *content = v.c_str();
const char *end = content + v.size();
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
while (*content != 0) {
// read a value.
// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
int value = std::max(0, strtol10(content, &content));
indices.push_back(size_t(value));
// skip whitespace after it
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
}
}
@ -1787,10 +1772,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
const Accessor *acc = input.mResolved;
if (!acc->mData) {
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
if (dataSize > acc->mData->mValues.size()) {
throw DeadlyImportError("Not enough data for accessor");
}
}
}
// and the same for the per-index channels
@ -1815,19 +1796,13 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
const Accessor *acc = input.mResolved;
if (!acc->mData) {
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
if (dataSize > acc->mData->mValues.size()) {
throw DeadlyImportError("Not enough data for accessor");
}
}
}
// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
size_t numPrimitives = pNumPrimitives;
if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon) {
if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
numPrimitives = 1;
}
// For continued primitives, the given count is actually the number of <p>'s inside the parent tag
if (pPrimType == Prim_TriStrips) {
size_t numberOfVertices = indices.size() / numOffsets;
@ -1880,6 +1855,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
default:
// LineStrip is not supported due to expected index unmangling
throw DeadlyImportError("Unsupported primitive type.");
break;
}
// store the face size to later reconstruct the face from
@ -1892,7 +1868,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
///It's not clear from COLLADA documentation whether this is allowed or not. For now only exporter fixed to avoid such behavior
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
// calculate the base offset of the vertex whose attributes we ant to copy
@ -2191,15 +2167,15 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
}
// how many parameters to read per transformation type
static constexpr unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
std::string value;
XmlParser::getValueAsString(node, value);
const char *content = value.c_str();
const char *end = value.c_str() + value.size();
// read as many parameters and store in the transformation
for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
// skip whitespace before the number
SkipSpacesAndLineEnd(&content, end);
SkipSpacesAndLineEnd(&content);
// read a number
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
}
@ -2293,9 +2269,9 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
urlMat++;
s.mMatName = urlMat;
ReadMaterialVertexInputBinding(instanceMatNode, s);
// store the association
instance.mMaterials[group] = s;
ReadMaterialVertexInputBinding(instanceMatNode, s);
}
}
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the DXF importer class
*/
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
#include "AssetLib/DXF/DXFLoader.h"
@ -67,269 +68,26 @@ static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
// default vertex color that all uncolored vertices will receive
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
// color indices for DXF - 256 are supported, the table is
// taken directly from the AutoCad Index (ACI) table
// https://gohtx.com/acadcolors.php
//STH 2024-0126
static const aiColor4D g_aclrDxfIndexColors[256] = {
aiColor4D (0.0f, 0.0f ,0.0f, 1.0f), //dxf color code 0
aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 1
aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 2
aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 3
aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 4
aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 5
aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 6
aiColor4D (1.0f, 1.0f ,1.0f, 1.0f), //dxf color code 7
aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 8
aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 9
aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 10
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 11
aiColor4D (0.7f, 0.0f ,0.0f, 1.0f), //dxf color code 12
aiColor4D (0.7f, 0.5f ,0.5f, 1.0f), //dxf color code 13
aiColor4D (0.5f, 0.0f ,0.0f, 1.0f), //dxf color code 14
aiColor4D (0.5f, 0.3f ,0.3f, 1.0f), //dxf color code 15
aiColor4D (0.4f, 0.0f ,0.0f, 1.0f), //dxf color code 16
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 17
aiColor4D (0.3f, 0.0f ,0.0f, 1.0f), //dxf color code 18
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 19
aiColor4D (1.0f, 0.2f ,0.0f, 1.0f), //dxf color code 20
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 21
aiColor4D (0.7f, 0.2f ,0.0f, 1.0f), //dxf color code 22
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 23
aiColor4D (0.5f, 0.1f ,0.0f, 1.0f), //dxf color code 24
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 25
aiColor4D (0.4f, 0.1f ,0.0f, 1.0f), //dxf color code 26
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 27
aiColor4D (0.3f, 0.1f ,0.0f, 1.0f), //dxf color code 28
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 29
aiColor4D (1.0f, 0.5f ,0.0f, 1.0f), //dxf color code 30
aiColor4D (1.0f, 0.8f ,0.7f, 1.0f), //dxf color code 31
aiColor4D (0.7f, 0.4f ,0.0f, 1.0f), //dxf color code 32
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 33
aiColor4D (0.5f, 0.3f ,0.0f, 1.0f), //dxf color code 34
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 35
aiColor4D (0.4f, 0.2f ,0.0f, 1.0f), //dxf color code 36
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 37
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 38
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 39
aiColor4D (1.0f, 0.7f ,0.0f, 1.0f), //dxf color code 40
aiColor4D (1.0f, 0.9f ,0.7f, 1.0f), //dxf color code 41
aiColor4D (0.7f, 0.6f ,0.0f, 1.0f), //dxf color code 42
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 43
aiColor4D (0.5f, 0.4f ,0.0f, 1.0f), //dxf color code 44
