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3 Commits

Author SHA1 Message Date
Kim Kulling 8e4ee11bf3 Prototype new triangulation. 2021-01-13 22:43:46 +01:00
Kim Kulling 4bb2006325 add missing unittest. 2020-11-11 20:00:46 +01:00
Kim Kulling 456b54988a closes https://github.com/assimp/assimp/issues/1044: set default value in case of light intensity envelopes- 2020-11-11 19:38:42 +01:00
26 changed files with 2906 additions and 3441 deletions

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@ -123,20 +123,20 @@ const aiImporterDesc *FBXImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader // Setup configuration properties for the loader
void FBXImporter::SetupProperties(const Importer *pImp) { void FBXImporter::SetupProperties(const Importer *pImp) {
settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true); mSettings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true);
settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false); mSettings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false);
settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true); mSettings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true);
settings.readTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_TEXTURES, true); mSettings.readTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_TEXTURES, true);
settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true); mSettings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true);
settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true); mSettings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true);
settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true); mSettings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true);
settings.readWeights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_WEIGHTS, true); mSettings.readWeights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_WEIGHTS, true);
settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false); mSettings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false);
settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true); mSettings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true); mSettings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false); mSettings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false);
settings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true); mSettings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true);
settings.convertToMeters = pImp->GetPropertyBool(AI_CONFIG_FBX_CONVERT_TO_M, false); mSettings.convertToMeters = pImp->GetPropertyBool(AI_CONFIG_FBX_CONVERT_TO_M, false);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -181,10 +181,10 @@ void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
Parser parser(tokens, is_binary); Parser parser(tokens, is_binary);
// take the raw parse-tree and convert it to a FBX DOM // take the raw parse-tree and convert it to a FBX DOM
Document doc(parser, settings); Document doc(parser, mSettings);
// convert the FBX DOM to aiScene // convert the FBX DOM to aiScene
ConvertToAssimpScene(pScene, doc, settings.removeEmptyBones); ConvertToAssimpScene(pScene, doc, mSettings.removeEmptyBones);
// size relative to cm // size relative to cm
float size_relative_to_cm = doc.GlobalSettings().UnitScaleFactor(); float size_relative_to_cm = doc.GlobalSettings().UnitScaleFactor();

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@ -70,27 +70,16 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> { class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
public: public:
FBXImporter(); FBXImporter();
virtual ~FBXImporter(); ~FBXImporter() override;
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
// --------------------
bool CanRead(const std::string &pFile,
IOSystem *pIOHandler,
bool checkSig) const;
protected: protected:
// --------------------
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const;
// --------------------
void SetupProperties(const Importer *pImp); void SetupProperties(const Importer *pImp);
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
// --------------------
void InternReadFile(const std::string &pFile,
aiScene *pScene,
IOSystem *pIOHandler);
private: private:
FBX::ImportSettings settings; FBX::ImportSettings mSettings;
}; // !class FBXImporter }; // !class FBXImporter
} // end of namespace Assimp } // end of namespace Assimp

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@ -48,12 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <functional> #include <functional>
#include "FBXMeshGeometry.h"
#include "FBXDocument.h" #include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h" #include "FBXDocumentUtil.h"
#include "FBXImportSettings.h"
#include "FBXImporter.h"
#include "FBXMeshGeometry.h"
namespace Assimp { namespace Assimp {
namespace FBX { namespace FBX {
@ -61,17 +60,15 @@ namespace FBX {
using namespace Util; using namespace Util;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Geometry::Geometry(uint64_t id, const Element& element, const std::string& name, const Document& doc) Geometry::Geometry(uint64_t id, const Element &element, const std::string &name, const Document &doc) :
: Object(id, element, name) Object(id, element, name), skin() {
, skin() const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
{ for (const Connection *con : conns) {
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"Deformer"); const Skin *const sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element);
for(const Connection* con : conns) { if (sk) {
const Skin* const sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element);
if(sk) {
skin = sk; skin = sk;
} }
const BlendShape* const bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", element); const BlendShape *const bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", element);
if (bsp) { if (bsp) {
blendShapes.push_back(bsp); blendShapes.push_back(bsp);
} }
@ -79,48 +76,46 @@ Geometry::Geometry(uint64_t id, const Element& element, const std::string& name,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Geometry::~Geometry() Geometry::~Geometry() {
{
// empty // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<const BlendShape*>& Geometry::GetBlendShapes() const { const std::vector<const BlendShape *> &Geometry::GetBlendShapes() const {
return blendShapes; return blendShapes;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const Skin* Geometry::DeformerSkin() const { const Skin *Geometry::DeformerSkin() const {
return skin; return skin;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc) MeshGeometry::MeshGeometry(uint64_t id, const Element &element, const std::string &name, const Document &doc) :
: Geometry(id, element,name, doc) Geometry(id, element, name, doc) {
{ const Scope *sc = element.Compound();
const Scope* sc = element.Compound();
if (!sc) { if (!sc) {
DOMError("failed to read Geometry object (class: Mesh), no data scope found"); DOMError("failed to read Geometry object (class: Mesh), no data scope found");
} }
// must have Mesh elements: // must have Mesh elements:
const Element& Vertices = GetRequiredElement(*sc,"Vertices",&element); const Element &Vertices = GetRequiredElement(*sc, "Vertices", &element);
const Element& PolygonVertexIndex = GetRequiredElement(*sc,"PolygonVertexIndex",&element); const Element &PolygonVertexIndex = GetRequiredElement(*sc, "PolygonVertexIndex", &element);
// optional Mesh elements: // optional Mesh elements:
const ElementCollection& Layer = sc->GetCollection("Layer"); const ElementCollection &Layer = sc->GetCollection("Layer");
std::vector<aiVector3D> tempVerts; std::vector<aiVector3D> tempVerts;
ParseVectorDataArray(tempVerts,Vertices); ParseVectorDataArray(tempVerts, Vertices);
if(tempVerts.empty()) { if (tempVerts.empty()) {
FBXImporter::LogWarn("encountered mesh with no vertices"); FBXImporter::LogWarn("encountered mesh with no vertices");
} }
std::vector<int> tempFaces; std::vector<int> tempFaces;
ParseVectorDataArray(tempFaces,PolygonVertexIndex); ParseVectorDataArray(tempFaces, PolygonVertexIndex);
if(tempFaces.empty()) { if (tempFaces.empty()) {
FBXImporter::LogWarn("encountered mesh with no faces"); FBXImporter::LogWarn("encountered mesh with no faces");
} }
@ -128,7 +123,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
m_faces.reserve(tempFaces.size() / 3); m_faces.reserve(tempFaces.size() / 3);
m_mapping_offsets.resize(tempVerts.size()); m_mapping_offsets.resize(tempVerts.size());
m_mapping_counts.resize(tempVerts.size(),0); m_mapping_counts.resize(tempVerts.size(), 0);
m_mappings.resize(tempFaces.size()); m_mappings.resize(tempFaces.size());
const size_t vertex_count = tempVerts.size(); const size_t vertex_count = tempVerts.size();
@ -136,10 +131,10 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
// generate output vertices, computing an adjacency table to // generate output vertices, computing an adjacency table to
// preserve the mapping from fbx indices to *this* indexing. // preserve the mapping from fbx indices to *this* indexing.
unsigned int count = 0; unsigned int count = 0;
for(int index : tempFaces) { for (int index : tempFaces) {
const int absi = index < 0 ? (-index - 1) : index; const int absi = index < 0 ? (-index - 1) : index;
if(static_cast<size_t>(absi) >= vertex_count) { if (static_cast<size_t>(absi) >= vertex_count) {
DOMError("polygon vertex index out of range",&PolygonVertexIndex); DOMError("polygon vertex index out of range", &PolygonVertexIndex);
} }
m_vertices.push_back(tempVerts[absi]); m_vertices.push_back(tempVerts[absi]);
@ -162,7 +157,7 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
} }
cursor = 0; cursor = 0;
for(int index : tempFaces) { for (int index : tempFaces) {
const int absi = index < 0 ? (-index - 1) : index; const int absi = index < 0 ? (-index - 1) : index;
m_mappings[m_mapping_offsets[absi] + m_mapping_counts[absi]++] = cursor++; m_mappings[m_mapping_offsets[absi] + m_mapping_counts[absi]++] = cursor++;
} }
@ -172,19 +167,18 @@ MeshGeometry::MeshGeometry(uint64_t id, const Element& element, const std::strin
// if settings.readAllLayers is false: // if settings.readAllLayers is false:
// * read only the layer with index 0, but warn about any further layers // * read only the layer with index 0, but warn about any further layers
for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) { for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) {
const TokenList& tokens = (*it).second->Tokens(); const TokenList &tokens = (*it).second->Tokens();
const char* err; const char *err;
const int index = ParseTokenAsInt(*tokens[0], err); const int index = ParseTokenAsInt(*tokens[0], err);
if(err) { if (err) {
DOMError(err,&element); DOMError(err, &element);
} }
if(doc.Settings().readAllLayers || index == 0) { if (doc.Settings().readAllLayers || index == 0) {
const Scope& layer = GetRequiredScope(*(*it).second); const Scope &layer = GetRequiredScope(*(*it).second);
ReadLayer(layer); ReadLayer(layer);
} } else {
else {
FBXImporter::LogWarn("ignoring additional geometry layers"); FBXImporter::LogWarn("ignoring additional geometry layers");
} }
} }
@ -196,113 +190,109 @@ MeshGeometry::~MeshGeometry() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<aiVector3D>& MeshGeometry::GetVertices() const { const std::vector<aiVector3D> &MeshGeometry::GetVertices() const {
return m_vertices; return m_vertices;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<aiVector3D>& MeshGeometry::GetNormals() const { const std::vector<aiVector3D> &MeshGeometry::GetNormals() const {
return m_normals; return m_normals;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<aiVector3D>& MeshGeometry::GetTangents() const { const std::vector<aiVector3D> &MeshGeometry::GetTangents() const {
return m_tangents; return m_tangents;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<aiVector3D>& MeshGeometry::GetBinormals() const { const std::vector<aiVector3D> &MeshGeometry::GetBinormals() const {
return m_binormals; return m_binormals;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<unsigned int>& MeshGeometry::GetFaceIndexCounts() const { const std::vector<unsigned int> &MeshGeometry::GetFaceIndexCounts() const {
return m_faces; return m_faces;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<aiVector2D>& MeshGeometry::GetTextureCoords( unsigned int index ) const { const std::vector<aiVector2D> &MeshGeometry::GetTextureCoords(unsigned int index) const {
static const std::vector<aiVector2D> empty; static const std::vector<aiVector2D> empty;
return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? empty : m_uvs[ index ]; return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? empty : m_uvs[index];
} }
std::string MeshGeometry::GetTextureCoordChannelName( unsigned int index ) const { std::string MeshGeometry::GetTextureCoordChannelName(unsigned int index) const {
return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? "" : m_uvNames[ index ]; return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? "" : m_uvNames[index];
} }
const std::vector<aiColor4D>& MeshGeometry::GetVertexColors( unsigned int index ) const { const std::vector<aiColor4D> &MeshGeometry::GetVertexColors(unsigned int index) const {
static const std::vector<aiColor4D> empty; static const std::vector<aiColor4D> empty;
return index >= AI_MAX_NUMBER_OF_COLOR_SETS ? empty : m_colors[ index ]; return index >= AI_MAX_NUMBER_OF_COLOR_SETS ? empty : m_colors[index];
} }
const MatIndexArray& MeshGeometry::GetMaterialIndices() const { const MatIndexArray &MeshGeometry::GetMaterialIndices() const {
return m_materials; return m_materials;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const unsigned int* MeshGeometry::ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const { const unsigned int *MeshGeometry::ToOutputVertexIndex(unsigned int in_index, unsigned int &count) const {
if ( in_index >= m_mapping_counts.size() ) { if (in_index >= m_mapping_counts.size()) {
return nullptr; return nullptr;
} }
ai_assert( m_mapping_counts.size() == m_mapping_offsets.size() ); ai_assert(m_mapping_counts.size() == m_mapping_offsets.size());
count = m_mapping_counts[ in_index ]; count = m_mapping_counts[in_index];
ai_assert( m_mapping_offsets[ in_index ] + count <= m_mappings.size() ); ai_assert(m_mapping_offsets[in_index] + count <= m_mappings.size());
return &m_mappings[ m_mapping_offsets[ in_index ] ]; return &m_mappings[m_mapping_offsets[in_index]];
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
unsigned int MeshGeometry::FaceForVertexIndex( unsigned int in_index ) const { unsigned int MeshGeometry::FaceForVertexIndex(unsigned int in_index) const {
ai_assert( in_index < m_vertices.size() ); ai_assert(in_index < m_vertices.size());
// in the current conversion pattern this will only be needed if // in the current conversion pattern this will only be needed if
// weights are present, so no need to always pre-compute this table // weights are present, so no need to always pre-compute this table
if ( m_facesVertexStartIndices.empty() ) { if (m_facesVertexStartIndices.empty()) {
m_facesVertexStartIndices.resize( m_faces.size() + 1, 0 ); m_facesVertexStartIndices.resize(m_faces.size() + 1, 0);
std::partial_sum( m_faces.begin(), m_faces.end(), m_facesVertexStartIndices.begin() + 1 ); std::partial_sum(m_faces.begin(), m_faces.end(), m_facesVertexStartIndices.begin() + 1);
m_facesVertexStartIndices.pop_back(); m_facesVertexStartIndices.pop_back();
} }
ai_assert( m_facesVertexStartIndices.size() == m_faces.size() ); ai_assert(m_facesVertexStartIndices.size() == m_faces.size());
const std::vector<unsigned int>::iterator it = std::upper_bound( const std::vector<unsigned int>::iterator it = std::upper_bound(
m_facesVertexStartIndices.begin(), m_facesVertexStartIndices.begin(),
m_facesVertexStartIndices.end(), m_facesVertexStartIndices.end(),
in_index in_index);
);
return static_cast< unsigned int >( std::distance( m_facesVertexStartIndices.begin(), it - 1 ) ); return static_cast<unsigned int>(std::distance(m_facesVertexStartIndices.begin(), it - 1));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadLayer(const Scope& layer) void MeshGeometry::ReadLayer(const Scope &layer) {
{ const ElementCollection &LayerElement = layer.GetCollection("LayerElement");
const ElementCollection& LayerElement = layer.GetCollection("LayerElement");
for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) { for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) {
const Scope& elayer = GetRequiredScope(*(*eit).second); const Scope &elayer = GetRequiredScope(*(*eit).second);
ReadLayerElement(elayer); ReadLayerElement(elayer);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadLayerElement(const Scope& layerElement) void MeshGeometry::ReadLayerElement(const Scope &layerElement) {
{ const Element &Type = GetRequiredElement(layerElement, "Type");
const Element& Type = GetRequiredElement(layerElement,"Type"); const Element &TypedIndex = GetRequiredElement(layerElement, "TypedIndex");
const Element& TypedIndex = GetRequiredElement(layerElement,"TypedIndex");
const std::string& type = ParseTokenAsString(GetRequiredToken(Type,0)); const std::string &type = ParseTokenAsString(GetRequiredToken(Type, 0));
const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex,0)); const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex, 0));
const Scope& top = GetRequiredScope(element); const Scope &top = GetRequiredScope(element);
const ElementCollection candidates = top.GetCollection(type); const ElementCollection candidates = top.GetCollection(type);
for (ElementMap::const_iterator it = candidates.first; it != candidates.second; ++it) { for (ElementMap::const_iterator it = candidates.first; it != candidates.second; ++it) {
const int index = ParseTokenAsInt(GetRequiredToken(*(*it).second,0)); const int index = ParseTokenAsInt(GetRequiredToken(*(*it).second, 0));
if(index == typedIndex) { if (index == typedIndex) {
ReadVertexData(type,typedIndex,GetRequiredScope(*(*it).second)); ReadVertexData(type, typedIndex, GetRequiredScope(*(*it).second));
return; return;
} }
} }
@ -312,35 +302,30 @@ void MeshGeometry::ReadLayerElement(const Scope& layerElement)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scope& source) void MeshGeometry::ReadVertexData(const std::string &type, int index, const Scope &source) {
{ const std::string &MappingInformationType = ParseTokenAsString(GetRequiredToken(
const std::string& MappingInformationType = ParseTokenAsString(GetRequiredToken( GetRequiredElement(source, "MappingInformationType"), 0));
GetRequiredElement(source,"MappingInformationType"),0)
);
const std::string& ReferenceInformationType = ParseTokenAsString(GetRequiredToken( const std::string &ReferenceInformationType = ParseTokenAsString(GetRequiredToken(
GetRequiredElement(source,"ReferenceInformationType"),0) GetRequiredElement(source, "ReferenceInformationType"), 0));
);
if (type == "LayerElementUV") { if (type == "LayerElementUV") {
if(index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) { if (index >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ") FBXImporter::LogError(Formatter::format("ignoring UV layer, maximum number of UV channels exceeded: ")
<< index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")" ); << index << " (limit is " << AI_MAX_NUMBER_OF_TEXTURECOORDS << ")");
return; return;
} }
const Element* Name = source["Name"]; const Element *Name = source["Name"];
m_uvNames[index] = ""; m_uvNames[index] = "";
if(Name) { if (Name) {
m_uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name,0)); m_uvNames[index] = ParseTokenAsString(GetRequiredToken(*Name, 0));
} }
ReadVertexDataUV(m_uvs[index],source, ReadVertexDataUV(m_uvs[index], source,
MappingInformationType, MappingInformationType,
ReferenceInformationType ReferenceInformationType);
); } else if (type == "LayerElementMaterial") {
}
else if (type == "LayerElementMaterial") {
if (m_materials.size() > 0) { if (m_materials.size() > 0) {
FBXImporter::LogError("ignoring additional material layer"); FBXImporter::LogError("ignoring additional material layer");
return; return;
@ -348,10 +333,9 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
std::vector<int> temp_materials; std::vector<int> temp_materials;
ReadVertexDataMaterials(temp_materials,source, ReadVertexDataMaterials(temp_materials, source,
MappingInformationType, MappingInformationType,
ReferenceInformationType ReferenceInformationType);
);
// sometimes, there will be only negative entries. Drop the material // sometimes, there will be only negative entries. Drop the material
// layer in such a case (I guess it means a default material should // layer in such a case (I guess it means a default material should
@ -359,58 +343,50 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
// avoids losing the material if there are more material layers // avoids losing the material if there are more material layers
// coming of which at least one contains actual data (did observe // coming of which at least one contains actual data (did observe
// that with one test file). // that with one test file).
const size_t count_neg = std::count_if(temp_materials.begin(),temp_materials.end(),[](int n) { return n < 0; }); const size_t count_neg = std::count_if(temp_materials.begin(), temp_materials.end(), [](int n) { return n < 0; });
if(count_neg == temp_materials.size()) { if (count_neg == temp_materials.size()) {
FBXImporter::LogWarn("ignoring dummy material layer (all entries -1)"); FBXImporter::LogWarn("ignoring dummy material layer (all entries -1)");
return; return;
} }
std::swap(temp_materials, m_materials); std::swap(temp_materials, m_materials);
} } else if (type == "LayerElementNormal") {
else if (type == "LayerElementNormal") {
if (m_normals.size() > 0) { if (m_normals.size() > 0) {
FBXImporter::LogError("ignoring additional normal layer"); FBXImporter::LogError("ignoring additional normal layer");
return; return;
} }
ReadVertexDataNormals(m_normals,source, ReadVertexDataNormals(m_normals, source,
MappingInformationType, MappingInformationType,
ReferenceInformationType ReferenceInformationType);
); } else if (type == "LayerElementTangent") {
}
else if (type == "LayerElementTangent") {
if (m_tangents.size() > 0) { if (m_tangents.size() > 0) {
FBXImporter::LogError("ignoring additional tangent layer"); FBXImporter::LogError("ignoring additional tangent layer");
return; return;
} }
ReadVertexDataTangents(m_tangents,source, ReadVertexDataTangents(m_tangents, source,
MappingInformationType, MappingInformationType,
ReferenceInformationType ReferenceInformationType);
); } else if (type == "LayerElementBinormal") {
}
else if (type == "LayerElementBinormal") {
if (m_binormals.size() > 0) { if (m_binormals.size() > 0) {
FBXImporter::LogError("ignoring additional binormal layer"); FBXImporter::LogError("ignoring additional binormal layer");
return; return;
} }
ReadVertexDataBinormals(m_binormals,source, ReadVertexDataBinormals(m_binormals, source,
MappingInformationType, MappingInformationType,
ReferenceInformationType ReferenceInformationType);
); } else if (type == "LayerElementColor") {
} if (index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
else if (type == "LayerElementColor") {
if(index >= AI_MAX_NUMBER_OF_COLOR_SETS) {
FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ") FBXImporter::LogError(Formatter::format("ignoring vertex color layer, maximum number of color sets exceeded: ")
<< index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")" ); << index << " (limit is " << AI_MAX_NUMBER_OF_COLOR_SETS << ")");
return; return;
} }
ReadVertexDataColors(m_colors[index],source, ReadVertexDataColors(m_colors[index], source,
MappingInformationType, MappingInformationType,
ReferenceInformationType ReferenceInformationType);
);
} }
} }
@ -419,21 +395,20 @@ void MeshGeometry::ReadVertexData(const std::string& type, int index, const Scop
// output is in polygon vertex order. This logic is used for reading normals, UVs, colors, // output is in polygon vertex order. This logic is used for reading normals, UVs, colors,
// tangents .. // tangents ..
template <typename T> template <typename T>
void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source, void ResolveVertexDataArray(std::vector<T> &data_out, const Scope &source,
const std::string& MappingInformationType, const std::string &MappingInformationType,
const std::string& ReferenceInformationType, const std::string &ReferenceInformationType,
const char* dataElementName, const char *dataElementName,
const char* indexDataElementName, const char *indexDataElementName,
size_t vertex_count, size_t vertex_count,
const std::vector<unsigned int>& mapping_counts, const std::vector<unsigned int> &mapping_counts,
const std::vector<unsigned int>& mapping_offsets, const std::vector<unsigned int> &mapping_offsets,
const std::vector<unsigned int>& mappings) const std::vector<unsigned int> &mappings) {
{
bool isDirect = ReferenceInformationType == "Direct"; bool isDirect = ReferenceInformationType == "Direct";
bool isIndexToDirect = ReferenceInformationType == "IndexToDirect"; bool isIndexToDirect = ReferenceInformationType == "IndexToDirect";
// fall-back to direct data if there is no index data element // fall-back to direct data if there is no index data element
if ( isIndexToDirect && !HasElement( source, indexDataElementName ) ) { if (isIndexToDirect && !HasElement(source, indexDataElementName)) {
isDirect = true; isDirect = true;
isIndexToDirect = false; isIndexToDirect = false;
} }
@ -461,13 +436,12 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
data_out[mappings[j]] = tempData[i]; data_out[mappings[j]] = tempData[i];
} }
} }
} } else if (MappingInformationType == "ByVertice" && isIndexToDirect) {
else if (MappingInformationType == "ByVertice" && isIndexToDirect) {
std::vector<T> tempData; std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
std::vector<int> uvIndices; std::vector<int> uvIndices;
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName)); ParseVectorDataArray(uvIndices, GetRequiredElement(source, indexDataElementName));
if (uvIndices.size() != vertex_count) { if (uvIndices.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ") FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
@ -482,31 +456,28 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i]; const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
for (unsigned int j = istart; j < iend; ++j) { for (unsigned int j = istart; j < iend; ++j) {
if (static_cast<size_t>(uvIndices[i]) >= tempData.size()) { if (static_cast<size_t>(uvIndices[i]) >= tempData.size()) {
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName)); DOMError("index out of range", &GetRequiredElement(source, indexDataElementName));
} }
data_out[mappings[j]] = tempData[uvIndices[i]]; data_out[mappings[j]] = tempData[uvIndices[i]];
} }
} }
} } else if (MappingInformationType == "ByPolygonVertex" && isDirect) {
else if (MappingInformationType == "ByPolygonVertex" && isDirect) {
std::vector<T> tempData; std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
if (tempData.size() != vertex_count) { if (tempData.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ") FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
<< tempData.size() << ", expected " << vertex_count << tempData.size() << ", expected " << vertex_count);
);
return; return;
} }
data_out.swap(tempData); data_out.swap(tempData);
} } else if (MappingInformationType == "ByPolygonVertex" && isIndexToDirect) {
else if (MappingInformationType == "ByPolygonVertex" && isIndexToDirect) {
std::vector<T> tempData; std::vector<T> tempData;
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName)); ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
std::vector<int> uvIndices; std::vector<int> uvIndices;
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName)); ParseVectorDataArray(uvIndices, GetRequiredElement(source, indexDataElementName));
if (uvIndices.size() != vertex_count) { if (uvIndices.size() != vertex_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ") FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygonVertex mapping: ")
@ -518,30 +489,28 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
const T empty; const T empty;
unsigned int next = 0; unsigned int next = 0;
for(int i : uvIndices) { for (int i : uvIndices) {
if ( -1 == i ) { if (-1 == i) {
data_out[ next++ ] = empty; data_out[next++] = empty;
continue; continue;
} }
if (static_cast<size_t>(i) >= tempData.size()) { if (static_cast<size_t>(i) >= tempData.size()) {
DOMError("index out of range",&GetRequiredElement(source,indexDataElementName)); DOMError("index out of range", &GetRequiredElement(source, indexDataElementName));
} }
data_out[next++] = tempData[i]; data_out[next++] = tempData[i];
} }
} } else {
else {
FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ") FBXImporter::LogError(Formatter::format("ignoring vertex data channel, access type not implemented: ")
<< MappingInformationType << "," << ReferenceInformationType); << MappingInformationType << "," << ReferenceInformationType);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, const Scope& source, void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D> &normals_out, const Scope &source,
const std::string& MappingInformationType, const std::string &MappingInformationType,
const std::string& ReferenceInformationType) const std::string &ReferenceInformationType) {
{ ResolveVertexDataArray(normals_out, source, MappingInformationType, ReferenceInformationType,
ResolveVertexDataArray(normals_out,source,MappingInformationType,ReferenceInformationType,
"Normals", "Normals",
"NormalsIndex", "NormalsIndex",
m_vertices.size(), m_vertices.size(),
@ -551,11 +520,10 @@ void MeshGeometry::ReadVertexDataNormals(std::vector<aiVector3D>& normals_out, c
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope& source, void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D> &uv_out, const Scope &source,
const std::string& MappingInformationType, const std::string &MappingInformationType,
const std::string& ReferenceInformationType) const std::string &ReferenceInformationType) {
{ ResolveVertexDataArray(uv_out, source, MappingInformationType, ReferenceInformationType,
ResolveVertexDataArray(uv_out,source,MappingInformationType,ReferenceInformationType,
"UV", "UV",
"UVIndex", "UVIndex",
m_vertices.size(), m_vertices.size(),
@ -565,11 +533,10 @@ void MeshGeometry::ReadVertexDataUV(std::vector<aiVector2D>& uv_out, const Scope
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, const Scope& source, void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D> &colors_out, const Scope &source,
const std::string& MappingInformationType, const std::string &MappingInformationType,
const std::string& ReferenceInformationType) const std::string &ReferenceInformationType) {
{ ResolveVertexDataArray(colors_out, source, MappingInformationType, ReferenceInformationType,
ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
"Colors", "Colors",
"ColorIndex", "ColorIndex",
m_vertices.size(), m_vertices.size(),
@ -582,13 +549,12 @@ void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, cons
static const char *TangentIndexToken = "TangentIndex"; static const char *TangentIndexToken = "TangentIndex";
static const char *TangentsIndexToken = "TangentsIndex"; static const char *TangentsIndexToken = "TangentsIndex";
void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out, const Scope& source, void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D> &tangents_out, const Scope &source,
const std::string& MappingInformationType, const std::string &MappingInformationType,
const std::string& ReferenceInformationType) const std::string &ReferenceInformationType) {
{ const char *str = source.Elements().count("Tangents") > 0 ? "Tangents" : "Tangent";
const char * str = source.Elements().count( "Tangents" ) > 0 ? "Tangents" : "Tangent"; const char *strIdx = source.Elements().count("Tangents") > 0 ? TangentsIndexToken : TangentIndexToken;
const char * strIdx = source.Elements().count( "Tangents" ) > 0 ? TangentsIndexToken : TangentIndexToken; ResolveVertexDataArray(tangents_out, source, MappingInformationType, ReferenceInformationType,
ResolveVertexDataArray(tangents_out,source,MappingInformationType,ReferenceInformationType,
str, str,
strIdx, strIdx,
m_vertices.size(), m_vertices.size(),
@ -601,13 +567,12 @@ void MeshGeometry::ReadVertexDataTangents(std::vector<aiVector3D>& tangents_out,
static const std::string BinormalIndexToken = "BinormalIndex"; static const std::string BinormalIndexToken = "BinormalIndex";
static const std::string BinormalsIndexToken = "BinormalsIndex"; static const std::string BinormalsIndexToken = "BinormalsIndex";
void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_out, const Scope& source, void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D> &binormals_out, const Scope &source,
const std::string& MappingInformationType, const std::string &MappingInformationType,
const std::string& ReferenceInformationType) const std::string &ReferenceInformationType) {
{ const char *str = source.Elements().count("Binormals") > 0 ? "Binormals" : "Binormal";
const char * str = source.Elements().count( "Binormals" ) > 0 ? "Binormals" : "Binormal"; const char *strIdx = source.Elements().count("Binormals") > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str();
const char * strIdx = source.Elements().count( "Binormals" ) > 0 ? BinormalsIndexToken.c_str() : BinormalIndexToken.c_str(); ResolveVertexDataArray(binormals_out, source, MappingInformationType, ReferenceInformationType,
ResolveVertexDataArray(binormals_out,source,MappingInformationType,ReferenceInformationType,
str, str,
strIdx, strIdx,
m_vertices.size(), m_vertices.size(),
@ -616,22 +581,19 @@ void MeshGeometry::ReadVertexDataBinormals(std::vector<aiVector3D>& binormals_ou
m_mappings); m_mappings);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, const Scope& source, void MeshGeometry::ReadVertexDataMaterials(std::vector<int> &materials_out, const Scope &source,
const std::string& MappingInformationType, const std::string &MappingInformationType,
const std::string& ReferenceInformationType) const std::string &ReferenceInformationType) {
{
const size_t face_count = m_faces.size(); const size_t face_count = m_faces.size();
if( 0 == face_count ) if (0 == face_count) {
{
return; return;
} }
// materials are handled separately. First of all, they are assigned per-face // materials are handled separately. First of all, they are assigned per-face
// and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect // and not per polyvert. Secondly, ReferenceInformationType=IndexToDirect
// has a slightly different meaning for materials. // has a slightly different meaning for materials.
ParseVectorDataArray(materials_out,GetRequiredElement(source,"Materials")); ParseVectorDataArray(materials_out, GetRequiredElement(source, "Materials"));
if (MappingInformationType == "AllSame") { if (MappingInformationType == "AllSame") {
// easy - same material for all faces // easy - same material for all faces
@ -648,10 +610,9 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
} else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") { } else if (MappingInformationType == "ByPolygon" && ReferenceInformationType == "IndexToDirect") {
materials_out.resize(face_count); materials_out.resize(face_count);
if(materials_out.size() != face_count) { if (materials_out.size() != face_count) {
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ") FBXImporter::LogError(Formatter::format("length of input data unexpected for ByPolygon mapping: ")
<< materials_out.size() << ", expected " << face_count << materials_out.size() << ", expected " << face_count);
);
return; return;
} }
} else { } else {
@ -660,15 +621,15 @@ void MeshGeometry::ReadVertexDataMaterials(std::vector<int>& materials_out, cons
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ShapeGeometry::ShapeGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc) ShapeGeometry::ShapeGeometry(uint64_t id, const Element &element, const std::string &name, const Document &doc) :
: Geometry(id, element, name, doc) { Geometry(id, element, name, doc) {
const Scope *sc = element.Compound(); const Scope *sc = element.Compound();
if (nullptr == sc) { if (nullptr == sc) {
DOMError("failed to read Geometry object (class: Shape), no data scope found"); DOMError("failed to read Geometry object (class: Shape), no data scope found");
} }
const Element& Indexes = GetRequiredElement(*sc, "Indexes", &element); const Element &Indexes = GetRequiredElement(*sc, "Indexes", &element);
const Element& Normals = GetRequiredElement(*sc, "Normals", &element); const Element &Normals = GetRequiredElement(*sc, "Normals", &element);
const Element& Vertices = GetRequiredElement(*sc, "Vertices", &element); const Element &Vertices = GetRequiredElement(*sc, "Vertices", &element);
ParseVectorDataArray(m_indices, Indexes); ParseVectorDataArray(m_indices, Indexes);
ParseVectorDataArray(m_vertices, Vertices); ParseVectorDataArray(m_vertices, Vertices);
ParseVectorDataArray(m_normals, Normals); ParseVectorDataArray(m_normals, Normals);
@ -679,27 +640,26 @@ ShapeGeometry::~ShapeGeometry() {
// empty // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<aiVector3D>& ShapeGeometry::GetVertices() const { const std::vector<aiVector3D> &ShapeGeometry::GetVertices() const {
return m_vertices; return m_vertices;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<aiVector3D>& ShapeGeometry::GetNormals() const { const std::vector<aiVector3D> &ShapeGeometry::GetNormals() const {
return m_normals; return m_normals;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<unsigned int>& ShapeGeometry::GetIndices() const { const std::vector<unsigned int> &ShapeGeometry::GetIndices() const {
return m_indices; return m_indices;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
LineGeometry::LineGeometry(uint64_t id, const Element& element, const std::string& name, const Document& doc) LineGeometry::LineGeometry(uint64_t id, const Element &element, const std::string &name, const Document &doc) :
: Geometry(id, element, name, doc) Geometry(id, element, name, doc) {
{ const Scope *sc = element.Compound();
const Scope* sc = element.Compound();
if (!sc) { if (!sc) {
DOMError("failed to read Geometry object (class: Line), no data scope found"); DOMError("failed to read Geometry object (class: Line), no data scope found");
} }
const Element& Points = GetRequiredElement(*sc, "Points", &element); const Element &Points = GetRequiredElement(*sc, "Points", &element);
const Element& PointsIndex = GetRequiredElement(*sc, "PointsIndex", &element); const Element &PointsIndex = GetRequiredElement(*sc, "PointsIndex", &element);
ParseVectorDataArray(m_vertices, Points); ParseVectorDataArray(m_vertices, Points);
ParseVectorDataArray(m_indices, PointsIndex); ParseVectorDataArray(m_indices, PointsIndex);
} }
@ -709,14 +669,13 @@ LineGeometry::~LineGeometry() {
// empty // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<aiVector3D>& LineGeometry::GetVertices() const { const std::vector<aiVector3D> &LineGeometry::GetVertices() const {
return m_vertices; return m_vertices;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<int>& LineGeometry::GetIndices() const { const std::vector<int> &LineGeometry::GetIndices() const {
return m_indices; return m_indices;
} }
} // !FBX } // namespace FBX
} // !Assimp } // namespace Assimp
#endif #endif

