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584 Commits

Author SHA1 Message Date
Pichas f4c7606faf
fix no_valid_proc (#5774)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-09-16 09:17:22 +02:00
Kim Kulling 66187a77cf
Update dll_symbol.h (#5781)
- fix compile switch
- closes https://github.com/assimp/assimp/issues/5777
2024-09-15 20:44:32 +02:00
PatrickD 5c7acc968b
Fix naming in aiMaterial comment (#5780) 2024-09-13 14:24:09 +02:00
Lux f81ea6986c
Restored absolute transform calculation due to https://github.com/assimp/assimp/pull/5349 which requires this now. (#5751) 2024-09-11 10:11:15 +02:00
dataisland ab12e8d8ba
Fix stack overflow (#5764)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-09-10 23:15:31 +02:00
dataisland 3bd98611d7
Fix buffer overflow in MD3Loader (#5763)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-09-10 22:10:36 +02:00
dataisland d468e633b1
Fix invalid access (#5765)
* Fix invalid access

* Update SortByPTypeProcess.cpp

Some smaller refactorings.

* Update SortByPTypeProcess.cpp

Small refactorings.

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-09-10 09:12:01 +02:00
Kim Kulling 4024726eca
Fix leak (#5762)
* Fix leak

* Update utLogger.cpp
2024-09-07 21:02:34 +02:00
Kim Kulling cd0ef869e3
Kimkulling/mark blender versions as not supported (#5370)
* Cleanup defs + add deprecated macro

* Remove empty line

* Remove dead code

---------

Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2024-09-05 23:40:19 +02:00
RichardTea ed3fccd5db
Add option to ignore FBX custom axes (#5754)
AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION
Default false

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-09-05 21:03:26 +02:00
Matthias Möller ff2dc2fb2e
Prevents PLY from parsing duplicate properties (#5743)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-09-04 11:54:24 +02:00
Tobias Rittig, Ph.D. f69e55058d
Allow usage of pugixml from a superproject (#5752)
When using CMake subprojects with an existing build of pugixml
this prevents Assimp from using its own copy.
2024-09-03 21:45:30 +02:00
RichardTea c1ffbfec06
Zero-length mChildren arrays should be nullptr (#5749)
- Children: Don't allocate a zero-length array
- aiNode::mChildren should be left nullptr instead.
2024-09-03 10:26:27 +02:00
Kim Kulling c35200e38e
prepare v5.4.3 (#5741)
* prepare v5.4.3

- Increase patch level

* Update utVersion.cpp

Fix version test
2024-08-30 20:35:01 +02:00
Kim Kulling 1e09642382
Ply-Importer: Fix vulnerability (#5739) 2024-08-30 19:43:39 +02:00
Kim Kulling edaf87f186
Update ccpp.yml (#5740)
- Add ccache to build
2024-08-30 19:29:32 +02:00
Olivier Chafik 88340d0ce0
`build`: Add ccache support (#5686)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-30 13:22:54 +02:00
Fav 5e912e68da
Update glTF2AssetWriter.inl (#5647)
The total length is incorrect when exporting gltf2

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 23:55:18 +02:00
Vincent Fazio ae0ff8a88a
Update PyAssimp structs with Skeleton & SkeletonBone members (#5734)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 23:45:35 +02:00
Aliaksandr Kasmachou 924106188e
feat: add option for creating XCFramework and configure minimum iOS target (#5648)
* feat: add option for creating XCFramework and configure minimum iOS target with a build parameter

* style: update indents for iOS bash script

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 23:05:32 +02:00
Haixi 389bdedda7
FBX: add metadata as properties (#5675)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 21:38:34 +02:00
Olivier Chafik f39f53e860
Fix casting typo in D3MFExporter::writeBaseMaterials (color channels < 1.0f were zeroed out) (#5681)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 21:27:13 +02:00
OGAWA KenIchi 11daaf79a5
Fix to judge 'multi-configuration' correctly (#5720)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 21:09:17 +02:00
Matthias Möller 3e7e4c8c52
Fix potential memory leak in SceneCombiner for LWS/IRR/MD3 loader (#5721)
* fix potential memory leak in scenecombiner

* also cleansup srclist

* de-duplicates before deleting

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-29 11:21:59 +02:00
Vincent Fazio 4338817ca2
Fix copying private data when source pointer is NULL (#5733) 2024-08-29 00:13:40 +02:00
dependabot[bot] fd7ad4a9d8
Bump softprops/action-gh-release from 1 to 2 (#5730)
Bumps [softprops/action-gh-release](https://github.com/softprops/action-gh-release) from 1 to 2.
- [Release notes](https://github.com/softprops/action-gh-release/releases)
- [Changelog](https://github.com/softprops/action-gh-release/blob/master/CHANGELOG.md)
- [Commits](https://github.com/softprops/action-gh-release/compare/v1...v2)

---
updated-dependencies:
- dependency-name: softprops/action-gh-release
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-27 21:47:37 +02:00
dependabot[bot] a7a424e0a7
Bump actions/upload-artifact from 1 to 4 (#5731)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 1 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v1...v4)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-27 13:04:32 +02:00
dependabot[bot] f0ca4df704
Bump actions/download-artifact from 1 to 4 (#5732)
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 1 to 4.
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v1...v4)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-27 10:36:13 +02:00
imdongye d32370ff12
fix GetShortFilename function (#5728)
when blender export fbx then embedded texture path have slash and back slash.
so GetShortFilename have to check both types of slashes

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-25 17:11:19 +02:00
Sanchikuuus 12ed0286e4
Added more Maya materials (#5101)
* Added more Maya materials

Added Maya materials to list and add setting texture properties for getting lost textures to mesh

* Update utMaterialSystem.cpp

Now new enumerators are handled by a case label in utMaterialSystem.cpp

* Update material.h

- Fix tests: use the correct max material parameter

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-24 11:29:47 +02:00
Kim Kulling bb9db8409f
Sparky kitty studios master (#5727)
* upload contains "windows" in GH Actions

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* buildする方についてwindows-msvcのついている方にした

この二つ、何の違いがあるかいまいち理解してない…
clでビルドするかhunterでビルドするかの違い?

* upload/release対象のartifactを修正

追加当時のIssueを参考に修正(当時はHunterなかったっぽい)
a9a0c30932

* fix ccpp.yml -- fix matrix.name check for artifact

* fix ccpp.yml - build both hunter or not

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Update ccpp.yml

* Fix verbose string + refactorings

* Revert "Fix verbose string + refactorings"

This reverts commit 824db16a68.

* Fix verbose string + refactorings

---------

Co-authored-by: Kazuki Y <6259214+kazu0617@users.noreply.github.com>
Co-authored-by: kazu0617 <kazu0617@protonmail.com>
Co-authored-by: Kim Kulling <kim.kulling@draeger.com>
2024-08-22 11:09:14 +02:00
sacereda d83904e3ee
Expose aiGetEmbeddedTexture to C-API (#5382)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-21 21:15:57 +02:00
Kim Kulling bc6710a116
Fix leak in loader (#5718)
* Fix leak in loader

 Closes https://github.com/assimp/assimp/issues/5717

* Free generated mesh on importer destruction.
2024-08-17 13:49:09 +02:00
OGAWA KenIchi 10e97b2f4a
Fix MSVC build error (#5716)
* add compile option /source-charset:utf-8
2024-08-16 19:33:09 +02:00
Steve M d95a5c60ef
Revert variable name (fix broken build on android) (#5715)
Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
2024-08-14 12:13:49 +02:00
Matthias Möller 12cdbb712c
Fixes possible out-of-bound read in findDegenerate (#5679)
This is possible, if the option "aiProcess_ValidateDataStructure" is deactivated as postprocessing step, but the option "aiProcess_FindDegenerates" is activated and the mesh contains invalid data structures

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 16:24:43 +02:00
Måns Andersen b992ff278b
Remove recursive include (#5705)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 16:14:31 +02:00
Måns Andersen 9485d49e93
include Exceptional.h in 3DSExporter.cpp (#5707)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 11:17:45 +02:00
RichardTea f950f61a52
Use DRACO_GLTF_BITSTREAM (#5709)
Replaces deprecated DRACO_GLTF cmake option

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 10:09:28 +02:00
RichardTea afe06f2298
Fix MSVC PDBs and permit them to be disabled if required (#5710)
* Revert "Remove /Zi compiler flag for MSVC, release config"

This reverts commit 9e1de3ec6e.

* Allow MSVC PDB creation to be disabled

Turn off ASSIMP_INSTALL_PDB to disable PDB creation

* Whitespace cleanup

Assimp uses spaces in cmakelists, not tabs

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 09:53:33 +02:00
mkuritsu d41b6b253d
Added AND condition in poly2tri dll_symbol.h to only define macros fo… (#5693)
* Added ADD condition in poly2tri dll_symbol.h to only define macros for dynamic library linking if assimp is ordered to build as DLL

* Reverted last commit to handle this issue in a better way.

* added P2T_STATIC_EXPORTS to compile definitions when building assimp as DLL

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 09:39:53 +02:00
Nathan V. Morrical 09b981d943
fixing static build (#5713) 2024-08-13 09:23:14 +02:00
Kimbatt 48c3a0ec46
FBX exporter - handle multiple vertex color channels (#5695)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-07 22:43:02 +02:00
Kim Kulling a37d748c17
Update DefaultIOSystem.cpp (#5697)
- closes https://github.com/assimp/assimp/issues/5678
2024-08-02 18:28:29 +02:00
Kim Kulling e63d3ed8e7
Make coord transfor for hs1 files optional (#5687)
* Make coord transfor for hs1 files optional

* Add config switch for HS1 transformation transformation
2024-07-31 18:39:39 +02:00
Kim Kulling 104a70f845
Return false instead of crash (#5685)
- Return false instead of crash
- closes https://github.com/assimp/assimp/issues/5684
2024-07-23 16:32:11 +02:00
Florian Born 76de7cedf4
A fuzzed stride could cause the max count to become negative and hence wrap around uint (#5414)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-23 16:17:54 +02:00
JensEhrhardt-eOPUS c55158cd82
CalcTangents: zero vector is invalid for tangent/bitangent (#5432)
* CalcTangents: zero vector is invalid for tangent/bitangent
2024-07-23 13:13:12 +02:00
Kim Kulling 571ba09dc7
Mosfet80 updatedpoli2tri (#5682)
* updated poli2tri library to last version
2024-07-23 10:41:43 +02:00
Kim Kulling db19f62a0c Merge branch 'master' of https://github.com/assimp/assimp 2024-07-22 09:11:17 +02:00
Stoyan Gaydarov 5d5e0bad3c
Fix a fuzz test heap buffer overflow in mdl material loader (#5658)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-19 21:48:10 +02:00
Kim Kulling 9cf03b4ddc
Introduce interpolation mode to vectro and quaternion keys (#5674)
* Introduce interpolation mode to vectro and quaternion keys

* Update USDLoader.cpp

Fix review finding

* Update USDLoader.h

Fix review finding,
2024-07-18 23:54:31 +02:00
Vincent Fazio 91e93578c7
Update Python structs with missing fields (#5673) 2024-07-17 21:25:16 +02:00
Kim Kulling da281b7f48 Introduce interpolation mode to vectro and quaternion keys 2024-07-17 15:49:17 +02:00
Kim Kulling 35e4f1bf64
Kimkulling/fix double precision tests (#5660)
* Make color single precision

* Fix the unittests for double precision

* Fix merge issues

* Fix issues with Vertex + Color4

* Fix vertex operator, some tests are still red.
2024-07-12 14:37:49 +02:00
Steve M 0cb1693689
[USD] Integrate "tinyusdz" project (#5628)
* Squash development commits for PR

* Fix failing build on armeabi-v7a via android NDK

* Update with blendshape support

* Migrate to auto-cloning and patching tinyusdz (instead of manually copying files)

* Update to latest rendermesh-refactor branch commit

* Remove tracked file

* Update to use recent commit to "dev" branch

"rendermesh-refactor" was merged to "dev" around 9 May 2024 but merge
was not obvious from commit messages

* Add UNUSED() macro

(cherry picked from commit d89fe8f034c353cc5cc5b3ac78cd8845e006de38)

* Update tinyusdz branch

* Prevent per-ABI (x86, x86_64 etc) clone on android

* Add verbose logging cmake option

* Fix macro and patch

* Address compiler warnings

* Address compiler warnings

* Address compiler warnings

* Attempt prevent re-clone/re-patch once downloaded by any ABI build

* Disable tinyusdz clone/build by default

assimp github PR auto-CI checks clone/build the tinyusdz code, and reject PR
due to compiler warnings in the 3rd party external tinyusdz project

---------

Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
2024-07-12 13:25:35 +02:00
Kim Kulling d3bec44990
Update Readme.md (#5665) 2024-07-11 14:19:09 +02:00
Kim Kulling b0aae04801
Update Readme.md (#5663)
- Add a discord invitation
2024-07-11 10:30:42 +02:00
Stepan Hrbek 206839d4f2
Allow empty slots in mTextureCoords (#5636)
* Allow empty slots in aiMesh::mTextureCoords.
1.Explicitly say in documentation that empty slots are allowed (it was unclear).
2.Change GetNumUVChannels() implementation to allow empty slots.
3.Revert fraction of 2da2835b29 where empty slots are detected and error logged.

* Fix #5632 by reverting fraction of d6aacefa1e where Collada texcoords are renumbered to avoid empty slots.

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-10 09:01:53 +02:00
Kim Kulling 193f2c5d87
Fix compile warning (#5657) 2024-07-08 17:09:17 +02:00
Kim Kulling bff00b15f1
Replace raw pointers by std::string (#5656)
* Replace raw pointers by std::string
2024-07-06 13:59:02 +02:00
Matthias Möller d5cb1fe01f
Fix potential heapbuffer overflow in md5 parsing (#5652) 2024-07-06 08:27:05 +02:00
Kim Kulling fe6e25080b
Docker: Fix security finding (#5655)
- Use --no-install-recommends to avoid getting more deps than needed
2024-07-05 13:43:50 +02:00
Kim Kulling ddb74c2bbd
Fix out of bound access (#5651) 2024-07-03 21:37:24 +02:00
Brad D 625528d02c
Fix: StackAllocator Undefined Reference fix (#5650)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-03 10:05:58 +02:00
Markus Prettner 7e053cc641
Fix names of enum values in docstring of aiProcess_FindDegenerates (#5640)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-02 22:11:52 +02:00
Matthias Möller 35976a4eb4
fixes some uninit bool loads (#5644)
This commit fixes some bool loads which are not initialized. With ubsan and the "option -fsanitize=bool", this results in a runtime error during test execution.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-02 21:54:18 +02:00
ThatOSDev dd1474e280
Update zip.c (#5639)
Now works with GCC without failing the compilation.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-02 21:12:58 +02:00
Matthias Möller 0b19b7d73b
fixes potential memory leak on malformed obj file (#5645) 2024-06-29 19:20:10 +02:00
Julian Knodt d0703a5a3a
Fix exporting incorrect bone order (#5435)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-28 12:58:09 +02:00
Kim Kulling cdf8394ccc
Fix nullptr dereferencing (#5638)
- closes https://github.com/assimp/assimp/issues/5617
2024-06-25 00:05:31 +02:00
Garux dd10fb6ee4
remove ASE parsing break added in c1968823ad : original intent was to keep parsing (#5634)
crash case (iMaterialCount = 0) is handled by 47dbabadcd
2024-06-24 21:23:59 +02:00
Stepan Hrbek adff2f388a
Fix collada uv channels - temporary was stored and then updated. So all information on uv channels was ignored. (#5630)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-21 13:49:19 +02:00
ycn2022 0afd366dcb
Update FBXMeshGeometry.cpp (#5624)
Some FBXs do not have "Materials" information, which can cause parsing errors

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-20 21:26:04 +02:00
michaelsctts 77f7706a97
fix PLY binary export color from float to uchar (#5608) 2024-06-19 15:45:15 +02:00
Kim Kulling 5c2a33f230
Make stepfile schema validation more robust. (#5627)
* Make stepfile schema validation more robust.

* Update STEPFile.h
2024-06-18 14:22:12 +02:00
mosfet80 0cef794abd
Update Readme.md (#5618)
link https://bitbucket.org/Starnick/assimpnet/src/master/  is deleted.
reverto to old link

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-18 09:30:35 +02:00
Kim Kulling 07ab05cc41
Fix init aistring issue 5622 inpython module (#5625)
* Draft: Update init of aiString

- closes https://github.com/assimp/assimp/issues/5622

* Update types.h

* Fix typo

* Fix another typo

* Adapt usage of AI_MAXLEN

* Fix compare operator

* Add missing renames

* Add missing renames
2024-06-17 23:52:23 +02:00
Kim Kulling a51500ba2b
Draft: Update init of aiString (#5623)
* Draft: Update init of aiString

- closes https://github.com/assimp/assimp/issues/5622

* Update types.h

* Fix typo

* Fix another typo

* Adapt usage of AI_MAXLEN

* Fix compare operator

* Add missing renames
2024-06-17 13:12:54 +02:00
mosfet80 75091d4529
clean HunterGate.cmake (#5619)
removing cmake version control check. The cmake version is always greater than 3.22

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-17 11:50:42 +02:00
Kim Kulling 907da122e9
Create inno_setup (#5621) 2024-06-15 12:41:43 +02:00
Kim Kulling 81858f9e62
Update MDLMaterialLoader.cpp (#5620)
* Update MDLMaterialLoader.cpp

- closes https://github.com/assimp/assimp/issues/5239

* Add missing declaration
2024-06-14 12:51:47 +02:00
Kim Kulling 97cbecb859
Move revision.h and revision.h.in to include folder (#5615) 2024-06-12 21:01:03 +02:00
Kim Kulling a722e33027
Move aiScene constructor (#5614) 2024-06-11 21:19:52 +02:00
Kim Kulling 75a10fedd0
Replace duplicated trim (#5613) 2024-06-11 16:30:49 +02:00
Kim Kulling e963a863ce
Add trim to xml string parsing (#5611) 2024-06-10 22:25:28 +02:00
Bradly Landucci 8231d99a85
Converted a size_t to mz_uint that was being treated as an error (#5600)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-10 11:19:57 +02:00
Kim Kulling 0d546b3d2e
Build: Fix compilation for VS-2022 debug mode - warning (#5606)
- closes https://github.com/assimp/assimp/issues/5601
2024-05-31 13:08:51 +02:00
Kim Kulling 43634b8b27
Postprocessing: Fix endless loop (#5605)
- closes https://github.com/assimp/assimp/issues/5603
2024-05-31 09:36:14 +02:00
mosfet80 83d7216726
updated zip (#5499)
* updated zip

udated zip from version 1.15 to version 3.0.2

* Check for double defined macro

* Update miniz.h

* Update zip.c

* Update zip.c

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-05-27 16:19:48 +02:00
Daniel Simon 329fee2f0b
Disabled maybe-uninitialized error for AssetLib/Obj/ObjFileParser.cpp as it seems to be spurious. Also fixed error message for previous GCC build issue modification (#5593)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-05-26 21:07:13 +02:00
Kim Kulling 4584719362
Update ObjFileParser.cpp (#5598)
Ensure not checking empty strings
2024-05-26 18:39:14 +02:00
Kim Kulling 30466aaf16
Fix possible nullptr dereferencing. (#5595) 2024-05-24 15:36:30 +02:00
vengine ec5242a1a0
Fix a bug that could cause assertion failure. (#5575)
Co-authored-by: macmini <xhnsworks2@icloud.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-05-22 21:20:22 +02:00
Daniel Simon 6fa4f0ff5e
Temporary fix for GCC 13+ build issue -Warray-bounds (#5577)
Added cmake code to remove warnings for array-bounds and stringop-overflow specifically for MDLLoader.cpp on GCC 13 and above.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-05-19 18:51:02 +02:00
Kim Kulling fd3f092d6e
Optimize readability (#5578) 2024-05-18 22:06:04 +02:00
Jean-Louis Boudrand 787c9afdf7
Assimp viewer fixes (#5582)
* AssimpViewer: Fix statistics reset + rename Time -> Loading time (more explicit)

* AssimpViewer: Fix bug where it was not possible to reload a closed asset

* AssimpViewer: Add a name in combobox for unnamed animations and disable anim UI when there is no animation

* AssimpViewer: Fixes the case where moving the anim cursor can break the animation

* AssimpViewer: Fixes the fact that when you press "play" on the animation after stopping it, there was a time jump in the animation

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-05-18 19:20:06 +02:00
Kim Kulling 2521909b8c
Fix integer overflow (#5581)
- closes https://github.com/assimp/assimp/issues/5579
2024-05-18 19:05:10 +02:00
Kim Kulling 04afb63d34
fix ci by disabling tests (#5583)
* fix ci by disabling tests

* fix comment brackets
2024-05-18 12:04:50 +02:00
Kim Kulling 942518a4ff
Remove deprecated c++11 warnings (#5576) 2024-05-15 10:22:03 +02:00
Kim Kulling 10df90ec14
Prepare v5.4.1 (#5573)
* [Draft] Prepare v5.4.1

* Update utVersion.cpp

Adapt test to v5.4.1
2024-05-13 13:45:14 +02:00
Julian Uy b6d53a0047
glTF2Importer: Support .vrm extension (#5569)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-05-13 13:24:41 +02:00
Kim Kulling 001bb01eb2
Make sure for releases revision will be zero (#5571) 2024-05-13 13:00:26 +02:00
Kim Kulling 325b0a543f
Add checks for invalid buffer ans size (#5570) 2024-05-13 08:55:10 +02:00
Garux 47dbabadcd
fix ASE loader crash when *MATERIAL_COUNT or *NUMSUBMTLS is not specified or is 0 (#5559)
code was doing vector[0u - 1] dereference in this case

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-05-08 10:43:43 +02:00
Kim Kulling c953739487
Kimkulling/fix pyassimp compatibility (#5563)
* Use correct exception message access

* Add missing docs
2024-05-06 21:38:29 +02:00
Garux 00b6db86ab
mention IQM loader in Fileformats.md (#5560)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-05-02 16:34:47 +02:00
陈瑞锋 4621676424
fix a collada import bug (#5561) 2024-05-02 15:32:12 +02:00
Johannes Unterguggenberger 47ef79672e
Reverts the changes introduced by commit ad766cb in February 2022. (#5542)
* Reverts the changes introduced by commit ad766cb in February 2022.
Explanation why the old code was just fine is given in Q&A #5512.

* Added that missing ;

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-29 21:03:57 +02:00
Kim Kulling c05895f3c7
Q3DLoader: Fix possible material string overflow (#5556)
- closes https://github.com/assimp/assimp/issues/5555
2024-04-26 11:11:19 +02:00
Succ3s 7bda0f88ca
SplitByBoneCount had a minor typo that prevented updates to nodes indices (#5550) 2024-04-23 21:40:06 +02:00
Zeun b71b8f77ee
add some ASSIMP_INSTALL checks (#5545) 2024-04-16 23:41:21 +02:00
Kim Kulling 85f084a4ce
Update ComputeUVMappingProcess.cpp (#5541)
* Update ComputeUVMappingProcess.cpp

- closes https://github.com/assimp/assimp/issues/5540

* Update ComputeUVMappingProcess.cpp

Add missing token.
2024-04-11 11:30:36 +01:00
Stephen Gold 08c1adc015
fix issue #5461 (segfault after removing redundant materials) (#5467)
* fix issue #5641 (segfault after removing redundant materials)

* Update RemoveRedundantMaterials.cpp

- Fix 2 possible memleaks.

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-10 00:22:57 +02:00
mosfet80 3ff7851ff9
updated STBIMAGElib (#5500)
2.29  (2023-05-xx) optimizations

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-09 23:31:10 +02:00
mosfet80 64d88276ef
updated minizip to last version (#5498)
Version 1.3.1 has these key changes:

Reject overflows of zip header fields in minizip
Fix bug in inflateSync() for data held in bit buffer
Add LIT_MEM define to use more memory for a small deflate speedup
Fix decision on the emission of Zip64 end records in minizip
Add bounds checking to ERR_MSG() macro, used by zError()
Neutralize zip file traversal attacks in miniunz
Fix a bug in ZLIB_DEBUG compiles in check_match()
Version 1.3 has these key changes:

Building using K&R (pre-ANSI) function definitions is no longer supported.
Fixed a bug in deflateBound() for level 0 and memLevel 9.
Fixed a bug when gzungetc() is used immediately after gzopen().
Fixed a bug when using gzflush() with a very small buffer.
Fixed a crash when gzsetparams() is attempted for a transparent write.
Fixed test/example.c to work with FORCE_STORED.
Fixed minizip to allow it to open an empty zip file.
Fixed reading disk number start on zip64 files in minizip.
Fixed a logic error in minizip argument processing.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-09 00:08:38 +02:00
Alex Rønne Petersen b8aa68a080
CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set. (#5535)
* CMake: Mark draco as a private dependency since assimp does not publicly expose its interface.

* CMake: Allow linking draco statically if ASSIMP_BUILD_DRACO_STATIC is set.
2024-04-08 23:28:37 +02:00
Kim Kulling 8b9ed34eaa
Update CMakeLists.txt (#5531)
* Update CMakeLists.txt

* Update Version.cpp

* Update CMakeLists.txt

Update minimum version of cmake

* Update utVersion.cpp

Adapt unittest
2024-04-07 23:14:12 +02:00
Kim Kulling b41ffa5561
Remove default destructor definitions from cpp files (#5528) 2024-04-07 21:42:52 +02:00
mosfet80 4a3e0e46ac
updated json (#5501)
fix https://github.com/Tencent/rapidjson/issues/1448

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-07 21:24:57 +02:00
Tom Heaton 1f920ee1fe
Update matrix4x4.h (#5507)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-07 20:16:48 +02:00
mosfet80 778ce90a04
Update hunter into CMakeLists.txt (#5505)
Update 'CURL' to v8.5.0 
Update 'xxHash' to v0.8.2 
Update 're2' to v2023.03.01 
docs: Add SHA1 calculation onliner and fix sums 
docs: fix URLs for FunctionalPlus and PocoCpp 
ceres-solver: update to 2.2.0-p2 with SuiteSparse v7.5.1-1 
SuiteSparse: update to v7.5.1-1

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-07 16:49:55 +02:00
Alejandro González 790aad4b62
Add macOS support to C4D importer (#5516)
The latest Cineware SDK explicitly asserts macOS support in its
documentation, but Assimp's C4D importer only works with Windows MSVC
targets. Let's improve its portability by refactoring importer code to
not depend on MSVC-only data types and quirks, and add support for linking
against the universal macOS static libraries provided in the Cineware
SDK.

Note that the C4D importer still cannot support Linux platforms because
Maxon does not provide the necessary precompiled Cineware libraries for
that platform. Windows MinGW targets are also out of the question as the
MinGW toolchain uses compiled libraries in a different format.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-07 00:25:46 +02:00
RoboSchmied 52c2b6896a
Fix 16 typos (#5518)
Signed-off-by: RoboSchmied <github@roboschmie.de>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-06 21:26:32 +02:00
Oleg Ivanov 9d11b220eb
Fix utDefaultIOStream test under MinGW (#5525) 2024-04-06 12:48:28 +02:00
Julian Knodt 39ce0c0456
Respect merge identical vertices in ObjExporter (#5521)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-02 18:31:19 +02:00
Kristjan Skutta feb861f17b
Fix duplicate degrees to radians conversion in fbx importer. (#5427)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-03-22 00:01:57 +01:00
mosfet80 730aa9d0b7
Delete packaging/windows-mkzip directory (#5492)
Removed unused files

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-03-20 11:15:03 +01:00
mosfet80 072320df4f
Delete tools/make directory (#5491)
Delete old .bat files

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-03-18 23:24:51 +01:00
Kim Kulling fcb1444b84
Add correction of fbx model rotation (#5494) 2024-03-17 17:46:28 +01:00
Laura Hermanns 727774f181
Fix compilation for MSVC14. (#5490)
- std::min/max were not defined in StackAllocator.inl; Also added explicit template arguments to break macro expansion if Windows.h is included prior and NOMINMAX macro is not present.
- Made static_assert statements compatible with C++11 in ProcessHelper.cpp.
- Removed unused string_view include in ObjFileParser.cpp.
2024-03-11 09:09:23 +01:00
Bao Anchang bb9101ae9e
Eliminate non-ascii comments in clipper (#5480) 2024-03-04 09:18:08 +01:00
sSsA01 f95050e7aa
Append a setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY". (#5450)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-27 20:26:13 +01:00
Kim Kulling 01231d0e60
Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Kim Kulling 0664882763
Add zlib-header to ZipArchiveIOSystem.h (#5473)
- closes https://github.com/assimp/assimp/issues/5430
2024-02-23 11:30:37 +01:00
Kim Kulling 4d6dd80257
Add correct double zero check (#5471)
* Add correct double zero check

* Use std::fpclassify
2024-02-22 13:58:25 +01:00
Kim Kulling 94bc568d13
Include defs in not cpp-section (#5466)
- closes https://github.com/assimp/assimp/issues/5428
2024-02-16 15:21:49 +01:00
Adam Mizerski 4b9f46dbda
ColladaParser: check values length (#5462)
* ColladaParser: check values length

fixes: #4286

* Refactor calculation of size for data

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-15 13:07:00 +01:00
Séverin Lemaignan a3708e3464
Add ISC LICENSE file (#5465) 2024-02-14 08:32:32 +01:00
Emily Banerjee ff5b0ae575
Fix PyAssimp under Python >= 3.12 and macOS library search support (#5397)
* Fix PyAssimp under Python >= 3.12

* Make PyAssimp search DYLD_LIBRARY_PATH under macOS

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-08 20:46:36 +01:00
fvbj 2d98f6a880
Fix identity matrix check (#5445)
* Fix identity matrix check

Adds an extra epsilon value to check the matrix4x4 identity. The method is also used to export to GLTF/GLTF2 format to check node transformation matrices. The epsilon value can be set using AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON with the default value set to 10e-3f for backward compatibility of legacy code.

* Fix type of float values in the unit test

* Update matrix4x4.inl

Fix typo

* Update matrix4x4.inl

Remove dead code.

* Add isIdentity-Test

* Update AssimpAPITest_aiMatrix4x4.cpp

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-06 21:24:41 +01:00
Julian Knodt c877a15140
`Blendshape`->`Geometry` in FBX Export (#5419)
When loading a mesh exported from assimp into Blender, it warns that it has an incorrect class.
While debugging, I traced it back to this being `Blendshape` where `Geometry` was expected. This
is likely because this node describes a `Geometry`, which is used as a blendshape. I'm not sure
if any other DCC tools or places to import it expect `Blendshape` instead (i.e. was this code
ever tested?), but it fixes its use in Blender.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-05 16:55:00 +01:00
mosfet80 1164844ce4
Update CMakeLists.txt (#5379)
* Update CMakeLists.txt

Silence warnings when building with CMake 3.27 by @hjmallon in #717
update gate submodule with fixed CMake 3.27 deprecation warnings as well
glog: add version 0.6.0 and disable new dependencies by @NeroBurner in #719
ceres-solver: update to v2.2.0-p1 by @NeroBurner in #720
Update 'GTest' to v1.14.0 by @hjmallon in #705
Update 'pybind11' to v2.11.1 by @hjmallon in #706
ceres-solver: update to v2.2.0-p0 and fix examples by @NeroBurner in #703
Eigen: explicitly disable Fortran usage by @NeroBurner in #704
OpenSSL: Fix v3 version parsing by @hjmallon in #707
Update 'Boost' to 1.83 by @hjmallon in #708
Update 'OpenSSL' to v3.0.12 and v3.1.4 by @hjmallon in #710
Update 'abseil' to 20230802.1 by @hjmallon in #711
Update 'benchmark' to v1.8.3 by @hjmallon in #712
Update 'sqlite3' to v3.43.2 by @hjmallon in #716
Update 'CURL' to v8.4.0 by @hjmallon in #663
CI: remove macos-10.15 jobs as the macos-10.15 runners are removed by @NeroBurner in #695
ZLIB: update to version v1.3.0-p0 by @NeroBurner in #693
miniz: update to v3.0.2 by @NeroBurner in #692
Update fmt package to 10.1.1 by @JamesEggleton in #697
Update spdlog package to 1.12.0-p0 by @JamesEggleton in #699
Update zstd package to 1.5.5 by @JamesEggleton in #700
SuiteSparse: update to 1.8.0 / 5.4.0-2 by @NeroBurner in #702
OpenCV, Extra, ippicv: update to v4.8.1-p0 by @NeroBurner in #696
hunter_setup_msvc: tolower to fix arm64 vs ARM64 confusion by @NeroBurner in #681
Add various recent LLVM versions by @mrexodia in #517
Update fmt package to 9.1.0 by @apivovarov in #683
Update asio-grpc to v2.6.0 by @Tradias in #686
#685 Minimum cmake version required now 3.5 by @john-forrest in #689

* Update CMakeLists.txt

* Update CMakeLists.txt

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-05 15:40:52 +01:00
dependabot[bot] a8c8e75a17
Bump actions/cache from 3 to 4 (#5431)
Bumps [actions/cache](https://github.com/actions/cache) from 3 to 4.
- [Release notes](https://github.com/actions/cache/releases)
- [Changelog](https://github.com/actions/cache/blob/main/RELEASES.md)
- [Commits](https://github.com/actions/cache/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/cache
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-05 15:10:36 +01:00
Florian Born f59a5fab1a
More GLTF loading hardening (#5415)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-04 21:23:31 +01:00
Galen Xiao b7b6601a75
feat:1.add 3mf vertex color read 2.fix 3mf read texture bug (#5361)
* feat:1.add 3mf vertex color read 2.fix 3mf read texture bug

* fix checks failed

* Trigger CI

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-04 20:23:07 +01:00
Stephen Gold bc6673b4b2
Fileformats.md: clarify that import of .blend files is deprecated (#5350)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-04 19:06:07 +01:00
Steve M 005399a671
Fix X importer breakage introduced in commit f844c33 (#5372)
* Update XFileImporter.cpp

Comment out boneIdx conditional which caused massive breakage

* Update XFileImporter.cpp

Fix typo

* Update XFileImporter.cpp

Dummy whitespace change to attempt to re-trigger failing CI tests

---------

Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-04 10:38:07 +01:00
Kim Kulling 3990ec80a1
Kimkulling/fix bahavior of remove redundat mats issue 5438 (#5451)
* Fix crash in viewer

* Fix bevavior when material was not referenced
2024-02-01 21:27:04 +01:00
Kim Kulling 3476c79801
Static code analysis fixes (#5447)
* Static code analysis fixes

- Fix warning in LOW

* Fix possible out of bound access.

* Add default to class declaration
2024-01-31 09:30:54 +01:00
Kim Kulling f956351942
Fix crash in viewer (#5446) 2024-01-30 22:14:18 +01:00
Kim Kulling c08e3b4abb
Add bounds checks to the parsing utilities. (#5421)
* Add bounds checks to the parsing utilities.

* Fix merge conflicts in ACLoader.

* Fix loaders

* Fix unittest of AC-Loader.

* Remove dead code.

* Md5Parser fixes

* Fix md5-parsing

* Fix Merge conflict

* Fix merge conflicts.

* Md5: Fix warning: missing return statement.
2024-01-30 14:32:41 +01:00
Kim Kulling d5f35582d4 Introduce aiBuffer
We have a lot of parsing tools which are not doing any kind of bound checking. This is the first approach to solve these issues.
2024-01-30 10:43:03 +01:00
tigertang a02085ea98 Update StbCommon.h to stay up-to-date with stb_image.h.
This enables C++ API users to statically link Assimp into their projects along with stb_image.
2024-01-29 13:52:54 +01:00
Kim Kulling a8d30f7e91 Update DXFLoader.cpp
revert it
2024-01-27 12:14:35 +01:00
Kim Kulling c6fe03f7a5 Update DXFLoader.cpp
- Use constexpr instead of const.
2024-01-27 12:14:35 +01:00
seanth 8cde65bfe8 Updated AIC table
The previous table was in an incorrect order, leading to index references in DXF producing the wrong colours when converted.

Also added other entries to bring the total number of ACI colours up  to the number that can be used in DXF files
2024-01-27 12:14:35 +01:00
seanth 240fa97fed Update DXFLoader.cpp
Changed order of operations for insert positioning and scaling. Need to position the inserts before scaling it, otherwise the position ends up up being position*scale
2024-01-27 12:14:35 +01:00
seanth 727001b0ca Update DXFLoader.cpp
Edited out line suspected to be causing changes in position when changes in scale are made to inserted BLOCKS
2024-01-27 12:14:35 +01:00
julianknodt bdc08dd4a9 Encode full weight as double 2024-01-27 10:10:28 +01:00
Stephen Gold ac29847d56 Readme.md: present the web links in a more uniform style 2024-01-12 10:59:34 +01:00
Robert Reif 81c20a5c61 Improve acc file loading
Add warning and support for tolerating a common problem where objects have wrong kid count.
Add support for empty texture layers.
2024-01-09 21:13:13 +01:00
Andre Schulz 74af43f655 Add unit test for X3D IndexedLineSet
Unit test for issue #3101

Thanks to @mvidiassov for the X3D test file!
2024-01-09 20:55:51 +01:00
Andre Schulz 9d71a275c3 X3D: Don't convert IndexedLineSet polylines with > 2 indices to triangles/polygons
Currently, when the coordIndex attribute of an IndexedLineSet contains a
polyline with > 2 indices, X3DGeoHelper::coordIdx_str2faces_arr() will
incorrectly determine the primitive type to be aiPrimitiveType_TRIANGLE or
aiPrimitiveType_POLYGON instead of aiPrimitiveType_LINE.

To fix this, this commit adds functions to explicitly handle an IndexedLineSet.

