Compare commits
2 Commits
Author | SHA1 | Date |
---|---|---|
Kim Kulling | 3a78db66a5 | |
Kim Kulling | 88fa7a0611 |
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -85,7 +83,11 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ASEImporter::ASEImporter() :
|
||||
mParser(), mBuffer(), pcScene(), configRecomputeNormals(), noSkeletonMesh() {
|
||||
mParser(),
|
||||
mBuffer(),
|
||||
pcScene(),
|
||||
configRecomputeNormals(),
|
||||
noSkeletonMesh() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -56,20 +56,20 @@ namespace Assimp {
|
|||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Importer class for the 3DS ASE ASCII format.
|
||||
*
|
||||
*/
|
||||
class ASEImporter : public BaseImporter {
|
||||
/// @brief Importer class for the 3DS ASE ASCII format.
|
||||
// --------------------------------------------------------------------------------
|
||||
class ASEImporter final : public BaseImporter {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
ASEImporter();
|
||||
~ASEImporter();
|
||||
|
||||
/// @brief The class destructor.
|
||||
~ASEImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
/// @brief Returns whether the class can handle the format of the given file.
|
||||
/// See BaseImporter::CanRead() for details.
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -77,15 +77,14 @@ protected:
|
|||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -93,11 +92,10 @@ protected:
|
|||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate normal vectors basing on smoothing groups
|
||||
* (in some cases the normal are already contained in the file)
|
||||
|
@ -118,7 +116,7 @@ private:
|
|||
|
||||
/** Create one-material-per-mesh meshes ;-)
|
||||
* \param mesh Mesh to work with
|
||||
* \param Receives the list of all created meshes
|
||||
* \param avOut Receives the list of all created meshes
|
||||
*/
|
||||
void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
|
||||
|
||||
|
@ -183,18 +181,9 @@ private:
|
|||
void GenerateDefaultMaterial();
|
||||
|
||||
protected:
|
||||
|
||||
/** Parser instance */
|
||||
ASE::Parser* mParser;
|
||||
|
||||
/** Buffer to hold the loaded file */
|
||||
char* mBuffer;
|
||||
|
||||
/** Scene to be filled */
|
||||
aiScene* pcScene;
|
||||
|
||||
/** Config options: Recompute the normals in every case - WA
|
||||
for 3DS Max broken ASE normal export */
|
||||
bool configRecomputeNormals;
|
||||
bool noSkeletonMesh;
|
||||
};
|
||||
|
|
|
@ -116,7 +116,7 @@ struct Material : public D3DS::Material {
|
|||
return *this;
|
||||
}
|
||||
|
||||
~Material() {}
|
||||
~Material() = default;
|
||||
|
||||
//! Contains all sub materials of this material
|
||||
std::vector<Material> avSubMaterials;
|
||||
|
@ -178,7 +178,7 @@ struct Bone {
|
|||
/** Helper structure to represent an ASE file bone vertex */
|
||||
struct BoneVertex {
|
||||
//! Bone and corresponding vertex weight.
|
||||
//! -1 for unrequired bones ....
|
||||
//! -1 for not required bones ....
|
||||
std::vector<std::pair<int, float>> mBoneWeights;
|
||||
};
|
||||
|
||||
|
@ -239,9 +239,13 @@ struct BaseNode {
|
|||
Dummy
|
||||
} mType;
|
||||
|
||||
//! Construction from an existing name
|
||||
BaseNode(Type _mType, const std::string &name) :
|
||||
mType(_mType), mName(name), mProcessed(false) {
|
||||
/// Construction from an existing name
|
||||
/// @param type The node type
|
||||
/// @param name The node name
|
||||
BaseNode(Type type, const std::string &name) :
|
||||
mType(type),
|
||||
mName(name),
|
||||
mProcessed(false) {
|
||||
// Set mTargetPosition to qnan
|
||||
const ai_real qnan = get_qnan();
|
||||
mTargetPosition.x = qnan;
|
||||
|
|
Binary file not shown.