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -55,20 +55,19 @@ namespace Assimp {
namespace IFC { namespace IFC {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void TempOpening::Transform(const IfcMatrix4& mat) { void TempOpening::Transform(const IfcMatrix4 &mat) {
if(profileMesh) { if (profileMesh) {
profileMesh->Transform(mat); profileMesh->Transform(mat);
} }
if(profileMesh2D) { if (profileMesh2D) {
profileMesh2D->Transform(mat); profileMesh2D->Transform(mat);
} }
extrusionDir *= IfcMatrix3(mat); extrusionDir *= IfcMatrix3(mat);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiMesh* TempMesh::ToMesh() aiMesh *TempMesh::ToMesh() {
{ ai_assert(mVerts.size() == std::accumulate(mVertcnt.begin(), mVertcnt.end(), size_t(0)));
ai_assert(mVerts.size() == std::accumulate(mVertcnt.begin(),mVertcnt.end(),size_t(0)));
if (mVerts.empty()) { if (mVerts.empty()) {
return nullptr; return nullptr;
@ -79,14 +78,14 @@ aiMesh* TempMesh::ToMesh()
// copy vertices // copy vertices
mesh->mNumVertices = static_cast<unsigned int>(mVerts.size()); mesh->mNumVertices = static_cast<unsigned int>(mVerts.size());
mesh->mVertices = new aiVector3D[mesh->mNumVertices]; mesh->mVertices = new aiVector3D[mesh->mNumVertices];
std::copy(mVerts.begin(),mVerts.end(),mesh->mVertices); std::copy(mVerts.begin(), mVerts.end(), mesh->mVertices);
// and build up faces // and build up faces
mesh->mNumFaces = static_cast<unsigned int>(mVertcnt.size()); mesh->mNumFaces = static_cast<unsigned int>(mVertcnt.size());
mesh->mFaces = new aiFace[mesh->mNumFaces]; mesh->mFaces = new aiFace[mesh->mNumFaces];
for(unsigned int i = 0,n=0, acc = 0; i < mesh->mNumFaces; ++n) { for (unsigned int i = 0, n = 0, acc = 0; i < mesh->mNumFaces; ++n) {
aiFace& f = mesh->mFaces[i]; aiFace &f = mesh->mFaces[i];
if (!mVertcnt[n]) { if (!mVertcnt[n]) {
--mesh->mNumFaces; --mesh->mNumFaces;
continue; continue;
@ -94,7 +93,7 @@ aiMesh* TempMesh::ToMesh()
f.mNumIndices = mVertcnt[n]; f.mNumIndices = mVertcnt[n];
f.mIndices = new unsigned int[f.mNumIndices]; f.mIndices = new unsigned int[f.mNumIndices];
for(unsigned int a = 0; a < f.mNumIndices; ++a) { for (unsigned int a = 0; a < f.mNumIndices; ++a) {
f.mIndices[a] = acc++; f.mIndices[a] = acc++;
} }
@ -105,36 +104,31 @@ aiMesh* TempMesh::ToMesh()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void TempMesh::Clear() void TempMesh::Clear() {
{
mVerts.clear(); mVerts.clear();
mVertcnt.clear(); mVertcnt.clear();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void TempMesh::Transform(const IfcMatrix4& mat) void TempMesh::Transform(const IfcMatrix4 &mat) {
{ for (IfcVector3 &v : mVerts) {
for(IfcVector3& v : mVerts) {
v *= mat; v *= mat;
} }
} }
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
IfcVector3 TempMesh::Center() const IfcVector3 TempMesh::Center() const {
{ return (mVerts.size() == 0) ? IfcVector3(0.0f, 0.0f, 0.0f) : (std::accumulate(mVerts.begin(), mVerts.end(), IfcVector3()) / static_cast<IfcFloat>(mVerts.size()));
return (mVerts.size() == 0) ? IfcVector3(0.0f, 0.0f, 0.0f) : (std::accumulate(mVerts.begin(),mVerts.end(),IfcVector3()) / static_cast<IfcFloat>(mVerts.size()));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void TempMesh::Append(const TempMesh& other) void TempMesh::Append(const TempMesh &other) {
{ mVerts.insert(mVerts.end(), other.mVerts.begin(), other.mVerts.end());
mVerts.insert(mVerts.end(),other.mVerts.begin(),other.mVerts.end()); mVertcnt.insert(mVertcnt.end(), other.mVertcnt.begin(), other.mVertcnt.end());
mVertcnt.insert(mVertcnt.end(),other.mVertcnt.begin(),other.mVertcnt.end());
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void TempMesh::RemoveDegenerates() void TempMesh::RemoveDegenerates() {
{
// The strategy is simple: walk the mesh and compute normals using // The strategy is simple: walk the mesh and compute normals using
// Newell's algorithm. The length of the normals gives the area // Newell's algorithm. The length of the normals gives the area
// of the polygons, which is close to zero for lines. // of the polygons, which is close to zero for lines.
@ -161,52 +155,48 @@ void TempMesh::RemoveDegenerates()
++it; ++it;
} }
if(drop) { if (drop) {
IFCImporter::LogVerboseDebug("removing degenerate faces"); IFCImporter::LogVerboseDebug("removing degenerate faces");
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bool normalize) IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3 *vtcs, size_t cnt, bool normalize) {
{ const size_t Capa = cnt + 2;
std::vector<IfcFloat> temp((cnt+2)*3); std::vector<IfcFloat> temp((Capa)*3);
for( size_t vofs = 0, i = 0; vofs < cnt; ++vofs ) for (size_t vofs = 0, i = 0; vofs < cnt; ++vofs) {
{ const IfcVector3 &v = vtcs[vofs];
const IfcVector3& v = vtcs[vofs];
temp[i++] = v.x; temp[i++] = v.x;
temp[i++] = v.y; temp[i++] = v.y;
temp[i++] = v.z; temp[i++] = v.z;
} }
IfcVector3 nor; IfcVector3 nor;
NewellNormal<3, 3, 3>(nor, static_cast<int>(cnt), &temp[0], &temp[1], &temp[2]); NewellNormal<3, 3, 3>(nor, static_cast<int>(cnt), &temp[0], &temp[1], &temp[2], Capa);
return normalize ? nor.Normalize() : nor; return normalize ? nor.Normalize() : nor;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals, void TempMesh::ComputePolygonNormals(std::vector<IfcVector3> &normals, bool normalize, size_t ofs) const {
bool normalize,
size_t ofs) const
{
size_t max_vcount = 0; size_t max_vcount = 0;
std::vector<unsigned int>::const_iterator begin = mVertcnt.begin()+ofs, end = mVertcnt.end(), iit; std::vector<unsigned int>::const_iterator begin = mVertcnt.begin() + ofs, end = mVertcnt.end(), iit;
for(iit = begin; iit != end; ++iit) { for (iit = begin; iit != end; ++iit) {
max_vcount = std::max(max_vcount,static_cast<size_t>(*iit)); max_vcount = std::max(max_vcount, static_cast<size_t>(*iit));
} }
const size_t Capa = max_vcount + 2;
std::vector<IfcFloat> temp((max_vcount+2)*4); std::vector<IfcFloat> temp(Capa * 4);
normals.reserve( normals.size() + mVertcnt.size()-ofs ); normals.reserve(normals.size() + mVertcnt.size() - ofs);
// `NewellNormal()` currently has a relatively strange interface and need to // `NewellNormal()` currently has a relatively strange interface and need to
// re-structure things a bit to meet them. // re-structure things a bit to meet them.
size_t vidx = std::accumulate(mVertcnt.begin(),begin,0); size_t vidx = std::accumulate(mVertcnt.begin(), begin, 0);
for(iit = begin; iit != end; vidx += *iit++) { for (iit = begin; iit != end; vidx += *iit++) {
if (!*iit) { if (!*iit) {
normals.push_back(IfcVector3()); normals.emplace_back();
continue; continue;
} }
for(size_t vofs = 0, cnt = 0; vofs < *iit; ++vofs) { for (size_t vofs = 0, cnt = 0; vofs < *iit; ++vofs) {
const IfcVector3& v = mVerts[vidx+vofs]; const IfcVector3 &v = mVerts[vidx + vofs];
temp[cnt++] = v.x; temp[cnt++] = v.x;
temp[cnt++] = v.y; temp[cnt++] = v.y;
temp[cnt++] = v.z; temp[cnt++] = v.z;
@ -216,12 +206,12 @@ void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals,
++cnt; ++cnt;
} }
normals.push_back(IfcVector3()); normals.emplace_back();
NewellNormal<4,4,4>(normals.back(),*iit,&temp[0],&temp[1],&temp[2]); NewellNormal<4, 4, 4>(normals.back(), *iit, &temp[0], &temp[1], &temp[2], Capa);
} }
if(normalize) { if (normalize) {
for(IfcVector3& n : normals) { for (IfcVector3 &n : normals) {
n.Normalize(); n.Normalize();
} }
} }
@ -229,62 +219,55 @@ void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Compute the normal of the last polygon in the given mesh // Compute the normal of the last polygon in the given mesh
IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const {
{
return ComputePolygonNormal(&mVerts[mVerts.size() - mVertcnt.back()], mVertcnt.back(), normalize); return ComputePolygonNormal(&mVerts[mVerts.size() - mVertcnt.back()], mVertcnt.back(), normalize);
} }
struct CompareVector struct CompareVector {
{ bool operator()(const IfcVector3 &a, const IfcVector3 &b) const {
bool operator () (const IfcVector3& a, const IfcVector3& b) const
{
IfcVector3 d = a - b; IfcVector3 d = a - b;
IfcFloat eps = 1e-6; IfcFloat eps = 1e-6;
return d.x < -eps || (std::abs(d.x) < eps && d.y < -eps) || (std::abs(d.x) < eps && std::abs(d.y) < eps && d.z < -eps); return d.x < -eps || (std::abs(d.x) < eps && d.y < -eps) || (std::abs(d.x) < eps && std::abs(d.y) < eps && d.z < -eps);
} }
}; };
struct FindVector struct FindVector {
{
IfcVector3 v; IfcVector3 v;
FindVector(const IfcVector3& p) : v(p) { } FindVector(const IfcVector3 &p) :
bool operator () (const IfcVector3& p) { return FuzzyVectorCompare(1e-6)(p, v); } v(p) {}
bool operator()(const IfcVector3 &p) { return FuzzyVectorCompare(1e-6)(p, v); }
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void TempMesh::FixupFaceOrientation() void TempMesh::FixupFaceOrientation() {
{
const IfcVector3 vavg = Center(); const IfcVector3 vavg = Center();
// create a list of start indices for all faces to allow random access to faces // create a list of start indices for all faces to allow random access to faces
std::vector<size_t> faceStartIndices(mVertcnt.size()); std::vector<size_t> faceStartIndices(mVertcnt.size());
for( size_t i = 0, a = 0; a < mVertcnt.size(); i += mVertcnt[a], ++a ) for (size_t i = 0, a = 0; a < mVertcnt.size(); i += mVertcnt[a], ++a)
faceStartIndices[a] = i; faceStartIndices[a] = i;
// list all faces on a vertex // list all faces on a vertex
std::map<IfcVector3, std::vector<size_t>, CompareVector> facesByVertex; std::map<IfcVector3, std::vector<size_t>, CompareVector> facesByVertex;
for( size_t a = 0; a < mVertcnt.size(); ++a ) for (size_t a = 0; a < mVertcnt.size(); ++a) {
{ for (size_t b = 0; b < mVertcnt[a]; ++b)
for( size_t b = 0; b < mVertcnt[a]; ++b )
facesByVertex[mVerts[faceStartIndices[a] + b]].push_back(a); facesByVertex[mVerts[faceStartIndices[a] + b]].push_back(a);
} }
// determine neighbourhood for all polys // determine neighbourhood for all polys
std::vector<size_t> neighbour(mVerts.size(), SIZE_MAX); std::vector<size_t> neighbour(mVerts.size(), SIZE_MAX);
std::vector<size_t> tempIntersect(10); std::vector<size_t> tempIntersect(10);
for( size_t a = 0; a < mVertcnt.size(); ++a ) for (size_t a = 0; a < mVertcnt.size(); ++a) {
{ for (size_t b = 0; b < mVertcnt[a]; ++b) {
for( size_t b = 0; b < mVertcnt[a]; ++b )
{
size_t ib = faceStartIndices[a] + b, nib = faceStartIndices[a] + (b + 1) % mVertcnt[a]; size_t ib = faceStartIndices[a] + b, nib = faceStartIndices[a] + (b + 1) % mVertcnt[a];
const std::vector<size_t>& facesOnB = facesByVertex[mVerts[ib]]; const std::vector<size_t> &facesOnB = facesByVertex[mVerts[ib]];
const std::vector<size_t>& facesOnNB = facesByVertex[mVerts[nib]]; const std::vector<size_t> &facesOnNB = facesByVertex[mVerts[nib]];
// there should be exactly one or two faces which appear in both lists. Our face and the other side // there should be exactly one or two faces which appear in both lists. Our face and the other side
std::vector<size_t>::iterator sectstart = tempIntersect.begin(); std::vector<size_t>::iterator sectstart = tempIntersect.begin();
std::vector<size_t>::iterator sectend = std::set_intersection( std::vector<size_t>::iterator sectend = std::set_intersection(
facesOnB.begin(), facesOnB.end(), facesOnNB.begin(), facesOnNB.end(), sectstart); facesOnB.begin(), facesOnB.end(), facesOnNB.begin(), facesOnNB.end(), sectstart);
if( std::distance(sectstart, sectend) != 2 ) if (std::distance(sectstart, sectend) != 2)
continue; continue;
if( *sectstart == a ) if (*sectstart == a)
++sectstart; ++sectstart;
neighbour[ib] = *sectstart; neighbour[ib] = *sectstart;
} }
@ -294,30 +277,31 @@ void TempMesh::FixupFaceOrientation()
// facing outwards. So we reverse this face to point outwards in relation to the center. Then we adapt neighbouring // facing outwards. So we reverse this face to point outwards in relation to the center. Then we adapt neighbouring
// faces to have the same winding until all faces have been tested. // faces to have the same winding until all faces have been tested.
std::vector<bool> faceDone(mVertcnt.size(), false); std::vector<bool> faceDone(mVertcnt.size(), false);
while( std::count(faceDone.begin(), faceDone.end(), false) != 0 ) while (std::count(faceDone.begin(), faceDone.end(), false) != 0) {
{
// find the farthest of the remaining faces // find the farthest of the remaining faces
size_t farthestIndex = SIZE_MAX; size_t farthestIndex = SIZE_MAX;
IfcFloat farthestDistance = -1.0; IfcFloat farthestDistance = -1.0;
for( size_t a = 0; a < mVertcnt.size(); ++a ) for (size_t a = 0; a < mVertcnt.size(); ++a) {
{ if (faceDone[a])
if( faceDone[a] )
continue; continue;
IfcVector3 faceCenter = std::accumulate(mVerts.begin() + faceStartIndices[a], IfcVector3 faceCenter = std::accumulate(mVerts.begin() + faceStartIndices[a],
mVerts.begin() + faceStartIndices[a] + mVertcnt[a], IfcVector3(0.0)) / IfcFloat(mVertcnt[a]); mVerts.begin() + faceStartIndices[a] + mVertcnt[a], IfcVector3(0.0)) /
IfcFloat(mVertcnt[a]);
IfcFloat dst = (faceCenter - vavg).SquareLength(); IfcFloat dst = (faceCenter - vavg).SquareLength();
if( dst > farthestDistance ) { farthestDistance = dst; farthestIndex = a; } if (dst > farthestDistance) {
farthestDistance = dst;
farthestIndex = a;
}
} }
// calculate its normal and reverse the poly if its facing towards the mesh center // calculate its normal and reverse the poly if its facing towards the mesh center
IfcVector3 farthestNormal = ComputePolygonNormal(mVerts.data() + faceStartIndices[farthestIndex], mVertcnt[farthestIndex]); IfcVector3 farthestNormal = ComputePolygonNormal(mVerts.data() + faceStartIndices[farthestIndex], mVertcnt[farthestIndex]);
IfcVector3 farthestCenter = std::accumulate(mVerts.begin() + faceStartIndices[farthestIndex], IfcVector3 farthestCenter = std::accumulate(mVerts.begin() + faceStartIndices[farthestIndex],
mVerts.begin() + faceStartIndices[farthestIndex] + mVertcnt[farthestIndex], IfcVector3(0.0)) mVerts.begin() + faceStartIndices[farthestIndex] + mVertcnt[farthestIndex], IfcVector3(0.0)) /
/ IfcFloat(mVertcnt[farthestIndex]); IfcFloat(mVertcnt[farthestIndex]);
// We accept a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in // We accept a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in
// the file. // the file.
if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 ) if ((farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4) {
{
size_t fsi = faceStartIndices[farthestIndex], fvc = mVertcnt[farthestIndex]; size_t fsi = faceStartIndices[farthestIndex], fvc = mVertcnt[farthestIndex];
std::reverse(mVerts.begin() + fsi, mVerts.begin() + fsi + fvc); std::reverse(mVerts.begin() + fsi, mVerts.begin() + fsi + fvc);
std::reverse(neighbour.begin() + fsi, neighbour.begin() + fsi + fvc); std::reverse(neighbour.begin() + fsi, neighbour.begin() + fsi + fvc);
@ -326,7 +310,7 @@ void TempMesh::FixupFaceOrientation()
// Before: points A - B - C - D with edge neighbour p - q - r - s // Before: points A - B - C - D with edge neighbour p - q - r - s
// After: points D - C - B - A, reversed neighbours are s - r - q - p, but the should be // After: points D - C - B - A, reversed neighbours are s - r - q - p, but the should be
// r q p s // r q p s
for( size_t a = 0; a < fvc - 1; ++a ) for (size_t a = 0; a < fvc - 1; ++a)
std::swap(neighbour[fsi + a], neighbour[fsi + a + 1]); std::swap(neighbour[fsi + a], neighbour[fsi + a + 1]);
} }
faceDone[farthestIndex] = true; faceDone[farthestIndex] = true;
@ -334,21 +318,19 @@ void TempMesh::FixupFaceOrientation()
todo.push_back(farthestIndex); todo.push_back(farthestIndex);
// go over its neighbour faces recursively and adapt their winding order to match the farthest face // go over its neighbour faces recursively and adapt their winding order to match the farthest face
while( !todo.empty() ) while (!todo.empty()) {
{
size_t tdf = todo.back(); size_t tdf = todo.back();
size_t vsi = faceStartIndices[tdf], vc = mVertcnt[tdf]; size_t vsi = faceStartIndices[tdf], vc = mVertcnt[tdf];
todo.pop_back(); todo.pop_back();
// check its neighbours // check its neighbours
for( size_t a = 0; a < vc; ++a ) for (size_t a = 0; a < vc; ++a) {
{
// ignore neighbours if we already checked them // ignore neighbours if we already checked them
size_t nbi = neighbour[vsi + a]; size_t nbi = neighbour[vsi + a];
if( nbi == SIZE_MAX || faceDone[nbi] ) if (nbi == SIZE_MAX || faceDone[nbi])
continue; continue;
const IfcVector3& vp = mVerts[vsi + a]; const IfcVector3 &vp = mVerts[vsi + a];
size_t nbvsi = faceStartIndices[nbi], nbvc = mVertcnt[nbi]; size_t nbvsi = faceStartIndices[nbi], nbvc = mVertcnt[nbi];
std::vector<IfcVector3>::iterator it = std::find_if(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc, FindVector(vp)); std::vector<IfcVector3>::iterator it = std::find_if(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc, FindVector(vp));
ai_assert(it != mVerts.begin() + nbvsi + nbvc); ai_assert(it != mVerts.begin() + nbvsi + nbvc);
@ -358,8 +340,7 @@ void TempMesh::FixupFaceOrientation()
// to reverse the neighbour // to reverse the neighbour
nb_vidx = (nb_vidx + 1) % nbvc; nb_vidx = (nb_vidx + 1) % nbvc;
size_t oursideidx = (a + 1) % vc; size_t oursideidx = (a + 1) % vc;
if( FuzzyVectorCompare(1e-6)(mVerts[vsi + oursideidx], mVerts[nbvsi + nb_vidx]) ) if (FuzzyVectorCompare(1e-6)(mVerts[vsi + oursideidx], mVerts[nbvsi + nb_vidx])) {
{
std::reverse(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc); std::reverse(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc);
std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc); std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc);
for (size_t aa = 0; aa < nbvc - 1; ++aa) { for (size_t aa = 0; aa < nbvc - 1; ++aa) {
@ -381,17 +362,16 @@ void TempMesh::FixupFaceOrientation()
void TempMesh::RemoveAdjacentDuplicates() { void TempMesh::RemoveAdjacentDuplicates() {
bool drop = false; bool drop = false;
std::vector<IfcVector3>::iterator base = mVerts.begin(); std::vector<IfcVector3>::iterator base = mVerts.begin();
for(unsigned int& cnt : mVertcnt) { for (unsigned int &cnt : mVertcnt) {
if (cnt < 2){ if (cnt < 2) {
base += cnt; base += cnt;
continue; continue;
} }
IfcVector3 vmin,vmax; IfcVector3 vmin, vmax;
ArrayBounds(&*base, cnt ,vmin,vmax); ArrayBounds(&*base, cnt, vmin, vmax);
const IfcFloat epsilon = (vmax - vmin).SquareLength() / static_cast<IfcFloat>(1e9);
const IfcFloat epsilon = (vmax-vmin).SquareLength() / static_cast<IfcFloat>(1e9);
//const IfcFloat dotepsilon = 1e-9; //const IfcFloat dotepsilon = 1e-9;
//// look for vertices that lie directly on the line between their predecessor and their //// look for vertices that lie directly on the line between their predecessor and their
@ -419,153 +399,127 @@ void TempMesh::RemoveAdjacentDuplicates() {
// drop any identical, adjacent vertices. this pass will collect the dropouts // drop any identical, adjacent vertices. this pass will collect the dropouts
// of the previous pass as a side-effect. // of the previous pass as a side-effect.
FuzzyVectorCompare fz(epsilon); FuzzyVectorCompare fz(epsilon);
std::vector<IfcVector3>::iterator end = base+cnt, e = std::unique( base, end, fz ); std::vector<IfcVector3>::iterator end = base + cnt, e = std::unique(base, end, fz);
if (e != end) { if (e != end) {
cnt -= static_cast<unsigned int>(std::distance(e, end)); cnt -= static_cast<unsigned int>(std::distance(e, end));
mVerts.erase(e,end); mVerts.erase(e, end);
drop = true; drop = true;
} }
// check front and back vertices for this polygon // check front and back vertices for this polygon
if (cnt > 1 && fz(*base,*(base+cnt-1))) { if (cnt > 1 && fz(*base, *(base + cnt - 1))) {
mVerts.erase(base+ --cnt); mVerts.erase(base + --cnt);
drop = true; drop = true;
} }
// removing adjacent duplicates shouldn't erase everything :-) // removing adjacent duplicates shouldn't erase everything :-)
ai_assert(cnt>0); ai_assert(cnt > 0);
base += cnt; base += cnt;
} }
if(drop) { if (drop) {
IFCImporter::LogVerboseDebug("removing duplicate vertices"); IFCImporter::LogVerboseDebug("removing duplicate vertices");
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void TempMesh::Swap(TempMesh& other) void TempMesh::Swap(TempMesh &other) {
{
mVertcnt.swap(other.mVertcnt); mVertcnt.swap(other.mVertcnt);
mVerts.swap(other.mVerts); mVerts.swap(other.mVerts);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool IsTrue(const ::Assimp::STEP::EXPRESS::BOOLEAN& in) bool IsTrue(const ::Assimp::STEP::EXPRESS::BOOLEAN &in) {
{
return (std::string)in == "TRUE" || (std::string)in == "T"; return (std::string)in == "TRUE" || (std::string)in == "T";
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
IfcFloat ConvertSIPrefix(const std::string& prefix) IfcFloat ConvertSIPrefix(const std::string &prefix) {
{
if (prefix == "EXA") { if (prefix == "EXA") {
return 1e18f; return 1e18f;
} } else if (prefix == "PETA") {
else if (prefix == "PETA") {
return 1e15f; return 1e15f;
} } else if (prefix == "TERA") {
else if (prefix == "TERA") {
return 1e12f; return 1e12f;
} } else if (prefix == "GIGA") {
else if (prefix == "GIGA") {
return 1e9f; return 1e9f;
} } else if (prefix == "MEGA") {
else if (prefix == "MEGA") {
return 1e6f; return 1e6f;
} } else if (prefix == "KILO") {
else if (prefix == "KILO") {
return 1e3f; return 1e3f;
} } else if (prefix == "HECTO") {
else if (prefix == "HECTO") {
return 1e2f; return 1e2f;
} } else if (prefix == "DECA") {
else if (prefix == "DECA") {
return 1e-0f; return 1e-0f;
} } else if (prefix == "DECI") {
else if (prefix == "DECI") {
return 1e-1f; return 1e-1f;
} } else if (prefix == "CENTI") {
else if (prefix == "CENTI") {
return 1e-2f; return 1e-2f;
} } else if (prefix == "MILLI") {
else if (prefix == "MILLI") {
return 1e-3f; return 1e-3f;
} } else if (prefix == "MICRO") {
else if (prefix == "MICRO") {
return 1e-6f; return 1e-6f;
} } else if (prefix == "NANO") {
else if (prefix == "NANO") {
return 1e-9f; return 1e-9f;
} } else if (prefix == "PICO") {
else if (prefix == "PICO") {
return 1e-12f; return 1e-12f;
} } else if (prefix == "FEMTO") {
else if (prefix == "FEMTO") {
return 1e-15f; return 1e-15f;
} } else if (prefix == "ATTO") {
else if (prefix == "ATTO") {
return 1e-18f; return 1e-18f;
} } else {
else {
IFCImporter::LogError("Unrecognized SI prefix: " + prefix); IFCImporter::LogError("Unrecognized SI prefix: " + prefix);
return 1; return 1;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourRgb& in) void ConvertColor(aiColor4D &out, const Schema_2x3::IfcColourRgb &in) {
{ out.r = static_cast<float>(in.Red);
out.r = static_cast<float>( in.Red ); out.g = static_cast<float>(in.Green);
out.g = static_cast<float>( in.Green ); out.b = static_cast<float>(in.Blue);
out.b = static_cast<float>( in.Blue ); out.a = static_cast<float>(1.f);
out.a = static_cast<float>( 1.f );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base) void ConvertColor(aiColor4D &out, const Schema_2x3::IfcColourOrFactor &in, ConversionData &conv, const aiColor4D *base) {
{ if (const ::Assimp::STEP::EXPRESS::REAL *const r = in.ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
if (const ::Assimp::STEP::EXPRESS::REAL* const r = in.ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
out.r = out.g = out.b = static_cast<float>(*r); out.r = out.g = out.b = static_cast<float>(*r);
if(base) { if (base) {
out.r *= static_cast<float>( base->r ); out.r *= static_cast<float>(base->r);
out.g *= static_cast<float>( base->g ); out.g *= static_cast<float>(base->g);
out.b *= static_cast<float>( base->b ); out.b *= static_cast<float>(base->b);
out.a = static_cast<float>( base->a ); out.a = static_cast<float>(base->a);
} } else
else out.a = 1.0; out.a = 1.0;
} } else if (const Schema_2x3::IfcColourRgb *const rgb = in.ResolveSelectPtr<Schema_2x3::IfcColourRgb>(conv.db)) {
else if (const Schema_2x3::IfcColourRgb* const rgb = in.ResolveSelectPtr<Schema_2x3::IfcColourRgb>(conv.db)) { ConvertColor(out, *rgb);
ConvertColor(out,*rgb); } else {
}
else {
IFCImporter::LogWarn("skipping unknown IfcColourOrFactor entity"); IFCImporter::LogWarn("skipping unknown IfcColourOrFactor entity");
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertCartesianPoint(IfcVector3& out, const Schema_2x3::IfcCartesianPoint& in) void ConvertCartesianPoint(IfcVector3 &out, const Schema_2x3::IfcCartesianPoint &in) {
{
out = IfcVector3(); out = IfcVector3();
for(size_t i = 0; i < in.Coordinates.size(); ++i) { for (size_t i = 0; i < in.Coordinates.size(); ++i) {
out[static_cast<unsigned int>(i)] = in.Coordinates[i]; out[static_cast<unsigned int>(i)] = in.Coordinates[i];
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertVector(IfcVector3& out, const Schema_2x3::IfcVector& in) void ConvertVector(IfcVector3 &out, const Schema_2x3::IfcVector &in) {
{ ConvertDirection(out, in.Orientation);
ConvertDirection(out,in.Orientation);
out *= in.Magnitude; out *= in.Magnitude;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in) void ConvertDirection(IfcVector3 &out, const Schema_2x3::IfcDirection &in) {
{
out = IfcVector3(); out = IfcVector3();
for(size_t i = 0; i < in.DirectionRatios.size(); ++i) { for (size_t i = 0; i < in.DirectionRatios.size(); ++i) {
out[static_cast<unsigned int>(i)] = in.DirectionRatios[i]; out[static_cast<unsigned int>(i)] = in.DirectionRatios[i];
} }
const IfcFloat len = out.Length(); const IfcFloat len = out.Length();
if (len<1e-6) { if (len < 1e-6) {
IFCImporter::LogWarn("direction vector magnitude too small, normalization would result in a division by zero"); IFCImporter::LogWarn("direction vector magnitude too small, normalization would result in a division by zero");
return; return;
} }
@ -573,8 +527,7 @@ void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z) void AssignMatrixAxes(IfcMatrix4 &out, const IfcVector3 &x, const IfcVector3 &y, const IfcVector3 &z) {
{
out.a1 = x.x; out.a1 = x.x;
out.b1 = x.y; out.b1 = x.y;
out.c1 = x.z; out.c1 = x.z;
@ -589,116 +542,105 @@ void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement3D& in) void ConvertAxisPlacement(IfcMatrix4 &out, const Schema_2x3::IfcAxis2Placement3D &in) {
{
IfcVector3 loc; IfcVector3 loc;
ConvertCartesianPoint(loc,in.Location); ConvertCartesianPoint(loc, in.Location);
IfcVector3 z(0.f,0.f,1.f),r(1.f,0.f,0.f),x; IfcVector3 z(0.f, 0.f, 1.f), r(1.f, 0.f, 0.f), x;
if (in.Axis) { if (in.Axis) {
ConvertDirection(z,*in.Axis.Get()); ConvertDirection(z, *in.Axis.Get());
} }
if (in.RefDirection) { if (in.RefDirection) {
ConvertDirection(r,*in.RefDirection.Get()); ConvertDirection(r, *in.RefDirection.Get());
} }
IfcVector3 v = r.Normalize(); IfcVector3 v = r.Normalize();
IfcVector3 tmpx = z * (v*z); IfcVector3 tmpx = z * (v * z);
x = (v-tmpx).Normalize(); x = (v - tmpx).Normalize();
IfcVector3 y = (z^x); IfcVector3 y = (z ^ x);
IfcMatrix4::Translation(loc,out); IfcMatrix4::Translation(loc, out);
AssignMatrixAxes(out,x,y,z); AssignMatrixAxes(out, x, y, z);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement2D& in) void ConvertAxisPlacement(IfcMatrix4 &out, const Schema_2x3::IfcAxis2Placement2D &in) {
{
IfcVector3 loc; IfcVector3 loc;
ConvertCartesianPoint(loc,in.Location); ConvertCartesianPoint(loc, in.Location);
IfcVector3 x(1.f,0.f,0.f); IfcVector3 x(1.f, 0.f, 0.f);
if (in.RefDirection) { if (in.RefDirection) {
ConvertDirection(x,*in.RefDirection.Get()); ConvertDirection(x, *in.RefDirection.Get());
} }
const IfcVector3 y = IfcVector3(x.y,-x.x,0.f); const IfcVector3 y = IfcVector3(x.y, -x.x, 0.f);
IfcMatrix4::Translation(loc,out); IfcMatrix4::Translation(loc, out);
AssignMatrixAxes(out,x,y,IfcVector3(0.f,0.f,1.f)); AssignMatrixAxes(out, x, y, IfcVector3(0.f, 0.f, 1.f));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const Schema_2x3::IfcAxis1Placement& in) void ConvertAxisPlacement(IfcVector3 &axis, IfcVector3 &pos, const Schema_2x3::IfcAxis1Placement &in) {
{ ConvertCartesianPoint(pos, in.Location);
ConvertCartesianPoint(pos,in.Location);
if (in.Axis) { if (in.Axis) {
ConvertDirection(axis,in.Axis.Get()); ConvertDirection(axis, in.Axis.Get());
} } else {
else { axis = IfcVector3(0.f, 0.f, 1.f);
axis = IfcVector3(0.f,0.f,1.f);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement& in, ConversionData& conv) void ConvertAxisPlacement(IfcMatrix4 &out, const Schema_2x3::IfcAxis2Placement &in, ConversionData &conv) {
{ if (const Schema_2x3::IfcAxis2Placement3D *pl3 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement3D>(conv.db)) {
if(const Schema_2x3::IfcAxis2Placement3D* pl3 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement3D>(conv.db)) { ConvertAxisPlacement(out, *pl3);
ConvertAxisPlacement(out,*pl3); } else if (const Schema_2x3::IfcAxis2Placement2D *pl2 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement2D>(conv.db)) {
} ConvertAxisPlacement(out, *pl2);
else if(const Schema_2x3::IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement2D>(conv.db)) { } else {
ConvertAxisPlacement(out,*pl2);
}
else {
IFCImporter::LogWarn("skipping unknown IfcAxis2Placement entity"); IFCImporter::LogWarn("skipping unknown IfcAxis2Placement entity");
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTransformationOperator& op) void ConvertTransformOperator(IfcMatrix4 &out, const Schema_2x3::IfcCartesianTransformationOperator &op) {
{
IfcVector3 loc; IfcVector3 loc;
ConvertCartesianPoint(loc,op.LocalOrigin); ConvertCartesianPoint(loc, op.LocalOrigin);
IfcVector3 x(1.f,0.f,0.f),y(0.f,1.f,0.f),z(0.f,0.f,1.f); IfcVector3 x(1.f, 0.f, 0.f), y(0.f, 1.f, 0.f), z(0.f, 0.f, 1.f);
if (op.Axis1) { if (op.Axis1) {
ConvertDirection(x,*op.Axis1.Get()); ConvertDirection(x, *op.Axis1.Get());
} }
if (op.Axis2) { if (op.Axis2) {
ConvertDirection(y,*op.Axis2.Get()); ConvertDirection(y, *op.Axis2.Get());
} }
if (const Schema_2x3::IfcCartesianTransformationOperator3D* op2 = op.ToPtr<Schema_2x3::IfcCartesianTransformationOperator3D>()) { if (const Schema_2x3::IfcCartesianTransformationOperator3D *op2 = op.ToPtr<Schema_2x3::IfcCartesianTransformationOperator3D>()) {
if(op2->Axis3) { if (op2->Axis3) {
ConvertDirection(z,*op2->Axis3.Get()); ConvertDirection(z, *op2->Axis3.Get());
} }
} }
IfcMatrix4 locm; IfcMatrix4 locm;
IfcMatrix4::Translation(loc,locm); IfcMatrix4::Translation(loc, locm);
AssignMatrixAxes(out,x,y,z); AssignMatrixAxes(out, x, y, z);
IfcVector3 vscale; IfcVector3 vscale;
if (const Schema_2x3::IfcCartesianTransformationOperator3DnonUniform* nuni = op.ToPtr<Schema_2x3::IfcCartesianTransformationOperator3DnonUniform>()) { if (const Schema_2x3::IfcCartesianTransformationOperator3DnonUniform *nuni = op.ToPtr<Schema_2x3::IfcCartesianTransformationOperator3DnonUniform>()) {
vscale.x = nuni->Scale?op.Scale.Get():1.f; vscale.x = nuni->Scale ? op.Scale.Get() : 1.f;
vscale.y = nuni->Scale2?nuni->Scale2.Get():1.f; vscale.y = nuni->Scale2 ? nuni->Scale2.Get() : 1.f;
vscale.z = nuni->Scale3?nuni->Scale3.Get():1.f; vscale.z = nuni->Scale3 ? nuni->Scale3.Get() : 1.f;
} } else {
else { const IfcFloat sc = op.Scale ? op.Scale.Get() : 1.f;
const IfcFloat sc = op.Scale?op.Scale.Get():1.f; vscale = IfcVector3(sc, sc, sc);
vscale = IfcVector3(sc,sc,sc);
} }
IfcMatrix4 s; IfcMatrix4 s;
IfcMatrix4::Scaling(vscale,s); IfcMatrix4::Scaling(vscale, s);
out = locm * out * s; out = locm * out * s;
} }
} // namespace IFC
} // ! IFC } // namespace Assimp
} // ! Assimp
#endif #endif