Fixes #3101
2024-01-09 20:55:51 +01:00
Kim Kulling c8ca1a48ec Update Dockerfile
- closes https://github.com/assimp/assimp/issues/5403
2024-01-08 10:18:16 +01:00
Steve M ea9aa863ff Increase texture variety 2024-01-07 20:16:19 +01:00
Steve M cb8150b3e8 Add missing textures and reduce texture sprawl 2024-01-07 20:16:19 +01:00
copycd b571501559 @ error
Cause a TypeError when arg is UNSET
2024-01-06 20:57:41 +01:00
Hamza 6a0e1d5467 fix building errors for MinGW 2024-01-05 22:01:58 +01:00
tangxin 9776d47cca fix: KHR_materials_pbrSpecularGlossiness/diffuseFactor convert to pbrMetallicRoughness/baseColorFactor 2024-01-05 21:49:21 +01:00
dependabot[bot] ec122eb348 Bump actions/upload-artifact from 3 to 4
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 3 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-31 12:00:16 +01:00
copycd 6bcdf989fb Triangle value is null-error, I don't know why it happened. 2023-12-31 10:31:44 +01:00
Kim Kulling 5cbdb6c63b Build: Disable building zlib for non-windows
- closes https://github.com/assimp/assimp/issues/5340
2023-12-29 17:37:59 +01:00
Kim Kulling 636fbd65b3 Refactorings: come code cleanups 2023-12-29 16:55:37 +01:00
Kim Kulling 263bebb5ba Add a test before generating the txture folder 2023-12-29 16:55:37 +01:00
Kim Kulling 5d5496f1ad Update MDLMaterialLoader.cpp 2023-12-22 13:23:08 +01:00
Kim Kulling 69dae9599a Fix integer overflow
- closes https://github.com/assimp/assimp/issues/4930
2023-12-22 13:23:08 +01:00
Kim Kulling 9dddef9b9d Update D3MFImporter.cpp 2023-12-22 10:49:54 +01:00
Kim Kulling b9576e6992 Update D3MFImporter.cpp 2023-12-22 10:49:54 +01:00
Kim Kulling 274f64cbf1 Check validity of archive without parsing
- closes https://github.com/assimp/assimp/issues/5392
2023-12-22 10:49:54 +01:00
Kim Kulling 7b54b0f406 Fix leak
- closes https://github.com/assimp/assimp/issues/5390
2023-12-21 21:18:38 +01:00
Alexander Wagner df33d33e8f - removed commented code 2023-12-20 20:55:04 +01:00
Marka Ragnos 3ce8a58d41 Update DefaultIOSystem.cpp
Added missing whitespace
2023-12-20 20:55:04 +01:00
Alexander Wagner d03ab3ef27 - fixed Exist function on Linux 2023-12-20 20:55:04 +01:00
Alexander Wagner e86f1acb9b - fixed q3bsp issue 2023-12-20 20:55:04 +01:00
Alexander Wagner 4034df8b6e - removed unused include 2023-12-20 20:55:04 +01:00
Kim Kulling 88084a67fc Disable Hunter 2023-12-20 20:13:47 +01:00
Alexey Medvedev 762ad8e9b7 glTF KHR_materials_specular fixes 2023-12-11 11:09:18 +01:00
Alexey Medvedev dc399f7343 glTF KHR_materials_specular fixes 2023-12-11 11:09:18 +01:00
Alexey Medvedev a72289b327 glTF KHR_materials_specular fixes 2023-12-11 11:09:18 +01:00
Stephen Gold 213d73ebc6 correct grammar/typographic errors in comments (8 files) 2023-12-04 23:58:54 +01:00
Futuremappermydud a0b3df6dbd Fix target names not being imported on some gLTF2 models 2023-12-04 21:11:55 +01:00
Stephen Gold 769e82ce5e FBXMeshGeometry: solve issue #5116 using patch provided by darktjm 2023-12-04 20:57:10 +01:00
Maksim Kostin d311fa95c6 Fix double free in Video::~Video() 2023-12-01 11:14:22 +01:00
Stephen Gold e765862d24 Readme.md: correct 2 errors in section headers 2023-11-30 16:06:57 +01:00
Maksim Kostin f701d702e4 Fix buffer overflow in FBX::Util::DecodeBase64() 2023-11-29 11:12:39 +01:00
ccn a63a6011c5 Update Build.md
Add more details about the default build.
2023-11-29 10:55:08 +01:00
IOhannes m zmölnig 6f715edfa0 Drop disabled zlib.h inclusion stubs 2023-11-29 09:53:03 +01:00
IOhannes m zmölnig bfdd154d14 Always include "zlib.h" (rather than .../contrib/zlib/zlib.h)
The path to the vendored zlib is set by the build-system,
so there's no need to add additional preprocessor magic
2023-11-29 09:53:03 +01:00
IOhannes m zmölnig 6f70e220e4 always include "utf8.h" (instead of contrib/.../utf8.h) 2023-11-29 09:53:03 +01:00
Kim Kulling 85f64c9131 Use correct time scaling 2023-11-28 21:10:18 +01:00
Kim Kulling 01f2549abe Fix the build 2023-11-28 20:49:10 +01:00
Kim Kulling 384db8686e Update FBXConverter.cpp
- Temporary fix bind pose storage in offset matrix
- Will close https://github.com/assimp/assimp/issues/5132
2023-11-28 20:49:10 +01:00
Kim Kulling 77a8f019e3 Fix: Check if index for mesh access is out of range 2023-11-22 10:14:26 +01:00
ccn 254619901b Update Readme.md
improve link formatting
2023-11-22 09:18:35 +01:00
ccn 56e0ba58e1 Update Readme.md
fix link in readme
2023-11-20 10:24:02 +01:00
Alexandre Avenel e4e2c63e0c Fix heap-buffer overflow in PLY parser 2023-11-20 08:43:17 +01:00
Alexandre Avenel bfe8745b90 Add as unit-test an invalid PLY model triggering heap-buffer-overflow
==23896==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x12f9daec1827 at pc 0x7ffcad83699c bp 0x00c61574c910 sp 0x00c61574c910
READ of size 1 at 0x12f9daec1827 thread T0
==23896==WARNING: Failed to use and restart external symbolizer!
    #0 0x7ffcad83699b in Assimp::IOStreamBuffer<char>::getNextLine C:\Users\aavenel\Dev\assimp\include\assimp\IOStreamBuffer.h:299
    #1 0x7ffcad83ce69 in Assimp::PLY::DOM::ParseHeader C:\Users\aavenel\Dev\assimp\code\AssetLib\Ply\PlyParser.cpp:428
    #2 0x7ffcad83d58e in Assimp::PLY::DOM::ParseInstanceBinary C:\Users\aavenel\Dev\assimp\code\AssetLib\Ply\PlyParser.cpp:498
    #3 0x7ffcad83302a in Assimp::PLYImporter::InternReadFile C:\Users\aavenel\Dev\assimp\code\AssetLib\Ply\PlyLoader.cpp:189
    #4 0x7ffcad4f2f48 in Assimp::BaseImporter::ReadFile C:\Users\aavenel\Dev\assimp\code\Common\BaseImporter.cpp:135
    #5 0x7ffcad51ee46 in Assimp::Importer::ReadFile C:\Users\aavenel\Dev\assimp\code\Common\Importer.cpp:709
    #6 0x7ff7dd8f9f1a in ImportModel C:\Users\aavenel\Dev\assimp\tools\assimp_cmd\Main.cpp:307
    #7 0x7ff7dd8fdf9e in Assimp_Info C:\Users\aavenel\Dev\assimp\tools\assimp_cmd\Info.cpp:344
    #8 0x7ff7dd8fc04f in main C:\Users\aavenel\Dev\assimp\tools\assimp_cmd\Main.cpp:222
    #9 0x7ff7dd9030eb in __scrt_common_main_seh D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288
    #10 0x7ffd39e57343 in BaseThreadInitThunk+0x13 (C:\WINDOWS\System32\KERNEL32.DLL+0x180017343)
    #11 0x7ffd3a2626b0 in RtlUserThreadStart+0x20 (C:\WINDOWS\SYSTEM32\ntdll.dll+0x1800526b0)
2023-11-20 08:43:17 +01:00
Alexandre Avenel aae93691b9 Fix container overflow in MMD parser
Using reserve, buffer size is not updated. Since data is directly inserted and not using push_pack,
this can lead to a container overflow.
2023-11-17 14:33:17 +01:00
Florian Born 6004290dde Use the correct allocator for deleting objects in case of duplicate animation Ids 2023-11-16 10:02:16 +01:00
Wojciech Matyjewicz 069e19487c Fix parsing <init_from> in <image>.
The regression was introduced in 21678df.
2023-11-16 08:50:10 +01:00
Wojciech Matyjewicz 2235518b3c Fix parsing <instance_image> in <sampler2D>.
The regression was introduced in 904f17f.

Since all the cases are now fully handled at the child level,
visiting the whole subtree is changed into iteration over the children.
2023-11-16 08:50:10 +01:00
copycd 8648c2af45 fix mesh-name error. 2023-11-15 13:04:10 +01:00
Kim Kulling f0e7448fdc Remove double delete 2023-11-14 22:09:56 +01:00
julianknodt 9efbbe0a69 Read int from uvwsrc
Previously was reading a uint, which always failed. Since the output was never checked, this
seemed to work, and works fine for most models since they only use UV channel 0.
2023-11-14 16:31:56 +01:00
Kim Kulling 4535e37fc6 Fix namespaces. 2023-11-12 21:09:33 +01:00
Kim Kulling 8cf2d6e588 Refactoring: Some cleanups 2023-11-12 21:09:33 +01:00
Kim Kulling aa3abb3c06 Fix warning: remove printf 2023-11-10 15:36:40 +01:00
Kim Kulling 0b0ec713f6 Fix empty mesh handling 2023-11-10 15:36:40 +01:00
julianknodt 28ab0a094a Fix incorrect deg->radian conversion
It seems that rotation matrices later expect radians.
This conversion breaks it, and was validated on the conversion of
`cesium_man.glb` --> `cesium_man.fbx`
2023-11-07 20:06:16 +01:00
Tárcio Vinícius 46b19cc6a4 utf8 header not found 2023-11-06 16:09:53 +01:00
Martin Aumüller a521b23ab5 link to external minizip with full path
This let's cmake create config files that allow linking to minizip even when
in an unrelated prefix. This can happen with package managers that install
every package into their own prefix, such as [Spack](https://spack.io).
2023-11-06 09:55:25 +01:00
Kim Kulling 108e3192a2 Update FBXBinaryTokenizer.cpp
- closes https://github.com/assimp/assimp/issues/5072
2023-11-05 17:57:29 +01:00
Kim Kulling f844c3397d Fix add checks for indices 2023-11-03 12:40:08 +01:00
Pavel Lukandiy a7cfa3264a Fix: Implicit Conversion Error 2023-11-02 16:19:42 +01:00
Kim Kulling c1deb808fa Fix: Remove incorrect final statements 2023-10-29 10:05:25 +01:00
Kim Kulling 25aee03f66 Fix: Add missing transformation for normalized normals. 2023-10-29 10:05:25 +01:00
Sébastien Loriot c44e3427aa use size in order to be compatible with float and double 2023-10-24 14:02:38 +01:00
julianknodt 1169d3bc8c Fix spelling error 2023-10-24 09:34:36 +01:00
David Marčinković 945c77d699 Fix double free when the mesh contains duplicate bones. 2023-10-21 08:11:37 +01:00
Kim Kulling 020554e213 Update Readme.md
- Fix typos
- Remove deprecated badges
- Add the new experimental viewer
2023-10-14 11:42:24 +01:00
Kim Kulling 2a347014f3 Update ImproveCacheLocality.cpp 2023-10-08 18:35:08 +00:00
Kim Kulling a531c72f7f Update ImproveCacheLocality.cpp
- closes https://github.com/assimp/assimp/issues/5262
2023-10-08 18:35:08 +00:00
Kawashima Satoshi 666ecd3f1f Bug Fix:
Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
2023-10-08 15:21:26 +00:00
Kim Kulling 5d60cf228a Fix: Waning implicite cast 2023-10-08 14:43:53 +00:00
Kim Kulling 2f78d48d6b Fix: Warning implicite convertion 2023-10-08 14:43:53 +00:00
Kim Kulling 3c1423d5a5 Replace uint by unsigned int 2023-10-08 14:43:53 +00:00
Kim Kulling 1ee13872b1 Update utglTF2ImportExport.cpp 2023-10-08 14:43:53 +00:00
Kim Kulling 01322ec831 Fix Warning: Use float instead of double 2023-10-08 14:43:53 +00:00
fvbj 8fcc65a8af Extension of data export to GLB/GLTF format
Allows to export unlimited (more than 4) bones per vertex
Use JOINTS_1,2,.. and WEIGHTS_1,2,...
Added AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX flag
2023-10-08 14:43:53 +00:00
Kim Kulling 5b8cfa920b Replace an assert by a error log. 2023-10-02 11:31:18 +02:00
Kim Kulling d7cde43367 Fix: Add check for invalid input argument 2023-10-02 10:41:50 +02:00
ockeymm 7b6bf139cf include memory.h to fix compile error 2023-10-01 16:11:20 +02:00
ockeymm b2bfe6d253 Use unique_ptr to release old vertices data. 2023-10-01 16:11:20 +02:00
ockeymm 7a4d8ec412 Reduce memory consumption in JoinVerticesProcess::ProcessMesh() significantly 2023-10-01 16:11:20 +02:00
Begasus 7a26433846 Fix building on Haiku 2023-09-28 13:59:19 +02:00
mosfet80 6a08c39e3a Update CMakeLists.txt
updated cpp-pm/hunter to last version
2023-09-25 16:46:51 +02:00
Stephen Gold 4b193dbee3 contrib/zip/src/zip.h: correct 2 spelling errors 2023-09-25 16:28:24 +02:00
Kim Kulling f9d3e7015b Update types.h
- closes https://github.com/assimp/assimp/issues/5247
2023-09-25 14:22:00 +02:00
mosfet80 f1b8df01d5 fix variable name 2023-09-25 13:37:01 +02:00
Kim Kulling c421247be9 Update utVersion.cpp 2023-09-23 18:35:48 +02:00
Kim Kulling cebb06280d Update script_x86.iss 2023-09-23 18:35:48 +02:00
Kim Kulling 967d61edc5 Update script_x64.iss 2023-09-23 18:35:48 +02:00
Kim Kulling 997d380c3a Update script_vieweronly.iss 2023-09-23 18:35:48 +02:00
Kim Kulling 13945a5c5b Update CMakeLists.txt 2023-09-23 18:35:48 +02:00
Kim Kulling e5e3e07b84 Fix copyrights. 2023-09-23 18:35:48 +02:00
Kim Kulling bad725ec86 Fix: Fix versions 2023-09-23 18:35:48 +02:00
Kim Kulling fb23ef7c02 Update: Update code version 2023-09-23 18:35:48 +02:00
Kim Kulling 0c5138cb39 Update: Set new versions 2023-09-23 18:35:48 +02:00
Kim Kulling 9d12dd6df3 Doc: Add wiki link
- closes https://github.com/assimp/assimp/issues/5240
2023-09-22 11:03:19 +02:00
Kim Kulling 7fb4b24cb5 Update googletest to 1.14.0 2023-09-19 09:01:04 +02:00
Батхишиг fa71b84c1c
ai_epsilon bug fixed in C (#5231) 2023-09-18 14:48:30 +02:00
Kim Kulling 59b1234496
Update GenVertexNormalsProcess.cpp (#5228)
- closes https://github.com/assimp/assimp/issues/5074
2023-09-14 00:37:13 +02:00
FailCake f9f7ab0658
Fix draco build path (#5222)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2023-09-13 21:42:52 +02:00
dependabot[bot] c7307ae84d
Bump actions/checkout from 3 to 4 (#5224)
Bumps [actions/checkout](https://github.com/actions/checkout) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2023-09-12 13:28:14 +02:00
Kim Kulling c4d3c1dd67
Fix: Remove useless parameter to specify c++ lib (#5225)
- closes https://github.com/assimp/assimp/issues/5197
2023-09-11 14:41:22 +02:00
Kim Kulling 2af4247260
Fix: Fix compilation for clang 14.0.3 (#5223)
* Fix: Fix compilation for clang 14.0.3

- closes https://github.com/assimp/assimp/issues/5203

* Update mesh.h

* Update mesh.h

Fix a typo.
2023-09-11 10:51:51 +02:00
Kim Kulling aa1996e143
Mosfet80 clipper update (#5220)
* remove deprecated sprinf

* Update clipper
Updated Clipper to V6.4.2

* Fix the build

* Fix the build

* Disable hunter build

* Fix: Fix hided var.

* Fix invalid use of hunter enabled macro.

* Fix misconfig for hunter

* Disable removing contrib folder

* Update BlenderTessellator.h

* Remove Hunter-based includes

* Refactorings

* Remove final

* Update IFCCurve.cpp

* Update IFCCurve.cpp

---------

Co-authored-by: andrea <realeandrea@yahoo.it>
Co-authored-by: Kim Kulling <kim.kullingk@draeger.com>
2023-09-09 19:29:15 +02:00
Kim Kulling 3cf7d28bc4
Merge pull request #5221 from mosfet80/patch-4
Update sanitizer.yml
2023-09-07 15:58:40 +02:00
mosfet80 c3544f1f98
Update sanitizer.yml
updated actions/checkout to v4
Update default runtime to node20 by @takost in #1436
Support fetching without the --progress option by @simonbaird in #1067
Release 4.0.0 by @takost in #1447
2023-09-06 14:54:46 +02:00
Kim Kulling 0ff0bd7a6e
Merge pull request #5118 from kenichiice/dxf/negative-index
DXF: Support negative index in VERTEX
2023-09-01 15:54:39 +02:00
OGAWA KenIchi 8d8a0a5af7 DXF: Support negative index in VERTEX 2023-09-01 18:26:53 +09:00
Kim Kulling e673d1fd9e
Merge pull request #5216 from assimp/semi-desert-master
Semi desert master
2023-08-30 21:31:55 +02:00
Kim Kulling e41fe74b2a Merge branch 'master' into semi-desert-master 2023-08-30 21:17:25 +02:00
Kim Kulling 8c8f974ea3 Merge branch 'master' of https://github.com/semi-desert/assimp into semi-desert-master 2023-08-30 21:16:21 +02:00
Kim Kulling f623870dd1
Merge pull request #5170 from vulcanozz/vulcano/export_gltf2_with_roughness_texture
Add DIFFUSE_ROUGHNESS_TEXTURE for gltf2 exporter
2023-08-29 15:27:55 +02:00
Kim Kulling e79d105957
Merge branch 'master' into vulcano/export_gltf2_with_roughness_texture 2023-08-29 15:13:43 +02:00
Kim Kulling 0afaf976b9
Merge pull request #5192 from PencilAmazing/irrfix
IRR - Fix UTF-16 file parsing (and possibly more?)
2023-08-29 15:11:06 +02:00
Kim Kulling b52731c707
Merge branch 'master' into irrfix 2023-08-29 14:22:22 +02:00
Kim Kulling 97227d7a4c
Merge pull request #5193 from martinweber/collada-ignore-unit-size-property
Collada: added import property to disable unit size scaling
2023-08-29 14:15:50 +02:00
Kim Kulling cc2c5d3ae3
Merge branch 'master' into collada-ignore-unit-size-property 2023-08-29 14:01:40 +02:00
Kim Kulling 2f6f58707d
Merge pull request #5161 from malytomas/master
fix incorrect default for material::get with aiColor3D
2023-08-28 11:45:54 +02:00
Kim Kulling b9ea538e6f
Merge branch 'master' into master 2023-08-28 11:11:50 +02:00
Kim Kulling 215caa65aa
Merge branch 'master' into irrfix 2023-08-25 00:01:15 +02:00
Kim Kulling 80a03071ba
Merge pull request #5209 from sashashura/openddlparser
bump openddl-parser to v0.5.1
2023-08-25 00:00:39 +02:00
Kim Kulling fa69c47d45
Merge branch 'master' into openddlparser 2023-08-24 23:46:23 +02:00
Kim Kulling fe6730f225
Merge pull request #5212 from guguTang/xin-issue_5211
Ensure that the strength attribute is the same when importing or exporting gltf2
2023-08-24 23:45:41 +02:00
Kim Kulling 60b6d80936
Merge branch 'master' into xin-issue_5211 2023-08-24 21:03:57 +02:00
Kim Kulling c953c9b76f
Merge pull request #5213 from AnyOldName3/pdb-install-fixes
Use correct PDB paths
2023-08-24 20:35:00 +02:00
AnyOldName3 e50233b2c1 Use correct PDB paths
The previously-specified paths were only correct for a static library
build.
I therefore fenced off that code to be specific to static library
builds.

For shared library builds, I added a generator-expression-based
alternative.
Annoyingly, this won't work with static library builds, so we don't get
the concise, reliable version in all circumstances.

I've avoided modifying any of the paths anything ends up at to avoid
breaking changes.

Resolves https://github.com/assimp/assimp/issues/4269
2023-08-23 17:19:01 +01:00
tangxin 4389c3d80c The texture strength attribute in aiMaterial set when importing and exporting gltf files is inconsistent 2023-08-23 14:54:40 +08:00
zhucan d07934bf25 adjust comment 2023-08-18 01:03:49 +08:00
zhucan 554fa8f5e2 code format 2023-08-18 01:03:49 +08:00
zhucan 2b4606c082 add fallback strategy for metallicRoughnessTexture 2023-08-18 01:03:49 +08:00
朱灿 3a03fe31b1 gltf2 export diffuse roughness 2023-08-18 01:03:49 +08:00
zhucan 32716002ac Add DIFFUSE_ROUGHNESS_TEXTURE for gltf2 exporter 2023-08-18 01:03:49 +08:00
Alex 081cae6a95 Fix WIN32_LEAN_AND_MEAN redefinition 2023-08-17 13:25:30 +00:00
Alex 7cbf4c4136 Fix win build 2023-08-17 12:35:44 +00:00
Alex bc7ef58b49 bump openddl-parser to v0.5.1 2023-08-17 12:00:22 +00:00
Kim Kulling 72c10d856f
Merge pull request #5207 from sashashura/4658377717055488
Fix Invalid-free in Assimp::FBX::Scope::Scope
2023-08-17 10:27:36 +02:00
Alex 5c45cdc0ad Fix Invalid-free in Assimp::FBX::Scope::Scope 2023-08-16 07:45:23 +00:00
Kim Kulling 3a02de4d28
Merge pull request #5194 from Gargaj/floatwarn
Fix warning-as-error
2023-08-15 16:53:36 +02:00
Kim Kulling d77903423f
Merge branch 'master' into floatwarn 2023-08-15 12:55:37 +02:00
Aaron 0bfc588c39 Update Triangulate Process [more another case] 2023-08-15 18:01:16 +08:00
PencilAmazing 2e60cb6ae6
Merge branch 'master' into irrfix 2023-08-14 01:50:06 -04:00
Kim Kulling 556c89b5f1
Merge pull request #5199 from sashashura/5513536726761472
Fix UNKNOWN READ in std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<ch
2023-08-12 08:20:15 +02:00
Kim Kulling e5d9339c21
Merge branch 'master' into 5513536726761472 2023-08-12 08:05:27 +02:00
Kim Kulling 461601e9ff
Merge pull request #5174 from feuerste/fix_magic
Fix violation of strict aliasing rule in `BaseImporter::CheckMagicToken`.
2023-08-12 08:04:34 +02:00
Kim Kulling 1c5dc86afb
Merge branch 'master' into fix_magic 2023-08-12 07:39:40 +02:00
Martin Weber d8a7399a04
Merge branch 'assimp:master' into collada-ignore-unit-size-property 2023-08-10 08:10:18 +02:00
Kim Kulling df9c5cdb9f
Merge pull request #5191 from sashashura/823345681268736
Fix UNKNOWN READ in Assimp::MDLImporter::InternReadFile_Quake1
2023-08-09 21:17:15 +02:00
Kim Kulling 79dcc289d0
Merge branch 'master' into 823345681268736 2023-08-09 20:58:56 +02:00
Kim Kulling aa5b41446c
Merge pull request #5200 from paroj/master
Be more precise regarding index buffer
2023-08-09 20:09:17 +02:00
Pavel Rojtberg 20a2cc4c94
it is the importer, not the postproc 2023-08-09 02:05:44 +02:00
Pavel Rojtberg 2baadf2fe5
Be more precise regarding index buffer 2023-08-08 18:34:13 +02:00
Alex b9460dd959 Fix UNKNOWN READ in std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<ch 2023-08-08 16:01:00 +00:00
Gargaj 49ed0711d1
Fix another warning 2023-08-05 15:43:31 +02:00
Gargaj 8312b31d27
fix warning-as-error 2023-08-05 15:39:47 +02:00
Martin Weber bb1873dd22 Collada: added import property to disable unit size scaling 2023-08-04 09:54:55 +02:00
Alex f7e7f82b9d Add const 2023-08-03 17:10:17 +00:00
PencilAmazing b5032db741 Reverse accidental change with test file 2023-08-02 13:57:21 -04:00
PencilAmazing d6edfad8bb Fix non UTF-8 xml file parsing by passing buffer size manually, as per pugixml documentation 2023-08-02 13:52:40 -04:00
PencilAmazing cf5ffdc366 Merge branch 'master' of https://github.com/assimp/assimp into irrfix 2023-08-01 21:36:40 -04:00
Alex d7dc88e0d0 Fix UNKNOWN READ in Assimp::MDLImporter::InternReadFile_Quake1 2023-08-01 13:04:16 +00:00
Kim Kulling 60989a598e
Merge pull request #5175 from sfjohnston/sfjohnston_mods
Bug fix and improvement to FBX camera field-of-view during import.
2023-07-23 21:31:39 +02:00
Kim Kulling 439b3369c1
Merge branch 'master' into fix_magic 2023-07-23 21:21:29 +02:00
sfjohnston dd40b0ccee Changed #define FBX_FOV_UNKNOWN to const float kFovUnknown 2023-07-23 12:05:01 -07:00
sfjohnston 3ec8a36764
Merge branch 'assimp:master' into sfjohnston_mods 2023-07-23 08:37:47 -07:00
Kim Kulling 131bc61d47
Merge pull request #5186 from feuerste/missing_header
Add missing rapidjson headers to `glTF2Asset.inl`.
2023-07-23 13:51:01 +02:00
Kim Kulling d05dbfa8c9
Merge branch 'master' into missing_header 2023-07-23 13:29:56 +02:00
Kim Kulling 20cb815290
Merge pull request #5188 from assimp/kimkulling/remove_deprecated_swig_files
Remove deprecated swig files.
2023-07-23 13:29:43 +02:00
Kim Kulling 0ab7de70cd Remove deprecated swig files. 2023-07-23 12:49:25 +02:00
Marco Feuerstein 37a1366fb7 Add missing rapidjson headers. 2023-07-21 11:33:06 +02:00
Marco Feuerstein 52e5c3f39e Fix violation of strict aliasing rule. 2023-07-21 09:48:45 +02:00
Kim Kulling 64e0ba2625
Merge branch 'master' into sfjohnston_mods 2023-07-20 09:21:13 +00:00
Kim Kulling bf7ccb6206
Merge pull request #5182 from tellypresence/fix_malformed_irr_files
Fix malformed irr files
2023-07-18 14:29:08 +00:00
Kim Kulling a5a4090989
Merge branch 'master' into fix_malformed_irr_files 2023-07-18 12:31:44 +00:00
Kim Kulling 8c871ed4f0
Merge pull request #5183 from SirLynix/patch-2
Remove /WX from CMakeLists for MSVC
2023-07-17 17:05:16 +02:00
Jérôme Leclercq 46be2d3380
Remove /WX from CMakeLists for MSVC 2023-07-15 15:54:15 +02:00
Steve M ca7f6de671
Merge branch 'master' into fix_malformed_irr_files 2023-07-14 20:40:56 -07:00
Steve M 3161f0e754 Introduce alternate versions with animations disabled to allow sucessful load 2023-07-14 20:19:28 -07:00
Kim Kulling 5b7ff294b8
Merge pull request #5156 from feuerste/cloud_storage_version
Handle gcs cloud storage file extensions with versioning.
2023-07-14 15:07:12 +02:00
Kim Kulling 16021ef9ac
Merge branch 'master' into cloud_storage_version 2023-07-14 11:47:24 +02:00
Marco Feuerstein 0e7cd18c8b Strip aws gcs version string. 2023-07-14 09:37:48 +02:00
Kim Kulling f66a7fd6bf
Merge pull request #5176 from feuerste/gltf_specular
Fix detection of `KHR_materials_specular` on glTF2 export.
2023-07-14 09:23:12 +02:00
Steve M 1e6c7063b6 Fix typos 2023-07-13 20:28:48 -07:00
Marco Feuerstein bf38d67935 Fix detection of KHR_materials_specular. 2023-07-13 11:51:56 +02:00
Kim Kulling cf7d363766
Merge pull request #5159 from mosfet80/patch-4
Update run-cmake into sanitizer.yml
2023-07-11 15:45:55 +02:00
Kim Kulling 11f024b395
Merge branch 'master' into patch-4 2023-07-11 10:19:38 +02:00
Kim Kulling 53846430ce
Merge pull request #5157 from feuerste/file_extension
Unify extension check for importers.
2023-07-11 10:18:49 +02:00
sfjohnston c7afea3cd7
Merge branch 'assimp:master' into sfjohnston_mods 2023-07-10 07:58:21 -07:00
Kim Kulling e2b19ef776
Merge branch 'master' into file_extension 2023-07-10 11:19:27 +02:00
Kim Kulling fe49a9ed94
Merge pull request #5155 from feuerste/alpha_graph
Extend token search flag from alpha to graph.
2023-07-10 11:17:16 +02:00
Marco Feuerstein 87cac888e4 More simplifications. 2023-07-08 12:58:11 +02:00
Marco Feuerstein bdde968677 Address reviewer comment. 2023-07-08 12:58:11 +02:00
Marco Feuerstein 506baa21e6 Unify extension check for importers.
This enables proper checking for all kinds of extensions (including the
ones with multiple dots) for all importers and internal usage.
2023-07-08 12:58:11 +02:00
Marco Feuerstein 0256047168 Extend token search flag from alpha to graph.
This way we can fix Blender exported files being wrongly detected as
obj files.
2023-07-08 12:57:45 +02:00
Kim Kulling 3423949490
Merge branch 'master' into master 2023-07-08 12:37:42 +02:00
Kim Kulling e08cb0b5b8
Merge pull request #5172 from feuerste/missing_header
Add missing header.
2023-07-08 12:36:52 +02:00
PencilAmazing 668db327f4 Fix misplaced quote 2023-07-07 13:27:45 -04:00
Marco Feuerstein 8b005eaa83 Add missing header. 2023-07-07 14:28:05 +02:00
Kim Kulling 6308de6e5b
Merge pull request #5154 from feuerste/gltf_binary
Improve binary check for gltf and gltf2.
2023-07-05 21:29:38 +02:00
Kim Kulling 90ff723b6c
Merge branch 'master' into gltf_binary 2023-07-03 21:31:28 +02:00
Kim Kulling 9a94b26cdc
Merge pull request #5168 from sashashura/4879958521806848
Fix UNKNOWN READ in Assimp::SMDImporter::ParseNodeInfo
2023-07-03 21:08:11 +02:00
Kim Kulling ed903543a7
Merge branch 'master' into 4879958521806848 2023-07-03 19:50:38 +02:00
Kim Kulling d3ee157342
Merge pull request #5166 from PencilAmazing/irrfix
Fix IRR and IRRMESH importers
2023-07-03 11:36:52 +02:00
Kim Kulling a5bb4b59e4
Merge branch 'master' into irrfix 2023-07-03 11:19:53 +02:00
Alex 093e35dd54 Fix eternal loop 2023-07-03 09:12:00 +00:00
Alex edb8375702 Fix integer overflow 2023-07-03 09:11:38 +00:00
Kim Kulling 0dcfe2f72c
Merge pull request #5167 from assimp/kimkulling/add_missing_licence_issue-5144
Create licence.md
2023-07-03 10:04:34 +02:00
Kim Kulling d1ad4e54d7
Create licence.md
- closes https://github.com/assimp/assimp/issues/5144
2023-07-03 08:26:50 +02:00
Kim Kulling 5770faac10
Merge pull request #5162 from feuerste/py_available_formats
[pyassimp] Replace static list of file extensions with the actually supported ones.
2023-07-02 21:26:07 +02:00
PencilAmazing f1561f03ce
Merge branch 'master' into irrfix 2023-07-02 15:10:04 -04:00
PencilAmazing 57306bcd63 Make unit test more useful in case importer breaks again 2023-07-02 14:55:25 -04:00
PencilAmazing 96eb87265e Apply clang-format to unit test 2023-07-02 14:35:22 -04:00
PencilAmazing 0bacc7134d Remove debugging code, clean up some notes 2023-07-02 14:32:17 -04:00
PencilAmazing 19da9cc84d Port mesh loading to pugixml. Untested. 2023-07-02 14:32:12 -04:00
dog 3e1fd74940 Fix up scene loading. pugixml is a breadth-first parser while irrxml is
a depth first. This only parses scene structure, no mesh loading yet.
2023-07-02 14:30:54 -04:00
Kim Kulling 7d542eb795
Merge branch 'master' into py_available_formats 2023-07-02 20:26:16 +02:00
PencilAmazing 537b445a59 Apply clang-format to files 2023-07-02 14:17:52 -04:00
Alex 6f3bfb5b60 Fix memory leak 2023-07-02 14:12:49 -04:00
Alex 3838a8aaf8 Fix unknown write in Assimp::ObjFileMtlImporter::getFloatValue 2023-07-02 14:12:49 -04:00
Kim Kulling e4cac7d00b
Merge pull request #5153 from feuerste/blender_can_read
Unify way to check readable blender files.
2023-07-01 13:14:55 +02:00
Kim Kulling 8a65dcc19e
Merge branch 'master' into blender_can_read 2023-07-01 12:54:45 +02:00
Kim Kulling 3e74453b69
Merge branch 'master' into gltf_binary 2023-06-30 11:16:08 +02:00
Kim Kulling 42386b829c
Merge pull request #5164 from feuerste/py_read_from_memory
[pyassimp] Fix passing of file extension string.
2023-06-30 00:55:27 +02:00
Kim Kulling b44dfd5ecf
Merge branch 'master' into py_read_from_memory 2023-06-29 21:08:25 +02:00
Kim Kulling b61fc49c30
Merge pull request #5163 from thegeeko/fix-gcc-13
Fix: disabled dangling-reference warning in gcc13
2023-06-29 21:07:27 +02:00
Marco Feuerstein 82d3f47432 Unify way to check readable blender files. 2023-06-29 15:10:28 +02:00
Marco Feuerstein b2cad5c58d Use file system encoding. 2023-06-29 14:56:11 +02:00
Marco Feuerstein d1edaa949b Fix passing of file extension string.
Previously only the first letter of the string was passed to c, now it passes the whole extension.
2023-06-29 14:51:16 +02:00
Abdelhadi ac2cf2f71b Fix: disabled dangling-reference warning in gcc13 2023-06-29 10:02:39 +03:00
Marco Feuerstein 59f2620164 Remove unneeded check for empty extension. 2023-06-29 08:21:09 +02:00
Marco Feuerstein 261c7769b8 Replace static list of supported file extensions with the actually supported ones. 2023-06-29 08:21:08 +02:00
Marco Feuerstein 2875de132f Fix compilation on windows. 2023-06-29 08:20:51 +02:00
Marco Feuerstein 17fac97b04 Fix magic token usage. 2023-06-29 08:20:51 +02:00
Marco Feuerstein 1c0f3c5f87 Fix string length calculation. 2023-06-29 08:20:50 +02:00
Marco Feuerstein a2bdfdd05a Improve binary check for gltf and gltf2.
By checking the magic token we don't depend on the extension any more
and follow the official way to detect a gltf file as binary, see also
https://github.com/KhronosGroup/glTF/blob/main/extensions/1.0/Khronos/KHR_binary_glTF/README.md#header
and https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#binary-header.
2023-06-29 08:20:50 +02:00
Kim Kulling 03934128fc
Merge pull request #5149 from mosfet80/UpdatePugiXml
show correct pugixml version
2023-06-28 16:31:48 +02:00
Kim Kulling 7ae88225b3
Merge branch 'master' into UpdatePugiXml 2023-06-28 16:04:49 +02:00
Kim Kulling 5a568d485c
Merge pull request #5147 from mosfet80/UpdateZli
switch to zlib 1.2.13
2023-06-28 16:02:25 +02:00
Kim Kulling 507a3d2f8d
Merge branch 'master' into UpdateZli 2023-06-28 13:06:59 +02:00
Kim Kulling 876b1a0d6e
Merge pull request #5151 from severin-lemaignan/master
[pyassimp] bumped pyassimp version to 5.2.5
2023-06-28 11:40:49 +02:00
Kim Kulling c9111fe89a
Merge branch 'master' into master 2023-06-28 11:24:58 +02:00
Kim Kulling e7a0985886
Merge pull request #5148 from mosfet80/UpdateUtf8cpp
update utf8 from 2.3.4 to 3.2.3
2023-06-28 11:24:16 +02:00
Kim Kulling f55eebad06
Merge branch 'master' into UpdateUtf8cpp 2023-06-27 22:09:20 +02:00
Kim Kulling 8f61427880
Merge pull request #5128 from sashashura/5093294573486080
Fix UNKNOWN READ in Assimp::MDLImporter::ParseSkinLump_3DGS_MDL7
2023-06-27 22:08:29 +02:00
Kim Kulling 1ec3dbd11a
Merge branch 'master' into 5093294573486080 2023-06-27 17:04:58 +02:00
Kim Kulling 1791eac7ff
Merge pull request #5140 from emaame/SupportOBJSpecifiedOnlyAPartOfVertexColors
Fix Objimported supports OBJ partially specified vertex colors
2023-06-27 16:53:46 +02:00
mosfet80 3da92e05eb
Merge branch 'assimp:master' into UpdateUtf8cpp 2023-06-27 16:27:25 +02:00
Kim Kulling f24224fdc5
Merge branch 'master' into SupportOBJSpecifiedOnlyAPartOfVertexColors 2023-06-27 13:44:31 +02:00
Kim Kulling d2411a7ecd
Merge pull request #5127 from sashashura/5921493454815232
Fix Bad-cast to Assimp::D3DS::Material from invalid vptr in Assimp::ASE::Parser::ParseLV2MaterialBlock
2023-06-27 13:43:03 +02:00
Tomas Maly 5d3f3281f4 fix incorrect default for material::get with aiColor3D 2023-06-27 12:40:27 +02:00
Kim Kulling db6c1a8b1c
Merge branch 'master' into 5921493454815232 2023-06-27 11:03:50 +02:00
Kim Kulling 8937248f7c
Merge pull request #5126 from sashashura/5143879191494656
Fix UNKNOWN WRITE in std::__1::list<Assimp::LWO::Envelope, std::__1::allocator<Assimp::LWO::Envelope>
2023-06-27 11:02:07 +02:00
Kim Kulling ef6bf03acd
Merge branch 'master' into 5143879191494656 2023-06-27 10:23:36 +02:00
Kim Kulling 27c4de3419
Merge pull request #5122 from sashashura/5407417422970880
Fix Heap-buffer-overflow READ in Assimp::MD5::MD5Parser::ParseSection
2023-06-27 10:22:46 +02:00
Kim Kulling 141e278e1f
Merge branch 'master' into 5407417422970880 2023-06-27 10:07:21 +02:00
Kim Kulling 41e2b0f5dc
Merge pull request #5121 from sashashura/6521292621217792
Fix Memcpy-param-overlap in unzReadCurrentFile
2023-06-26 23:51:36 +02:00
Kim Kulling 1830a8aad2
Fix; fix old declaration style
- fix compiler warning.
2023-06-26 23:36:20 +02:00
Kim Kulling 47575f759f
Update unzip.c
- Fix compiler warnings
2023-06-26 16:08:12 +02:00
Kim Kulling ff36ea7e23
Merge branch 'master' into 6521292621217792 2023-06-26 09:17:40 +02:00
Kim Kulling bce2fdbbe9
Merge pull request #5119 from sashashura/4508318827937792
Fix unknown write in Assimp::ObjFileMtlImporter::getFloatValue
2023-06-26 09:02:39 +02:00
Kim Kulling b1181b1086
Merge branch 'master' into 4508318827937792 2023-06-25 21:20:02 +02:00
Kim Kulling 96d0c0769e
Merge pull request #5120 from sashashura/6520123362508800
Fix Stack-buffer-overflow READ in aiMaterial::AddBinaryProperty
2023-06-25 21:19:19 +02:00
Kim Kulling 7005a9caa2
Merge branch 'master' into 6520123362508800 2023-06-25 21:07:34 +02:00
Kim Kulling ed0dff2a7e
Merge pull request #5117 from sashashura/6091762766839808
Fix Heap-buffer-overflow READ in Assimp::FileSystemFilter::Cleanup
2023-06-25 21:03:23 +02:00
Kim Kulling 6b1a2e91d5
Merge branch 'master' into 6091762766839808 2023-06-25 20:08:45 +02:00
Kim Kulling 4a658202ca
Merge pull request #5113 from sashashura/6020769077657600
Fix UNKNOWN READ crash in UpdateMeshReferences
2023-06-25 20:06:47 +02:00
Kim Kulling 438f9fe568
Merge branch 'master' into 6020769077657600 2023-06-25 18:11:54 +02:00
Kim Kulling 1477f696e0
Merge pull request #5111 from sashashura/5781186265350144
Fix Heap-buffer-overflow READ in Assimp::ObjFileParser::getFace
2023-06-25 18:11:25 +02:00
Kim Kulling 3545aab937
Merge branch 'master' into 5781186265350144 2023-06-25 17:51:01 +02:00
mosfet80 46ea0a7d7c
Update sanitizer.yml 2023-06-22 21:43:52 +02:00
mosfet80 26c4505c53
Update run-cmake into sanitizer.yml 2023-06-22 21:41:26 +02:00
Séverin Lemaignan a4258929ce [pyassimp] bumped pyassimp version to 5.2.5 2023-06-20 22:33:16 +02:00
Andrea Reale 86c332fec7 show correct pugixml version 2023-06-20 11:52:12 +02:00
Andrea Reale 8a3ec3ca2f updateunzip 2023-06-20 11:40:38 +02:00
Andrea Reale ce59d49dd9 update upf8 from 2.3.4 to 3.2.3
New convenience API for C++ 11 and later compilers. The library still works with C++ 98/03 compliant compilers, just without the new functions.
advance() function works in both directions.
The following deprecated functions were removed:

