Thiago Goulart
1e5632b3b8
Add missing files (and required includes) so that xcode6 project builds succesfully.
2016-03-04 03:39:10 -08:00
Wil Shipley
227a08d2b7
- These were Xcode's git control files and will vary from person to person.
2015-07-26 19:50:32 -07:00
Wil Shipley
f7a8c80fc2
- Previous merge accidentally copied OpenDDL C++ files into include directory.
2015-07-26 19:35:14 -07:00
Wil Shipley
8b7fa48d27
- Merge in latest from assimp/assimp on GitHub ( 5c00aef7cd
)
...
- Added at least some of the new files to my Xcode 6 project, as
well.
- Built and tested with the DAE importer, seems to work fine.
2015-07-26 19:16:01 -07:00
Wil Shipley
eef960c6b2
- iOS target 9.0
2015-06-14 18:09:03 -07:00
Wil Shipley
b581ae9c3d
- Opened in latest Xcode.
2015-06-12 16:12:36 -07:00
Wil Shipley
d1f36bf947
- Removed '/Users/wjs' from a path (that snuck in).
2015-05-12 16:10:09 -07:00
Wil Shipley
9e95fda002
- Turn off "-Wshorten-64-to-32" so we don't have TEN MILLION warnings when compiling with assimp.
...
- Sure, it'd be better if this code were clean, but these warnings
ONLY appear when we build for the simulator, NOT for iOS or OS X for
real, so f' em.
2015-05-08 17:50:31 -07:00
Wil Shipley
39c6622697
- Added a generic renderToImage() function to SCNRenderer, so we can share with StackOverflow / Goossens.
2015-05-05 15:42:01 -07:00
Wil Shipley
5164b1bd24
Turned off several warnings so code doesn't explode with them.
...
Someone who speaks C++ should maybe go back through and see if these
warning are really relevant!
2015-03-26 13:47:53 -07:00
Wil Shipley
e37b306234
- Build as static library FOR REAL, not dylib.
2015-03-14 15:59:48 -07:00
Wil Shipley
1b06d55975
- Needed quotes around path in case of spaces in it.
2015-03-13 18:47:31 -07:00
Wil Shipley
5438b75c60
- committing the workspace data inside the project file, too, who knows if this is correct
2015-03-13 18:47:10 -07:00
Wil Shipley
ca463fca9a
- Rearranged groups, link against C++ lib explicitly.
2015-03-13 00:37:02 -07:00
Wil Shipley
73174b7081
Hard-coded project to build static library for iOS / OS X
...
- This may not appeal to everyone, but I wanted a simple static library
Project I could include in a Xcode Workspace that would auto-build when
I built an iOS or OS X app.
- If you drag this project file into your Workspace and then add the
libassimp.x.x.a file as a dependency in your project inspector, it
should auto-build in the architecture of your choice.
2015-03-12 20:23:21 -07:00