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 45
aiColor4D (0.4f, 0.3f ,0.0f, 1.0f), //dxf color code 46
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 47
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 48
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 49
aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 50
aiColor4D (1.0f, 1.0f ,0.7f, 1.0f), //dxf color code 51
aiColor4D (0.7f, 0.7f ,0.0f, 1.0f), //dxf color code 52
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 53
aiColor4D (0.5f, 0.5f ,0.0f, 1.0f), //dxf color code 54
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 55
aiColor4D (0.4f, 0.4f ,0.0f, 1.0f), //dxf color code 56
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 57
aiColor4D (0.3f, 0.3f ,0.0f, 1.0f), //dxf color code 58
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 59
aiColor4D (0.7f, 1.0f ,0.0f, 1.0f), //dxf color code 60
aiColor4D (0.9f, 1.0f ,0.7f, 1.0f), //dxf color code 61
aiColor4D (0.6f, 0.7f ,0.0f, 1.0f), //dxf color code 62
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 63
aiColor4D (0.4f, 0.5f ,0.0f, 1.0f), //dxf color code 64
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 65
aiColor4D (0.3f, 0.4f ,0.0f, 1.0f), //dxf color code 66
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 67
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 68
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 69
aiColor4D (0.5f, 1.0f ,0.0f, 1.0f), //dxf color code 70
aiColor4D (0.8f, 1.0f ,0.7f, 1.0f), //dxf color code 71
aiColor4D (0.4f, 0.7f ,0.0f, 1.0f), //dxf color code 72
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 73
aiColor4D (0.3f, 0.5f ,0.0f, 1.0f), //dxf color code 74
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 75
aiColor4D (0.2f, 0.4f ,0.0f, 1.0f), //dxf color code 76
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 77
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 78
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 79
aiColor4D (0.2f, 1.0f ,0.0f, 1.0f), //dxf color code 80
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 81
aiColor4D (0.2f, 0.7f ,0.0f, 1.0f), //dxf color code 82
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 83
aiColor4D (0.1f, 0.5f ,0.0f, 1.0f), //dxf color code 84
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 85
aiColor4D (0.1f, 0.4f ,0.0f, 1.0f), //dxf color code 86
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 87
aiColor4D (0.1f, 0.3f ,0.0f, 1.0f), //dxf color code 88
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 89
aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 90
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 91
aiColor4D (0.0f, 0.7f ,0.0f, 1.0f), //dxf color code 92
aiColor4D (0.5f, 0.7f ,0.5f, 1.0f), //dxf color code 93
aiColor4D (0.0f, 0.5f ,0.0f, 1.0f), //dxf color code 94
aiColor4D (0.3f, 0.5f ,0.3f, 1.0f), //dxf color code 95
aiColor4D (0.0f, 0.4f ,0.0f, 1.0f), //dxf color code 96
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 97
aiColor4D (0.0f, 0.3f ,0.0f, 1.0f), //dxf color code 98
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 99
aiColor4D (0.0f, 1.0f ,0.2f, 1.0f), //dxf color code 100
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 101
aiColor4D (0.0f, 0.7f ,0.2f, 1.0f), //dxf color code 102
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 103
aiColor4D (0.0f, 0.5f ,0.1f, 1.0f), //dxf color code 104
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 105
aiColor4D (0.0f, 0.4f ,0.1f, 1.0f), //dxf color code 106
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 107
aiColor4D (0.0f, 0.3f ,0.1f, 1.0f), //dxf color code 108
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 109
aiColor4D (0.0f, 1.0f ,0.5f, 1.0f), //dxf color code 110
aiColor4D (0.7f, 1.0f ,0.8f, 1.0f), //dxf color code 111
aiColor4D (0.0f, 0.7f ,0.4f, 1.0f), //dxf color code 112
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 113
aiColor4D (0.0f, 0.5f ,0.3f, 1.0f), //dxf color code 114
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 115
aiColor4D (0.0f, 0.4f ,0.2f, 1.0f), //dxf color code 116
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 117
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 118
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 119
aiColor4D (0.0f, 1.0f ,0.7f, 1.0f), //dxf color code 120
aiColor4D (0.7f, 1.0f ,0.9f, 1.0f), //dxf color code 121
aiColor4D (0.0f, 0.7f ,0.6f, 1.0f), //dxf color code 122
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 123
aiColor4D (0.0f, 0.5f ,0.4f, 1.0f), //dxf color code 124
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 125
aiColor4D (0.0f, 0.4f ,0.3f, 1.0f), //dxf color code 126
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 127
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 128
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 129
aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 130
aiColor4D (0.7f, 1.0f ,1.0f, 1.0f), //dxf color code 131
aiColor4D (0.0f, 0.7f ,0.7f, 1.0f), //dxf color code 132
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 133
aiColor4D (0.0f, 0.5f ,0.5f, 1.0f), //dxf color code 134
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 135
aiColor4D (0.0f, 0.4f ,0.4f, 1.0f), //dxf color code 136
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 137
aiColor4D (0.0f, 0.3f ,0.3f, 1.0f), //dxf color code 138
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 139
aiColor4D (0.0f, 0.7f ,1.0f, 1.0f), //dxf color code 140
aiColor4D (0.7f, 0.9f ,1.0f, 1.0f), //dxf color code 141
aiColor4D (0.0f, 0.6f ,0.7f, 1.0f), //dxf color code 142
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 143
aiColor4D (0.0f, 0.4f ,0.5f, 1.0f), //dxf color code 144
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 145
aiColor4D (0.0f, 0.3f ,0.4f, 1.0f), //dxf color code 146
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 147
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 148
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 149
aiColor4D (0.0f, 0.5f ,1.0f, 1.0f), //dxf color code 150
aiColor4D (0.7f, 0.8f ,1.0f, 1.0f), //dxf color code 151