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -47,40 +46,37 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_IFCUTIL_H #ifndef INCLUDED_IFCUTIL_H
#define INCLUDED_IFCUTIL_H #define INCLUDED_IFCUTIL_H
#include "AssetLib/IFC/IFCReaderGen_2x3.h"
#include "AssetLib/IFC/IFCLoader.h" #include "AssetLib/IFC/IFCLoader.h"
#include "AssetLib/IFC/IFCReaderGen_2x3.h"
#include "AssetLib/Step/STEPFile.h" #include "AssetLib/Step/STEPFile.h"
#include <assimp/mesh.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <assimp/mesh.h>
struct aiNode; struct aiNode;
namespace Assimp { namespace Assimp {
namespace IFC { namespace IFC {
typedef double IfcFloat; using IfcFloat = double;
// IfcFloat-precision math data types
typedef aiVector2t<IfcFloat> IfcVector2;
typedef aiVector3t<IfcFloat> IfcVector3;
typedef aiMatrix4x4t<IfcFloat> IfcMatrix4;
typedef aiMatrix3x3t<IfcFloat> IfcMatrix3;
typedef aiColor4t<IfcFloat> IfcColor4;
// IfcFloat-precision math data types
using IfcVector2 = aiVector2t<IfcFloat>;
using IfcVector3 = aiVector3t<IfcFloat>;
using IfcMatrix4 = aiMatrix4x4t<IfcFloat>;
using IfcMatrix3 = aiMatrix3x3t<IfcFloat>;
using IfcColor4 = aiColor4t<IfcFloat>;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Helper for std::for_each to delete all heap-allocated items in a container // Helper for std::for_each to delete all heap-allocated items in a container
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template<typename T> template <typename T>
struct delete_fun { struct delete_fun {
void operator()(T* del) { void operator()(T *del) {
delete del; delete del;
} }
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Helper used during mesh construction. Aids at creating aiMesh'es out of relatively few polygons. // Helper used during mesh construction. Aids at creating aiMesh'es out of relatively few polygons.
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -89,32 +85,29 @@ struct TempMesh {
std::vector<unsigned int> mVertcnt; std::vector<unsigned int> mVertcnt;
// utilities // utilities
aiMesh* ToMesh(); aiMesh *ToMesh();
void Clear(); void Clear();
void Transform(const IfcMatrix4& mat); void Transform(const IfcMatrix4 &mat);
IfcVector3 Center() const; IfcVector3 Center() const;
void Append(const TempMesh& other); void Append(const TempMesh &other);
bool IsEmpty() const; bool IsEmpty() const;
void RemoveAdjacentDuplicates(); void RemoveAdjacentDuplicates();
void RemoveDegenerates(); void RemoveDegenerates();
void FixupFaceOrientation(); void FixupFaceOrientation();
static IfcVector3 ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bool normalize = true); static IfcVector3 ComputePolygonNormal(const IfcVector3 *vtcs, size_t cnt, bool normalize = true);
IfcVector3 ComputeLastPolygonNormal(bool normalize = true) const; IfcVector3 ComputeLastPolygonNormal(bool normalize = true) const;
void ComputePolygonNormals(std::vector<IfcVector3>& normals, bool normalize = true, size_t ofs = 0) const; void ComputePolygonNormals(std::vector<IfcVector3> &normals, bool normalize = true, size_t ofs = 0) const;
void Swap(TempMesh& other); void Swap(TempMesh &other);
}; };
inline inline bool TempMesh::IsEmpty() const {
bool TempMesh::IsEmpty() const {
return mVerts.empty() && mVertcnt.empty(); return mVerts.empty() && mVertcnt.empty();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Temporary representation of an opening in a wall or a floor // Temporary representation of an opening in a wall or a floor
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
struct TempOpening struct TempOpening {
{
const IFC::Schema_2x3::IfcSolidModel *solid; const IFC::Schema_2x3::IfcSolidModel *solid;
IfcVector3 extrusionDir; IfcVector3 extrusionDir;
@ -129,90 +122,98 @@ struct TempOpening
std::vector<IfcVector3> wallPoints; std::vector<IfcVector3> wallPoints;
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
TempOpening() TempOpening() :
: solid() solid(),
, extrusionDir() extrusionDir(),
, profileMesh() profileMesh() {
{ // empty
} }
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
TempOpening(const IFC::Schema_2x3::IfcSolidModel* solid,IfcVector3 extrusionDir, TempOpening(const IFC::Schema_2x3::IfcSolidModel *solid, IfcVector3 extrusionDir,
std::shared_ptr<TempMesh> profileMesh, std::shared_ptr<TempMesh> profileMesh,
std::shared_ptr<TempMesh> profileMesh2D) std::shared_ptr<TempMesh> profileMesh2D) :
: solid(solid) solid(solid),
, extrusionDir(extrusionDir) extrusionDir(extrusionDir),
, profileMesh(profileMesh) profileMesh(profileMesh),
, profileMesh2D(profileMesh2D) profileMesh2D(profileMesh2D) {
{ // empty
} }
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
void Transform(const IfcMatrix4& mat); // defined later since TempMesh is not complete yet void Transform(const IfcMatrix4 &mat); // defined later since TempMesh is not complete yet
// ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------
// Helper to sort openings by distance from a given base point // Helper to sort openings by distance from a given base point
struct DistanceSorter { struct DistanceSorter {
DistanceSorter(const IfcVector3& base) : base(base) {} DistanceSorter(const IfcVector3 &base) :
base(base) {}
bool operator () (const TempOpening& a, const TempOpening& b) const { bool operator()(const TempOpening &a, const TempOpening &b) const {
return (a.profileMesh->Center()-base).SquareLength() < (b.profileMesh->Center()-base).SquareLength(); return (a.profileMesh->Center() - base).SquareLength() < (b.profileMesh->Center() - base).SquareLength();
} }
IfcVector3 base; IfcVector3 base;
}; };
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Intermediate data storage during conversion. Keeps everything and a bit more. // Intermediate data storage during conversion. Keeps everything and a bit more.
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
struct ConversionData struct ConversionData {
{ ConversionData(const STEP::DB &db, const IFC::Schema_2x3::IfcProject &proj, aiScene *out, const IFCImporter::Settings &settings) :
ConversionData(const STEP::DB& db, const IFC::Schema_2x3::IfcProject& proj, aiScene* out,const IFCImporter::Settings& settings) len_scale(1.0),
: len_scale(1.0) angle_scale(-1.0),
, angle_scale(-1.0) plane_angle_in_radians(true),
, db(db) db(db),
, proj(proj) proj(proj),
, out(out) out(out),
, settings(settings) wcs(),
, apply_openings() meshes(),
, collect_openings() materials(),
{} cached_meshes(),
cached_materials(),
settings(settings),
apply_openings(nullptr),
collect_openings(nullptr),
already_processed() {
// empty
}
~ConversionData() { ~ConversionData() {
std::for_each(meshes.begin(),meshes.end(),delete_fun<aiMesh>()); std::for_each(meshes.begin(), meshes.end(), delete_fun<aiMesh>());
std::for_each(materials.begin(),materials.end(),delete_fun<aiMaterial>()); std::for_each(materials.begin(), materials.end(), delete_fun<aiMaterial>());
} }
IfcFloat len_scale, angle_scale; IfcFloat len_scale, angle_scale;
bool plane_angle_in_radians; bool plane_angle_in_radians;
const STEP::DB& db; const STEP::DB &db;
const IFC::Schema_2x3::IfcProject& proj; const IFC::Schema_2x3::IfcProject &proj;
aiScene* out; aiScene *out;
IfcMatrix4 wcs; IfcMatrix4 wcs;
std::vector<aiMesh*> meshes; std::vector<aiMesh *> meshes;
std::vector<aiMaterial*> materials; std::vector<aiMaterial *> materials;
struct MeshCacheIndex { struct MeshCacheIndex {
const IFC::Schema_2x3::IfcRepresentationItem* item; unsigned int matindex; const IFC::Schema_2x3::IfcRepresentationItem *item;
MeshCacheIndex() : item(nullptr), matindex(0) { } unsigned int matindex;
MeshCacheIndex(const IFC::Schema_2x3::IfcRepresentationItem* i, unsigned int mi) : item(i), matindex(mi) { } MeshCacheIndex() :
bool operator == (const MeshCacheIndex& o) const { return item == o.item && matindex == o.matindex; } item(nullptr), matindex(0) {}
bool operator < (const MeshCacheIndex& o) const { return item < o.item || (item == o.item && matindex < o.matindex); } MeshCacheIndex(const IFC::Schema_2x3::IfcRepresentationItem *i, unsigned int mi) :
item(i), matindex(mi) {}
bool operator==(const MeshCacheIndex &o) const { return item == o.item && matindex == o.matindex; }
bool operator<(const MeshCacheIndex &o) const { return item < o.item || (item == o.item && matindex < o.matindex); }
}; };
typedef std::map<MeshCacheIndex, std::set<unsigned int> > MeshCache; using MeshCache = std::map<MeshCacheIndex, std::set<unsigned int>>;
MeshCache cached_meshes; MeshCache cached_meshes;
typedef std::map<const IFC::Schema_2x3::IfcSurfaceStyle*, unsigned int> MaterialCache; using MaterialCache = std::map<const IFC::Schema_2x3::IfcSurfaceStyle *, unsigned int>;
MaterialCache cached_materials; MaterialCache cached_materials;
const IFCImporter::Settings& settings; const IFCImporter::Settings &settings;
// Intermediate arrays used to resolve openings in walls: only one of them // Intermediate arrays used to resolve openings in walls: only one of them
// can be given at a time. apply_openings if present if the current element // can be given at a time. apply_openings if present if the current element
@ -220,34 +221,33 @@ struct ConversionData
// collect_openings is present only if the current element is an // collect_openings is present only if the current element is an
// IfcOpeningElement, for which all the geometry needs to be preserved // IfcOpeningElement, for which all the geometry needs to be preserved
// for later processing by a parent, which is a wall. // for later processing by a parent, which is a wall.
std::vector<TempOpening>* apply_openings; std::vector<TempOpening> *apply_openings;
std::vector<TempOpening>* collect_openings; std::vector<TempOpening> *collect_openings;
std::set<uint64_t> already_processed; std::set<uint64_t> already_processed;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Binary predicate to compare vectors with a given, quadratic epsilon. // Binary predicate to compare vectors with a given, quadratic epsilon.
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
struct FuzzyVectorCompare { struct FuzzyVectorCompare {
FuzzyVectorCompare(IfcFloat epsilon) : epsilon(epsilon) {} FuzzyVectorCompare(IfcFloat epsilon) :
bool operator()(const IfcVector3& a, const IfcVector3& b) { epsilon(epsilon) {}
return std::abs((a-b).SquareLength()) < epsilon; bool operator()(const IfcVector3 &a, const IfcVector3 &b) {
return std::abs((a - b).SquareLength()) < epsilon;
} }
const IfcFloat epsilon; const IfcFloat epsilon;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Ordering predicate to totally order R^2 vectors first by x and then by y // Ordering predicate to totally order R^2 vectors first by x and then by y
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
struct XYSorter { struct XYSorter {
// sort first by X coordinates, then by Y coordinates // sort first by X coordinates, then by Y coordinates
bool operator () (const IfcVector2&a, const IfcVector2& b) const { bool operator()(const IfcVector2 &a, const IfcVector2 &b) const {
if (a.x == b.x) { if (a.x == b.x) {
return a.y < b.y; return a.y < b.y;
} }
@ -255,67 +255,61 @@ struct XYSorter {
} }
}; };
// conversion routines for common IFC entities, implemented in IFCUtil.cpp // conversion routines for common IFC entities, implemented in IFCUtil.cpp
void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourRgb& in); void ConvertColor(aiColor4D &out, const Schema_2x3::IfcColourRgb &in);
void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base); void ConvertColor(aiColor4D &out, const Schema_2x3::IfcColourOrFactor &in, ConversionData &conv, const aiColor4D *base);
void ConvertCartesianPoint(IfcVector3& out, const Schema_2x3::IfcCartesianPoint& in); void ConvertCartesianPoint(IfcVector3 &out, const Schema_2x3::IfcCartesianPoint &in);
void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in); void ConvertDirection(IfcVector3 &out, const Schema_2x3::IfcDirection &in);
void ConvertVector(IfcVector3& out, const Schema_2x3::IfcVector& in); void ConvertVector(IfcVector3 &out, const Schema_2x3::IfcVector &in);
void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z); void AssignMatrixAxes(IfcMatrix4 &out, const IfcVector3 &x, const IfcVector3 &y, const IfcVector3 &z);
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement3D& in); void ConvertAxisPlacement(IfcMatrix4 &out, const Schema_2x3::IfcAxis2Placement3D &in);
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement2D& in); void ConvertAxisPlacement(IfcMatrix4 &out, const Schema_2x3::IfcAxis2Placement2D &in);
void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const IFC::Schema_2x3::IfcAxis1Placement& in); void ConvertAxisPlacement(IfcVector3 &axis, IfcVector3 &pos, const IFC::Schema_2x3::IfcAxis1Placement &in);
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement& in, ConversionData& conv); void ConvertAxisPlacement(IfcMatrix4 &out, const Schema_2x3::IfcAxis2Placement &in, ConversionData &conv);
void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTransformationOperator& op); void ConvertTransformOperator(IfcMatrix4 &out, const Schema_2x3::IfcCartesianTransformationOperator &op);
bool IsTrue(const Assimp::STEP::EXPRESS::BOOLEAN& in); bool IsTrue(const Assimp::STEP::EXPRESS::BOOLEAN &in);
IfcFloat ConvertSIPrefix(const std::string& prefix); IfcFloat ConvertSIPrefix(const std::string &prefix);
// IFCProfile.cpp // IFCProfile.cpp
bool ProcessProfile(const Schema_2x3::IfcProfileDef& prof, TempMesh& meshout, ConversionData& conv); bool ProcessProfile(const Schema_2x3::IfcProfileDef &prof, TempMesh &meshout, ConversionData &conv);
bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, ConversionData& conv); bool ProcessCurve(const Schema_2x3::IfcCurve &curve, TempMesh &meshout, ConversionData &conv);
// IFCMaterial.cpp // IFCMaterial.cpp
unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionData& conv, bool forceDefaultMat); unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionData &conv, bool forceDefaultMat);
// IFCGeometry.cpp // IFCGeometry.cpp
IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut); IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh &curmesh, bool &ok, IfcVector3 &norOut);
bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid, std::set<unsigned int>& mesh_indices, ConversionData& conv); bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem &item, unsigned int matid, std::set<unsigned int> &mesh_indices, ConversionData &conv);
void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,ConversionData& /*conv*/); void AssignAddedMeshes(std::set<unsigned int> &mesh_indices, aiNode *nd, ConversionData & /*conv*/);
void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh& meshout, void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid &swept, TempMesh &meshout,
ConversionData& conv); ConversionData &conv);
void ProcessExtrudedAreaSolid(const Schema_2x3::IfcExtrudedAreaSolid& solid, TempMesh& result, void ProcessExtrudedAreaSolid(const Schema_2x3::IfcExtrudedAreaSolid &solid, TempMesh &result,
ConversionData& conv, bool collect_openings); ConversionData &conv, bool collect_openings);
// IFCBoolean.cpp // IFCBoolean.cpp
void ProcessBoolean(const Schema_2x3::IfcBooleanResult& boolean, TempMesh& result, ConversionData& conv); void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &result, ConversionData &conv);
void ProcessBooleanHalfSpaceDifference(const Schema_2x3::IfcHalfSpaceSolid* hs, TempMesh& result, void ProcessBooleanHalfSpaceDifference(const Schema_2x3::IfcHalfSpaceSolid *hs, TempMesh &result,
const TempMesh& first_operand, const TempMesh &first_operand,
ConversionData& conv); ConversionData &conv);
void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPolygonalBoundedHalfSpace* hs, TempMesh& result,
const TempMesh& first_operand,
ConversionData& conv);
void ProcessBooleanExtrudedAreaSolidDifference(const Schema_2x3::IfcExtrudedAreaSolid* as, TempMesh& result,
const TempMesh& first_operand,
ConversionData& conv);
void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPolygonalBoundedHalfSpace *hs, TempMesh &result,
const TempMesh &first_operand,
ConversionData &conv);
void ProcessBooleanExtrudedAreaSolidDifference(const Schema_2x3::IfcExtrudedAreaSolid *as, TempMesh &result,
const TempMesh &first_operand,
ConversionData &conv);
// IFCOpenings.cpp // IFCOpenings.cpp
bool GenerateOpenings(std::vector<TempOpening>& openings, bool GenerateOpenings(std::vector<TempOpening> &openings,
const std::vector<IfcVector3>& nors, const std::vector<IfcVector3> &nors,
TempMesh& curmesh, TempMesh &curmesh,
bool check_intersection, bool check_intersection,
bool generate_connection_geometry, bool generate_connection_geometry,
const IfcVector3& wall_extrusion_axis = IfcVector3(0,1,0)); const IfcVector3 &wall_extrusion_axis = IfcVector3(0, 1, 0));
// IFCCurve.cpp // IFCCurve.cpp
@ -324,8 +318,8 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
class CurveError { class CurveError {
public: public:
CurveError(const std::string& s) CurveError(const std::string &s) :
: mStr(s) { mStr(s) {
// empty // empty
} }
@ -338,18 +332,17 @@ public:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
class Curve { class Curve {
protected: protected:
Curve(const Schema_2x3::IfcCurve& base_entity, ConversionData& conv) Curve(const Schema_2x3::IfcCurve &base_entity, ConversionData &conv) :
: base_entity(base_entity) base_entity(base_entity),
, conv(conv) { conv(conv) {
// empty // empty
} }
public: public:
typedef std::pair<IfcFloat, IfcFloat> ParamRange; using ParamRange = std::pair<IfcFloat, IfcFloat>;
virtual ~Curve() {} virtual ~Curve() {}
// check if a curve is closed // check if a curve is closed
virtual bool IsClosed() const = 0; virtual bool IsClosed() const = 0;
@ -359,56 +352,53 @@ public:
// try to match a point on the curve to a given parameter // try to match a point on the curve to a given parameter
// for self-intersecting curves, the result is not ambiguous and // for self-intersecting curves, the result is not ambiguous and
// it is undefined which parameter is returned. // it is undefined which parameter is returned.
virtual bool ReverseEval(const IfcVector3& val, IfcFloat& paramOut) const; virtual bool ReverseEval(const IfcVector3 &val, IfcFloat &paramOut) const;
// get the range of the curve (both inclusive). // get the range of the curve (both inclusive).
// +inf and -inf are valid return values, the curve is not bounded in such a case. // +inf and -inf are valid return values, the curve is not bounded in such a case.
virtual std::pair<IfcFloat,IfcFloat> GetParametricRange() const = 0; virtual std::pair<IfcFloat, IfcFloat> GetParametricRange() const = 0;
IfcFloat GetParametricRangeDelta() const; IfcFloat GetParametricRangeDelta() const;
// estimate the number of sample points that this curve will require // estimate the number of sample points that this curve will require
virtual size_t EstimateSampleCount(IfcFloat start,IfcFloat end) const; virtual size_t EstimateSampleCount(IfcFloat start, IfcFloat end) const;
// intelligently sample the curve based on the current settings // intelligently sample the curve based on the current settings
// and append the result to the mesh // and append the result to the mesh
virtual void SampleDiscrete(TempMesh& out,IfcFloat start,IfcFloat end) const; virtual void SampleDiscrete(TempMesh &out, IfcFloat start, IfcFloat end) const;
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG
// check if a particular parameter value lies within the well-defined range // check if a particular parameter value lies within the well-defined range
bool InRange(IfcFloat) const; bool InRange(IfcFloat) const;
#endif #endif
static Curve* Convert(const IFC::Schema_2x3::IfcCurve&,ConversionData& conv); static Curve *Convert(const IFC::Schema_2x3::IfcCurve &, ConversionData &conv);
protected: protected:
const Schema_2x3::IfcCurve& base_entity; const Schema_2x3::IfcCurve &base_entity;
ConversionData& conv; ConversionData &conv;
}; };
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
// A BoundedCurve always holds the invariant that GetParametricRange() // A BoundedCurve always holds the invariant that GetParametricRange()
// never returns infinite values. // never returns infinite values.
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
class BoundedCurve : public Curve { class BoundedCurve : public Curve {
public: public:
BoundedCurve(const Schema_2x3::IfcBoundedCurve& entity, ConversionData& conv) BoundedCurve(const Schema_2x3::IfcBoundedCurve &entity, ConversionData &conv) :
: Curve(entity,conv) Curve(entity, conv) {}
{}
public: public:
bool IsClosed() const override;
bool IsClosed() const;
public: public:
// sample the entire curve // sample the entire curve
void SampleDiscrete(TempMesh& out) const; void SampleDiscrete(TempMesh &out) const;
using Curve::SampleDiscrete; using Curve::SampleDiscrete;
}; };
// IfcProfile.cpp // IfcProfile.cpp
bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, ConversionData& conv); bool ProcessCurve(const Schema_2x3::IfcCurve &curve, TempMesh &meshout, ConversionData &conv);
}
} } // namespace IFC
} // namespace Assimp
#endif #endif