previous() - deprecated since version 1.02.
is_bom() - deprecated since version 2.3.
Fix of the project version number at CMakeLists.txt
Continuous Integration with Google Tests and CircleCI
A minor release that contains fix for Issue #31 Program fails to link when including utf8.h in multiple files.
This release adds one new API call: unchecked::replace_invalid().
Optional support for C++ 17 std::string_view.
The release contains the fix the inclusion of both cpp11 and cpp17 headers on C++17 compilation. Also some additional tests for using string literals and string objects with modern compilers.
2023-06-20 11:23:28 +02:00
Andrea Reale 8741da2036 switch to zlib 1.2.13
Fix a bug when getting a gzip header extra field with inflateGetHeader(). This remedies CVE-2022-37434.
Fix a bug in block type selection when Z_FIXED used. Now the smallest block type is selected, for better compression.
Fix a configure issue that discarded the provided CC definition.
Correct incorrect inputs provided to the CRC functions. This mitigates a bug in Java.
Repair prototypes and exporting of the new CRC functions.
Fix inflateBack to detect invalid input with distances too far.
Fix a deflate bug when using the Z_FIXED strategy that can result in out-of-bound accesses.
Fix a deflate bug when the window is full in deflate_stored().
Speed up CRC-32 computations by a factor of 1.5 to 3.
Use the hardware CRC-32 instruction on ARMv8 processors.
Speed up crc32_combine() with powers of x tables.
Add crc32_combine_gen() and crc32_combine_op() for fast combines.
2023-06-20 11:12:47 +02:00
Kim Kulling bd65af0d44
Merge branch 'master' into SupportOBJSpecifiedOnlyAPartOfVertexColors 2023-06-20 09:38:53 +02:00
Kim Kulling b94392d199
Merge pull request #5146 from assimp/kimkulling/dxf_handling_for_invisible_faces_issue-2036
Add handling for negative indices.
2023-06-20 09:15:25 +02:00
Kim Kulling 63e1b071df Remove deprecated switch to disable warning. 2023-06-19 23:50:32 +02:00
Kim Kulling 6502b97d3e Fix: Put unused var into comments to later use. 2023-06-19 23:38:57 +02:00
Kim Kulling 3d19cd9362 Fix: Put unused var into comments to later use. 2023-06-19 23:35:50 +02:00
Kim Kulling 9c9d72169f Fix: Put unused var into comments to later use. 2023-06-19 23:34:14 +02:00
Kim Kulling 7f0c388ad8 Fix: Put unused var into comments to later use. 2023-06-19 23:27:32 +02:00
Kim Kulling 10059e6431 Add handling for negative indices. 2023-06-19 23:21:35 +02:00
emaame 22c8d97b54 Support OBJ specified only a part of vertex colors
The omitted vertex colors are treated as (0, 0, 0, 1).

e.g

v  0.0  0.0  0.0
v  0.0  0.0  1.0  0.0  0.0  0.0
v  0.0  1.0  0.0
v  1.0  0.0  0.0  1.0  0.6  0.3
v  1.0  1.0  0.0
2023-06-17 16:31:04 +09:00
Scott Johnston aab3c8010c Correct from full FOV to assimp half-fov in camera. Compute from filmWidth and focalLength if FOV not specified. 2023-06-15 12:16:06 -07:00
Kim Kulling 9c54540a19
Merge pull request #5130 from mosfet80/patch-2
Delete old unused patch
2023-06-15 11:39:12 +02:00
Kim Kulling 693d681813
Merge branch 'master' into patch-2 2023-06-15 10:40:05 +02:00
Kim Kulling 3939d35f18
Merge pull request #5138 from sashashura/4709035804065792
Fix UNKNOWN WRITE in Assimp::SortByPTypeProcess::Execute
2023-06-15 10:39:17 +02:00
Alex 36dfa3bed3 Fix UNKNOWN WRITE in Assimp::SortByPTypeProcess::Execute 2023-06-14 15:50:50 +00:00
Alex b158b716d1 Fix Memcpy-param-overlap in unzReadCurrentFile: bump zlib to 1.2.13 2023-06-14 07:41:41 +02:00
Alex 9ef71fe231
Merge branch 'master' into 5781186265350144 2023-06-14 07:40:47 +02:00
Alex 5bb1c6debd Fix UNKNOWN READ crash in UpdateMeshReferences 2023-06-14 07:40:36 +02:00
Alex b3a1c72c8f Fix Heap-buffer-overflow READ in Assimp::FileSystemFilter::Cleanup 2023-06-14 07:40:28 +02:00
Alex 646d3591b6 Fix memory leak 2023-06-14 07:40:21 +02:00
Alex 496a4bf156 Fix unknown write in Assimp::ObjFileMtlImporter::getFloatValue 2023-06-14 07:40:21 +02:00
Alex 8012657169 Fix Heap-buffer-overflow READ in Assimp::MD5::MD5Parser::ParseSection 2023-06-14 07:38:57 +02:00
Alex dbd15fd351 Fix UNKNOWN WRITE in std::__1::list<Assimp::LWO::Envelope, std::__1::allocator<Assimp::LWO::Envelope> 2023-06-14 07:38:47 +02:00
Alex 86aecf395e Fix Bad-cast to Assimp::D3DS::Material from invalid vptr in Assimp::ASE::Parser::ParseLV2MaterialBlock 2023-06-14 07:38:38 +02:00
Alex c6c95b69f6 Use SizeCheck 2023-06-14 07:38:02 +02:00
Alex 54b0c00418 Fix UNKNOWN READ in Assimp::MDLImporter::ParseSkinLump_3DGS_MDL7 2023-06-14 07:38:02 +02:00
Alex f897b0c461
Merge branch 'master' into 6520123362508800 2023-06-13 22:06:08 +02:00
Kim Kulling 4180b1fd08
Merge pull request #5134 from sashashura/memleak
Fix memory leak
2023-06-13 20:18:37 +02:00
Kim Kulling 3ccf242bdb
Merge branch 'master' into memleak 2023-06-13 19:46:56 +02:00
Kim Kulling feb0303fd0
Merge pull request #5090 from FlorianBorn71/FixSkinnedWeightsAfterVertexRemappingOptimization
Skinning weights in gltf were broken by PR#5003 (vertex remapping)
2023-06-09 00:23:08 +02:00
Kim Kulling bef66deeda
Update glTF2Importer.h 2023-06-08 20:56:14 +02:00
Kim Kulling 1ab4161cd7
Update glTF2Importer.cpp 2023-06-08 20:55:48 +02:00
Kim Kulling 186d7fd606
Merge branch 'master' into FixSkinnedWeightsAfterVertexRemappingOptimization 2023-06-08 13:16:08 +02:00
Kim Kulling 9950bb4ed6
Merge pull request #5110 from sashashura/4890437695700992
Fix Heap-buffer-overflow READ in Assimp::MD5::MD5MeshParser::MD5MeshParser
2023-06-08 13:15:35 +02:00
Kim Kulling 11dede8fc4
Merge branch 'master' into 4890437695700992 2023-06-08 13:02:15 +02:00
Kim Kulling d5844f26b5
Merge pull request #5103 from mosfet80/patch-1
Update cpp-pm / hunter
2023-06-08 13:01:35 +02:00
Kim Kulling 839bed3274
Merge branch 'master' into patch-1 2023-06-07 18:38:57 +02:00
Alex 4c16a6a16b Fix memory leak 2023-06-07 07:02:50 +00:00
Kim Kulling 49a6eec294
Merge pull request #5133 from Biohazard90/Fix-removeEmptyBones-cannot-be-disabled
Fixed missing config property lookup for removal of empty bones.
2023-06-07 08:19:23 +02:00
Kristjan Skutta cb86029153 Fixed missing config property lookup for removal of empty bones. 2023-06-06 14:30:35 +02:00
Kim Kulling d9268dcf96
Merge branch 'master' into patch-1 2023-06-05 18:36:35 +02:00
Kim Kulling 02d5ab294c
Merge pull request #5129 from sashashura/4875566380220416
Fix UNKNOWN READ in aiTexture::~aiTexture
2023-06-05 18:35:56 +02:00
Alex f5683b6f3a
Update MDLMaterialLoader.cpp
Add parentheses
2023-06-05 14:27:21 +02:00
mosfet80 05ab5c2e3b
Delete old unused patch
Remove old file poly2tri_patch.txt
2023-06-04 22:49:12 +02:00
Kim Kulling 513e62e1c9
Merge branch 'master' into 4875566380220416 2023-06-04 20:42:37 +02:00
Alex 23f9990b22 Fix UNKNOWN READ in aiTexture::~aiTexture 2023-06-04 07:50:00 +00:00
Kim Kulling 915e146307
Merge pull request #5125 from mosfet80/updatePugiXML
Update pugiXML library
2023-06-03 21:26:13 +02:00
Alex 5cc4a61d66 Fix Heap-buffer-overflow READ in Assimp::MD5::MD5MeshParser::MD5MeshParser 2023-06-03 16:30:50 +02:00
Alex 6c5fe9d76f Add missing include 2023-06-03 16:28:55 +02:00
Alex 57a55aa4d4 Fix memory leaks 2023-06-03 16:28:55 +02:00
Alex f4d3b6e862 Fix Stack-buffer-overflow READ in aiMaterial::AddBinaryProperty 2023-06-03 16:28:55 +02:00
mosfet80 62cefd5b27 Update pugiXML library
Release highlights:

xml_attribute::set_value, xml_node::set_value and xml_text::set now have overloads that accept pointer to non-null-terminated string and size
Fix error handling in xml_document::save_file that could result in the function succeeding while running out of disk space
Fix memory leak during error handling of some out-of-memory conditions during xml_document::load
2023-06-03 11:16:39 +02:00
Alex d3506c24e7
Update ObjFileParser.cpp 2023-06-02 18:57:53 +02:00
Kim Kulling e30823fb1d
Merge branch 'master' into 5781186265350144 2023-06-01 16:40:46 +02:00
Kim Kulling b6c0fdd6e0
Merge branch 'master' into patch-1 2023-06-01 00:12:26 +02:00
Kim Kulling d9a8837a5b
Merge pull request #5112 from sashashura/6337324114116608
Fix Heap-buffer-overflow WRITE in Assimp::ObjFileImporter::createVertexArray
2023-05-31 23:31:38 +02:00
Kim Kulling 628dde4a91
Merge branch 'master' into 6337324114116608 2023-05-31 21:30:47 +02:00
Kim Kulling c22ddfda2b
Merge pull request #5114 from assimp/kimkulling/update_docker_image
Update_ Use latest ubuntu image and switch to ninja
2023-05-31 21:24:16 +02:00
Kim Kulling 1538669f70 Update_ Use latest ubuntu image and switch to ninja 2023-05-31 20:45:51 +02:00
Alex 4cc70cb73c Optimize 2023-05-31 14:10:57 +00:00
Alex 54f5d01190 Fix Heap-buffer-overflow WRITE in Assimp::ObjFileImporter::createVertexArray 2023-05-31 11:37:15 +00:00
Alex c3e69b5b82 Fix Heap-buffer-overflow READ in Assimp::ObjFileParser::getFace 2023-05-31 08:01:41 +00:00
mosfet80 462755e5ba
Update CMakeLists.txt
fix sha1
2023-05-30 16:26:30 +02:00
mosfet80 1f5c7da822
Update CMakeLists.txt 2023-05-30 16:23:57 +02:00
Kim Kulling bee751b5f9
Merge pull request #5109 from assimp/C-Tech-Development-Corp-gltf2_metadata_export
C tech development corp gltf2 metadata export
2023-05-30 11:38:02 +02:00
Kim Kulling 466f6960ac Merge branch 'gltf2_metadata_export' of https://github.com/C-Tech-Development-Corp/assimp into C-Tech-Development-Corp-gltf2_metadata_export 2023-05-30 08:14:49 +02:00
Kim Kulling 17c1a9125f
Merge branch 'master' into FixSkinnedWeightsAfterVertexRemappingOptimization 2023-05-24 23:36:59 +02:00
Kim Kulling 0b53243b8f
Merge pull request #5083 from Jackie9527/msvc-clang-unused-function
Fix warning related to unused-function.
2023-05-24 23:36:01 +02:00
Kim Kulling f43cfa1fba
Merge branch 'master' into msvc-clang-unused-function 2023-05-24 23:23:40 +02:00
Kim Kulling 0f4667fce4
Merge pull request #5082 from skogler/fix-pbrt-exporter
Fix pbrt exporter coordinate system and FoV
2023-05-24 23:23:00 +02:00
Kim Kulling ca848c5b09
Merge branch 'master' into fix-pbrt-exporter 2023-05-24 22:28:32 +02:00
Kim Kulling 0794b41d55
Merge pull request #5087 from mwestphal/master
Fix librt link
2023-05-24 22:25:34 +02:00
Kim Kulling d73595b85d
Merge branch 'master' into master 2023-05-24 21:35:26 +02:00
mosfet80 e4621a3142
Update cpp-pm / hunter
Fix a lot of CVE vulnerabilities

Update abseil to LTFS 20220623.1 by @butteredmonkey in #656
Fix Hunter on Windows MSVC CMAKE_VS_PLATFORM_TOOLSET_HOST_ARCHITECTURE 'ARM64EC' by @ccmvn in #659
openssl: update openssl to the latest 1.1.1t by @res0nance in #660
ceres-solver: per default disable CUDA support by @NeroBurner in #665
update range-v3 to version 0.12.0 by @alex-tdrn in #670
Update 'pybind11' to 2.10.4 by @hjmallon in #667
cli11: update cli11 to 2.3.2 by @res0nance in #669
openssl: update to v3 as 1.1.1 is almost eol by @res0nance in #668
Fix Hunter on Windows MSVC CMAKE_VS_PLATFORM_TOOLSET_HOST_ARCHITECTURE 'ARM64' by @ccmvn in #655
Boost: Fix building b2 (+ headers) on Apple tvOS with Xcode generator by @hjmallon in #647
assimp: add version 5.2.5 by @NovaSurfer in #640
SuiteSparse: update to v1.6.1 (SuiteSparse v5.4.0), with METIS and OpenBLAS by @NeroBurner in #642
OpenSSL: replace HUNTER_UWP_PLATFORM with CMAKE_SYSTEM_NAME check by @Dargun in #635
asio-grpc: Add version 2.3.0 by @Tradias in #636
Update OpenBLAS to v0.3.21 and add new BUILD_WITHOUT_LAPACK flag by @NeroBurner in #638
OpenBLAS: starting with 0.3.21 build with LAPACK support per default by @NeroBurner in #639
Update 'date' to v3.0.1 by @hjmallon in #615
Update 'SDL_net' package to v2.2.0-p0 by @drodin in #616
Update 'Jpeg' package to v9e-p0 by @drodin in #618
Update 'GTest' package to v1.12.1 by @drodin in #620
Update 'lcms' package to v2.13.1-p0 by @drodin in #621
Update 'giflib' package to v5.2.1-p0 by @drodin in #622
Update package 'WebP' to v1.2.4-p0 by @drodin in #623
Update 'Boost' to 1.80.0 by @tnixeu in #627
Update asio-grpc to 2.2.0 by @Tradias in #629
Update ZLIB to v1.2.13-p0 by @NeroBurner in #628
Add support for iOS simulator only builds by @hjmallon in #610
aws-sdk-cpp: Fix linking OpenSSL Crypto on Linux by @hjmallon in #630 and #631
OpenSSL: Fix build on universal windows platforms, add UWP job to global build matrix by @Dargun in #626
Update asio-grpc to v2.1.0 by @Tradias in #607
Update 'harfbuzz' package to v2.9.1-p0 by @drodin in #608
Update RocksDB to 7.5.3 by @twoentartian in #611
Fix CMAKE_IOS_INSTALL_COMBINED on Xcode 12+ by @hjmallon in #609
CI: Boost: update matrix.json to match general workflow by @NeroBurner in #612
Boost: update to v1.79.0 by @NeroBurner in #599
2023-05-24 17:29:29 +02:00
Samuel Kogler 0fbd2f5894
Merge branch 'master' into fix-pbrt-exporter 2023-05-24 15:24:46 +02:00
Kim Kulling 9f593d70b5
Merge pull request #4786 from Beilinson/refactor/KHR_material_specular
Removed KHR_materials_pbrSpecularGlossiness, added KHR_materials_specular
2023-05-23 12:44:47 +02:00
Kim Kulling b7a8c4ba75
Update glTF2Asset.inl 2023-05-23 10:33:14 +02:00
Kim Kulling 3a09fd0c85
Fix review finding
Test with glossiness disabled and enabled.
2023-05-23 09:50:20 +02:00
Kim Kulling e947471549
Merge branch 'master' into refactor/KHR_material_specular 2023-05-22 09:49:01 +02:00
Kim Kulling 0e06a5f945
Merge pull request #4806 from naota29/master
Updated DirectX Loader to assign appropriate material index in ConvertMaterials Function
2023-05-22 09:48:26 +02:00
Kim Kulling 03163a1dda
Merge branch 'master' into master 2023-05-21 18:26:56 +02:00
Kim Kulling 7e16d4046e
Merge branch 'master' into FixSkinnedWeightsAfterVertexRemappingOptimization 2023-05-21 18:14:29 +02:00
Kim Kulling 0dfd491d97
Merge pull request #5099 from assimp/kimkulling/ase_remove_commented_code
Update ASELoader.cpp
2023-05-20 14:39:40 +02:00
Kim Kulling 9c45f727e3
Update ASELoader.cpp 2023-05-20 14:27:57 +02:00
Kim Kulling 18b6cffe14
Merge pull request #5096 from assimp/FlorianBorn71-SmallAllocationFixInFBXLoader
Florian born71 small allocation fix in fbx loader
2023-05-16 11:00:34 +02:00
Kim Kulling 94905d445f
Revert usage of unique_ptr - error. 2023-05-15 16:06:02 +02:00
Kim Kulling 71a4977dd1
Fix: Try unique_ptr 2023-05-15 15:46:21 +02:00
Kim Kulling 8ad4bb0b2c
Update StackAllocator.inl 2023-05-15 15:09:54 +02:00
Kim Kulling b5b6400320
Fix: Use vector. 2023-05-15 15:08:52 +02:00
Kim Kulling aed43878ef
Merge branch 'master' into FlorianBorn71-SmallAllocationFixInFBXLoader 2023-05-15 14:28:46 +02:00
Kim Kulling ad399adf4b
Add missing include 2023-05-15 13:19:02 +02:00
Kim Kulling 121f09b62a Fix: Fix the build. 2023-05-15 11:02:58 +02:00
Kim Kulling 0c4d5909f8
Merge pull request #5095 from assimp/kimkulling/enable_export_for_fuzzing
Update: Enable export for fuzzer tests
2023-05-15 09:43:48 +02:00
Kim Kulling e627f691a8 Merge branch 'SmallAllocationFixInFBXLoader' of https://github.com/FlorianBorn71/assimp into FlorianBorn71-SmallAllocationFixInFBXLoader 2023-05-15 09:30:57 +02:00
Kim Kulling f3e5a4835d
Merge branch 'master' into kimkulling/enable_export_for_fuzzing 2023-05-15 09:25:56 +02:00
Kim Kulling 478ce8af5a
Update Exporter.cpp 2023-05-15 09:25:44 +02:00
Kim Kulling 9d6b32f5c5 Update: Enable export for fuzzer tests 2023-05-15 09:18:30 +02:00
Kim Kulling 41102eeda6
Merge pull request #5092 from luho383/scene_combiner_copy_metadata_fix
Fix: Copy aiMetadata in SceneCombiner
2023-05-13 12:11:25 +02:00
Lutz Hören 9ea37b5330 copy aiMetadata objects in scene combiner 2023-05-11 08:00:25 +02:00
Kim Kulling ade4514752
Merge branch 'master' into fix-pbrt-exporter 2023-05-10 21:55:00 +02:00
Florian Born d825eb7cf0 Skinning weights i gltf were broken by PR#5003 (vertex remapping) 2023-05-08 20:04:38 +02:00
Mathieu Westphal 69145c8929 Fix librt link 2023-05-05 08:47:14 +02:00
Jackie9527 fbf8799cb5 Fix warning related to unused-function.
Signed-off-by: Jackie9527 <80555200+Jackie9527@users.noreply.github.com>
2023-05-03 23:02:38 +08:00
Samuel Kogler 55cb19f924 Fix PBRT exporter coordinate system
Was just mirroring the x axis. This uses aiProcess_ConvertToLeftHanded and
rotates the root node to match PBRT.

The problem is apparent when using an environment map texture.
2023-05-03 16:52:33 +02:00
Samuel Kogler f32c21e6b3 Fix PBRT exporter FoV aspect ratio calculation 2023-05-03 16:46:54 +02:00
Adam Beili e193220ad8
Merge branch 'master' into refactor/KHR_material_specular 2023-04-06 02:42:18 +02:00
Adam Beili 8ac0af5c58
. 2023-03-26 17:13:16 +02:00
Adam Beili b6ecba9114
fix 2023-03-26 17:03:46 +02:00
Adam Beili 83053f3d56
Made usePbrSpecGloss a exportproperty, fixed mat_specular to spec 2023-03-26 16:55:38 +02:00
Adam Beili fa00571049
fixed compilation bug 2023-03-26 14:52:44 +02:00
Adam Beili c9177b7811
Merge branch 'master' into refactor/KHR_material_specular 2023-03-24 21:47:19 +01:00
Kim Kulling 3f66b92797
Merge branch 'master' into master 2022-12-06 20:34:51 +01:00
Kim Kulling d8b9e2b64b
Merge branch 'master' into master 2022-12-02 08:41:43 +01:00
Adam Beili 54068637ee
Merge branch 'master' into refactor/KHR_material_specular 2022-11-29 17:35:52 +01:00
Kim Kulling f3f533c390
Merge branch 'master' into master 2022-11-23 23:00:29 +01:00
naota29 ab82428bb5
Merge branch 'master' into master 2022-11-22 07:15:38 -08:00
Justice Colby 371d5c78f4 Updated ConvertMaterials function to assign appopriate material index when using material references. 2022-11-21 15:49:48 -08:00
Adam Beili 5441f07d05
Merge branch 'master' into refactor/KHR_material_specular 2022-11-19 17:40:22 +02:00
Adam 1cd5841b2f . 2022-11-18 17:24:37 +02:00
Adam Beili 3b5e34ab30
Merge branch 'master' into refactor/KHR_material_specular 2022-11-18 16:10:39 +02:00
Adam Beili b8b515cbed
Merge branch 'master' into refactor/KHR_material_specular 2022-11-17 20:31:40 +02:00
Adam ffaf378ee6 fixed misnamed matkey 2022-11-10 20:37:46 +02:00
Adam Beili ce7a52fd19
Merge branch 'master' into refactor/KHR_material_specular 2022-11-10 20:21:30 +02:00
Adam 822b240694 Support both pbrSpecGlos and materials_specular 2022-11-08 23:09:50 +02:00
Kim Kulling b2ea018fd5
Use user-define element destructor. 2022-09-11 17:04:58 +02:00
Kim Kulling 7b874983d0
Merge branch 'master' into SmallAllocationFixInFBXLoader 2022-09-08 20:15:52 +02:00
Bengt Rosenberger 76daadb95d
Merge branch 'master' into gltf2_metadata_export 2022-08-10 23:06:41 +02:00
Bengt Rosenberger abfe8ad413 Added suggested changes and fixed automated check errors 2022-08-01 14:39:10 +02:00
Bengt Rosenberger f20071d740 Merge remote-tracking branch 'origin/gltf2_metadata_export' into gltf2_metadata_export 2022-08-01 14:12:33 +02:00
Bengt Rosenberger da58fbe8fb Got rid of gltf2::ExtrasValue and used gltf2::CustomExtension instead 2022-08-01 14:12:27 +02:00
Bengt Rosenberger cb4d0ab7aa Added missing member copy in gltf2::ExtrasValue ctor. 2022-08-01 14:12:27 +02:00
Bengt Rosenberger 233198baef Fixed extras presence check in gltf2 import. 2022-08-01 14:12:27 +02:00
Bengt Rosenberger 99c3104588 Rewrote gltf2 node extras import and added node extras export.
No support for AI_AIVECTOR3D metadata type. No support for json arrays of metadata, just json objects.
2022-08-01 14:12:27 +02:00
Bengt Rosenberger 2b804c638f
Merge branch 'master' into gltf2_metadata_export 2022-07-25 21:48:46 +02:00
Bengt Rosenberger bdee65e577 Got rid of gltf2::ExtrasValue and used gltf2::CustomExtension instead 2022-07-22 01:33:05 +02:00
Bengt Rosenberger 517fd3c76c Added missing member copy in gltf2::ExtrasValue ctor. 2022-07-22 01:07:42 +02:00
Bengt Rosenberger 5a2b811ba3 Fixed extras presence check in gltf2 import. 2022-07-22 01:04:05 +02:00
Bengt Rosenberger 417481d17f Rewrote gltf2 node extras import and added node extras export.
No support for AI_AIVECTOR3D metadata type. No support for json arrays of metadata, just json objects.
2022-07-22 00:44:51 +02:00
Kim Kulling f3c9c7b413
Merge branch 'master' into SmallAllocationFixInFBXLoader 2022-04-22 08:37:58 +02:00
Florian Born a415f33fb5 merge failure, parts in this file were missing 2022-04-21 16:09:28 +02:00
Florian Born 7f0509ae87 Stack allocator is now inline 2022-04-21 11:33:04 +02:00
Florian Born 0355ae967f compile fix on other platforms 2022-04-20 17:57:03 +02:00
Florian Born 320775b939 Compile fix 2022-04-20 16:39:36 +02:00
Florian Born d3646c3118 Proper destruction of individual objects 2022-04-20 16:11:09 +02:00
Florian Born 2b3c49cb93 All allocation changes 2022-04-20 12:33:39 +02:00
Florian Born 1d6ed840fb Replace single allocations in fbx loader by block allocation 2022-04-20 12:14:35 +02:00
1279 changed files with 135754 additions and 50824 deletions

View File

@ -7,14 +7,139 @@ on:
branches: [ master ] branches: [ master ]
permissions: permissions:
contents: read # to fetch code (actions/checkout) contents: write # to fetch code (actions/checkout),and release
jobs: jobs:
job: build:
name: ${{ matrix.name }}-build-and-test name: ${{ matrix.name }}-build-and-test
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
strategy: strategy:
fail-fast: false fail-fast: false
matrix:
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
include:
- name: windows-latest-cl.exe
os: windows-latest
cxx: cl.exe
cc: cl.exe
- name: ubuntu-latest-clang++
os: ubuntu-latest
cxx: clang++
cc: clang
- name: macos-latest-clang++
os: macos-latest
cxx: clang++
cc: clang
- name: ubuntu-latest-g++
os: ubuntu-latest
cxx: g++
cc: gcc
steps:
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
- uses: actions/checkout@v4
with:
submodules: true
- uses: lukka/get-cmake@latest
- uses: ilammy/msvc-dev-cmd@v1
- name: Set Compiler Environment
uses: lukka/set-shell-env@v1
with:
CXX: ${{ matrix.cxx }}
CC: ${{ matrix.cc }}
- name: Cache DX SDK
id: dxcache
if: contains(matrix.name, 'windows')
uses: actions/cache@v4
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
restore-keys: |
${{ runner.os }}-DX_SDK
- name: Download DXSetup
if: contains(matrix.name, 'windows') && steps.dxcache.outputs.cache-hit != 'true'
run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
- name: Set Windows specific CMake arguments
if: contains(matrix.name, 'windows')
id: windows_extra_cmake_args
run: echo ":set-output name=args::=-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1" >> $GITHUB_OUTPUT
- name: Set Hunter specific CMake arguments
if: contains(matrix.name, 'hunter')
id: hunter_extra_cmake_args
run: echo "args=-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake" >> $GITHUB_OUTPUT
- name: configure and build
uses: lukka/run-cmake@v3
env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
buildWithCMakeArgs: '--parallel 24 -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: Exclude certain tests in Hunter specific builds
if: contains(matrix.name, 'hunter')
id: hunter_extra_test_args
run: echo "args=--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest" >> $GITHUB_OUTPUT
- name: test
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
shell: bash
- uses: actions/upload-artifact@v4
if: matrix.name == 'windows-msvc'
with:
name: 'assimp-bins-${{ matrix.name }}'
path: build/bin/assimp*.exe
- uses: marvinpinto/action-automatic-releases@latest
if: contains(matrix.name, 'windows-msvc-hunter')
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: "master"
prerelease: true
title: "AutoRelease"
files: |
build/bin/assimp*.exe
create-release:
needs: [build]
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/')
steps:
- id: create-release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
with:
tag_name: '${{github.ref}}'
release_name: 'Release ${{github.ref}}'
draft: false
prerelease: true
- run: |
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
- uses: actions/upload-artifact@v4
with:
name: create-release
path: release_upload_url.txt
upload-release:
strategy:
matrix: matrix:
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter] name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux. # For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
@ -45,90 +170,23 @@ jobs:
os: windows-latest os: windows-latest
toolchain: ninja-vs-win64-cxx17 toolchain: ninja-vs-win64-cxx17
needs: [create-release]
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/')
steps: steps:
- uses: actions/checkout@v3 - uses: softprops/action-gh-release@v2
with: with:
submodules: true name: create-release
- id: upload-url
- uses: lukka/get-cmake@latest
- uses: ilammy/msvc-dev-cmd@v1
- name: Set Compiler Environment
if: "!endsWith(matrix.name, 'hunter')"
uses: lukka/set-shell-env@v1
with:
CXX: ${{ matrix.cxx }}
CC: ${{ matrix.cc }}
- name: Set Compiler Environment for Hunter on Windows
if: startsWith(matrix.name, 'windows') && endsWith(matrix.name, 'hunter')
uses: lukka/set-shell-env@v1
with:
VS160COMNTOOLS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\Common7\Tools
- name: Checkout Hunter toolchains
if: endsWith(matrix.name, 'hunter')
uses: actions/checkout@v3
with:
repository: cpp-pm/polly
path: cmake/polly
- name: Remove contrib directory for Hunter builds
if: contains(matrix.name, 'hunter')
uses: JesseTG/rm@v1.0.3
with:
path: contrib
- name: Cache DX SDK
id: dxcache
if: contains(matrix.name, 'windows')
uses: actions/cache@v3
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
restore-keys: |
${{ runner.os }}-DX_SDK
- name: Download DXSetup
if: contains(matrix.name, 'windows') && steps.dxcache.outputs.cache-hit != 'true'
run: | run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK" - uses: actions/download-artifact@v4
- name: Set Windows specific CMake arguments
if: contains(matrix.name, 'windows')
id: windows_extra_cmake_args
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
- name: Set Hunter specific CMake arguments
if: contains(matrix.name, 'hunter')
id: hunter_extra_cmake_args
run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake"
- name: configure and build
uses: lukka/run-cmake@v3
env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
buildWithCMakeArgs: '--parallel 24 -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: Exclude certain tests in Hunter specific builds
if: contains(matrix.name, 'hunter')
id: hunter_extra_test_args
run: echo "::set-output name=args::--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest"
- name: test
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
shell: bash
- uses: actions/upload-artifact@v3
if: matrix.name == 'windows-msvc'
with: with:
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}' name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
path: build/bin - uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
with:
files: |
*.zip

View File

@ -19,7 +19,7 @@ jobs:
dry-run: false dry-run: false
language: c++ language: c++
- name: Upload Crash - name: Upload Crash
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v4
if: failure() && steps.build.outcome == 'success' if: failure() && steps.build.outcome == 'success'
with: with:
name: artifacts name: artifacts

51
.github/workflows/inno_setup vendored 100644
View File

@ -0,0 +1,51 @@
name: Build Windows Installer
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build:
name: Build the Inno Setup Installer
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- uses: lukka/get-cmake@latest
- uses: ilammy/msvc-dev-cmd@v1
- name: Cache DX SDK
id: dxcache
uses: actions/cache@v4
with:
path: '${{ github.workspace }}/DX_SDK'
key: ${{ runner.os }}-DX_SDK
restore-keys: |
${{ runner.os }}-DX_SDK
- name: Download DXSetup
run: |
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
- name: Set Windows specific CMake arguments
id: windows_extra_cmake_args
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
- name: configure and build
uses: lukka/run-cmake@v3
env:
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
buildWithCMakeArgs: '--parallel 24 -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: Compile .ISS to .EXE Installer
uses: Minionguyjpro/Inno-Setup-Action@v1.2.2
with:
path: packaging/windows-innosetup/script_x64.iss
options: /O+

View File

@ -14,7 +14,7 @@ jobs:
name: adress-sanitizer name: adress-sanitizer
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v4
- uses: lukka/get-cmake@latest - uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1 - uses: lukka/set-shell-env@v1
with: with:
@ -38,7 +38,7 @@ jobs:
name: undefined-behavior-sanitizer name: undefined-behavior-sanitizer
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v4
- uses: lukka/get-cmake@latest - uses: lukka/get-cmake@latest
- uses: lukka/set-shell-env@v1 - uses: lukka/set-shell-env@v1
with: with:
@ -46,7 +46,7 @@ jobs:
CC: clang CC: clang
- name: configure and build - name: configure and build
uses: lukka/run-cmake@v2 uses: lukka/run-cmake@v3
with: with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt' cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
@ -62,7 +62,7 @@ jobs:
name: printf-sanitizer name: printf-sanitizer
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v4
- name: run scan_printf script - name: run scan_printf script
run: ./scripts/scan_printf.sh run: ./scripts/scan_printf.sh

