Alexander Gessler
|
5fe03f692e
|
- FBX: silence some warnings produced by clang about missing switch cases. Add TokenType_BINARY_DATA to TokenTypeString() function.
|
2013-04-08 19:45:09 +02:00 |
Jared Duke
|
20506ead3c
|
Update code/FBXConverter.cpp
Fixing VC10 build.
|
2013-01-24 19:44:08 -08:00 |
Alexander Gessler
|
c1cd88e9de
|
- fbx: take shortest quaternion path when interpolating.
|
2012-08-26 20:10:01 +02:00 |
Alexander Gessler
|
5bc573edb8
|
- fbx: pre-filter animated property we don't support as early as possible.
|
2012-08-26 18:40:04 +02:00 |
Alexander Gessler
|
9ea7fc2856
|
- fbx: don't die if a file contains no GlobalSettings.
|
2012-08-26 17:45:09 +02:00 |
Alexander Gessler
|
cdb7caffbd
|
- fbx: add special output node name tag to mark fbx null nodes.
|
2012-08-25 22:24:08 +02:00 |
Alexander Gessler
|
c9facf16fa
|
- fbx: support reading of scenes containing no geometry.
|
2012-08-25 18:17:11 +02:00 |
Alexander Gessler
|
375c4b4242
|
- fbx: read framerate and output it in aiAnimation::mTicksPerSecond.
|
2012-08-25 17:31:15 +02:00 |
Alexander Gessler
|
5ea9de5d3e
|
- fbx: return time in seconds.
|
2012-08-25 16:13:19 +02:00 |
Alexander Gessler
|
3f2a796b9d
|
- fbx: fix time scaling in my previous patch.
|
2012-08-20 19:23:54 +02:00 |
Alexander Gessler
|
99aab0d9a7
|
- fbx: also handle cases where some of the SRT channels are empty/constant.
|
2012-08-20 19:15:59 +02:00 |
Alexander Gessler
|
6bbbbfde4c
|
- fbx: collapse animation nodes whenever possible to avoid overly busted output scenes.
|
2012-08-20 18:33:54 +02:00 |
Alexander Gessler
|
3e86e1b857
|
- fbx: add import settings to public assimp config interface.
|
2012-08-11 16:41:44 +02:00 |
Alexander Gessler
|
1cd04a2671
|
- fbx: formatting.
|
2012-08-11 02:24:59 +02:00 |
Alexander Gessler
|
826b97a4fa
|
- fbx: handle arbitrary rotation orders (all combinations of euler angles etc).
|
2012-08-11 02:17:22 +02:00 |
Alexander Gessler
|
1a5bf26e91
|
- fbx: light & camera conversion was missing in assimp, somehow.
|
2012-08-11 01:51:04 +02:00 |
Alexander Gessler
|
8d5b78c035
|
- fbx: 32 bit build fixes.
|
2012-08-10 23:26:49 +02:00 |
Alexander Gessler
|
c126cfa1ff
|
- fbx: rework material reading to support negative indices (these will be assigned a default material).
- fbx: fix uninitialized variable.
|
2012-08-10 22:33:57 +02:00 |
Alexander Gessler
|
5250240ed6
|
- fbx: format fixes.
|
2012-08-09 02:10:13 +02:00 |
Alexander Gessler
|
3899fc5257
|
- fbx: bone bind matrix now includes mesh world transformation.
|
2012-07-27 22:36:40 +02:00 |
Alexander Gessler
|
d5d6df36e3
|
- fbx: fix rotation order and a whole bunch of related problems.
|
2012-07-27 21:09:45 +02:00 |
Alexander Gessler
|
4c58328c98
|
- fbx: switch to always generating a full transformation chain (temporary solution to get the transformation order right for now!).
|
2012-07-27 19:41:14 +02:00 |
Alexander Gessler
|
6efe9517f0
|
- fbx: forgot child links in transformation chains.
|
2012-07-27 19:29:57 +02:00 |
Alexander Gessler
|
4aac334358
|
- fbx: bugfix node chain generation, was omitting some nodes.
|
2012-07-27 19:20:05 +02:00 |
Alexander Gessler
|
54be52ea28
|
- fbx: add option to detect dummy animation tracks and to remove them. Actually, this is mostly a debugging aid (and it cuts down memory usage).