View File

@ -43,9 +43,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the CPP-API class #Importer * @brief Implementation of the CPP-API class #Importer
*/ */
#include <assimp/version.h>
#include <assimp/config.h> #include <assimp/config.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/version.h>
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/* Uncomment this line to prevent Assimp from catching unknown exceptions. /* Uncomment this line to prevent Assimp from catching unknown exceptions.
@ -56,35 +56,36 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
#ifndef ASSIMP_BUILD_DEBUG #ifndef ASSIMP_BUILD_DEBUG
# define ASSIMP_CATCH_GLOBAL_EXCEPTIONS #define ASSIMP_CATCH_GLOBAL_EXCEPTIONS
#endif #endif
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Internal headers // Internal headers
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
#include "Common/Importer.h"
#include "Common/BaseProcess.h" #include "Common/BaseProcess.h"
#include "Common/DefaultProgressHandler.h" #include "Common/DefaultProgressHandler.h"
#include "PostProcessing/ProcessHelper.h" #include "Common/Importer.h"
#include "Common/ScenePreprocessor.h" #include "Common/ScenePreprocessor.h"
#include "Common/ScenePrivate.h" #include "Common/ScenePrivate.h"
#include "PostProcessing/ProcessHelper.h"
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/Exceptional.h>
#include <assimp/GenericProperty.h> #include <assimp/GenericProperty.h>
#include <assimp/MemoryIOWrapper.h> #include <assimp/MemoryIOWrapper.h>
#include <assimp/Profiler.h> #include <assimp/Profiler.h>
#include <assimp/TinyFormatter.h> #include <assimp/TinyFormatter.h>
#include <assimp/Exceptional.h>
#include <assimp/Profiler.h>
#include <assimp/commonMetaData.h> #include <assimp/commonMetaData.h>
#include <set>
#include <memory>
#include <cctype> #include <cctype>
#include <memory>
#include <set>
#include <assimp/DefaultIOStream.h> #include <assimp/DefaultIOStream.h>
#include <assimp/DefaultIOSystem.h> #include <assimp/DefaultIOSystem.h>
// clang-format off
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
# include "PostProcessing/ValidateDataStructure.h" # include "PostProcessing/ValidateDataStructure.h"
#endif #endif
@ -94,13 +95,14 @@ using namespace Assimp::Formatter;
namespace Assimp { namespace Assimp {
// ImporterRegistry.cpp // ImporterRegistry.cpp
void GetImporterInstanceList(std::vector< BaseImporter* >& out); void GetImporterInstanceList(std::vector<BaseImporter *> &out);
void DeleteImporterInstanceList(std::vector< BaseImporter* >& out); void DeleteImporterInstanceList(std::vector<BaseImporter *> &out);
// PostStepRegistry.cpp // PostStepRegistry.cpp
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out); void GetPostProcessingStepInstanceList(std::vector<BaseProcess *> &out);
} } // namespace Assimp
// clang-format on
using namespace Assimp; using namespace Assimp;
using namespace Assimp::Intern; using namespace Assimp::Intern;
@ -110,43 +112,42 @@ using namespace Assimp::Intern;
// utilize our DLL heap. // utilize our DLL heap.
// See http://www.gotw.ca/publications/mill15.htm // See http://www.gotw.ca/publications/mill15.htm
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void* AllocateFromAssimpHeap::operator new ( size_t num_bytes) { void *AllocateFromAssimpHeap::operator new(size_t num_bytes) {
return ::operator new(num_bytes); return ::operator new(num_bytes);
} }
void* AllocateFromAssimpHeap::operator new ( size_t num_bytes, const std::nothrow_t& ) throw() { void *AllocateFromAssimpHeap::operator new(size_t num_bytes, const std::nothrow_t &) throw() {
try { try {
return AllocateFromAssimpHeap::operator new( num_bytes ); return AllocateFromAssimpHeap::operator new(num_bytes);
} } catch (...) {
catch( ... ) {
return nullptr; return nullptr;
} }
} }
void AllocateFromAssimpHeap::operator delete ( void* data) { void AllocateFromAssimpHeap::operator delete(void *data) {
return ::operator delete(data); return ::operator delete(data);
} }
void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes) { void *AllocateFromAssimpHeap::operator new[](size_t num_bytes) {
return ::operator new[](num_bytes); return ::operator new[](num_bytes);
} }
void* AllocateFromAssimpHeap::operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw() { void *AllocateFromAssimpHeap::operator new[](size_t num_bytes, const std::nothrow_t &) throw() {
try { try {
return AllocateFromAssimpHeap::operator new[]( num_bytes ); return AllocateFromAssimpHeap::operator new[](num_bytes);
} catch( ... ) { } catch (...) {
return nullptr; return nullptr;
} }
} }
void AllocateFromAssimpHeap::operator delete[] ( void* data) { void AllocateFromAssimpHeap::operator delete[](void *data) {
return ::operator delete[](data); return ::operator delete[](data);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Importer constructor. // Importer constructor.
Importer::Importer() Importer::Importer() :
: pimpl( new ImporterPimpl ) { pimpl(new ImporterPimpl) {
pimpl->mScene = nullptr; pimpl->mScene = nullptr;
pimpl->mErrorString = ""; pimpl->mErrorString = "";
@ -163,7 +164,7 @@ Importer::Importer()
// Allocate a SharedPostProcessInfo object and store pointers to it in all post-process steps in the list. // Allocate a SharedPostProcessInfo object and store pointers to it in all post-process steps in the list.
pimpl->mPPShared = new SharedPostProcessInfo(); pimpl->mPPShared = new SharedPostProcessInfo();
for (std::vector<BaseProcess*>::iterator it = pimpl->mPostProcessingSteps.begin(); for (std::vector<BaseProcess *>::iterator it = pimpl->mPostProcessingSteps.begin();
it != pimpl->mPostProcessingSteps.end(); it != pimpl->mPostProcessingSteps.end();
++it) { ++it) {
@ -178,7 +179,7 @@ Importer::~Importer() {
DeleteImporterInstanceList(pimpl->mImporter); DeleteImporterInstanceList(pimpl->mImporter);
// Delete all post-processing plug-ins // Delete all post-processing plug-ins
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); ++a ) { for (unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); ++a) {
delete pimpl->mPostProcessingSteps[a]; delete pimpl->mPostProcessingSteps[a];
} }
@ -198,8 +199,8 @@ Importer::~Importer() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Register a custom post-processing step // Register a custom post-processing step
aiReturn Importer::RegisterPPStep(BaseProcess* pImp) { aiReturn Importer::RegisterPPStep(BaseProcess *pImp) {
ai_assert( nullptr != pImp ); ai_assert(nullptr != pImp);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -212,7 +213,7 @@ aiReturn Importer::RegisterPPStep(BaseProcess* pImp) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Register a custom loader plugin // Register a custom loader plugin
aiReturn Importer::RegisterLoader(BaseImporter* pImp) { aiReturn Importer::RegisterLoader(BaseImporter *pImp) {
ai_assert(nullptr != pImp); ai_assert(nullptr != pImp);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -227,7 +228,7 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp) {
std::string baked; std::string baked;
pImp->GetExtensionList(st); pImp->GetExtensionList(st);
for(std::set<std::string>::const_iterator it = st.begin(); it != st.end(); ++it) { for (std::set<std::string>::const_iterator it = st.begin(); it != st.end(); ++it) {
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG
if (IsExtensionSupported(*it)) { if (IsExtensionSupported(*it)) {
@ -247,15 +248,15 @@ aiReturn Importer::RegisterLoader(BaseImporter* pImp) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Unregister a custom loader plugin // Unregister a custom loader plugin
aiReturn Importer::UnregisterLoader(BaseImporter* pImp) { aiReturn Importer::UnregisterLoader(BaseImporter *pImp) {
if(!pImp) { if (!pImp) {
// unregistering a nullptr importer is no problem for us ... really! // unregistering a nullptr importer is no problem for us ... really!
return AI_SUCCESS; return AI_SUCCESS;
} }
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
std::vector<BaseImporter*>::iterator it = std::find(pimpl->mImporter.begin(), std::vector<BaseImporter *>::iterator it = std::find(pimpl->mImporter.begin(),
pimpl->mImporter.end(),pImp); pimpl->mImporter.end(), pImp);
if (it != pimpl->mImporter.end()) { if (it != pimpl->mImporter.end()) {
pimpl->mImporter.erase(it); pimpl->mImporter.erase(it);
@ -270,15 +271,15 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Unregister a custom loader plugin // Unregister a custom loader plugin
aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) { aiReturn Importer::UnregisterPPStep(BaseProcess *pImp) {
if(!pImp) { if (!pImp) {
// unregistering a nullptr ppstep is no problem for us ... really! // unregistering a nullptr ppstep is no problem for us ... really!
return AI_SUCCESS; return AI_SUCCESS;
} }
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
std::vector<BaseProcess*>::iterator it = std::find(pimpl->mPostProcessingSteps.begin(), std::vector<BaseProcess *>::iterator it = std::find(pimpl->mPostProcessingSteps.begin(),
pimpl->mPostProcessingSteps.end(),pImp); pimpl->mPostProcessingSteps.end(), pImp);
if (it != pimpl->mPostProcessingSteps.end()) { if (it != pimpl->mPostProcessingSteps.end()) {
pimpl->mPostProcessingSteps.erase(it); pimpl->mPostProcessingSteps.erase(it);
@ -293,7 +294,7 @@ aiReturn Importer::UnregisterPPStep(BaseProcess* pImp) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Supplies a custom IO handler to the importer to open and access files. // Supplies a custom IO handler to the importer to open and access files.
void Importer::SetIOHandler( IOSystem* pIOHandler) { void Importer::SetIOHandler(IOSystem *pIOHandler) {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -312,7 +313,7 @@ void Importer::SetIOHandler( IOSystem* pIOHandler) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get the currently set IO handler // Get the currently set IO handler
IOSystem* Importer::GetIOHandler() const { IOSystem *Importer::GetIOHandler() const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
return pimpl->mIOHandler; return pimpl->mIOHandler;
@ -328,7 +329,7 @@ bool Importer::IsDefaultIOHandler() const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Supplies a custom progress handler to get regular callbacks during importing // Supplies a custom progress handler to get regular callbacks during importing
void Importer::SetProgressHandler ( ProgressHandler* pHandler ) { void Importer::SetProgressHandler(ProgressHandler *pHandler) {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -348,7 +349,7 @@ void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get the currently set progress handler // Get the currently set progress handler
ProgressHandler* Importer::GetProgressHandler() const { ProgressHandler *Importer::GetProgressHandler() const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
return pimpl->mProgressHandler; return pimpl->mProgressHandler;
@ -378,7 +379,7 @@ bool _ValidateFlags(unsigned int pFlags) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Free the current scene // Free the current scene
void Importer::FreeScene( ) { void Importer::FreeScene() {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -393,14 +394,14 @@ void Importer::FreeScene( ) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get the current error string, if any // Get the current error string, if any
const char* Importer::GetErrorString() const { const char *Importer::GetErrorString() const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
// Must remain valid as long as ReadFile() or FreeFile() are not called // Must remain valid as long as ReadFile() or FreeFile() are not called
return pimpl->mErrorString.c_str(); return pimpl->mErrorString.c_str();
} }
const std::exception_ptr& Importer::GetException() const { const std::exception_ptr &Importer::GetException() const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
// Must remain valid as long as ReadFile() or FreeFile() are not called // Must remain valid as long as ReadFile() or FreeFile() are not called
@ -417,7 +418,7 @@ void Importer::SetExtraVerbose(bool bDo) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get the current scene // Get the current scene
const aiScene* Importer::GetScene() const { const aiScene *Importer::GetScene() const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
return pimpl->mScene; return pimpl->mScene;
@ -425,17 +426,17 @@ const aiScene* Importer::GetScene() const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Orphan the current scene and return it. // Orphan the current scene and return it.
aiScene* Importer::GetOrphanedScene() { aiScene *Importer::GetOrphanedScene() {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
aiScene* s = pimpl->mScene; aiScene *s = pimpl->mScene;
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
pimpl->mScene = nullptr; pimpl->mScene = nullptr;
pimpl->mErrorString = ""; // reset error string pimpl->mErrorString = ""; // reset error string
pimpl->mException = std::exception_ptr(); pimpl->mException = std::exception_ptr();
ASSIMP_END_EXCEPTION_REGION(aiScene*); ASSIMP_END_EXCEPTION_REGION(aiScene *);
return s; return s;
} }
@ -445,7 +446,7 @@ aiScene* Importer::GetOrphanedScene() {
bool Importer::ValidateFlags(unsigned int pFlags) const { bool Importer::ValidateFlags(unsigned int pFlags) const {
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
// run basic checks for mutually exclusive flags // run basic checks for mutually exclusive flags
if(!_ValidateFlags(pFlags)) { if (!_ValidateFlags(pFlags)) {
return false; return false;
} }
@ -459,13 +460,13 @@ bool Importer::ValidateFlags(unsigned int pFlags) const {
// Now iterate through all bits which are set in the flags and check whether we find at least // Now iterate through all bits which are set in the flags and check whether we find at least
// one pp plugin which handles it. // one pp plugin which handles it.
for (unsigned int mask = 1; mask < (1u << (sizeof(unsigned int)*8-1));mask <<= 1) { for (unsigned int mask = 1; mask < (1u << (sizeof(unsigned int) * 8 - 1)); mask <<= 1) {
if (pFlags & mask) { if (pFlags & mask) {
bool have = false; bool have = false;
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) { for (unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
if (pimpl->mPostProcessingSteps[a]-> IsActive(mask) ) { if (pimpl->mPostProcessingSteps[a]->IsActive(mask)) {
have = true; have = true;
break; break;
@ -481,10 +482,10 @@ bool Importer::ValidateFlags(unsigned int pFlags) const {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiScene* Importer::ReadFileFromMemory( const void* pBuffer, const aiScene *Importer::ReadFileFromMemory(const void *pBuffer,
size_t pLength, size_t pLength,
unsigned int pFlags, unsigned int pFlags,
const char* pHint /*= ""*/) { const char *pHint /*= ""*/) {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -492,31 +493,31 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
pHint = ""; pHint = "";
} }
if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint ) { if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint) {
pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()"; pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()";
return nullptr; return nullptr;
} }
// prevent deletion of the previous IOHandler // prevent deletion of the previous IOHandler
IOSystem* io = pimpl->mIOHandler; IOSystem *io = pimpl->mIOHandler;
pimpl->mIOHandler = nullptr; pimpl->mIOHandler = nullptr;
SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength,io)); SetIOHandler(new MemoryIOSystem((const uint8_t *)pBuffer, pLength, io));
// read the file and recover the previous IOSystem // read the file and recover the previous IOSystem
static const size_t BufSize(Importer::MaxLenHint + 28); static const size_t BufSize(Importer::MaxLenHint + 28);
char fbuff[BufSize]; char fbuff[BufSize];
ai_snprintf(fbuff, BufSize, "%s.%s",AI_MEMORYIO_MAGIC_FILENAME,pHint); ai_snprintf(fbuff, BufSize, "%s.%s", AI_MEMORYIO_MAGIC_FILENAME, pHint);
ReadFile(fbuff,pFlags); ReadFile(fbuff, pFlags);
SetIOHandler(io); SetIOHandler(io);
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString, pimpl->mException); ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene *, pimpl->mErrorString, pimpl->mException);
return pimpl->mScene; return pimpl->mScene;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void WriteLogOpening(const std::string& file) { void WriteLogOpening(const std::string &file) {
ASSIMP_LOG_INFO_F("Load ", file); ASSIMP_LOG_INFO_F("Load ", file);
@ -577,7 +578,7 @@ void WriteLogOpening(const std::string& file) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Reads the given file and returns its contents if successful. // Reads the given file and returns its contents if successful.
const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) { const aiScene *Importer::ReadFile(const char *_pFile, unsigned int pFlags) {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -604,7 +605,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
} }
// First check if the file is accessible at all // First check if the file is accessible at all
if( !pimpl->mIOHandler->Exists( pFile)) { if (!pimpl->mIOHandler->Exists(pFile)) {
pimpl->mErrorString = "Unable to open file \"" + pFile + "\"."; pimpl->mErrorString = "Unable to open file \"" + pFile + "\".";
ASSIMP_LOG_ERROR(pimpl->mErrorString); ASSIMP_LOG_ERROR(pimpl->mErrorString);
@ -617,11 +618,11 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
} }
// Find an worker class which can handle the file // Find an worker class which can handle the file
BaseImporter* imp = nullptr; BaseImporter *imp = nullptr;
SetPropertyInteger("importerIndex", -1); SetPropertyInteger("importerIndex", -1);
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) { for (unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, false)) { if (pimpl->mImporter[a]->CanRead(pFile, pimpl->mIOHandler, false)) {
imp = pimpl->mImporter[a]; imp = pimpl->mImporter[a];
SetPropertyInteger("importerIndex", a); SetPropertyInteger("importerIndex", a);
break; break;
@ -633,8 +634,8 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
const std::string::size_type s = pFile.find_last_of('.'); const std::string::size_type s = pFile.find_last_of('.');
if (s != std::string::npos) { if (s != std::string::npos) {
ASSIMP_LOG_INFO("File extension not known, trying signature-based detection"); ASSIMP_LOG_INFO("File extension not known, trying signature-based detection");
for( unsigned int a = 0; a < pimpl->mImporter.size(); a++) { for (unsigned int a = 0; a < pimpl->mImporter.size(); a++) {
if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) { if (pimpl->mImporter[a]->CanRead(pFile, pimpl->mIOHandler, true)) {
imp = pimpl->mImporter[a]; imp = pimpl->mImporter[a];
SetPropertyInteger("importerIndex", a); SetPropertyInteger("importerIndex", a);
break; break;
@ -642,7 +643,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
} }
} }
// Put a proper error message if no suitable importer was found // Put a proper error message if no suitable importer was found
if( !imp) { if (!imp) {
pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\"."; pimpl->mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
ASSIMP_LOG_ERROR(pimpl->mErrorString); ASSIMP_LOG_ERROR(pimpl->mErrorString);
return nullptr; return nullptr;
@ -650,29 +651,28 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
} }
// Get file size for progress handler // Get file size for progress handler
IOStream * fileIO = pimpl->mIOHandler->Open( pFile ); IOStream *fileIO = pimpl->mIOHandler->Open(pFile);
uint32_t fileSize = 0; uint32_t fileSize = 0;
if (fileIO) if (fileIO) {
{
fileSize = static_cast<uint32_t>(fileIO->FileSize()); fileSize = static_cast<uint32_t>(fileIO->FileSize());
pimpl->mIOHandler->Close( fileIO ); pimpl->mIOHandler->Close(fileIO);
} }
// Dispatch the reading to the worker class for this format // Dispatch the reading to the worker class for this format
const aiImporterDesc *desc( imp->GetInfo() ); const aiImporterDesc *desc(imp->GetInfo());
std::string ext( "unknown" ); std::string ext("unknown");
if ( nullptr != desc ) { if (nullptr != desc) {
ext = desc->mName; ext = desc->mName;
} }
ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + "." ); ASSIMP_LOG_INFO("Found a matching importer for this file format: " + ext + ".");
pimpl->mProgressHandler->UpdateFileRead( 0, fileSize ); pimpl->mProgressHandler->UpdateFileRead(0, fileSize);
if (profiler) { if (profiler) {
profiler->BeginRegion("import"); profiler->BeginRegion("import");
} }
pimpl->mScene = imp->ReadFile( this, pFile, pimpl->mIOHandler); pimpl->mScene = imp->ReadFile(this, pFile, pimpl->mIOHandler);
pimpl->mProgressHandler->UpdateFileRead( fileSize, fileSize ); pimpl->mProgressHandler->UpdateFileRead(fileSize, fileSize);
if (profiler) { if (profiler) {
profiler->EndRegion("import"); profiler->EndRegion("import");
@ -681,7 +681,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
SetPropertyString("sourceFilePath", pFile); SetPropertyString("sourceFilePath", pFile);
// If successful, apply all active post processing steps to the imported data // If successful, apply all active post processing steps to the imported data
if( pimpl->mScene) { if (pimpl->mScene) {
if (!pimpl->mScene->mMetaData || !pimpl->mScene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT)) { if (!pimpl->mScene->mMetaData || !pimpl->mScene->mMetaData->HasKey(AI_METADATA_SOURCE_FORMAT)) {
if (!pimpl->mScene->mMetaData) { if (!pimpl->mScene->mMetaData) {
pimpl->mScene->mMetaData = new aiMetadata; pimpl->mScene->mMetaData = new aiMetadata;
@ -693,7 +693,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
// The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called. // The ValidateDS process is an exception. It is executed first, even before ScenePreprocessor is called.
if (pFlags & aiProcess_ValidateDataStructure) { if (pFlags & aiProcess_ValidateDataStructure) {
ValidateDSProcess ds; ValidateDSProcess ds;
ds.ExecuteOnScene (this); ds.ExecuteOnScene(this);
if (!pimpl->mScene) { if (!pimpl->mScene) {
return nullptr; return nullptr;
} }
@ -716,7 +716,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
ApplyPostProcessing(pFlags & (~aiProcess_ValidateDataStructure)); ApplyPostProcessing(pFlags & (~aiProcess_ValidateDataStructure));
} }
// if failed, extract the error string // if failed, extract the error string
else if( !pimpl->mScene) { else if (!pimpl->mScene) {
pimpl->mErrorString = imp->GetErrorText(); pimpl->mErrorString = imp->GetErrorText();
pimpl->mException = imp->GetException(); pimpl->mException = imp->GetException();
} }
@ -732,26 +732,26 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags) {
catch (std::exception &e) { catch (std::exception &e) {
#if (defined _MSC_VER) && (defined _CPPRTTI) #if (defined _MSC_VER) && (defined _CPPRTTI)
// if we have RTTI get the full name of the exception that occurred // if we have RTTI get the full name of the exception that occurred
pimpl->mErrorString = std::string(typeid( e ).name()) + ": " + e.what(); pimpl->mErrorString = std::string(typeid(e).name()) + ": " + e.what();
#else #else
pimpl->mErrorString = std::string("std::exception: ") + e.what(); pimpl->mErrorString = std::string("std::exception: ") + e.what();
#endif #endif
ASSIMP_LOG_ERROR(pimpl->mErrorString); ASSIMP_LOG_ERROR(pimpl->mErrorString);
delete pimpl->mScene; pimpl->mScene = nullptr; delete pimpl->mScene;