|
@ -197,7 +197,7 @@ SEPARATE_MEMBER_PAGES = NO
|
|||
# The TAB_SIZE tag can be used to set the number of spaces in a tab.
|
||||
# Doxygen uses this value to replace tabs by spaces in code fragments.
|
||||
|
||||
TAB_SIZE = 8
|
||||
TAB_SIZE = 4
|
||||
|
||||
# This tag can be used to specify a number of aliases that acts
|
||||
# as commands in the documentation. An alias has the form "name=value".
|
||||
|
@ -381,7 +381,7 @@ EXTRACT_STATIC = YES
|
|||
# defined locally in source files will be included in the documentation.
|
||||
# If set to NO only classes defined in header files are included.
|
||||
|
||||
EXTRACT_LOCAL_CLASSES = YES
|
||||
EXTRACT_LOCAL_CLASSES = NO
|
||||
|
||||
# This flag is only useful for Objective-C code. When set to YES local
|
||||
# methods, which are defined in the implementation section but not in
|
||||
|
@ -663,8 +663,6 @@ WARN_LOGFILE =
|
|||
# with spaces.
|
||||
|
||||
INPUT = @doxy_main_page@ \
|
||||
@PROJECT_SOURCE_DIR@ \
|
||||
@PROJECT_BINARY_DIR@ \
|
||||
@PROJECT_SOURCE_DIR@/include/ \
|
||||
@PROJECT_SOURCE_DIR@/doc/dox.h \
|
||||
@PROJECT_SOURCE_DIR@/code/BaseImporter.h
|
||||
|
@ -725,7 +723,8 @@ RECURSIVE = YES
|
|||
# Note that relative paths are relative to the directory from which doxygen is
|
||||
# run.
|
||||
|
||||
EXCLUDE = irrXML.h
|
||||
EXCLUDE = irrXML.h \
|
||||
@PROJECT_SOURCE_DIR@/contrib/*
|
||||
|
||||
# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
|
||||
# directories that are symbolic links (a Unix file system feature) are excluded
|
||||
|
@ -740,7 +739,8 @@ EXCLUDE_SYMLINKS = NO
|
|||
# for example use the pattern */test/*
|
||||
|
||||
EXCLUDE_PATTERNS = */.svn/* \
|
||||
*/.svn
|
||||
*/.svn \
|
||||
*/.git
|
||||
|
||||
# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
|
||||
# (namespaces, classes, functions, etc.) that should be excluded from the
|
||||
|
|
|
@ -5,8 +5,6 @@
|
|||
/**
|
||||
@mainpage assimp - Open Asset Import Library
|
||||
|
||||
<img src="dragonsplash.png"></img>
|
||||
|
||||
@section intro Introduction
|
||||
|
||||
assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game
|
||||
|
@ -85,7 +83,7 @@ as long as you retain the license information and take own responsibility for wh
|
|||
the LICENSE file.
|
||||
|
||||
You can find test models for almost all formats in the <assimp_root>/test/models directory. Beware, they're *free*,
|
||||
but not all of them are *open-source*. If there's an accompagning '<file>\source.txt' file don't forget to read it.
|
||||
but not all of them are *open-source*. If there's an accompagning '<file>\\source.txt' file don't forget to read it.
|
||||
|
||||
@section main_install Installation
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ class ProgressHandler;
|
|||
* The interface is modeled after the importer interface and mostly
|
||||
* symmetric. The same rules for threading etc. apply.
|
||||
*
|
||||
* In a nutshell, there are two export interfaces: #Export, which writes the
|
||||
* In a nutshell, there are two export interfaces: #aiExportScene, which writes the
|
||||
* output file(s) either to the regular file system or to a user-supplied
|
||||
* #IOSystem, and #ExportToBlob which returns a linked list of memory
|
||||
* buffers (blob), each referring to one output file (in most cases
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -55,8 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <list>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
@ -141,7 +140,7 @@ struct NodeAttachmentInfo {
|
|||
*/
|
||||
#define AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY 0x10
|
||||
|
||||
typedef std::pair<aiBone *, unsigned int> BoneSrcIndex;
|
||||
using BoneSrcIndex = std::pair<aiBone *, unsigned int>;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Helper data structure for SceneCombiner::MergeBones.
|
||||
|
@ -187,7 +186,7 @@ struct SceneHelper {
|
|||
* scenes. It is intended as internal utility and NOT for use by
|
||||
* applications.
|
||||
*
|
||||
* The class is currently being used by various postprocessing steps
|
||||
* The class is currently being used by various post-processing steps
|
||||
* and loaders (ie. LWS).
|
||||
*/
|
||||
class ASSIMP_API SceneCombiner {
|
||||
|
@ -258,7 +257,7 @@ public:
|
|||
* @param begin First mesh to be processed
|
||||
* @param end Points to the mesh after the last mesh to be processed
|
||||
*/
|
||||
static void MergeBones(aiMesh *out, std::vector<aiMesh *>::const_iterator it,
|
||||
static void MergeBones(aiMesh *out, std::vector<aiMesh *>::const_iterator begin,
|
||||
std::vector<aiMesh *>::const_iterator end);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -280,11 +279,11 @@ public:
|
|||
/** Builds a list of uniquely named bones in a mesh list
|
||||
*
|
||||
* @param asBones Receives the output list
|
||||
* @param it First mesh to be processed
|
||||
* @param begin First mesh to be processed
|
||||
* @param end Last mesh to be processed
|
||||
*/
|
||||
static void BuildUniqueBoneList(std::list<BoneWithHash> &asBones,
|
||||
std::vector<aiMesh *>::const_iterator it,
|
||||
std::vector<aiMesh *>::const_iterator begin,
|
||||
std::vector<aiMesh *>::const_iterator end);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -64,8 +64,7 @@ namespace Assimp {
|
|||
* little and big endian format. Don't attempt to instance the template directly. Use
|
||||
* StreamReaderLE to read from a little-endian stream and StreamReaderBE to read from a
|
||||
* BE stream. The class expects that the endianness of any input data is known at
|
||||
* compile-time, which should usually be true (#BaseImporter::ConvertToUTF8 implements
|
||||
* runtime endianness conversions for text files).
|
||||
* compile-time, which should usually be true.