4
.gitignore vendored
View File

@ -120,3 +120,7 @@ tools/assimp_qt_viewer/ui_mainwindow.h
#Generated directory #Generated directory
generated/* generated/*
# 3rd party cloned repos/tarballs etc
# tinyusdz repo, automatically cloned via CMake
contrib/tinyusdz/autoclone

View File

@ -43,6 +43,7 @@ cd assimp
cmake CMakeLists.txt cmake CMakeLists.txt
cmake --build . cmake --build .
``` ```
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
### Build instructions for Windows with Visual-Studio ### Build instructions for Windows with Visual-Studio

View File

@ -1,6 +1,6 @@
# Open Asset Import Library (assimp) # Open Asset Import Library (assimp)
# ---------------------------------------------------------------------- # ----------------------------------------------------------------------
# Copyright (c) 2006-2023, assimp team # Copyright (c) 2006-2024, assimp team
# #
# All rights reserved. # All rights reserved.
# #
@ -38,9 +38,25 @@ SET(CMAKE_POLICY_DEFAULT_CMP0012 NEW)
SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW) SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW) SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
CMAKE_MINIMUM_REQUIRED( VERSION 3.10 ) CMAKE_MINIMUM_REQUIRED( VERSION 3.22 )
# Disabled importers: m3d for 5.1 # Experimental USD importer: disabled, need to opt-in
# Note: assimp github PR automatic checks will fail the PR due to compiler warnings in
# the external, 3rd party tinyusdz code which isn't technically part of the PR since it's
# auto-cloned during build; so MUST disable the feature or the PR will be rejected
option(ASSIMP_BUILD_USD_IMPORTER "Enable USD file import" off)
option(ASSIMP_BUILD_USD_VERBOSE_LOGS "Enable verbose USD import debug logging" off)
option(ASSIMP_BUILD_USE_CCACHE "Use ccache to speed up compilation." on)
if(ASSIMP_BUILD_USE_CCACHE)
find_program(CCACHE_PATH ccache)
if (CCACHE_PATH)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE_PATH})
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE_PATH})
endif()
endif()
# Disabled importers: m3d for 5.1 or later
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
# Toggles the use of the hunter package manager # Toggles the use of the hunter package manager
@ -49,14 +65,13 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
IF(ASSIMP_HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
include("cmake-modules/HunterGate.cmake") include("cmake-modules/HunterGate.cmake")
HunterGate( HunterGate(
URL "https://github.com/cpp-pm/hunter/archive/v0.24.0.tar.gz" URL "https://github.com/cpp-pm/hunter/archive/v0.25.5.tar.gz"
SHA1 "a3d7f4372b1dcd52faa6ff4a3bd5358e1d0e5efd" SHA1 "a20151e4c0740ee7d0f9994476856d813cdead29"
) )
add_definitions(-DASSIMP_USE_HUNTER) add_definitions(-DASSIMP_USE_HUNTER)
ENDIF() ENDIF()
PROJECT(Assimp VERSION 5.2.5) PROJECT(Assimp VERSION 5.4.3)
# All supported options ############################################### # All supported options ###############################################
@ -132,35 +147,35 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
IF (WIN32) IF (WIN32)
OPTION( ASSIMP_BUILD_ZLIB OPTION( ASSIMP_BUILD_ZLIB
"Build your own zlib" "Build your zlib"
ON ON
) )
ELSE() ELSE()
OPTION( ASSIMP_BUILD_ZLIB OPTION( ASSIMP_BUILD_ZLIB
"Build your own zlib" "Build your zlib"
ON OFF
) )
ENDIF() ENDIF()
IF (WIN32) IF (WIN32)
# Use subset of Windows.h # Use a subset of Windows.h
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN ) ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
IF(MSVC) IF(MSVC)
OPTION( ASSIMP_INSTALL_PDB OPTION( ASSIMP_INSTALL_PDB
"Install MSVC debug files." "Create MSVC debug symbol files and add to Install target."
ON ) ON )
IF(NOT (MSVC_VERSION LESS 1900)) IF(NOT (MSVC_VERSION LESS 1900))
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier) # Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier)
ADD_DEFINITIONS( -DUNICODE -D_UNICODE ) ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
ENDIF() ENDIF()
# Link statically against c/c++ lib to avoid missing redistriburable such as # Link statically against c/c++ lib to avoid missing redistributable such as
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users # "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
# a choice to opt for the shared runtime if they want. # a choice to opt for the shared runtime if they want.
option(USE_STATIC_CRT "Link against the static runtime libraries." OFF) option(USE_STATIC_CRT "Link against the static runtime libraries." OFF)
# The CMAKE_CXX_FLAGS vars can be overriden by some Visual Studio generators, so we use an alternative # The CMAKE_CXX_FLAGS vars can be overridden by some Visual Studio generators, so we use an alternative
# global method here: # global method here:
if (${USE_STATIC_CRT}) if (${USE_STATIC_CRT})
add_compile_options( add_compile_options(
@ -201,12 +216,9 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
SET (ASSIMP_SOVERSION 5) SET (ASSIMP_SOVERSION 5)
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" ) SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
if(NOT ASSIMP_HUNTER_ENABLED)
# Enable C++17 support globally
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD 99) set(CMAKE_C_STANDARD 99)
endif()
IF(NOT ASSIMP_IGNORE_GIT_HASH) IF(NOT ASSIMP_IGNORE_GIT_HASH)
# Get the current working branch # Get the current working branch
@ -253,21 +265,24 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX ) IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories # Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs) INCLUDE(GNUInstallDirs)
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux # Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit Linux
IF( ${OPERATING_SYSTEM} MATCHES "Android") IF(NOT ${OPERATING_SYSTEM} MATCHES "Android")
ELSE() IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit Linux
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 ) ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF() ENDIF()
ENDIF() ENDIF()
ENDIF() ENDIF()
# Grouped compiler settings ######################################## # Grouped compiler settings ########################################
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW) IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW AND NOT HAIKU)
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_STANDARD 17)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON) SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF() ENDIF()
IF(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 13)
MESSAGE(STATUS "GCC13 detected disabling \"-Wdangling-reference\" in Cpp files as it appears to be a false positive")
ADD_COMPILE_OPTIONS("$<$<COMPILE_LANGUAGE:CXX>:-Wno-dangling-reference>")
ENDIF()
# hide all not-exported symbols # hide all not-exported symbols
IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" ) IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
@ -281,23 +296,29 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
ELSEIF(MSVC) ELSEIF(MSVC)
# enable multi-core compilation with MSVC # enable multi-core compilation with MSVC
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
ADD_COMPILE_OPTIONS(/bigobj /W4 /WX ) ADD_COMPILE_OPTIONS(/bigobj)
ELSE() # msvc ELSE() # msvc
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX) ADD_COMPILE_OPTIONS(/MP /bigobj)
ENDIF() ENDIF()
# disable "elements of array '' will be default initialized" warning on MSVC2013 # disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12) IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351) ADD_COMPILE_OPTIONS(/wd4351)
ENDIF() ENDIF()
# supress warning for double to float conversion if Double precission is activated # supress warning for double to float conversion if Double precision is activated
ADD_COMPILE_OPTIONS(/wd4244) ADD_COMPILE_OPTIONS(/wd4244)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}") # Allow user to disable PDBs
if(ASSIMP_INSTALL_PDB)
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF") SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
endif()
# Source code is encoded in UTF-8
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_STANDARD 17)
SET(CMAKE_POSITION_INDEPENDENT_CODE ON) SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF() ENDIF()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" ) SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
@ -313,9 +334,9 @@ ELSEIF( MINGW )
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF() ENDIF()
IF (CMAKE_BUILD_TYPE STREQUAL "Debug") IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
ELSE() ELSE()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
ENDIF() ENDIF()
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ENDIF() ENDIF()
@ -327,12 +348,12 @@ IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
ELSE() ELSE()
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
# Experimental for pdb generation
ENDIF() ENDIF()
ENDIF() ENDIF()
IF (ASSIMP_COVERALLS) IF (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled") MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls) INCLUDE(Coveralls)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
@ -340,12 +361,14 @@ ENDIF()
IF (ASSIMP_ASAN) IF (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled") MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
ENDIF() ENDIF()
IF (ASSIMP_UBSAN) IF (ASSIMP_UBSAN)
MESSAGE(STATUS "Undefined Behavior sanitizer enabled") MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
ENDIF() ENDIF()
@ -452,6 +475,7 @@ configure_package_config_file(
INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}" INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}"
) )
if(ASSIMP_INSTALL)
install( install(
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}" FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
DESTINATION "${CONFIG_INSTALL_DIR}" DESTINATION "${CONFIG_INSTALL_DIR}"
@ -464,6 +488,7 @@ install(
DESTINATION "${CONFIG_INSTALL_DIR}" DESTINATION "${CONFIG_INSTALL_DIR}"
COMPONENT ${LIBASSIMP-DEV_COMPONENT} COMPONENT ${LIBASSIMP-DEV_COMPONENT}
) )
endif()
IF( ASSIMP_BUILD_DOCS ) IF( ASSIMP_BUILD_DOCS )
ADD_SUBDIRECTORY(doc) ADD_SUBDIRECTORY(doc)
@ -481,7 +506,7 @@ IF(ASSIMP_HUNTER_ENABLED)
set(ASSIMP_BUILD_MINIZIP TRUE) set(ASSIMP_BUILD_MINIZIP TRUE)
ELSE() ELSE()
# If the zlib is already found outside, add an export in case assimpTargets can't find it. # If the zlib is already found outside, add an export in case assimpTargets can't find it.
IF( ZLIB_FOUND ) IF( ZLIB_FOUND AND ASSIMP_INSTALL)
INSTALL( TARGETS zlib zlibstatic INSTALL( TARGETS zlib zlibstatic
EXPORT "${TARGETS_EXPORT_NAME}") EXPORT "${TARGETS_EXPORT_NAME}")
ENDIF() ENDIF()
@ -563,9 +588,9 @@ SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
) )
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
IF ( MSVC )
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes") SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
IF (WIN32)
# pick the correct prebuilt library # pick the correct prebuilt library
IF(MSVC143) IF(MSVC143)
SET(C4D_LIB_POSTFIX "_2022") SET(C4D_LIB_POSTFIX "_2022")
@ -583,7 +608,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET(C4D_LIB_POSTFIX "_2010") SET(C4D_LIB_POSTFIX "_2010")
ELSE() ELSE()
MESSAGE( FATAL_ERROR MESSAGE( FATAL_ERROR
"C4D is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3" "C4D for Windows is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
) )
ENDIF() ENDIF()
@ -601,15 +626,30 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because # winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
# it can be used to communicate with a running Cinema 4D instance # it can be used to communicate with a running Cinema 4D instance
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib) SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
ELSEIF (APPLE)
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/osx")
SET(C4D_DEBUG_LIBRARIES
"${C4D_LIB_BASE_PATH}/debug/libcinewarelib.a"
"${C4D_LIB_BASE_PATH}/debug/libjpeglib.a"
)
SET(C4D_RELEASE_LIBRARIES
"${C4D_LIB_BASE_PATH}/release/libcinewarelib.a"
"${C4D_LIB_BASE_PATH}/release/libjpeglib.a"
)
ELSE () ELSE ()
MESSAGE( FATAL_ERROR MESSAGE( FATAL_ERROR
"C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware" "C4D is currently only available on Windows and macOS with Cineware SDK installed in contrib/Cineware"
) )
ENDIF () ENDIF ()
ELSE () ELSE ()
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER ) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF () ENDIF ()
if(ASSIMP_BUILD_DRACO_STATIC)
set(ASSIMP_BUILD_DRACO ON)
endif()
# Draco requires cmake 3.12 # Draco requires cmake 3.12
IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12") IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled") message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
@ -619,7 +659,7 @@ ELSE()
IF ( ASSIMP_BUILD_DRACO ) IF ( ASSIMP_BUILD_DRACO )
# Primarily for glTF v2 # Primarily for glTF v2
# Enable Draco glTF feature set # Enable Draco glTF feature set
set(DRACO_GLTF ON CACHE BOOL "" FORCE) set(DRACO_GLTF_BITSTREAM ON CACHE BOOL "" FORCE)
# Disable unnecessary or omitted components # Disable unnecessary or omitted components
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE) set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
set(DRACO_WASM OFF CACHE BOOL "" FORCE) set(DRACO_WASM OFF CACHE BOOL "" FORCE)
@ -645,22 +685,29 @@ ELSE()
"-Wno-sign-compare" "-Wno-sign-compare"
"-Wno-unused-local-typedefs" "-Wno-unused-local-typedefs"
) )
if(NOT ASSIMP_BUILD_DRACO_STATIC)
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang # Draco 1.4.1 does not explicitly export any symbols under GCC/clang
list(APPEND DRACO_CXX_FLAGS list(APPEND DRACO_CXX_FLAGS
"-fvisibility=default" "-fvisibility=default"
) )
endif()
ENDIF() ENDIF()
# Don't build or install all of Draco by default # Don't build or install all of Draco by default
ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL ) ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
if(ASSIMP_BUILD_DRACO_STATIC)
set_property(DIRECTORY "contrib/draco" PROPERTY BUILD_SHARED_LIBS OFF)
endif()
if(MSVC OR WIN32) if(MSVC OR WIN32)
set(draco_LIBRARIES "draco") set(draco_LIBRARIES "draco")
else() else()
if(BUILD_SHARED_LIBS) if(ASSIMP_BUILD_DRACO_STATIC)
set(draco_LIBRARIES "draco_shared")
else()
set(draco_LIBRARIES "draco_static") set(draco_LIBRARIES "draco_static")
else()
set(draco_LIBRARIES "draco_shared")
endif() endif()
endif() endif()
@ -683,6 +730,7 @@ ELSE()
set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src") set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
# This is probably wrong # This is probably wrong
if (ASSIMP_INSTALL)
INSTALL( TARGETS ${draco_LIBRARIES} INSTALL( TARGETS ${draco_LIBRARIES}
EXPORT "${TARGETS_EXPORT_NAME}" EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
@ -692,7 +740,7 @@ ELSE()
COMPONENT ${LIBASSIMP_COMPONENT} COMPONENT ${LIBASSIMP_COMPONENT}
INCLUDES DESTINATION include INCLUDES DESTINATION include
) )
endif()
ENDIF() ENDIF()
ENDIF() ENDIF()
ENDIF() ENDIF()
@ -736,8 +784,8 @@ IF ( ASSIMP_INSTALL )
ENDIF() ENDIF()
CONFIGURE_FILE( CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/revision.h.in ${CMAKE_CURRENT_LIST_DIR}/include/assimp/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/revision.h ${CMAKE_CURRENT_BINARY_DIR}/include/assimp/revision.h
) )
CONFIGURE_FILE( CONFIGURE_FILE(
@ -778,7 +826,7 @@ IF ( ASSIMP_INSTALL )
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" ) SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" )
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}") SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}")
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS) SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
SET(cPACK_DEBIAN_PACKAGE_NAME "assimp") SET(CPACK_DEBIAN_PACKAGE_NAME "assimp")
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging) SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force) SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
SET(CPACK_DEBIAN_CHANGELOG) SET(CPACK_DEBIAN_CHANGELOG)

View File

@ -1,16 +1,12 @@
FROM ubuntu:14.04 FROM ubuntu:22.04
RUN apt-get update && apt-get install -y \ RUN apt-get update && apt-get install --no-install-recommends -y ninja-build \
git cmake build-essential software-properties-common git cmake build-essential software-properties-common
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update && apt-get install -y gcc-4.9 g++-4.9 && \ RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
cd /usr/bin && \
rm gcc g++ cpp && \
ln -s gcc-4.9 gcc && \
ln -s g++-4.9 g++ && \
ln -s cpp-4.9 cpp
WORKDIR /opt WORKDIR /opt
RUN apt install zlib1g-dev
# Build Assimp # Build Assimp
RUN git clone https://github.com/assimp/assimp.git /opt/assimp RUN git clone https://github.com/assimp/assimp.git /opt/assimp
@ -19,7 +15,8 @@ WORKDIR /opt/assimp
RUN git checkout master \ RUN git checkout master \
&& mkdir build && cd build && \ && mkdir build && cd build && \
cmake \ cmake -G 'Ninja' \
-DCMAKE_BUILD_TYPE=Release \ -DCMAKE_BUILD_TYPE=Release \
-DASSIMP_BUILD_ASSIMP_TOOLS=ON \
.. && \ .. && \
make && make install ninja -j4 && ninja install

View File

@ -6,42 +6,36 @@ Open Asset Import Library is a library to load various 3d file formats into a sh
### Current project status ### ### Current project status ###
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp) [![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg) ![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
<a href="https://scan.coverity.com/projects/5607">
<img alt="Coverity Scan Build Status"
src="https://scan.coverity.com/projects/5607/badge.svg"/>
</a>
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade) [![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue") [![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
[![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open") [![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
<br> <br>
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS. APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more. Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
### Latest Doc's ### ### Documentation ###
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/). Read [our latest documentation](https://assimp-docs.readthedocs.io/en/latest/).
### Prebuild binaries ### ### Pre-built binaries ###
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib) Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb ### Test data ###
Clone [our model database](https://github.com/assimp/assimp-mdb).
### Communities ### ### Communities ###
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions) - Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/) - Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). - Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues) - Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
#### Supported file formats #### #### Supported file formats ####
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md) See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
### Building ### ### Building ###
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do. Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
### Ports ### ### Ports ###
* [Android](port/AndroidJNI/README.md) * [Android](port/AndroidJNI/README.md)
@ -58,20 +52,21 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
### Other tools ### ### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities. [open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
#### Repository structure #### #### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure looks like: Open Asset Import Library is implemented in C++. The directory structure looks like this:
/code Source code /code Source code
/contrib Third-party libraries /contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs) /doc Documentation (doxysource and pre-compiled docs)
/fuzz Contains the test-code for the Google-Fuzzer project /fuzz Contains the test code for the Google Fuzzer project
/include Public header C and C++ header files /include Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats /scripts Scripts are used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those. /port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models /test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`) /tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible use-cases for Assimp /samples A small number of samples to illustrate possible use cases for Assimp
The source code is organized in the following way: The source code is organized in the following way:
@ -79,9 +74,9 @@ The source code is organized in the following way:
code/CApi Special implementations which are only used for the C-API code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools code/Geometry A collection of geometry tools
code/Material The material system code/Material The material system
code/PBR An exporter for physical based models code/PBR An exporter for physical-based models
code/PostProcessing The post-processing steps code/PostProcessing The post-processing steps
code/AssetLib/<FormatName> Implementation for import and export for the format code/AssetLib/<FormatName> Implementation for import and export of the format
### Contributing ### ### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
@ -118,4 +113,4 @@ and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you ma
For the legal details, see the `LICENSE` file. For the legal details, see the `LICENSE` file.
### Why this name ### ### Why this name ###
Sorry, we're germans :-), no english native speakers ... Sorry, we're germans :-), no English native speakers ...

View File

@ -22,38 +22,9 @@
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# This is a gate file to Hunter package manager.
# Include this file using `include` command and add package you need, example:
#
# cmake_minimum_required(VERSION 3.2)
#
# include("cmake/HunterGate.cmake")
# HunterGate(
# URL "https://github.com/path/to/hunter/archive.tar.gz"
# SHA1 "798501e983f14b28b10cda16afa4de69eee1da1d"
# )
#
# project(MyProject)
#
# hunter_add_package(Foo)
# hunter_add_package(Boo COMPONENTS Bar Baz)
#
# Projects:
# * https://github.com/hunter-packages/gate/
# * https://github.com/ruslo/hunter
option(HUNTER_ENABLED "Enable Hunter package manager support" ON) option(HUNTER_ENABLED "Enable Hunter package manager support" ON)
if(HUNTER_ENABLED)
if(CMAKE_VERSION VERSION_LESS "3.2")
message(
FATAL_ERROR
"At least CMake version 3.2 required for Hunter dependency management."
" Update CMake or set HUNTER_ENABLED to OFF."
)
endif()
endif()
include(CMakeParseArguments) # cmake_parse_arguments include(CMakeParseArguments) # cmake_parse_arguments
option(HUNTER_STATUS_PRINT "Print working status" ON) option(HUNTER_STATUS_PRINT "Print working status" ON)

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -52,9 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cctype> #include <cctype>
#include <memory> #include <memory>
using namespace Assimp; namespace Assimp {
static const unsigned int NotSet = 0xcdcdcdcd; static constexpr unsigned int NotSet = 0xcdcdcdcd;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup final material indices, generae a default material if necessary // Setup final material indices, generae a default material if necessary
@ -593,7 +593,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
// Cameras or lights define their transformation in their parent node and in the // Cameras or lights define their transformation in their parent node and in the
// corresponding light or camera chunks. However, we read and process the latter // corresponding light or camera chunks. However, we read and process the latter
// to to be able to return valid cameras/lights even if no scenegraph is given. // to be able to return valid cameras/lights even if no scenegraph is given.
for (unsigned int n = 0; n < pcSOut->mNumCameras; ++n) { for (unsigned int n = 0; n < pcSOut->mNumCameras; ++n) {
if (pcSOut->mCameras[n]->mName == pcOut->mName) { if (pcSOut->mCameras[n]->mName == pcOut->mName) {
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f, 0.f, 1.f); pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f, 0.f, 1.f);
@ -643,11 +643,17 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
} }
// Allocate storage for children // Allocate storage for children
pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size(); const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
pcOut->mNumChildren = size;
if (size == 0) {
return;
}
pcOut->mChildren = new aiNode *[pcIn->mChildren.size()]; pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
// Recursively process all children // Recursively process all children
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
for (unsigned int i = 0; i < size; ++i) { for (unsigned int i = 0; i < size; ++i) {
pcOut->mChildren[i] = new aiNode(); pcOut->mChildren[i] = new aiNode();
pcOut->mChildren[i]->mParent = pcOut; pcOut->mChildren[i]->mParent = pcOut;
@ -709,7 +715,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
pcNode->mNumMeshes = 1; pcNode->mNumMeshes = 1;
// Build a name for the node // Build a name for the node
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u", i); pcNode->mName.length = ai_snprintf(pcNode->mName.data, AI_MAXLEN, "3DSMesh_%u", i);
} }
// Build dummy nodes for all cameras // Build dummy nodes for all cameras
@ -805,4 +811,6 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
} }
} }
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER #endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/Exceptional.h>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <memory> #include <memory>

View File

@ -2,8 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -57,8 +56,7 @@ struct aiNode;
struct aiMaterial; struct aiMaterial;
struct aiMesh; struct aiMesh;
namespace Assimp namespace Assimp {
{
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/** /**
@ -88,7 +86,7 @@ private:
std::map<const aiNode*, aiMatrix4x4> trafos; std::map<const aiNode*, aiMatrix4x4> trafos;
typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap; using MeshesByNodeMap = std::multimap<const aiNode*, unsigned int>;
MeshesByNodeMap meshes; MeshesByNodeMap meshes;
}; };

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -365,14 +365,13 @@ struct Texture {
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning(pop) #pragma warning(pop)
#endif // _MSC_VER #endif // _MSC_VER
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a 3ds material */ /** Helper structure representing a 3ds material */
struct Material { struct Material {
//! Default constructor has been deleted //! Default constructor has been deleted
Material() : Material() :
mName(), mName(),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)), mDiffuse(0.6f, 0.6f, 0.6f),
mSpecularExponent(ai_real(0.0)), mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)), mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud), mShading(Discreet3DS::Gouraud),
@ -385,7 +384,7 @@ struct Material {
//! Constructor with explicit name //! Constructor with explicit name
explicit Material(const std::string &name) : explicit Material(const std::string &name) :
mName(name), mName(name),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)), mDiffuse(0.6f, 0.6f, 0.6f),
mSpecularExponent(ai_real(0.0)), mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)), mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud), mShading(Discreet3DS::Gouraud),

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
using namespace Assimp; namespace Assimp {
static const aiImporterDesc desc = { static constexpr aiImporterDesc desc = {
"Discreet 3DS Importer", "Discreet 3DS Importer",
"", "",
"", "",
@ -103,10 +103,6 @@ Discreet3DSImporter::Discreet3DSImporter() :
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
Discreet3DSImporter::~Discreet3DSImporter() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -369,7 +365,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
// IMPLEMENTATION NOTE; // IMPLEMENTATION NOTE;
// Cameras or lights define their transformation in their parent node and in the // Cameras or lights define their transformation in their parent node and in the
// corresponding light or camera chunks. However, we read and process the latter // corresponding light or camera chunks. However, we read and process the latter
// to to be able to return valid cameras/lights even if no scenegraph is given. // to be able to return valid cameras/lights even if no scenegraph is given.
// get chunk type // get chunk type
switch (chunk.Flag) { switch (chunk.Flag) {
@ -1339,4 +1335,6 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
(void)bGamma; (void)bGamma;
} }
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER #endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -59,7 +59,6 @@ struct aiNode;
namespace Assimp { namespace Assimp {
using namespace D3DS; using namespace D3DS;
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
@ -68,7 +67,7 @@ using namespace D3DS;
class Discreet3DSImporter : public BaseImporter { class Discreet3DSImporter : public BaseImporter {
public: public:
Discreet3DSImporter(); Discreet3DSImporter();
~Discreet3DSImporter() override; ~Discreet3DSImporter() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -57,6 +57,7 @@ enum class ResourceType {
RT_BaseMaterials, RT_BaseMaterials,
RT_EmbeddedTexture2D, RT_EmbeddedTexture2D,
RT_Texture2DGroup, RT_Texture2DGroup,
RT_ColorGroup,
RT_Unknown RT_Unknown
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...) }; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
@ -117,6 +118,21 @@ public:
} }
}; };
class ColorGroup : public Resource {
public:
std::vector<aiColor4D> mColors;
ColorGroup(int id) :
Resource(id){
// empty
}
~ColorGroup() override = default;
ResourceType getType() const override {
return ResourceType::RT_ColorGroup;
}
};
class BaseMaterials : public Resource { class BaseMaterials : public Resource {
public: public:
std::vector<unsigned int> mMaterialIndex; std::vector<unsigned int> mMaterialIndex;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -98,6 +98,11 @@ namespace XmlTag {
const char *const texture_cuurd_u = "u"; const char *const texture_cuurd_u = "u";
const char *const texture_cuurd_v = "v"; const char *const texture_cuurd_v = "v";
// vertex color definitions
const char *const colorgroup = "m:colorgroup";
const char *const color_item = "m:color";
const char *const color_vaule = "color";
// Meta info tags // Meta info tags
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml"; const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels"; const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -249,10 +249,10 @@ void D3MFExporter::writeBaseMaterials() {
if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) { if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
hexDiffuseColor = ai_rgba2hex( hexDiffuseColor = ai_rgba2hex(
(int)((ai_real)color.r) * 255, (int)(((ai_real)color.r) * 255),
(int)((ai_real)color.g) * 255, (int)(((ai_real)color.g) * 255),
(int)((ai_real)color.b) * 255, (int)(((ai_real)color.b) * 255),
(int)((ai_real)color.a) * 255, (int)(((ai_real)color.a) * 255),
true); true);
} else { } else {

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -68,7 +68,7 @@ namespace Assimp {
using namespace D3MF; using namespace D3MF;
static const aiImporterDesc desc = { static constexpr aiImporterDesc desc = {
"3mf Importer", "3mf Importer",
"", "",
"", "",
@ -81,16 +81,17 @@ static const aiImporterDesc desc = {
"3mf" "3mf"
}; };
D3MFImporter::D3MFImporter() = default; bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool ) const {
D3MFImporter::~D3MFImporter() = default;
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) { if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
return false; return false;
} }
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename); static const char *const ModelRef = "3D/3dmodel.model";
return opcPackage.validate(); ZipArchiveIOSystem archive(pIOHandler, filename);
if (!archive.Exists(ModelRef)) {
return false;
}
return true;
} }
void D3MFImporter::SetupProperties(const Importer*) { void D3MFImporter::SetupProperties(const Importer*) {

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -56,10 +56,10 @@ namespace Assimp {
class D3MFImporter : public BaseImporter { class D3MFImporter : public BaseImporter {
public: public:
/// @brief The default class constructor. /// @brief The default class constructor.
D3MFImporter(); D3MFImporter() = default;
/// @brief The class destructor. /// @brief The class destructor.
~D3MFImporter() override; ~D3MFImporter() override = default;
/// @brief Performs the data format detection. /// @brief Performs the data format detection.
/// @param pFile The filename to check. /// @param pFile The filename to check.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -68,7 +68,7 @@ using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
class OpcPackageRelationshipReader { class OpcPackageRelationshipReader {
public: public:
OpcPackageRelationshipReader(XmlParser &parser) : OpcPackageRelationshipReader(XmlParser &parser) :
m_relationShips() { mRelations() {
XmlNode root = parser.getRootNode(); XmlNode root = parser.getRootNode();
ParseRootNode(root); ParseRootNode(root);
} }
@ -108,20 +108,20 @@ public:
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string(); relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string(); relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
if (validateRels(relPtr)) { if (validateRels(relPtr)) {
m_relationShips.push_back(relPtr); mRelations.push_back(relPtr);
} }
} }
} }
} }
std::vector<OpcPackageRelationshipPtr> m_relationShips; std::vector<OpcPackageRelationshipPtr> mRelations;
}; };
static bool IsEmbeddedTexture( const std::string &filename ) { static bool IsEmbeddedTexture( const std::string &filename ) {
const std::string extension = BaseImporter::GetExtension(filename); const std::string extension = BaseImporter::GetExtension(filename);
if (extension == "jpg" || extension == "png") { if (extension == "jpg" || extension == "png" || extension == "jpeg") {
std::string::size_type pos = filename.find("thumbnail"); std::string::size_type pos = filename.find("thumbnail");
if (pos == std::string::npos) { if (pos != std::string::npos) {
return false; return false;
} }
return true; return true;
@ -186,9 +186,6 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
D3MFOpcPackage::~D3MFOpcPackage() { D3MFOpcPackage::~D3MFOpcPackage() {
mZipArchive->Close(mRootStream); mZipArchive->Close(mRootStream);
delete mZipArchive; delete mZipArchive;
for (auto tex : mEmbeddedTextures) {
delete tex;
}
} }
IOStream *D3MFOpcPackage::RootStream() const { IOStream *D3MFOpcPackage::RootStream() const {
@ -217,11 +214,11 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
OpcPackageRelationshipReader reader(xmlParser); OpcPackageRelationshipReader reader(xmlParser);
auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) { auto itr = std::find_if(reader.mRelations.begin(), reader.mRelations.end(), [](const OpcPackageRelationshipPtr &rel) {
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE; return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
}); });
if (itr == reader.m_relationShips.end()) { if (itr == reader.mRelations.end()) {
throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE); throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
} }

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -49,16 +49,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
namespace D3MF { namespace D3MF {
static const int IdNotSet = -1; static constexpr int IdNotSet = -1;
namespace { namespace {
static const size_t ColRGBA_Len = 9; static constexpr size_t ColRGBA_Len = 9;
static const size_t ColRGB_Len = 7; static constexpr size_t ColRGB_Len = 7;
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1) // format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
bool validateColorString(const char *color) { bool validateColorString(const std::string color) {
const size_t len = strlen(color); const size_t len = color.size();
if (ColRGBA_Len != len && ColRGB_Len != len) { if (ColRGBA_Len != len && ColRGB_Len != len) {
return false; return false;
} }
@ -75,7 +75,7 @@ aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string())); face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string())); face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
texId0 = texId1 = texId2 = -1; texId0 = texId1 = texId2 = IdNotSet;
XmlParser::getIntAttribute(node, XmlTag::p1, texId0); XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
XmlParser::getIntAttribute(node, XmlTag::p2, texId1); XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
XmlParser::getIntAttribute(node, XmlTag::p3, texId2); XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
@ -157,8 +157,8 @@ aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
return transformMatrix; return transformMatrix;
} }
bool parseColor(const char *color, aiColor4D &diffuse) { bool parseColor(const std::string &color, aiColor4D &diffuse) {
if (nullptr == color) { if (color.empty()) {
return false; return false;
} }
@ -178,7 +178,7 @@ bool parseColor(const char *color, aiColor4D &diffuse) {
char b[3] = { color[5], color[6], '\0' }; char b[3] = { color[5], color[6], '\0' };
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0); diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
const size_t len = strlen(color); const size_t len = color.size();
if (ColRGB_Len == len) { if (ColRGB_Len == len) {
return true; return true;
} }
@ -236,6 +236,8 @@ void XmlSerializer::ImportXml(aiScene *scene) {
ReadBaseMaterials(currentNode); ReadBaseMaterials(currentNode);
} else if (currentNodeName == XmlTag::meta) { } else if (currentNodeName == XmlTag::meta) {
ReadMetadata(currentNode); ReadMetadata(currentNode);
} else if (currentNodeName == XmlTag::colorgroup) {
ReadColorGroup(currentNode);
} }
} }
StoreMaterialsInScene(scene); StoreMaterialsInScene(scene);
@ -331,9 +333,49 @@ void XmlSerializer::ReadObject(XmlNode &node) {
if (hasPid) { if (hasPid) {
auto it = mResourcesDictionnary.find(pid); auto it = mResourcesDictionnary.find(pid);
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) { if (hasPindex && it != mResourcesDictionnary.end()) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second); BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = materials->mMaterialIndex[pindex]; mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
if (mesh->mTextureCoords[0] == nullptr) {
mesh->mNumUVComponents[0] = 2;
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mesh->mNumUVComponents[i] = 0;
}
const std::string name = ai_to_string(group->mTexId);
for (size_t i = 0; i < mMaterials.size(); ++i) {
if (name == mMaterials[i]->GetName().C_Str()) {
mesh->mMaterialIndex = static_cast<unsigned int>(i);
}
}
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
mesh->mTextureCoords[0][vertex_idx] =
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
}
} else {
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
if (mesh->mTextureCoords[0][vertex_idx].z < 0) {
// use default
mesh->mTextureCoords[0][vertex_idx] =
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
}
}
}
}else if (it->second->getType() == ResourceType::RT_ColorGroup) {
if (mesh->mColors[0] == nullptr) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
ColorGroup *group = static_cast<ColorGroup *>(it->second);
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
mesh->mColors[0][vertex_idx] = group->mColors[pindex];
}
}
}
} }
} }
@ -415,27 +457,36 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
for (XmlNode &currentNode : node.children()) { for (XmlNode &currentNode : node.children()) {
const std::string currentName = currentNode.name(); const std::string currentName = currentNode.name();
if (currentName == XmlTag::triangle) { if (currentName == XmlTag::triangle) {
int pid = IdNotSet, p1 = IdNotSet; int pid = IdNotSet;
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid); bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
int texId[3]; int pindex[3];
Texture2DGroup *group = nullptr; aiFace face = ReadTriangle(currentNode, pindex[0], pindex[1], pindex[2]);
aiFace face = ReadTriangle(currentNode, texId[0], texId[1], texId[2]); if (hasPid && (pindex[0] != IdNotSet || pindex[1] != IdNotSet || pindex[2] != IdNotSet)) {
if (hasPid && hasP1) {
auto it = mResourcesDictionnary.find(pid); auto it = mResourcesDictionnary.find(pid);
if (it != mResourcesDictionnary.end()) { if (it != mResourcesDictionnary.end()) {
if (it->second->getType() == ResourceType::RT_BaseMaterials) { if (it->second->getType() == ResourceType::RT_BaseMaterials) {
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second); BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
auto update_material = [&](int idx) {
if (pindex[idx] != IdNotSet) {
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[pindex[idx]];
}
};
update_material(0);
update_material(1);
update_material(2);
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) { } else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
// Load texture coordinates into mesh, when any
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); // fix bug
if (mesh->mTextureCoords[0] == nullptr) { if (mesh->mTextureCoords[0] == nullptr) {
mesh->mNumUVComponents[0] = 2; mesh->mNumUVComponents[0] = 2;
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) { for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
mesh->mNumUVComponents[i] = 0; mesh->mNumUVComponents[i] = 0;
} }
group = static_cast<Texture2DGroup *>(it->second);
const std::string name = ai_to_string(group->mTexId); const std::string name = ai_to_string(group->mTexId);
for (size_t i = 0; i < mMaterials.size(); ++i) { for (size_t i = 0; i < mMaterials.size(); ++i) {
if (name == mMaterials[i]->GetName().C_Str()) { if (name == mMaterials[i]->GetName().C_Str()) {
@ -443,19 +494,42 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
} }
} }
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
} for (unsigned int vertex_index = 0; vertex_index < mesh->mNumVertices; vertex_index++) {
} mesh->mTextureCoords[0][vertex_index].z = IdNotSet;//mark not set
} }
} }
// Load texture coordinates into mesh, when any auto update_texture = [&](int idx) {
if (group != nullptr) { if (pindex[idx] != IdNotSet) {
size_t i0 = face.mIndices[0]; size_t vertex_index = face.mIndices[idx];
size_t i1 = face.mIndices[1]; mesh->mTextureCoords[0][vertex_index] =
size_t i2 = face.mIndices[2]; aiVector3D(group->mTex2dCoords[pindex[idx]].x, group->mTex2dCoords[pindex[idx]].y, 0.0f);
mesh->mTextureCoords[0][i0] = aiVector3D(group->mTex2dCoords[texId[0]].x, group->mTex2dCoords[texId[0]].y, 0.0f); }
mesh->mTextureCoords[0][i1] = aiVector3D(group->mTex2dCoords[texId[1]].x, group->mTex2dCoords[texId[1]].y, 0.0f); };
mesh->mTextureCoords[0][i2] = aiVector3D(group->mTex2dCoords[texId[2]].x, group->mTex2dCoords[texId[2]].y, 0.0f);
update_texture(0);
