Commit Graph

17 Commits (f4e6d4bb9ecf15d0d842861b19d4553d116e92fe)

Author SHA1 Message Date
Kim Kulling b049933d2f update license dates. 2018-01-28 19:42:05 +01:00
BuildTools 66171de915 Successful lib build, unit testing still WIP 2018-01-05 16:18:33 -08:00
Kim Kulling a2b8d66a86 Update license info. 2017-05-09 19:57:36 +02:00
Kim Kulling 7207e5117c Use new include bracktes. 2016-06-06 22:04:29 +02:00
Kim Kulling 7468ca5c35 VS2015-code analysis: fix finding ( index var type too small ). 2016-04-23 09:43:20 +02:00
mensinda 5dacda0a08 replaced boost smart pointers with c++11 smart pointers 2016-04-05 23:23:53 +02:00
Kim Kulling 1191d03405 Update license info. 2016-01-01 21:07:24 +01:00
Turo Lamminen 46121a1559 Mark single-parameter constructors explicit
Suggested by cppcheck
2015-10-29 14:04:23 +02:00
Richard 83de707587 Refactor: Expand tabs to 4 spaces 2015-06-28 16:04:15 -06:00
Richard a96a595a7a Refactor: Trim trailing whitespace 2015-06-28 16:01:32 -06:00
Kim Kulling 2bfc353fde License info: update year info. 2015-06-28 21:48:25 +02:00
abma bf4913b5c9 remove AssimpPCH.h: fixes #534 2015-04-16 01:00:17 +02:00
Jonne Nauha 43e620e04a OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser. 2014-05-21 04:37:45 +03:00
Jonne Nauha 1129ae5a6e OgreImporter: Implement binary skeleton serialization. Fix bone/animation matrix stuff to be simpler (aka read as Quats to internal structures). Cleanup code for pull request. 2014-05-21 04:00:11 +03:00
Jonne Nauha cf9b705829 OgreImporter: Move skeleton functions to the end of file (after mesh functions). Put all constant to same place in the file. Implement support for 'animationlinks' (skipped) and bone 'scale' (read to Bone but not utilized atm). 2014-05-21 00:09:30 +03:00
Jonne Nauha 0b937c5a4b OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality. 2014-05-20 04:52:53 +03:00
Jonne Nauha 4b16b182be OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes. 2014-05-18 11:57:44 +03:00