|
||||
*
|
||||
* XXX switch from unsigned int for size types to size_t? or ptrdiff_t?*/
|
||||
// --------------------------------------------------------------------------------------------
|
||||
|
@ -76,7 +75,8 @@ public:
|
|||
using pos = size_t;
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Construction from a given stream with a well-defined endianness.
|
||||
/**
|
||||
* @brief Construction from a given stream with a well-defined endianness.
|
||||
*
|
||||
* The StreamReader holds a permanent strong reference to the
|
||||
* stream, which is released upon destruction.
|
||||
|
@ -99,6 +99,10 @@ public:
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/// @brief The class constructor with the steam and the endian working
|
||||
/// mode.
|
||||
/// @param stream The input stream to read from.
|
||||
/// @param The endian working mode.
|
||||
StreamReader(IOStream *stream, bool le = false) :
|
||||
mStream(std::shared_ptr<IOStream>(stream)),
|
||||
mBuffer(nullptr),
|
||||
|
@ -111,6 +115,7 @@ public:
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/// @brief The class destructor.
|
||||
~StreamReader() {
|
||||
delete[] mBuffer;
|
||||
}
|
||||
|
@ -332,13 +337,13 @@ private:
|
|||
typedef StreamReader<true> StreamReaderLE;
|
||||
typedef StreamReader<false> StreamReaderBE;
|
||||
#else
|
||||
typedef StreamReader<true> StreamReaderBE;
|
||||
typedef StreamReader<false> StreamReaderLE;
|
||||
using StreamReaderBE = StreamReader<true>;
|
||||
using StreamReaderLE = StreamReader<false>;
|
||||
#endif
|
||||
|
||||
// `dynamic` StreamReader. The byte order of the input data is specified in the
|
||||
// c'tor. This involves runtime branching and might be a little bit slower.
|
||||
typedef StreamReader<true, true> StreamReaderAny;
|
||||
using StreamReaderAny = StreamReader<true, true>;
|
||||
|
||||
} // end namespace Assimp
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ extern "C" {
|
|||
struct aiScene;
|
||||
struct aiFileIO;
|
||||
|
||||
typedef void (*aiLogStreamCallback)(const char * /* message */, char * /* user */);
|
||||
using aiLogStreamCallback = void (*)(const char * /* message */, char * /* user */);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** C-API: Represents a log stream. A log stream receives all log messages and
|
||||
|
@ -93,7 +93,7 @@ struct aiPropertyStore {
|
|||
};
|
||||
|
||||
/** Our own C boolean type */
|
||||
typedef int aiBool;
|
||||
using aiBool = int;
|
||||
|
||||
#define AI_FALSE 0
|
||||
#define AI_TRUE 1
|
||||
|
@ -706,7 +706,6 @@ ASSIMP_API int aiVector3AreEqualEpsilon(
|
|||
/** Check if vector \p a is less than vector \p b.
|
||||
* @param a First vector to compare
|
||||
* @param b Second vector to compare
|
||||
* @param epsilon Epsilon
|
||||
* @return 1 if \p a is less than \p b
|
||||
* @return 0 if \p a is equal or greater than \p b
|
||||
*/
|
||||
|
@ -1032,7 +1031,7 @@ ASSIMP_API void aiMatrix4DecomposeIntoScalingEulerAnglesPosition(
|
|||
* and it's translational components.
|
||||
*
|
||||
* @param mat Matrix to decompose
|
||||
* @param rotation Receives the rotational component
|
||||
* @param scaling Receives the scaling component
|
||||
* @param axis Receives the output rotation axis
|
||||
* @param angle Receives the output rotation angle
|
||||
* @param position Receives the output position for the x,y,z axes.
|
||||
|
|
|
@ -410,11 +410,11 @@ struct aiMetadata {
|
|||
return Get(aiString(key), value);
|
||||
}
|
||||
|
||||
/// Return metadata entry for analyzing it by user.
|
||||
/// \param [in] pIndex - index of the entry.
|
||||
/// \param [out] pKey - pointer to the key value.
|
||||
/// \param [out] pEntry - pointer to the entry: type and value.
|
||||
/// \return false - if pIndex is out of range, else - true.
|
||||
/// @brief Return metadata entry for analyzing it by user.
|
||||
/// @param index [in] index of the entry.
|
||||
/// @param key [out] pointer to the key value.
|
||||
/// @param entry [out] pointer to the entry: type and value.
|
||||
/// @return false - if pIndex is out of range, else - true.
|
||||
inline bool Get(size_t index, const aiString *&key, const aiMetadataEntry *&entry) const {
|
||||
if (index >= mNumProperties) {
|
||||
return false;
|
||||
|
@ -426,8 +426,8 @@ struct aiMetadata {
|
|||
return true;
|
||||
}
|
||||
|
||||
/// Check whether there is a metadata entry for the given key.
|
||||
/// \param [in] Key - the key value value to check for.
|
||||
/// @brief Check whether there is a metadata entry for the given key.
|
||||
/// @param key [in] the key value value to check for.
|
||||
inline bool HasKey(const char *key) {
|
||||
if (nullptr == key) {
|
||||
return false;
|
||||
|
|
Loading…
Reference in New Issue