aiColor4D (0.0f, 0.4f ,0.7f, 1.0f), //dxf color code 152
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 153
aiColor4D (0.0f, 0.3f ,0.5f, 1.0f), //dxf color code 154
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 155
aiColor4D (0.0f, 0.2f ,0.4f, 1.0f), //dxf color code 156
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 157
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 158
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 159
aiColor4D (0.0f, 0.2f ,1.0f, 1.0f), //dxf color code 160
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 161
aiColor4D (0.0f, 0.2f ,0.7f, 1.0f), //dxf color code 162
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 163
aiColor4D (0.0f, 0.1f ,0.5f, 1.0f), //dxf color code 164
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 165
aiColor4D (0.0f, 0.1f ,0.4f, 1.0f), //dxf color code 166
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 167
aiColor4D (0.0f, 0.1f ,0.3f, 1.0f), //dxf color code 168
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 169
aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 170
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 171
aiColor4D (0.0f, 0.0f ,0.7f, 1.0f), //dxf color code 172
aiColor4D (0.5f, 0.5f ,0.7f, 1.0f), //dxf color code 173
aiColor4D (0.0f, 0.0f ,0.5f, 1.0f), //dxf color code 174
aiColor4D (0.3f, 0.3f ,0.5f, 1.0f), //dxf color code 175
aiColor4D (0.0f, 0.0f ,0.4f, 1.0f), //dxf color code 176
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 177
aiColor4D (0.0f, 0.0f ,0.3f, 1.0f), //dxf color code 178
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 179
aiColor4D (0.2f, 0.0f ,1.0f, 1.0f), //dxf color code 180
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 181
aiColor4D (0.2f, 0.0f ,0.7f, 1.0f), //dxf color code 182
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 183
aiColor4D (0.1f, 0.0f ,0.5f, 1.0f), //dxf color code 184
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 185
aiColor4D (0.1f, 0.0f ,0.4f, 1.0f), //dxf color code 186
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 187
aiColor4D (0.1f, 0.0f ,0.3f, 1.0f), //dxf color code 188
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 189
aiColor4D (0.5f, 0.0f ,1.0f, 1.0f), //dxf color code 190
aiColor4D (0.8f, 0.7f ,1.0f, 1.0f), //dxf color code 191
aiColor4D (0.4f, 0.0f ,0.7f, 1.0f), //dxf color code 192
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 193
aiColor4D (0.3f, 0.0f ,0.5f, 1.0f), //dxf color code 194
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 195
aiColor4D (0.2f, 0.0f ,0.4f, 1.0f), //dxf color code 196
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 197
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 198
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 199
aiColor4D (0.7f, 0.0f ,1.0f, 1.0f), //dxf color code 200
aiColor4D (0.9f, 0.7f ,1.0f, 1.0f), //dxf color code 201
aiColor4D (0.6f, 0.0f ,0.7f, 1.0f), //dxf color code 202
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 203
aiColor4D (0.4f, 0.0f ,0.5f, 1.0f), //dxf color code 204
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 205
aiColor4D (0.3f, 0.0f ,0.4f, 1.0f), //dxf color code 206
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 207
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 208
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 209
aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 210
aiColor4D (1.0f, 0.7f ,1.0f, 1.0f), //dxf color code 211
aiColor4D (0.7f, 0.0f ,0.7f, 1.0f), //dxf color code 212
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 213
aiColor4D (0.5f, 0.0f ,0.5f, 1.0f), //dxf color code 214
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 215
aiColor4D (0.4f, 0.0f ,0.4f, 1.0f), //dxf color code 216
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 217
aiColor4D (0.3f, 0.0f ,0.3f, 1.0f), //dxf color code 218
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 219
aiColor4D (1.0f, 0.0f ,0.7f, 1.0f), //dxf color code 220
aiColor4D (1.0f, 0.7f ,0.9f, 1.0f), //dxf color code 221
aiColor4D (0.7f, 0.0f ,0.6f, 1.0f), //dxf color code 222
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 223
aiColor4D (0.5f, 0.0f ,0.4f, 1.0f), //dxf color code 224
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 225
aiColor4D (0.4f, 0.0f ,0.3f, 1.0f), //dxf color code 226
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 227
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 228
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 229
aiColor4D (1.0f, 0.0f ,0.5f, 1.0f), //dxf color code 230
aiColor4D (1.0f, 0.7f ,0.8f, 1.0f), //dxf color code 231
aiColor4D (0.7f, 0.0f ,0.4f, 1.0f), //dxf color code 232
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 233
aiColor4D (0.5f, 0.0f ,0.3f, 1.0f), //dxf color code 234
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 235
aiColor4D (0.4f, 0.0f ,0.2f, 1.0f), //dxf color code 236
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 237
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 238
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 239
aiColor4D (1.0f, 0.0f ,0.2f, 1.0f), //dxf color code 240
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 241
aiColor4D (0.7f, 0.0f ,0.2f, 1.0f), //dxf color code 242
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 243
aiColor4D (0.5f, 0.0f ,0.1f, 1.0f), //dxf color code 244
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 245
aiColor4D (0.4f, 0.0f ,0.1f, 1.0f), //dxf color code 246
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 247
aiColor4D (0.3f, 0.0f ,0.1f, 1.0f), //dxf color code 248
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 249
aiColor4D (0.2f, 0.2f ,0.2f, 1.0f), //dxf color code 250
aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 251
aiColor4D (0.4f, 0.4f ,0.4f, 1.0f), //dxf color code 252
aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 253
aiColor4D (0.7f, 0.7f ,0.7f, 1.0f), //dxf color code 254
aiColor4D (1.0f, 1.0f ,1.0f, 1.0f) //dxf color code 255
// color indices for DXF - 16 are supported, the table is
// taken directly from the DXF spec.