|
2012-07-27 18:45:02 +02:00 |
Alexander Gessler
|
0d2cb96092
|
- fbx: re-enable FixNodeName(), forgot that a commit ago.
|
2012-07-27 17:58:34 +02:00 |
Alexander Gessler
|
44259f0c23
|
- fbx: fix small typo with big effect.
|
2012-07-27 17:57:19 +02:00 |
Alexander Gessler
|
bead86a830
|
- fbx: take care not to drop transformation chain nodes that have node animations assigned, even if they specify identity transform in bind pose.
|
2012-07-27 16:18:47 +02:00 |
Alexander Gessler
|
80e7e18e28
|
- fbx: refactor animation code.
|
2012-07-27 15:53:17 +02:00 |
Alexander Gessler
|
ffd084a7a7
|
- fbx: generate inverse nodeanim channels for pivots.
|
2012-07-27 15:42:06 +02:00 |
Alexander Gessler
|
3c37c8e7da
|
- fbx: generate node anims for complex transformation chains with pivots and offsets.
|
2012-07-27 15:31:02 +02:00 |
Alexander Gessler
|
94e1e78c55
|
- fbx: work on converting animations for complex transformation chains (i.e. chains that contain pivots and offsets). (WIP)
|
2012-07-27 04:55:56 +02:00 |
Alexander Gessler
|
7f082e0aae
|
- fbx: revamp transformation code to support rotation/scaling pivots and offsets. The information is encoded in additional nodes in the scene hierarchy, which are tagged with a special naming scheme to make them easy for users to identify and map to their systems.
|
2012-07-27 03:00:16 +02:00 |
Alexander Gessler
|
23c62f07f7
|
- fbx: fix memleak in exception cases.
|
2012-07-27 01:49:02 +02:00 |
Alexander Gessler
|
916947327f
|
- fbx: fix weight conversion for multi-mesh geometry.
|
2012-07-27 00:50:58 +02:00 |
Alexander Gessler
|
f230ac2f60
|
- fbx: further work and bugfixes on deformer conversion.
|
2012-07-26 23:45:07 +02:00 |
Alexander Gessler
|
3e3eb6fb7c
|
- fbx: permit empty deformers.
|
2012-07-26 22:57:52 +02:00 |
Alexander Gessler
|
666f2776d7
|
- fbx: convert fbx deformers to assimp bones.
|
2012-07-26 22:53:31 +02:00 |
Alexander Gessler
|
8d1db6229c
|
- fbx: drop empty animation stacks to pass assimp validation.
|
2012-07-26 04:13:16 +02:00 |
Alexander Gessler
|
44606a1e53
|
- fbx: fix 64 bit compile warning.
|
2012-07-26 04:04:29 +02:00 |
Alexander Gessler
|
c882ef841f
|
- fbx: fix boost compile error.
|
2012-07-26 04:03:55 +02:00 |
Alexander Gessler
|
d5c05c7d84
|
- fbx: NodeAttribute can now be target for AnimCurveNode.
- fbx: rename Camera -> CameraSwitcher.
|
2012-07-26 03:58:42 +02:00 |
Alexander Gessler
|
38be981151
|
- set aiNodeAnim.mNodeName
|
2012-07-26 03:11:14 +02:00 |
Alexander Gessler
|
8747614e89
|
- fbx: ensure node names are converted consistently and with no ambiguity.
|
2012-07-22 02:12:38 +02:00 |
Alexander Gessler
|
29057096fd
|
- add extra check whether the keyframes are well-ordered.
|
2012-07-22 01:23:23 +02:00 |
Alexander Gessler
|
5ff8c90a35
|
- fbx: set animation duration.
|
2012-07-21 23:48:52 +02:00 |
Alexander Gessler
|
fd828a1b44
|
- fbx: always set all tracks in aiNodeAnim to pass validation.
|
2012-07-21 22:29:42 +02:00 |
Alexander Gessler
|
e4305149be
|
- fbx: bugfix animation interpolation code, fix various quirks.
|
2012-07-21 21:28:02 +02:00 |
Alexander Gessler
|
09aaaba7b8
|
- fbx: improved DOM object construction and dependency resolution.