pimpl->mScene = nullptr;
} }
#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS #endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
// either successful or failure - the pointer expresses it anyways // either successful or failure - the pointer expresses it anyways
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString, pimpl->mException); ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene *, pimpl->mErrorString, pimpl->mException);
return pimpl->mScene; return pimpl->mScene;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Apply post-processing to the currently bound scene // Apply post-processing to the currently bound scene
const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) { const aiScene *Importer::ApplyPostProcessing(unsigned int pFlags) {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
@ -774,15 +774,14 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) {
// list of post-processing steps, so we need to call it manually. // list of post-processing steps, so we need to call it manually.
if (pFlags & aiProcess_ValidateDataStructure) { if (pFlags & aiProcess_ValidateDataStructure) {
ValidateDSProcess ds; ValidateDSProcess ds;
ds.ExecuteOnScene (this); ds.ExecuteOnScene(this);
if (!pimpl->mScene) { if (!pimpl->mScene) {
return nullptr; return nullptr;
} }
} }
#endif // no validation #endif // no validation
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG
if (pimpl->bExtraVerbose) if (pimpl->bExtraVerbose) {
{
#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS #ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
ASSIMP_LOG_ERROR("Verbose Import is not available due to build settings"); ASSIMP_LOG_ERROR("Verbose Import is not available due to build settings");
#endif // no validation #endif // no validation
@ -795,21 +794,21 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) {
#endif // ! DEBUG #endif // ! DEBUG
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME, 0) ? new Profiler() : nullptr); std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME, 0) ? new Profiler() : nullptr);
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) { for (unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* process = pimpl->mPostProcessingSteps[a]; BaseProcess *process = pimpl->mPostProcessingSteps[a];
pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()) ); pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(a), static_cast<int>(pimpl->mPostProcessingSteps.size()));
if( process->IsActive( pFlags)) { if (process->IsActive(pFlags)) {
if (profiler) { if (profiler) {
profiler->BeginRegion("postprocess"); profiler->BeginRegion("postprocess");
} }
process->ExecuteOnScene ( this ); process->ExecuteOnScene(this);
if (profiler) { if (profiler) {
profiler->EndRegion("postprocess"); profiler->EndRegion("postprocess");
} }
} }
if( !pimpl->mScene) { if (!pimpl->mScene) {
break; break;
} }
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG
@ -823,19 +822,19 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) {
ASSIMP_LOG_DEBUG("Verbose Import: re-validating data structures"); ASSIMP_LOG_DEBUG("Verbose Import: re-validating data structures");
ValidateDSProcess ds; ValidateDSProcess ds;
ds.ExecuteOnScene (this); ds.ExecuteOnScene(this);
if( !pimpl->mScene) { if (!pimpl->mScene) {
ASSIMP_LOG_ERROR("Verbose Import: failed to re-validate data structures"); ASSIMP_LOG_ERROR("Verbose Import: failed to re-validate data structures");
break; break;
} }
} }
#endif // ! DEBUG #endif // ! DEBUG
} }
pimpl->mProgressHandler->UpdatePostProcess( static_cast<int>(pimpl->mPostProcessingSteps.size()), pimpl->mProgressHandler->UpdatePostProcess(static_cast<int>(pimpl->mPostProcessingSteps.size()),
static_cast<int>(pimpl->mPostProcessingSteps.size()) ); static_cast<int>(pimpl->mPostProcessingSteps.size()));
// update private scene flags // update private scene flags
if( pimpl->mScene ) { if (pimpl->mScene) {
ScenePriv(pimpl->mScene)->mPPStepsApplied |= pFlags; ScenePriv(pimpl->mScene)->mPPStepsApplied |= pFlags;
} }
@ -843,19 +842,19 @@ const aiScene* Importer::ApplyPostProcessing(unsigned int pFlags) {
pimpl->mPPShared->Clean(); pimpl->mPPShared->Clean();
ASSIMP_LOG_INFO("Leaving post processing pipeline"); ASSIMP_LOG_INFO("Leaving post processing pipeline");
ASSIMP_END_EXCEPTION_REGION(const aiScene*); ASSIMP_END_EXCEPTION_REGION(const aiScene *);
return pimpl->mScene; return pimpl->mScene;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess, bool requestValidation ) { const aiScene *Importer::ApplyCustomizedPostProcessing(BaseProcess *rootProcess, bool requestValidation) {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
// Return immediately if no scene is active // Return immediately if no scene is active
if ( nullptr == pimpl->mScene ) { if (nullptr == pimpl->mScene) {
return nullptr; return nullptr;
} }
@ -865,68 +864,66 @@ const aiScene* Importer::ApplyCustomizedPostProcessing( BaseProcess *rootProcess
} }
// In debug builds: run basic flag validation // In debug builds: run basic flag validation
ASSIMP_LOG_INFO( "Entering customized post processing pipeline" ); ASSIMP_LOG_INFO("Entering customized post processing pipeline");
#ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS #ifndef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
// The ValidateDS process plays an exceptional role. It isn't contained in the global // The ValidateDS process plays an exceptional role. It isn't contained in the global
// list of post-processing steps, so we need to call it manually. // list of post-processing steps, so we need to call it manually.
if ( requestValidation ) if (requestValidation) {
{
ValidateDSProcess ds; ValidateDSProcess ds;
ds.ExecuteOnScene( this ); ds.ExecuteOnScene(this);
if ( !pimpl->mScene ) { if (!pimpl->mScene) {
return nullptr; return nullptr;
} }
} }
#endif // no validation #endif // no validation
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG
if ( pimpl->bExtraVerbose ) if (pimpl->bExtraVerbose) {
{
#ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS #ifdef ASSIMP_BUILD_NO_VALIDATEDS_PROCESS
ASSIMP_LOG_ERROR( "Verbose Import is not available due to build settings" ); ASSIMP_LOG_ERROR("Verbose Import is not available due to build settings");
#endif // no validation #endif // no validation
} }
#else #else
if ( pimpl->bExtraVerbose ) { if (pimpl->bExtraVerbose) {
ASSIMP_LOG_WARN( "Not a debug build, ignoring extra verbose setting" ); ASSIMP_LOG_WARN("Not a debug build, ignoring extra verbose setting");
} }
#endif // ! DEBUG #endif // ! DEBUG
std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME, 0) ? new Profiler() : nullptr); std::unique_ptr<Profiler> profiler(GetPropertyInteger(AI_CONFIG_GLOB_MEASURE_TIME, 0) ? new Profiler() : nullptr);
if ( profiler ) { if (profiler) {
profiler->BeginRegion( "postprocess" ); profiler->BeginRegion("postprocess");
} }
rootProcess->ExecuteOnScene( this ); rootProcess->ExecuteOnScene(this);
if ( profiler ) { if (profiler) {
profiler->EndRegion( "postprocess" ); profiler->EndRegion("postprocess");
} }
// If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step // If the extra verbose mode is active, execute the ValidateDataStructureStep again - after each step
if ( pimpl->bExtraVerbose || requestValidation ) { if (pimpl->bExtraVerbose || requestValidation) {
ASSIMP_LOG_DEBUG( "Verbose Import: revalidating data structures" ); ASSIMP_LOG_DEBUG("Verbose Import: revalidating data structures");
ValidateDSProcess ds; ValidateDSProcess ds;
ds.ExecuteOnScene( this ); ds.ExecuteOnScene(this);
if ( !pimpl->mScene ) { if (!pimpl->mScene) {
ASSIMP_LOG_ERROR( "Verbose Import: failed to revalidate data structures" ); ASSIMP_LOG_ERROR("Verbose Import: failed to revalidate data structures");
} }
} }
// clear any data allocated by post-process steps // clear any data allocated by post-process steps
pimpl->mPPShared->Clean(); pimpl->mPPShared->Clean();
ASSIMP_LOG_INFO( "Leaving customized post processing pipeline" ); ASSIMP_LOG_INFO("Leaving customized post processing pipeline");
ASSIMP_END_EXCEPTION_REGION( const aiScene* ); ASSIMP_END_EXCEPTION_REGION(const aiScene *);
return pimpl->mScene; return pimpl->mScene;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Helper function to check whether an extension is supported by ASSIMP // Helper function to check whether an extension is supported by ASSIMP
bool Importer::IsExtensionSupported(const char* szExtension) const { bool Importer::IsExtensionSupported(const char *szExtension) const {
return nullptr != GetImporter(szExtension); return nullptr != GetImporter(szExtension);
} }
@ -938,7 +935,7 @@ size_t Importer::GetImporterCount() const {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiImporterDesc* Importer::GetImporterInfo(size_t index) const { const aiImporterDesc *Importer::GetImporterInfo(size_t index) const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
if (index >= pimpl->mImporter.size()) { if (index >= pimpl->mImporter.size()) {
@ -947,9 +944,8 @@ const aiImporterDesc* Importer::GetImporterInfo(size_t index) const {
return pimpl->mImporter[index]->GetInfo(); return pimpl->mImporter[index]->GetInfo();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
BaseImporter* Importer::GetImporter (size_t index) const { BaseImporter *Importer::GetImporter(size_t index) const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
if (index >= pimpl->mImporter.size()) { if (index >= pimpl->mImporter.size()) {
@ -960,7 +956,7 @@ BaseImporter* Importer::GetImporter (size_t index) const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Find a loader plugin for a given file extension // Find a loader plugin for a given file extension
BaseImporter* Importer::GetImporter (const char* szExtension) const { BaseImporter *Importer::GetImporter(const char *szExtension) const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
return GetImporter(GetImporterIndex(szExtension)); return GetImporter(GetImporterIndex(szExtension));
@ -968,29 +964,30 @@ BaseImporter* Importer::GetImporter (const char* szExtension) const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Find a loader plugin for a given file extension // Find a loader plugin for a given file extension
size_t Importer::GetImporterIndex (const char* szExtension) const { size_t Importer::GetImporterIndex(const char *szExtension) const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
ai_assert(nullptr != szExtension); ai_assert(nullptr != szExtension);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
// skip over wildcard and dot characters at string head -- // skip over wildcard and dot characters at string head --
for ( ; *szExtension == '*' || *szExtension == '.'; ++szExtension ); for (; *szExtension == '*' || *szExtension == '.'; ++szExtension)
;
std::string ext(szExtension); std::string ext(szExtension);
if (ext.empty()) { if (ext.empty()) {
return static_cast<size_t>(-1); return static_cast<size_t>(-1);
} }
std::transform( ext.begin(), ext.end(), ext.begin(), ToLower<char> ); std::transform(ext.begin(), ext.end(), ext.begin(), ToLower<char>);
std::set<std::string> str; std::set<std::string> str;
for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) { for (std::vector<BaseImporter *>::const_iterator i = pimpl->mImporter.begin(); i != pimpl->mImporter.end(); ++i) {
str.clear(); str.clear();
(*i)->GetExtensionList(str); (*i)->GetExtensionList(str);
for (std::set<std::string>::const_iterator it = str.begin(); it != str.end(); ++it) { for (std::set<std::string>::const_iterator it = str.begin(); it != str.end(); ++it) {
if (ext == *it) { if (ext == *it) {
return std::distance(static_cast< std::vector<BaseImporter*>::const_iterator >(pimpl->mImporter.begin()), i); return std::distance(static_cast<std::vector<BaseImporter *>::const_iterator>(pimpl->mImporter.begin()), i);
} }
} }
} }
@ -1000,18 +997,18 @@ size_t Importer::GetImporterIndex (const char* szExtension) const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Helper function to build a list of all file extensions supported by ASSIMP // Helper function to build a list of all file extensions supported by ASSIMP
void Importer::GetExtensionList(aiString& szOut) const { void Importer::GetExtensionList(aiString &szOut) const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
std::set<std::string> str; std::set<std::string> str;
for (std::vector<BaseImporter*>::const_iterator i = pimpl->mImporter.begin();i != pimpl->mImporter.end();++i) { for (std::vector<BaseImporter *>::const_iterator i = pimpl->mImporter.begin(); i != pimpl->mImporter.end(); ++i) {
(*i)->GetExtensionList(str); (*i)->GetExtensionList(str);
} }
// List can be empty // List can be empty
if( !str.empty() ) { if (!str.empty()) {
for (std::set<std::string>::const_iterator it = str.begin();; ) { for (std::set<std::string>::const_iterator it = str.begin();;) {
szOut.Append("*."); szOut.Append("*.");
szOut.Append((*it).c_str()); szOut.Append((*it).c_str());
@ -1026,107 +1023,106 @@ void Importer::GetExtensionList(aiString& szOut) const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Set a configuration property // Set a configuration property
bool Importer::SetPropertyInteger(const char* szName, int iValue) { bool Importer::SetPropertyInteger(const char *szName, int iValue) {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
bool existing; bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
existing = SetGenericProperty<int>(pimpl->mIntProperties, szName,iValue); existing = SetGenericProperty<int>(pimpl->mIntProperties, szName, iValue);
ASSIMP_END_EXCEPTION_REGION(bool); ASSIMP_END_EXCEPTION_REGION(bool);
return existing; return existing;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Set a configuration property // Set a configuration property
bool Importer::SetPropertyFloat(const char* szName, ai_real iValue) { bool Importer::SetPropertyFloat(const char *szName, ai_real iValue) {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
bool existing; bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName,iValue); existing = SetGenericProperty<ai_real>(pimpl->mFloatProperties, szName, iValue);
ASSIMP_END_EXCEPTION_REGION(bool); ASSIMP_END_EXCEPTION_REGION(bool);
return existing; return existing;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Set a configuration property // Set a configuration property
bool Importer::SetPropertyString(const char* szName, const std::string& value) { bool Importer::SetPropertyString(const char *szName, const std::string &value) {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
bool existing; bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName,value); existing = SetGenericProperty<std::string>(pimpl->mStringProperties, szName, value);
ASSIMP_END_EXCEPTION_REGION(bool); ASSIMP_END_EXCEPTION_REGION(bool);
return existing; return existing;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Set a configuration property // Set a configuration property
bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) { bool Importer::SetPropertyMatrix(const char *szName, const aiMatrix4x4 &value) {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
bool existing; bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION(); ASSIMP_BEGIN_EXCEPTION_REGION();
existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName,value); existing = SetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName, value);
ASSIMP_END_EXCEPTION_REGION(bool); ASSIMP_END_EXCEPTION_REGION(bool);
return existing; return existing;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a configuration property // Get a configuration property
int Importer::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const { int Importer::GetPropertyInteger(const char *szName, int iErrorReturn /*= 0xffffffff*/) const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
return GetGenericProperty<int>(pimpl->mIntProperties,szName,iErrorReturn); return GetGenericProperty<int>(pimpl->mIntProperties, szName, iErrorReturn);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a configuration property // Get a configuration property
ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const { ai_real Importer::GetPropertyFloat(const char *szName, ai_real iErrorReturn /*= 10e10*/) const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
return GetGenericProperty<ai_real>(pimpl->mFloatProperties,szName,iErrorReturn); return GetGenericProperty<ai_real>(pimpl->mFloatProperties, szName, iErrorReturn);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a configuration property // Get a configuration property
std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const { std::string Importer::GetPropertyString(const char *szName, const std::string &iErrorReturn /*= ""*/) const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn); return GetGenericProperty<std::string>(pimpl->mStringProperties, szName, iErrorReturn);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a configuration property // Get a configuration property
aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const { aiMatrix4x4 Importer::GetPropertyMatrix(const char *szName, const aiMatrix4x4 &iErrorReturn /*= aiMatrix4x4()*/) const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn); return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties, szName, iErrorReturn);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get the memory requirements of a single node // Get the memory requirements of a single node
inline inline void AddNodeWeight(unsigned int &iScene, const aiNode *pcNode) {
void AddNodeWeight(unsigned int& iScene,const aiNode* pcNode) { if (nullptr == pcNode) {
if ( nullptr == pcNode ) {
return; return;
} }
iScene += sizeof(aiNode); iScene += sizeof(aiNode);
iScene += sizeof(unsigned int) * pcNode->mNumMeshes; iScene += sizeof(unsigned int) * pcNode->mNumMeshes;
iScene += sizeof(void*) * pcNode->mNumChildren; iScene += sizeof(void *) * pcNode->mNumChildren;
for (unsigned int i = 0; i < pcNode->mNumChildren;++i) { for (unsigned int i = 0; i < pcNode->mNumChildren; ++i) {
AddNodeWeight(iScene,pcNode->mChildren[i]); AddNodeWeight(iScene, pcNode->mChildren[i]);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get the memory requirements of the scene // Get the memory requirements of the scene
void Importer::GetMemoryRequirements(aiMemoryInfo& in) const { void Importer::GetMemoryRequirements(aiMemoryInfo &in) const {
ai_assert(nullptr != pimpl); ai_assert(nullptr != pimpl);
in = aiMemoryInfo(); in = aiMemoryInfo();
aiScene* mScene = pimpl->mScene; aiScene *mScene = pimpl->mScene;
// return if we have no scene loaded // return if we have no scene loaded
if (!mScene) if (!mScene)
@ -1135,7 +1131,7 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
in.total = sizeof(aiScene); in.total = sizeof(aiScene);
// add all meshes // add all meshes
for (unsigned int i = 0; i < mScene->mNumMeshes;++i) { for (unsigned int i = 0; i < mScene->mNumMeshes; ++i) {
in.meshes += sizeof(aiMesh); in.meshes += sizeof(aiMesh);
if (mScene->mMeshes[i]->HasPositions()) { if (mScene->mMeshes[i]->HasPositions()) {
in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices; in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
@ -1149,14 +1145,14 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices * 2; in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices * 2;
} }
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS;++a) { for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
if (mScene->mMeshes[i]->HasVertexColors(a)) { if (mScene->mMeshes[i]->HasVertexColors(a)) {
in.meshes += sizeof(aiColor4D) * mScene->mMeshes[i]->mNumVertices; in.meshes += sizeof(aiColor4D) * mScene->mMeshes[i]->mNumVertices;
} else { } else {
break; break;
} }
} }
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) { for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
if (mScene->mMeshes[i]->HasTextureCoords(a)) { if (mScene->mMeshes[i]->HasTextureCoords(a)) {
in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices; in.meshes += sizeof(aiVector3D) * mScene->mMeshes[i]->mNumVertices;
} else { } else {
@ -1164,19 +1160,19 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
} }
} }
if (mScene->mMeshes[i]->HasBones()) { if (mScene->mMeshes[i]->HasBones()) {
in.meshes += sizeof(void*) * mScene->mMeshes[i]->mNumBones; in.meshes += sizeof(void *) * mScene->mMeshes[i]->mNumBones;
for (unsigned int p = 0; p < mScene->mMeshes[i]->mNumBones;++p) { for (unsigned int p = 0; p < mScene->mMeshes[i]->mNumBones; ++p) {
in.meshes += sizeof(aiBone); in.meshes += sizeof(aiBone);
in.meshes += mScene->mMeshes[i]->mBones[p]->mNumWeights * sizeof(aiVertexWeight); in.meshes += mScene->mMeshes[i]->mBones[p]->mNumWeights * sizeof(aiVertexWeight);
} }
} }
in.meshes += (sizeof(aiFace) + 3 * sizeof(unsigned int))*mScene->mMeshes[i]->mNumFaces; in.meshes += (sizeof(aiFace) + 3 * sizeof(unsigned int)) * mScene->mMeshes[i]->mNumFaces;
} }
in.total += in.meshes; in.total += in.meshes;
// add all embedded textures // add all embedded textures
for (unsigned int i = 0; i < mScene->mNumTextures;++i) { for (unsigned int i = 0; i < mScene->mNumTextures; ++i) {
const aiTexture* pc = mScene->mTextures[i]; const aiTexture *pc = mScene->mTextures[i];
in.textures += sizeof(aiTexture); in.textures += sizeof(aiTexture);
if (pc->mHeight) { if (pc->mHeight) {
in.textures += 4 * pc->mHeight * pc->mWidth; in.textures += 4 * pc->mHeight * pc->mWidth;
@ -1187,13 +1183,13 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
in.total += in.textures; in.total += in.textures;
// add all animations // add all animations
for (unsigned int i = 0; i < mScene->mNumAnimations;++i) { for (unsigned int i = 0; i < mScene->mNumAnimations; ++i) {
const aiAnimation* pc = mScene->mAnimations[i]; const aiAnimation *pc = mScene->mAnimations[i];
in.animations += sizeof(aiAnimation); in.animations += sizeof(aiAnimation);
// add all bone anims // add all bone anims
for (unsigned int a = 0; a < pc->mNumChannels; ++a) { for (unsigned int a = 0; a < pc->mNumChannels; ++a) {
const aiNodeAnim* pc2 = pc->mChannels[a]; const aiNodeAnim *pc2 = pc->mChannels[a];
in.animations += sizeof(aiNodeAnim); in.animations += sizeof(aiNodeAnim);
in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey); in.animations += pc2->mNumPositionKeys * sizeof(aiVectorKey);
in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey); in.animations += pc2->mNumScalingKeys * sizeof(aiVectorKey);
@ -1207,16 +1203,16 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
in.total += in.lights = sizeof(aiLight) * mScene->mNumLights; in.total += in.lights = sizeof(aiLight) * mScene->mNumLights;
// add all nodes // add all nodes
AddNodeWeight(in.nodes,mScene->mRootNode); AddNodeWeight(in.nodes, mScene->mRootNode);
in.total += in.nodes; in.total += in.nodes;
// add all materials // add all materials
for (unsigned int i = 0; i < mScene->mNumMaterials;++i) { for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
const aiMaterial* pc = mScene->mMaterials[i]; const aiMaterial *pc = mScene->mMaterials[i];
in.materials += sizeof(aiMaterial); in.materials += sizeof(aiMaterial);
in.materials += pc->mNumAllocated * sizeof(void*); in.materials += pc->mNumAllocated * sizeof(void *);
for (unsigned int a = 0; a < pc->mNumProperties;++a) { for (unsigned int a = 0; a < pc->mNumProperties; ++a) {
in.materials += pc->mProperties[a]->mDataLength; in.materials += pc->mProperties[a]->mDataLength;
} }
} }