update_texture(1);
update_texture(2);
} else if (it->second->getType() == ResourceType::RT_ColorGroup) {
// Load vertex color into mesh, when any
ColorGroup *group = static_cast<ColorGroup *>(it->second);
if (mesh->mColors[0] == nullptr) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
}
auto update_color = [&](int idx) {
if (pindex[idx] != IdNotSet) {
size_t vertex_index = face.mIndices[idx];
mesh->mColors[0][vertex_index] = group->mColors[pindex[idx]];
}
};
update_color(0);
update_color(1);
update_color(2);
}
}
} }
faces.push_back(face); faces.push_back(face);
@ -598,6 +672,38 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
return material; return material;
} }
void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
if (node.empty() || nullptr == colorGroup) {
return;
}
for (XmlNode currentNode : node.children()) {
const std::string currentName = currentNode.name();
if (currentName == XmlTag::color_item) {
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
aiColor4D color_value;
if (parseColor(color, color_value)) {
colorGroup->mColors.push_back(color_value);
}
}
}
}
void XmlSerializer::ReadColorGroup(XmlNode &node) {
if (node.empty()) {
return;
}
int id = IdNotSet;
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
return;
}
ColorGroup *group = new ColorGroup(id);
ReadColor(node, group);
mResourcesDictionnary.insert(std::make_pair(id, group));
}
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) { void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
if (nullptr == scene) { if (nullptr == scene) {
return; return;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -57,6 +57,7 @@ class D3MFOpcPackage;
class Object; class Object;
class Texture2DGroup; class Texture2DGroup;
class EmbeddedTexture; class EmbeddedTexture;
class ColorGroup;
class XmlSerializer { class XmlSerializer {
public: public:
@ -78,6 +79,8 @@ private:
void ReadTextureGroup(XmlNode &node); void ReadTextureGroup(XmlNode &node);
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId); aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
void StoreMaterialsInScene(aiScene *scene); void StoreMaterialsInScene(aiScene *scene);
void ReadColorGroup(XmlNode &node);
void ReadColor(XmlNode &node, ColorGroup *colorGroup);
private: private:
struct MetaEntry { struct MetaEntry {

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -60,9 +60,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <memory> #include <memory>
using namespace Assimp; namespace Assimp {
static const aiImporterDesc desc = { static constexpr aiImporterDesc desc = {
"AC3D Importer", "AC3D Importer",
"", "",
"", "",
@ -77,8 +77,8 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// skip to the next token // skip to the next token
inline const char *AcSkipToNextToken(const char *buffer) { inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
if (!SkipSpaces(&buffer)) { if (!SkipSpaces(&buffer, end)) {
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL"); ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL");
} }
return buffer; return buffer;
@ -86,13 +86,13 @@ inline const char *AcSkipToNextToken(const char *buffer) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read a string (may be enclosed in double quotation marks). buffer must point to " // read a string (may be enclosed in double quotation marks). buffer must point to "
inline const char *AcGetString(const char *buffer, std::string &out) { inline const char *AcGetString(const char *buffer, const char *end, std::string &out) {
if (*buffer == '\0') { if (*buffer == '\0') {
throw DeadlyImportError("AC3D: Unexpected EOF in string"); throw DeadlyImportError("AC3D: Unexpected EOF in string");
} }
++buffer; ++buffer;
const char *sz = buffer; const char *sz = buffer;
while ('\"' != *buffer) { while ('\"' != *buffer && buffer != end) {
if (IsLineEnd(*buffer)) { if (IsLineEnd(*buffer)) {
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string"); ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string");
out = "ERROR"; out = "ERROR";
@ -112,8 +112,8 @@ inline const char *AcGetString(const char *buffer, std::string &out) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// read 1 to n floats prefixed with an optional predefined identifier // read 1 to n floats prefixed with an optional predefined identifier
template <class T> template <class T>
inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name, size_t name_length, size_t num, T *out) { inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end, const char *name, size_t name_length, size_t num, T *out) {
buffer = AcSkipToNextToken(buffer); buffer = AcSkipToNextToken(buffer, end);
if (0 != name_length) { if (0 != name_length) {
if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) { if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected."); ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
@ -122,7 +122,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
buffer += name_length + 1; buffer += name_length + 1;
} }
for (unsigned int _i = 0; _i < num; ++_i) { for (unsigned int _i = 0; _i < num; ++_i) {
buffer = AcSkipToNextToken(buffer); buffer = AcSkipToNextToken(buffer, end);
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]); buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
} }
@ -132,7 +132,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
AC3DImporter::AC3DImporter() : AC3DImporter::AC3DImporter() :
buffer(), mBuffer(),
configSplitBFCull(), configSplitBFCull(),
configEvalSubdivision(), configEvalSubdivision(),
mNumMeshes(), mNumMeshes(),
@ -164,17 +164,17 @@ const aiImporterDesc *AC3DImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a pointer to the next line from the file // Get a pointer to the next line from the file
bool AC3DImporter::GetNextLine() { bool AC3DImporter::GetNextLine() {
SkipLine(&buffer); SkipLine(&mBuffer.data, mBuffer.end);
return SkipSpaces(&buffer); return SkipSpaces(&mBuffer.data, mBuffer.end);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Parse an object section in an AC file // Parse an object section in an AC file
void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) { bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
if (!TokenMatch(buffer, "OBJECT", 6)) if (!TokenMatch(mBuffer.data, "OBJECT", 6))
return; return false;
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
++mNumMeshes; ++mNumMeshes;
@ -182,7 +182,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
Object &obj = objects.back(); Object &obj = objects.back();
aiLight *light = nullptr; aiLight *light = nullptr;
if (!ASSIMP_strincmp(buffer, "light", 5)) { if (!ASSIMP_strincmp(mBuffer.data, "light", 5)) {
// This is a light source. Add it to the list // This is a light source. Add it to the list
mLights->push_back(light = new aiLight()); mLights->push_back(light = new aiLight());
@ -193,67 +193,71 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
// Generate a default name for both the light source and the node // Generate a default name for both the light source and the node
// FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version. // FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version.
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1); light->mName.length = ::ai_snprintf(light->mName.data, AI_MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
obj.name = std::string(light->mName.data); obj.name = std::string(light->mName.data);
ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered"); ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
obj.type = Object::Light; obj.type = Object::Light;
} else if (!ASSIMP_strincmp(buffer, "group", 5)) { } else if (!ASSIMP_strincmp(mBuffer.data, "group", 5)) {
obj.type = Object::Group; obj.type = Object::Group;
} else if (!ASSIMP_strincmp(buffer, "world", 5)) { } else if (!ASSIMP_strincmp(mBuffer.data, "world", 5)) {
obj.type = Object::World; obj.type = Object::World;
} else } else
obj.type = Object::Poly; obj.type = Object::Poly;
while (GetNextLine()) { while (GetNextLine()) {
if (TokenMatch(buffer, "kids", 4)) { if (TokenMatch(mBuffer.data, "kids", 4)) {
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
unsigned int num = strtoul10(buffer, &buffer); unsigned int num = strtoul10(mBuffer.data, &mBuffer.data);
GetNextLine(); GetNextLine();
if (num) { if (num) {
// load the children of this object recursively // load the children of this object recursively
obj.children.reserve(num); obj.children.reserve(num);
for (unsigned int i = 0; i < num; ++i) for (unsigned int i = 0; i < num; ++i) {
LoadObjectSection(obj.children); if (!LoadObjectSection(obj.children)) {
ASSIMP_LOG_WARN("AC3D: wrong number of kids");
break;
} }
return; }
} else if (TokenMatch(buffer, "name", 4)) { }
SkipSpaces(&buffer); return true;
buffer = AcGetString(buffer, obj.name); } else if (TokenMatch(mBuffer.data, "name", 4)) {
SkipSpaces(&mBuffer.data, mBuffer.data);
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, obj.name);
// If this is a light source, we'll also need to store // If this is a light source, we'll also need to store
// the name of the node in it. // the name of the node in it.
if (light) { if (light) {
light->mName.Set(obj.name); light->mName.Set(obj.name);
} }
} else if (TokenMatch(buffer, "texture", 7)) { } else if (TokenMatch(mBuffer.data, "texture", 7)) {
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
std::string texture; std::string texture;
buffer = AcGetString(buffer, texture); mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, texture);
obj.textures.push_back(texture); obj.textures.push_back(texture);
} else if (TokenMatch(buffer, "texrep", 6)) { } else if (TokenMatch(mBuffer.data, "texrep", 6)) {
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texRepeat); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &obj.texRepeat);
if (!obj.texRepeat.x || !obj.texRepeat.y) if (!obj.texRepeat.x || !obj.texRepeat.y)
obj.texRepeat = aiVector2D(1.f, 1.f); obj.texRepeat = aiVector2D(1.f, 1.f);
} else if (TokenMatch(buffer, "texoff", 6)) { } else if (TokenMatch(mBuffer.data, "texoff", 6)) {
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texOffset); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &obj.texOffset);
} else if (TokenMatch(buffer, "rot", 3)) { } else if (TokenMatch(mBuffer.data, "rot", 3)) {
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 9, &obj.rotation); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 9, &obj.rotation);
} else if (TokenMatch(buffer, "loc", 3)) { } else if (TokenMatch(mBuffer.data, "loc", 3)) {
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &obj.translation); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 3, &obj.translation);
} else if (TokenMatch(buffer, "subdiv", 6)) { } else if (TokenMatch(mBuffer.data, "subdiv", 6)) {
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
obj.subDiv = strtoul10(buffer, &buffer); obj.subDiv = strtoul10(mBuffer.data, &mBuffer.data);
} else if (TokenMatch(buffer, "crease", 6)) { } else if (TokenMatch(mBuffer.data, "crease", 6)) {
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
obj.crease = fast_atof(buffer); obj.crease = fast_atof(mBuffer.data);
} else if (TokenMatch(buffer, "numvert", 7)) { } else if (TokenMatch(mBuffer.data, "numvert", 7)) {
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
unsigned int t = strtoul10(buffer, &buffer); unsigned int t = strtoul10(mBuffer.data, &mBuffer.data);
if (t >= AI_MAX_ALLOC(aiVector3D)) { if (t >= AI_MAX_ALLOC(aiVector3D)) {
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory"); throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
} }
@ -262,59 +266,59 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
if (!GetNextLine()) { if (!GetNextLine()) {
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet"); ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
break; break;
} else if (!IsNumeric(*buffer)) { } else if (!IsNumeric(*mBuffer.data)) {
ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet"); ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
--buffer; // make sure the line is processed a second time --mBuffer.data; // make sure the line is processed a second time
break; break;
} }
obj.vertices.emplace_back(); obj.vertices.emplace_back();
aiVector3D &v = obj.vertices.back(); aiVector3D &v = obj.vertices.back();
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &v.x); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 3, &v.x);
} }
} else if (TokenMatch(buffer, "numsurf", 7)) { } else if (TokenMatch(mBuffer.data, "numsurf", 7)) {
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
bool Q3DWorkAround = false; bool Q3DWorkAround = false;
const unsigned int t = strtoul10(buffer, &buffer); const unsigned int t = strtoul10(mBuffer.data, &mBuffer.data);
obj.surfaces.reserve(t); obj.surfaces.reserve(t);
for (unsigned int i = 0; i < t; ++i) { for (unsigned int i = 0; i < t; ++i) {
GetNextLine(); GetNextLine();
if (!TokenMatch(buffer, "SURF", 4)) { if (!TokenMatch(mBuffer.data, "SURF", 4)) {
// FIX: this can occur for some files - Quick 3D for // FIX: this can occur for some files - Quick 3D for
// example writes no surf chunks // example writes no surf chunks
if (!Q3DWorkAround) { if (!Q3DWorkAround) {
ASSIMP_LOG_WARN("AC3D: SURF token was expected"); ASSIMP_LOG_WARN("AC3D: SURF token was expected");
ASSIMP_LOG_VERBOSE_DEBUG("Continuing with Quick3D Workaround enabled"); ASSIMP_LOG_VERBOSE_DEBUG("Continuing with Quick3D Workaround enabled");
} }
--buffer; // make sure the line is processed a second time --mBuffer.data; // make sure the line is processed a second time
// break; --- see fix notes above // break; --- see fix notes above
Q3DWorkAround = true; Q3DWorkAround = true;
} }
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
obj.surfaces.emplace_back(); obj.surfaces.emplace_back();
Surface &surf = obj.surfaces.back(); Surface &surf = obj.surfaces.back();
surf.flags = strtoul_cppstyle(buffer); surf.flags = strtoul_cppstyle(mBuffer.data);
while (true) { while (true) {
if (!GetNextLine()) { if (!GetNextLine()) {
throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete"); throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
} }
if (TokenMatch(buffer, "mat", 3)) { if (TokenMatch(mBuffer.data, "mat", 3)) {
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
surf.mat = strtoul10(buffer); surf.mat = strtoul10(mBuffer.data);
} else if (TokenMatch(buffer, "refs", 4)) { } else if (TokenMatch(mBuffer.data, "refs", 4)) {
// --- see fix notes above // --- see fix notes above
if (Q3DWorkAround) { if (Q3DWorkAround) {
if (!surf.entries.empty()) { if (!surf.entries.empty()) {
buffer -= 6; mBuffer.data -= 6;
break; break;
} }
} }
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
const unsigned int m = strtoul10(buffer); const unsigned int m = strtoul10(mBuffer.data);
surf.entries.reserve(m); surf.entries.reserve(m);
obj.numRefs += m; obj.numRefs += m;
@ -327,12 +331,12 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
surf.entries.emplace_back(); surf.entries.emplace_back();
Surface::SurfaceEntry &entry = surf.entries.back(); Surface::SurfaceEntry &entry = surf.entries.back();
entry.first = strtoul10(buffer, &buffer); entry.first = strtoul10(mBuffer.data, &mBuffer.data);
SkipSpaces(&buffer); SkipSpaces(&mBuffer.data, mBuffer.end);
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &entry.second); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &entry.second);
} }
} else { } else {
--buffer; // make sure the line is processed a second time --mBuffer.data; // make sure the line is processed a second time
break; break;
} }
} }
@ -340,6 +344,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
} }
} }
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected"); ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -445,7 +450,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
idx = 0; idx = 0;
} }
if ((*it).entries.empty()) { if ((*it).entries.empty()) {
ASSIMP_LOG_WARN("AC3D: surface her zero vertex references"); ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
} }
// validate all vertex indices to make sure we won't crash here // validate all vertex indices to make sure we won't crash here
@ -463,16 +468,15 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
} }
switch ((*it).GetType()) { switch ((*it).GetType()) {
// closed line case Surface::ClosedLine: // closed line
case Surface::ClosedLine: needMat[idx].first += static_cast<unsigned int>((*it).entries.size());
needMat[idx].first += (unsigned int)(*it).entries.size(); needMat[idx].second += static_cast<unsigned int>((*it).entries.size() << 1u);
needMat[idx].second += (unsigned int)(*it).entries.size() << 1u;
break; break;
// unclosed line // unclosed line
case Surface::OpenLine: case Surface::OpenLine:
needMat[idx].first += (unsigned int)(*it).entries.size() - 1; needMat[idx].first += static_cast<unsigned int>((*it).entries.size() - 1);
needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u; needMat[idx].second += static_cast<unsigned int>(((*it).entries.size() - 1) << 1u);
break; break;
// triangle strip // triangle strip
@ -574,15 +578,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
const Surface::SurfaceEntry &entry2 = src.entries[i + 1]; const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
const Surface::SurfaceEntry &entry3 = src.entries[i + 2]; const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
// skip degenerate triangles
if (object.vertices[entry1.first] == object.vertices[entry2.first] ||
object.vertices[entry1.first] == object.vertices[entry3.first] ||
object.vertices[entry2.first] == object.vertices[entry3.first]) {
mesh->mNumFaces--;
mesh->mNumVertices -= 3;
continue;
}
aiFace &face = *faces++; aiFace &face = *faces++;
face.mNumIndices = 3; face.mNumIndices = 3;
face.mIndices = new unsigned int[face.mNumIndices]; face.mIndices = new unsigned int[face.mNumIndices];
@ -701,18 +696,18 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
// generate a name depending on the type of the node // generate a name depending on the type of the node
switch (object.type) { switch (object.type) {
case Object::Group: case Object::Group:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i", mGroupsCounter++); node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACGroup_%i", mGroupsCounter++);
break; break;
case Object::Poly: case Object::Poly:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i", mPolysCounter++); node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACPoly_%i", mPolysCounter++);
break; break;
case Object::Light: case Object::Light:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i", mLightsCounter++); node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACLight_%i", mLightsCounter++);
break; break;
// there shouldn't be more than one world, but we don't care // there shouldn't be more than one world, but we don't care
case Object::World: case Object::World:
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i", mWorldsCounter++); node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACWorld_%i", mWorldsCounter++);
break; break;
} }
} }
@ -760,17 +755,18 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
std::vector<char> mBuffer2; std::vector<char> mBuffer2;
TextFileToBuffer(file.get(), mBuffer2); TextFileToBuffer(file.get(), mBuffer2);
buffer = &mBuffer2[0]; mBuffer.data = &mBuffer2[0];
mBuffer.end = &mBuffer2[0] + mBuffer2.size();
mNumMeshes = 0; mNumMeshes = 0;
mLightsCounter = mPolysCounter = mWorldsCounter = mGroupsCounter = 0; mLightsCounter = mPolysCounter = mWorldsCounter = mGroupsCounter = 0;
if (::strncmp(buffer, "AC3D", 4)) { if (::strncmp(mBuffer.data, "AC3D", 4)) {
throw DeadlyImportError("AC3D: No valid AC3D file, magic sequence not found"); throw DeadlyImportError("AC3D: No valid AC3D file, magic sequence not found");
} }
// print the file format version to the console // print the file format version to the console
unsigned int version = HexDigitToDecimal(buffer[4]); unsigned int version = HexDigitToDecimal(mBuffer.data[4]);
char msg[3]; char msg[3];
ASSIMP_itoa10(msg, 3, version); ASSIMP_itoa10(msg, 3, version);
ASSIMP_LOG_INFO("AC3D file format version: ", msg); ASSIMP_LOG_INFO("AC3D file format version: ", msg);
@ -785,30 +781,31 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
mLights = &lights; mLights = &lights;
while (GetNextLine()) { while (GetNextLine()) {
if (TokenMatch(buffer, "MATERIAL", 8)) { if (TokenMatch(mBuffer.data, "MATERIAL", 8)) {
materials.emplace_back(); materials.emplace_back();
Material &mat = materials.back(); Material &mat = materials.back();
// manually parse the material ... sscanf would use the buldin atof ... // manually parse the material ... sscanf would use the buldin atof ...
// Format: (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f // Format: (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f
buffer = AcSkipToNextToken(buffer); mBuffer.data = AcSkipToNextToken(mBuffer.data, mBuffer.end);
if ('\"' == *buffer) { if ('\"' == *mBuffer.data) {
buffer = AcGetString(buffer, mat.name); mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, mat.name);
buffer = AcSkipToNextToken(buffer); mBuffer.data = AcSkipToNextToken(mBuffer.data, mBuffer.end);
} }
buffer = TAcCheckedLoadFloatArray(buffer, "rgb", 3, 3, &mat.rgb); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "rgb", 3, 3, &mat.rgb);
buffer = TAcCheckedLoadFloatArray(buffer, "amb", 3, 3, &mat.amb); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "amb", 3, 3, &mat.amb);
buffer = TAcCheckedLoadFloatArray(buffer, "emis", 4, 3, &mat.emis); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "emis", 4, 3, &mat.emis);
buffer = TAcCheckedLoadFloatArray(buffer, "spec", 4, 3, &mat.spec); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "spec", 4, 3, &mat.spec);
buffer = TAcCheckedLoadFloatArray(buffer, "shi", 3, 1, &mat.shin); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "shi", 3, 1, &mat.shin);
buffer = TAcCheckedLoadFloatArray(buffer, "trans", 5, 1, &mat.trans); mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "trans", 5, 1, &mat.trans);
} } else {
LoadObjectSection(rootObjects); LoadObjectSection(rootObjects);
} }
}
if (rootObjects.empty() || !mNumMeshes) { if (rootObjects.empty() || mNumMeshes == 0u) {
throw DeadlyImportError("AC3D: No meshes have been loaded"); throw DeadlyImportError("AC3D: No meshes have been loaded");
} }
if (materials.empty()) { if (materials.empty()) {
@ -824,7 +821,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
materials.reserve(mNumMeshes); materials.reserve(mNumMeshes);
// generate a dummy root if there are multiple objects on the top layer // generate a dummy root if there are multiple objects on the top layer
Object *root; Object *root = nullptr;
if (1 == rootObjects.size()) if (1 == rootObjects.size())
root = &rootObjects[0]; root = &rootObjects[0];
else { else {
@ -837,7 +834,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
delete root; delete root;
} }
if (!::strncmp(pScene->mRootNode->mName.data, "Node", 4)) { if (::strncmp(pScene->mRootNode->mName.data, "Node", 4) == 0) {
pScene->mRootNode->mName.Set("<AC3DWorld>"); pScene->mRootNode->mName.Set("<AC3DWorld>");
} }
@ -856,10 +853,12 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
// copy lights // copy lights
pScene->mNumLights = (unsigned int)lights.size(); pScene->mNumLights = (unsigned int)lights.size();
if (lights.size()) { if (!lights.empty()) {
pScene->mLights = new aiLight *[lights.size()]; pScene->mLights = new aiLight *[lights.size()];
::memcpy(pScene->mLights, &lights[0], lights.size() * sizeof(void *)); ::memcpy(pScene->mLights, &lights[0], lights.size() * sizeof(void *));
} }
} }
} // namespace Assimp
#endif //!defined ASSIMP_BUILD_NO_AC_IMPORTER #endif //!defined ASSIMP_BUILD_NO_AC_IMPORTER

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -216,7 +216,7 @@ private:
* load subobjects, the method returns after a 'kids 0' was * load subobjects, the method returns after a 'kids 0' was
* encountered. * encountered.
* @objects List of output objects*/ * @objects List of output objects*/
void LoadObjectSection(std::vector<Object> &objects); bool LoadObjectSection(std::vector<Object> &objects);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Convert all objects into meshes and nodes. /** Convert all objects into meshes and nodes.
@ -242,7 +242,7 @@ private:
private: private:
// points to the next data line // points to the next data line
const char *buffer; aiBuffer mBuffer;
// Configuration option: if enabled, up to two meshes // Configuration option: if enabled, up to two meshes
// are generated per material: those faces who have // are generated per material: those faces who have

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
const aiImporterDesc AMFImporter::Description = { static constexpr aiImporterDesc Description = {
"Additive manufacturing file format(AMF) Importer", "Additive manufacturing file format(AMF) Importer",
"smalcom", "smalcom",
"", "",
@ -178,28 +178,6 @@ bool AMFImporter::XML_SearchNode(const std::string &nodeName) {
return nullptr != mXmlParser->findNode(nodeName); return nullptr != mXmlParser->findNode(nodeName);
} }
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
size_t instr_len;
pOutString.clear();
instr_len = strlen(pInStr);
if (!instr_len) return;
pOutString.reserve(instr_len * 3 / 2);
// check and correct floats in format ".x". Must be "x.y".
if (pInStr[0] == '.') pOutString.push_back('0');
pOutString.push_back(pInStr[0]);
for (size_t ci = 1; ci < instr_len; ci++) {
if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) {
pOutString.push_back('0');
pOutString.push_back('.');
} else {
pOutString.push_back(pInStr[ci]);
}
}
}
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) { static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/')); return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
} }
@ -213,7 +191,10 @@ void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std
uint8_t arr4[4], arr3[3]; uint8_t arr4[4], arr3[3];
// check input data // check input data
if (pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four."); if (pInputBase64.size() % 4) {
throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
}
// prepare output place // prepare output place
pOutputData.clear(); pOutputData.clear();
pOutputData.reserve(pInputBase64.size() / 4 * 3); pOutputData.reserve(pInputBase64.size() / 4 * 3);
@ -403,17 +384,17 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
for (auto &currentNode : node.children()) { for (auto &currentNode : node.children()) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
if (currentName == "deltax") { if (currentName == "deltax") {
XmlParser::getValueAsFloat(currentNode, als.Delta.x); XmlParser::getValueAsReal(currentNode, als.Delta.x);
} else if (currentName == "deltay") { } else if (currentName == "deltay") {
XmlParser::getValueAsFloat(currentNode, als.Delta.y); XmlParser::getValueAsReal(currentNode, als.Delta.y);
} else if (currentName == "deltaz") { } else if (currentName == "deltaz") {
XmlParser::getValueAsFloat(currentNode, als.Delta.z); XmlParser::getValueAsReal(currentNode, als.Delta.z);
} else if (currentName == "rx") { } else if (currentName == "rx") {
XmlParser::getValueAsFloat(currentNode, als.Delta.x); XmlParser::getValueAsReal(currentNode, als.Delta.x);
} else if (currentName == "ry") { } else if (currentName == "ry") {
XmlParser::getValueAsFloat(currentNode, als.Delta.y); XmlParser::getValueAsReal(currentNode, als.Delta.y);
} else if (currentName == "rz") { } else if (currentName == "rz") {
XmlParser::getValueAsFloat(currentNode, als.Delta.z); XmlParser::getValueAsReal(currentNode, als.Delta.z);
} }
} }
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -98,8 +98,12 @@ namespace Assimp {
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3> /// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
/// ///
class AMFImporter : public BaseImporter { class AMFImporter : public BaseImporter {
private: using AMFMetaDataArray = std::vector<AMFMetadata *>;
struct SPP_Material; // forward declaration using MeshArray = std::vector<aiMesh *>;
using NodeArray = std::vector<aiNode *>;
public:
struct SPP_Material;
/// Data type for post-processing step. More suitable container for part of material's composition. /// Data type for post-processing step. More suitable container for part of material's composition.
struct SPP_Composite { struct SPP_Composite {
@ -107,22 +111,6 @@ private:
std::string Formula; ///< Formula for calculating ratio of \ref Material. std::string Formula; ///< Formula for calculating ratio of \ref Material.
}; };
/// \struct SPP_Material
/// Data type for post-processing step. More suitable container for material.
struct SPP_Material {
std::string ID; ///< Material ID.
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
AMFColor *Color; ///< Color of material.
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// Data type for post-processing step. More suitable container for texture. /// Data type for post-processing step. More suitable container for texture.
struct SPP_Texture { struct SPP_Texture {
std::string ID; std::string ID;
@ -139,10 +127,51 @@ private:
const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face. const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
}; };
using AMFMetaDataArray = std::vector<AMFMetadata*>; /// Data type for post-processing step. More suitable container for material.
using MeshArray = std::vector<aiMesh*>; struct SPP_Material {
using NodeArray = std::vector<aiNode*>; std::string ID; ///< Material ID.
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
AMFColor *Color; ///< Color of material.
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// Default constructor.
AMFImporter() AI_NO_EXCEPT;
/// Default destructor.
~AMFImporter() override;
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
void ParseHelper_Node_Exit();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
const aiImporterDesc *GetInfo() const override;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;
private:
/// Clear all temporary data. /// Clear all temporary data.
void Clear(); void Clear();
@ -262,40 +291,9 @@ private:
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>. /// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false); void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
public:
/// Default constructor.
AMFImporter() AI_NO_EXCEPT;
/// Default destructor.
~AMFImporter() override;
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
void ParseHelper_Node_Exit();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
const aiImporterDesc *GetInfo() const override;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;
private: private:
static const aiImporterDesc Description;
AMFNodeElementBase *mNodeElement_Cur; ///< Current element. AMFNodeElementBase *mNodeElement_Cur; ///< Current element.
std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph. std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
XmlParser *mXmlParser; XmlParser *mXmlParser;

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -167,11 +167,11 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
const std::string &currentName = ai_tolower(currentNode.name()); const std::string &currentName = ai_tolower(currentNode.name());
if (currentName == "x") { if (currentName == "x") {
XmlParser::getValueAsFloat(currentNode, als.Coordinate.x); XmlParser::getValueAsReal(currentNode, als.Coordinate.x);
} else if (currentName == "y") { } else if (currentName == "y") {
XmlParser::getValueAsFloat(currentNode, als.Coordinate.y); XmlParser::getValueAsReal(currentNode, als.Coordinate.y);
} else if (currentName == "z") { } else if (currentName == "z") {
XmlParser::getValueAsFloat(currentNode, als.Coordinate.z); XmlParser::getValueAsReal(currentNode, als.Coordinate.z);
} }
} }
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -263,26 +263,25 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
const std::string &name = currentNode.name(); const std::string &name = currentNode.name();
if (name == "utex1") { if (name == "utex1") {
read_flag[0] = true; read_flag[0] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x); XmlParser::getValueAsReal(node, als.TextureCoordinate[0].x);
} else if (name == "utex2") { } else if (name == "utex2") {
read_flag[1] = true; read_flag[1] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x); XmlParser::getValueAsReal(node, als.TextureCoordinate[1].x);
} else if (name == "utex3") { } else if (name == "utex3") {
read_flag[2] = true; read_flag[2] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x); XmlParser::getValueAsReal(node, als.TextureCoordinate[2].x);
} else if (name == "vtex1") { } else if (name == "vtex1") {
read_flag[3] = true; read_flag[3] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y); XmlParser::getValueAsReal(node, als.TextureCoordinate[0].y);
} else if (name == "vtex2") { } else if (name == "vtex2") {
read_flag[4] = true; read_flag[4] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y); XmlParser::getValueAsReal(node, als.TextureCoordinate[1].y);
} else if (name == "vtex3") { } else if (name == "vtex3") {
read_flag[5] = true; read_flag[5] = true;
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y); XmlParser::getValueAsReal(node, als.TextureCoordinate[2].y);
} }
} }
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
} else { } else {
for (pugi::xml_attribute &attr : node.attributes()) { for (pugi::xml_attribute &attr : node.attributes()) {
const std::string name = attr.name(); const std::string name = attr.name();

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -56,7 +56,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <string> #include <string>
#include <vector> #include <vector>
/// \class CAMFImporter_NodeElement
/// Base class for elements of nodes. /// Base class for elements of nodes.
class AMFNodeElementBase { class AMFNodeElementBase {
public: public:
@ -106,7 +105,6 @@ protected:
} }
}; // class IAMFImporter_NodeElement }; // class IAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Constellation
/// A collection of objects or constellations with specific relative locations. /// A collection of objects or constellations with specific relative locations.
struct AMFConstellation : public AMFNodeElementBase { struct AMFConstellation : public AMFNodeElementBase {
/// Constructor. /// Constructor.
@ -116,7 +114,6 @@ struct AMFConstellation : public AMFNodeElementBase {
}; // struct CAMFImporter_NodeElement_Constellation }; // struct CAMFImporter_NodeElement_Constellation
/// \struct CAMFImporter_NodeElement_Instance
/// Part of constellation. /// Part of constellation.
struct AMFInstance : public AMFNodeElementBase { struct AMFInstance : public AMFNodeElementBase {
@ -135,7 +132,6 @@ struct AMFInstance : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Instance, pParent) {} AMFNodeElementBase(ENET_Instance, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Metadata
/// Structure that define metadata node. /// Structure that define metadata node.
struct AMFMetadata : public AMFNodeElementBase { struct AMFMetadata : public AMFNodeElementBase {
@ -148,7 +144,6 @@ struct AMFMetadata : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Metadata, pParent) {} AMFNodeElementBase(ENET_Metadata, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Root
/// Structure that define root node. /// Structure that define root node.
struct AMFRoot : public AMFNodeElementBase { struct AMFRoot : public AMFNodeElementBase {
@ -161,7 +156,6 @@ struct AMFRoot : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Root, pParent) {} AMFNodeElementBase(ENET_Root, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Color
/// Structure that define object node. /// Structure that define object node.
struct AMFColor : public AMFNodeElementBase { struct AMFColor : public AMFNodeElementBase {
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color. bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
@ -177,7 +171,6 @@ struct AMFColor : public AMFNodeElementBase {
} }
}; };
/// \struct CAMFImporter_NodeElement_Material
/// Structure that define material node. /// Structure that define material node.
struct AMFMaterial : public AMFNodeElementBase { struct AMFMaterial : public AMFNodeElementBase {
@ -187,7 +180,6 @@ struct AMFMaterial : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Material, pParent) {} AMFNodeElementBase(ENET_Material, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Object
/// Structure that define object node. /// Structure that define object node.
struct AMFObject : public AMFNodeElementBase { struct AMFObject : public AMFNodeElementBase {
@ -206,7 +198,6 @@ struct AMFMesh : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Mesh, pParent) {} AMFNodeElementBase(ENET_Mesh, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Vertex
/// Structure that define vertex node. /// Structure that define vertex node.
struct AMFVertex : public AMFNodeElementBase { struct AMFVertex : public AMFNodeElementBase {
/// Constructor. /// Constructor.
@ -215,7 +206,6 @@ struct AMFVertex : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Vertex, pParent) {} AMFNodeElementBase(ENET_Vertex, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Edge
/// Structure that define edge node. /// Structure that define edge node.
struct AMFEdge : public AMFNodeElementBase { struct AMFEdge : public AMFNodeElementBase {
/// Constructor. /// Constructor.
@ -224,7 +214,6 @@ struct AMFEdge : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Edge, pParent) {} AMFNodeElementBase(ENET_Edge, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Vertices
/// Structure that define vertices node. /// Structure that define vertices node.
struct AMFVertices : public AMFNodeElementBase { struct AMFVertices : public AMFNodeElementBase {
/// Constructor. /// Constructor.
@ -233,7 +222,6 @@ struct AMFVertices : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Vertices, pParent) {} AMFNodeElementBase(ENET_Vertices, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Volume
/// Structure that define volume node. /// Structure that define volume node.
struct AMFVolume : public AMFNodeElementBase { struct AMFVolume : public AMFNodeElementBase {
std::string MaterialID; ///< Which material to use. std::string MaterialID; ///< Which material to use.
@ -245,7 +233,6 @@ struct AMFVolume : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Volume, pParent) {} AMFNodeElementBase(ENET_Volume, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_Coordinates
/// Structure that define coordinates node. /// Structure that define coordinates node.
struct AMFCoordinates : public AMFNodeElementBase { struct AMFCoordinates : public AMFNodeElementBase {
aiVector3D Coordinate; ///< Coordinate. aiVector3D Coordinate; ///< Coordinate.
@ -256,7 +243,6 @@ struct AMFCoordinates : public AMFNodeElementBase {
AMFNodeElementBase(ENET_Coordinates, pParent) {} AMFNodeElementBase(ENET_Coordinates, pParent) {}
}; };
/// \struct CAMFImporter_NodeElement_TexMap
/// Structure that define texture coordinates node. /// Structure that define texture coordinates node.
struct AMFTexMap : public AMFNodeElementBase { struct AMFTexMap : public AMFNodeElementBase {
aiVector3D TextureCoordinate[3]; ///< Texture coordinates. aiVector3D TextureCoordinate[3]; ///< Texture coordinates.
@ -273,7 +259,6 @@ struct AMFTexMap : public AMFNodeElementBase {
} }
}; };
/// \struct CAMFImporter_NodeElement_Triangle
/// Structure that define triangle node. /// Structure that define triangle node.
struct AMFTriangle : public AMFNodeElementBase { struct AMFTriangle : public AMFNodeElementBase {
size_t V[3]; ///< Triangle vertices. size_t V[3]; ///< Triangle vertices.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -224,7 +224,8 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
} }
// Create format hint. // Create format hint.
strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string. constexpr char templateColor[] = "rgba0000";
memcpy(converted_texture.FormatHint, templateColor, 8);
if (!r.empty()) converted_texture.FormatHint[4] = '8'; if (!r.empty()) converted_texture.FormatHint[4] = '8';
if (!g.empty()) converted_texture.FormatHint[5] = '8'; if (!g.empty()) converted_texture.FormatHint[5] = '8';
if (!b.empty()) converted_texture.FormatHint[6] = '8'; if (!b.empty()) converted_texture.FormatHint[6] = '8';
@ -867,7 +868,7 @@ nl_clean_loop:
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height); pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data; pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data;
// texture format description. // texture format description.
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint); strncpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint, HINTMAXTEXTURELEN);
idx++; idx++;
} // for(const SPP_Texture& tex_convd: mTexture_Converted) } // for(const SPP_Texture& tex_convd: mTexture_Converted)

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER #ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers // internal headers
@ -64,10 +63,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// utilities // utilities
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
using namespace Assimp; namespace Assimp {
using namespace Assimp::ASE; using namespace Assimp::ASE;
static const aiImporterDesc desc = { static constexpr aiImporterDesc desc = {
"ASE Importer", "ASE Importer",
"", "",
"", "",
@ -125,7 +124,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
// Allocate storage and copy the contents of the file to a memory buffer // Allocate storage and copy the contents of the file to a memory buffer
std::vector<char> mBuffer2; std::vector<char> mBuffer2;
TextFileToBuffer(file.get(), mBuffer2); TextFileToBuffer(file.get(), mBuffer2);
const size_t fileSize = mBuffer2.size();
this->mBuffer = &mBuffer2[0]; this->mBuffer = &mBuffer2[0];
this->pcScene = pScene; this->pcScene = pScene;
@ -147,7 +146,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
}; };
// Construct an ASE parser and parse the file // Construct an ASE parser and parse the file
ASE::Parser parser(mBuffer, defaultFormat); ASE::Parser parser(mBuffer, fileSize, defaultFormat);
mParser = &parser; mParser = &parser;
mParser->Parse(); mParser->Parse();
@ -322,21 +321,6 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode *> &nodes) {
aiNodeAnim *nd = pcAnim->mChannels[iNum++] = new aiNodeAnim(); aiNodeAnim *nd = pcAnim->mChannels[iNum++] = new aiNodeAnim();
nd->mNodeName.Set(me->mName + ".Target"); nd->mNodeName.Set(me->mName + ".Target");
// If there is no input position channel we will need
// to supply the default position from the node's
// local transformation matrix.
/*TargetAnimationHelper helper;
if (me->mAnim.akeyPositions.empty())
{
aiMatrix4x4& mat = (*i)->mTransform;
helper.SetFixedMainAnimationChannel(aiVector3D(
mat.a4, mat.b4, mat.c4));
}
else helper.SetMainAnimationChannel (&me->mAnim.akeyPositions);