|
2012-07-21 20:02:00 +02:00 |
Alexander Gessler
|
ae3007b42b
|
- fbx: better size estimate for keyframe buffer.
|
2012-07-21 16:19:46 +02:00 |
Alexander Gessler
|
382f4619ad
|
- fbx: animation conversion from fbx's representation to assimp's. This involves evaluating animation layers etc.
|
2012-07-21 04:15:10 +02:00 |
Alexander Gessler
|
711878567a
|
- more fine-grained import settings.
|
2012-07-21 01:00:26 +02:00 |
acgessler
|
e56b39ecaf
|
fbx: gcc 4.6 compile fixes
|
2012-07-07 20:46:29 +02:00 |
Alexander Gessler
|
e4aee83c5b
|
- fbx: set mesh names, drop prefix from root node, simplify mesh splitting logic.
|
2012-07-06 19:32:41 +02:00 |
Alexander Gessler
|
6441f9d984
|
- fbx: strip prefixes from Material and Mesh names. Don't set empty material names.
|
2012-07-06 17:08:02 +02:00 |
Alexander Gessler
|
72f1734f82
|
- fbx: fix another stupid bug in the multi-mesh splitting code.
|
2012-07-06 17:00:59 +02:00 |
Alexander Gessler
|
2d2a87b70c
|
- fbx: fix stupid bug that kills the node hierarchy.
|
2012-07-06 16:55:25 +02:00 |
Alexander Gessler
|
4bfd5c11d7
|
- fbx: bugfix multi-material splitting.
|
2012-07-06 16:48:09 +02:00 |
Alexander Gessler
|
4db113395c
|
- fbx: read local transforms (different modes of rotation not yet implemented, though).
|
2012-07-05 17:06:15 +02:00 |
Alexander Gessler
|
3179e949bb
|
- fbx: set default material when no material layer is assigned to a mesh.
|
2012-07-05 16:37:13 +02:00 |
Alexander Gessler
|
61c6c37e30
|
- fbx: implement mesh splitting for meshes with multiple materials.
|
2012-07-05 16:35:08 +02:00 |
Alexander Gessler
|
cfb05376d2
|
- fbx: fix diffuse material color.
|
2012-07-05 14:26:26 +02:00 |
Alexander Gessler
|
6e6dbe97de
|
- fbx: fix bug that caused normals to be wrong.
|
2012-07-04 16:47:10 +02:00 |
Alexander Gessler
|
0d2f04d50a
|
- fbx: fix recursive node construction.
|
2012-07-04 16:38:12 +02:00 |
Alexander Gessler
|
bf79c83bf2
|
- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
|
2012-07-04 16:33:21 +02:00 |
Alexander Gessler
|
17629f1ff1
|
- fbx: work on resolving material links.
|
2012-07-04 15:07:57 +02:00 |
Alexander Gessler
|
2f5ec6f136
|
- fbx: fix bug that caused textures to be ignored in some cases.
|
2012-07-04 01:45:15 +02:00 |
Alexander Gessler
|
c7ee6fd70f
|
- fbx: texture conversion & UV channel mapping.
|
2012-07-03 20:41:21 +02:00 |
Alexander Gessler
|
990e6bdf3f
|
- fbx: better conversion of material colors.
|
2012-07-02 23:31:48 +02:00 |
acgessler
|
3f811f4a62
|
- fbx: DOM Material -> aiMaterial converter (WIP!).
|
2012-07-02 19:59:31 +02:00 |
acgessler
|
6ddb1c9aa7
|
- fbx: refactor code
|
2012-07-01 14:38:14 +02:00 |
Alexander Gessler
|
7a3e3b1353
|
- fbx: create dummy root node and assign converted meshes. This is a temporary solution to be able to test mesh reading.
|
2012-06-28 23:44:23 +02:00 |
Alexander Gessler
|
524285c90d
|
- fbx: converter now handles FBX mesh to aiMesh conversion.
|
2012-06-28 23:24:46 +02:00 |
Alexander Gessler
|
d7270aa278
|
- fbx: skeleton for DOM -> aiScene converter.
|
2012-06-28 20:02:09 +02:00 |