View File

@ -44,20 +44,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_IMPORTER_H #ifndef INCLUDED_AI_IMPORTER_H
#define INCLUDED_AI_IMPORTER_H #define INCLUDED_AI_IMPORTER_H
#include <map>
#include <vector>
#include <string>
#include <assimp/matrix4x4.h> #include <assimp/matrix4x4.h>
#include <map>
#include <string>
#include <vector>
struct aiScene; struct aiScene;
namespace Assimp { namespace Assimp {
class ProgressHandler; class ProgressHandler;
class IOSystem; class IOSystem;
class BaseImporter; class BaseImporter;
class BaseProcess; class BaseProcess;
class SharedPostProcessInfo; class SharedPostProcessInfo;
//! @cond never //! @cond never
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -70,7 +69,7 @@ namespace Assimp {
class ImporterPimpl { class ImporterPimpl {
public: public:
// Data type to store the key hash // Data type to store the key hash
typedef unsigned int KeyType; using KeyType = unsigned int;
// typedefs for our four configuration maps. // typedefs for our four configuration maps.
// We don't need more, so there is no need for a generic solution // We don't need more, so there is no need for a generic solution
@ -80,21 +79,21 @@ public:
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap; typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
/** IO handler to use for all file accesses. */ /** IO handler to use for all file accesses. */
IOSystem* mIOHandler; IOSystem *mIOHandler;
bool mIsDefaultHandler; bool mIsDefaultHandler;
/** Progress handler for feedback. */ /** Progress handler for feedback. */
ProgressHandler* mProgressHandler; ProgressHandler *mProgressHandler;
bool mIsDefaultProgressHandler; bool mIsDefaultProgressHandler;
/** Format-specific importer worker objects - one for each format we can read.*/ /** Format-specific importer worker objects - one for each format we can read.*/
std::vector< BaseImporter* > mImporter; std::vector<BaseImporter *> mImporter;
/** Post processing steps we can apply at the imported data. */ /** Post processing steps we can apply at the imported data. */
std::vector< BaseProcess* > mPostProcessingSteps; std::vector<BaseProcess *> mPostProcessingSteps;
/** The imported data, if ReadFile() was successful, nullptr otherwise. */ /** The imported data, if ReadFile() was successful, nullptr otherwise. */
aiScene* mScene; aiScene *mScene;
/** The error description, if there was one. In the case of an exception, /** The error description, if there was one. In the case of an exception,
* mException will carry the full details. */ * mException will carry the full details. */
@ -120,29 +119,27 @@ public:
bool bExtraVerbose; bool bExtraVerbose;
/** Used by post-process steps to share data */ /** Used by post-process steps to share data */
SharedPostProcessInfo* mPPShared; SharedPostProcessInfo *mPPShared;
/// The default class constructor. /// The default class constructor.
ImporterPimpl() AI_NO_EXCEPT; ImporterPimpl() AI_NO_EXCEPT;
}; };
inline inline ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT : mIOHandler(nullptr),
ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT : mIsDefaultHandler(false),
mIOHandler( nullptr ), mProgressHandler(nullptr),
mIsDefaultHandler( false ), mIsDefaultProgressHandler(false),
mProgressHandler( nullptr ),
mIsDefaultProgressHandler( false ),
mImporter(), mImporter(),
mPostProcessingSteps(), mPostProcessingSteps(),
mScene( nullptr ), mScene(nullptr),
mErrorString(), mErrorString(),
mException(), mException(),
mIntProperties(), mIntProperties(),
mFloatProperties(), mFloatProperties(),
mStringProperties(), mStringProperties(),
mMatrixProperties(), mMatrixProperties(),
bExtraVerbose( false ), bExtraVerbose(false),
mPPShared( nullptr ) { mPPShared(nullptr) {
// empty // empty
} }
//! @endcond //! @endcond
@ -169,12 +166,12 @@ public:
ImporterPimpl::StringPropertyMap strings; ImporterPimpl::StringPropertyMap strings;
ImporterPimpl::MatrixPropertyMap matrices; ImporterPimpl::MatrixPropertyMap matrices;
bool operator == (const PropertyMap& prop) const { bool operator==(const PropertyMap &prop) const {
// fixme: really isocpp? gcc complains // fixme: really isocpp? gcc complains
return ints == prop.ints && floats == prop.floats && strings == prop.strings && matrices == prop.matrices; return ints == prop.ints && floats == prop.floats && strings == prop.strings && matrices == prop.matrices;
} }
bool empty () const { bool empty() const {
return ints.empty() && floats.empty() && strings.empty() && matrices.empty(); return ints.empty() && floats.empty() && strings.empty() && matrices.empty();
} }
}; };
@ -184,7 +181,7 @@ public:
/** Construct a batch loader from a given IO system to be used /** Construct a batch loader from a given IO system to be used
* to access external files * to access external files
*/ */
explicit BatchLoader(IOSystem* pIO, bool validate = false ); explicit BatchLoader(IOSystem *pIO, bool validate = false);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** The class destructor. /** The class destructor.
@ -195,7 +192,7 @@ public:
/** Sets the validation step. True for enable validation during postprocess. /** Sets the validation step. True for enable validation during postprocess.
* @param enable True for validation. * @param enable True for validation.
*/ */
void setValidation( bool enabled ); void setValidation(bool enabled);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns the current validation step. /** Returns the current validation step.
@ -211,11 +208,10 @@ public:
* @return 'Load request channel' - an unique ID that can later * @return 'Load request channel' - an unique ID that can later
* be used to access the imported file data. * be used to access the imported file data.
* @see GetImport */ * @see GetImport */
unsigned int AddLoadRequest ( unsigned int AddLoadRequest(
const std::string& file, const std::string &file,
unsigned int steps = 0, unsigned int steps = 0,
const PropertyMap *map = nullptr const PropertyMap *map = nullptr);
);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Get an imported scene. /** Get an imported scene.
@ -226,9 +222,8 @@ public:
* @param which LRWC returned by AddLoadRequest(). * @param which LRWC returned by AddLoadRequest().
* @return nullptr if there is no scene with this file name * @return nullptr if there is no scene with this file name
* in the queue of the scene hasn't been loaded yet. */ * in the queue of the scene hasn't been loaded yet. */
aiScene* GetImport( aiScene *GetImport(
unsigned int which unsigned int which);
);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Waits until all scenes have been loaded. This returns /** Waits until all scenes have been loaded. This returns

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -45,169 +44,68 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_POLYTOOLS_H_INCLUDED #ifndef AI_POLYTOOLS_H_INCLUDED
#define AI_POLYTOOLS_H_INCLUDED #define AI_POLYTOOLS_H_INCLUDED
#include <assimp/material.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/material.h>
#include <assimp/vector3.h>
namespace Assimp { namespace Assimp {
// ------------------------------------------------------------------------------- template<class T>
/** Compute the signed area of a triangle. class TBoundingBox2D {
* The function accepts an unconstrained template parameter for use with T mMin, mMax;
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T> TBoundingBox2D( const T &min, const T &max ) :
inline double GetArea2D(const T& v1, const T& v2, const T& v3) mMin( min ),
{ mMax( max ) {
return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y)); // empty
} }
};
using BoundingBox2D = TBoundingBox2D<aiVector2D>;
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** Test if a given point p2 is on the left side of the line formed by p0-p1. /// Compute the normal of an arbitrary polygon in R3.
* The function accepts an unconstrained template parameter for use with ///
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/ /// The code is based on Newell's formula, that is a polygons normal is the ratio
template <typename T> /// of its area when projected onto the three coordinate axes.
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) ///
{ /// @param out Receives the output normal
return GetArea2D(p0,p2,p1) > 0; /// @param num Number of input vertices
} /// @param x X data source. x[ofs_x*n] is the n'th element.
/// @param y Y data source. y[ofs_y*n] is the y'th element
/// @param z Z data source. z[ofs_z*n] is the z'th element
///
/// @note The data arrays must have storage for at least num+2 elements. Using
/// this method is much faster than the 'other' NewellNormal()
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** Test if a given point is inside a given triangle in R2. template <size_t ofs_x, size_t ofs_y, size_t ofs_z, typename TReal>
* The function accepts an unconstrained template parameter for use with inline void NewellNormal(aiVector3t<TReal> &out, size_t num, TReal *x, TReal *y, TReal *z, size_t bufferSize) {
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/ ai_assert(bufferSize > num);
template <typename T>
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
{
// Point in triangle test using baryzentric coordinates
const aiVector2D v0 = p1 - p0;
const aiVector2D v1 = p2 - p0;
const aiVector2D v2 = pp - p0;
double dot00 = v0 * v0; if (nullptr == x || nullptr == y || nullptr == z || 0 == bufferSize || 0 == num) {
double dot01 = v0 * v1; return;
double dot02 = v0 * v2;
double dot11 = v1 * v1;
double dot12 = v1 * v2;
const double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
return (dot11 > 0) && (dot00 > 0) && (dot11 + dot00 < 1);
}
// -------------------------------------------------------------------------------
/** Check whether the winding order of a given polygon is counter-clockwise.
* The function accepts an unconstrained template parameter, but is intended
* to be used only with aiVector2D and aiVector3D (z axis is ignored, only
* x and y are taken into account).
* @note Code taken from http://cgm.cs.mcgill.ca/~godfried/teaching/cg-projects/97/Ian/applet1.html and translated to C++
*/
template <typename T>
inline bool IsCCW(T* in, size_t npoints) {
double aa, bb, cc, b, c, theta;
double convex_turn;
double convex_sum = 0;
ai_assert(npoints >= 3);
for (size_t i = 0; i < npoints - 2; i++) {
aa = ((in[i+2].x - in[i].x) * (in[i+2].x - in[i].x)) +
((-in[i+2].y + in[i].y) * (-in[i+2].y + in[i].y));
bb = ((in[i+1].x - in[i].x) * (in[i+1].x - in[i].x)) +
((-in[i+1].y + in[i].y) * (-in[i+1].y + in[i].y));
cc = ((in[i+2].x - in[i+1].x) *
(in[i+2].x - in[i+1].x)) +
((-in[i+2].y + in[i+1].y) *
(-in[i+2].y + in[i+1].y));
b = std::sqrt(bb);
c = std::sqrt(cc);
theta = std::acos((bb + cc - aa) / (2 * b * c));
if (OnLeftSideOfLine2D(in[i],in[i+2],in[i+1])) {
// if (convex(in[i].x, in[i].y,
// in[i+1].x, in[i+1].y,
// in[i+2].x, in[i+2].y)) {
convex_turn = AI_MATH_PI_F - theta;
convex_sum += convex_turn;
}
else {
convex_sum -= AI_MATH_PI_F - theta;
}
}
aa = ((in[1].x - in[npoints-2].x) *
(in[1].x - in[npoints-2].x)) +
((-in[1].y + in[npoints-2].y) *
(-in[1].y + in[npoints-2].y));
bb = ((in[0].x - in[npoints-2].x) *
(in[0].x - in[npoints-2].x)) +
((-in[0].y + in[npoints-2].y) *
(-in[0].y + in[npoints-2].y));
cc = ((in[1].x - in[0].x) * (in[1].x - in[0].x)) +
((-in[1].y + in[0].y) * (-in[1].y + in[0].y));
b = std::sqrt(bb);
c = std::sqrt(cc);
theta = std::acos((bb + cc - aa) / (2 * b * c));
//if (convex(in[npoints-2].x, in[npoints-2].y,
// in[0].x, in[0].y,
// in[1].x, in[1].y)) {
if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) {
convex_turn = AI_MATH_PI_F - theta;
convex_sum += convex_turn;
}
else {
convex_sum -= AI_MATH_PI_F - theta;
} }
return convex_sum >= (2 * AI_MATH_PI_F);
}
// -------------------------------------------------------------------------------
/** Compute the normal of an arbitrary polygon in R3.
*
* The code is based on Newell's formula, that is a polygons normal is the ratio
* of its area when projected onto the three coordinate axes.
*
* @param out Receives the output normal
* @param num Number of input vertices
* @param x X data source. x[ofs_x*n] is the n'th element.
* @param y Y data source. y[ofs_y*n] is the y'th element
* @param z Z data source. z[ofs_z*n] is the z'th element
*
* @note The data arrays must have storage for at least num+2 elements. Using
* this method is much faster than the 'other' NewellNormal()
*/
template <int ofs_x, int ofs_y, int ofs_z, typename TReal>
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z)
{
// Duplicate the first two vertices at the end // Duplicate the first two vertices at the end
x[(num+0)*ofs_x] = x[0]; x[(num + 0) * ofs_x] = x[0];
x[(num+1)*ofs_x] = x[ofs_x]; x[(num + 1) * ofs_x] = x[ofs_x];
y[(num+0)*ofs_y] = y[0]; y[(num + 0) * ofs_y] = y[0];
y[(num+1)*ofs_y] = y[ofs_y]; y[(num + 1) * ofs_y] = y[ofs_y];
z[(num+0)*ofs_z] = z[0]; z[(num + 0) * ofs_z] = z[0];
z[(num+1)*ofs_z] = z[ofs_z]; z[(num + 1) * ofs_z] = z[ofs_z];
TReal sum_xy = 0.0, sum_yz = 0.0, sum_zx = 0.0; TReal sum_xy = 0.0, sum_yz = 0.0, sum_zx = 0.0;
TReal *xptr = x +ofs_x, *xlow = x, *xhigh = x + ofs_x*2; TReal *xptr = x + ofs_x, *xlow = x, *xhigh = x + ofs_x * 2;
TReal *yptr = y +ofs_y, *ylow = y, *yhigh = y + ofs_y*2; TReal *yptr = y + ofs_y, *ylow = y, *yhigh = y + ofs_y * 2;
TReal *zptr = z +ofs_z, *zlow = z, *zhigh = z + ofs_z*2; TReal *zptr = z + ofs_z, *zlow = z, *zhigh = z + ofs_z * 2;
for (int tmp=0; tmp < num; tmp++) { for (size_t tmp = 0; tmp < num; ++tmp ) {
sum_xy += (*xptr) * ( (*yhigh) - (*ylow) ); sum_xy += (*xptr) * ((*yhigh) - (*ylow));
sum_yz += (*yptr) * ( (*zhigh) - (*zlow) ); sum_yz += (*yptr) * ((*zhigh) - (*zlow));
sum_zx += (*zptr) * ( (*xhigh) - (*xlow) ); sum_zx += (*zptr) * ((*xhigh) - (*xlow));
xptr += ofs_x; xptr += ofs_x;
xlow += ofs_x; xlow += ofs_x;
@ -221,9 +119,72 @@ inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, T
zlow += ofs_z; zlow += ofs_z;
zhigh += ofs_z; zhigh += ofs_z;
} }
out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy); out = aiVector3t<TReal>(sum_yz, sum_zx, sum_xy);
} }
} // ! Assimp // -------------------------------------------------------------------------------
// -------------------------------------------------------------------------------
template <class T>
inline aiMatrix4x4t<T> DerivePlaneCoordinateSpace(const aiVector3t<T> *vertices, size_t numVertices, bool &ok, aiVector3t<T> &norOut) {
const aiVector3t<T> *out = vertices;
aiMatrix4x4t<T> m;
ok = true;
const size_t s = numVertices;
const aiVector3t<T> &any_point = out[numVertices - 1u];
aiVector3t<T> nor;
// The input polygon is arbitrarily shaped, therefore we might need some tries
// until we find a suitable normal. Note that Newell's algorithm would give
// a more robust result, but this variant also gives us a suitable first
// axis for the 2D coordinate space on the polygon plane, exploiting the
// fact that the input polygon is nearly always a quad.
bool done = false;
size_t idx = 0;
for (size_t i = 0; !done && i < s - 2; done || ++i) {
idx = i;
for (size_t j = i + 1; j < s - 1; ++j) {
nor = -((out[i] - any_point) ^ (out[j] - any_point));
if (std::fabs(nor.Length()) > 1e-8f) {
done = true;
break;
}
}
}
if (!done) {
ok = false;
return m;
}
nor.Normalize();
norOut = nor;
aiVector3t<T> r = (out[idx] - any_point);
r.Normalize();
// Reconstruct orthonormal basis
// XXX use Gram Schmidt for increased robustness
aiVector3t<T> u = r ^ nor;
u.Normalize();
m.a1 = r.x;
m.a2 = r.y;
m.a3 = r.z;
m.b1 = u.x;
m.b2 = u.y;
m.b3 = u.z;
m.c1 = -nor.x;
m.c2 = -nor.y;
m.c3 = -nor.z;
return m;
}
} // namespace Assimp
#endif #endif