static aiColor4D g_aclrDxfIndexColors[] = {
aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue
aiColor4D (0.3f, 1.0f, 0.3f, 1.0f), // light green
aiColor4D (0.3f, 0.3f, 1.0f, 1.0f), // light blue
aiColor4D (1.0f, 0.3f, 0.3f, 1.0f), // light red
aiColor4D (1.0f, 0.0f, 1.0f, 1.0f), // pink
aiColor4D (1.0f, 0.6f, 0.0f, 1.0f), // orange
aiColor4D (0.6f, 0.3f, 0.0f, 1.0f), // dark orange
aiColor4D (1.0f, 1.0f, 0.0f, 1.0f), // yellow
aiColor4D (0.3f, 0.3f, 0.3f, 1.0f), // dark gray
aiColor4D (0.8f, 0.8f, 0.8f, 1.0f), // light gray
aiColor4D (0.0f, 00.f, 0.0f, 1.0f), // black
aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white
aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet
};
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
@ -338,7 +96,7 @@ static const int GroupCode_XComp = 10;
static const int GroupCode_YComp = 20;
static const int GroupCode_ZComp = 30;
static constexpr aiImporterDesc desc = {
static const aiImporterDesc desc = {
"Drawing Interchange Format (DXF) Importer",
"",
"",
@ -351,6 +109,14 @@ static constexpr aiImporterDesc desc = {
"dxf"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
DXFImporter::DXFImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
DXFImporter::~DXFImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
@ -463,7 +229,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
}
if (output.blocks.empty()) {
if (! output.blocks.size() ) {
throw DeadlyImportError("DXF: no data blocks loaded");
}
@ -613,12 +379,8 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
// XXX order
aiMatrix4x4 trafo, tmp;
aiMatrix4x4::Translation(-bl_src.base,trafo);
//Need to translate position before scaling the insert
//otherwise the position ends up being the position*scaling
//STH 2024.01.17
trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
//trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
// XXX rotation currently ignored - I didn't find an appropriate sample model.
if (insert.angle != 0.f) {
@ -825,11 +587,10 @@ void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
}
}
static constexpr unsigned int DXF_POLYLINE_FLAG_CLOSED = 0x1;
// Currently unused
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYLINE = 0x8;
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYMESH = 0x10;
static constexpr unsigned int DXF_POLYLINE_FLAG_POLYFACEMESH = 0x40;
#define DXF_POLYLINE_FLAG_CLOSED 0x1
#define DXF_POLYLINE_FLAG_3D_POLYLINE 0x8
#define DXF_POLYLINE_FLAG_3D_POLYMESH 0x10
#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
@ -878,6 +639,12 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
reader++;
}
//if (!(line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH)) {
// DefaultLogger::get()->warn((Formatter::format("DXF: polyline not currently supported: "),line.flags));
// output.blocks.back().lines.pop_back();
// return;
//}
if (vguess && line.positions.size() != vguess) {
ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
line.positions.size(),", expected ", vguess );
@ -967,18 +734,12 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
case 71:
case 72:
case 73:
case 74: {
if (cnti == 4) {
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
break;
}
const int index = reader.ValueAsSignedInt();
if (index >= 0) {
indices[cnti++] = static_cast<unsigned int>(index);
} else {
indices[cnti++] = static_cast<unsigned int>(-index);
}
case 74:
if (cnti == 4) {
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
break;
}
indices[cnti++] = reader.ValueAsUnsignedInt();
break;
// color
@ -1016,7 +777,8 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
}
// ------------------------------------------------------------------------------------------------
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) {
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
{
// (note) this is also used for for parsing line entities, so we
// must handle the vertex_count == 2 case as well.