helper.SetTargetAnimationChannel (&me->mTargetAnim.akeyPositions);
helper.Process(&me->mTargetAnim.akeyPositions);*/
// Allocate the key array and fill it // Allocate the key array and fill it
nd->mNumPositionKeys = (unsigned int)me->mTargetAnim.akeyPositions.size(); nd->mNumPositionKeys = (unsigned int)me->mTargetAnim.akeyPositions.size();
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys]; nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
@ -462,10 +446,9 @@ void ASEImporter::BuildLights() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name) {
aiNode *pcParent, const char *szName) {
aiMatrix4x4 m; aiMatrix4x4 m;
AddNodes(nodes, pcParent, szName, m); AddNodes(nodes, pcParent, name, m);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -522,10 +505,9 @@ void ASEImporter::AddMeshes(const ASE::BaseNode *snode, aiNode *node) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Add child nodes to a given parent node // Add child nodes to a given parent node
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name,
aiNode *pcParent, const char *szName,
const aiMatrix4x4 &mat) { const aiMatrix4x4 &mat) {
const size_t len = szName ? ::strlen(szName) : 0; const size_t len = name.size();
ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS); ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS);
// Receives child nodes for the pcParent node // Receives child nodes for the pcParent node
@ -535,16 +517,18 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
// which has *us* as parent. // which has *us* as parent.
for (std::vector<BaseNode *>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) { for (std::vector<BaseNode *>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) {
const BaseNode *snode = *it; const BaseNode *snode = *it;
if (szName) { if (!name.empty()) {
if (len != snode->mParent.length() || ::strcmp(szName, snode->mParent.c_str())) if (len != snode->mParent.length() || name != snode->mParent.c_str()) {
continue; continue;
} else if (snode->mParent.length()) }
} else if (snode->mParent.length()) {
continue; continue;
}
(*it)->mProcessed = true; (*it)->mProcessed = true;
// Allocate a new node and add it to the output data structure // Allocate a new node and add it to the output data structure
apcNodes.push_back(new aiNode()); apcNodes.push_back(new aiNode);
aiNode *node = apcNodes.back(); aiNode *node = apcNodes.back();
node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node")); node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node"));
@ -557,7 +541,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
// Add sub nodes - prevent stack overflow due to recursive parenting // Add sub nodes - prevent stack overflow due to recursive parenting
if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) { if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) {
AddNodes(nodes, node, node->mName.data, snode->mTransform); AddNodes(nodes, node, node->mName.C_Str(), snode->mTransform);
} }
// Further processing depends on the type of the node // Further processing depends on the type of the node
@ -635,7 +619,8 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
} }
// add all nodes // add all nodes
AddNodes(nodes, ch, nullptr); static const std::string none = "";
AddNodes(nodes, ch, none);
// now iterate through al nodes and find those that have not yet // now iterate through al nodes and find those that have not yet
// been added to the nodegraph (= their parent could not be recognized) // been added to the nodegraph (= their parent could not be recognized)
@ -920,7 +905,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
ASSIMP_LOG_WARN("Material index is out of range"); ASSIMP_LOG_WARN("Material index is out of range");
} }
// If the material the mesh is assigned to is consisting of submeshes, split it // If the material the mesh is assigned to consists of submeshes, split it
if (!mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials.empty()) { if (!mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials.empty()) {
std::vector<ASE::Material> vSubMaterials = mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials; std::vector<ASE::Material> vSubMaterials = mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials;
@ -1278,6 +1263,8 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
return false; return false;
} }
}
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER #endif // ASSIMP_BUILD_NO_3DS_IMPORTER
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER #endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -153,10 +153,10 @@ private:
* \param matrix Current transform * \param matrix Current transform
*/ */
void AddNodes(const std::vector<ASE::BaseNode*>& nodes, void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
aiNode* pcParent,const char* szName); aiNode* pcParent, const std::string &name);
void AddNodes(const std::vector<ASE::BaseNode*>& nodes, void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
aiNode* pcParent,const char* szName, aiNode* pcParent, const std::string &name,
const aiMatrix4x4& matrix); const aiMatrix4x4& matrix);
void AddMeshes(const ASE::BaseNode* snode, aiNode* node); void AddMeshes(const ASE::BaseNode* snode, aiNode* node);
@ -188,5 +188,4 @@ protected:
} // end of namespace Assimp } // end of namespace Assimp
#endif // AI_3DSIMPORTER_H_INC #endif // AI_3DSIMPORTER_H_INC

File diff suppressed because it is too large Load Diff

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -391,11 +391,11 @@ public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Construct a parser from a given input file which is //! Construct a parser from a given input file which is
//! guaranteed to be terminated with zero. //! guaranteed to be terminated with zero.
//! @param szFile Input file //! @param file The name of the input file.
//! @param fileFormatDefault Assumed file format version. If the //! @param fileFormatDefault Assumed file format version. If the
//! file format is specified in the file the new value replaces //! file format is specified in the file the new value replaces
//! the default value. //! the default value.
Parser(const char *szFile, unsigned int fileFormatDefault); Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Parses the file into the parsers internal representation //! Parses the file into the parsers internal representation
@ -553,13 +553,15 @@ private:
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...) //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
//! \param apOut Output buffer (3 floats) //! \param apOut Output buffer (3 floats)
//! \param rIndexOut Output index //! \param rIndexOut Output index
void ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut); void ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut);
void ParseLV4MeshFloatTriple(float *apOut, unsigned int &rIndexOut);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Parse a *MESH_VERT block in a file //! Parse a *MESH_VERT block in a file
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...) //! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
//! \param apOut Output buffer (3 floats) //! \param apOut Output buffer (3 floats)
void ParseLV4MeshFloatTriple(ai_real *apOut); void ParseLV4MeshRealTriple(ai_real *apOut);
void ParseLV4MeshFloatTriple(float *apOut);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Parse a *MESH_TFACE block in a file //! Parse a *MESH_TFACE block in a file
@ -577,7 +579,8 @@ private:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Parse a single float element //! Parse a single float element
//! \param fOut Output float //! \param fOut Output float
void ParseLV4MeshFloat(ai_real &fOut); void ParseLV4MeshReal(ai_real &fOut);
void ParseLV4MeshFloat(float &fOut);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
//! Parse a single int element //! Parse a single int element
@ -617,8 +620,8 @@ private:
bool ParseString(std::string &out, const char *szName); bool ParseString(std::string &out, const char *szName);
public: public:
//! Pointer to current data const char *mFilePtr; ////< Pointer to current data
const char *filePtr; const char *mEnd; ///< The end pointer of the file data
//! background color to be passed to the viewer //! background color to be passed to the viewer
//! QNAN if none was found //! QNAN if none was found

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -50,11 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/version.h> #include <assimp/version.h>
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB #include "zlib.h"
#include <zlib.h>
#else
#include "../contrib/zlib/zlib.h"
#endif
#include <ctime> #include <ctime>

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
static const aiImporterDesc desc = { static constexpr aiImporterDesc desc = {
"Assimp Binary Importer", "Assimp Binary Importer",
"Gargaj / Conspiracy", "Gargaj / Conspiracy",
"", "",

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -59,10 +59,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
using namespace Assimp; namespace Assimp {
using namespace std; using namespace std;
static const aiImporterDesc desc = { static constexpr aiImporterDesc desc = {
"BlitzBasic 3D Importer", "BlitzBasic 3D Importer",
"", "",
"", "",
@ -738,4 +738,6 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
flip.Execute(scene); flip.Execute(scene);
} }
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER #endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
@ -55,10 +55,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map> #include <map>
#include <memory> #include <memory>
using namespace Assimp; namespace Assimp {
using namespace Assimp::Formatter; using namespace Assimp::Formatter;
static const aiImporterDesc desc = { static constexpr aiImporterDesc desc = {
"BVH Importer (MoCap)", "BVH Importer (MoCap)",
"", "",
"", "",
@ -487,24 +488,21 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
aiMatrix3x3 rotMatrix; aiMatrix3x3 rotMatrix;
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++channelIdx) { for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++channelIdx) {
switch (node.mChannels[channelIdx]) { switch (node.mChannels[channelIdx]) {
case Channel_RotationX: case Channel_RotationX: {
{
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f; const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); aiMatrix4x4::RotationX(angle, temp);
} rotMatrix *= aiMatrix3x3(temp);
break; } break;
case Channel_RotationY: case Channel_RotationY: {
{
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f; const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); aiMatrix4x4::RotationY(angle, temp);
} rotMatrix *= aiMatrix3x3(temp);
break; } break;
case Channel_RotationZ: case Channel_RotationZ: {
{
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f; const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); aiMatrix4x4::RotationZ(angle, temp);
} rotMatrix *= aiMatrix3x3(temp);
break; } break;
default: default:
break; break;
} }
@ -525,4 +523,6 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
} }
} }
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER #endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER

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@ -4,7 +4,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -69,11 +69,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// zlib is needed for compressed blend files // zlib is needed for compressed blend files
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND #ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
#include "Common/Compression.h" #include "Common/Compression.h"
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
# else
# include "../contrib/zlib/zlib.h"
# endif*/
#endif #endif
namespace Assimp { namespace Assimp {
@ -89,7 +84,7 @@ using namespace Assimp;
using namespace Assimp::Blender; using namespace Assimp::Blender;
using namespace Assimp::Formatter; using namespace Assimp::Formatter;
static const aiImporterDesc blenderDesc = { static constexpr aiImporterDesc blenderDesc = {
"Blender 3D Importer (http://www.blender3d.org)", "Blender 3D Importer (http://www.blender3d.org)",
"", "",
"", "",
@ -115,15 +110,12 @@ BlenderImporter::~BlenderImporter() {
delete modifier_cache; delete modifier_cache;
} }
static const char * const Tokens[] = { "BLENDER" }; static const char Token[] = "BLENDER";
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
// note: this won't catch compressed files return ParseMagicToken(pFile, pIOHandler).error.empty();
static const char *tokens[] = { "<BLENDER", "blender" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -142,63 +134,21 @@ void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void BlenderImporter::InternReadFile(const std::string &pFile, void BlenderImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) { aiScene *pScene, IOSystem *pIOHandler) {
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
std::vector<char> uncompressed;
#endif
FileDatabase file; FileDatabase file;
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb")); StreamOrError streamOrError = ParseMagicToken(pFile, pIOHandler);
if (!stream) { if (!streamOrError.error.empty()) {
ThrowException("Could not open file for reading"); ThrowException(streamOrError.error);
} }
std::shared_ptr<IOStream> stream = std::move(streamOrError.stream);
char magic[8] = { 0 }; char version[4] = { 0 };
stream->Read(magic, 7, 1); file.i64bit = (stream->Read(version, 1, 1), version[0] == '-');
if (strcmp(magic, Tokens[0])) { file.little = (stream->Read(version, 1, 1), version[0] == 'v');
// Check for presence of the gzip header. If yes, assume it is a
// compressed blend file and try uncompressing it, else fail. This is to
// avoid uncompressing random files which our loader might end up with.
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
#else
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
}
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file"); stream->Read(version, 3, 1);
if (magic[2] != 8) { version[3] = '\0';
ThrowException("Unsupported GZIP compression method");
}
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer LogInfo("Blender version is ", version[0], ".", version + 1,
stream->Seek(0L, aiOrigin_SET);
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
size_t total = 0;
Compression compression;
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), uncompressed);
compression.close();
}
// replace the input stream with a memory stream
stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed.data()), total);
// .. and retry
stream->Read(magic, 7, 1);
if (strcmp(magic, "BLENDER")) {
ThrowException("Found no BLENDER magic word in decompressed GZIP file");
}
#endif
}
file.i64bit = (stream->Read(magic, 1, 1), magic[0] == '-');
file.little = (stream->Read(magic, 1, 1), magic[0] == 'v');
stream->Read(magic, 3, 1);
magic[3] = '\0';
LogInfo("Blender version is ", magic[0], ".", magic + 1,
" (64bit: ", file.i64bit ? "true" : "false", " (64bit: ", file.i64bit ? "true" : "false",
", little endian: ", file.little ? "true" : "false", ")"); ", little endian: ", file.little ? "true" : "false", ")");
@ -409,7 +359,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
// check if the file contents are bundled with the BLEND file // check if the file contents are bundled with the BLEND file
if (img->packedfile) { if (img->packedfile) {
name.data[0] = '*'; name.data[0] = '*';
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size())); name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
conv_data.textures->push_back(new aiTexture()); conv_data.textures->push_back(new aiTexture());
aiTexture *curTex = conv_data.textures->back(); aiTexture *curTex = conv_data.textures->back();
@ -483,7 +433,7 @@ void BlenderImporter::AddSentinelTexture(aiMaterial *out, const Material *mat, c
(void)conv_data; (void)conv_data;
aiString name; aiString name;
name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++, name.length = ai_snprintf(name.data, AI_MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
GetTextureTypeDisplayString(tex->tex->type)); GetTextureTypeDisplayString(tex->tex->type));
out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE( out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(
conv_data.next_texture[aiTextureType_DIFFUSE]++)); conv_data.next_texture[aiTextureType_DIFFUSE]++));
@ -1338,4 +1288,55 @@ aiNode *BlenderImporter::ConvertNode(const Scene &in, const Object *obj, Convers
return node.release(); return node.release();
} }
BlenderImporter::StreamOrError BlenderImporter::ParseMagicToken(const std::string &pFile, IOSystem *pIOHandler) const {
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
if (stream == nullptr) {
return {{}, {}, "Could not open file for reading"};
}
char magic[8] = { 0 };
stream->Read(magic, 7, 1);
if (strcmp(magic, Token) == 0) {
return {stream, {}, {}};
}
// Check for presence of the gzip header. If yes, assume it is a
// compressed blend file and try uncompressing it, else fail. This is to
// avoid uncompressing random files which our loader might end up with.
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
return {{}, {}, "BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?"};
#else
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
return {{}, {}, "BLENDER magic bytes are missing, couldn't find GZIP header either"};
}
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
if (magic[2] != 8) {
return {{}, {}, "Unsupported GZIP compression method"};
}
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
stream->Seek(0L, aiOrigin_SET);
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
size_t total = 0;
Compression compression;
auto uncompressed = std::make_shared<std::vector<char>>();
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), *uncompressed);
compression.close();
}
// replace the input stream with a memory stream
stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed->data()), total);
// .. and retry
stream->Read(magic, 7, 1);
if (strcmp(magic, Token) == 0) {
return {stream, uncompressed, {}};
}
return {{}, {}, "Found no BLENDER magic word in decompressed GZIP file"};
#endif
}
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER #endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -180,6 +180,19 @@ private:
const Blender::MTex *tex, const Blender::MTex *tex,
Blender::ConversionData &conv_data); Blender::ConversionData &conv_data);
// TODO: Move to a std::variant, once c++17 is supported.
struct StreamOrError {
std::shared_ptr<IOStream> stream;
std::shared_ptr<std::vector<char>> input;
std::string error;
};
// Returns either a stream (and optional input data for the stream) or
// an error if it can't parse the magic token.
StreamOrError ParseMagicToken(
const std::string &pFile,
IOSystem *pIOHandler) const;
private: // static stuff, mostly logging and error reporting. private: // static stuff, mostly logging and error reporting.
// -------------------- // --------------------
static void CheckActualType(const Blender::ElemBase *dt, static void CheckActualType(const Blender::ElemBase *dt,

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -283,6 +283,11 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
if (conv_data.meshes->empty()) { if (conv_data.meshes->empty()) {
return; return;
} }
const size_t meshIndex = conv_data.meshes->size() - out.mNumMeshes;
if (meshIndex >= conv_data.meshes->size()) {
ASSIMP_LOG_ERROR("Invalid index detected.");
return;
}
aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes]; aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]()); std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -102,10 +102,6 @@ void Structure::Convert<CollectionObject>(
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db); ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
{ {
//std::shared_ptr<CollectionObject> prev;
//ReadFieldPtr<ErrorPolicy_Fail>(prev, "*prev", db);
//dest.prev = prev.get();
std::shared_ptr<Object> ob; std::shared_ptr<Object> ob;
ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db); ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db);
dest.ob = ob.get(); dest.ob = ob.get();
@ -301,7 +297,7 @@ void Structure ::Convert<Base>(
const FileDatabase &db) const { const FileDatabase &db) const {
// note: as per https://github.com/assimp/assimp/issues/128, // note: as per https://github.com/assimp/assimp/issues/128,
// reading the Object linked list recursively is prone to stack overflow. // reading the Object linked list recursively is prone to stack overflow.
// This structure converter is therefore an hand-written exception that // This structure converter is therefore a hand-written exception that
// does it iteratively. // does it iteratively.
const int initial_pos = db.reader->GetCurrentPos(); const int initial_pos = db.reader->GetCurrentPos();

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,8 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -40,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file BlenderTessellator.cpp /// @file BlenderTessellator.cpp
* @brief A simple tessellation wrapper /// @brief A simple tessellation wrapper
*/
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER

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@ -2,8 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -144,11 +143,7 @@ namespace Assimp
#if ASSIMP_BLEND_WITH_POLY_2_TRI #if ASSIMP_BLEND_WITH_POLY_2_TRI
#ifdef ASSIMP_USE_HUNTER #include "contrib/poly2tri/poly2tri/poly2tri.h"
# include <poly2tri/poly2tri.h>
#else
# include "../contrib/poly2tri/poly2tri/poly2tri.h"
#endif
namespace Assimp namespace Assimp
{ {

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@ -46,10 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// no #ifdefing here, Cinema4D support is carried out in a branch of assimp // no #ifdefing here, Cinema4D support is carried out in a branch of assimp
// where it is turned on in the CMake settings. // where it is turned on in the CMake settings.
#ifndef _MSC_VER
# error C4D support is currently MSVC only
#endif
#include "C4DImporter.h" #include "C4DImporter.h"
#include <memory> #include <memory>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
@ -111,7 +107,7 @@ C4DImporter::C4DImporter() = default;
C4DImporter::~C4DImporter() = default; C4DImporter::~C4DImporter() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const { bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
const std::string& extension = GetExtension(pFile); const std::string& extension = GetExtension(pFile);
if (extension == "c4d") { if (extension == "c4d") {
return true; return true;
@ -305,7 +301,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
// based on Cineware sample code // based on Cineware sample code
while (object) { while (object) {
const LONG type = object->GetType(); const Int32 type = object->GetType();
const Matrix& ml = object->GetMl(); const Matrix& ml = object->GetMl();
aiNode* const nd = new aiNode(); aiNode* const nd = new aiNode();
@ -368,8 +364,8 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object); PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
ai_assert(polyObject != nullptr); ai_assert(polyObject != nullptr);
const LONG pointCount = polyObject->GetPointCount(); const Int32 pointCount = polyObject->GetPointCount();
const LONG polyCount = polyObject->GetPolygonCount(); const Int32 polyCount = polyObject->GetPolygonCount();
if(!polyObject || !pointCount) { if(!polyObject || !pointCount) {
LogWarn("ignoring mesh with zero vertices or faces"); LogWarn("ignoring mesh with zero vertices or faces");
return nullptr; return nullptr;
@ -391,7 +387,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
unsigned int vcount = 0; unsigned int vcount = 0;
// first count vertices // first count vertices
for (LONG i = 0; i < polyCount; i++) for (Int32 i = 0; i < polyCount; i++)
{ {
vcount += 3; vcount += 3;
@ -434,7 +430,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
} }
// copy vertices and extra channels over and populate faces // copy vertices and extra channels over and populate faces
for (LONG i = 0; i < polyCount; ++i, ++face) { for (Int32 i = 0; i < polyCount; ++i, ++face) {
ai_assert(polys[i].a < pointCount && polys[i].a >= 0); ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
const Vector& pointA = points[polys[i].a]; const Vector& pointA = points[polys[i].a];
verts->x = pointA.x; verts->x = pointA.x;
@ -511,7 +507,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
if (tangents_src) { if (tangents_src) {
for(unsigned int k = 0; k < face->mNumIndices; ++k) { for(unsigned int k = 0; k < face->mNumIndices; ++k) {
LONG l; Int32 l;
switch(k) { switch(k) {
case 0: case 0:
l = polys[i].a; l = polys[i].a;

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@ -78,6 +78,8 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> { class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
public: public:
C4DImporter();
~C4DImporter() override;
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override; bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
protected: protected:

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -61,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
using namespace Assimp; namespace Assimp {
using namespace Assimp::COB; using namespace Assimp::COB;
using namespace Assimp::Formatter; using namespace Assimp::Formatter;
static const float units[] = { static constexpr float units[] = {
1000.f, 1000.f,
100.f, 100.f,
1.f, 1.f,
@ -76,7 +76,7 @@ static const float units[] = {
1.f / 1609.344f 1.f / 1609.344f
}; };
static const aiImporterDesc desc = { static constexpr aiImporterDesc desc = {
"TrueSpace Object Importer", "TrueSpace Object Importer",
"", "",
"", "",
@ -89,14 +89,6 @@ static const aiImporterDesc desc = {
"cob scn" "cob scn"
}; };
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
COBImporter::COBImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
COBImporter::~COBImporter() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -380,10 +372,12 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
} }
// add children recursively // add children recursively
if (!root.temp_children.empty()) {
nd->mChildren = new aiNode *[root.temp_children.size()](); nd->mChildren = new aiNode *[root.temp_children.size()]();
for (const Node *n : root.temp_children) { for (const Node *n : root.temp_children) {
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd; (nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
} }
}
return nd; return nd;
} }
@ -481,8 +475,9 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
} else if (splitter.match_start("Transform")) { } else if (splitter.match_start("Transform")) {
for (unsigned int y = 0; y < 4 && ++splitter; ++y) { for (unsigned int y = 0; y < 4 && ++splitter; ++y) {
const char *s = splitter->c_str(); const char *s = splitter->c_str();
const char *end = s + splitter->size();
for (unsigned int x = 0; x < 4; ++x) { for (unsigned int x = 0; x < 4; ++x) {
SkipSpaces(&s); SkipSpaces(&s, end);
msh.transform[y][x] = fast_atof(&s); msh.transform[y][x] = fast_atof(&s);
} }
} }
@ -494,12 +489,12 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename T> template <typename T>
void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in) { void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end) {
const char *rgb = *in; const char *rgb = *in;
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int i = 0; i < 3; ++i) {
SkipSpaces(&rgb); SkipSpaces(&rgb, end);
if (*rgb == ',') ++rgb; if (*rgb == ',') ++rgb;
SkipSpaces(&rgb); SkipSpaces(&rgb, end);
fill[i] = fast_atof(&rgb); fill[i] = fast_atof(&rgb);
} }
@ -546,7 +541,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
} }
const char *rgb = splitter[1]; const char *rgb = splitter[1];
ReadFloat3Tuple_Ascii(mat.rgb, &rgb); ReadFloat3Tuple_Ascii(mat.rgb, &rgb, splitter.getEnd());
++splitter; ++splitter;
if (!splitter.match_start("alpha ")) { if (!splitter.match_start("alpha ")) {
@ -625,20 +620,21 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
} }
const char *rgb = splitter[1]; const char *rgb = splitter[1];
ReadFloat3Tuple_Ascii(msh.color, &rgb); const char *end = splitter.getEnd();
ReadFloat3Tuple_Ascii(msh.color, &rgb, end);
SkipSpaces(&rgb); SkipSpaces(&rgb, end);
if (strncmp(rgb, "cone angle", 10) != 0) { if (strncmp(rgb, "cone angle", 10) != 0) {
ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id); ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
} }
SkipSpaces(rgb + 10, &rgb); SkipSpaces(rgb + 10, &rgb, end);
msh.angle = fast_atof(&rgb); msh.angle = fast_atof(&rgb);
SkipSpaces(&rgb); SkipSpaces(&rgb, end);
if (strncmp(rgb, "inner angle", 11) != 0) { if (strncmp(rgb, "inner angle", 11) != 0) {
ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id); ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
} }
SkipSpaces(rgb + 11, &rgb); SkipSpaces(rgb + 11, &rgb, end);
msh.inner_angle = fast_atof(&rgb); msh.inner_angle = fast_atof(&rgb);
// skip the rest for we can't handle this kind of physically-based lighting information. // skip the rest for we can't handle this kind of physically-based lighting information.
@ -711,14 +707,14 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) { for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
const char *s = splitter->c_str(); const char *s = splitter->c_str();
const char *end = splitter.getEnd();
aiVector3D &v = msh.vertex_positions[cur]; aiVector3D &v = msh.vertex_positions[cur];
SkipSpaces(&s); SkipSpaces(&s, end);
v.x = fast_atof(&s); v.x = fast_atof(&s);
SkipSpaces(&s); SkipSpaces(&s, end);
v.y = fast_atof(&s); v.y = fast_atof(&s);
SkipSpaces(&s); SkipSpaces(&s, end);
v.z = fast_atof(&s); v.z = fast_atof(&s);
} }
} else if (splitter.match_start("Texture Vertices")) { } else if (splitter.match_start("Texture Vertices")) {
@ -727,12 +723,13 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) { for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
const char *s = splitter->c_str(); const char *s = splitter->c_str();
const char *end = splitter.getEnd();
aiVector2D &v = msh.texture_coords[cur]; aiVector2D &v = msh.texture_coords[cur];
SkipSpaces(&s); SkipSpaces(&s, end);
v.x = fast_atof(&s); v.x = fast_atof(&s);
SkipSpaces(&s); SkipSpaces(&s, end);
v.y = fast_atof(&s); v.y = fast_atof(&s);
} }
} else if (splitter.match_start("Faces")) { } else if (splitter.match_start("Faces")) {
@ -757,8 +754,9 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
face.material = strtoul10(splitter[6]); face.material = strtoul10(splitter[6]);
const char *s = (++splitter)->c_str(); const char *s = (++splitter)->c_str();
const char *end = splitter.getEnd();
for (size_t i = 0; i < face.indices.size(); ++i) { for (size_t i = 0; i < face.indices.size(); ++i) {
if (!SkipSpaces(&s)) { if (!SkipSpaces(&s, end)) {
ThrowException("Expected EOL token in Face entry"); ThrowException("Expected EOL token in Face entry");
} }
if ('<' != *s++) { if ('<' != *s++) {
@ -1172,4 +1170,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist"); ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
} }
}
#endif // ASSIMP_BUILD_NO_COB_IMPORTER #endif // ASSIMP_BUILD_NO_COB_IMPORTER

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -75,8 +75,8 @@ struct Scene;
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class COBImporter : public BaseImporter { class COBImporter : public BaseImporter {
public: public:
COBImporter(); COBImporter() = default;
~COBImporter() override; ~COBImporter() override = default;
// -------------------- // --------------------
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
@ -120,7 +120,7 @@ private:
void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter); void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo); void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
template <typename T> template <typename T>
void ReadFloat3Tuple_Ascii(T &fill, const char **in); void ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end);
void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo); void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo); void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
@ -44,9 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file CSMLoader.cpp /** @file CSMLoader.cpp
* Implementation of the CSM importer class. * Implementation of the CSM importer class.
*/ */
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER #ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
#include "CSMLoader.h" #include "CSMLoader.h"
@ -63,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
static const aiImporterDesc desc = { static constexpr aiImporterDesc desc = {
"CharacterStudio Motion Importer (MoCap)", "CharacterStudio Motion Importer (MoCap)",
"", "",
"", "",
@ -79,33 +76,26 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
CSMImporter::CSMImporter() CSMImporter::CSMImporter() : noSkeletonMesh(){
: noSkeletonMesh() // empty
{} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
CSMImporter::~CSMImporter() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const {
{
static const char* tokens[] = {"$Filename"}; static const char* tokens[] = {"$Filename"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens)); return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported // Build a string of all file extensions supported
const aiImporterDesc* CSMImporter::GetInfo () const const aiImporterDesc* CSMImporter::GetInfo () const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader // Setup configuration properties for the loader
void CSMImporter::SetupProperties(const Importer* pImp) void CSMImporter::SetupProperties(const Importer* pImp) {
{
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0; noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
} }
@ -125,29 +115,29 @@ void CSMImporter::InternReadFile( const std::string& pFile,
std::vector<char> mBuffer2; std::vector<char> mBuffer2;
TextFileToBuffer(file.get(),mBuffer2); TextFileToBuffer(file.get(),mBuffer2);
const char* buffer = &mBuffer2[0]; const char* buffer = &mBuffer2[0];
const char *end = &mBuffer2[mBuffer2.size() - 1] + 1;
std::unique_ptr<aiAnimation> anim(new aiAnimation()); std::unique_ptr<aiAnimation> anim(new aiAnimation());
int first = 0, last = 0x00ffffff; int first = 0, last = 0x00ffffff;
// now process the file and look out for '$' sections // now process the file and look out for '$' sections
while (true) { while (true) {
SkipSpaces(&buffer); SkipSpaces(&buffer, end);
if ('\0' == *buffer) if ('\0' == *buffer)
break; break;
if ('$' == *buffer) { if ('$' == *buffer) {
++buffer; ++buffer;
if (TokenMatchI(buffer,"firstframe",10)) { if (TokenMatchI(buffer,"firstframe",10)) {
SkipSpaces(&buffer); SkipSpaces(&buffer, end);
first = strtol10(buffer,&buffer); first = strtol10(buffer,&buffer);
} }
else if (TokenMatchI(buffer,"lastframe",9)) { else if (TokenMatchI(buffer,"lastframe",9)) {
SkipSpaces(&buffer); SkipSpaces(&buffer, end);
last = strtol10(buffer,&buffer); last = strtol10(buffer,&buffer);
} }
else if (TokenMatchI(buffer,"rate",4)) { else if (TokenMatchI(buffer,"rate",4)) {
SkipSpaces(&buffer); SkipSpaces(&buffer, end);
float d; float d = { 0.0f };
buffer = fast_atoreal_move<float>(buffer,d); buffer = fast_atoreal_move<float>(buffer,d);
anim->mTicksPerSecond = d; anim->mTicksPerSecond = d;
} }
@ -155,8 +145,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
std::vector< aiNodeAnim* > anims_temp; std::vector< aiNodeAnim* > anims_temp;
anims_temp.reserve(30); anims_temp.reserve(30);
while (true) { while (true) {
SkipSpaces(&buffer); SkipSpaces(&buffer, end);
if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$') if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer, end) && *buffer == '$')
break; // next section break; // next section
// Construct a new node animation channel and setup its name // Construct a new node animation channel and setup its name
@ -164,41 +154,43 @@ void CSMImporter::InternReadFile( const std::string& pFile,
aiNodeAnim* nda = anims_temp.back(); aiNodeAnim* nda = anims_temp.back();
char* ot = nda->mNodeName.data; char* ot = nda->mNodeName.data;
while (!IsSpaceOrNewLine(*buffer)) while (!IsSpaceOrNewLine(*buffer)) {
*ot++ = *buffer++; *ot++ = *buffer++;
}
*ot = '\0'; *ot = '\0';
nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data); nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
} }
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size()); anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());
if (!anim->mNumChannels) if (!anim->mNumChannels) {
throw DeadlyImportError("CSM: Empty $order section"); throw DeadlyImportError("CSM: Empty $order section");
}
// copy over to the output animation // copy over to the output animation
anim->mChannels = new aiNodeAnim*[anim->mNumChannels]; anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels); ::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels);
} } else if (TokenMatchI(buffer,"points",6)) {
else if (TokenMatchI(buffer,"points",6)) { if (!anim->mNumChannels) {
if (!anim->mNumChannels)
throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'"); throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'");
}
// If we know how many frames we'll read, we can preallocate some storage // If we know how many frames we'll read, we can preallocate some storage
unsigned int alloc = 100; unsigned int alloc = 100;
if (last != 0x00ffffff) if (last != 0x00ffffff) {
{
alloc = last-first; alloc = last-first;
alloc += alloc>>2u; // + 25% alloc += alloc>>2u; // + 25%
for (unsigned int i = 0; i < anim->mNumChannels;++i) for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc]; anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
} }
}
unsigned int filled = 0; unsigned int filled = 0;
// Now read all point data. // Now read all point data.
while (true) { while (true) {
SkipSpaces(&buffer); SkipSpaces(&buffer, end);
if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$')) { if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer, end) || *buffer == '$')) {
break; // next section break; // next section
} }
@ -209,8 +201,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
for (unsigned int i = 0; i < anim->mNumChannels;++i) { for (unsigned int i = 0; i < anim->mNumChannels;++i) {
aiNodeAnim* s = anim->mChannels[i]; aiNodeAnim* s = anim->mChannels[i];
if (s->mNumPositionKeys == alloc) { /* need to reallocate? */ if (s->mNumPositionKeys == alloc) {
// need to reallocate?
aiVectorKey* old = s->mPositionKeys; aiVectorKey* old = s->mPositionKeys;
s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2]; s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc); ::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
@ -218,24 +210,26 @@ void CSMImporter::InternReadFile( const std::string& pFile,
} }
// read x,y,z // read x,y,z
if(!SkipSpacesAndLineEnd(&buffer)) if (!SkipSpacesAndLineEnd(&buffer, end)) {
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample x coord"); throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample x coord");
}
if (TokenMatchI(buffer, "DROPOUT", 7)) { if (TokenMatchI(buffer, "DROPOUT", 7)) {
// seems this is invalid marker data; at least the doc says it's possible // seems this is invalid marker data; at least the doc says it's possible
ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)"); ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
} } else {
else {
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys; aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
sub->mTime = (double)frame; sub->mTime = (double)frame;
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x); buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
if(!SkipSpacesAndLineEnd(&buffer)) if (!SkipSpacesAndLineEnd(&buffer, end)) {
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord"); throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
}
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y); buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
if(!SkipSpacesAndLineEnd(&buffer)) if (!SkipSpacesAndLineEnd(&buffer, end)) {
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord"); throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
}
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z); buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
++s->mNumPositionKeys; ++s->mNumPositionKeys;
@ -243,22 +237,22 @@ void CSMImporter::InternReadFile( const std::string& pFile,
} }
// update allocation granularity // update allocation granularity
if (filled == alloc) if (filled == alloc) {
alloc *= 2; alloc *= 2;
}
++filled; ++filled;
} }
// all channels must be complete in order to continue safely. // all channels must be complete in order to continue safely.
for (unsigned int i = 0; i < anim->mNumChannels;++i) { for (unsigned int i = 0; i < anim->mNumChannels;++i) {
if (!anim->mChannels[i]->mNumPositionKeys) {
if (!anim->mChannels[i]->mNumPositionKeys)
throw DeadlyImportError("CSM: Invalid marker track"); throw DeadlyImportError("CSM: Invalid marker track");
} }
} }
} }
else { } else {
// advance to the next line // advance to the next line
SkipLine(&buffer); SkipLine(&buffer, end);
} }
} }

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -61,7 +61,7 @@ namespace Assimp {
class CSMImporter : public BaseImporter { class CSMImporter : public BaseImporter {
public: public:
CSMImporter(); CSMImporter();
~CSMImporter() override; ~CSMImporter() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
@ -81,9 +81,8 @@ protected:
private: private:
bool noSkeletonMesh; bool noSkeletonMesh;
}; // end of class CSMImporter };
} // end of namespace Assimp } // namespace Assimp
#endif // AI_AC3DIMPORTER_H_INC #endif // AI_AC3DIMPORTER_H_INC

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -64,7 +64,7 @@ namespace Assimp {
using namespace Assimp::Formatter; using namespace Assimp::Formatter;
using namespace Assimp::Collada; using namespace Assimp::Collada;
static const aiImporterDesc desc = { static constexpr aiImporterDesc desc = {
"Collada Importer", "Collada Importer",
"", "",
"", "",
@ -95,15 +95,12 @@ ColladaLoader::ColladaLoader() :
noSkeletonMesh(false), noSkeletonMesh(false),
removeEmptyBones(false), removeEmptyBones(false),
ignoreUpDirection(false), ignoreUpDirection(false),
ignoreUnitSize(false),
useColladaName(false), useColladaName(false),
mNodeNameCounter(0) { mNodeNameCounter(0) {
// empty // empty
} }
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
ColladaLoader::~ColladaLoader() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -122,6 +119,7 @@ void ColladaLoader::SetupProperties(const Importer *pImp) {
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0; noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0; removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0; ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
ignoreUnitSize = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE, 0) != 0;
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0; useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
