Eric Engestrom
87e7cf00a2
Fix spelling mistakes
2016-04-03 01:38:00 +01:00
Thiago Goulart
1e5632b3b8
Add missing files (and required includes) so that xcode6 project builds succesfully.
2016-03-04 03:39:10 -08:00
Kim Kulling
524834c307
Fix line endings.
2015-08-08 18:02:37 +02:00
Wil Shipley
227a08d2b7
- These were Xcode's git control files and will vary from person to person.
2015-07-26 19:50:32 -07:00
Wil Shipley
f7a8c80fc2
- Previous merge accidentally copied OpenDDL C++ files into include directory.
2015-07-26 19:35:14 -07:00
Wil Shipley
8b7fa48d27
- Merge in latest from assimp/assimp on GitHub ( 5c00aef7cd
)
...
- Added at least some of the new files to my Xcode 6 project, as
well.
- Built and tested with the DAE importer, seems to work fine.
2015-07-26 19:16:01 -07:00
Wil Shipley
eef960c6b2
- iOS target 9.0
2015-06-14 18:09:03 -07:00
Wil Shipley
b581ae9c3d
- Opened in latest Xcode.
2015-06-12 16:12:36 -07:00
Wil Shipley
d1f36bf947
- Removed '/Users/wjs' from a path (that snuck in).
2015-05-12 16:10:09 -07:00
Wil Shipley
9e95fda002
- Turn off "-Wshorten-64-to-32" so we don't have TEN MILLION warnings when compiling with assimp.
...
- Sure, it'd be better if this code were clean, but these warnings
ONLY appear when we build for the simulator, NOT for iOS or OS X for
real, so f' em.
2015-05-08 17:50:31 -07:00
Wil Shipley
39c6622697
- Added a generic renderToImage() function to SCNRenderer, so we can share with StackOverflow / Goossens.
2015-05-05 15:42:01 -07:00
U-ORADEV\albihern
7043551068
Modifying files to let assimp build under cygwin.
2015-04-20 17:36:47 -05:00
Wil Shipley
5164b1bd24
Turned off several warnings so code doesn't explode with them.
...
Someone who speaks C++ should maybe go back through and see if these
warning are really relevant!
2015-03-26 13:47:53 -07:00
Ser Lev Arris
947429152f
finishing.
...
also skip filtering C4D importer due fixed in 14324c60cf
2015-03-22 18:27:06 +01:00
Ser Lev Arris
db7f9fc54d
closes assimp/assimp#506
2015-03-21 17:00:43 +01:00
Ser Lev Arris
527bf8c255
bit cleanup and wait untip issue #506 is fixed
2015-03-21 12:35:29 +01:00
Ser Lev Arris
3e6043de70
use correct variable for compiler selection...
2015-03-21 10:54:46 +01:00
Ser Lev Arris
f3ed79ab41
make use of travis languages, build java jar too.
...
https://github.com/assimp/assimp/pull/505#issuecomment-84198261
2015-03-21 10:32:15 +01:00
Ser Lev Arris
54dcc64d33
enable some importers, skip otherbuild for test/discuss
2015-03-20 22:36:57 +01:00
Ser Lev Arris
23797dc8cc
for sure jassimp needs the assimp lib too
2015-03-20 21:15:57 +01:00
Wil Shipley
e37b306234
- Build as static library FOR REAL, not dylib.
2015-03-14 15:59:48 -07:00
Wil Shipley
1b06d55975
- Needed quotes around path in case of spaces in it.
2015-03-13 18:47:31 -07:00
Wil Shipley
5438b75c60
- committing the workspace data inside the project file, too, who knows if this is correct
2015-03-13 18:47:10 -07:00
Wil Shipley
ca463fca9a
- Rearranged groups, link against C++ lib explicitly.
2015-03-13 00:37:02 -07:00
Wil Shipley
73174b7081
Hard-coded project to build static library for iOS / OS X
...
- This may not appeal to everyone, but I wanted a simple static library
Project I could include in a Xcode Workspace that would auto-build when
I built an iOS or OS X app.
- If you drag this project file into your Workspace and then add the
libassimp.x.x.a file as a dependency in your project inspector, it
should auto-build in the architecture of your choice.