@ -1033,7 +795,8 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) {
if (reader.GroupCode() == 0) {
break;
}
switch (reader.GroupCode()) {
switch (reader.GroupCode())
{
// 8 specifies the layer
case 8:

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -68,8 +68,8 @@ namespace DXF {
*/
class DXFImporter : public BaseImporter {
public:
DXFImporter() = default;
~DXFImporter() override = default;
DXFImporter();
~DXFImporter() override;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXUtil.h"
#include <assimp/defs.h>
#include <stdint.h>
#include <cstdint>
#include <assimp/Exceptional.h>
#include <assimp/ByteSwapper.h>
#include <assimp/DefaultLogger.hpp>
@ -140,7 +139,6 @@ size_t Offset(const char* begin, const char* cursor) {
}
// ------------------------------------------------------------------------------------------------
AI_WONT_RETURN void TokenizeError(const std::string& message, const char* begin, const char* cursor) AI_WONT_RETURN_SUFFIX;
void TokenizeError(const std::string& message, const char* begin, const char* cursor) {
TokenizeError(message, Offset(begin, cursor));
}
@ -343,7 +341,8 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
// ------------------------------------------------------------------------------------------------
bool ReadScope(TokenList &output_tokens, StackAllocator &token_allocator, const char *input, const char *&cursor, const char *end, bool const is64bits) {
bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor, const char* end, bool const is64bits)
{
// the first word contains the offset at which this block ends
const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
@ -409,7 +408,7 @@ bool ReadScope(TokenList &output_tokens, StackAllocator &token_allocator, const
// XXX this is vulnerable to stack overflowing ..
while(Offset(input, cursor) < end_offset - sentinel_block_length) {
ReadScope(output_tokens, token_allocator, input, cursor, input + end_offset - sentinel_block_length, is64bits);
ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits);
}
output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor) ));
@ -432,7 +431,8 @@ bool ReadScope(TokenList &output_tokens, StackAllocator &token_allocator, const
// ------------------------------------------------------------------------------------------------
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, StackAllocator &token_allocator) {
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
{
ai_assert(input);
ASSIMP_LOG_DEBUG("Tokenizing binary FBX file");
@ -465,7 +465,7 @@ void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length,
try
{
while (cursor < end ) {
if (!ReadScope(output_tokens, token_allocator, input, cursor, input + length, is64bits)) {
if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
break;
}
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -55,7 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/MathFunctions.h>
#include <assimp/StringComparison.h>
#include <assimp/scene.h>
#include <assimp/CreateAnimMesh.h>
#include <assimp/StringUtils.h>
#include <assimp/commonMetaData.h>
@ -76,53 +78,6 @@ using namespace Util;
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
static void correctRootTransform(const aiScene *scene) {
if (scene == nullptr) {
return;
}
if (scene->mMetaData == nullptr) {
return;
}
int32_t UpAxis = 1, UpAxisSign = 1, FrontAxis = 2, FrontAxisSign = 1, CoordAxis = 0, CoordAxisSign = 1;
double UnitScaleFactor = 1.0;
for (unsigned MetadataIndex = 0; MetadataIndex < scene->mMetaData->mNumProperties; ++MetadataIndex) {
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UnitScaleFactor") == 0) {
scene->mMetaData->Get<double>(MetadataIndex, UnitScaleFactor);
}
}
aiVector3D upVec, forwardVec, rightVec;
upVec[UpAxis] = UpAxisSign * static_cast<float>(UnitScaleFactor);
forwardVec[FrontAxis] = FrontAxisSign * static_cast<float>(UnitScaleFactor);
rightVec[CoordAxis] = CoordAxisSign * (float)UnitScaleFactor;
aiMatrix4x4 mat(rightVec.x, rightVec.y, rightVec.z, 0.0f,
upVec.x, upVec.y, upVec.z, 0.0f,
forwardVec.x, forwardVec.y, forwardVec.z, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
scene->mRootNode->mTransformation *= mat;
}
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
defaultMaterialIndex(),
mMeshes(),
@ -138,8 +93,6 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
mSceneOut(out),
doc(doc),
mRemoveEmptyBones(removeEmptyBones) {
// animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed
// to determine which nodes need to be generated.
@ -180,10 +133,6 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
// need not contain geometry (i.e. camera animations, raw armatures).
if (out->mNumMeshes == 0) {
out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
} else {
// Apply the FBX axis metadata unless requested not to
if (!doc.Settings().ignoreUpDirection)
correctRootTransform(mSceneOut);
}
}
@ -312,8 +261,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
child->mParent = last_parent;
last_parent = child.mNode;
new_abs_transform *= child->mTransformation;
}
// attach geometry
@ -336,8 +283,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
postnode->mParent = last_parent;
last_parent = postnode.mNode;
new_abs_transform *= postnode->mTransformation;
}
} else {
// free the nodes we allocated as we don't need them
@ -363,12 +308,12 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
if (nodes.empty()) {
parent->mNumChildren = 0;
parent->mChildren = nullptr;
} else {
parent->mChildren = new aiNode *[nodes.size()]();
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
for (unsigned int i = 0; i < nodes.size(); ++i) {
parent->mChildren[i] = nodes[i].mOwnership.release();
}
}
parent->mChildren = new aiNode *[nodes.size()]();
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
for (unsigned int i = 0; i < nodes.size(); ++i) {
parent->mChildren[i] = nodes[i].mOwnership.release();
}
}
@ -476,32 +421,16 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
// NOTE: Camera mPosition, mLookAt and mUp must be set to default here.