} }
@ -170,12 +168,15 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
// ... then fill the materials with the now adjusted settings // ... then fill the materials with the now adjusted settings
FillMaterials(parser, pScene); FillMaterials(parser, pScene);
if (!ignoreUnitSize) {
// Apply unit-size scale calculation // Apply unit-size scale calculation
pScene->mRootNode->mTransformation *= aiMatrix4x4(
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0, parser.mUnitSize, 0, 0, 0,
0, parser.mUnitSize, 0, 0, 0, parser.mUnitSize, 0, 0,
0, 0, parser.mUnitSize, 0, 0, 0, parser.mUnitSize, 0,
0, 0, 0, 1); 0, 0, 0, 1);
}
if (!ignoreUpDirection) { if (!ignoreUpDirection) {
// Convert to Y_UP, if different orientation // Convert to Y_UP, if different orientation
if (parser.mUpDirection == ColladaParser::UP_X) { if (parser.mUpDirection == ColladaParser::UP_X) {
@ -246,7 +247,9 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
// add children. first the *real* ones // add children. first the *real* ones
node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size() + instances.size()); node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size() + instances.size());
if (node->mNumChildren != 0) {
node->mChildren = new aiNode * [node->mNumChildren]; node->mChildren = new aiNode * [node->mNumChildren];
}
for (size_t a = 0; a < pNode->mChildren.size(); ++a) { for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
node->mChildren[a] = BuildHierarchy(pParser, pNode->mChildren[a]); node->mChildren[a] = BuildHierarchy(pParser, pNode->mChildren[a]);
@ -622,16 +625,14 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
} }
// same for texture coords, as many as we have // same for texture coords, as many as we have
// empty slots are not allowed, need to pack and adjust UV indexes accordingly for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) { if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
dstMesh->mTextureCoords[real] = new aiVector3D[numVertices]; dstMesh->mTextureCoords[a] = new aiVector3D[numVertices];
for (size_t b = 0; b < numVertices; ++b) { for (size_t b = 0; b < numVertices; ++b) {
dstMesh->mTextureCoords[real][b] = pSrcMesh->mTexCoords[a][pStartVertex + b]; dstMesh->mTextureCoords[a][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
} }
dstMesh->mNumUVComponents[real] = pSrcMesh->mNumUVComponents[a]; dstMesh->mNumUVComponents[a] = pSrcMesh->mNumUVComponents[a];
++real;
} }
} }

View File

@ -4,7 +4,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -86,7 +86,7 @@ public:
ColladaLoader(); ColladaLoader();
/// The class destructor. /// The class destructor.
~ColladaLoader() override; ~ColladaLoader() override = default;
/// Returns whether the class can handle the format of the given file. /// Returns whether the class can handle the format of the given file.
/// @see BaseImporter::CanRead() for more details. /// @see BaseImporter::CanRead() for more details.
@ -239,6 +239,7 @@ protected:
bool noSkeletonMesh; bool noSkeletonMesh;
bool removeEmptyBones; bool removeEmptyBones;
bool ignoreUpDirection; bool ignoreUpDirection;
bool ignoreUnitSize;
bool useColladaName; bool useColladaName;
/** Used by FindNameForNode() to generate unique node names */ /** Used by FindNameForNode() to generate unique node names */

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -635,7 +635,8 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
if (currentName == "morph") { if (currentName == "morph") {
controller.mType = Morph; controller.mType = Morph;
controller.mMeshId = currentNode.attribute("source").as_string(); std::string id = currentNode.attribute("source").as_string();
controller.mMeshId = id.substr(1, id.size() - 1);
int methodIndex = currentNode.attribute("method").as_int(); int methodIndex = currentNode.attribute("method").as_int();
if (methodIndex > 0) { if (methodIndex > 0) {
std::string method; std::string method;
@ -654,12 +655,13 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
std::string v; std::string v;
XmlParser::getValueAsString(currentNode, v); XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str(); const char *content = v.c_str();
const char *end = content + v.size();
for (unsigned int a = 0; a < 16; a++) { for (unsigned int a = 0; a < 16; a++) {
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
// read a number // read a number
content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]); content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
// skip whitespace after it // skip whitespace after it
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
} }
} else if (currentName == "source") { } else if (currentName == "source") {
ReadSource(currentNode); ReadSource(currentNode);
@ -740,7 +742,9 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element"); throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
} }
} else if (currentName == "vcount" && vertexCount > 0) { } else if (currentName == "vcount" && vertexCount > 0) {
const char *text = currentNode.text().as_string(); const std::string stdText = currentNode.text().as_string();
const char *text = stdText.c_str();
const char *end = text + stdText.size();
size_t numWeights = 0; size_t numWeights = 0;
for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) { for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
if (*text == 0) { if (*text == 0) {
@ -749,7 +753,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
*it = strtoul10(text, &text); *it = strtoul10(text, &text);
numWeights += *it; numWeights += *it;
SkipSpacesAndLineEnd(&text); SkipSpacesAndLineEnd(&text, end);
} }
// reserve weight count // reserve weight count
pController.mWeights.resize(numWeights); pController.mWeights.resize(numWeights);
@ -758,18 +762,19 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
std::string stdText; std::string stdText;
XmlParser::getValueAsString(currentNode, stdText); XmlParser::getValueAsString(currentNode, stdText);
const char *text = stdText.c_str(); const char *text = stdText.c_str();
const char *end = text + stdText.size();
for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) { for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) {
if (text == nullptr) { if (text == nullptr) {
throw DeadlyImportError("Out of data while reading <vertex_weights>"); throw DeadlyImportError("Out of data while reading <vertex_weights>");
} }
SkipSpacesAndLineEnd(&text); SkipSpacesAndLineEnd(&text, end);
it->first = strtoul10(text, &text); it->first = strtoul10(text, &text);
SkipSpacesAndLineEnd(&text); SkipSpacesAndLineEnd(&text, end);
if (*text == 0) { if (*text == 0) {
throw DeadlyImportError("Out of data while reading <vertex_weights>"); throw DeadlyImportError("Out of data while reading <vertex_weights>");
} }
it->second = strtoul10(text, &text); it->second = strtoul10(text, &text);
SkipSpacesAndLineEnd(&text); SkipSpacesAndLineEnd(&text, end);
} }
} }
} }
@ -814,7 +819,6 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
if (!pImage.mFileName.length()) { if (!pImage.mFileName.length()) {
pImage.mFileName = "unknown_texture"; pImage.mFileName = "unknown_texture";
} }
}
} else if (mFormat == FV_1_5_n) { } else if (mFormat == FV_1_5_n) {
std::string value; std::string value;
XmlNode refChild = currentNode.child("ref"); XmlNode refChild = currentNode.child("ref");
@ -851,6 +855,7 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
} }
} }
} }
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Reads the material library // Reads the material library
@ -952,44 +957,45 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
std::string v; std::string v;
XmlParser::getValueAsString(currentNode, v); XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str(); const char *content = v.c_str();
const char *end = content + v.size();
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r); content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g); content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b); content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
} else if (currentName == "constant_attenuation") { } else if (currentName == "constant_attenuation") {
XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant); XmlParser::getValueAsReal(currentNode, pLight.mAttConstant);
} else if (currentName == "linear_attenuation") { } else if (currentName == "linear_attenuation") {
XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear); XmlParser::getValueAsReal(currentNode, pLight.mAttLinear);
} else if (currentName == "quadratic_attenuation") { } else if (currentName == "quadratic_attenuation") {
XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic); XmlParser::getValueAsReal(currentNode, pLight.mAttQuadratic);
} else if (currentName == "falloff_angle") { } else if (currentName == "falloff_angle") {
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle); XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
} else if (currentName == "falloff_exponent") { } else if (currentName == "falloff_exponent") {
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent); XmlParser::getValueAsReal(currentNode, pLight.mFalloffExponent);
} }
// FCOLLADA extensions // FCOLLADA extensions
// ------------------------------------------------------- // -------------------------------------------------------
else if (currentName == "outer_cone") { else if (currentName == "outer_cone") {
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle); XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
} else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone } else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle); XmlParser::getValueAsReal(currentNode, pLight.mPenumbraAngle);
} else if (currentName == "intensity") { } else if (currentName == "intensity") {
XmlParser::getValueAsFloat(currentNode, pLight.mIntensity); XmlParser::getValueAsReal(currentNode, pLight.mIntensity);
} }
else if (currentName == "falloff") { else if (currentName == "falloff") {
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle); XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
} else if (currentName == "hotspot_beam") { } else if (currentName == "hotspot_beam") {
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle); XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
} }
// OpenCOLLADA extensions // OpenCOLLADA extensions
// ------------------------------------------------------- // -------------------------------------------------------
else if (currentName == "decay_falloff") { else if (currentName == "decay_falloff") {
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle); XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
} }
} }
} }
@ -1004,15 +1010,15 @@ void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
if (currentName == "orthographic") { if (currentName == "orthographic") {
camera.mOrtho = true; camera.mOrtho = true;
} else if (currentName == "xfov" || currentName == "xmag") { } else if (currentName == "xfov" || currentName == "xmag") {
XmlParser::getValueAsFloat(currentNode, camera.mHorFov); XmlParser::getValueAsReal(currentNode, camera.mHorFov);
} else if (currentName == "yfov" || currentName == "ymag") { } else if (currentName == "yfov" || currentName == "ymag") {
XmlParser::getValueAsFloat(currentNode, camera.mVerFov); XmlParser::getValueAsReal(currentNode, camera.mVerFov);
} else if (currentName == "aspect_ratio") { } else if (currentName == "aspect_ratio") {
XmlParser::getValueAsFloat(currentNode, camera.mAspect); XmlParser::getValueAsReal(currentNode, camera.mAspect);
} else if (currentName == "znear") { } else if (currentName == "znear") {
XmlParser::getValueAsFloat(currentNode, camera.mZNear); XmlParser::getValueAsReal(currentNode, camera.mZNear);
} else if (currentName == "zfar") { } else if (currentName == "zfar") {
XmlParser::getValueAsFloat(currentNode, camera.mZFar); XmlParser::getValueAsReal(currentNode, camera.mZFar);
} }
} }
} }
@ -1164,15 +1170,15 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
} else if (currentName == "mirrorV") { } else if (currentName == "mirrorV") {
XmlParser::getValueAsBool(currentNode, out.mMirrorV); XmlParser::getValueAsBool(currentNode, out.mMirrorV);
} else if (currentName == "repeatU") { } else if (currentName == "repeatU") {
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x); XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.x);
} else if (currentName == "repeatV") { } else if (currentName == "repeatV") {
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y); XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.y);
} else if (currentName == "offsetU") { } else if (currentName == "offsetU") {
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x); XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.x);
} else if (currentName == "offsetV") { } else if (currentName == "offsetV") {
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y); XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.y);
} else if (currentName == "rotateUV") { } else if (currentName == "rotateUV") {
XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation); XmlParser::getValueAsReal(currentNode, out.mTransform.mRotation);
} else if (currentName == "blend_mode") { } else if (currentName == "blend_mode") {
std::string v; std::string v;
XmlParser::getValueAsString(currentNode, v); XmlParser::getValueAsString(currentNode, v);
@ -1192,14 +1198,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
// OKINO extensions // OKINO extensions
// ------------------------------------------------------- // -------------------------------------------------------
else if (currentName == "weighting") { else if (currentName == "weighting") {
XmlParser::getValueAsFloat(currentNode, out.mWeighting); XmlParser::getValueAsReal(currentNode, out.mWeighting);
} else if (currentName == "mix_with_previous_layer") { } else if (currentName == "mix_with_previous_layer") {
XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious); XmlParser::getValueAsReal(currentNode, out.mMixWithPrevious);
} }
// MAX3D extensions // MAX3D extensions
// ------------------------------------------------------- // -------------------------------------------------------
else if (currentName == "amount") { else if (currentName == "amount") {
XmlParser::getValueAsFloat(currentNode, out.mWeighting); XmlParser::getValueAsReal(currentNode, out.mWeighting);
} }
} }
} }
@ -1220,18 +1226,19 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
std::string v; std::string v;
XmlParser::getValueAsString(currentNode, v); XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str(); const char *content = v.c_str();
const char *end = v.c_str() + v.size() + 1;
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r); content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g); content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b); content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a); content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
} else if (currentName == "texture") { } else if (currentName == "texture") {
// get name of source texture/sampler // get name of source texture/sampler
XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName); XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName);
@ -1258,13 +1265,13 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Reads an effect entry containing a float // Reads an effect entry containing a float
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) { void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pReal) {
pFloat = 0.f; pReal = 0.f;
XmlNode floatNode = node.child("float"); XmlNode floatNode = node.child("float");
if (floatNode.empty()) { if (floatNode.empty()) {
return; return;
} }
XmlParser::getValueAsFloat(floatNode, pFloat); XmlParser::getValueAsReal(floatNode, pReal);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1274,9 +1281,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
return; return;
} }
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode); for (XmlNode &currentNode : node.children()) {
XmlNode currentNode;
while (xmlIt.getNext(currentNode)) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
if (currentName == "surface") { if (currentName == "surface") {
// image ID given inside <init_from> tags // image ID given inside <init_from> tags
@ -1289,22 +1294,24 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
} }
} else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) { } else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
// surface ID is given inside <source> tags // surface ID is given inside <source> tags
const char *content = currentNode.value(); XmlNode source = currentNode.child("source");
if (source) {
std::string v;
XmlParser::getValueAsString(source, v);
pParam.mType = Param_Sampler; pParam.mType = Param_Sampler;
pParam.mReference = content; pParam.mReference = v.c_str();
}
} else if (currentName == "sampler2D") { } else if (currentName == "sampler2D") {
// surface ID is given inside <instance_image> tags // surface ID is given inside <instance_image> tags
XmlNode instance_image = currentNode.child("instance_image");
if (instance_image) {
std::string url; std::string url;
XmlParser::getStdStrAttribute(currentNode, "url", url); XmlParser::getStdStrAttribute(instance_image, "url", url);
if (url[0] != '#') { if (url[0] != '#') {
throw DeadlyImportError("Unsupported URL format in instance_image"); throw DeadlyImportError("Unsupported URL format in instance_image");
} }
pParam.mType = Param_Sampler; pParam.mType = Param_Sampler;
pParam.mReference = url.c_str() + 1; pParam.mReference = url.c_str() + 1;
} else if (currentName == "source") {
const char *source = currentNode.child_value();
if (nullptr != source) {
pParam.mReference = source;
} }
} }
} }
@ -1345,6 +1352,7 @@ void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
if (node.empty()) { if (node.empty()) {
return; return;
} }
for (XmlNode &currentNode : node.children()) { for (XmlNode &currentNode : node.children()) {
const std::string &currentName = currentNode.name(); const std::string &currentName = currentNode.name();
if (currentName == "mesh") { if (currentName == "mesh") {
@ -1415,6 +1423,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
XmlParser::getValueAsString(node, v); XmlParser::getValueAsString(node, v);
v = ai_trim(v); v = ai_trim(v);
const char *content = v.c_str(); const char *content = v.c_str();
const char *end = content + v.size();
// read values and store inside an array in the data library // read values and store inside an array in the data library
mDataLibrary[id] = Data(); mDataLibrary[id] = Data();
@ -1433,11 +1442,13 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
} }
s.clear(); s.clear();
while (!IsSpaceOrNewLine(*content)) while (!IsSpaceOrNewLine(*content)) {
s += *content++; s += *content;
content++;
}
data.mStrings.push_back(s); data.mStrings.push_back(s);
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
} }
} else { } else {
data.mValues.reserve(count); data.mValues.reserve(count);
@ -1452,7 +1463,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
content = fast_atoreal_move<ai_real>(content, value); content = fast_atoreal_move<ai_real>(content, value);
data.mValues.push_back(value); data.mValues.push_back(value);
// skip whitespace after it // skip whitespace after it
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
} }
} }
} }
@ -1617,8 +1628,10 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
std::string v; std::string v;
XmlParser::getValueAsString(currentNode, v); XmlParser::getValueAsString(currentNode, v);
const char *content = v.c_str(); const char *content = v.c_str();
const char *end = content + v.size();
vcount.reserve(numPrimitives); vcount.reserve(numPrimitives);
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
for (unsigned int a = 0; a < numPrimitives; a++) { for (unsigned int a = 0; a < numPrimitives; a++) {
if (*content == 0) { if (*content == 0) {
throw DeadlyImportError("Expected more values while reading <vcount> contents."); throw DeadlyImportError("Expected more values while reading <vcount> contents.");
@ -1626,7 +1639,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
// read a number // read a number
vcount.push_back((size_t)strtoul10(content, &content)); vcount.push_back((size_t)strtoul10(content, &content));
// skip whitespace after it // skip whitespace after it
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
} }
} }
} }
@ -1735,14 +1748,16 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
std::string v; std::string v;
XmlParser::getValueAsString(node, v); XmlParser::getValueAsString(node, v);
const char *content = v.c_str(); const char *content = v.c_str();
SkipSpacesAndLineEnd(&content); const char *end = content + v.size();
SkipSpacesAndLineEnd(&content, end);
while (*content != 0) { while (*content != 0) {
// read a value. // read a value.
// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways. // Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
int value = std::max(0, strtol10(content, &content)); int value = std::max(0, strtol10(content, &content));
indices.push_back(size_t(value)); indices.push_back(size_t(value));
// skip whitespace after it // skip whitespace after it
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
} }
} }
@ -1772,6 +1787,10 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
const Accessor *acc = input.mResolved; const Accessor *acc = input.mResolved;
if (!acc->mData) { if (!acc->mData) {
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource); acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
if (dataSize > acc->mData->mValues.size()) {
throw DeadlyImportError("Not enough data for accessor");
}
} }
} }
// and the same for the per-index channels // and the same for the per-index channels
@ -1796,13 +1815,19 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
const Accessor *acc = input.mResolved; const Accessor *acc = input.mResolved;
if (!acc->mData) { if (!acc->mData) {
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource); acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
if (dataSize > acc->mData->mValues.size()) {
throw DeadlyImportError("Not enough data for accessor");
}
} }
} }
// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p> // For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
size_t numPrimitives = pNumPrimitives; size_t numPrimitives = pNumPrimitives;
if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon) if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon) {
numPrimitives = 1; numPrimitives = 1;
}
// For continued primitives, the given count is actually the number of <p>'s inside the parent tag // For continued primitives, the given count is actually the number of <p>'s inside the parent tag
if (pPrimType == Prim_TriStrips) { if (pPrimType == Prim_TriStrips) {
size_t numberOfVertices = indices.size() / numOffsets; size_t numberOfVertices = indices.size() / numOffsets;
@ -1867,7 +1892,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels. ///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates. ///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior ///It's not clear from COLLADA documentation whether this is allowed or not. For now only exporter fixed to avoid such behavior
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh, void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) { std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
// calculate the base offset of the vertex whose attributes we ant to copy // calculate the base offset of the vertex whose attributes we ant to copy
@ -2166,15 +2191,15 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
} }
// how many parameters to read per transformation type // how many parameters to read per transformation type
static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 }; static constexpr unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
std::string value; std::string value;
XmlParser::getValueAsString(node, value); XmlParser::getValueAsString(node, value);
const char *content = value.c_str(); const char *content = value.c_str();
const char *end = value.c_str() + value.size();
// read as many parameters and store in the transformation // read as many parameters and store in the transformation
for (unsigned int a = 0; a < sNumParameters[pType]; a++) { for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
// skip whitespace before the number // skip whitespace before the number
SkipSpacesAndLineEnd(&content); SkipSpacesAndLineEnd(&content, end);
// read a number // read a number
content = fast_atoreal_move<ai_real>(content, tf.f[a]); content = fast_atoreal_move<ai_real>(content, tf.f[a]);
} }
@ -2268,9 +2293,9 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
urlMat++; urlMat++;
s.mMatName = urlMat; s.mMatName = urlMat;
ReadMaterialVertexInputBinding(instanceMatNode, s);
// store the association // store the association
instance.mMaterials[group] = s; instance.mMaterials[group] = s;
ReadMaterialVertexInputBinding(instanceMatNode, s);
} }
} }
} }

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the DXF importer class * @brief Implementation of the DXF importer class
*/ */
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER #ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
#include "AssetLib/DXF/DXFLoader.h" #include "AssetLib/DXF/DXFLoader.h"
@ -68,26 +67,269 @@ static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
// default vertex color that all uncolored vertices will receive // default vertex color that all uncolored vertices will receive
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f)); static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
// color indices for DXF - 16 are supported, the table is // color indices for DXF - 256 are supported, the table is
// taken directly from the DXF spec. // taken directly from the AutoCad Index (ACI) table
static aiColor4D g_aclrDxfIndexColors[] = { // https://gohtx.com/acadcolors.php
aiColor4D (0.6f, 0.6f, 0.6f, 1.0f), //STH 2024-0126
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red static const aiColor4D g_aclrDxfIndexColors[256] = {
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green aiColor4D (0.0f, 0.0f ,0.0f, 1.0f), //dxf color code 0
aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 1
aiColor4D (0.3f, 1.0f, 0.3f, 1.0f), // light green aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 2
aiColor4D (0.3f, 0.3f, 1.0f, 1.0f), // light blue aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 3
aiColor4D (1.0f, 0.3f, 0.3f, 1.0f), // light red aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 4
aiColor4D (1.0f, 0.0f, 1.0f, 1.0f), // pink aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 5
aiColor4D (1.0f, 0.6f, 0.0f, 1.0f), // orange aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 6
aiColor4D (0.6f, 0.3f, 0.0f, 1.0f), // dark orange aiColor4D (1.0f, 1.0f ,1.0f, 1.0f), //dxf color code 7
aiColor4D (1.0f, 1.0f, 0.0f, 1.0f), // yellow aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 8
aiColor4D (0.3f, 0.3f, 0.3f, 1.0f), // dark gray aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 9
aiColor4D (0.8f, 0.8f, 0.8f, 1.0f), // light gray aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 10
aiColor4D (0.0f, 00.f, 0.0f, 1.0f), // black aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 11
aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white aiColor4D (0.7f, 0.0f ,0.0f, 1.0f), //dxf color code 12
aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet aiColor4D (0.7f, 0.5f ,0.5f, 1.0f), //dxf color code 13
aiColor4D (0.5f, 0.0f ,0.0f, 1.0f), //dxf color code 14
aiColor4D (0.5f, 0.3f ,0.3f, 1.0f), //dxf color code 15
aiColor4D (0.4f, 0.0f ,0.0f, 1.0f), //dxf color code 16
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 17
aiColor4D (0.3f, 0.0f ,0.0f, 1.0f), //dxf color code 18
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 19
aiColor4D (1.0f, 0.2f ,0.0f, 1.0f), //dxf color code 20
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 21
aiColor4D (0.7f, 0.2f ,0.0f, 1.0f), //dxf color code 22
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 23
aiColor4D (0.5f, 0.1f ,0.0f, 1.0f), //dxf color code 24
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 25
aiColor4D (0.4f, 0.1f ,0.0f, 1.0f), //dxf color code 26
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 27
aiColor4D (0.3f, 0.1f ,0.0f, 1.0f), //dxf color code 28
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 29
aiColor4D (1.0f, 0.5f ,0.0f, 1.0f), //dxf color code 30
aiColor4D (1.0f, 0.8f ,0.7f, 1.0f), //dxf color code 31
aiColor4D (0.7f, 0.4f ,0.0f, 1.0f), //dxf color code 32
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 33
aiColor4D (0.5f, 0.3f ,0.0f, 1.0f), //dxf color code 34
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 35
aiColor4D (0.4f, 0.2f ,0.0f, 1.0f), //dxf color code 36
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 37
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 38
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 39
aiColor4D (1.0f, 0.7f ,0.0f, 1.0f), //dxf color code 40
aiColor4D (1.0f, 0.9f ,0.7f, 1.0f), //dxf color code 41
aiColor4D (0.7f, 0.6f ,0.0f, 1.0f), //dxf color code 42
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 43
aiColor4D (0.5f, 0.4f ,0.0f, 1.0f), //dxf color code 44
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 45
aiColor4D (0.4f, 0.3f ,0.0f, 1.0f), //dxf color code 46
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 47
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 48
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 49
aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 50
aiColor4D (1.0f, 1.0f ,0.7f, 1.0f), //dxf color code 51
aiColor4D (0.7f, 0.7f ,0.0f, 1.0f), //dxf color code 52
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 53
aiColor4D (0.5f, 0.5f ,0.0f, 1.0f), //dxf color code 54
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 55
aiColor4D (0.4f, 0.4f ,0.0f, 1.0f), //dxf color code 56
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 57
aiColor4D (0.3f, 0.3f ,0.0f, 1.0f), //dxf color code 58
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 59
aiColor4D (0.7f, 1.0f ,0.0f, 1.0f), //dxf color code 60
aiColor4D (0.9f, 1.0f ,0.7f, 1.0f), //dxf color code 61
aiColor4D (0.6f, 0.7f ,0.0f, 1.0f), //dxf color code 62
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 63
aiColor4D (0.4f, 0.5f ,0.0f, 1.0f), //dxf color code 64
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 65
aiColor4D (0.3f, 0.4f ,0.0f, 1.0f), //dxf color code 66
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 67
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 68
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 69
aiColor4D (0.5f, 1.0f ,0.0f, 1.0f), //dxf color code 70
aiColor4D (0.8f, 1.0f ,0.7f, 1.0f), //dxf color code 71
aiColor4D (0.4f, 0.7f ,0.0f, 1.0f), //dxf color code 72
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 73
aiColor4D (0.3f, 0.5f ,0.0f, 1.0f), //dxf color code 74
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 75
aiColor4D (0.2f, 0.4f ,0.0f, 1.0f), //dxf color code 76
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 77
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 78
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 79
aiColor4D (0.2f, 1.0f ,0.0f, 1.0f), //dxf color code 80
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 81
aiColor4D (0.2f, 0.7f ,0.0f, 1.0f), //dxf color code 82
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 83
aiColor4D (0.1f, 0.5f ,0.0f, 1.0f), //dxf color code 84
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 85
aiColor4D (0.1f, 0.4f ,0.0f, 1.0f), //dxf color code 86
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 87
aiColor4D (0.1f, 0.3f ,0.0f, 1.0f), //dxf color code 88
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 89
aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 90
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 91
aiColor4D (0.0f, 0.7f ,0.0f, 1.0f), //dxf color code 92
aiColor4D (0.5f, 0.7f ,0.5f, 1.0f), //dxf color code 93
aiColor4D (0.0f, 0.5f ,0.0f, 1.0f), //dxf color code 94
aiColor4D (0.3f, 0.5f ,0.3f, 1.0f), //dxf color code 95
aiColor4D (0.0f, 0.4f ,0.0f, 1.0f), //dxf color code 96
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 97
aiColor4D (0.0f, 0.3f ,0.0f, 1.0f), //dxf color code 98
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 99
aiColor4D (0.0f, 1.0f ,0.2f, 1.0f), //dxf color code 100
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 101
aiColor4D (0.0f, 0.7f ,0.2f, 1.0f), //dxf color code 102
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 103
aiColor4D (0.0f, 0.5f ,0.1f, 1.0f), //dxf color code 104
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 105
aiColor4D (0.0f, 0.4f ,0.1f, 1.0f), //dxf color code 106
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 107
aiColor4D (0.0f, 0.3f ,0.1f, 1.0f), //dxf color code 108
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 109
aiColor4D (0.0f, 1.0f ,0.5f, 1.0f), //dxf color code 110
aiColor4D (0.7f, 1.0f ,0.8f, 1.0f), //dxf color code 111
aiColor4D (0.0f, 0.7f ,0.4f, 1.0f), //dxf color code 112
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 113
aiColor4D (0.0f, 0.5f ,0.3f, 1.0f), //dxf color code 114
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 115
aiColor4D (0.0f, 0.4f ,0.2f, 1.0f), //dxf color code 116
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 117
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 118
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 119
aiColor4D (0.0f, 1.0f ,0.7f, 1.0f), //dxf color code 120
aiColor4D (0.7f, 1.0f ,0.9f, 1.0f), //dxf color code 121
aiColor4D (0.0f, 0.7f ,0.6f, 1.0f), //dxf color code 122
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 123
aiColor4D (0.0f, 0.5f ,0.4f, 1.0f), //dxf color code 124
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 125
aiColor4D (0.0f, 0.4f ,0.3f, 1.0f), //dxf color code 126
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 127
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 128
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 129
aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 130
aiColor4D (0.7f, 1.0f ,1.0f, 1.0f), //dxf color code 131
aiColor4D (0.0f, 0.7f ,0.7f, 1.0f), //dxf color code 132
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 133
aiColor4D (0.0f, 0.5f ,0.5f, 1.0f), //dxf color code 134
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 135
aiColor4D (0.0f, 0.4f ,0.4f, 1.0f), //dxf color code 136
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 137
aiColor4D (0.0f, 0.3f ,0.3f, 1.0f), //dxf color code 138
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 139
aiColor4D (0.0f, 0.7f ,1.0f, 1.0f), //dxf color code 140
aiColor4D (0.7f, 0.9f ,1.0f, 1.0f), //dxf color code 141
aiColor4D (0.0f, 0.6f ,0.7f, 1.0f), //dxf color code 142
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 143
aiColor4D (0.0f, 0.4f ,0.5f, 1.0f), //dxf color code 144
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 145
aiColor4D (0.0f, 0.3f ,0.4f, 1.0f), //dxf color code 146
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 147
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 148
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 149
aiColor4D (0.0f, 0.5f ,1.0f, 1.0f), //dxf color code 150
aiColor4D (0.7f, 0.8f ,1.0f, 1.0f), //dxf color code 151
aiColor4D (0.0f, 0.4f ,0.7f, 1.0f), //dxf color code 152
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 153
aiColor4D (0.0f, 0.3f ,0.5f, 1.0f), //dxf color code 154
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 155
aiColor4D (0.0f, 0.2f ,0.4f, 1.0f), //dxf color code 156
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 157
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 158
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 159
aiColor4D (0.0f, 0.2f ,1.0f, 1.0f), //dxf color code 160
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 161
aiColor4D (0.0f, 0.2f ,0.7f, 1.0f), //dxf color code 162
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 163
aiColor4D (0.0f, 0.1f ,0.5f, 1.0f), //dxf color code 164
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 165
aiColor4D (0.0f, 0.1f ,0.4f, 1.0f), //dxf color code 166
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 167
aiColor4D (0.0f, 0.1f ,0.3f, 1.0f), //dxf color code 168
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 169
aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 170
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 171
aiColor4D (0.0f, 0.0f ,0.7f, 1.0f), //dxf color code 172
aiColor4D (0.5f, 0.5f ,0.7f, 1.0f), //dxf color code 173
aiColor4D (0.0f, 0.0f ,0.5f, 1.0f), //dxf color code 174
aiColor4D (0.3f, 0.3f ,0.5f, 1.0f), //dxf color code 175
aiColor4D (0.0f, 0.0f ,0.4f, 1.0f), //dxf color code 176
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 177
aiColor4D (0.0f, 0.0f ,0.3f, 1.0f), //dxf color code 178
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 179
aiColor4D (0.2f, 0.0f ,1.0f, 1.0f), //dxf color code 180
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 181
aiColor4D (0.2f, 0.0f ,0.7f, 1.0f), //dxf color code 182
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 183
aiColor4D (0.1f, 0.0f ,0.5f, 1.0f), //dxf color code 184
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 185
aiColor4D (0.1f, 0.0f ,0.4f, 1.0f), //dxf color code 186
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 187
aiColor4D (0.1f, 0.0f ,0.3f, 1.0f), //dxf color code 188
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 189
aiColor4D (0.5f, 0.0f ,1.0f, 1.0f), //dxf color code 190
aiColor4D (0.8f, 0.7f ,1.0f, 1.0f), //dxf color code 191
aiColor4D (0.4f, 0.0f ,0.7f, 1.0f), //dxf color code 192
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 193
aiColor4D (0.3f, 0.0f ,0.5f, 1.0f), //dxf color code 194
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 195
aiColor4D (0.2f, 0.0f ,0.4f, 1.0f), //dxf color code 196
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 197
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 198
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 199
aiColor4D (0.7f, 0.0f ,1.0f, 1.0f), //dxf color code 200
aiColor4D (0.9f, 0.7f ,1.0f, 1.0f), //dxf color code 201
aiColor4D (0.6f, 0.0f ,0.7f, 1.0f), //dxf color code 202
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 203
aiColor4D (0.4f, 0.0f ,0.5f, 1.0f), //dxf color code 204
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 205
aiColor4D (0.3f, 0.0f ,0.4f, 1.0f), //dxf color code 206
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 207
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 208
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 209
aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 210
aiColor4D (1.0f, 0.7f ,1.0f, 1.0f), //dxf color code 211
aiColor4D (0.7f, 0.0f ,0.7f, 1.0f), //dxf color code 212
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 213
aiColor4D (0.5f, 0.0f ,0.5f, 1.0f), //dxf color code 214
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 215
aiColor4D (0.4f, 0.0f ,0.4f, 1.0f), //dxf color code 216
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 217
aiColor4D (0.3f, 0.0f ,0.3f, 1.0f), //dxf color code 218
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 219
aiColor4D (1.0f, 0.0f ,0.7f, 1.0f), //dxf color code 220
aiColor4D (1.0f, 0.7f ,0.9f, 1.0f), //dxf color code 221
aiColor4D (0.7f, 0.0f ,0.6f, 1.0f), //dxf color code 222
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 223
aiColor4D (0.5f, 0.0f ,0.4f, 1.0f), //dxf color code 224
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 225
aiColor4D (0.4f, 0.0f ,0.3f, 1.0f), //dxf color code 226
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 227
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 228
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 229
aiColor4D (1.0f, 0.0f ,0.5f, 1.0f), //dxf color code 230
aiColor4D (1.0f, 0.7f ,0.8f, 1.0f), //dxf color code 231
aiColor4D (0.7f, 0.0f ,0.4f, 1.0f), //dxf color code 232
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 233
aiColor4D (0.5f, 0.0f ,0.3f, 1.0f), //dxf color code 234
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 235
aiColor4D (0.4f, 0.0f ,0.2f, 1.0f), //dxf color code 236
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 237
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 238
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 239
aiColor4D (1.0f, 0.0f ,0.2f, 1.0f), //dxf color code 240
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 241
aiColor4D (0.7f, 0.0f ,0.2f, 1.0f), //dxf color code 242
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 243
aiColor4D (0.5f, 0.0f ,0.1f, 1.0f), //dxf color code 244
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 245
aiColor4D (0.4f, 0.0f ,0.1f, 1.0f), //dxf color code 246
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 247
aiColor4D (0.3f, 0.0f ,0.1f, 1.0f), //dxf color code 248
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 249
aiColor4D (0.2f, 0.2f ,0.2f, 1.0f), //dxf color code 250
aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 251
aiColor4D (0.4f, 0.4f ,0.4f, 1.0f), //dxf color code 252
aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 253
aiColor4D (0.7f, 0.7f ,0.7f, 1.0f), //dxf color code 254
aiColor4D (1.0f, 1.0f ,1.0f, 1.0f) //dxf color code 255
}; };
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0])) #define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC" #define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
@ -96,7 +338,7 @@ static const int GroupCode_XComp = 10;
static const int GroupCode_YComp = 20; static const int GroupCode_YComp = 20;
static const int GroupCode_ZComp = 30; static const int GroupCode_ZComp = 30;
static const aiImporterDesc desc = { static constexpr aiImporterDesc desc = {
"Drawing Interchange Format (DXF) Importer", "Drawing Interchange Format (DXF) Importer",
"", "",
"", "",
@ -109,14 +351,6 @@ static const aiImporterDesc desc = {
"dxf" "dxf"
}; };
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
DXFImporter::DXFImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
DXFImporter::~DXFImporter() = default;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const { bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
@ -229,7 +463,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount); ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
} }
if (! output.blocks.size() ) { if (output.blocks.empty()) {
throw DeadlyImportError("DXF: no data blocks loaded"); throw DeadlyImportError("DXF: no data blocks loaded");
} }
@ -379,8 +613,12 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
// XXX order // XXX order
aiMatrix4x4 trafo, tmp; aiMatrix4x4 trafo, tmp;
aiMatrix4x4::Translation(-bl_src.base,trafo); aiMatrix4x4::Translation(-bl_src.base,trafo);
trafo *= aiMatrix4x4::Scaling(insert.scale,tmp); //Need to translate position before scaling the insert