2015-03-12 20:23:21 -07:00
Alexander Gessler
8328f79b1e
Drop VC solutions. Fixes #292 .
2014-06-14 17:14:12 +02:00
Alice
01a6ec9059
Adding tessellation support for new Blender 2.6 polygons
...
- Added BlenderBMesh.cpp/h which contains a class to convert a BMesh to an old style tri/quad mesh
- Added BlenderTessellator.cpp/h which contains a class to tessellate the poly loops contained within a BMesh
2013-11-22 13:17:21 +01:00
Jared Duke
90179ec6e3
Enable SimpleAssimpViewX compilation on OSX
...
Update the XCode projects, and fix several compilation problems.
2013-09-21 10:59:13 -07:00
Alexander Gessler
b392322454
Remove M3Importer from vc9 solution.
2013-06-25 00:12:03 +02:00
Willy Blandin
27767031e6
make all targets build under OSX 10.8.2 and add iOS target
2013-03-31 21:48:38 +09:00
Alexander Gessler
f7680f7f28
- Ifc: refactor code, move opening generation and boolean clipping code to separate units.
2013-02-07 09:51:33 +01:00
Alexander Gessler
35128a7251
- update vc9 workspace.
2013-01-30 13:00:51 +01:00
Alexander Gessler
b993509087
- update vc9 workspace after merge.
2012-12-21 16:28:30 +01:00
Alexander Gessler
bae9db2f03
Merge branch 'master' of git://github.com/assimp/assimp
2012-12-21 16:24:05 +01:00
aramis_acg
f507994299
- Ifc: vastly improved algorithm for fixing up window caps.
...
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1345 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-12-19 02:24:06 +00:00
Alexander Gessler
ef0dcaaea2
- fbx: refactor, move DOM utility functions to separate unit.
2012-08-10 23:02:38 +02:00
Alexander Gessler
ffbac847ef
- fbx: add DOM classes for light and camera node attachments. Devise a new macro-based system to easily define dynamic fbx properties.
2012-08-10 22:58:54 +02:00
Alexander Gessler
24ce9495fd
- fbx: add binary reading draft. Started from scratch after my first attempt had design flaws. The binary reader now sits on the lexer stage (really) and generates a (fake) token sequence similar to the text lexer's output - this means most parsing code can go unaffected.
2012-08-09 02:08:12 +02:00
Alexander Gessler
06acead438
- fbx: read deformers (Skin and Cluster).
2012-07-26 18:05:24 +02:00
Alexander Gessler
b66dfc85e1
- fbx: read NodeAttribute and Camera.
2012-07-26 03:42:02 +02:00
Alexander Gessler
67c55990cd
- fbx: initial code to read animations plus the accompanying DOM classes.
2012-07-21 00:45:37 +02:00
Alexander Gessler
bf79c83bf2
- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
2012-07-04 16:33:21 +02:00
acgessler
00f249b8dd
- fbx: add property system
2012-07-02 15:57:51 +02:00
acgessler
6ddb1c9aa7
- fbx: refactor code
2012-07-01 14:38:14 +02:00
acgessler
8ce0a3df9f
Merge branch 'master' of github.com:acgessler/assimp-gsoc2012-fbx
...
Conflicts:
code/FBXImporter.cpp
code/FBXTokenizer.cpp
code/FBXTokenizer.h
code/FBXUtil.h
2012-07-01 14:18:16 +02:00
Alexander Gessler
d7270aa278
- fbx: skeleton for DOM -> aiScene converter.
2012-06-28 20:02:09 +02:00
Alexander Gessler
05bc8ab684
- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
2012-06-28 19:16:14 +02:00
Alexander Gessler
25dfbdf58d
- fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing.
2012-06-26 18:31:19 +02:00
Alexander Gessler
c9d9fcdfd1
- fbx: parser working now. Drop shared_ptr's in favour of raw pointers to reduce memory overhead (a pity - I want unique_ptr and move semantics in C++03).
2012-06-25 23:03:06 +02:00
acgessler
6c5efe471f
- fbx: fix various issues with tokenizer. Stricter error checking and better debuggability. Do not use shared_ptr's for tokens, there are simply too many of them and ownership is always clear.
2012-06-25 17:31:42 +02:00