// All transformations to the camera will be handled by its node in the scenegraph.
out_camera->mPosition = aiVector3D(0.0f);
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
// NOTE: Some software (maya) does not put FieldOfView in FBX, so we compute
// mHorizontalFOV from FocalLength and FilmWidth with unit conversion.
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
// TODO: This is not a complete solution for how FBX cameras can be stored.
// TODO: Incorporate non-square pixel aspect ratio.
// TODO: FBX aperture mode might be storing vertical FOV in need of conversion with aspect ratio.
float fov_deg = cam.FieldOfView();
// If FOV not specified in file, compute using FilmWidth and FocalLength.
if (fov_deg == kFovUnknown) {
float film_width_inches = cam.FilmWidth();
float focal_length_mm = cam.FocalLength();
ASSIMP_LOG_VERBOSE_DEBUG("FBX FOV unspecified. Computing from FilmWidth (", film_width_inches, "inches) and FocalLength (", focal_length_mm, "mm).");
double half_fov_rad = std::atan2(film_width_inches * 25.4 * 0.5, focal_length_mm);
out_camera->mHorizontalFOV = static_cast<float>(half_fov_rad);
} else {
// FBX fov is full-view degrees. We want half-view radians.
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(fov_deg) * 0.5f;
}
out_camera->mClipPlaneNear = cam.NearPlane();
out_camera->mClipPlaneFar = cam.FarPlane();
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
out_camera->mClipPlaneNear = cam.NearPlane();
out_camera->mClipPlaneFar = cam.FarPlane();
}
@ -630,17 +559,16 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
bool is_id[3] = { true, true, true };
aiMatrix4x4 temp[3];
const auto rot = AI_DEG_TO_RAD(rotation);
if (std::fabs(rot.z) > angle_epsilon) {
aiMatrix4x4::RotationZ(rot.z, temp[2]);
if (std::fabs(rotation.z) > angle_epsilon) {
aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z), temp[2]);
is_id[2] = false;
}
if (std::fabs(rot.y) > angle_epsilon) {
aiMatrix4x4::RotationY(rot.y, temp[1]);
if (std::fabs(rotation.y) > angle_epsilon) {
aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y), temp[1]);
is_id[1] = false;
}
if (std::fabs(rot.x) > angle_epsilon) {
aiMatrix4x4::RotationX(rot.x, temp[0]);
if (std::fabs(rotation.x) > angle_epsilon) {
aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x), temp[0]);
is_id[0] = false;
}
@ -712,7 +640,7 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
const PropertyTable &props = model.Props();
const auto zero_epsilon = Math::getEpsilon<ai_real>();
const auto zero_epsilon = ai_epsilon;
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
const TransformationComp comp = static_cast<TransformationComp>(i);
@ -945,12 +873,8 @@ void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
data->Set(index++, prop.first, interpretedBool->Value());
} else if (const TypedProperty<int> *interpretedInt = prop.second->As<TypedProperty<int>>()) {
data->Set(index++, prop.first, interpretedInt->Value());
} else if (const TypedProperty<uint32_t> *interpretedUInt = prop.second->As<TypedProperty<uint32_t>>()) {
data->Set(index++, prop.first, interpretedUInt->Value());
} else if (const TypedProperty<uint64_t> *interpretedUint64 = prop.second->As<TypedProperty<uint64_t>>()) {
data->Set(index++, prop.first, interpretedUint64->Value());
} else if (const TypedProperty<int64_t> *interpretedint64 = prop.second->As<TypedProperty<int64_t>>()) {
data->Set(index++, prop.first, interpretedint64->Value());
} else if (const TypedProperty<float> *interpretedFloat = prop.second->As<TypedProperty<float>>()) {
data->Set(index++, prop.first, interpretedFloat->Value());
} else if (const TypedProperty<std::string> *interpretedString = prop.second->As<TypedProperty<std::string>>()) {
@ -1252,23 +1176,15 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
std::vector<aiAnimMesh *> animMeshes;
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
for (size_t i = 0; i < shapeGeometries.size(); i++) {
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
const auto &curVertices = shapeGeometry->GetVertices();
const auto &curNormals = shapeGeometry->GetNormals();
const auto &curIndices = shapeGeometry->GetIndices();
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
//losing channel name if using shapeGeometry->Name()
// if blendShapeChannel Name is empty or doesn't have a ".", add geoMetryName;
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
if (aniName.empty()) {
aniName = geoMetryName;
}
else if (aniName.find('.') == aniName.npos) {
aniName += "." + geoMetryName;
}
animMesh->mName.Set(aniName);
animMesh->mName.Set(FixAnimMeshName(blendShapeChannel->Name()));
for (size_t j = 0; j < curIndices.size(); j++) {
const unsigned int curIndex = curIndices.at(j);
aiVector3D vertex = curVertices.at(j);
@ -1490,12 +1406,13 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
std::vector<aiAnimMesh *> animMeshes;
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
for (size_t i = 0; i < shapeGeometries.size(); i++) {
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