//otherwise the position ends up being the position*scaling
//STH 2024.01.17
trafo *= aiMatrix4x4::Translation(insert.pos,tmp); trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
//trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
// XXX rotation currently ignored - I didn't find an appropriate sample model. // XXX rotation currently ignored - I didn't find an appropriate sample model.
if (insert.angle != 0.f) { if (insert.angle != 0.f) {
@ -587,10 +825,11 @@ void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
} }
} }
#define DXF_POLYLINE_FLAG_CLOSED 0x1 static constexpr unsigned int DXF_POLYLINE_FLAG_CLOSED = 0x1;
#define DXF_POLYLINE_FLAG_3D_POLYLINE 0x8 // Currently unused
#define DXF_POLYLINE_FLAG_3D_POLYMESH 0x10 //static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYLINE = 0x8;
#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40 //static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYMESH = 0x10;
static constexpr unsigned int DXF_POLYLINE_FLAG_POLYFACEMESH = 0x40;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) { void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
@ -639,12 +878,6 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
reader++; reader++;
} }
//if (!(line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH)) {
// DefaultLogger::get()->warn((Formatter::format("DXF: polyline not currently supported: "),line.flags));
// output.blocks.back().lines.pop_back();
// return;
//}
if (vguess && line.positions.size() != vguess) { if (vguess && line.positions.size() != vguess) {
ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ", ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
line.positions.size(),", expected ", vguess ); line.positions.size(),", expected ", vguess );
@ -734,12 +967,18 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
case 71: case 71:
case 72: case 72:
case 73: case 73:
case 74: case 74: {
if (cnti == 4) { if (cnti == 4) {
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring"); ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
break; break;
} }
indices[cnti++] = reader.ValueAsUnsignedInt(); const int index = reader.ValueAsSignedInt();
if (index >= 0) {
indices[cnti++] = static_cast<unsigned int>(index);
} else {
indices[cnti++] = static_cast<unsigned int>(-index);
}
}
break; break;
// color // color
@ -777,8 +1016,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) {
{
// (note) this is also used for for parsing line entities, so we // (note) this is also used for for parsing line entities, so we
// must handle the vertex_count == 2 case as well. // must handle the vertex_count == 2 case as well.
@ -795,8 +1033,7 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
if (reader.GroupCode() == 0) { if (reader.GroupCode() == 0) {
break; break;
} }
switch (reader.GroupCode()) switch (reader.GroupCode()) {
{
// 8 specifies the layer // 8 specifies the layer
case 8: case 8:

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -68,8 +68,8 @@ namespace DXF {
*/ */
class DXFImporter : public BaseImporter { class DXFImporter : public BaseImporter {
public: public:
DXFImporter(); DXFImporter() = default;
~DXFImporter() override; ~DXFImporter() override = default;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXUtil.h" #include "FBXUtil.h"
#include <assimp/defs.h> #include <assimp/defs.h>
#include <stdint.h> #include <stdint.h>
#include <cstdint>
#include <assimp/Exceptional.h> #include <assimp/Exceptional.h>
#include <assimp/ByteSwapper.h> #include <assimp/ByteSwapper.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
@ -342,8 +343,7 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor, const char* end, bool const is64bits) bool ReadScope(TokenList &output_tokens, StackAllocator &token_allocator, const char *input, const char *&cursor, const char *end, bool const is64bits) {
{
// the first word contains the offset at which this block ends // the first word contains the offset at which this block ends
const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end); const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
@ -409,7 +409,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
// XXX this is vulnerable to stack overflowing .. // XXX this is vulnerable to stack overflowing ..
while(Offset(input, cursor) < end_offset - sentinel_block_length) { while(Offset(input, cursor) < end_offset - sentinel_block_length) {
ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits); ReadScope(output_tokens, token_allocator, input, cursor, input + end_offset - sentinel_block_length, is64bits);
} }
output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor) )); output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor) ));
@ -432,8 +432,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent // TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length) void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, StackAllocator &token_allocator) {
{
ai_assert(input); ai_assert(input);
ASSIMP_LOG_DEBUG("Tokenizing binary FBX file"); ASSIMP_LOG_DEBUG("Tokenizing binary FBX file");
@ -466,7 +465,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
try try
{ {
while (cursor < end ) { while (cursor < end ) {
if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) { if (!ReadScope(output_tokens, token_allocator, input, cursor, input + length, is64bits)) {
break; break;
} }
} }

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -55,9 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/MathFunctions.h> #include <assimp/MathFunctions.h>
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/CreateAnimMesh.h> #include <assimp/CreateAnimMesh.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/commonMetaData.h> #include <assimp/commonMetaData.h>
@ -78,6 +76,53 @@ using namespace Util;
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL #define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
static void correctRootTransform(const aiScene *scene) {
if (scene == nullptr) {
return;
}
if (scene->mMetaData == nullptr) {
return;
}
int32_t UpAxis = 1, UpAxisSign = 1, FrontAxis = 2, FrontAxisSign = 1, CoordAxis = 0, CoordAxisSign = 1;
double UnitScaleFactor = 1.0;
for (unsigned MetadataIndex = 0; MetadataIndex < scene->mMetaData->mNumProperties; ++MetadataIndex) {
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxis") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxis);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxisSign") == 0) {
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxisSign);
}
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UnitScaleFactor") == 0) {
scene->mMetaData->Get<double>(MetadataIndex, UnitScaleFactor);
}
}
aiVector3D upVec, forwardVec, rightVec;
upVec[UpAxis] = UpAxisSign * static_cast<float>(UnitScaleFactor);
forwardVec[FrontAxis] = FrontAxisSign * static_cast<float>(UnitScaleFactor);
rightVec[CoordAxis] = CoordAxisSign * (float)UnitScaleFactor;
aiMatrix4x4 mat(rightVec.x, rightVec.y, rightVec.z, 0.0f,
upVec.x, upVec.y, upVec.z, 0.0f,
forwardVec.x, forwardVec.y, forwardVec.z, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
scene->mRootNode->mTransformation *= mat;
}
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) : FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
defaultMaterialIndex(), defaultMaterialIndex(),
mMeshes(), mMeshes(),
@ -93,6 +138,8 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
mSceneOut(out), mSceneOut(out),
doc(doc), doc(doc),
mRemoveEmptyBones(removeEmptyBones) { mRemoveEmptyBones(removeEmptyBones) {
// animations need to be converted first since this will // animations need to be converted first since this will
// populate the node_anim_chain_bits map, which is needed // populate the node_anim_chain_bits map, which is needed
// to determine which nodes need to be generated. // to determine which nodes need to be generated.
@ -133,6 +180,10 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
// need not contain geometry (i.e. camera animations, raw armatures). // need not contain geometry (i.e. camera animations, raw armatures).
if (out->mNumMeshes == 0) { if (out->mNumMeshes == 0) {
out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE; out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
} else {
// Apply the FBX axis metadata unless requested not to
if (!doc.Settings().ignoreUpDirection)
correctRootTransform(mSceneOut);
} }
} }
@ -261,6 +312,8 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
child->mParent = last_parent; child->mParent = last_parent;
last_parent = child.mNode; last_parent = child.mNode;
new_abs_transform *= child->mTransformation;
} }
// attach geometry // attach geometry
@ -283,6 +336,8 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
postnode->mParent = last_parent; postnode->mParent = last_parent;
last_parent = postnode.mNode; last_parent = postnode.mNode;
new_abs_transform *= postnode->mTransformation;
} }
} else { } else {
// free the nodes we allocated as we don't need them // free the nodes we allocated as we don't need them
@ -308,14 +363,14 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
if (nodes.empty()) { if (nodes.empty()) {
parent->mNumChildren = 0; parent->mNumChildren = 0;
parent->mChildren = nullptr; parent->mChildren = nullptr;
} } else {
parent->mChildren = new aiNode *[nodes.size()](); parent->mChildren = new aiNode *[nodes.size()]();
parent->mNumChildren = static_cast<unsigned int>(nodes.size()); parent->mNumChildren = static_cast<unsigned int>(nodes.size());
for (unsigned int i = 0; i < nodes.size(); ++i) { for (unsigned int i = 0; i < nodes.size(); ++i) {
parent->mChildren[i] = nodes[i].mOwnership.release(); parent->mChildren[i] = nodes[i].mOwnership.release();
} }
} }
}
void FBXConverter::ConvertLights(const Model &model, const std::string &orig_name) { void FBXConverter::ConvertLights(const Model &model, const std::string &orig_name) {
const std::vector<const NodeAttribute *> &node_attrs = model.GetAttributes(); const std::vector<const NodeAttribute *> &node_attrs = model.GetAttributes();
@ -427,12 +482,26 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f); out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f); out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView()); // NOTE: Some software (maya) does not put FieldOfView in FBX, so we compute
// mHorizontalFOV from FocalLength and FilmWidth with unit conversion.
out_camera->mClipPlaneNear = cam.NearPlane(); // TODO: This is not a complete solution for how FBX cameras can be stored.
out_camera->mClipPlaneFar = cam.FarPlane(); // TODO: Incorporate non-square pixel aspect ratio.
// TODO: FBX aperture mode might be storing vertical FOV in need of conversion with aspect ratio.
float fov_deg = cam.FieldOfView();
// If FOV not specified in file, compute using FilmWidth and FocalLength.
if (fov_deg == kFovUnknown) {
float film_width_inches = cam.FilmWidth();
float focal_length_mm = cam.FocalLength();
ASSIMP_LOG_VERBOSE_DEBUG("FBX FOV unspecified. Computing from FilmWidth (", film_width_inches, "inches) and FocalLength (", focal_length_mm, "mm).");
double half_fov_rad = std::atan2(film_width_inches * 25.4 * 0.5, focal_length_mm);
out_camera->mHorizontalFOV = static_cast<float>(half_fov_rad);
} else {
// FBX fov is full-view degrees. We want half-view radians.
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(fov_deg) * 0.5f;
}
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
out_camera->mClipPlaneNear = cam.NearPlane(); out_camera->mClipPlaneNear = cam.NearPlane();
out_camera->mClipPlaneFar = cam.FarPlane(); out_camera->mClipPlaneFar = cam.FarPlane();
} }
@ -561,16 +630,17 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
bool is_id[3] = { true, true, true }; bool is_id[3] = { true, true, true };
aiMatrix4x4 temp[3]; aiMatrix4x4 temp[3];
if (std::fabs(rotation.z) > angle_epsilon) { const auto rot = AI_DEG_TO_RAD(rotation);
aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z), temp[2]); if (std::fabs(rot.z) > angle_epsilon) {
aiMatrix4x4::RotationZ(rot.z, temp[2]);
is_id[2] = false; is_id[2] = false;
} }
if (std::fabs(rotation.y) > angle_epsilon) { if (std::fabs(rot.y) > angle_epsilon) {
aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y), temp[1]); aiMatrix4x4::RotationY(rot.y, temp[1]);
is_id[1] = false; is_id[1] = false;
} }
if (std::fabs(rotation.x) > angle_epsilon) { if (std::fabs(rot.x) > angle_epsilon) {
aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x), temp[0]); aiMatrix4x4::RotationX(rot.x, temp[0]);
is_id[0] = false; is_id[0] = false;
} }
@ -1189,7 +1259,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
const auto &curNormals = shapeGeometry->GetNormals(); const auto &curNormals = shapeGeometry->GetNormals();
const auto &curIndices = shapeGeometry->GetIndices(); const auto &curIndices = shapeGeometry->GetIndices();
//losing channel name if using shapeGeometry->Name() //losing channel name if using shapeGeometry->Name()
// if blendShapeChannel Name is empty or don't have a ".", add geoMetryName; // if blendShapeChannel Name is empty or doesn't have a ".", add geoMetryName;
auto aniName = FixAnimMeshName(blendShapeChannel->Name()); auto aniName = FixAnimMeshName(blendShapeChannel->Name());
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name()); auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
if (aniName.empty()) { if (aniName.empty()) {
@ -1587,7 +1657,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster, void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices, std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 & /* absolute_transform*/, std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
aiNode *) { aiNode *) {
ai_assert(cluster != nullptr); // make sure cluster valid ai_assert(cluster != nullptr); // make sure cluster valid
@ -1604,16 +1674,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const
bone = new aiBone(); bone = new aiBone();
bone->mName = bone_name; bone->mName = bone_name;
bone->mOffsetMatrix = cluster->Transform(); //bone->mOffsetMatrix = cluster->Transform();
// store local transform link for post processing // store local transform link for post processing
/*
bone->mOffsetMatrix = cluster->TransformLink(); bone->mOffsetMatrix = cluster->TransformLink();
bone->mOffsetMatrix.Inverse(); bone->mOffsetMatrix.Inverse();
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform; const aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
*/
// //
// Now calculate the aiVertexWeights // Now calculate the aiVertexWeights
// //
@ -1796,7 +1866,7 @@ aiString FBXConverter::GetTexturePath(const Texture *tex) {
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it // We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied // This may occur on this case too, it has to be studied
path.data[0] = '*'; path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index); path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
} }
} }
} }
@ -2064,6 +2134,10 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|base", aiTextureType_MAYA_BASE, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specular", aiTextureType_MAYA_SPECULAR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularColor", aiTextureType_MAYA_SPECULAR_COLOR, mesh);
TrySetTextureProperties(out_mat, _textures, "Maya|specularRoughness", aiTextureType_MAYA_SPECULAR_ROUGHNESS, mesh);
// Maya stingray // Maya stingray
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh); TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);
@ -2376,7 +2450,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture) // setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
path.data[0] = '*'; path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index); path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
} }
out_mat->AddProperty(&path, (name + "|file").c_str(), aiTextureType_UNKNOWN, 0); out_mat->AddProperty(&path, (name + "|file").c_str(), aiTextureType_UNKNOWN, 0);
@ -2742,7 +2816,7 @@ void FBXConverter::ProcessMorphAnimDatas(std::map<std::string, morphAnimData *>
auto geoIt = std::find(model->GetGeometry().begin(), model->GetGeometry().end(), geo); auto geoIt = std::find(model->GetGeometry().begin(), model->GetGeometry().end(), geo);
auto geoIndex = static_cast<unsigned int>(std::distance(model->GetGeometry().begin(), geoIt)); auto geoIndex = static_cast<unsigned int>(std::distance(model->GetGeometry().begin(), geoIt));
auto name = aiString(FixNodeName(model->Name() + "*")); auto name = aiString(FixNodeName(model->Name() + "*"));
name.length = 1 + ASSIMP_itoa10(name.data + name.length, MAXLEN - 1, geoIndex); name.length = 1 + ASSIMP_itoa10(name.data + name.length, AI_MAXLEN - 1, geoIndex);
morphAnimData *animData; morphAnimData *animData;
auto animIt = morphAnimDatas->find(name.C_Str()); auto animIt = morphAnimDatas->find(name.C_Str());
if (animIt == morphAnimDatas->end()) { if (animIt == morphAnimDatas->end()) {
@ -3209,7 +3283,6 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
aiVector3D defTranslate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f)); aiVector3D defTranslate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f));
aiVector3D defRotation = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f)); aiVector3D defRotation = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f));
aiVector3D defScale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f)); aiVector3D defScale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f));
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
aiVectorKey* outTranslations = new aiVectorKey[keyCount]; aiVectorKey* outTranslations = new aiVectorKey[keyCount];
aiQuatKey* outRotations = new aiQuatKey[keyCount]; aiQuatKey* outRotations = new aiQuatKey[keyCount];
@ -3227,6 +3300,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
if (keyframeLists[TransformationComp_Rotation].size() > 0) { if (keyframeLists[TransformationComp_Rotation].size() > 0) {
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder); InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
} else { } else {
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
for (size_t i = 0; i < keyCount; ++i) { for (size_t i = 0; i < keyCount; ++i) {
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps; outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
outRotations[i].mValue = defQuat; outRotations[i].mValue = defQuat;

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -84,7 +84,7 @@ Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const
transform = ReadMatrix(Transform); transform = ReadMatrix(Transform);
transformLink = ReadMatrix(TransformLink); transformLink = ReadMatrix(TransformLink);
// it is actually possible that there be Deformer's with no weights // it is actually possible that there are Deformer's with no weights
if (!!Indexes != !!Weights) { if (!!Indexes != !!Weights) {
DOMError("either Indexes or Weights are missing from Cluster",&element); DOMError("either Indexes or Weights are missing from Cluster",&element);
} }

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@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -243,7 +243,7 @@ FileGlobalSettings::FileGlobalSettings(const Document &doc, std::shared_ptr<cons
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Document::Document(const Parser& parser, const ImportSettings& settings) : Document::Document(Parser& parser, const ImportSettings& settings) :
settings(settings), parser(parser) { settings(settings), parser(parser) {
ASSIMP_LOG_DEBUG("Creating FBX Document"); ASSIMP_LOG_DEBUG("Creating FBX Document");
@ -265,13 +265,17 @@ Document::Document(const Parser& parser, const ImportSettings& settings) :
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Document::~Document() { Document::~Document()
{
// The document does not own the memory for the following objects, but we need to call their d'tor
// so they can properly free memory like string members:
for (ObjectMap::value_type &v : objects) { for (ObjectMap::value_type &v : objects) {
delete v.second; delete_LazyObject(v.second);
} }
for (ConnectionMap::value_type &v : src_connections) { for (ConnectionMap::value_type &v : src_connections) {
delete v.second; delete_Connection(v.second);
} }
// |dest_connections| contain the same Connection objects as the |src_connections| // |dest_connections| contain the same Connection objects as the |src_connections|
} }
@ -356,9 +360,11 @@ void Document::ReadObjects() {
DOMError("no Objects dictionary found"); DOMError("no Objects dictionary found");
} }
StackAllocator &allocator = parser.GetAllocator();
// add a dummy entry to represent the Model::RootNode object (id 0), // add a dummy entry to represent the Model::RootNode object (id 0),
// which is only indirectly defined in the input file // which is only indirectly defined in the input file
objects[0] = new LazyObject(0L, *eobjects, *this); objects[0] = new_LazyObject(0L, *eobjects, *this);
const Scope& sobjects = *eobjects->Compound(); const Scope& sobjects = *eobjects->Compound();
for(const ElementMap::value_type& el : sobjects.Elements()) { for(const ElementMap::value_type& el : sobjects.Elements()) {
@ -384,10 +390,10 @@ void Document::ReadObjects() {
const auto foundObject = objects.find(id); const auto foundObject = objects.find(id);
if(foundObject != objects.end()) { if(foundObject != objects.end()) {
DOMWarning("encountered duplicate object id, ignoring first occurrence",el.second); DOMWarning("encountered duplicate object id, ignoring first occurrence",el.second);
delete foundObject->second; delete_LazyObject(foundObject->second);
} }
objects[id] = new LazyObject(id, *el.second, *this); objects[id] = new_LazyObject(id, *el.second, *this);
// grab all animation stacks upfront since there is no listing of them // grab all animation stacks upfront since there is no listing of them
if(!strcmp(el.first.c_str(),"AnimationStack")) { if(!strcmp(el.first.c_str(),"AnimationStack")) {
@ -454,7 +460,9 @@ void Document::ReadPropertyTemplates() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Document::ReadConnections() { void Document::ReadConnections()
{
StackAllocator &allocator = parser.GetAllocator();
const Scope &sc = parser.GetRootScope(); const Scope &sc = parser.GetRootScope();
// read property templates from "Definitions" section // read property templates from "Definitions" section
const Element* const econns = sc["Connections"]; const Element* const econns = sc["Connections"];
@ -494,7 +502,7 @@ void Document::ReadConnections() {
} }
// add new connection // add new connection
const Connection* const c = new Connection(insertionOrder++,src,dest,prop,*this); const Connection* const c = new_Connection(insertionOrder++,src,dest,prop,*this);
src_connections.insert(ConnectionMap::value_type(src,c)); src_connections.insert(ConnectionMap::value_type(src,c));
dest_connections.insert(ConnectionMap::value_type(dest,c)); dest_connections.insert(ConnectionMap::value_type(dest,c));
} }

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -55,9 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define _AI_CONCAT(a,b) a ## b #define _AI_CONCAT(a,b) a ## b
#define AI_CONCAT(a,b) _AI_CONCAT(a,b) #define AI_CONCAT(a,b) _AI_CONCAT(a,b)
namespace Assimp { namespace Assimp {
namespace FBX { namespace FBX {
// Use an 'illegal' default FOV value to detect if the FBX camera has set the FOV.
static const float kFovUnknown = -1.0f;
class Parser; class Parser;
class Object; class Object;
struct ImportSettings; struct ImportSettings;
@ -81,6 +86,10 @@ class BlendShape;
class Skin; class Skin;
class Cluster; class Cluster;
#define new_LazyObject new (allocator.Allocate(sizeof(LazyObject))) LazyObject
#define new_Connection new (allocator.Allocate(sizeof(Connection))) Connection
#define delete_LazyObject(_p) (_p)->~LazyObject()
#define delete_Connection(_p) (_p)->~Connection()
/** Represents a delay-parsed FBX objects. Many objects in the scene /** Represents a delay-parsed FBX objects. Many objects in the scene
* are not needed by assimp, so it makes no sense to parse them * are not needed by assimp, so it makes no sense to parse them
@ -243,7 +252,7 @@ public:
fbx_simple_property(FilmAspectRatio, float, 1.0f) fbx_simple_property(FilmAspectRatio, float, 1.0f)
fbx_simple_property(ApertureMode, int, 0) fbx_simple_property(ApertureMode, int, 0)
fbx_simple_property(FieldOfView, float, 1.0f) fbx_simple_property(FieldOfView, float, kFovUnknown)
fbx_simple_property(FocalLength, float, 1.0f) fbx_simple_property(FocalLength, float, 1.0f)
}; };
@ -1073,7 +1082,7 @@ private:
/** DOM root for a FBX file */ /** DOM root for a FBX file */
class Document { class Document {
public: public:
Document(const Parser& parser, const ImportSettings& settings); Document(Parser& parser, const ImportSettings& settings);
~Document(); ~Document();
@ -1157,7 +1166,7 @@ private:
const ImportSettings& settings; const ImportSettings& settings;
ObjectMap objects; ObjectMap objects;
const Parser& parser; Parser& parser;
PropertyTemplateMap templates; PropertyTemplateMap templates;
ConnectionMap src_connections; ConnectionMap src_connections;

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.
@ -69,13 +69,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <unordered_set> #include <unordered_set>
#include <utility> #include <utility>
#include <vector> #include <vector>
#include <cmath>
// RESOURCES: // RESOURCES:
// https://code.blender.org/2013/08/fbx-binary-file-format-specification/ // https://code.blender.org/2013/08/fbx-binary-file-format-specification/
// https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure // https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure
const ai_real DEG = ai_real( 57.29577951308232087679815481 ); // degrees per radian
using namespace Assimp; using namespace Assimp;
using namespace Assimp::FBX; using namespace Assimp::FBX;
@ -1052,7 +1051,7 @@ aiNode* get_node_for_mesh(unsigned int meshIndex, aiNode* node)
aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene) aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
{ {
std::vector<const aiNode*> node_chain; std::vector<const aiNode*> node_chain;
while (node != scene->mRootNode) { while (node != scene->mRootNode && node != nullptr) {
node_chain.push_back(node); node_chain.push_back(node);
node = node->mParent; node = node->mParent;
} }
@ -1063,14 +1062,14 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
return transform; return transform;
} }
int64_t to_ktime(double ticks, const aiAnimation* anim) { inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
if (anim->mTicksPerSecond <= 0) { if (FP_ZERO == std::fpclassify(anim->mTicksPerSecond)) {
return static_cast<int64_t>(ticks) * FBX::SECOND; return static_cast<int64_t>(ticks) * FBX::SECOND;
} }
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND; return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
} }
int64_t to_ktime(double time) { inline int64_t to_ktime(double time) {
return (static_cast<int64_t>(time * FBX::SECOND)); return (static_cast<int64_t>(time * FBX::SECOND));
} }
@ -1090,6 +1089,8 @@ void FBXExporter::WriteObjects ()
bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true); bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true);
std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later
const auto bTransparencyFactorReferencedToOpacity = mProperties->GetPropertyBool(AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY, false);
// geometry (aiMesh) // geometry (aiMesh)
mesh_uids.clear(); mesh_uids.clear();
indent = 1; indent = 1;
@ -1216,10 +1217,8 @@ void FBXExporter::WriteObjects ()
} }
// colors, if any // colors, if any
// TODO only one color channel currently for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) {
const int32_t colorChannelIndex = 0; FBX::Node vertexcolors("LayerElementColor", int32_t(ci));
if (m->HasVertexColors(colorChannelIndex)) {
FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex));
vertexcolors.Begin(outstream, binary, indent); vertexcolors.Begin(outstream, binary, indent);
vertexcolors.DumpProperties(outstream, binary, indent); vertexcolors.DumpProperties(outstream, binary, indent);
vertexcolors.EndProperties(outstream, binary, indent); vertexcolors.EndProperties(outstream, binary, indent);
@ -1229,7 +1228,7 @@ void FBXExporter::WriteObjects ()
"Version", int32_t(101), outstream, binary, indent "Version", int32_t(101), outstream, binary, indent
); );
char layerName[8]; char layerName[8];
snprintf(layerName, sizeof(layerName), "COLOR_%d", colorChannelIndex); snprintf(layerName, sizeof(layerName), "COLOR_%d", int32_t(ci));
FBX::Node::WritePropertyNode( FBX::Node::WritePropertyNode(
"Name", (const char*)layerName, outstream, binary, indent "Name", (const char*)layerName, outstream, binary, indent
); );
@ -1246,7 +1245,7 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) { for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi]; const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) { for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiColor4D &c = m->mColors[colorChannelIndex][f.mIndices[pvi]]; const aiColor4D &c = m->mColors[ci][f.mIndices[pvi]];
color_data.push_back(c.r); color_data.push_back(c.r);
color_data.push_back(c.g); color_data.push_back(c.g);
color_data.push_back(c.b); color_data.push_back(c.b);
@ -1353,11 +1352,14 @@ void FBXExporter::WriteObjects ()
le.AddChild("Type", "LayerElementNormal"); le.AddChild("Type", "LayerElementNormal");
le.AddChild("TypedIndex", int32_t(0)); le.AddChild("TypedIndex", int32_t(0));
layer.AddChild(le); layer.AddChild(le);
// TODO only 1 color channel currently
for (size_t ci = 0; ci < m->GetNumColorChannels(); ++ci) {
le = FBX::Node("LayerElement"); le = FBX::Node("LayerElement");
le.AddChild("Type", "LayerElementColor"); le.AddChild("Type", "LayerElementColor");
le.AddChild("TypedIndex", int32_t(0)); le.AddChild("TypedIndex", int32_t(ci));
layer.AddChild(le); layer.AddChild(le);
}
le = FBX::Node("LayerElement"); le = FBX::Node("LayerElement");
le.AddChild("Type", "LayerElementMaterial"); le.AddChild("Type", "LayerElementMaterial");
le.AddChild("TypedIndex", int32_t(0)); le.AddChild("TypedIndex", int32_t(0));
@ -1391,7 +1393,7 @@ void FBXExporter::WriteObjects ()
aiMaterial* m = mScene->mMaterials[i]; aiMaterial* m = mScene->mMaterials[i];
// these are used to receive material data // these are used to receive material data
float f; aiColor3D c; ai_real f; aiColor3D c;
// start the node record // start the node record
FBX::Node n("Material"); FBX::Node n("Material");
@ -1446,6 +1448,8 @@ void FBXExporter::WriteObjects ()
// "TransparentColor" / "TransparencyFactor"... // "TransparentColor" / "TransparencyFactor"...
// thanks FBX, for your insightful interpretation of consistency // thanks FBX, for your insightful interpretation of consistency
p.AddP70colorA("TransparentColor", c.r, c.g, c.b); p.AddP70colorA("TransparentColor", c.r, c.g, c.b);
if (!bTransparencyFactorReferencedToOpacity) {
// TransparencyFactor defaults to 0.0, so set it to 1.0. // TransparencyFactor defaults to 0.0, so set it to 1.0.
// note: Maya always sets this to 1.0, // note: Maya always sets this to 1.0,
// so we can't use it sensibly as "Opacity". // so we can't use it sensibly as "Opacity".
@ -1454,6 +1458,12 @@ void FBXExporter::WriteObjects ()
// probably for a similar reason. // probably for a similar reason.
p.AddP70numberA("TransparencyFactor", 1.0); p.AddP70numberA("TransparencyFactor", 1.0);
} }
}
if (bTransparencyFactorReferencedToOpacity) {
if (m->Get(AI_MATKEY_OPACITY, f) == aiReturn_SUCCESS) {
p.AddP70numberA("TransparencyFactor", 1.0 - f);
}
}
if (m->Get(AI_MATKEY_COLOR_REFLECTIVE, c) == aiReturn_SUCCESS) { if (m->Get(AI_MATKEY_COLOR_REFLECTIVE, c) == aiReturn_SUCCESS) {
p.AddP70colorA("ReflectionColor", c.r, c.g, c.b); p.AddP70colorA("ReflectionColor", c.r, c.g, c.b);
} }
@ -1750,7 +1760,7 @@ void FBXExporter::WriteObjects ()
int64_t blendshape_uid = generate_uid(); int64_t blendshape_uid = generate_uid();
mesh_uids.push_back(blendshape_uid); mesh_uids.push_back(blendshape_uid);
bsnode.AddProperty(blendshape_uid); bsnode.AddProperty(blendshape_uid);
bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape"); bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Geometry");
bsnode.AddProperty("Shape"); bsnode.AddProperty("Shape");
bsnode.AddChild("Version", int32_t(100)); bsnode.AddChild("Version", int32_t(100));
bsnode.Begin(outstream, binary, indent); bsnode.Begin(outstream, binary, indent);
@ -1809,7 +1819,7 @@ void FBXExporter::WriteObjects ()
p.AddP70numberA("DeformPercent", 0.0); p.AddP70numberA("DeformPercent", 0.0);
sdnode.AddChild(p); sdnode.AddChild(p);
// TODO: Normally just one weight per channel, adding stub for later development // TODO: Normally just one weight per channel, adding stub for later development
std::vector<float>fFullWeights; std::vector<double>fFullWeights;
fFullWeights.push_back(100.); fFullWeights.push_back(100.);
sdnode.AddChild("FullWeights", fFullWeights); sdnode.AddChild("FullWeights", fFullWeights);
sdnode.Dump(outstream, binary, indent); sdnode.Dump(outstream, binary, indent);
@ -1859,33 +1869,26 @@ void FBXExporter::WriteObjects ()
// one sticky point is that the number of vertices may not match, // one sticky point is that the number of vertices may not match,
// because assimp splits vertices by normal, uv, etc. // because assimp splits vertices by normal, uv, etc.
// functor for aiNode sorting
struct SortNodeByName
{
bool operator()(const aiNode *lhs, const aiNode *rhs) const
{
return strcmp(lhs->mName.C_Str(), rhs->mName.C_Str()) < 0;
}
};
// first we should mark the skeleton for each mesh. // first we should mark the skeleton for each mesh.
// the skeleton must include not only the aiBones, // the skeleton must include not only the aiBones,
// but also all their parent nodes. // but also all their parent nodes.
// anything that affects the position of any bone node must be included. // anything that affects the position of any bone node must be included.
// Use SorNodeByName to make sure the exported result will be the same across all systems
// Otherwise the aiNodes of the skeleton would be sorted based on the pointer address, which isn't consistent // note that we want to preserve input order as much as possible here.
std::vector<std::set<const aiNode*, SortNodeByName>> skeleton_by_mesh(mScene->mNumMeshes); // previously, sorting by name lead to consistent output across systems, but was not
// suitable for downstream consumption by some applications.
std::vector<std::vector<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
// at the same time we can build a list of all the skeleton nodes, // at the same time we can build a list of all the skeleton nodes,
// which will be used later to mark them as type "limbNode". // which will be used later to mark them as type "limbNode".
std::unordered_set<const aiNode*> limbnodes; std::unordered_set<const aiNode*> limbnodes;
//actual bone nodes in fbx, without parenting-up //actual bone nodes in fbx, without parenting-up
std::unordered_set<std::string> setAllBoneNamesInScene; std::vector<std::string> allBoneNames;
for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m) for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m) {
{
aiMesh* pMesh = mScene->mMeshes[m]; aiMesh* pMesh = mScene->mMeshes[m];
for(unsigned int b = 0; b < pMesh->mNumBones; ++ b) for(unsigned int b = 0; b < pMesh->mNumBones; ++ b)
setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data); allBoneNames.push_back(pMesh->mBones[b]->mName.data);
} }
aiMatrix4x4 mxTransIdentity; aiMatrix4x4 mxTransIdentity;
@ -1893,7 +1896,7 @@ void FBXExporter::WriteObjects ()
std::map<std::string,aiNode*> node_by_bone; std::map<std::string,aiNode*> node_by_bone;
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) { for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
const aiMesh* m = mScene->mMeshes[mi]; const aiMesh* m = mScene->mMeshes[mi];
std::set<const aiNode*, SortNodeByName> skeleton; std::vector<const aiNode*> skeleton;
for (size_t bi =0; bi < m->mNumBones; ++bi) { for (size_t bi =0; bi < m->mNumBones; ++bi) {
const aiBone* b = m->mBones[bi]; const aiBone* b = m->mBones[bi];
const std::string name(b->mName.C_Str()); const std::string name(b->mName.C_Str());
@ -1912,7 +1915,7 @@ void FBXExporter::WriteObjects ()
node_by_bone[name] = n; node_by_bone[name] = n;
limbnodes.insert(n); limbnodes.insert(n);
} }
skeleton.insert(n); skeleton.push_back(n);
// mark all parent nodes as skeleton as well, // mark all parent nodes as skeleton as well,
// up until we find the root node, // up until we find the root node,
// or else the node containing the mesh, // or else the node containing the mesh,
@ -1923,7 +1926,7 @@ void FBXExporter::WriteObjects ()
parent = parent->mParent parent = parent->mParent
) { ) {
// if we've already done this node we can skip it all // if we've already done this node we can skip it all
if (skeleton.count(parent)) { if (std::find(skeleton.begin(), skeleton.end(), parent) != skeleton.end()) {
break; break;
} }
// ignore fbx transform nodes as these will be collapsed later // ignore fbx transform nodes as these will be collapsed later
@ -1933,7 +1936,7 @@ void FBXExporter::WriteObjects ()
continue; continue;
} }
//not a bone in scene && no effect in transform //not a bone in scene && no effect in transform
if(setAllBoneNamesInScene.find(node_name)==setAllBoneNamesInScene.end() if (std::find(allBoneNames.begin(), allBoneNames.end(), node_name) == allBoneNames.end()
&& parent->mTransformation == mxTransIdentity) { && parent->mTransformation == mxTransIdentity) {
continue; continue;
} }
@ -2018,7 +2021,7 @@ void FBXExporter::WriteObjects ()
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene); aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
// now make a subdeformer for each bone in the skeleton // now make a subdeformer for each bone in the skeleton
const std::set<const aiNode*, SortNodeByName> skeleton= skeleton_by_mesh[mi]; const auto & skeleton= skeleton_by_mesh[mi];
for (const aiNode* bone_node : skeleton) { for (const aiNode* bone_node : skeleton) {
// if there's a bone for this node, find it // if there's a bone for this node, find it
const aiBone* b = nullptr; const aiBone* b = nullptr;
@ -2415,7 +2418,7 @@ void FBXExporter::WriteObjects ()
// position/translation // position/translation
for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) { for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
const aiVectorKey& k = na->mPositionKeys[ki]; const aiVectorKey& k = na->mPositionKeys[ki];
times.push_back(to_ktime(k.mTime)); times.push_back(to_ktime(k.mTime, anim));
xval.push_back(k.mValue.x); xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y); yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z); zval.push_back(k.mValue.z);
@ -2429,12 +2432,12 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear(); times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) { for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
const aiQuatKey& k = na->mRotationKeys[ki]; const aiQuatKey& k = na->mRotationKeys[ki];
times.push_back(to_ktime(k.mTime)); times.push_back(to_ktime(k.mTime, anim));
// TODO: aiQuaternion method to convert to Euler... // TODO: aiQuaternion method to convert to Euler...
aiMatrix4x4 m(k.mValue.GetMatrix()); aiMatrix4x4 m(k.mValue.GetMatrix());
aiVector3D qs, qr, qt; aiVector3D qs, qr, qt;
m.Decompose(qs, qr, qt); m.Decompose(qs, qr, qt);
qr *= DEG; qr = AI_RAD_TO_DEG(qr);
xval.push_back(qr.x); xval.push_back(qr.x);
yval.push_back(qr.y); yval.push_back(qr.y);
zval.push_back(qr.z); zval.push_back(qr.z);
@ -2447,7 +2450,7 @@ void FBXExporter::WriteObjects ()
times.clear(); xval.clear(); yval.clear(); zval.clear(); times.clear(); xval.clear(); yval.clear(); zval.clear();
for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) { for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
const aiVectorKey& k = na->mScalingKeys[ki]; const aiVectorKey& k = na->mScalingKeys[ki];
times.push_back(to_ktime(k.mTime)); times.push_back(to_ktime(k.mTime, anim));
xval.push_back(k.mValue.x); xval.push_back(k.mValue.x);
yval.push_back(k.mValue.y); yval.push_back(k.mValue.y);
zval.push_back(k.mValue.z); zval.push_back(k.mValue.z);
@ -2484,6 +2487,57 @@ const std::map<std::string,std::pair<std::string,char>> transform_types = {
{"GeometricScalingInverse", {"GeometricScalingInverse", 'i'}} {"GeometricScalingInverse", {"GeometricScalingInverse", 'i'}}
}; };
//add metadata to fbx property
void add_meta(FBX::Node& fbx_node, const aiNode* node){
if(node->mMetaData == nullptr) return;
aiMetadata* meta = node->mMetaData;
for (unsigned int i = 0; i < meta->mNumProperties; ++i) {
aiString key = meta->mKeys[i];
aiMetadataEntry* entry = &meta->mValues[i];
switch (entry->mType) {
case AI_BOOL:{
bool val = *static_cast<bool *>(entry->mData);
fbx_node.AddP70bool(key.C_Str(), val);
break;
}
case AI_INT32:{
int32_t val = *static_cast<int32_t *>(entry->mData);
fbx_node.AddP70int(key.C_Str(), val);
break;
}
case AI_UINT64:{
//use string to add uint64
uint64_t val = *static_cast<uint64_t *>(entry->mData);
fbx_node.AddP70string(key.C_Str(), std::to_string(val).c_str());
break;
}
case AI_FLOAT:{
float val = *static_cast<float *>(entry->mData);
fbx_node.AddP70double(key.C_Str(), val);
break;
}
case AI_DOUBLE:{
double val = *static_cast<double *>(entry->mData);
fbx_node.AddP70double(key.C_Str(), val);
break;
}
case AI_AISTRING:{
aiString val = *static_cast<aiString *>(entry->mData);
fbx_node.AddP70string(key.C_Str(), val.C_Str());
break;
}
case AI_AIMETADATA: {
//ignore
break;
}
default:
break;
}
}
}
// write a single model node to the stream // write a single model node to the stream
void FBXExporter::WriteModelNode( void FBXExporter::WriteModelNode(
StreamWriterLE& outstream, StreamWriterLE& outstream,
@ -2515,9 +2569,10 @@ void FBXExporter::WriteModelNode(
); );
} }
if (r != zero) { if (r != zero) {
r = AI_RAD_TO_DEG(r);
p.AddP70( p.AddP70(
"Lcl Rotation", "Lcl Rotation", "", "A", "Lcl Rotation", "Lcl Rotation", "", "A",
double(DEG*r.x), double(DEG*r.y), double(DEG*r.z) double(r.x), double(r.y), double(r.z)
); );
} }
if (s != one) { if (s != one) {
@ -2550,6 +2605,7 @@ void FBXExporter::WriteModelNode(
} }
} }
} }
add_meta(p, node);
m.AddChild(p); m.AddChild(p);
// not sure what these are for, // not sure what these are for,
@ -2601,8 +2657,7 @@ void FBXExporter::WriteModelNodes(
transform_chain.emplace_back(elem->first, t); transform_chain.emplace_back(elem->first, t);
break; break;
case 'r': // rotation case 'r': // rotation
r *= float(DEG); transform_chain.emplace_back(elem->first, AI_RAD_TO_DEG(r));
transform_chain.emplace_back(elem->first, r);
break; break;
case 's': // scale case 's': // scale
transform_chain.emplace_back(elem->first, s); transform_chain.emplace_back(elem->first, s);

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team Copyright (c) 2006-2024, assimp team
All rights reserved. All rights reserved.

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