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -45,25 +43,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the FindDegenerates post-process step. * @brief Implementation of the FindDegenerates post-process step.
*/ */
// internal headers // internal headers
#include "ProcessHelper.h"
#include "FindDegenerates.h" #include "FindDegenerates.h"
#include "ProcessHelper.h"
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
using namespace Assimp; using namespace Assimp;
//remove mesh at position 'index' from the scene //remove mesh at position 'index' from the scene
static void removeMesh(aiScene* pScene, unsigned const index); static void removeMesh(aiScene *pScene, unsigned const index);
//correct node indices to meshes and remove references to deleted mesh //correct node indices to meshes and remove references to deleted mesh
static void updateSceneGraph(aiNode* pNode, unsigned const index); static void updateSceneGraph(aiNode *pNode, unsigned const index);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
FindDegeneratesProcess::FindDegeneratesProcess() FindDegeneratesProcess::FindDegeneratesProcess() :
: mConfigRemoveDegenerates( false ) mConfigRemoveDegenerates(false),
, mConfigCheckAreaOfTriangle( false ){ mConfigCheckAreaOfTriangle(false) {
// empty // empty
} }
@ -75,24 +71,23 @@ FindDegeneratesProcess::~FindDegeneratesProcess() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const { bool FindDegeneratesProcess::IsActive(unsigned int pFlags) const {
return 0 != (pFlags & aiProcess_FindDegenerates); return 0 != (pFlags & aiProcess_FindDegenerates);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup import configuration // Setup import configuration
void FindDegeneratesProcess::SetupProperties(const Importer* pImp) { void FindDegeneratesProcess::SetupProperties(const Importer *pImp) {
// Get the current value of AI_CONFIG_PP_FD_REMOVE // Get the current value of AI_CONFIG_PP_FD_REMOVE
mConfigRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0)); mConfigRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE, 0));
mConfigCheckAreaOfTriangle = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_CHECKAREA) ); mConfigCheckAreaOfTriangle = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_CHECKAREA));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void FindDegeneratesProcess::Execute( aiScene* pScene) { void FindDegeneratesProcess::Execute(aiScene *pScene) {
ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin"); ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
{
//Do not process point cloud, ExecuteOnMesh works only with faces data //Do not process point cloud, ExecuteOnMesh works only with faces data
if ((pScene->mMeshes[i]->mPrimitiveTypes != aiPrimitiveType::aiPrimitiveType_POINT) && ExecuteOnMesh(pScene->mMeshes[i])) { if ((pScene->mMeshes[i]->mPrimitiveTypes != aiPrimitiveType::aiPrimitiveType_POINT) && ExecuteOnMesh(pScene->mMeshes[i])) {
removeMesh(pScene, i); removeMesh(pScene, i);
@ -102,12 +97,12 @@ void FindDegeneratesProcess::Execute( aiScene* pScene) {
ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished"); ASSIMP_LOG_DEBUG("FindDegeneratesProcess finished");
} }
static void removeMesh(aiScene* pScene, unsigned const index) { static void removeMesh(aiScene *pScene, unsigned const index) {
//we start at index and copy the pointers one position forward //we start at index and copy the pointers one position forward
//save the mesh pointer to delete it later //save the mesh pointer to delete it later
auto delete_me = pScene->mMeshes[index]; auto delete_me = pScene->mMeshes[index];
for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) { for (unsigned i = index; i < pScene->mNumMeshes - 1; ++i) {
pScene->mMeshes[i] = pScene->mMeshes[i+1]; pScene->mMeshes[i] = pScene->mMeshes[i + 1];
} }
pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr; pScene->mMeshes[pScene->mNumMeshes - 1] = nullptr;
--(pScene->mNumMeshes); --(pScene->mNumMeshes);
@ -117,15 +112,15 @@ static void removeMesh(aiScene* pScene, unsigned const index) {
updateSceneGraph(pScene->mRootNode, index); updateSceneGraph(pScene->mRootNode, index);
} }
static void updateSceneGraph(aiNode* pNode, unsigned const index) { static void updateSceneGraph(aiNode *pNode, unsigned const index) {
for (unsigned i = 0; i < pNode->mNumMeshes; ++i) { for (unsigned i = 0; i < pNode->mNumMeshes; ++i) {
if (pNode->mMeshes[i] > index) { if (pNode->mMeshes[i] > index) {
--(pNode->mMeshes[i]); --(pNode->mMeshes[i]);
continue; continue;
} }
if (pNode->mMeshes[i] == index) { if (pNode->mMeshes[i] == index) {
for (unsigned j = i; j < pNode->mNumMeshes -1; ++j) { for (unsigned j = i; j < pNode->mNumMeshes - 1; ++j) {
pNode->mMeshes[j] = pNode->mMeshes[j+1]; pNode->mMeshes[j] = pNode->mMeshes[j + 1];
} }
--(pNode->mNumMeshes); --(pNode->mNumMeshes);
--i; --i;
@ -138,50 +133,50 @@ static void updateSceneGraph(aiNode* pNode, unsigned const index) {
} }
} }
static ai_real heron( ai_real a, ai_real b, ai_real c ) { static ai_real heron(ai_real a, ai_real b, ai_real c) {
ai_real s = (a + b + c) / 2; ai_real s = (a + b + c) / 2;
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 ); ai_real area = pow((s * (s - a) * (s - b) * (s - c)), (ai_real)0.5);
return area; return area;
} }
static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) { static ai_real distance3D(const aiVector3D &vA, aiVector3D &vB) {
const ai_real lx = ( vB.x - vA.x ); const ai_real lx = (vB.x - vA.x);
const ai_real ly = ( vB.y - vA.y ); const ai_real ly = (vB.y - vA.y);
const ai_real lz = ( vB.z - vA.z ); const ai_real lz = (vB.z - vA.z);
ai_real a = lx*lx + ly*ly + lz*lz; ai_real a = lx * lx + ly * ly + lz * lz;
ai_real d = pow( a, (ai_real)0.5 ); ai_real d = pow(a, (ai_real)0.5);
return d; return d;
} }
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) { static ai_real calculateAreaOfTriangle(const aiFace &face, aiMesh *mesh) {
ai_real area = 0; ai_real area = 0;
aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] ); aiVector3D vA(mesh->mVertices[face.mIndices[0]]);
aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] ); aiVector3D vB(mesh->mVertices[face.mIndices[1]]);
aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] ); aiVector3D vC(mesh->mVertices[face.mIndices[2]]);
ai_real a( distance3D( vA, vB ) ); ai_real a(distance3D(vA, vB));
ai_real b( distance3D( vB, vC ) ); ai_real b(distance3D(vB, vC));
ai_real c( distance3D( vC, vA ) ); ai_real c(distance3D(vC, vA));
area = heron( a, b, c ); area = heron(a, b, c);
return area; return area;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported mesh // Executes the post processing step on the given imported mesh
bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) { bool FindDegeneratesProcess::ExecuteOnMesh(aiMesh *mesh) {
mesh->mPrimitiveTypes = 0; mesh->mPrimitiveTypes = 0;
std::vector<bool> remove_me; std::vector<bool> remove_me;
if (mConfigRemoveDegenerates) { if (mConfigRemoveDegenerates) {
remove_me.resize( mesh->mNumFaces, false ); remove_me.resize(mesh->mNumFaces, false);
} }
unsigned int deg = 0, limit; unsigned int deg = 0, limit;
for ( unsigned int a = 0; a < mesh->mNumFaces; ++a ) { for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
aiFace& face = mesh->mFaces[a]; aiFace &face = mesh->mFaces[a];
bool first = true; bool first = true;
// check whether the face contains degenerated entries // check whether the face contains degenerated entries
@ -191,43 +186,43 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
// double points may not come directly after another. // double points may not come directly after another.
limit = face.mNumIndices; limit = face.mNumIndices;
if (face.mNumIndices > 4) { if (face.mNumIndices > 4) {
limit = std::min( limit, i+2 ); limit = std::min(limit, i + 2);
} }
for (unsigned int t = i+1; t < limit; ++t) { for (unsigned int t = i + 1; t < limit; ++t) {
if (mesh->mVertices[face.mIndices[ i ] ] == mesh->mVertices[ face.mIndices[ t ] ]) { if (mesh->mVertices[face.mIndices[i]] == mesh->mVertices[face.mIndices[t]]) {
// we have found a matching vertex position // we have found a matching vertex position
// remove the corresponding index from the array // remove the corresponding index from the array
--face.mNumIndices; --face.mNumIndices;
--limit; --limit;
for (unsigned int m = t; m < face.mNumIndices; ++m) { for (unsigned int m = t; m < face.mNumIndices; ++m) {
face.mIndices[ m ] = face.mIndices[ m+1 ]; face.mIndices[m] = face.mIndices[m + 1];
} }
--t; --t;
// NOTE: we set the removed vertex index to an unique value // NOTE: we set the removed vertex index to an unique value
// to make sure the developer gets notified when his // to make sure the developer gets notified when his
// application attempts to access this data. // application attempts to access this data.
face.mIndices[ face.mNumIndices ] = 0xdeadbeef; face.mIndices[face.mNumIndices] = 0xdeadbeef;
if(first) { if (first) {
++deg; ++deg;
first = false; first = false;
} }
if ( mConfigRemoveDegenerates ) { if (mConfigRemoveDegenerates) {
remove_me[ a ] = true; remove_me[a] = true;
goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby! goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby!
} }
} }
} }
if ( mConfigCheckAreaOfTriangle ) { if (mConfigCheckAreaOfTriangle) {
if ( face.mNumIndices == 3 ) { if (face.mNumIndices == 3) {
ai_real area = calculateAreaOfTriangle( face, mesh ); ai_real area = calculateAreaOfTriangle(face, mesh);
if ( area < 1e-6 ) { if (area < 1e-6) {
if ( mConfigRemoveDegenerates ) { if (mConfigRemoveDegenerates) {
remove_me[ a ] = true; remove_me[a] = true;
++deg; ++deg;
goto evil_jump_outside; goto evil_jump_outside;
} }
@ -239,8 +234,7 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
} }
// We need to update the primitive flags array of the mesh. // We need to update the primitive flags array of the mesh.
switch (face.mNumIndices) switch (face.mNumIndices) {
{
case 1u: case 1u:
mesh->mPrimitiveTypes |= aiPrimitiveType_POINT; mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
break; break;
@ -254,18 +248,17 @@ bool FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON; mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
break; break;
}; };
evil_jump_outside: evil_jump_outside:
continue; continue;
} }
// If AI_CONFIG_PP_FD_REMOVE is true, remove degenerated faces from the import // If AI_CONFIG_PP_FD_REMOVE is true, remove degenerated faces from the import
if (mConfigRemoveDegenerates && deg) { if (mConfigRemoveDegenerates && deg) {
unsigned int n = 0; unsigned int n = 0;
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
{ aiFace &face_src = mesh->mFaces[a];
aiFace& face_src = mesh->mFaces[a];
if (!remove_me[a]) { if (!remove_me[a]) {
aiFace& face_dest = mesh->mFaces[n++]; aiFace &face_dest = mesh->mFaces[n++];
// Do a manual copy, keep the index array // Do a manual copy, keep the index array
face_dest.mNumIndices = face_src.mNumIndices; face_dest.mNumIndices = face_src.mNumIndices;
@ -276,8 +269,7 @@ evil_jump_outside:
face_src.mNumIndices = 0; face_src.mNumIndices = 0;
face_src.mIndices = nullptr; face_src.mIndices = nullptr;
} }
} } else {
else {
// Otherwise delete it if we don't need this face // Otherwise delete it if we don't need this face
delete[] face_src.mIndices; delete[] face_src.mIndices;
face_src.mIndices = nullptr; face_src.mIndices = nullptr;
@ -295,7 +287,7 @@ evil_jump_outside:
} }
if (deg && !DefaultLogger::isNullLogger()) { if (deg && !DefaultLogger::isNullLogger()) {
ASSIMP_LOG_WARN_F( "Found ", deg, " degenerated primitives"); ASSIMP_LOG_WARN_F("Found ", deg, " degenerated primitives");
} }
return false; return false;
} }

View File

@ -47,206 +47,114 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* The triangulation algorithm will handle concave or convex polygons. * The triangulation algorithm will handle concave or convex polygons.
* Self-intersecting or non-planar polygons are not rejected, but * Self-intersecting or non-planar polygons are not rejected, but
* they're probably not triangulated correctly. * they're probably not triangulated correctly.
*
* DEBUG SWITCHES - do not enable any of them in release builds:
*
* AI_BUILD_TRIANGULATE_COLOR_FACE_WINDING
* - generates vertex colors to represent the face winding order.
* the first vertex of a polygon becomes red, the last blue.
* AI_BUILD_TRIANGULATE_DEBUG_POLYS
* - dump all polygons and their triangulation sequences to
* a file
*/ */
#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS #ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
#include "PostProcessing/TriangulateProcess.h" #include "PostProcessing/TriangulateProcess.h"
#include "PostProcessing/ProcessHelper.h"
#include "Common/PolyTools.h" #include "Common/PolyTools.h"
#include "PostProcessing/ProcessHelper.h"
#include "contrib/poly2tri/poly2tri/poly2tri.h"
#include <memory>
#include <cstdint> #include <cstdint>
#include <memory>
//#define AI_BUILD_TRIANGULATE_COLOR_FACE_WINDING namespace Assimp {
//#define AI_BUILD_TRIANGULATE_DEBUG_POLYS
#define POLY_GRID_Y 40
#define POLY_GRID_X 70
#define POLY_GRID_XPAD 20
#define POLY_OUTPUT_FILE "assimp_polygons_debug.txt"
using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
TriangulateProcess::TriangulateProcess() TriangulateProcess::TriangulateProcess() {
{
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
TriangulateProcess::~TriangulateProcess() TriangulateProcess::~TriangulateProcess() {
{
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool TriangulateProcess::IsActive( unsigned int pFlags) const bool TriangulateProcess::IsActive(unsigned int pFlags) const {
{
return (pFlags & aiProcess_Triangulate) != 0; return (pFlags & aiProcess_Triangulate) != 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void TriangulateProcess::Execute( aiScene* pScene) void TriangulateProcess::Execute(aiScene *pScene) {
{
ASSIMP_LOG_DEBUG("TriangulateProcess begin"); ASSIMP_LOG_DEBUG("TriangulateProcess begin");
bool bHas = false; bool bHas = false;
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
{ if (pScene->mMeshes[a]) {
if (pScene->mMeshes[ a ]) { if (TriangulateMesh(pScene->mMeshes[a])) {
if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
bHas = true; bHas = true;
} }
} }
} }
if ( bHas ) { if (bHas) {
ASSIMP_LOG_INFO( "TriangulateProcess finished. All polygons have been triangulated." ); ASSIMP_LOG_INFO("TriangulateProcess finished. All polygons have been triangulated.");
} else { } else {
ASSIMP_LOG_DEBUG( "TriangulateProcess finished. There was nothing to be done." ); ASSIMP_LOG_DEBUG("TriangulateProcess finished. There was nothing to be done.");
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Triangulates the given mesh. static bool validateNumIndices(aiMesh *mesh) {
bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
{
// Now we have aiMesh::mPrimitiveTypes, so this is only here for test cases
if (!pMesh->mPrimitiveTypes) {
bool bNeed = false; bool bNeed = false;
for (unsigned int a = 0; a < mesh->mNumFaces; a++) {
for( unsigned int a = 0; a < pMesh->mNumFaces; a++) { const aiFace &face = mesh->mFaces[a];
const aiFace& face = pMesh->mFaces[a]; if (face.mNumIndices != 3) {
if( face.mNumIndices != 3) {
bNeed = true; bNeed = true;
break;
} }
} }
if (!bNeed)
return false;
}
else if (!(pMesh->mPrimitiveTypes & aiPrimitiveType_POLYGON)) {
return false;
}
// Find out how many output faces we'll get return bNeed;
uint32_t numOut = 0, max_out = 0; }
bool get_normals = true;
for( unsigned int a = 0; a < pMesh->mNumFaces; a++) { // ------------------------------------------------------------------------------------------------
aiFace& face = pMesh->mFaces[a]; static void calulateNumOutputFaces(aiMesh *mesh, size_t &numOut, size_t &maxOut, bool &getNormals) {
numOut = maxOut = 0;
getNormals = true;
for (unsigned int a = 0; a < mesh->mNumFaces; a++) {
aiFace &face = mesh->mFaces[a];
if (face.mNumIndices <= 4) { if (face.mNumIndices <= 4) {
get_normals = false; getNormals = false;
} }
if( face.mNumIndices <= 3) { if (face.mNumIndices <= 3) {
numOut++; numOut++;
} } else {
else { numOut += face.mNumIndices - 2;
numOut += face.mNumIndices-2; maxOut = std::max(maxOut, static_cast<size_t>(face.mNumIndices));
max_out = std::max(max_out,face.mNumIndices);
} }
} }
}
// Just another check whether aiMesh::mPrimitiveTypes is correct // ------------------------------------------------------------------------------------------------
ai_assert(numOut != pMesh->mNumFaces); static void quad2Triangles(const aiFace &face, const aiVector3D *verts, aiFace *curOut) {
aiVector3D *nor_out = nullptr;
// if we don't have normals yet, but expect them to be a cheap side
// product of triangulation anyway, allocate storage for them.
if (!pMesh->mNormals && get_normals) {
// XXX need a mechanism to inform the GenVertexNormals process to treat these normals as preprocessed per-face normals
// nor_out = pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
}
// the output mesh will contain triangles, but no polys anymore
pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
pMesh->mPrimitiveTypes &= ~aiPrimitiveType_POLYGON;
aiFace* out = new aiFace[numOut](), *curOut = out;
std::vector<aiVector3D> temp_verts3d(max_out+2); /* temporary storage for vertices */
std::vector<aiVector2D> temp_verts(max_out+2);
// Apply vertex colors to represent the face winding?
#ifdef AI_BUILD_TRIANGULATE_COLOR_FACE_WINDING
if (!pMesh->mColors[0])
pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices];
else
new(pMesh->mColors[0]) aiColor4D[pMesh->mNumVertices];
aiColor4D* clr = pMesh->mColors[0];
#endif
#ifdef AI_BUILD_TRIANGULATE_DEBUG_POLYS
FILE* fout = fopen(POLY_OUTPUT_FILE,"a");
#endif
const aiVector3D* verts = pMesh->mVertices;
// use std::unique_ptr to avoid slow std::vector<bool> specialiations
std::unique_ptr<bool[]> done(new bool[max_out]);
for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
aiFace& face = pMesh->mFaces[a];
unsigned int* idx = face.mIndices;
int num = (int)face.mNumIndices, ear = 0, tmp, prev = num-1, next = 0, max = num;
// Apply vertex colors to represent the face winding?
#ifdef AI_BUILD_TRIANGULATE_COLOR_FACE_WINDING
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
aiColor4D& c = clr[idx[i]];
c.r = (i+1) / (float)max;
c.b = 1.f - c.r;
}
#endif
aiFace* const last_face = curOut;
// if it's a simple point,line or triangle: just copy it
if( face.mNumIndices <= 3)
{
aiFace& nface = *curOut++;
nface.mNumIndices = face.mNumIndices;
nface.mIndices = face.mIndices;
face.mIndices = nullptr;
continue;
}
// optimized code for quadrilaterals
else if ( face.mNumIndices == 4) {
// quads can have at maximum one concave vertex. Determine // quads can have at maximum one concave vertex. Determine
// this vertex (if it exists) and start tri-fanning from // this vertex (if it exists) and start tri-fanning from
// it. // it.
unsigned int start_vertex = 0; unsigned int start_vertex = 0;
for (unsigned int i = 0; i < 4; ++i) { for (unsigned int i = 0; i < 4; ++i) {
const aiVector3D& v0 = verts[face.mIndices[(i+3) % 4]]; const aiVector3D &v0 = verts[face.mIndices[(i + 3) % 4]];
const aiVector3D& v1 = verts[face.mIndices[(i+2) % 4]]; const aiVector3D &v1 = verts[face.mIndices[(i + 2) % 4]];
const aiVector3D& v2 = verts[face.mIndices[(i+1) % 4]]; const aiVector3D &v2 = verts[face.mIndices[(i + 1) % 4]];
const aiVector3D& v = verts[face.mIndices[i]]; const aiVector3D &v = verts[face.mIndices[i]];
aiVector3D left = (v0-v); aiVector3D left = (v0 - v);
aiVector3D diag = (v1-v); aiVector3D diag = (v1 - v);
aiVector3D right = (v2-v); aiVector3D right = (v2 - v);
left.Normalize(); left.Normalize();
diag.Normalize(); diag.Normalize();
right.Normalize(); right.Normalize();
const float angle = std::acos(left*diag) + std::acos(right*diag); const float angle = std::acos(left * diag) + std::acos(right * diag);
if (angle > AI_MATH_PI_F) { if (angle > AI_MATH_PI_F) {
// this is the concave point // this is the concave point
start_vertex = i; start_vertex = i;
@ -254,9 +162,9 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
} }
} }
const unsigned int temp[] = {face.mIndices[0], face.mIndices[1], face.mIndices[2], face.mIndices[3]}; const unsigned int temp[] = { face.mIndices[0], face.mIndices[1], face.mIndices[2], face.mIndices[3] };
aiFace& nface = *curOut++; aiFace &nface = *curOut++;
nface.mNumIndices = 3; nface.mNumIndices = 3;
nface.mIndices = face.mIndices; nface.mIndices = face.mIndices;
@ -264,268 +172,169 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
nface.mIndices[1] = temp[(start_vertex + 1) % 4]; nface.mIndices[1] = temp[(start_vertex + 1) % 4];
nface.mIndices[2] = temp[(start_vertex + 2) % 4]; nface.mIndices[2] = temp[(start_vertex + 2) % 4];
aiFace& sface = *curOut++; aiFace &sface = *curOut++;
sface.mNumIndices = 3; sface.mNumIndices = 3;
sface.mIndices = new unsigned int[3]; sface.mIndices = new unsigned int[3];
sface.mIndices[0] = temp[start_vertex]; sface.mIndices[0] = temp[start_vertex];
sface.mIndices[1] = temp[(start_vertex + 2) % 4]; sface.mIndices[1] = temp[(start_vertex + 2) % 4];
sface.mIndices[2] = temp[(start_vertex + 3) % 4]; sface.mIndices[2] = temp[(start_vertex + 3) % 4];
}
// prevent double deletion of the indices field // ------------------------------------------------------------------------------------------------
face.mIndices = nullptr; bool getContourFromePolyline(aiFace &face, aiMesh *pMesh, std::vector<p2t::Point *> &contour,
continue; aiMatrix4x4 &m, aiVector3D &vmin, aiVector3D &vmax, ai_real &zcoord) {
aiVector3D normal;
bool ok = true;
m = DerivePlaneCoordinateSpace<ai_real>(pMesh->mVertices, pMesh->mNumVertices, ok, normal);
if (!ok) {
false;
} }
else for (unsigned int i = 0; i < face.mNumIndices; ++i) {
{ unsigned int index = face.mIndices[i];
// A polygon with more than 3 vertices can be either concave or convex.
// Usually everything we're getting is convex and we could easily
// triangulate by tri-fanning. However, LightWave is probably the only
// modeling suite to make extensive use of highly concave, monster polygons ...
// so we need to apply the full 'ear cutting' algorithm to get it right.
// RERQUIREMENT: polygon is expected to be simple and *nearly* planar. const aiVector3D vv = m * pMesh->mVertices[index];
// We project it onto a plane to get a 2d triangle. // keep Z offset in the plane coordinate system. Ignoring precision issues
// (which are present, of course), this should be the same value for
// all polygon vertices (assuming the polygon is planar).
// Collect all vertices of of the polygon. // XXX this should be guarded, but we somehow need to pick a suitable
for (tmp = 0; tmp < max; ++tmp) { // epsilon
temp_verts3d[tmp] = verts[idx[tmp]]; // if(coord != -1.0f) {
} // assert(std::fabs(coord - vv.z) < 1e-3f);
// Get newell normal of the polygon. Store it for future use if it's a polygon-only mesh
aiVector3D n;
NewellNormal<3,3,3>(n,max,&temp_verts3d.front().x,&temp_verts3d.front().y,&temp_verts3d.front().z);
if (nor_out) {
for (tmp = 0; tmp < max; ++tmp)
nor_out[idx[tmp]] = n;
}
// Select largest normal coordinate to ignore for projection
const float ax = (n.x>0 ? n.x : -n.x);
const float ay = (n.y>0 ? n.y : -n.y);
const float az = (n.z>0 ? n.z : -n.z);
unsigned int ac = 0, bc = 1; /* no z coord. projection to xy */
float inv = n.z;
if (ax > ay) {
if (ax > az) { /* no x coord. projection to yz */
ac = 1; bc = 2;
inv = n.x;
}
}
else if (ay > az) { /* no y coord. projection to zy */
ac = 2; bc = 0;
inv = n.y;
}
// Swap projection axes to take the negated projection vector into account
if (inv < 0.f) {
std::swap(ac,bc);
}
for (tmp =0; tmp < max; ++tmp) {
temp_verts[tmp].x = verts[idx[tmp]][ac];
temp_verts[tmp].y = verts[idx[tmp]][bc];
done[tmp] = false;
}
#ifdef AI_BUILD_TRIANGULATE_DEBUG_POLYS
// plot the plane onto which we mapped the polygon to a 2D ASCII pic
aiVector2D bmin,bmax;
ArrayBounds(&temp_verts[0],max,bmin,bmax);
char grid[POLY_GRID_Y][POLY_GRID_X+POLY_GRID_XPAD];
std::fill_n((char*)grid,POLY_GRID_Y*(POLY_GRID_X+POLY_GRID_XPAD),' ');
for (int i =0; i < max; ++i) {
const aiVector2D& v = (temp_verts[i] - bmin) / (bmax-bmin);
const size_t x = static_cast<size_t>(v.x*(POLY_GRID_X-1)), y = static_cast<size_t>(v.y*(POLY_GRID_Y-1));
char* loc = grid[y]+x;
if (grid[y][x] != ' ') {
for(;*loc != ' '; ++loc);
*loc++ = '_';
}
*(loc+::ai_snprintf(loc, POLY_GRID_XPAD,"%i",i)) = ' ';
}
for(size_t y = 0; y < POLY_GRID_Y; ++y) {
grid[y][POLY_GRID_X+POLY_GRID_XPAD-1] = '\0';
fprintf(fout,"%s\n",grid[y]);
}
fprintf(fout,"\ntriangulation sequence: ");
#endif
//
// FIXME: currently this is the slow O(kn) variant with a worst case
// complexity of O(n^2) (I think). Can be done in O(n).
while (num > 3) {
// Find the next ear of the polygon
int num_found = 0;
for (ear = next;;prev = ear,ear = next) {
// break after we looped two times without a positive match
for (next=ear+1;done[(next>=max?next=0:next)];++next);
if (next < ear) {
if (++num_found == 2) {
break;
}
}
const aiVector2D* pnt1 = &temp_verts[ear],
*pnt0 = &temp_verts[prev],
*pnt2 = &temp_verts[next];
// Must be a convex point. Assuming ccw winding, it must be on the right of the line between p-1 and p+1.
if (OnLeftSideOfLine2D(*pnt0,*pnt2,*pnt1)) {
continue;
}
// and no other point may be contained in this triangle
for ( tmp = 0; tmp < max; ++tmp) {
// We need to compare the actual values because it's possible that multiple indexes in
// the polygon are referring to the same position. concave_polygon.obj is a sample
//
// FIXME: Use 'epsiloned' comparisons instead? Due to numeric inaccuracies in
// PointInTriangle() I'm guessing that it's actually possible to construct
// input data that would cause us to end up with no ears. The problem is,
// which epsilon? If we chose a too large value, we'd get wrong results
const aiVector2D& vtmp = temp_verts[tmp];
if ( vtmp != *pnt1 && vtmp != *pnt2 && vtmp != *pnt0 && PointInTriangle2D(*pnt0,*pnt1,*pnt2,vtmp)) {
break;
}
}
if (tmp != max) {
continue;
}
// this vertex is an ear
break;
}
if (num_found == 2) {
// Due to the 'two ear theorem', every simple polygon with more than three points must
// have 2 'ears'. Here's definitely something wrong ... but we don't give up yet.
//
// Instead we're continuing with the standard tri-fanning algorithm which we'd
// use if we had only convex polygons. That's life.
ASSIMP_LOG_ERROR("Failed to triangulate polygon (no ear found). Probably not a simple polygon?");
#ifdef AI_BUILD_TRIANGULATE_DEBUG_POLYS
fprintf(fout,"critical error here, no ear found! ");
#endif
num = 0;
break;
/*curOut -= (max-num); // undo all previous work
for (tmp = 0; tmp < max-2; ++tmp) {
aiFace& nface = *curOut++;
nface.mNumIndices = 3;
if (!nface.mIndices)
nface.mIndices = new unsigned int[3];
nface.mIndices[0] = 0;
nface.mIndices[1] = tmp+1;
nface.mIndices[2] = tmp+2;
}
num = 0;
break;*/
}
aiFace& nface = *curOut++;
nface.mNumIndices = 3;
if (!nface.mIndices) {
nface.mIndices = new unsigned int[3];
}
// setup indices for the new triangle ...
nface.mIndices[0] = prev;
nface.mIndices[1] = ear;
nface.mIndices[2] = next;
// exclude the ear from most further processing
done[ear] = true;
--num;
}
if (num > 0) {
// We have three indices forming the last 'ear' remaining. Collect them.
aiFace& nface = *curOut++;
nface.mNumIndices = 3;
if (!nface.mIndices) {
nface.mIndices = new unsigned int[3];
}
for (tmp = 0; done[tmp]; ++tmp);
nface.mIndices[0] = tmp;
for (++tmp; done[tmp]; ++tmp);
nface.mIndices[1] = tmp;
for (++tmp; done[tmp]; ++tmp);
nface.mIndices[2] = tmp;
}
}
#ifdef AI_BUILD_TRIANGULATE_DEBUG_POLYS
for(aiFace* f = last_face; f != curOut; ++f) {
unsigned int* i = f->mIndices;
fprintf(fout," (%i %i %i)",i[0],i[1],i[2]);
}
fprintf(fout,"\n*********************************************************************\n");
fflush(fout);
#endif
for(aiFace* f = last_face; f != curOut; ) {
unsigned int* i = f->mIndices;
// drop dumb 0-area triangles - deactivated for now:
//FindDegenerates post processing step can do the same thing
//if (std::fabs(GetArea2D(temp_verts[i[0]],temp_verts[i[1]],temp_verts[i[2]])) < 1e-5f) {
// ASSIMP_LOG_VERBOSE_DEBUG("Dropping triangle with area 0");
// --curOut;
// delete[] f->mIndices;
// f->mIndices = nullptr;
// for(aiFace* ff = f; ff != curOut; ++ff) {
// ff->mNumIndices = (ff+1)->mNumIndices;
// ff->mIndices = (ff+1)->mIndices;
// (ff+1)->mIndices = nullptr;
// } // }
// continue; zcoord += vv.z;
//} vmin = std::min(vv, vmin);
vmax = std::max(vv, vmax);
i[0] = idx[i[0]]; contour.push_back(new p2t::Point(vv.x, vv.y));
i[1] = idx[i[1]];
i[2] = idx[i[2]];
++f;
} }
delete[] face.mIndices; zcoord /= pMesh->mNumVertices;
face.mIndices = nullptr;
// Further improve the projection by mapping the entire working set into
// [0,1] range. This gives us a consistent data range so all epsilons
// used below can be constants.
vmax -= vmin;
const aiVector2D one_vec(1, 1);
for (p2t::Point* &vv : contour) {
vv->x = (vv->x - vmin.x) / vmax.x;
vv->y = (vv->y - vmin.y) / vmax.y;
// sanity rounding
aiVector2D cur_vv((ai_real) vv->x, (ai_real)vv->y);
cur_vv = std::max(cur_vv, aiVector2D());
cur_vv = std::min(cur_vv, one_vec);
} }
#ifdef AI_BUILD_TRIANGULATE_DEBUG_POLYS aiMatrix4x4 mult;
fclose(fout); mult.a1 = static_cast<ai_real>(1.0) / vmax.x;
#endif mult.b2 = static_cast<ai_real>(1.0) / vmax.y;
// kill the old faces mult.a4 = -vmin.x * mult.a1;
delete [] pMesh->mFaces; mult.b4 = -vmin.y * mult.b2;
mult.c4 = -zcoord;
m = mult * m;
// ... and store the new ones
pMesh->mFaces = out;
pMesh->mNumFaces = (unsigned int)(curOut-out); /* not necessarily equal to numOut */
return true; return true;
} }
// ------------------------------------------------------------------------------------------------
// Triangulates the given mesh.
bool TriangulateProcess::TriangulateMesh(aiMesh *pMesh) {
// Now we have aiMesh::mPrimitiveTypes, so this is only here for test cases
if (!pMesh->mPrimitiveTypes) {
if (!validateNumIndices(pMesh)) {
ASSIMP_LOG_DEBUG("Error while validating number of indices.");
return false;
}
} else if (!(pMesh->mPrimitiveTypes & aiPrimitiveType_POLYGON)) {
ASSIMP_LOG_DEBUG("???!");
return false;
}
// Find out how many output faces we'll get
size_t numOut = 0, max_out = 0;
bool getNormals = true;
calulateNumOutputFaces(pMesh, numOut, max_out, getNormals);
if (numOut == pMesh->mNumFaces) {
ASSIMP_LOG_DEBUG("Error while generating contour.");
return false;
}
// the output mesh will contain triangles, but no polys anymore
pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
pMesh->mPrimitiveTypes &= ~aiPrimitiveType_POLYGON;
aiFace *out = new aiFace[numOut](), *curOut = out;
const size_t Capa = max_out + 2;
std::vector<aiVector3D> temp_verts3d(max_out + 2); /* temporary storage for vertices */
std::vector<aiVector2D> temp_verts(max_out + 2);
// Apply vertex colors to represent the face winding?
const aiVector3D *verts = pMesh->mVertices;
// use std::unique_ptr to avoid slow std::vector<bool> specialiations
std::unique_ptr<bool[]> done(new bool[max_out]);
for (unsigned int a = 0; a < pMesh->mNumFaces; a++) {
aiFace &face = pMesh->mFaces[a];
// if it's a simple point,line or triangle: just copy it
if (face.mNumIndices <= 3) {
aiFace &nface = *curOut++;
nface.mNumIndices = face.mNumIndices;
nface.mIndices = face.mIndices;
face.mIndices = nullptr;
} else if (face.mNumIndices == 4) {
// optimized code for quadrilaterals
quad2Triangles(face, verts, curOut);
face.mIndices = nullptr;
} else {
std::vector<p2t::Point *> contour;
aiMatrix4x4 m;
aiVector3D vmin, vmax;
ai_real zcoord = -1;
if (!getContourFromePolyline(face, pMesh, contour, m, vmin, vmax, zcoord)) {
ASSIMP_LOG_DEBUG("Error while generating contour.");
continue;
}
p2t::CDT cdt(contour);
cdt.Triangulate();
const std::vector<p2t::Triangle *> tris = cdt.GetTriangles();
const aiMatrix4x4 matInv = m.Inverse();
for (p2t::Triangle *tri : tris) {
curOut->mNumIndices = 3;
curOut->mIndices = new unsigned int[curOut->mNumIndices];
for (int i = 0; i < 3; ++i) {
const aiVector2D v = aiVector2D(static_cast<ai_real>(tri->GetPoint(i)->x), static_cast<ai_real>(tri->GetPoint(i)->y));
// ai_assert(v.x <= 1.0 && v.x >= 0.0 && v.y <= 1.0 && v.y >= 0.0);
const aiVector3D v3 = matInv * aiVector3D(vmin.x + v.x * vmax.x, vmin.y + v.y * vmax.y, zcoord);
temp_verts3d.emplace_back(v3);
curOut->mIndices[i] = (unsigned int) temp_verts3d.size()-1;
}
curOut++;
}
face.mIndices = nullptr;
}
}
delete[] pMesh->mFaces;
pMesh->mFaces = out;
pMesh->mNumVertices = (unsigned int)temp_verts3d.size();
delete[] pMesh->mVertices;
pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
for (size_t i = 0; i < temp_verts3d.size(); ++i) {
pMesh->mVertices[i] = temp_verts3d[i];
}
pMesh->mNumFaces = (unsigned int)(curOut - out); /* not necessarily equal to numOut */
return true;
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_TRIANGULATE_PROCESS #endif // !! ASSIMP_BUILD_NO_TRIANGULATE_PROCESS