const auto& curVertices = shapeGeometry->GetVertices();
const auto& curNormals = shapeGeometry->GetNormals();
const auto& curIndices = shapeGeometry->GetIndices();
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name()));
for (size_t j = 0; j < curIndices.size(); j++) {
unsigned int curIndex = curIndices.at(j);
@ -1657,7 +1574,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 & /* absolute_transform*/,
aiNode *) {
ai_assert(cluster != nullptr); // make sure cluster valid
@ -1674,16 +1591,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const
bone = new aiBone();
bone->mName = bone_name;
//bone->mOffsetMatrix = cluster->Transform();
bone->mOffsetMatrix = cluster->Transform();
// store local transform link for post processing
/*
bone->mOffsetMatrix = cluster->TransformLink();
bone->mOffsetMatrix.Inverse();
const aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
*/
//
// Now calculate the aiVertexWeights
//
@ -1866,7 +1783,7 @@ aiString FBXConverter::GetTexturePath(const Texture *tex) {
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
}
}
}
@ -2134,10 +2051,6 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|base", aiTextureType_MAYA_BASE, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specular", aiTextureType_MAYA_SPECULAR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularColor", aiTextureType_MAYA_SPECULAR_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularRoughness", aiTextureType_MAYA_SPECULAR_ROUGHNESS, mesh);
// Maya stingray
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);
@ -2450,7 +2363,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
}
out_mat->AddProperty(&path, (name + "|file").c_str(), aiTextureType_UNKNOWN, 0);
@ -2816,7 +2729,7 @@ void FBXConverter::ProcessMorphAnimDatas(std::map<std::string, morphAnimData *>
auto geoIt = std::find(model->GetGeometry().begin(), model->GetGeometry().end(), geo);
auto geoIndex = static_cast<unsigned int>(std::distance(model->GetGeometry().begin(), geoIt));
auto name = aiString(FixNodeName(model->Name() + "*"));
name.length = 1 + ASSIMP_itoa10(name.data + name.length, AI_MAXLEN - 1, geoIndex);
name.length = 1 + ASSIMP_itoa10(name.data + name.length, MAXLEN - 1, geoIndex);
morphAnimData *animData;
auto animIt = morphAnimDatas->find(name.C_Str());
if (animIt == morphAnimDatas->end()) {
@ -3283,6 +3196,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
aiVector3D defTranslate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f));
aiVector3D defRotation = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f));
aiVector3D defScale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f));
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
aiVectorKey* outTranslations = new aiVectorKey[keyCount];
aiQuatKey* outRotations = new aiQuatKey[keyCount];
@ -3300,7 +3214,6 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
} else {
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outRotations[i].mValue = defQuat;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -84,7 +84,7 @@ Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const
transform = ReadMatrix(Transform);
transformLink = ReadMatrix(TransformLink);
// it is actually possible that there are Deformer's with no weights
// it is actually possible that there be Deformer's with no weights
if (!!Indexes != !!Weights) {
DOMError("either Indexes or Weights are missing from Cluster",&element);
}
@ -154,10 +154,8 @@ BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc,
for (const Connection* con : conns) {
const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
if (bspc) {
auto pr = blendShapeChannels.insert(bspc);
if (!pr.second) {
FBXImporter::LogWarn("there is the same blendShapeChannel id ", bspc->ID());
}
blendShapeChannels.push_back(bspc);
continue;
}
}
}
@ -181,10 +179,8 @@ BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const
for (const Connection* con : conns) {
const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
if (sg) {
auto pr = shapeGeometries.insert(sg);
if (!pr.second) {
FBXImporter::LogWarn("there is the same shapeGeometrie id ", sg->ID());
}
shapeGeometries.push_back(sg);
continue;
}
}
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -243,7 +243,7 @@ FileGlobalSettings::FileGlobalSettings(const Document &doc, std::shared_ptr<cons
}
// ------------------------------------------------------------------------------------------------
Document::Document(Parser& parser, const ImportSettings& settings) :
Document::Document(const Parser& parser, const ImportSettings& settings) :
settings(settings), parser(parser) {
ASSIMP_LOG_DEBUG("Creating FBX Document");
@ -265,17 +265,13 @@ Document::Document(Parser& parser, const ImportSettings& settings) :
}
// ------------------------------------------------------------------------------------------------
Document::~Document()
{
// The document does not own the memory for the following objects, but we need to call their d'tor
// so they can properly free memory like string members:
for (ObjectMap::value_type &v : objects) {
delete_LazyObject(v.second);
Document::~Document() {
for(ObjectMap::value_type& v : objects) {
delete v.second;
}
for (ConnectionMap::value_type &v : src_connections) {
delete_Connection(v.second);
for(ConnectionMap::value_type& v : src_connections) {
delete v.second;
}
// |dest_connections| contain the same Connection objects as the |src_connections|
}
@ -360,11 +356,9 @@ void Document::ReadObjects() {
DOMError("no Objects dictionary found");
}
StackAllocator &allocator = parser.GetAllocator();
// add a dummy entry to represent the Model::RootNode object (id 0),
// which is only indirectly defined in the input file
objects[0] = new_LazyObject(0L, *eobjects, *this);
objects[0] = new LazyObject(0L, *eobjects, *this);
const Scope& sobjects = *eobjects->Compound();
for(const ElementMap::value_type& el : sobjects.Elements()) {
@ -387,13 +381,11 @@ void Document::ReadObjects() {
DOMError("encountered object with implicitly defined id 0",el.second);
}
const auto foundObject = objects.find(id);
if(foundObject != objects.end()) {
if(objects.find(id) != objects.end()) {
DOMWarning("encountered duplicate object id, ignoring first occurrence",el.second);
delete_LazyObject(foundObject->second);
}
objects[id] = new_LazyObject(id, *el.second, *this);
objects[id] = new LazyObject(id, *el.second, *this);
// grab all animation stacks upfront since there is no listing of them
if(!strcmp(el.first.c_str(),"AnimationStack")) {
@ -460,10 +452,8 @@ void Document::ReadPropertyTemplates() {
}
// ------------------------------------------------------------------------------------------------
void Document::ReadConnections()
{
StackAllocator &allocator = parser.GetAllocator();
const Scope &sc = parser.GetRootScope();
void Document::ReadConnections() {
const Scope& sc = parser.GetRootScope();
// read property templates from "Definitions" section
const Element* const econns = sc["Connections"];
if(!econns || !econns->Compound()) {
@ -502,7 +492,7 @@ void Document::ReadConnections()
}
// add new connection
const Connection* const c = new_Connection(insertionOrder++,src,dest,prop,*this);
const Connection* const c = new Connection(insertionOrder++,src,dest,prop,*this);
src_connections.insert(ConnectionMap::value_type(src,c));
dest_connections.insert(ConnectionMap::value_type(dest,c));
}

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.
@ -46,7 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_FBX_DOCUMENT_H
#include <numeric>
#include <unordered_set>
#include <stdint.h>
#include <assimp/mesh.h>
#include "FBXProperties.h"
@ -55,14 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define _AI_CONCAT(a,b) a ## b
#define AI_CONCAT(a,b) _AI_CONCAT(a,b)
namespace Assimp {
namespace FBX {
// Use an 'illegal' default FOV value to detect if the FBX camera has set the FOV.
static const float kFovUnknown = -1.0f;
class Parser;
class Object;
struct ImportSettings;
@ -86,10 +80,6 @@ class BlendShape;
class Skin;
class Cluster;
#define new_LazyObject new (allocator.Allocate(sizeof(LazyObject))) LazyObject
#define new_Connection new (allocator.Allocate(sizeof(Connection))) Connection
#define delete_LazyObject(_p) (_p)->~LazyObject()
#define delete_Connection(_p) (_p)->~Connection()
/** Represents a delay-parsed FBX objects. Many objects in the scene
* are not needed by assimp, so it makes no sense to parse them
@ -252,7 +242,7 @@ public:
fbx_simple_property(FilmAspectRatio, float, 1.0f)
fbx_simple_property(ApertureMode, int, 0)
fbx_simple_property(FieldOfView, float, kFovUnknown)
fbx_simple_property(FieldOfView, float, 1.0f)
fbx_simple_property(FocalLength, float, 1.0f)
};
@ -865,14 +855,14 @@ public:
return fullWeights;
}
const std::unordered_set<const ShapeGeometry*>& GetShapeGeometries() const {
const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
return shapeGeometries;
}
private:
float percent;
WeightArray fullWeights;
std::unordered_set<const ShapeGeometry*> shapeGeometries;
std::vector<const ShapeGeometry*> shapeGeometries;
};
/** DOM class for BlendShape deformers */
@ -882,12 +872,12 @@ public:
virtual ~BlendShape();
const std::unordered_set<const BlendShapeChannel*>& BlendShapeChannels() const {
const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
return blendShapeChannels;
}
private:
std::unordered_set<const BlendShapeChannel*> blendShapeChannels;
std::vector<const BlendShapeChannel*> blendShapeChannels;
};
/** DOM class for skin deformer clusters (aka sub-deformers) */
@ -1082,7 +1072,7 @@ private:
/** DOM root for a FBX file */
class Document {
public:
Document(Parser& parser, const ImportSettings& settings);
Document(const Parser& parser, const ImportSettings& settings);
~Document();
@ -1166,7 +1156,7 @@ private:
const ImportSettings& settings;
ObjectMap objects;
Parser& parser;
const Parser& parser;
PropertyTemplateMap templates;
ConnectionMap src_connections;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2024, assimp team
Copyright (c) 2006-2022, assimp team
All rights reserved.

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