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@ -1,5 +1,8 @@
find_package( Doxygen REQUIRED ) find_package( Doxygen REQUIRED )
set(SPHINX_SOURCE ${CMAKE_CURRENT_SOURCE_DIR})
set(SPHINX_BUILD ${CMAKE_CURRENT_BINARY_DIR}/docs/sphinx)
set( HTML_OUTPUT "AssimpDoc_Html" CACHE STRING "Output directory for generated HTML documentation. Defaults to AssimpDoc_Html." ) set( HTML_OUTPUT "AssimpDoc_Html" CACHE STRING "Output directory for generated HTML documentation. Defaults to AssimpDoc_Html." )
# Enable Microsoft CHM help style only on Windows # Enable Microsoft CHM help style only on Windows

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@ -1484,7 +1484,7 @@ MAN_LINKS = NO
# generate an XML file that captures the structure of # generate an XML file that captures the structure of
# the code including all documentation. # the code including all documentation.
GENERATE_XML = NO GENERATE_XML = YES
# The XML_OUTPUT tag is used to specify where the XML pages will be put. # The XML_OUTPUT tag is used to specify where the XML pages will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be # If a relative path is entered the value of OUTPUT_DIRECTORY will be

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@ -47,8 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# pragma GCC system_header # pragma GCC system_header
#endif #endif
#include <stdint.h> #include <cstdint>
#include <string.h> #include <cstring>
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Hashing function taken from // Hashing function taken from
@ -74,8 +74,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) { inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) {
uint32_t tmp; uint32_t tmp;
int rem; int rem;
if (!data) return 0; if (!data) return 0;
if (!len)len = (uint32_t)::strlen(data); if (!len)len = (uint32_t)::strlen(data);

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@ -49,12 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_LINE_SPLITTER_H #define INCLUDED_LINE_SPLITTER_H
#ifdef __GNUC__ #ifdef __GNUC__
# pragma GCC system_header #pragma GCC system_header
#endif #endif
#include <stdexcept>
#include <assimp/StreamReader.h>
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/StreamReader.h>
#include <stdexcept>
namespace Assimp { namespace Assimp {
@ -79,37 +79,37 @@ for(LineSplitter splitter(stream);splitter;++splitter) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
class LineSplitter { class LineSplitter {
public: public:
typedef size_t line_idx; using line_idx = size_t;
// ----------------------------------------- // -----------------------------------------
/** construct from existing stream reader /** construct from existing stream reader
note: trim is *always* assumed true if skyp_empty_lines==true note: trim is *always* assumed true if skyp_empty_lines==true
*/ */
LineSplitter(StreamReaderLE& stream, bool skip_empty_lines = true, bool trim = true); LineSplitter(StreamReaderLE &stream, bool skip_empty_lines = true, bool trim = true);
~LineSplitter(); ~LineSplitter();
// ----------------------------------------- // -----------------------------------------
/** pseudo-iterator increment */ /** pseudo-iterator increment */
LineSplitter& operator++(); LineSplitter &operator++();
// ----------------------------------------- // -----------------------------------------
LineSplitter& operator++(int); LineSplitter &operator++(int);
// ----------------------------------------- // -----------------------------------------
/** get a pointer to the beginning of a particular token */ /** get a pointer to the beginning of a particular token */
const char* operator[] (size_t idx) const; const char *operator[](size_t idx) const;
// ----------------------------------------- // -----------------------------------------
/** extract the start positions of N tokens from the current line*/ /** extract the start positions of N tokens from the current line*/
template <size_t N> template <size_t N>
void get_tokens(const char* (&tokens)[N]) const; void get_tokens(const char *(&tokens)[N]) const;
// ----------------------------------------- // -----------------------------------------
/** member access */ /** member access */
const std::string* operator -> () const; const std::string *operator->() const;
std::string operator* () const; std::string operator*() const;
// ----------------------------------------- // -----------------------------------------
/** boolean context */ /** boolean context */
@ -123,47 +123,45 @@ public:
// ----------------------------------------- // -----------------------------------------
/** access the underlying stream object */ /** access the underlying stream object */
StreamReaderLE& get_stream(); StreamReaderLE &get_stream();
// ----------------------------------------- // -----------------------------------------
/** !strcmp((*this)->substr(0,strlen(check)),check) */ /** !strcmp((*this)->substr(0,strlen(check)),check) */
bool match_start(const char* check); bool match_start(const char *check);
// ----------------------------------------- // -----------------------------------------
/** swallow the next call to ++, return the previous value. */ /** swallow the next call to ++, return the previous value. */
void swallow_next_increment(); void swallow_next_increment();
LineSplitter( const LineSplitter & ) = delete; LineSplitter(const LineSplitter &) = delete;
LineSplitter(LineSplitter &&) = delete; LineSplitter(LineSplitter &&) = delete;
LineSplitter &operator = ( const LineSplitter & ) = delete; LineSplitter &operator=(const LineSplitter &) = delete;
private: private:
line_idx mIdx; line_idx mIdx;
std::string mCur; std::string mCur;
StreamReaderLE& mStream; StreamReaderLE &mStream;
bool mSwallow, mSkip_empty_lines, mTrim; bool mSwallow, mSkip_empty_lines, mTrim;
}; };
AI_FORCE_INLINE AI_FORCE_INLINE LineSplitter::LineSplitter(StreamReaderLE &stream, bool skip_empty_lines, bool trim) :
LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim ) mIdx(0),
: mIdx(0) mCur(),
, mCur() mStream(stream),
, mStream(stream) mSwallow(),
, mSwallow() mSkip_empty_lines(skip_empty_lines),
, mSkip_empty_lines(skip_empty_lines) mTrim(trim) {
, mTrim(trim) {
mCur.reserve(1024); mCur.reserve(1024);
operator++(); operator++();
mIdx = 0; mIdx = 0;
} }
AI_FORCE_INLINE AI_FORCE_INLINE LineSplitter::~LineSplitter() {
LineSplitter::~LineSplitter() {
// empty // empty
} }
AI_FORCE_INLINE AI_FORCE_INLINE
LineSplitter& LineSplitter::operator++() { LineSplitter &LineSplitter::operator++() {
if (mSwallow) { if (mSwallow) {
mSwallow = false; mSwallow = false;
return *this; return *this;
@ -178,7 +176,8 @@ LineSplitter& LineSplitter::operator++() {
while (mStream.GetRemainingSize() && (s = mStream.GetI1(), 1)) { while (mStream.GetRemainingSize() && (s = mStream.GetI1(), 1)) {
if (s == '\n' || s == '\r') { if (s == '\n' || s == '\r') {
if (mSkip_empty_lines) { if (mSkip_empty_lines) {
while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\r' || s == '\n')); while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\r' || s == '\n'))
;
if (mStream.GetRemainingSize()) { if (mStream.GetRemainingSize()) {
mStream.IncPtr(-1); mStream.IncPtr(-1);
} }
@ -188,7 +187,8 @@ LineSplitter& LineSplitter::operator++() {
mStream.IncPtr(-1); mStream.IncPtr(-1);
} }
if (mTrim) { if (mTrim) {
while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\t')); while (mStream.GetRemainingSize() && ((s = mStream.GetI1()) == ' ' || s == '\t'))
;
if (mStream.GetRemainingSize()) { if (mStream.GetRemainingSize()) {
mStream.IncPtr(-1); mStream.IncPtr(-1);
} }
@ -203,14 +203,13 @@ LineSplitter& LineSplitter::operator++() {
return *this; return *this;
} }
AI_FORCE_INLINE AI_FORCE_INLINE LineSplitter &LineSplitter::operator++(int) {
LineSplitter &LineSplitter::operator++(int) {
return ++(*this); return ++(*this);
} }
AI_FORCE_INLINE AI_FORCE_INLINE
const char *LineSplitter::operator[] (size_t idx) const { const char *LineSplitter::operator[](size_t idx) const {
const char* s = operator->()->c_str(); const char *s = operator->()->c_str();
SkipSpaces(&s); SkipSpaces(&s);
for (size_t i = 0; i < idx; ++i) { for (size_t i = 0; i < idx; ++i) {
@ -226,9 +225,8 @@ const char *LineSplitter::operator[] (size_t idx) const {
} }
template <size_t N> template <size_t N>
AI_FORCE_INLINE AI_FORCE_INLINE void LineSplitter::get_tokens(const char *(&tokens)[N]) const {
void LineSplitter::get_tokens(const char* (&tokens)[N]) const { const char *s = operator->()->c_str();
const char* s = operator->()->c_str();
SkipSpaces(&s); SkipSpaces(&s);
for (size_t i = 0; i < N; ++i) { for (size_t i = 0; i < N; ++i) {
@ -237,18 +235,19 @@ void LineSplitter::get_tokens(const char* (&tokens)[N]) const {
} }
tokens[i] = s; tokens[i] = s;
for (; *s && !IsSpace(*s); ++s); for (; *s && !IsSpace(*s); ++s)
;
SkipSpaces(&s); SkipSpaces(&s);
} }
} }
AI_FORCE_INLINE AI_FORCE_INLINE
const std::string* LineSplitter::operator -> () const { const std::string *LineSplitter::operator->() const {
return &mCur; return &mCur;
} }
AI_FORCE_INLINE AI_FORCE_INLINE
std::string LineSplitter::operator* () const { std::string LineSplitter::operator*() const {
return mCur; return mCur;
} }
@ -273,7 +272,7 @@ StreamReaderLE &LineSplitter::get_stream() {
} }
AI_FORCE_INLINE AI_FORCE_INLINE
bool LineSplitter::match_start(const char* check) { bool LineSplitter::match_start(const char *check) {
const size_t len = ::strlen(check); const size_t len = ::strlen(check);
return len <= mCur.length() && std::equal(check, check + len, mCur.begin()); return len <= mCur.length() && std::equal(check, check + len, mCur.begin());

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@ -119,7 +119,7 @@ public:
/** @brief Normalize the vector with extra check for zero vectors */ /** @brief Normalize the vector with extra check for zero vectors */
aiVector3t& NormalizeSafe(); aiVector3t& NormalizeSafe();
/** @brief Componentwise multiplication of two vectors /** @brief Component-wise multiplication of two vectors
* *
* Note that vec*vec yields the dot product. * Note that vec*vec yields the dot product.
* @param o Second factor */ * @param o Second factor */
@ -129,7 +129,7 @@ public:
}; };
typedef aiVector3t<ai_real> aiVector3D; using aiVector3D = aiVector3t<ai_real>;
#else #else

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -306,4 +304,5 @@ aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
#endif // __cplusplus #endif // __cplusplus
#endif // AI_VECTOR3D_INL_INC #endif // AI_VECTOR3D_INL_INC

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@ -96,6 +96,7 @@ SET( COMMON
unit/Common/utSpatialSort.cpp unit/Common/utSpatialSort.cpp
unit/Common/utAssertHandler.cpp unit/Common/utAssertHandler.cpp
unit/Common/utXmlParser.cpp unit/Common/utXmlParser.cpp
unit/Common/utPolyTools.cpp
) )
SET( IMPORTERS SET( IMPORTERS

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@ -0,0 +1,92 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "Common/PolyTools.h"
#include <assimp/defs.h>
using namespace Assimp;
class utPolyTools : public ::testing::Test {
// empty
};
TEST_F( utPolyTools, NewellNormalTest ) {
aiVector3t<ai_real> out;
static const size_t Num = 4;
static const size_t Capa = Num + 2;
ai_real x[Capa], y[Capa], z[Capa];
x[0] = 0;
x[1] = 1;
x[2] = 2;
x[3] = 3;
y[0] = 1;
y[1] = 2;
y[2] = 3;
y[3] = 4;
z[0] = z[1] = z[2] = z[3] = 0;
NewellNormal<3, 3, 3>(out, 4, x, y, z, Capa);
}
TEST_F(utPolyTools, DerivePlaneCoordinateSpaceTest) {
const aiVector3D vertices_ok[3] = {
aiVector3D(-1, -1, 0),
aiVector3D(0, 1, 0),
aiVector3D(1, -1, 0)
};
aiVector3D normal;
bool ok = true;
aiMatrix4x4 m_ok = DerivePlaneCoordinateSpace<ai_real>(vertices_ok, 3, ok, normal);
EXPECT_TRUE(ok);
EXPECT_FLOAT_EQ(normal.x, 0.0f);
EXPECT_FLOAT_EQ(normal.y, 0.0f);
EXPECT_FLOAT_EQ(normal.z, 1.0f);
const aiVector3D vertices_not_ok[3] = {
aiVector3D(-1, -1, 0),
aiVector3D(-1, -1, 0),
aiVector3D(-1, -1, 0)
};
aiMatrix4x4 m_not_ok = DerivePlaneCoordinateSpace<ai_real>(vertices_not_ok, 3, ok, normal);
EXPECT_FALSE(ok);
}

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -49,8 +49,8 @@ using namespace Assimp;
class TriangulateProcessTest : public ::testing::Test { class TriangulateProcessTest : public ::testing::Test {
public: public:
virtual void SetUp(); void SetUp() override;
virtual void TearDown(); void TearDown() override;
protected: protected:
aiMesh *pcMesh; aiMesh *pcMesh;
@ -132,6 +132,6 @@ TEST_F(TriangulateProcessTest, testTriangulation) {
} }
} }
// we should have no valid normal vectors now necause we aren't a pure polygon mesh // we should have no valid normal vectors now because we aren't a pure polygon mesh
EXPECT_TRUE(pcMesh->mNormals == NULL); EXPECT_TRUE(pcMesh->mNormals == NULL);
} }

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@ -43,9 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AV_ANIMEVALUATOR_H_INCLUDED #ifndef AV_ANIMEVALUATOR_H_INCLUDED
#define AV_ANIMEVALUATOR_H_INCLUDED #define AV_ANIMEVALUATOR_H_INCLUDED
#include <assimp/matrix4x4.h>
#include <tuple> #include <tuple>
#include <vector> #include <vector>
struct aiAnimation;
namespace AssimpView { namespace AssimpView {
/** /**
@ -74,7 +78,7 @@ public:
* the aiAnimation. */ * the aiAnimation. */
const std::vector<aiMatrix4x4> &GetTransformations() const { return mTransforms; } const std::vector<aiMatrix4x4> &GetTransformations() const { return mTransforms; }
protected: private:
const aiAnimation *mAnim; const aiAnimation *mAnim;
double mLastTime; double mLastTime;
std::vector<std::tuple<unsigned int, unsigned int, unsigned int>> mLastPositions; std::vector<std::tuple<unsigned int, unsigned int, unsigned int>> mLastPositions;

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@ -47,7 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AV_SCENEANIMATOR_H_INCLUDED #ifndef AV_SCENEANIMATOR_H_INCLUDED
#define AV_SCENEANIMATOR_H_INCLUDED #define AV_SCENEANIMATOR_H_INCLUDED
#include <assimp/scene.h>
#include <map> #include <map>
#include <string>
namespace AssimpView { namespace AssimpView {
@ -59,7 +62,7 @@ namespace AssimpView {
struct SceneAnimNode { struct SceneAnimNode {
std::string mName; std::string mName;
SceneAnimNode *mParent; SceneAnimNode *mParent;
std::vector<SceneAnimNode *> mChildren; std::vector<SceneAnimNode*> mChildren;
//! most recently calculated local transform //! most recently calculated local transform
aiMatrix4x4 mLocalTransform; aiMatrix4x4 mLocalTransform;
@ -72,13 +75,23 @@ struct SceneAnimNode {
//! Default construction //! Default construction
SceneAnimNode() : SceneAnimNode() :
mName(), mParent(nullptr), mChildren(), mLocalTransform(), mGlobalTransform(), mChannelIndex(-1) { mName(),
mParent(nullptr),
mChildren(),
mLocalTransform(),
mGlobalTransform(),
mChannelIndex(-1) {
// empty // empty
} }
//! Construction from a given name //! Construction from a given name
SceneAnimNode(const std::string &pName) : SceneAnimNode(const std::string &pName) :
mName(pName), mParent(nullptr), mChildren(), mLocalTransform(), mGlobalTransform(), mChannelIndex(-1) { mName(pName),
mParent(nullptr),
mChildren(),
mLocalTransform(),
mGlobalTransform(),
mChannelIndex(-1) {
// empty // empty
} }
@ -125,7 +138,7 @@ public:
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
/** Calculates the node transformations for the scene. Call this to get /** Calculates the node transformations for the scene. Call this to get
* uptodate results before calling one of the getters. * up-to-date results before calling one of the getters.
* @param pTime Current time. Can be an arbitrary range. * @param pTime Current time. Can be an arbitrary range.
*/ */
void Calculate(double pTime); void Calculate(double pTime);
@ -136,7 +149,7 @@ public:
* The returned matrix is in the node's parent's local space, just like the * The returned matrix is in the node's parent's local space, just like the
* original node's transformation matrix. If the node is not animated, the * original node's transformation matrix. If the node is not animated, the
* node's original transformation is returned so that you can safely use or * node's original transformation is returned so that you can safely use or
* assign it to the node itsself. If there is no node with the given name, * assign it to the node itself. If there is no node with the given name,
* the identity matrix is returned. All transformations are updated whenever * the identity matrix is returned. All transformations are updated whenever
* Calculate() is called. * Calculate() is called.
* @param pNodeName Name of the node * @param pNodeName Name of the node
@ -151,7 +164,7 @@ public:
* The returned matrix is in world space, which is the same coordinate space * The returned matrix is in world space, which is the same coordinate space
* as the transformation of the scene's root node. If the node is not animated, * as the transformation of the scene's root node. If the node is not animated,
* the node's original transformation is returned so that you can safely use or * the node's original transformation is returned so that you can safely use or
* assign it to the node itsself. If there is no node with the given name, the * assign it to the node itself. If there is no node with the given name, the
* identity matrix is returned. All transformations are updated whenever * identity matrix is returned. All transformations are updated whenever
* Calculate() is called. * Calculate() is called.
* @param pNodeName Name of the node * @param pNodeName Name of the node
@ -190,7 +203,7 @@ public:
/** @brief Get the current animation or NULL /** @brief Get the current animation or NULL
*/ */
aiAnimation *CurrentAnim() const { aiAnimation *CurrentAnim() const {
return static_cast<unsigned int>(mCurrentAnimIndex) < mScene->mNumAnimations ? mScene->mAnimations[mCurrentAnimIndex] : NULL; return static_cast<unsigned int>(mCurrentAnimIndex) < mScene->mNumAnimations ? mScene->mAnimations[mCurrentAnimIndex] : nullptr;
} }
protected: protected: